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o(){i.util._configure(),i.Writer._configure(i.BufferWriter),i.Reader._configure(i.BufferReader)}o()},{10:10,11:11,12:12,15:15,16:16,17:17,9:9}],9:[function(e,t,n){"use strict";t.exports=c;var i=e(15),o,r=i.LongBits,s=i.utf8;function a(m,x){return RangeError("index out of range: "+m.pos+" + "+(x||1)+" > "+m.len)}function c(m){this.buf=m,this.pos=0,this.len=m.length}var u=typeof Uint8Array<"u"?function(x){if(x instanceof Uint8Array||Array.isArray(x))return new c(x);throw Error("illegal buffer")}:function(x){if(Array.isArray(x))return new c(x);throw Error("illegal buffer")},f=function(){return i.Buffer?function(b){return(c.create=function(A){return i.Buffer.isBuffer(A)?new o(A):u(A)})(b)}:u};c.create=f(),c.prototype._slice=i.Array.prototype.subarray||i.Array.prototype.slice,c.prototype.uint32=function(){var x=4294967295;return 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x=i.float.readDoubleLE(this.buf,this.pos);return this.pos+=8,x},c.prototype.bytes=function(){var x=this.uint32(),b=this.pos,T=this.pos+x;if(T>this.len)throw a(this,x);if(this.pos+=x,Array.isArray(this.buf))return this.buf.slice(b,T);if(b===T){var A=i.Buffer;return A?A.alloc(0):new this.buf.constructor(0)}return this._slice.call(this.buf,b,T)},c.prototype.string=function(){var x=this.bytes();return s.read(x,0,x.length)},c.prototype.skip=function(x){if(typeof x=="number"){if(this.pos+x>this.len)throw a(this,x);this.pos+=x}else do if(this.pos>=this.len)throw a(this);while(this.buf[this.pos++]&128);return this},c.prototype.skipType=function(m){switch(m){case 0:this.skip();break;case 1:this.skip(8);break;case 2:this.skip(this.uint32());break;case 3:for(;(m=this.uint32()&7)!==4;)this.skipType(m);break;case 5:this.skip(4);break;default:throw Error("invalid wire type "+m+" at offset "+this.pos)}return this},c._configure=function(m){o=m,c.create=f(),o._configure();var x=i.Long?"toLong":"toNumber";i.merge(c.prototype,{int64:function(){return h.call(this)[x](!1)},uint64:function(){return h.call(this)[x](!0)},sint64:function(){return h.call(this).zzDecode()[x](!1)},fixed64:function(){return g.call(this)[x](!0)},sfixed64:function(){return g.call(this)[x](!1)}})}},{15:15}],10:[function(e,t,n){"use strict";t.exports=r;var i=e(9);(r.prototype=Object.create(i.prototype)).constructor=r;var o=e(15);function r(s){i.call(this,s)}r._configure=function(){o.Buffer&&(r.prototype._slice=o.Buffer.prototype.slice)},r.prototype.string=function(){var a=this.uint32();return this.buf.utf8Slice?this.buf.utf8Slice(this.pos,this.pos=Math.min(this.pos+a,this.len)):this.buf.toString("utf-8",this.pos,this.pos=Math.min(this.pos+a,this.len))},r._configure()},{15:15,9:9}],11:[function(e,t,n){"use strict";t.exports={}},{}],12:[function(e,t,n){"use strict";var i=n;i.Service=e(13)},{13:13}],13:[function(e,t,n){"use strict";t.exports=o;var 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i.Long(this.lo|0,this.hi|0,!!u):{low:this.lo|0,high:this.hi|0,unsigned:!!u}};var a=String.prototype.charCodeAt;o.fromHash=function(u){return u===s?r:new o((a.call(u,0)|a.call(u,1)<<8|a.call(u,2)<<16|a.call(u,3)<<24)>>>0,(a.call(u,4)|a.call(u,5)<<8|a.call(u,6)<<16|a.call(u,7)<<24)>>>0)},o.prototype.toHash=function(){return String.fromCharCode(this.lo&255,this.lo>>>8&255,this.lo>>>16&255,this.lo>>>24,this.hi&255,this.hi>>>8&255,this.hi>>>16&255,this.hi>>>24)},o.prototype.zzEncode=function(){var u=this.hi>>31;return this.hi=((this.hi<<1|this.lo>>>31)^u)>>>0,this.lo=(this.lo<<1^u)>>>0,this},o.prototype.zzDecode=function(){var u=-(this.lo&1);return this.lo=((this.lo>>>1|this.hi<<31)^u)>>>0,this.hi=(this.hi>>>1^u)>>>0,this},o.prototype.length=function(){var u=this.lo,f=(this.lo>>>28|this.hi<<4)>>>0,h=this.hi>>>24;return h===0?f===0?u<16384?u<128?1:2:u<2097152?3:4:f<16384?f<128?5:6:f<2097152?7:8:h<128?9:10}},{15:15}],15:[function(e,t,n){"use strict";var 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|_==49492||_==49520||_==49548||_==49576||_==49604||_==49632||_==49660||_==49688||_==49716||_==49744||_==49772||_==49800||_==49828||_==49856||_==49884||_==49912||_==49940||_==49968||_==49996||_==50024||_==50052||_==50080||_==50108||_==50136||_==50164||_==50192||_==50220||_==50248||_==50276||_==50304||_==50332||_==50360||_==50388||_==50416||_==50444||_==50472||_==50500||_==50528||_==50556||_==50584||_==50612||_==50640||_==50668||_==50696||_==50724||_==50752||_==50780||_==50808||_==50836||_==50864||_==50892||_==50920||_==50948||_==50976||_==51004||_==51032||_==51060||_==51088||_==51116||_==51144||_==51172||_==51200||_==51228||_==51256||_==51284||_==51312||_==51340||_==51368||_==51396||_==51424||_==51452||_==51480||_==51508||_==51536||_==51564||_==51592||_==51620||_==51648||_==51676||_==51704||_==51732||_==51760||_==51788||_==51816||_==51844||_==51872||_==51900||_==51928||_==51956||_==51984||_==52012||_==52040||_==52068||_==52096||_==52124||_==52152||_==52180||_==52208||_==52236||_==52264||_==52292||_==52320||_==52348||_==52376||_==52404||_==52432||_==52460||_==52488||_==52516||_==52544||_==52572||_==52600||_==52628||_==52656||_==52684||_==52712||_==52740||_==52768||_==52796||_==52824||_==52852||_==52880||_==52908||_==52936||_==52964||_==52992||_==53020||_==53048||_==53076||_==53104||_==53132||_==53160||_==53188||_==53216||_==53244||_==53272||_==53300||_==53328||_==53356||_==53384||_==53412||_==53440||_==53468||_==53496||_==53524||_==53552||_==53580||_==53608||_==53636||_==53664||_==53692||_==53720||_==53748||_==53776||_==53804||_==53832||_==53860||_==53888||_==53916||_==53944||_==53972||_==54e3||_==54028||_==54056||_==54084||_==54112||_==54140||_==54168||_==54196||_==54224||_==54252||_==54280||_==54308||_==54336||_==54364||_==54392||_==54420||_==54448||_==54476||_==54504||_==54532||_==54560||_==54588||_==54616||_==54644||_==54672||_==54700||_==54728||_==54756||_==54784||_==54812||_==54840||_==54868||_==54896||_==54924||_==54952||_==54980||_==55008||_==55036||_==55064||_==55092||_==55120||_==55148||_==55176?u:44033<=_&&_<=44059||44061<=_&&_<=44087||44089<=_&&_<=44115||44117<=_&&_<=44143||44145<=_&&_<=44171||44173<=_&&_<=44199||44201<=_&&_<=44227||44229<=_&&_<=44255||44257<=_&&_<=44283||44285<=_&&_<=44311||44313<=_&&_<=44339||44341<=_&&_<=44367||44369<=_&&_<=44395||44397<=_&&_<=44423||44425<=_&&_<=44451||44453<=_&&_<=44479||44481<=_&&_<=44507||44509<=_&&_<=44535||44537<=_&&_<=44563||44565<=_&&_<=44591||44593<=_&&_<=44619||44621<=_&&_<=44647||44649<=_&&_<=44675||44677<=_&&_<=44703||44705<=_&&_<=44731||44733<=_&&_<=44759||44761<=_&&_<=44787||44789<=_&&_<=44815||44817<=_&&_<=44843||44845<=_&&_<=44871||44873<=_&&_<=44899||44901<=_&&_<=44927||44929<=_&&_<=44955||44957<=_&&_<=44983||44985<=_&&_<=45011||45013<=_&&_<=45039||45041<=_&&_<=45067||45069<=_&&_<=45095||45097<=_&&_<=45123||45125<=_&&_<=45151||45153<=_&&_<=45179||45181<=_&&_<=45207||45209<=_&&_<=45235||45237<=_&&_<=45263||45265<=_&&_<=45291||45293<=_&&_<=45319||45321<=_&&_<=45347||45349<=_&&_<=45375||45377<=_&&_<=45403||45405<=_&&_<=45431||45433<=_&&_<=45459||45461<=_&&_<=45487||45489<=_&&_<=45515||45517<=_&&_<=45543||45545<=_&&_<=45571||45573<=_&&_<=45599||45601<=_&&_<=45627||45629<=_&&_<=45655||45657<=_&&_<=45683||45685<=_&&_<=45711||45713<=_&&_<=45739||45741<=_&&_<=45767||45769<=_&&_<=45795||45797<=_&&_<=45823||45825<=_&&_<=45851||45853<=_&&_<=45879||45881<=_&&_<=45907||45909<=_&&_<=45935||45937<=_&&_<=45963||45965<=_&&_<=45991||45993<=_&&_<=46019||46021<=_&&_<=46047||46049<=_&&_<=46075||46077<=_&&_<=46103||46105<=_&&_<=46131||46133<=_&&_<=46159||46161<=_&&_<=46187||46189<=_&&_<=46215||46217<=_&&_<=46243||46245<=_&&_<=46271||46273<=_&&_<=46299||46301<=_&&_<=46327||46329<=_&&_<=46355||46357<=_&&_<=46383||46385<=_&&_<=46411||46413<=_&&_<=46439||46441<=_&&_<=46467||46469<=_&&_<=46495||46497<=_&&_<=46523||46525<=_&&_<=46551||46553<=_&&_<=46579||46581<=_&&_<=46607||46609<=_&&_<=46635||46637<=_&&_<=46663||46665<=_&&_<=46691||46693<=_&&_<=46719||46721<=_&&_<=46747||46749<=_&&_<=46775||46777<=_&&_<=46803||46805<=_&&_<=46831||46833<=_&&_<=46859||46861<=_&&_<=46887||46889<=_&&_<=46915||46917<=_&&_<=46943||46945<=_&&_<=46971||46973<=_&&_<=46999||47001<=_&&_<=47027||47029<=_&&_<=47055||47057<=_&&_<=47083||47085<=_&&_<=47111||47113<=_&&_<=47139||47141<=_&&_<=47167||47169<=_&&_<=47195||47197<=_&&_<=47223||47225<=_&&_<=47251||47253<=_&&_<=47279||47281<=_&&_<=47307||47309<=_&&_<=47335||47337<=_&&_<=47363||47365<=_&&_<=47391||47393<=_&&_<=47419||47421<=_&&_<=47447||47449<=_&&_<=47475||47477<=_&&_<=47503||47505<=_&&_<=47531||47533<=_&&_<=47559||47561<=_&&_<=47587||47589<=_&&_<=47615||47617<=_&&_<=47643||47645<=_&&_<=47671||47673<=_&&_<=47699||47701<=_&&_<=47727||47729<=_&&_<=47755||47757<=_&&_<=47783||47785<=_&&_<=47811||47813<=_&&_<=47839||47841<=_&&_<=47867||47869<=_&&_<=47895||47897<=_&&_<=47923||47925<=_&&_<=47951||47953<=_&&_<=47979||47981<=_&&_<=48007||48009<=_&&_<=48035||48037<=_&&_<=48063||48065<=_&&_<=48091||48093<=_&&_<=48119||48121<=_&&_<=48147||48149<=_&&_<=48175|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Uint32Array(x-m);r.decodeBits(c,u,b);var T=[],A,C,E,v;for(A=m;A0&&(T[C].second=S<<_>>>32-v,32-_>=v?(_+=v,_===32&&(_=0,w++,S=N[w])):(_+=v-32,w++,S=N[w],T[C].second|=S>>>32-_));var I=0,L=0,B=new s;for(A=0;A=f?L=f:L=I,I>=30&&console.log("WARning, large NUM LUT BITS IS "+I);var U=[],V,G,k,W,j,Q;for(A=m;A0)if(V=[v,C],v<=L)for(G=T[C].second<=0;W--)j=G>>>W&1,j?(Q.right||(Q.right=new s),Q=Q.right):(Q.left||(Q.left=new s),Q=Q.left),W===0&&!Q.val&&(Q.val=V[1]);return{decodeLut:U,numBitsLUTQick:L,numBitsLUT:I,tree:B,stuffedData:N,srcPtr:w,bitPos:_}},readHuffman:function(c,u,f){var h=u.headerInfo,p=h.numDims,g=u.headerInfo.height,m=u.headerInfo.width,x=m*g,b=this.readHuffmanTree(c,u),T=b.decodeLut,A=b.tree,C=b.stuffedData,E=b.srcPtr,v=b.bitPos,D=b.numBitsLUTQick,O=b.numBitsLUT,R=u.headerInfo.imageType===0?128:0,M,N,_,S=u.pixels.resultMask,w,I,L,B,U,V,G,k=0;v>0&&(E++,v=0);var W=C[E],j=u.encodeMode===1,Q=new f(x*p),q=Q,K;for(K=0;K1&&(q=new f(Q.buffer,x*K,x),k=0),u.headerInfo.numValidPixel===m*g)for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])N=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=A,G=0;G>>O-G-1&1,M=L?M.right:M.left,!(M.left||M.right)){N=M.val,v=v+G+1;break}v>=32&&(v-=32,E++,W=C[E]),_=N-R,j?(U>0?_+=k:B>0?_+=q[V-m]:_+=k,_&=255,q[V]=_,k=_):q[V]=_}else for(V=0,B=0;B>>32-D,I=w,32-v>>64-v-D,I=w),T[I])N=T[I][1],v+=T[I][0];else for(w=W<>>32-O,I=w,32-v>>64-v-O,I=w),M=A,G=0;G>>O-G-1&1,M=L?M.right:M.left,!(M.left||M.right)){N=M.val,v=v+G+1;break}v>=32&&(v-=32,E++,W=C[E]),_=N-R,j?(U>0&&S[V-1]?_+=k:B>0&&S[V-m]?_+=q[V-m]:_+=k,_&=255,q[V]=_,k=_):q[V]=_}u.ptr=u.ptr+(E+1)*4+(v>0?4:0)}u.pixels.resultPixels=Q},decodeBits:function(c,u,f,h,p){{var g=u.headerInfo,m=g.fileVersion,x=0,b=new DataView(c,u.ptr,5),T=b.getUint8(0);x++;var A=T>>6,C=A===0?4:3-A,E=(T&32)>0,v=T&31,D=0;if(C===1)D=b.getUint8(x),x++;else if(C===2)D=b.getUint16(x,!0),x+=2;else if(C===4)D=b.getUint32(x,!0),x+=4;else throw"Invalid valid pixel count type";var O=2*g.maxZError,R,M,N,_,S,w,I,L,B,U,V=g.numDims>1?g.maxValues[p]:g.zMax;if(E){for(u.counter.lut++,L=b.getUint8(x),B=v,x++,_=Math.ceil((L-1)*v/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),u.ptr+=x,N.set(new Uint8Array(c,u.ptr,_)),I=new Uint32Array(M),u.ptr+=_,U=0;L-1>>>U;)U++;_=Math.ceil(D*U/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),N.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?w=o.unstuffLUT2(I,v,L-1,h,O,V):w=o.unstuffLUT(I,v,L-1,h,O,V),m>=3?o.unstuff2(R,f,U,D,w):o.unstuff(R,f,U,D,w)}else u.counter.bitstuffer++,U=v,u.ptr+=x,U>0&&(_=Math.ceil(D*U/8),S=Math.ceil(_/4),M=new ArrayBuffer(S*4),N=new Uint8Array(M),N.set(new Uint8Array(c,u.ptr,_)),R=new Uint32Array(M),u.ptr+=_,m>=3?h==null?o.originalUnstuff2(R,f,U,D):o.unstuff2(R,f,U,D,!1,h,O,V):h==null?o.originalUnstuff(R,f,U,D):o.unstuff(R,f,U,D,!1,h,O,V))}},readTiles:function(c,u,f){var h=u.headerInfo,p=h.width,g=h.height,m=h.microBlockSize,x=h.imageType,b=r.getDataTypeSize(x),T=Math.ceil(p/m),A=Math.ceil(g/m);u.pixels.numBlocksY=A,u.pixels.numBlocksX=T,u.pixels.ptr=0;var C=0,E=0,v=0,D=0,O=0,R=0,M=0,N=0,_=0,S=0,w=0,I=0,L=0,B=0,U=0,V=0,G,k,W,j,Q,q,K=new f(m*m),J=g%m||m,de=p%m||m,xe,ce,ge=h.numDims,Te,De=u.pixels.resultMask,Ae=u.pixels.resultPixels;for(v=0;v1&&(Ae=new f(u.pixels.resultPixels.buffer,p*g*Te*b,p*g)),M=c.byteLength-u.ptr,G=new DataView(c,u.ptr,Math.min(10,M)),k={},V=0,N=G.getUint8(0),V++,_=N>>6&255,S=N>>2&15,S!==(D*m>>3&15))throw"integrity issue";if(q=N&3,q>3)throw u.ptr+=V,"Invalid block encoding ("+q+")";if(q===2){u.counter.constant++,u.ptr+=V;continue}else if(q===0){if(u.counter.uncompressed++,u.ptr+=V,L=O*R*b,B=c.byteLength-u.ptr,L=L1)for(g=0;g=-128&&u<=127;break;case 1:f=u>=0&&u<=255;break;case 2:f=u>=-32768&&u<=32767;break;case 3:f=u>=0&&u<=65536;break;case 4:f=u>=-2147483648&&u<=2147483647;break;case 5:f=u>=0&&u<=4294967296;break;case 6:f=u>=-34027999387901484e22&&u<=34027999387901484e22;break;case 7:f=u>=5e-324&&u<=17976931348623157e292;break;default:f=!1}return f},getDataTypeSize:function(c){var u=0;switch(c){case 0:case 1:u=1;break;case 2:case 3:u=2;break;case 4:case 5:case 6:u=4;break;case 7:u=8;break;default:u=c}return u},getDataTypeUsed:function(c,u){var f=c;switch(c){case 2:case 4:f=c-u;break;case 3:case 5:f=c-2*u;break;case 6:u===0?f=c:u===1?f=2:f=1;break;case 7:u===0?f=c:f=c-2*u+1;break;default:f=c;break}return f},getOnePixel:function(c,u,f,h){var p=0;switch(f){case 0:p=h.getInt8(u);break;case 1:p=h.getUint8(u);break;case 2:p=h.getInt16(u,!0);break;case 3:p=h.getUint16(u,!0);break;case 4:p=h.getInt32(u,!0);break;case 5:p=h.getUInt32(u,!0);break;case 6:p=h.getFloat32(u,!0);break;case 7:p=h.getFloat64(u,!0);break;default:throw"the decoder does not understand this pixel type"}return p}},s=function(c,u,f){this.val=c,this.left=u,this.right=f},a={decode:function(c,u){u=u||{};var f=u.noDataValue,h=0,p={};if(p.ptr=u.inputOffset||0,p.pixels={},!!r.readHeaderInfo(c,p)){var g=p.headerInfo,m=g.fileVersion,x=r.getDataTypeArray(g.imageType);r.readMask(c,p),g.numValidPixel!==g.width*g.height&&!p.pixels.resultMask&&(p.pixels.resultMask=u.maskData);var b=g.width*g.height;if(p.pixels.resultPixels=new x(b*g.numDims),p.counter={onesweep:0,uncompressed:0,lut:0,bitstuffer:0,constant:0,constantoffset:0},g.numValidPixel!==0)if(g.zMax===g.zMin)r.constructConstantSurface(p);else if(m>=4&&r.checkMinMaxRanges(c,p))r.constructConstantSurface(p);else{var T=new DataView(c,p.ptr,2),A=T.getUint8(0);if(p.ptr++,A)r.readDataOneSweep(c,p,x);else if(m>1&&g.imageType<=1&&Math.abs(g.maxZError-.5)<1e-5){var C=T.getUint8(1);if(p.ptr++,p.encodeMode=C,C>2||m<4&&C>1)throw"Invalid Huffman flag "+C;C?r.readHuffman(c,p,x):r.readTiles(c,p,x)}else r.readTiles(c,p,x)}p.eofOffset=p.ptr;var E;u.inputOffset?(E=p.headerInfo.blobSize+u.inputOffset-p.ptr,Math.abs(E)>=1&&(p.eofOffset=u.inputOffset+p.headerInfo.blobSize)):(E=p.headerInfo.blobSize-p.ptr,Math.abs(E)>=1&&(p.eofOffset=p.headerInfo.blobSize));var v={width:g.width,height:g.height,pixelData:p.pixels.resultPixels,minValue:g.zMin,maxValue:g.zMax,validPixelCount:g.numValidPixel,dimCount:g.numDims,dimStats:{minValues:g.minValues,maxValues:g.maxValues},maskData:p.pixels.resultMask};if(p.pixels.resultMask&&r.isValidPixelValue(g.imageType,f)){var D=p.pixels.resultMask;for(h=0;h1&&A.fileInfo.mask&&A.fileInfo.mask.numBytes>0&&m.push(A.maskData),h++,T.pixels.push(A.pixelData),T.statistics.push({minValue:A.minValue,maxValue:A.maxValue,noDataValue:A.noDataValue,dimStats:A.dimStats})}var C,E,v;if(f>1&&m.length>1){for(v=T.width*T.height,T.bandMasks=m,b=new Uint8Array(v),b.set(m[0]),C=1;C{/*! 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e=1-e,t.red=1-(1-this.red)*e,t.green=1-(1-this.green)*e,t.blue=1-(1-this.blue)*e,t.alpha=this.alpha,t};ie.prototype.darken=function(e,t){return e=1-e,t.red=this.red*e,t.green=this.green*e,t.blue=this.blue*e,t.alpha=this.alpha,t};ie.prototype.withAlpha=function(e,t){return ie.fromAlpha(this,e,t)};ie.add=function(e,t,n){return n.red=e.red+t.red,n.green=e.green+t.green,n.blue=e.blue+t.blue,n.alpha=e.alpha+t.alpha,n};ie.subtract=function(e,t,n){return n.red=e.red-t.red,n.green=e.green-t.green,n.blue=e.blue-t.blue,n.alpha=e.alpha-t.alpha,n};ie.multiply=function(e,t,n){return n.red=e.red*t.red,n.green=e.green*t.green,n.blue=e.blue*t.blue,n.alpha=e.alpha*t.alpha,n};ie.divide=function(e,t,n){return n.red=e.red/t.red,n.green=e.green/t.green,n.blue=e.blue/t.blue,n.alpha=e.alpha/t.alpha,n};ie.mod=function(e,t,n){return n.red=e.red%t.red,n.green=e.green%t.green,n.blue=e.blue%t.blue,n.alpha=e.alpha%t.alpha,n};ie.lerp=function(e,t,n,i){return i.red=P.lerp(e.red,t.red,n),i.green=P.lerp(e.green,t.green,n),i.blue=P.lerp(e.blue,t.blue,n),i.alpha=P.lerp(e.alpha,t.alpha,n),i};ie.multiplyByScalar=function(e,t,n){return n.red=e.red*t,n.green=e.green*t,n.blue=e.blue*t,n.alpha=e.alpha*t,n};ie.divideByScalar=function(e,t,n){return n.red=e.red/t,n.green=e.green/t,n.blue=e.blue/t,n.alpha=e.alpha/t,n};ie.ALICEBLUE=Object.freeze(ie.fromCssColorString("#F0F8FF"));ie.ANTIQUEWHITE=Object.freeze(ie.fromCssColorString("#FAEBD7"));ie.AQUA=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.AQUAMARINE=Object.freeze(ie.fromCssColorString("#7FFFD4"));ie.AZURE=Object.freeze(ie.fromCssColorString("#F0FFFF"));ie.BEIGE=Object.freeze(ie.fromCssColorString("#F5F5DC"));ie.BISQUE=Object.freeze(ie.fromCssColorString("#FFE4C4"));ie.BLACK=Object.freeze(ie.fromCssColorString("#000000"));ie.BLANCHEDALMOND=Object.freeze(ie.fromCssColorString("#FFEBCD"));ie.BLUE=Object.freeze(ie.fromCssColorString("#0000FF"));ie.BLUEVIOLET=Object.freeze(ie.fromCssColorString("#8A2BE2"));ie.BROWN=Object.freeze(ie.fromCssColorString("#A52A2A"));ie.BURLYWOOD=Object.freeze(ie.fromCssColorString("#DEB887"));ie.CADETBLUE=Object.freeze(ie.fromCssColorString("#5F9EA0"));ie.CHARTREUSE=Object.freeze(ie.fromCssColorString("#7FFF00"));ie.CHOCOLATE=Object.freeze(ie.fromCssColorString("#D2691E"));ie.CORAL=Object.freeze(ie.fromCssColorString("#FF7F50"));ie.CORNFLOWERBLUE=Object.freeze(ie.fromCssColorString("#6495ED"));ie.CORNSILK=Object.freeze(ie.fromCssColorString("#FFF8DC"));ie.CRIMSON=Object.freeze(ie.fromCssColorString("#DC143C"));ie.CYAN=Object.freeze(ie.fromCssColorString("#00FFFF"));ie.DARKBLUE=Object.freeze(ie.fromCssColorString("#00008B"));ie.DARKCYAN=Object.freeze(ie.fromCssColorString("#008B8B"));ie.DARKGOLDENROD=Object.freeze(ie.fromCssColorString("#B8860B"));ie.DARKGRAY=Object.freeze(ie.fromCssColorString("#A9A9A9"));ie.DARKGREEN=Object.freeze(ie.fromCssColorString("#006400"));ie.DARKGREY=ie.DARKGRAY;ie.DARKKHAKI=Object.freeze(ie.fromCssColorString("#BDB76B"));ie.DARKMAGENTA=Object.freeze(ie.fromCssColorString("#8B008B"));ie.DARKOLIVEGREEN=Object.freeze(ie.fromCssColorString("#556B2F"));ie.DARKORANGE=Object.freeze(ie.fromCssColorString("#FF8C00"));ie.DARKORCHID=Object.freeze(ie.fromCssColorString("#9932CC"));ie.DARKRED=Object.freeze(ie.fromCssColorString("#8B0000"));ie.DARKSALMON=Object.freeze(ie.fromCssColorString("#E9967A"));ie.DARKSEAGREEN=Object.freeze(ie.fromCssColorString("#8FBC8F"));ie.DARKSLATEBLUE=Object.freeze(ie.fromCssColorString("#483D8B"));ie.DARKSLATEGRAY=Object.freeze(ie.fromCssColorString("#2F4F4F"));ie.DARKSLATEGREY=ie.DARKSLATEGRAY;ie.DARKTURQUOISE=Object.freeze(ie.fromCssColorString("#00CED1"));ie.DARKVIOLET=Object.freeze(ie.fromCssColorString("#9400D3"));ie.DEEPPINK=Object.freeze(ie.fromCssColorString("#FF1493"));ie.DEEPSKYBLUE=Object.freeze(ie.fromCssColorString("#00BFFF"));ie.DIMGRAY=Object.freeze(ie.fromCssColorString("#696969"));ie.DIMGREY=ie.DIMGRAY;ie.DODGERBLUE=Object.freeze(ie.fromCssColorString("#1E90FF"));ie.FIREBRICK=Object.freeze(ie.fromCssColorString("#B22222"));ie.FLORALWHITE=Object.freeze(ie.fromCssColorString("#FFFAF0"));ie.FORESTGREEN=Object.freeze(ie.fromCssColorString("#228B22"));ie.FUCHSIA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.GAINSBORO=Object.freeze(ie.fromCssColorString("#DCDCDC"));ie.GHOSTWHITE=Object.freeze(ie.fromCssColorString("#F8F8FF"));ie.GOLD=Object.freeze(ie.fromCssColorString("#FFD700"));ie.GOLDENROD=Object.freeze(ie.fromCssColorString("#DAA520"));ie.GRAY=Object.freeze(ie.fromCssColorString("#808080"));ie.GREEN=Object.freeze(ie.fromCssColorString("#008000"));ie.GREENYELLOW=Object.freeze(ie.fromCssColorString("#ADFF2F"));ie.GREY=ie.GRAY;ie.HONEYDEW=Object.freeze(ie.fromCssColorString("#F0FFF0"));ie.HOTPINK=Object.freeze(ie.fromCssColorString("#FF69B4"));ie.INDIANRED=Object.freeze(ie.fromCssColorString("#CD5C5C"));ie.INDIGO=Object.freeze(ie.fromCssColorString("#4B0082"));ie.IVORY=Object.freeze(ie.fromCssColorString("#FFFFF0"));ie.KHAKI=Object.freeze(ie.fromCssColorString("#F0E68C"));ie.LAVENDER=Object.freeze(ie.fromCssColorString("#E6E6FA"));ie.LAVENDAR_BLUSH=Object.freeze(ie.fromCssColorString("#FFF0F5"));ie.LAWNGREEN=Object.freeze(ie.fromCssColorString("#7CFC00"));ie.LEMONCHIFFON=Object.freeze(ie.fromCssColorString("#FFFACD"));ie.LIGHTBLUE=Object.freeze(ie.fromCssColorString("#ADD8E6"));ie.LIGHTCORAL=Object.freeze(ie.fromCssColorString("#F08080"));ie.LIGHTCYAN=Object.freeze(ie.fromCssColorString("#E0FFFF"));ie.LIGHTGOLDENRODYELLOW=Object.freeze(ie.fromCssColorString("#FAFAD2"));ie.LIGHTGRAY=Object.freeze(ie.fromCssColorString("#D3D3D3"));ie.LIGHTGREEN=Object.freeze(ie.fromCssColorString("#90EE90"));ie.LIGHTGREY=ie.LIGHTGRAY;ie.LIGHTPINK=Object.freeze(ie.fromCssColorString("#FFB6C1"));ie.LIGHTSEAGREEN=Object.freeze(ie.fromCssColorString("#20B2AA"));ie.LIGHTSKYBLUE=Object.freeze(ie.fromCssColorString("#87CEFA"));ie.LIGHTSLATEGRAY=Object.freeze(ie.fromCssColorString("#778899"));ie.LIGHTSLATEGREY=ie.LIGHTSLATEGRAY;ie.LIGHTSTEELBLUE=Object.freeze(ie.fromCssColorString("#B0C4DE"));ie.LIGHTYELLOW=Object.freeze(ie.fromCssColorString("#FFFFE0"));ie.LIME=Object.freeze(ie.fromCssColorString("#00FF00"));ie.LIMEGREEN=Object.freeze(ie.fromCssColorString("#32CD32"));ie.LINEN=Object.freeze(ie.fromCssColorString("#FAF0E6"));ie.MAGENTA=Object.freeze(ie.fromCssColorString("#FF00FF"));ie.MAROON=Object.freeze(ie.fromCssColorString("#800000"));ie.MEDIUMAQUAMARINE=Object.freeze(ie.fromCssColorString("#66CDAA"));ie.MEDIUMBLUE=Object.freeze(ie.fromCssColorString("#0000CD"));ie.MEDIUMORCHID=Object.freeze(ie.fromCssColorString("#BA55D3"));ie.MEDIUMPURPLE=Object.freeze(ie.fromCssColorString("#9370DB"));ie.MEDIUMSEAGREEN=Object.freeze(ie.fromCssColorString("#3CB371"));ie.MEDIUMSLATEBLUE=Object.freeze(ie.fromCssColorString("#7B68EE"));ie.MEDIUMSPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FA9A"));ie.MEDIUMTURQUOISE=Object.freeze(ie.fromCssColorString("#48D1CC"));ie.MEDIUMVIOLETRED=Object.freeze(ie.fromCssColorString("#C71585"));ie.MIDNIGHTBLUE=Object.freeze(ie.fromCssColorString("#191970"));ie.MINTCREAM=Object.freeze(ie.fromCssColorString("#F5FFFA"));ie.MISTYROSE=Object.freeze(ie.fromCssColorString("#FFE4E1"));ie.MOCCASIN=Object.freeze(ie.fromCssColorString("#FFE4B5"));ie.NAVAJOWHITE=Object.freeze(ie.fromCssColorString("#FFDEAD"));ie.NAVY=Object.freeze(ie.fromCssColorString("#000080"));ie.OLDLACE=Object.freeze(ie.fromCssColorString("#FDF5E6"));ie.OLIVE=Object.freeze(ie.fromCssColorString("#808000"));ie.OLIVEDRAB=Object.freeze(ie.fromCssColorString("#6B8E23"));ie.ORANGE=Object.freeze(ie.fromCssColorString("#FFA500"));ie.ORANGERED=Object.freeze(ie.fromCssColorString("#FF4500"));ie.ORCHID=Object.freeze(ie.fromCssColorString("#DA70D6"));ie.PALEGOLDENROD=Object.freeze(ie.fromCssColorString("#EEE8AA"));ie.PALEGREEN=Object.freeze(ie.fromCssColorString("#98FB98"));ie.PALETURQUOISE=Object.freeze(ie.fromCssColorString("#AFEEEE"));ie.PALEVIOLETRED=Object.freeze(ie.fromCssColorString("#DB7093"));ie.PAPAYAWHIP=Object.freeze(ie.fromCssColorString("#FFEFD5"));ie.PEACHPUFF=Object.freeze(ie.fromCssColorString("#FFDAB9"));ie.PERU=Object.freeze(ie.fromCssColorString("#CD853F"));ie.PINK=Object.freeze(ie.fromCssColorString("#FFC0CB"));ie.PLUM=Object.freeze(ie.fromCssColorString("#DDA0DD"));ie.POWDERBLUE=Object.freeze(ie.fromCssColorString("#B0E0E6"));ie.PURPLE=Object.freeze(ie.fromCssColorString("#800080"));ie.RED=Object.freeze(ie.fromCssColorString("#FF0000"));ie.ROSYBROWN=Object.freeze(ie.fromCssColorString("#BC8F8F"));ie.ROYALBLUE=Object.freeze(ie.fromCssColorString("#4169E1"));ie.SADDLEBROWN=Object.freeze(ie.fromCssColorString("#8B4513"));ie.SALMON=Object.freeze(ie.fromCssColorString("#FA8072"));ie.SANDYBROWN=Object.freeze(ie.fromCssColorString("#F4A460"));ie.SEAGREEN=Object.freeze(ie.fromCssColorString("#2E8B57"));ie.SEASHELL=Object.freeze(ie.fromCssColorString("#FFF5EE"));ie.SIENNA=Object.freeze(ie.fromCssColorString("#A0522D"));ie.SILVER=Object.freeze(ie.fromCssColorString("#C0C0C0"));ie.SKYBLUE=Object.freeze(ie.fromCssColorString("#87CEEB"));ie.SLATEBLUE=Object.freeze(ie.fromCssColorString("#6A5ACD"));ie.SLATEGRAY=Object.freeze(ie.fromCssColorString("#708090"));ie.SLATEGREY=ie.SLATEGRAY;ie.SNOW=Object.freeze(ie.fromCssColorString("#FFFAFA"));ie.SPRINGGREEN=Object.freeze(ie.fromCssColorString("#00FF7F"));ie.STEELBLUE=Object.freeze(ie.fromCssColorString("#4682B4"));ie.TAN=Object.freeze(ie.fromCssColorString("#D2B48C"));ie.TEAL=Object.freeze(ie.fromCssColorString("#008080"));ie.THISTLE=Object.freeze(ie.fromCssColorString("#D8BFD8"));ie.TOMATO=Object.freeze(ie.fromCssColorString("#FF6347"));ie.TURQUOISE=Object.freeze(ie.fromCssColorString("#40E0D0"));ie.VIOLET=Object.freeze(ie.fromCssColorString("#EE82EE"));ie.WHEAT=Object.freeze(ie.fromCssColorString("#F5DEB3"));ie.WHITE=Object.freeze(ie.fromCssColorString("#FFFFFF"));ie.WHITESMOKE=Object.freeze(ie.fromCssColorString("#F5F5F5"));ie.YELLOW=Object.freeze(ie.fromCssColorString("#FFFF00"));ie.YELLOWGREEN=Object.freeze(ie.fromCssColorString("#9ACD32"));ie.TRANSPARENT=Object.freeze(new ie(0,0,0,0));var H=ie;function RV(e){e=y(e,y.EMPTY_OBJECT),this.color=e.color,this.depth=e.depth,this.stencil=e.stencil,this.renderState=e.renderState,this.framebuffer=e.framebuffer,this.owner=e.owner,this.pass=e.pass}RV.ALL=Object.freeze(new RV({color:new H(0,0,0,0),depth:1,stencil:0}));RV.prototype.execute=function(e,t){e.clear(this,t)};var ei=RV;var nve={ENVIRONMENT:0,COMPUTE:1,GLOBE:2,TERRAIN_CLASSIFICATION:3,CESIUM_3D_TILE:4,CESIUM_3D_TILE_CLASSIFICATION:5,CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW:6,OPAQUE:7,TRANSLUCENT:8,VOXELS:9,OVERLAY:10,NUMBER_OF_PASSES:11},we=Object.freeze(nve);function CJ(e){e=y(e,y.EMPTY_OBJECT),this.vertexArray=e.vertexArray,this.fragmentShaderSource=e.fragmentShaderSource,this.shaderProgram=e.shaderProgram,this.uniformMap=e.uniformMap,this.outputTexture=e.outputTexture,this.preExecute=e.preExecute,this.postExecute=e.postExecute,this.canceled=e.canceled,this.persists=y(e.persists,!1),this.pass=we.COMPUTE,this.owner=e.owner}CJ.prototype.execute=function(e){e.execute(this)};var Vc=CJ;function Bt(e,t){this.x=y(e,0),this.y=y(t,0)}Bt.fromElements=function(e,t,n){return l(n)?(n.x=e,n.y=t,n):new Bt(e,t)};Bt.clone=function(e,t){if(l(e))return l(t)?(t.x=e.x,t.y=e.y,t):new Bt(e.x,e.y)};Bt.fromCartesian3=Bt.clone;Bt.fromCartesian4=Bt.clone;Bt.packedLength=2;Bt.pack=function(e,t,n){return n=y(n,0),t[n++]=e.x,t[n]=e.y,t};Bt.unpack=function(e,t,n){return t=y(t,0),l(n)||(n=new Bt),n.x=e[t++],n.y=e[t],n};Bt.packArray=function(e,t){let n=e.length,i=n*2;l(t)?!Array.isArray(t)&&t.length!==i||t.length!==i&&(t.length=i):t=new Array(i);for(let o=0;oP.EPSILON12);return l(o)?(o.x=r*M,o.y=s*N,o.z=a*_,o):new d(r*M,s*N,a*_)}var ix=sve;function Uo(e,t,n){this.longitude=y(e,0),this.latitude=y(t,0),this.height=y(n,0)}Uo.fromRadians=function(e,t,n,i){return n=y(n,0),l(i)?(i.longitude=e,i.latitude=t,i.height=n,i):new Uo(e,t,n)};Uo.fromDegrees=function(e,t,n,i){return e=P.toRadians(e),t=P.toRadians(t),Uo.fromRadians(e,t,n,i)};var ave=new d,cve=new d,lve=new d;Uo._ellipsoidOneOverRadii=new d(1/6378137,1/6378137,1/6356752314245179e-9);Uo._ellipsoidOneOverRadiiSquared=new d(1/(6378137*6378137),1/(6378137*6378137),1/(6356752314245179e-9*6356752314245179e-9));Uo._ellipsoidCenterToleranceSquared=P.EPSILON1;Uo.fromCartesian=function(e,t,n){let i=l(t)?t.oneOverRadii:Uo._ellipsoidOneOverRadii,o=l(t)?t.oneOverRadiiSquared:Uo._ellipsoidOneOverRadiiSquared,r=l(t)?t._centerToleranceSquared:Uo._ellipsoidCenterToleranceSquared,s=ix(e,i,o,r,cve);if(!l(s))return;let a=d.multiplyComponents(s,o,ave);a=d.normalize(a,a);let c=d.subtract(e,s,lve),u=Math.atan2(a.y,a.x),f=Math.asin(a.z),h=P.sign(d.dot(c,e))*d.magnitude(c);return l(n)?(n.longitude=u,n.latitude=f,n.height=h,n):new Uo(u,f,h)};Uo.toCartesian=function(e,t,n){return d.fromRadians(e.longitude,e.latitude,e.height,t,n)};Uo.clone=function(e,t){if(l(e))return l(t)?(t.longitude=e.longitude,t.latitude=e.latitude,t.height=e.height,t):new Uo(e.longitude,e.latitude,e.height)};Uo.equals=function(e,t){return e===t||l(e)&&l(t)&&e.longitude===t.longitude&&e.latitude===t.latitude&&e.height===t.height};Uo.equalsEpsilon=function(e,t,n){return n=y(n,0),e===t||l(e)&&l(t)&&Math.abs(e.longitude-t.longitude)<=n&&Math.abs(e.latitude-t.latitude)<=n&&Math.abs(e.height-t.height)<=n};Uo.ZERO=Object.freeze(new Uo(0,0,0));Uo.prototype.clone=function(e){return Uo.clone(this,e)};Uo.prototype.equals=function(e){return Uo.equals(this,e)};Uo.prototype.equalsEpsilon=function(e,t){return Uo.equalsEpsilon(this,e,t)};Uo.prototype.toString=function(){return`(${this.longitude}, ${this.latitude}, ${this.height})`};var fe=Uo;function wJ(e,t,n,i){t=y(t,0),n=y(n,0),i=y(i,0),e._radii=new d(t,n,i),e._radiiSquared=new d(t*t,n*n,i*i),e._radiiToTheFourth=new d(t*t*t*t,n*n*n*n,i*i*i*i),e._oneOverRadii=new d(t===0?0:1/t,n===0?0:1/n,i===0?0:1/i),e._oneOverRadiiSquared=new d(t===0?0:1/(t*t),n===0?0:1/(n*n),i===0?0:1/(i*i)),e._minimumRadius=Math.min(t,n,i),e._maximumRadius=Math.max(t,n,i),e._centerToleranceSquared=P.EPSILON1,e._radiiSquared.z!==0&&(e._squaredXOverSquaredZ=e._radiiSquared.x/e._radiiSquared.z)}function gi(e,t,n){this._radii=void 0,this._radiiSquared=void 0,this._radiiToTheFourth=void 0,this._oneOverRadii=void 0,this._oneOverRadiiSquared=void 0,this._minimumRadius=void 0,this._maximumRadius=void 0,this._centerToleranceSquared=void 0,this._squaredXOverSquaredZ=void 0,wJ(this,e,t,n)}Object.defineProperties(gi.prototype,{radii:{get:function(){return this._radii}},radiiSquared:{get:function(){return this._radiiSquared}},radiiToTheFourth:{get:function(){return this._radiiToTheFourth}},oneOverRadii:{get:function(){return this._oneOverRadii}},oneOverRadiiSquared:{get:function(){return this._oneOverRadiiSquared}},minimumRadius:{get:function(){return this._minimumRadius}},maximumRadius:{get:function(){return this._maximumRadius}}});gi.clone=function(e,t){if(!l(e))return;let n=e._radii;return l(t)?(d.clone(n,t._radii),d.clone(e._radiiSquared,t._radiiSquared),d.clone(e._radiiToTheFourth,t._radiiToTheFourth),d.clone(e._oneOverRadii,t._oneOverRadii),d.clone(e._oneOverRadiiSquared,t._oneOverRadiiSquared),t._minimumRadius=e._minimumRadius,t._maximumRadius=e._maximumRadius,t._centerToleranceSquared=e._centerToleranceSquared,t):new gi(n.x,n.y,n.z)};gi.fromCartesian3=function(e,t){return l(t)||(t=new gi),l(e)&&wJ(t,e.x,e.y,e.z),t};gi.WGS84=Object.freeze(new gi(6378137,6378137,6356752314245179e-9));gi.UNIT_SPHERE=Object.freeze(new gi(1,1,1));gi.MOON=Object.freeze(new gi(P.LUNAR_RADIUS,P.LUNAR_RADIUS,P.LUNAR_RADIUS));gi._default=gi.WGS84;Object.defineProperties(gi,{default:{get:function(){return gi._default},set:function(e){gi._default=e,d._ellipsoidRadiiSquared=e.radiiSquared,fe._ellipsoidOneOverRadii=e.oneOverRadii,fe._ellipsoidOneOverRadiiSquared=e.oneOverRadiiSquared,fe._ellipsoidCenterToleranceSquared=e._centerToleranceSquared}}});gi.prototype.clone=function(e){return gi.clone(this,e)};gi.packedLength=d.packedLength;gi.pack=function(e,t,n){return n=y(n,0),d.pack(e._radii,t,n),t};gi.unpack=function(e,t,n){t=y(t,0);let i=d.unpack(e,t);return gi.fromCartesian3(i,n)};gi.prototype.geocentricSurfaceNormal=d.normalize;gi.prototype.geodeticSurfaceNormalCartographic=function(e,t){let n=e.longitude,i=e.latitude,o=Math.cos(i),r=o*Math.cos(n),s=o*Math.sin(n),a=Math.sin(i);return l(t)||(t=new d),t.x=r,t.y=s,t.z=a,d.normalize(t,t)};gi.prototype.geodeticSurfaceNormal=function(e,t){if(!d.equalsEpsilon(e,d.ZERO,P.EPSILON14))return l(t)||(t=new 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x(){bo.typeOf.number.greaterThanOrEquals("Year",e,1),bo.typeOf.number.lessThanOrEquals("Year",e,9999),bo.typeOf.number.greaterThanOrEquals("Month",t,1),bo.typeOf.number.lessThanOrEquals("Month",t,12),bo.typeOf.number.greaterThanOrEquals("Day",n,1),bo.typeOf.number.lessThanOrEquals("Day",n,31),bo.typeOf.number.greaterThanOrEquals("Hour",i,0),bo.typeOf.number.lessThanOrEquals("Hour",i,23),bo.typeOf.number.greaterThanOrEquals("Minute",o,0),bo.typeOf.number.lessThanOrEquals("Minute",o,59),bo.typeOf.bool("IsLeapSecond",a),bo.typeOf.number.greaterThanOrEquals("Second",r,0),bo.typeOf.number.lessThanOrEquals("Second",r,a?60:59),bo.typeOf.number.greaterThanOrEquals("Millisecond",s,0),bo.typeOf.number.lessThan("Millisecond",s,1e3)}function b(){let T=t===2&&Dd(e)?DJ[t-1]+1:DJ[t-1];if(n>T)throw new he("Month and Day represents invalid date")}}var Ep=Cve;function Ave(e,t){this.julianDate=e,this.offset=t}var qi=Ave;var Eve={SECONDS_PER_MILLISECOND:.001,SECONDS_PER_MINUTE:60,MINUTES_PER_HOUR:60,HOURS_PER_DAY:24,SECONDS_PER_HOUR:3600,MINUTES_PER_DAY:1440,SECONDS_PER_DAY:86400,DAYS_PER_JULIAN_CENTURY:36525,PICOSECOND:1e-9,MODIFIED_JULIAN_DATE_DIFFERENCE:24000005e-1},qn=Object.freeze(Eve);var Sve={UTC:0,TAI:1},jn=Object.freeze(Sve);var PJ=new Ep,N5=[31,28,31,30,31,30,31,31,30,31,30,31],F5=29;function B5(e,t){return Pt.compare(e.julianDate,t.julianDate)}var ZC=new qi;function NV(e){ZC.julianDate=e;let t=Pt.leapSeconds,n=Mo(t,ZC,B5);n<0&&(n=~n),n>=t.length&&(n=t.length-1);let i=t[n].offset;n>0&&Pt.secondsDifference(t[n].julianDate,e)>i&&(n--,i=t[n].offset),Pt.addSeconds(e,i,e)}function IJ(e,t){ZC.julianDate=e;let n=Pt.leapSeconds,i=Mo(n,ZC,B5);if(i<0&&(i=~i),i===0)return Pt.addSeconds(e,-n[0].offset,t);if(i>=n.length)return Pt.addSeconds(e,-n[i-1].offset,t);let o=Pt.secondsDifference(n[i].julianDate,e);if(o===0)return Pt.addSeconds(e,-n[i].offset,t);if(!(o<=1))return Pt.addSeconds(e,-n[--i].offset,t)}function kg(e,t,n){let i=t/qn.SECONDS_PER_DAY|0;return e+=i,t-=qn.SECONDS_PER_DAY*i,t<0&&(e--,t+=qn.SECONDS_PER_DAY),n.dayNumber=e,n.secondsOfDay=t,n}function k5(e,t,n,i,o,r,s){let a=(t-14)/12|0,c=e+4800+a,u=(1461*c/4|0)+(367*(t-2-12*a)/12|0)-(3*((c+100)/100|0)/4|0)+n-32075;i=i-12,i<0&&(i+=24);let f=r+(i*qn.SECONDS_PER_HOUR+o*qn.SECONDS_PER_MINUTE+s*qn.SECONDS_PER_MILLISECOND);return f>=43200&&(u-=1),[u,f]}var vve=/^(\d{4})$/,wve=/^(\d{4})-(\d{2})$/,Dve=/^(\d{4})-?(\d{3})$/,Ive=/^(\d{4})-?W(\d{2})-?(\d{1})?$/,Pve=/^(\d{4})-?(\d{2})-?(\d{2})$/,V5=/([Z+\-])?(\d{2})?:?(\d{2})?$/,Rve=/^(\d{2})(\.\d+)?/.source+V5.source,Ove=/^(\d{2}):?(\d{2})(\.\d+)?/.source+V5.source,Mve=/^(\d{2}):?(\d{2}):?(\d{2})(\.\d+)?/.source+V5.source;function Pt(e,t,n){this.dayNumber=void 0,this.secondsOfDay=void 0,e=y(e,0),t=y(t,0),n=y(n,jn.UTC);let i=e|0;t=t+(e-i)*qn.SECONDS_PER_DAY,kg(i,t,this),n===jn.UTC&&NV(this)}Pt.fromGregorianDate=function(e,t){let n=k5(e.year,e.month,e.day,e.hour,e.minute,e.second,e.millisecond);return l(t)?(kg(n[0],n[1],t),NV(t),t):new Pt(n[0],n[1],jn.UTC)};Pt.fromDate=function(e,t){let n=k5(e.getUTCFullYear(),e.getUTCMonth()+1,e.getUTCDate(),e.getUTCHours(),e.getUTCMinutes(),e.getUTCSeconds(),e.getUTCMilliseconds());return l(t)?(kg(n[0],n[1],t),NV(t),t):new Pt(n[0],n[1],jn.UTC)};Pt.fromIso8601=function(e,t){e=e.replace(",",".");let n=e.split("T"),i,o=1,r=1,s=0,a=0,c=0,u=0,f=n[0],h=n[1],p,g;if(n=f.match(Pve),n!==null)i=+n[1],o=+n[2],r=+n[3];else if(n=f.match(wve),n!==null)i=+n[1],o=+n[2];else if(n=f.match(vve),n!==null)i=+n[1];else{let T;if(n=f.match(Dve),n!==null)i=+n[1],T=+n[2],g=Dd(i);else if(n=f.match(Ive),n!==null){i=+n[1];let A=+n[2],C=+n[3]||0,E=new Date(Date.UTC(i,0,4));T=A*7+C-E.getUTCDay()-3}p=new Date(Date.UTC(i,0,1)),p.setUTCDate(T),o=p.getUTCMonth()+1,r=p.getUTCDate()}g=Dd(i);let m;if(l(h)){n=h.match(Mve),n!==null?(s=+n[1],a=+n[2],c=+n[3],u=+(n[4]||0)*1e3,m=5):(n=h.match(Ove),n!==null?(s=+n[1],a=+n[2],c=+(n[3]||0)*60,m=4):(n=h.match(Rve),n!==null&&(s=+n[1],a=+(n[2]||0)*60,m=3)));let T=n[m],A=+n[m+1],C=+(n[m+2]||0);switch(T){case"+":s=s-A,a=a-C;break;case"-":s=s+A,a=a+C;break;case"Z":break;default:a=a+new Date(Date.UTC(i,o-1,r,s,a)).getTimezoneOffset();break}}let x=c===60;for(x&&c--;a>=60;)a-=60,s++;for(;s>=24;)s-=24,r++;for(p=g&&o===2?F5:N5[o-1];r>p;)r-=p,o++,o>12&&(o-=12,i++),p=g&&o===2?F5:N5[o-1];for(;a<0;)a+=60,s--;for(;s<0;)s+=24,r--;for(;r<1;)o--,o<1&&(o+=12,i--),p=g&&o===2?F5:N5[o-1],r+=p;let b=k5(i,o,r,s,a,c,u);return l(t)?(kg(b[0],b[1],t),NV(t)):t=new Pt(b[0],b[1],jn.UTC),x&&Pt.addSeconds(t,1,t),t};Pt.now=function(e){return Pt.fromDate(new Date,e)};var LV=new Pt(0,0,jn.TAI);Pt.toGregorianDate=function(e,t){let n=!1,i=IJ(e,LV);l(i)||(Pt.addSeconds(e,-1,LV),i=IJ(LV,LV),n=!0);let o=i.dayNumber,r=i.secondsOfDay;r>=43200&&(o+=1);let s=o+68569|0,a=4*s/146097|0;s=s-((146097*a+3)/4|0)|0;let c=4e3*(s+1)/1461001|0;s=s-(1461*c/4|0)+31|0;let u=80*s/2447|0,f=s-(2447*u/80|0)|0;s=u/11|0;let h=u+2-12*s|0,p=100*(a-49)+c+s|0,g=r/qn.SECONDS_PER_HOUR|0,m=r-g*qn.SECONDS_PER_HOUR,x=m/qn.SECONDS_PER_MINUTE|0;m=m-x*qn.SECONDS_PER_MINUTE;let b=m|0,T=(m-b)/qn.SECONDS_PER_MILLISECOND;return g+=12,g>23&&(g-=24),n&&(b+=1),l(t)?(t.year=p,t.month=h,t.day=f,t.hour=g,t.minute=x,t.second=b,t.millisecond=T,t.isLeapSecond=n,t):new Ep(p,h,f,g,x,b,T,n)};Pt.toDate=function(e){let t=Pt.toGregorianDate(e,PJ),n=t.second;return t.isLeapSecond&&(n-=1),new Date(Date.UTC(t.year,t.month-1,t.day,t.hour,t.minute,n,t.millisecond))};Pt.toIso8601=function(e,t){let n=Pt.toGregorianDate(e,PJ),i=n.year,o=n.month,r=n.day,s=n.hour,a=n.minute,c=n.second,u=n.millisecond;i===1e4&&o===1&&r===1&&s===0&&a===0&&c===0&&u===0&&(i=9999,o=12,r=31,s=24);let f;if(!l(t)&&u!==0){let h=u*.01;return 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e===Ia.LINES||e===Ia.LINE_LOOP||e===Ia.LINE_STRIP};Ia.isTriangles=function(e){return e===Ia.TRIANGLES||e===Ia.TRIANGLE_STRIP||e===Ia.TRIANGLE_FAN};Ia.validate=function(e){return e===Ia.POINTS||e===Ia.LINES||e===Ia.LINE_LOOP||e===Ia.LINE_STRIP||e===Ia.TRIANGLES||e===Ia.TRIANGLE_STRIP||e===Ia.TRIANGLE_FAN};var Me=Object.freeze(Ia);var hx=`in vec4 position; in vec2 textureCoordinates; out vec2 v_textureCoordinates; void main() { gl_Position = position; v_textureCoordinates = textureCoordinates; } `;var br={CULL:1,OCCLUDE:2,EXECUTE_IN_CLOSEST_FRUSTUM:4,DEBUG_SHOW_BOUNDING_VOLUME:8,CAST_SHADOWS:16,RECEIVE_SHADOWS:32,PICK_ONLY:64,DEPTH_FOR_TRANSLUCENT_CLASSIFICATION:128};function bw(e){e=y(e,y.EMPTY_OBJECT),this._boundingVolume=e.boundingVolume,this._orientedBoundingBox=e.orientedBoundingBox,this._modelMatrix=e.modelMatrix,this._primitiveType=y(e.primitiveType,Me.TRIANGLES),this._vertexArray=e.vertexArray,this._count=e.count,this._offset=y(e.offset,0),this._instanceCount=y(e.instanceCount,0),this._shaderProgram=e.shaderProgram,this._uniformMap=e.uniformMap,this._renderState=e.renderState,this._framebuffer=e.framebuffer,this._pass=e.pass,this._owner=e.owner,this._debugOverlappingFrustums=0,this._pickId=e.pickId,this._pickMetadataAllowed=e.pickMetadataAllowed===!0,this._pickedMetadataInfo=void 0,this._flags=0,this.cull=y(e.cull,!0),this.occlude=y(e.occlude,!0),this.executeInClosestFrustum=y(e.executeInClosestFrustum,!1),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.castShadows=y(e.castShadows,!1),this.receiveShadows=y(e.receiveShadows,!1),this.pickOnly=y(e.pickOnly,!1),this.depthForTranslucentClassification=y(e.depthForTranslucentClassification,!1),this.dirty=!0,this.lastDirtyTime=0,this.derivedCommands={}}function sc(e,t){return(e._flags&t)===t}function Gg(e,t,n){n?e._flags|=t:e._flags&=~t}Object.defineProperties(bw.prototype,{boundingVolume:{get:function(){return this._boundingVolume},set:function(e){this._boundingVolume!==e&&(this._boundingVolume=e,this.dirty=!0)}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox},set:function(e){this._orientedBoundingBox!==e&&(this._orientedBoundingBox=e,this.dirty=!0)}},cull:{get:function(){return sc(this,br.CULL)},set:function(e){sc(this,br.CULL)!==e&&(Gg(this,br.CULL,e),this.dirty=!0)}},occlude:{get:function(){return sc(this,br.OCCLUDE)},set:function(e){sc(this,br.OCCLUDE)!==e&&(Gg(this,br.OCCLUDE,e),this.dirty=!0)}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._modelMatrix!==e&&(this._modelMatrix=e,this.dirty=!0)}},primitiveType:{get:function(){return this._primitiveType},set:function(e){this._primitiveType!==e&&(this._primitiveType=e,this.dirty=!0)}},vertexArray:{get:function(){return this._vertexArray},set:function(e){this._vertexArray!==e&&(this._vertexArray=e,this.dirty=!0)}},count:{get:function(){return this._count},set:function(e){this._count!==e&&(this._count=e,this.dirty=!0)}},offset:{get:function(){return this._offset},set:function(e){this._offset!==e&&(this._offset=e,this.dirty=!0)}},instanceCount:{get:function(){return this._instanceCount},set:function(e){this._instanceCount!==e&&(this._instanceCount=e,this.dirty=!0)}},shaderProgram:{get:function(){return this._shaderProgram},set:function(e){this._shaderProgram!==e&&(this._shaderProgram=e,this.dirty=!0)}},castShadows:{get:function(){return sc(this,br.CAST_SHADOWS)},set:function(e){sc(this,br.CAST_SHADOWS)!==e&&(Gg(this,br.CAST_SHADOWS,e),this.dirty=!0)}},receiveShadows:{get:function(){return sc(this,br.RECEIVE_SHADOWS)},set:function(e){sc(this,br.RECEIVE_SHADOWS)!==e&&(Gg(this,br.RECEIVE_SHADOWS,e),this.dirty=!0)}},uniformMap:{get:function(){return this._uniformMap},set:function(e){this._uniformMap!==e&&(this._uniformMap=e,this.dirty=!0)}},renderState:{get:function(){return this._renderState},set:function(e){this._renderState!==e&&(this._renderState=e,this.dirty=!0)}},framebuffer:{get:function(){return this._framebuffer},set:function(e){this._framebuffer!==e&&(this._framebuffer=e,this.dirty=!0)}},pass:{get:function(){return this._pass},set:function(e){this._pass!==e&&(this._pass=e,this.dirty=!0)}},executeInClosestFrustum:{get:function(){return sc(this,br.EXECUTE_IN_CLOSEST_FRUSTUM)},set:function(e){sc(this,br.EXECUTE_IN_CLOSEST_FRUSTUM)!==e&&(Gg(this,br.EXECUTE_IN_CLOSEST_FRUSTUM,e),this.dirty=!0)}},owner:{get:function(){return this._owner},set:function(e){this._owner!==e&&(this._owner=e,this.dirty=!0)}},debugShowBoundingVolume:{get:function(){return sc(this,br.DEBUG_SHOW_BOUNDING_VOLUME)},set:function(e){sc(this,br.DEBUG_SHOW_BOUNDING_VOLUME)!==e&&(Gg(this,br.DEBUG_SHOW_BOUNDING_VOLUME,e),this.dirty=!0)}},debugOverlappingFrustums:{get:function(){return this._debugOverlappingFrustums},set:function(e){this._debugOverlappingFrustums!==e&&(this._debugOverlappingFrustums=e,this.dirty=!0)}},pickId:{get:function(){return this._pickId},set:function(e){this._pickId!==e&&(this._pickId=e,this.dirty=!0)}},pickMetadataAllowed:{get:function(){return this._pickMetadataAllowed}},pickedMetadataInfo:{get:function(){return this._pickedMetadataInfo},set:function(e){this._pickedMetadataInfo!==e&&(this._pickedMetadataInfo=e,this.dirty=!0)}},pickOnly:{get:function(){return sc(this,br.PICK_ONLY)},set:function(e){sc(this,br.PICK_ONLY)!==e&&(Gg(this,br.PICK_ONLY,e),this.dirty=!0)}},depthForTranslucentClassification:{get:function(){return sc(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)},set:function(e){sc(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION)!==e&&(Gg(this,br.DEPTH_FOR_TRANSLUCENT_CLASSIFICATION,e),this.dirty=!0)}}});bw.shallowClone=function(e,t){if(l(e))return l(t)||(t=new bw),t._boundingVolume=e._boundingVolume,t._orientedBoundingBox=e._orientedBoundingBox,t._modelMatrix=e._modelMatrix,t._primitiveType=e._primitiveType,t._vertexArray=e._vertexArray,t._count=e._count,t._offset=e._offset,t._instanceCount=e._instanceCount,t._shaderProgram=e._shaderProgram,t._uniformMap=e._uniformMap,t._renderState=e._renderState,t._framebuffer=e._framebuffer,t._pass=e._pass,t._owner=e._owner,t._debugOverlappingFrustums=e._debugOverlappingFrustums,t._pickId=e._pickId,t._pickMetadataAllowed=e._pickMetadataAllowed,t._pickedMetadataInfo=e._pickedMetadataInfo,t._flags=e._flags,t.dirty=!0,t.lastDirtyTime=0,t};bw.prototype.execute=function(e,t){e.draw(this,t)};var $e=bw;var fi={UNSIGNED_BYTE:te.UNSIGNED_BYTE,UNSIGNED_SHORT:te.UNSIGNED_SHORT,UNSIGNED_INT:te.UNSIGNED_INT,FLOAT:te.FLOAT,HALF_FLOAT:te.HALF_FLOAT_OES,UNSIGNED_INT_24_8:te.UNSIGNED_INT_24_8,UNSIGNED_SHORT_4_4_4_4:te.UNSIGNED_SHORT_4_4_4_4,UNSIGNED_SHORT_5_5_5_1:te.UNSIGNED_SHORT_5_5_5_1,UNSIGNED_SHORT_5_6_5:te.UNSIGNED_SHORT_5_6_5};fi.toWebGLConstant=function(e,t){switch(e){case fi.UNSIGNED_BYTE:return te.UNSIGNED_BYTE;case fi.UNSIGNED_SHORT:return te.UNSIGNED_SHORT;case fi.UNSIGNED_INT:return te.UNSIGNED_INT;case fi.FLOAT:return te.FLOAT;case fi.HALF_FLOAT:return t.webgl2?te.HALF_FLOAT:te.HALF_FLOAT_OES;case fi.UNSIGNED_INT_24_8:return te.UNSIGNED_INT_24_8;case fi.UNSIGNED_SHORT_4_4_4_4:return te.UNSIGNED_SHORT_4_4_4_4;case fi.UNSIGNED_SHORT_5_5_5_1:return te.UNSIGNED_SHORT_5_5_5_1;case fi.UNSIGNED_SHORT_5_6_5:return fi.UNSIGNED_SHORT_5_6_5}};fi.isPacked=function(e){return e===fi.UNSIGNED_INT_24_8||e===fi.UNSIGNED_SHORT_4_4_4_4||e===fi.UNSIGNED_SHORT_5_5_5_1||e===fi.UNSIGNED_SHORT_5_6_5};fi.sizeInBytes=function(e){switch(e){case fi.UNSIGNED_BYTE:return 1;case fi.UNSIGNED_SHORT:case fi.UNSIGNED_SHORT_4_4_4_4:case fi.UNSIGNED_SHORT_5_5_5_1:case fi.UNSIGNED_SHORT_5_6_5:case fi.HALF_FLOAT:return 2;case fi.UNSIGNED_INT:case fi.FLOAT:case fi.UNSIGNED_INT_24_8:return 4}};fi.validate=function(e){return e===fi.UNSIGNED_BYTE||e===fi.UNSIGNED_SHORT||e===fi.UNSIGNED_INT||e===fi.FLOAT||e===fi.HALF_FLOAT||e===fi.UNSIGNED_INT_24_8||e===fi.UNSIGNED_SHORT_4_4_4_4||e===fi.UNSIGNED_SHORT_5_5_5_1||e===fi.UNSIGNED_SHORT_5_6_5};fi.getTypedArrayConstructor=function(e){let t=fi.sizeInBytes(e);return t===Uint8Array.BYTES_PER_ELEMENT?Uint8Array:t===Uint16Array.BYTES_PER_ELEMENT?Uint16Array:t===Float32Array.BYTES_PER_ELEMENT&&e===fi.FLOAT?Float32Array:Uint32Array};var Ke=Object.freeze(fi);var ot={DEPTH_COMPONENT:te.DEPTH_COMPONENT,DEPTH_STENCIL:te.DEPTH_STENCIL,ALPHA:te.ALPHA,RED:te.RED,RG:te.RG,RGB:te.RGB,RGBA:te.RGBA,LUMINANCE:te.LUMINANCE,LUMINANCE_ALPHA:te.LUMINANCE_ALPHA,RGB_DXT1:te.COMPRESSED_RGB_S3TC_DXT1_EXT,RGBA_DXT1:te.COMPRESSED_RGBA_S3TC_DXT1_EXT,RGBA_DXT3:te.COMPRESSED_RGBA_S3TC_DXT3_EXT,RGBA_DXT5:te.COMPRESSED_RGBA_S3TC_DXT5_EXT,RGB_PVRTC_4BPPV1:te.COMPRESSED_RGB_PVRTC_4BPPV1_IMG,RGB_PVRTC_2BPPV1:te.COMPRESSED_RGB_PVRTC_2BPPV1_IMG,RGBA_PVRTC_4BPPV1:te.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,RGBA_PVRTC_2BPPV1:te.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,RGBA_ASTC:te.COMPRESSED_RGBA_ASTC_4x4_WEBGL,RGB_ETC1:te.COMPRESSED_RGB_ETC1_WEBGL,RGB8_ETC2:te.COMPRESSED_RGB8_ETC2,RGBA8_ETC2_EAC:te.COMPRESSED_RGBA8_ETC2_EAC,RGBA_BC7:te.COMPRESSED_RGBA_BPTC_UNORM};ot.componentsLength=function(e){switch(e){case ot.RGB:return 3;case ot.RGBA:return 4;case ot.LUMINANCE_ALPHA:case ot.RG:return 2;case ot.ALPHA:case ot.RED:case ot.LUMINANCE:return 1;default:return 1}};ot.validate=function(e){return 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...; * * // Example * float pi = 3.0 * czm_piOverThree; */ const float czm_piOverThree = 1.0471975511965976; `;var fD=`/** * A built-in GLSL floating-point constant for pi/2. * * @alias czm_piOverTwo * @glslConstant * * @see CesiumMath.PI_OVER_TWO * * @example * // GLSL declaration * const float czm_piOverTwo = ...; * * // Example * float pi = 2.0 * czm_piOverTwo; */ const float czm_piOverTwo = 1.5707963267948966; `;var dD=`/** * A built-in GLSL floating-point constant for converting degrees to radians. * * @alias czm_radiansPerDegree * @glslConstant * * @see CesiumMath.RADIANS_PER_DEGREE * * @example * // GLSL declaration * const float czm_radiansPerDegree = ...; * * // Example * float rad = czm_radiansPerDegree * deg; */ const float czm_radiansPerDegree = 0.017453292519943295; `;var hD=`/** * The constant identifier for the 2D {@link SceneMode} * * @name czm_sceneMode2D * @glslConstant * @see czm_sceneMode * @see czm_sceneModeColumbusView * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneMode2D = 2.0; `;var mD=`/** * The constant identifier for the 3D {@link SceneMode} * * @name czm_sceneMode3D * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneModeMorphing */ const float czm_sceneMode3D = 3.0; `;var pD=`/** * The constant identifier for the Columbus View {@link SceneMode} * * @name czm_sceneModeColumbusView * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneMode3D * @see czm_sceneModeMorphing */ const float czm_sceneModeColumbusView = 1.0; `;var _D=`/** * The constant identifier for the Morphing {@link SceneMode} * * @name czm_sceneModeMorphing * @glslConstant * @see czm_sceneMode * @see czm_sceneMode2D * @see czm_sceneModeColumbusView * @see czm_sceneMode3D */ const float czm_sceneModeMorphing = 0.0; `;var gD=`/** * A built-in GLSL floating-point constant for one solar radius. * * @alias czm_solarRadius * @glslConstant * * @see CesiumMath.SOLAR_RADIUS * * @example * // GLSL declaration * const float czm_solarRadius = ...; */ const float czm_solarRadius = 695500000.0; `;var yD=`/** * A built-in GLSL floating-point constant for 3pi/2. * * @alias czm_threePiOver2 * @glslConstant * * @see CesiumMath.THREE_PI_OVER_TWO * * @example * // GLSL declaration * const float czm_threePiOver2 = ...; * * // Example * float pi = (2.0 / 3.0) * czm_threePiOver2; */ const float czm_threePiOver2 = 4.71238898038469; `;var xD=`/** * A built-in GLSL floating-point constant for 2pi. * * @alias czm_twoPi * @glslConstant * * @see CesiumMath.TWO_PI * * @example * // GLSL declaration * const float czm_twoPi = ...; * * // Example * float pi = czm_twoPi / 2.0; */ const float czm_twoPi = 6.283185307179586; `;var bD=`/** * The maximum latitude, in radians, both North and South, supported by a Web Mercator * (EPSG:3857) projection. 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Returned by all czm_getMaterial functions. * * @name czm_material * @glslStruct * * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} specular Intensity of incoming light reflecting in a single direction. * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. */ struct czm_material { vec3 diffuse; float specular; float shininess; vec3 normal; vec3 emission; float alpha; }; `;var AD=`/** * Used as input to every material's czm_getMaterial function. * * @name czm_materialInput * @glslStruct * * @property {float} s 1D texture coordinates. * @property {vec2} st 2D texture coordinates. * @property {vec3} str 3D texture coordinates. * @property {vec3} normalEC Unperturbed surface normal in eye coordinates. * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space. * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye. * @property {float} height The height of the terrain in meters above or below the ellipsoid. Only available for globe materials. * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials. * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials. * @property {float} waterMask The value of the water mask. 0 is land, 1 is water. Only available for globe materials. */ struct czm_materialInput { float s; vec2 st; vec3 str; vec3 normalEC; mat3 tangentToEyeMatrix; vec3 positionToEyeEC; float height; float slope; float aspect; float waterMask; }; `;var ED=`/** * Struct for representing a material for a {@link Model}. The model * rendering pipeline will pass this struct between material, custom shaders, * and lighting stages. This is not to be confused with {@link czm_material} * which is used by the older Fabric materials system, although they are similar. *

* All color values (diffuse, specular, emissive) are in linear color space. *

* * @name czm_modelMaterial * @glslStruct * * @property {vec4} baseColor The base color of the material. * @property {vec3} diffuse Incoming light that scatters evenly in all directions. * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque. * @property {vec3} specular Color of reflected light at normal incidence in PBR materials. This is sometimes referred to as f0 in the literature. * @property {float} roughness A number from 0.0 to 1.0 representing how rough the surface is. Values near 0.0 produce glossy surfaces, while values near 1.0 produce rough surfaces. * @property {vec3} normalEC Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal. * @property {float} occlusion Ambient occlusion recieved at this point on the material. 1.0 means fully lit, 0.0 means fully occluded. * @property {vec3} emissive Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light. */ struct czm_modelMaterial { vec4 baseColor; vec3 diffuse; float alpha; vec3 specular; float roughness; vec3 normalEC; float occlusion; vec3 emissive; #ifdef USE_SPECULAR float specularWeight; #endif #ifdef USE_ANISOTROPY vec3 anisotropicT; vec3 anisotropicB; float anisotropyStrength; #endif #ifdef USE_CLEARCOAT float clearcoatFactor; float clearcoatRoughness; vec3 clearcoatNormal; // Add clearcoatF0 when KHR_materials_ior is implemented #endif }; `;var SD=`/** * Struct for representing the output of a custom vertex shader. * * @name czm_modelVertexOutput * @glslStruct * * @see {@link CustomShader} * @see {@link Model} * * @property {vec3} positionMC The position of the vertex in model coordinates * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives. */ struct czm_modelVertexOutput { vec3 positionMC; float pointSize; }; `;var vD=`/** * DOC_TBA * * @name czm_ray * @glslStruct */ struct czm_ray { vec3 origin; vec3 direction; }; `;var wD=`/** * DOC_TBA * * @name czm_raySegment * @glslStruct */ struct czm_raySegment { float start; float stop; }; /** * DOC_TBA * * @name czm_emptyRaySegment * @glslConstant */ const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity); /** * DOC_TBA * * @name czm_fullRaySegment * @glslConstant */ const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity); `;var DD=`struct czm_shadowParameters { #ifdef USE_CUBE_MAP_SHADOW vec3 texCoords; #else vec2 texCoords; #endif float depthBias; float depth; float nDotL; vec2 texelStepSize; float normalShadingSmooth; float darkness; }; `;var ID=`/** * Converts an HSB color (hue, saturation, brightness) to RGB * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_HSBToRGB * @glslFunction * * @param {vec3} hsb The color in HSB. * * @returns {vec3} The color in RGB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 czm_HSBToRGB(vec3 hsb) { vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www); return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y); } `;var PD=`/** * Converts an HSL color (hue, saturation, lightness) to RGB * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_HSLToRGB * @glslFunction * * @param {vec3} rgb The color in HSL. * * @returns {vec3} The color in RGB. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 hueToRGB(float hue) { float r = abs(hue * 6.0 - 3.0) - 1.0; float g = 2.0 - abs(hue * 6.0 - 2.0); float b = 2.0 - abs(hue * 6.0 - 4.0); return clamp(vec3(r, g, b), 0.0, 1.0); } vec3 czm_HSLToRGB(vec3 hsl) { vec3 rgb = hueToRGB(hsl.x); float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; return (rgb - 0.5) * c + hsl.z; } `;var RD=`/** * Converts an RGB color to HSB (hue, saturation, brightness) * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl} * * @name czm_RGBToHSB * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSB. * * @example * vec3 hsb = czm_RGBToHSB(rgb); * hsb.z *= 0.1; * rgb = czm_HSBToRGB(hsb); */ const vec4 K_RGB2HSB = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec3 czm_RGBToHSB(vec3 rgb) { vec4 p = mix(vec4(rgb.bg, K_RGB2HSB.wz), vec4(rgb.gb, K_RGB2HSB.xy), step(rgb.b, rgb.g)); vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r)); float d = q.x - min(q.w, q.y); return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + czm_epsilon7)), d / (q.x + czm_epsilon7), q.x); } `;var OD=`/** * Converts an RGB color to HSL (hue, saturation, lightness) * HSL <-> RGB conversion: {@link http://www.chilliant.com/rgb2hsv.html} * * @name czm_RGBToHSL * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in HSL. * * @example * vec3 hsl = czm_RGBToHSL(rgb); * hsl.z *= 0.1; * rgb = czm_HSLToRGB(hsl); */ vec3 RGBtoHCV(vec3 rgb) { // Based on work by Sam Hocevar and Emil Persson vec4 p = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); vec4 q = (rgb.r < p.x) ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); float c = q.x - min(q.w, q.y); float h = abs((q.w - q.y) / (6.0 * c + czm_epsilon7) + q.z); return vec3(h, c, q.x); } vec3 czm_RGBToHSL(vec3 rgb) { vec3 hcv = RGBtoHCV(rgb); float l = hcv.z - hcv.y * 0.5; float s = hcv.y / (1.0 - abs(l * 2.0 - 1.0) + czm_epsilon7); return vec3(hcv.x, s, l); } `;var MD=`/** * Converts an RGB color to CIE Yxy. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_RGBToXYZ * @glslFunction * * @param {vec3} rgb The color in RGB. * * @returns {vec3} The color in CIE Yxy. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_RGBToXYZ(vec3 rgb) { const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193, 0.3576, 0.7152, 0.1192, 0.1805, 0.0722, 0.9505); vec3 xyz = RGB2XYZ * rgb; vec3 Yxy; Yxy.r = xyz.g; float temp = dot(vec3(1.0), xyz); Yxy.gb = xyz.rg / temp; return Yxy; } `;var LD=`/** * Converts a CIE Yxy color to RGB. *

The conversion is described in * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform} *

* * @name czm_XYZToRGB * @glslFunction * * @param {vec3} Yxy The color in CIE Yxy. * * @returns {vec3} The color in RGB. * * @example * vec3 xyz = czm_RGBToXYZ(rgb); * xyz.x = max(xyz.x - luminanceThreshold, 0.0); * rgb = czm_XYZToRGB(xyz); */ vec3 czm_XYZToRGB(vec3 Yxy) { const mat3 XYZ2RGB = mat3( 3.2405, -0.9693, 0.0556, -1.5371, 1.8760, -0.2040, -0.4985, 0.0416, 1.0572); vec3 xyz; xyz.r = Yxy.r * Yxy.g / Yxy.b; xyz.g = Yxy.r; xyz.b = Yxy.r * (1.0 - Yxy.g - Yxy.b) / Yxy.b; return XYZ2RGB * xyz; } `;var ND=`// See: // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/ vec3 czm_acesTonemapping(vec3 color) { float g = 0.985; float a = 0.065; float b = 0.0001; float c = 0.433; float d = 0.238; color = (color * (color + a) - b) / (color * (g * color + c) + d); color = clamp(color, 0.0, 1.0); return color; } `;var FD=`/** * @private */ float czm_alphaWeight(float a) { float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; // See Weighted Blended Order-Independent Transparency for examples of different weighting functions: // http://jcgt.org/published/0002/02/09/ return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0)))); } `;var BD=`/** * Procedural anti-aliasing by blurring two colors that meet at a sharp edge. * * @name czm_antialias * @glslFunction * * @param {vec4} color1 The color on one side of the edge. * @param {vec4} color2 The color on the other side of the edge. * @param {vec4} currentcolor The current color, either color1 or color2. * @param {float} dist The distance to the edge in texture coordinates. * @param {float} [fuzzFactor=0.1] Controls the blurriness between the two colors. * @returns {vec4} The anti-aliased color. * * @example * // GLSL declarations * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor); * vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist); * * // get the color for a material that has a sharp edge at the line y = 0.5 in texture space * float dist = abs(textureCoordinates.t - 0.5); * vec4 currentColor = mix(bottomColor, topColor, step(0.5, textureCoordinates.t)); * vec4 color = czm_antialias(bottomColor, topColor, currentColor, dist, 0.1); */ vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist, float fuzzFactor) { float val1 = clamp(dist / fuzzFactor, 0.0, 1.0); float val2 = clamp((dist - 0.5) / fuzzFactor, 0.0, 1.0); val1 = val1 * (1.0 - val2); val1 = val1 * val1 * (3.0 - (2.0 * val1)); val1 = pow(val1, 0.5); //makes the transition nicer vec4 midColor = (color1 + color2) * 0.5; return mix(midColor, currentColor, val1); } vec4 czm_antialias(vec4 color1, vec4 color2, vec4 currentColor, float dist) { return czm_antialias(color1, color2, currentColor, dist, 0.1); } `;var kD=`/** * Apply a HSB color shift to an RGB color. * * @param {vec3} rgb The color in RGB space. * @param {vec3} hsbShift The amount to shift each component. The xyz components correspond to hue, saturation, and brightness. Shifting the hue by +/- 1.0 corresponds to shifting the hue by a full cycle. Saturation and brightness are clamped between 0 and 1 after the adjustment * @param {bool} ignoreBlackPixels If true, black pixels will be unchanged. This is necessary in some shaders such as atmosphere-related effects. * * @return {vec3} The RGB color after shifting in HSB space and clamping saturation and brightness to a valid range. */ vec3 czm_applyHSBShift(vec3 rgb, vec3 hsbShift, bool ignoreBlackPixels) { // Convert rgb color to hsb vec3 hsb = czm_RGBToHSB(rgb); // Perform hsb shift // Hue cycles around so no clamp is needed. hsb.x += hsbShift.x; // hue hsb.y = clamp(hsb.y + hsbShift.y, 0.0, 1.0); // saturation // brightness // // Some shaders such as atmosphere-related effects need to leave black // pixels unchanged if (ignoreBlackPixels) { hsb.z = hsb.z > czm_epsilon7 ? hsb.z + hsbShift.z : 0.0; } else { hsb.z = hsb.z + hsbShift.z; } hsb.z = clamp(hsb.z, 0.0, 1.0); // Convert shifted hsb back to rgb return czm_HSBToRGB(hsb); } `;var VD=`/** * Approximately computes spherical coordinates given a normal. * Uses approximate inverse trigonometry for speed and consistency, * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU. * * @name czm_approximateSphericalCoordinates * @glslFunction * * @param {vec3} normal arbitrary-length normal. * * @returns {vec2} Approximate latitude and longitude spherical coordinates. */ vec2 czm_approximateSphericalCoordinates(vec3 normal) { // Project into plane with vertical for latitude float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z); float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y); return vec2(latitudeApproximation, longitudeApproximation); } `;var UD=`/** * Compute a rational approximation to tanh(x) * * @param {float} x A real number input * @returns {float} An approximation for tanh(x) */ float czm_approximateTanh(float x) { float x2 = x * x; return max(-1.0, min(1.0, x * (27.0 + x2) / (27.0 + 9.0 * x2))); } `;var zD=`/** * Determines if the fragment is back facing * * @name czm_backFacing * @glslFunction * * @returns {bool} true if the fragment is back facing; otherwise, false. */ bool czm_backFacing() { // !gl_FrontFacing doesn't work as expected on Mac/Intel so use the more verbose form instead. See https://github.com/CesiumGS/cesium/pull/8494. return gl_FrontFacing == false; } `;var HD=`/** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a float expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {float} a Value to return if the comparison is true. * @param {float} b Value to return if the comparison is false. * * @returns {float} equivalent of comparison ? a : b */ float czm_branchFreeTernary(bool comparison, float a, float b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec2 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec2} a Value to return if the comparison is true. * @param {vec2} b Value to return if the comparison is false. * * @returns {vec2} equivalent of comparison ? a : b */ vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec3 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } /** * Branchless ternary operator to be used when it's inexpensive to explicitly * evaluate both possibilities for a vec4 expression. * * @name czm_branchFreeTernary * @glslFunction * * @param {bool} comparison A comparison statement * @param {vec3} a Value to return if the comparison is true. * @param {vec3} b Value to return if the comparison is false. * * @returns {vec3} equivalent of comparison ? a : b */ vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) { float useA = float(comparison); return a * useA + b * (1.0 - useA); } `;var GD=` vec4 czm_cascadeColor(vec4 weights) { return vec4(1.0, 0.0, 0.0, 1.0) * weights.x + vec4(0.0, 1.0, 0.0, 1.0) * weights.y + vec4(0.0, 0.0, 1.0, 1.0) * weights.z + vec4(1.0, 0.0, 1.0, 1.0) * weights.w; } `;var WD=` uniform vec4 shadowMap_cascadeDistances; float czm_cascadeDistance(vec4 weights) { return dot(shadowMap_cascadeDistances, weights); } `;var jD=` uniform mat4 shadowMap_cascadeMatrices[4]; mat4 czm_cascadeMatrix(vec4 weights) { return shadowMap_cascadeMatrices[0] * weights.x + shadowMap_cascadeMatrices[1] * weights.y + shadowMap_cascadeMatrices[2] * weights.z + shadowMap_cascadeMatrices[3] * weights.w; } `;var qD=` uniform vec4 shadowMap_cascadeSplits[2]; vec4 czm_cascadeWeights(float depthEye) { // One component is set to 1.0 and all others set to 0.0. vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye)); vec4 far = step(depthEye, shadowMap_cascadeSplits[1]); return near * far; } `;var YD=`float getSignedDistance(vec2 uv, highp sampler2D clippingDistance) { float signedDistance = texture(clippingDistance, uv).r; return (signedDistance - 0.5) * 2.0; } void czm_clipPolygons(highp sampler2D clippingDistance, int extentsLength, vec2 clippingPosition, int regionIndex) { // Position is completely outside of polygons bounds vec2 rectUv = clippingPosition; if (regionIndex < 0 || rectUv.x <= 0.0 || rectUv.y <= 0.0 || rectUv.x >= 1.0 || rectUv.y >= 1.0) { #ifdef CLIPPING_INVERSE discard; #endif return; } vec2 clippingDistanceTextureDimensions = vec2(textureSize(clippingDistance, 0)); vec2 sampleOffset = max(1.0 / clippingDistanceTextureDimensions, vec2(0.005)); float dimension = float(extentsLength); if (extentsLength > 2) { dimension = ceil(log2(float(extentsLength))); } vec2 textureOffset = vec2(mod(float(regionIndex), dimension), floor(float(regionIndex) / dimension)) / dimension; vec2 uv = textureOffset + rectUv / dimension; float signedDistance = getSignedDistance(uv, clippingDistance); #ifdef CLIPPING_INVERSE if (signedDistance > 0.0) { discard; } #else if (signedDistance < 0.0) { discard; } #endif } `;var XD=`/** * DOC_TBA * * @name czm_columbusViewMorph * @glslFunction */ vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time) { // Just linear for now. vec3 p = mix(position2D.xyz, position3D.xyz, time); return vec4(p, 1.0); } `;var KD=`/** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {vec3} positionWC Position of the fragment in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } /** * Compute the atmosphere color, applying Rayleigh and Mie scattering. This * builtin uses automatic uniforms so the atmophere settings are synced with the * state of the Scene, even in other contexts like Model. * * @name czm_computeAtmosphereColor * @glslFunction * * @param {czm_ray} primaryRay Ray from the origin to sky fragment to in world coords (low precision) * @param {vec3} lightDirection Light direction from the sun or other light source. * @param {vec3} rayleighColor The Rayleigh scattering color computed by a scattering function * @param {vec3} mieColor The Mie scattering color computed by a scattering function * @param {float} opacity The opacity computed by a scattering function. */ vec4 czm_computeAtmosphereColor( czm_ray primaryRay, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { vec3 direction = normalize(primaryRay.direction); float cosAngle = dot(direction, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = czm_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * czm_atmosphereLightIntensity; return vec4(color, opacity); } `;var ZD=`/** * Compute atmosphere scattering for the ground atmosphere and fog. This method * uses automatic uniforms so it is always synced with the scene settings. * * @name czm_computeGroundAtmosphereScattering * @glslfunction * * @param {vec3} positionWC The position of the fragment in world coordinates. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeGroundAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); czm_computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var $D=`/** * Returns a position in model coordinates relative to eye taking into * account the current scene mode: 3D, 2D, or Columbus view. *

* This uses standard position attributes, position3DHigh, * position3DLow, position2DHigh, and position2DLow, * and should be used when writing a vertex shader for an {@link Appearance}. *

* * @name czm_computePosition * @glslFunction * * @returns {vec4} The position relative to eye. * * @example * vec4 p = czm_computePosition(); * v_positionEC = (czm_modelViewRelativeToEye * p).xyz; * gl_Position = czm_modelViewProjectionRelativeToEye * p; * * @see czm_translateRelativeToEye */ vec4 czm_computePosition(); `;var QD=`/** * This function computes the colors contributed by Rayliegh and Mie scattering on a given ray, as well as * the transmittance value for the ray. This function uses automatic uniforms * so the atmosphere settings are always synced with the current scene. * * @name czm_computeScattering * @glslfunction * * @param {czm_ray} primaryRay The ray from the camera to the position. * @param {float} primaryRayLength The length of the primary ray. * @param {vec3} lightDirection The direction of the light to calculate the scattering from. * @param {vec3} rayleighColor The variable the Rayleigh scattering will be written to. * @param {vec3} mieColor The variable the Mie scattering will be written to. * @param {float} opacity The variable the transmittance will be written to. */ void czm_computeScattering( czm_ray primaryRay, float primaryRayLength, vec3 lightDirection, float atmosphereInnerRadius, out vec3 rayleighColor, out vec3 mieColor, out float opacity ) { const float ATMOSPHERE_THICKNESS = 111e3; // The thickness of the atmosphere in meters. const int PRIMARY_STEPS_MAX = 16; // Maximum number of times the ray from the camera to the world position (primary ray) is sampled. const int LIGHT_STEPS_MAX = 4; // Maximum number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Initialize the default scattering amounts to 0. rayleighColor = vec3(0.0); mieColor = vec3(0.0); opacity = 0.0; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; vec3 origin = vec3(0.0); // Calculate intersection from the camera to the outer ring of the atmosphere. czm_raySegment primaryRayAtmosphereIntersect = czm_raySphereIntersectionInterval(primaryRay, origin, atmosphereOuterRadius); // Return empty colors if no intersection with the atmosphere geometry. if (primaryRayAtmosphereIntersect == czm_emptyRaySegment) { return; } // To deal with smaller values of PRIMARY_STEPS (e.g. 4) // we implement a split strategy: sky or horizon. // For performance reasons, instead of a if/else branch // a soft choice is implemented through a weight 0.0 <= w_stop_gt_lprl <= 1.0 float x = 1e-7 * primaryRayAtmosphereIntersect.stop / length(primaryRayLength); // Value close to 0.0: close to the horizon // Value close to 1.0: above in the sky float w_stop_gt_lprl = 0.5 * (1.0 + czm_approximateTanh(x)); // The ray should start from the first intersection with the outer atmopshere, or from the camera position, if it is inside the atmosphere. float start_0 = primaryRayAtmosphereIntersect.start; primaryRayAtmosphereIntersect.start = max(primaryRayAtmosphereIntersect.start, 0.0); // The ray should end at the exit from the atmosphere or at the distance to the vertex, whichever is smaller. primaryRayAtmosphereIntersect.stop = min(primaryRayAtmosphereIntersect.stop, length(primaryRayLength)); // For the number of ray steps, distinguish inside or outside atmosphere (outer space) // (1) from outer space we have to use more ray steps to get a realistic rendering // (2) within atmosphere we need fewer steps for faster rendering float x_o_a = start_0 - ATMOSPHERE_THICKNESS; // ATMOSPHERE_THICKNESS used as an ad-hoc constant, no precise meaning here, only the order of magnitude matters float w_inside_atmosphere = 1.0 - 0.5 * (1.0 + czm_approximateTanh(x_o_a)); int PRIMARY_STEPS = PRIMARY_STEPS_MAX - int(w_inside_atmosphere * 12.0); // Number of times the ray from the camera to the world position (primary ray) is sampled. int LIGHT_STEPS = LIGHT_STEPS_MAX - int(w_inside_atmosphere * 2.0); // Number of times the light is sampled from the light source's intersection with the atmosphere to a sample position on the primary ray. // Setup for sampling positions along the ray - starting from the intersection with the outer ring of the atmosphere. float rayPositionLength = primaryRayAtmosphereIntersect.start; // (1) Outside the atmosphere: constant rayStepLength // (2) Inside atmosphere: variable rayStepLength to compensate the rough rendering of the smaller number of ray steps float totalRayLength = primaryRayAtmosphereIntersect.stop - rayPositionLength; float rayStepLengthIncrease = w_inside_atmosphere * ((1.0 - w_stop_gt_lprl) * totalRayLength / (float(PRIMARY_STEPS * (PRIMARY_STEPS + 1)) / 2.0)); float rayStepLength = max(1.0 - w_inside_atmosphere, w_stop_gt_lprl) * totalRayLength / max(7.0 * w_inside_atmosphere, float(PRIMARY_STEPS)); vec3 rayleighAccumulation = vec3(0.0); vec3 mieAccumulation = vec3(0.0); vec2 opticalDepth = vec2(0.0); vec2 heightScale = vec2(czm_atmosphereRayleighScaleHeight, czm_atmosphereMieScaleHeight); // Sample positions on the primary ray. for (int i = 0; i < PRIMARY_STEPS_MAX; ++i) { // The loop should be: for (int i = 0; i < PRIMARY_STEPS; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((czm_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (czm_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = czm_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = czm_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((czm_atmosphereMieCoefficient * opticalDepth.y) + (czm_atmosphereRayleighCoefficient * opticalDepth.x)))); } `;var JD=`/** * @private */ vec2 cordic(float angle) { // Scale the vector by the appropriate factor for the 24 iterations to follow. vec2 vector = vec2(6.0725293500888267e-1, 0.0); // Iteration 1 float sense = (angle < 0.0) ? -1.0 : 1.0; // float factor = sense * 1.0; // 2^-0 mat2 rotation = mat2(1.0, sense, -sense, 1.0); vector = rotation * vector; angle -= sense * 7.8539816339744828e-1; // atan(2^-0) // Iteration 2 sense = (angle < 0.0) ? -1.0 : 1.0; float factor = sense * 5.0e-1; // 2^-1 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.6364760900080609e-1; // atan(2^-1) // Iteration 3 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.5e-1; // 2^-2 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4497866312686414e-1; // atan(2^-2) // Iteration 4 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.25e-1; // 2^-3 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2435499454676144e-1; // atan(2^-3) // Iteration 5 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.25e-2; // 2^-4 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.2418809995957350e-2; // atan(2^-4) // Iteration 6 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.125e-2; // 2^-5 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.1239833430268277e-2; // atan(2^-5) // Iteration 7 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.5625e-2; // 2^-6 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5623728620476831e-2; // atan(2^-6) // Iteration 8 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.8125e-3; // 2^-7 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.8123410601011111e-3; // atan(2^-7) // Iteration 9 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.90625e-3; // 2^-8 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.9062301319669718e-3; // atan(2^-8) // Iteration 10 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.953125e-3; // 2^-9 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9531225164788188e-3; // atan(2^-9) // Iteration 11 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.765625e-4; // 2^-10 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.7656218955931946e-4; // atan(2^-10) // Iteration 12 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.8828125e-4; // 2^-11 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.8828121119489829e-4; // atan(2^-11) // Iteration 13 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.44140625e-4; // 2^-12 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.4414062014936177e-4; // atan(2^-12) // Iteration 14 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.220703125e-4; // 2^-13 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.2207031189367021e-4; // atan(2^-13) // Iteration 15 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 6.103515625e-5; // 2^-14 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 6.1035156174208773e-5; // atan(2^-14) // Iteration 16 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.0517578125e-5; // 2^-15 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.0517578115526096e-5; // atan(2^-15) // Iteration 17 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.52587890625e-5; // 2^-16 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.5258789061315762e-5; // atan(2^-16) // Iteration 18 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 7.62939453125e-6; // 2^-17 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 7.6293945311019700e-6; // atan(2^-17) // Iteration 19 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 3.814697265625e-6; // 2^-18 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 3.8146972656064961e-6; // atan(2^-18) // Iteration 20 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.9073486328125e-6; // 2^-19 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 1.9073486328101870e-6; // atan(2^-19) // Iteration 21 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 9.5367431640625e-7; // 2^-20 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 9.5367431640596084e-7; // atan(2^-20) // Iteration 22 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 4.76837158203125e-7; // 2^-21 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 4.7683715820308884e-7; // atan(2^-21) // Iteration 23 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 2.384185791015625e-7; // 2^-22 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; angle -= sense * 2.3841857910155797e-7; // atan(2^-22) // Iteration 24 sense = (angle < 0.0) ? -1.0 : 1.0; factor = sense * 1.1920928955078125e-7; // 2^-23 rotation[0][1] = factor; rotation[1][0] = -factor; vector = rotation * vector; // angle -= sense * 1.1920928955078068e-7; // atan(2^-23) return vector; } /** * Computes the cosine and sine of the provided angle using the CORDIC algorithm. * * @name czm_cosineAndSine * @glslFunction * * @param {float} angle The angle in radians. * * @returns {vec2} The resulting cosine of the angle (as the x coordinate) and sine of the angle (as the y coordinate). * * @example * vec2 v = czm_cosineAndSine(czm_piOverSix); * float cosine = v.x; * float sine = v.y; */ vec2 czm_cosineAndSine(float angle) { if (angle < -czm_piOverTwo || angle > czm_piOverTwo) { if (angle < 0.0) { return -cordic(angle + czm_pi); } else { return -cordic(angle - czm_pi); } } else { return cordic(angle); } } `;var eI=`/** * Decompresses texture coordinates that were packed into a single float. * * @name czm_decompressTextureCoordinates * @glslFunction * * @param {float} encoded The compressed texture coordinates. * @returns {vec2} The decompressed texture coordinates. */ vec2 czm_decompressTextureCoordinates(float encoded) { float temp = encoded / 4096.0; float xZeroTo4095 = floor(temp); float stx = xZeroTo4095 / 4095.0; float sty = (encoded - xZeroTo4095 * 4096.0) / 4095.0; return vec2(stx, sty); } `;var tI=`// emulated noperspective #if (__VERSION__ == 300 || defined(GL_EXT_frag_depth)) && !defined(LOG_DEPTH) out float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP, which is not available in WebGL 1 or 2. * GL_DEPTH_CLAMP clamps geometry that is outside the near and far planes, * capping the shadow volume. More information here: * https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_depth_clamp.txt. * * When GL_EXT_frag_depth is available we emulate GL_DEPTH_CLAMP by ensuring * no geometry gets clipped by setting the clip space z value to 0.0 and then * sending the unaltered screen space z value (using emulated noperspective * interpolation) to the frag shader where it is clamped to [0,1] and then * written with gl_FragDepth (see czm_writeDepthClamp). This technique is based on: * https://stackoverflow.com/questions/5960757/how-to-emulate-gl-depth-clamp-nv. * * When GL_EXT_frag_depth is not available, which is the case on some mobile * devices, we must attempt to fix this only in the vertex shader. * The approach is to clamp the z value to the far plane, which closes the * shadow volume but also distorts the geometry, so there can still be artifacts * on frustum seams. * * @name czm_depthClamp * @glslFunction * * @param {vec4} coords The vertex in clip coordinates. * @returns {vec4} The modified vertex. * * @example * gl_Position = czm_depthClamp(czm_modelViewProjection * vec4(position, 1.0)); * * @see czm_writeDepthClamp */ vec4 czm_depthClamp(vec4 coords) { #ifndef LOG_DEPTH #if __VERSION__ == 300 || defined(GL_EXT_frag_depth) v_WindowZ = (0.5 * (coords.z / coords.w) + 0.5) * coords.w; coords.z = 0.0; #else coords.z = min(coords.z, coords.w); #endif #endif return coords; } `;var nI=`/** * Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system * to eye coordinates. In east-north-up coordinates, x points east, y points north, and z points along the * surface normal. East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping. *

* The ellipsoid is assumed to be centered at the model coordinate's origin. * * @name czm_eastNorthUpToEyeCoordinates * @glslFunction * * @param {vec3} positionMC The position on the ellipsoid in model coordinates. * @param {vec3} normalEC The normalized ellipsoid surface normal, at positionMC, in eye coordinates. * * @returns {mat3} A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates. * * @example * // Transform a vector defined in the east-north-up coordinate * // system, (0, 0, 1) which is the surface normal, to eye * // coordinates. * mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); * vec3 normalEC = m * vec3(0.0, 0.0, 1.0); */ mat3 czm_eastNorthUpToEyeCoordinates(vec3 positionMC, vec3 normalEC) { vec3 tangentMC = normalize(vec3(-positionMC.y, positionMC.x, 0.0)); // normalized surface tangent in model coordinates vec3 tangentEC = normalize(czm_normal3D * tangentMC); // normalized surface tangent in eye coordinates vec3 bitangentEC = normalize(cross(normalEC, tangentEC)); // normalized surface bitangent in eye coordinates return mat3( tangentEC.x, tangentEC.y, tangentEC.z, bitangentEC.x, bitangentEC.y, bitangentEC.z, normalEC.x, normalEC.y, normalEC.z); } `;var iI=`/** * DOC_TBA * * @name czm_ellipsoidContainsPoint * @glslFunction * */ bool czm_ellipsoidContainsPoint(vec3 ellipsoid_inverseRadii, vec3 point) { vec3 scaled = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(point, 1.0)).xyz; return (dot(scaled, scaled) <= 1.0); } `;var oI=`/** * Approximate uv coordinates based on the ellipsoid normal. * * @name czm_ellipsoidTextureCoordinates * @glslFunction */ vec2 czm_ellipsoidTextureCoordinates(vec3 normal) { return vec2(atan(normal.y, normal.x) * czm_oneOverTwoPi + 0.5, asin(normal.z) * czm_oneOverPi + 0.5); } `;var rI=`/** * Compares left and right componentwise. Returns true * if they are within epsilon and false otherwise. The inputs * left and right can be floats, vec2s, * vec3s, or vec4s. * * @name czm_equalsEpsilon * @glslFunction * * @param {} left The first vector. * @param {} right The second vector. * @param {float} epsilon The epsilon to use for equality testing. * @returns {bool} true if the components are within epsilon and false otherwise. * * @example * // GLSL declarations * bool czm_equalsEpsilon(float left, float right, float epsilon); * bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon); * bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon); * bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon); */ bool czm_equalsEpsilon(vec4 left, vec4 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec4(epsilon))); } bool czm_equalsEpsilon(vec3 left, vec3 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec3(epsilon))); } bool czm_equalsEpsilon(vec2 left, vec2 right, float epsilon) { return all(lessThanEqual(abs(left - right), vec2(epsilon))); } bool czm_equalsEpsilon(float left, float right, float epsilon) { return (abs(left - right) <= epsilon); } `;var sI=`/** * DOC_TBA * * @name czm_eyeOffset * @glslFunction * * @param {vec4} positionEC DOC_TBA. * @param {vec3} eyeOffset DOC_TBA. * * @returns {vec4} DOC_TBA. */ vec4 czm_eyeOffset(vec4 positionEC, vec3 eyeOffset) { // This equation is approximate in x and y. vec4 p = positionEC; vec4 zEyeOffset = normalize(p) * eyeOffset.z; p.xy += eyeOffset.xy + zEyeOffset.xy; p.z += zEyeOffset.z; return p; } `;var aI=`/** * Transforms a position from eye to window coordinates. The transformation * from eye to clip coordinates is done using {@link czm_projection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. * * @name czm_eyeToWindowCoordinates * @glslFunction * * @param {vec4} position The position in eye coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_modelToWindowCoordinates * @see czm_projection * @see czm_viewportTransformation * @see BillboardCollection * * @example * vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); */ vec4 czm_eyeToWindowCoordinates(vec4 positionEC) { vec4 q = czm_projection * positionEC; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var cI=`/** * Approxiamtes atan over the range [0, 1]. Safe to flip output for negative input. * * Based on Michal Drobot's approximation from ShaderFastLibs, which in turn is based on * "Efficient approximations for the arctangent function," Rajan, S. Sichun Wang Inkol, R. Joyal, A., May 2006. * Adapted from ShaderFastLibs under MIT License. * * Chosen for the following characteristics over range [0, 1]: * - basically no error at 0 and 1, important for getting around range limit (naive atan2 via atan requires infinite range atan) * - no visible artifacts from first-derivative discontinuities, unlike latitude via range-reduced sqrt asin approximations (at equator) * * The original code is x * (-0.1784 * abs(x) - 0.0663 * x * x + 1.0301); * Removed the abs() in here because it isn't needed, the input range is guaranteed as [0, 1] by how we're approximating atan2. * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between 0 and 1 inclusive. * * @returns {float} Approximation of atan(x) */ float czm_fastApproximateAtan(float x) { return x * (-0.1784 * x - 0.0663 * x * x + 1.0301); } /** * Approximation of atan2. * * Range reduction math based on nvidia's cg reference implementation for atan2: http://developer.download.nvidia.com/cg/atan2.html * However, we replaced their atan curve with Michael Drobot's (see above). * * @name czm_fastApproximateAtan * @glslFunction * * @param {float} x Value between -1 and 1 inclusive. * @param {float} y Value between -1 and 1 inclusive. * * @returns {float} Approximation of atan2(x, y) */ float czm_fastApproximateAtan(float x, float y) { // atan approximations are usually only reliable over [-1, 1], or, in our case, [0, 1] due to modifications. // So range-reduce using abs and by flipping whether x or y is on top. float t = abs(x); // t used as swap and atan result. float opposite = abs(y); float adjacent = max(t, opposite); opposite = min(t, opposite); t = czm_fastApproximateAtan(opposite / adjacent); // Undo range reduction t = czm_branchFreeTernary(abs(y) > abs(x), czm_piOverTwo - t, t); t = czm_branchFreeTernary(x < 0.0, czm_pi - t, t); t = czm_branchFreeTernary(y < 0.0, -t, t); return t; } `;var lI=`/** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-(scalar * scalar)); return mix(color, fogColor, fog); } /** * Gets the color with fog at a distance from the camera. * * @name czm_fog * @glslFunction * * @param {float} distanceToCamera The distance to the camera in meters. * @param {vec3} color The original color. * @param {vec3} fogColor The color of the fog. * @param {float} fogModifierConstant A constant to modify the appearance of fog. * * @returns {vec3} The color adjusted for fog at the distance from the camera. */ vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant) { float scalar = distanceToCamera * czm_fogDensity; float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant)))); return mix(color, fogColor, fog); } `;var uI=`/** * Converts a color from RGB space to linear space. * * @name czm_gammaCorrect * @glslFunction * * @param {vec3} color The color in RGB space. * @returns {vec3} The color in linear space. */ vec3 czm_gammaCorrect(vec3 color) { #ifdef HDR color = pow(color, vec3(czm_gamma)); #endif return color; } vec4 czm_gammaCorrect(vec4 color) { #ifdef HDR color.rgb = pow(color.rgb, vec3(czm_gamma)); #endif return color; } `;var fI=`/** * DOC_TBA * * @name czm_geodeticSurfaceNormal * @glslFunction * * @param {vec3} positionOnEllipsoid DOC_TBA * @param {vec3} ellipsoidCenter DOC_TBA * @param {vec3} oneOverEllipsoidRadiiSquared DOC_TBA * * @returns {vec3} DOC_TBA. */ vec3 czm_geodeticSurfaceNormal(vec3 positionOnEllipsoid, vec3 ellipsoidCenter, vec3 oneOverEllipsoidRadiiSquared) { return normalize((positionOnEllipsoid - ellipsoidCenter) * oneOverEllipsoidRadiiSquared); } `;var dI=`/** * An czm_material with default values. Every material's czm_getMaterial * should use this default material as a base for the material it returns. * The default normal value is given by materialInput.normalEC. * * @name czm_getDefaultMaterial * @glslFunction * * @param {czm_materialInput} input The input used to construct the default material. * * @returns {czm_material} The default material. * * @see czm_materialInput * @see czm_material * @see czm_getMaterial */ czm_material czm_getDefaultMaterial(czm_materialInput materialInput) { czm_material material; material.diffuse = vec3(0.0); material.specular = 0.0; material.shininess = 1.0; material.normal = materialInput.normalEC; material.emission = vec3(0.0); material.alpha = 1.0; return material; } `;var hI=`/** * Select which direction vector to use for dynamic atmosphere lighting based on an enum value * * @name czm_getDynamicAtmosphereLightDirection * @glslfunction * @see DynamicAtmosphereLightingType.js * * @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off. * @param {float} lightEnum The enum value for selecting between light sources. * @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC */ vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) { const float NONE = 0.0; const float SCENE_LIGHT = 1.0; const float SUNLIGHT = 2.0; vec3 lightDirection = positionWC * float(lightEnum == NONE) + czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) + czm_sunDirectionWC * float(lightEnum == SUNLIGHT); return normalize(lightDirection); } `;var mI=`/** * Calculates the intensity of diffusely reflected light. * * @name czm_getLambertDiffuse * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * * @returns {float} The intensity of the diffuse reflection. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getLambertDiffuse(vec3 lightDirectionEC, vec3 normalEC) { return max(dot(lightDirectionEC, normalEC), 0.0); } `;var pI=`/** * Calculates the specular intensity of reflected light. * * @name czm_getSpecular * @glslFunction * * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {vec3} toEyeEC Unit vector pointing to the eye position in eye coordinates. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight. * * @returns {float} The intensity of the specular highlight. * * @see czm_phong * * @example * float diffuseIntensity = czm_getLambertDiffuse(lightDirectionEC, normalEC); * float specularIntensity = czm_getSpecular(lightDirectionEC, toEyeEC, normalEC, 200); * vec3 color = (diffuseColor * diffuseIntensity) + (specularColor * specularIntensity); */ float czm_getSpecular(vec3 lightDirectionEC, vec3 toEyeEC, vec3 normalEC, float shininess) { vec3 toReflectedLight = reflect(-lightDirectionEC, normalEC); float specular = max(dot(toReflectedLight, toEyeEC), 0.0); // pow has undefined behavior if both parameters <= 0. // Prevent this by making sure shininess is at least czm_epsilon2. return pow(specular, max(shininess, czm_epsilon2)); } `;var _I=`/** * @private */ vec4 czm_getWaterNoise(sampler2D normalMap, vec2 uv, float time, float angleInRadians) { float cosAngle = cos(angleInRadians); float sinAngle = sin(angleInRadians); // time dependent sampling directions vec2 s0 = vec2(1.0/17.0, 0.0); vec2 s1 = vec2(-1.0/29.0, 0.0); vec2 s2 = vec2(1.0/101.0, 1.0/59.0); vec2 s3 = vec2(-1.0/109.0, -1.0/57.0); // rotate sampling direction by specified angle s0 = vec2((cosAngle * s0.x) - (sinAngle * s0.y), (sinAngle * s0.x) + (cosAngle * s0.y)); s1 = vec2((cosAngle * s1.x) - (sinAngle * s1.y), (sinAngle * s1.x) + (cosAngle * s1.y)); s2 = vec2((cosAngle * s2.x) - (sinAngle * s2.y), (sinAngle * s2.x) + (cosAngle * s2.y)); s3 = vec2((cosAngle * s3.x) - (sinAngle * s3.y), (sinAngle * s3.x) + (cosAngle * s3.y)); vec2 uv0 = (uv/103.0) + (time * s0); vec2 uv1 = uv/107.0 + (time * s1) + vec2(0.23); vec2 uv2 = uv/vec2(897.0, 983.0) + (time * s2) + vec2(0.51); vec2 uv3 = uv/vec2(991.0, 877.0) + (time * s3) + vec2(0.71); uv0 = fract(uv0); uv1 = fract(uv1); uv2 = fract(uv2); uv3 = fract(uv3); vec4 noise = (texture(normalMap, uv0)) + (texture(normalMap, uv1)) + (texture(normalMap, uv2)) + (texture(normalMap, uv3)); // average and scale to between -1 and 1 return ((noise / 4.0) - 0.5) * 2.0; } `;var gI=`/** * Adjusts the hue of a color. * * @name czm_hue * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the hue of the color in radians. * * @returns {float} The color with the hue adjusted. * * @example * vec3 adjustHue = czm_hue(color, czm_pi); // The same as czm_hue(color, -czm_pi) */ vec3 czm_hue(vec3 rgb, float adjustment) { const mat3 toYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.274453, -0.321263, 0.211456, -0.522591, 0.311135); const mat3 toRGB = mat3(1.0, 0.9563, 0.6210, 1.0, -0.2721, -0.6474, 1.0, -1.107, 1.7046); vec3 yiq = toYIQ * rgb; float hue = atan(yiq.z, yiq.y) + adjustment; float chroma = sqrt(yiq.z * yiq.z + yiq.y * yiq.y); vec3 color = vec3(yiq.x, chroma * cos(hue), chroma * sin(hue)); return toRGB * color; } `;var yI=`/** * Converts a color in linear space to RGB space. * * @name czm_inverseGamma * @glslFunction * * @param {vec3} color The color in linear space. * @returns {vec3} The color in RGB space. */ vec3 czm_inverseGamma(vec3 color) { return pow(color, vec3(1.0 / czm_gamma)); } `;var xI=`/** * Determines if a time interval is empty. * * @name czm_isEmpty * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isEmpty(czm_raySegment interval) { return (interval.stop < 0.0); } `;var bI=`/** * Determines if a time interval is empty. * * @name czm_isFull * @glslFunction * * @param {czm_raySegment} interval The interval to test. * * @returns {bool} true if the time interval is empty; otherwise, false. * * @example * bool b0 = czm_isEmpty(czm_emptyRaySegment); // true * bool b1 = czm_isEmpty(czm_raySegment(0.0, 1.0)); // false * bool b2 = czm_isEmpty(czm_raySegment(1.0, 1.0)); // false, contains 1.0. */ bool czm_isFull(czm_raySegment interval) { return (interval.start == 0.0 && interval.stop == czm_infinity); } `;var TI=`/** * Computes the fraction of a Web Wercator rectangle at which a given geodetic latitude is located. * * @name czm_latitudeToWebMercatorFraction * @glslFunction * * @param {float} latitude The geodetic latitude, in radians. * @param {float} southMercatorY The Web Mercator coordinate of the southern boundary of the rectangle. * @param {float} oneOverMercatorHeight The total height of the rectangle in Web Mercator coordinates. * * @returns {float} The fraction of the rectangle at which the latitude occurs. If the latitude is the southern * boundary of the rectangle, the return value will be zero. If it is the northern boundary, the return * value will be 1.0. Latitudes in between are mapped according to the Web Mercator projection. */ float czm_latitudeToWebMercatorFraction(float latitude, float southMercatorY, float oneOverMercatorHeight) { float sinLatitude = sin(latitude); float mercatorY = 0.5 * log((1.0 + sinLatitude) / (1.0 - sinLatitude)); return (mercatorY - southMercatorY) * oneOverMercatorHeight; } `;var CI=`/** * Computes distance from an point in 2D to a line in 2D. * * @name czm_lineDistance * @glslFunction * * param {vec2} point1 A point along the line. * param {vec2} point2 A point along the line. * param {vec2} point A point that may or may not be on the line. * returns {float} The distance from the point to the line. */ float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) { return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1); } `;var AI=`/** * Converts a linear RGB color to an sRGB color. * * @param {vec3|vec4} linearIn The color in linear color space. * @returns {vec3|vec4} The color in sRGB color space. The vector type matches the input. */ vec3 czm_linearToSrgb(vec3 linearIn) { return pow(linearIn, vec3(1.0/2.2)); } vec4 czm_linearToSrgb(vec4 linearIn) { vec3 srgbOut = pow(linearIn.rgb, vec3(1.0/2.2)); return vec4(srgbOut, linearIn.a); } `;var EI=`/** * Computes the luminance of a color. * * @name czm_luminance * @glslFunction * * @param {vec3} rgb The color. * * @returns {float} The luminance. * * @example * float light = czm_luminance(vec3(0.0)); // 0.0 * float dark = czm_luminance(vec3(1.0)); // ~1.0 */ float czm_luminance(vec3 rgb) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); return dot(rgb, W); } `;var SI=`/** * Find the maximum component of a vector. * * @name czm_maximumComponent * @glslFunction * * @param {vec2|vec3|vec4} v The input vector. * @returns {float} The value of the largest component. */ float czm_maximumComponent(vec2 v) { return max(v.x, v.y); } float czm_maximumComponent(vec3 v) { return max(max(v.x, v.y), v.z); } float czm_maximumComponent(vec4 v) { return max(max(max(v.x, v.y), v.z), v.w); } `;var vI=`/** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * @param {float} pixelRatio The scaling factor from pixel space to coordinate space * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC, float pixelRatio) { float width = czm_viewport.z; float height = czm_viewport.w; float pixelWidth; float pixelHeight; float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0) { float frustumWidth = right - left; float frustumHeight = top - bottom; pixelWidth = frustumWidth / width; pixelHeight = frustumHeight / height; } else { float distanceToPixel = -positionEC.z; float inverseNear = 1.0 / czm_currentFrustum.x; float tanTheta = top * inverseNear; pixelHeight = 2.0 * distanceToPixel * tanTheta / height; tanTheta = right * inverseNear; pixelWidth = 2.0 * distanceToPixel * tanTheta / width; } return max(pixelWidth, pixelHeight) * pixelRatio; } /** * Computes the size of a pixel in meters at a distance from the eye. *

* Use this version when scaling by pixel ratio. *

* @name czm_metersPerPixel * @glslFunction * * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates. * * @returns {float} The meters per pixel at positionEC. */ float czm_metersPerPixel(vec4 positionEC) { return czm_metersPerPixel(positionEC, czm_pixelRatio); } `;var wI=`/** * Transforms a position from model to window coordinates. The transformation * from model to clip coordinates is done using {@link czm_modelViewProjection}. * The transform from normalized device coordinates to window coordinates is * done using {@link czm_viewportTransformation}, which assumes a depth range * of near = 0 and far = 1. *

* This transform is useful when there is a need to manipulate window coordinates * in a vertex shader as done by {@link BillboardCollection}. *

* This function should not be confused with {@link czm_viewportOrthographic}, * which is an orthographic projection matrix that transforms from window * coordinates to clip coordinates. * * @name czm_modelToWindowCoordinates * @glslFunction * * @param {vec4} position The position in model coordinates to transform. * * @returns {vec4} The transformed position in window coordinates. * * @see czm_eyeToWindowCoordinates * @see czm_modelViewProjection * @see czm_viewportTransformation * @see czm_viewportOrthographic * @see BillboardCollection * * @example * vec4 positionWC = czm_modelToWindowCoordinates(positionMC); */ vec4 czm_modelToWindowCoordinates(vec4 position) { vec4 q = czm_modelViewProjection * position; // clip coordinates q.xyz /= q.w; // normalized device coordinates q.xyz = (czm_viewportTransformation * vec4(q.xyz, 1.0)).xyz; // window coordinates return q; } `;var DI=`/** * DOC_TBA * * @name czm_multiplyWithColorBalance * @glslFunction */ vec3 czm_multiplyWithColorBalance(vec3 left, vec3 right) { // Algorithm from Chapter 10 of Graphics Shaders. const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 target = left * right; float leftLuminance = dot(left, W); float rightLuminance = dot(right, W); float targetLuminance = dot(target, W); return ((leftLuminance + rightLuminance) / (2.0 * targetLuminance)) * target; } `;var II=`/** * Computes a value that scales with distance. The scaling is clamped at the near and * far distances, and does not extrapolate. This function works with the * {@link NearFarScalar} JavaScript class. * * @name czm_nearFarScalar * @glslFunction * * @param {vec4} nearFarScalar A vector with 4 components: Near distance (x), Near value (y), Far distance (z), Far value (w). * @param {float} cameraDistSq The square of the current distance from the camera. * * @returns {float} The value at this distance. */ float czm_nearFarScalar(vec4 nearFarScalar, float cameraDistSq) { float valueAtMin = nearFarScalar.y; float valueAtMax = nearFarScalar.w; float nearDistanceSq = nearFarScalar.x * nearFarScalar.x; float farDistanceSq = nearFarScalar.z * nearFarScalar.z; float t = (cameraDistSq - nearDistanceSq) / (farDistanceSq - nearDistanceSq); t = pow(clamp(t, 0.0, 1.0), 0.2); return mix(valueAtMin, valueAtMax, t); } `;var PI=` /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits. * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded, float range) { if (encoded.x == 0.0 && encoded.y == 0.0) { return vec3(0.0, 0.0, 0.0); } encoded = encoded / range * 2.0 - 1.0; vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y)); if (v.z < 0.0) { v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy); } return normalize(v); } /** * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(vec2 encoded) { return czm_octDecode(encoded, 255.0); } /** * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {float} encoded The oct-encoded, unit-length vector * @returns {vec3} The decoded and normalized vector */ vec3 czm_octDecode(float encoded) { float temp = encoded / 256.0; float x = floor(temp); float y = (temp - x) * 256.0; return czm_octDecode(vec2(x, y)); } /** * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors. * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors", * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/ * * @name czm_octDecode * @param {vec2} encoded The packed oct-encoded, unit-length vectors. * @param {vec3} vector1 One decoded and normalized vector. * @param {vec3} vector2 One decoded and normalized vector. * @param {vec3} vector3 One decoded and normalized vector. */ void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3) { float temp = encoded.x / 65536.0; float x = floor(temp); float encodedFloat1 = (temp - x) * 65536.0; temp = encoded.y / 65536.0; float y = floor(temp); float encodedFloat2 = (temp - y) * 65536.0; vector1 = czm_octDecode(encodedFloat1); vector2 = czm_octDecode(encodedFloat2); vector3 = czm_octDecode(vec2(x, y)); } `;var RI=`/** * Packs a depth value into a vec4 that can be represented by unsigned bytes. * * @name czm_packDepth * @glslFunction * * @param {float} depth The floating-point depth. * @returns {vec4} The packed depth. */ vec4 czm_packDepth(float depth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth; enc = fract(enc); enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return enc; } `;var OI=`vec3 lambertianDiffuse(vec3 diffuseColor) { return diffuseColor / czm_pi; } vec3 fresnelSchlick2(vec3 f0, vec3 f90, float VdotH) { float versine = 1.0 - VdotH; // pow(versine, 5.0) is slow. See https://stackoverflow.com/a/68793086/10082269 float versineSquared = versine * versine; return f0 + (f90 - f0) * versineSquared * versineSquared * versine; } #ifdef USE_ANISOTROPY /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} lightDirection The direction from the fragment to the light source, transformed to tangent-bitangent-normal coordinates * @param {vec3} viewDirection The direction from the fragment to the camera, transformed to tangent-bitangent-normal coordinates */ float smithVisibilityGGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 lightDirection, vec3 viewDirection) { vec3 roughnessScale = vec3(tangentialRoughness, bitangentRoughness, 1.0); float GGXV = lightDirection.z * length(roughnessScale * viewDirection); float GGXL = viewDirection.z * length(roughnessScale * lightDirection); float v = 0.5 / (GGXV + GGXL); return clamp(v, 0.0, 1.0); } /** * @param {float} bitangentRoughness Material roughness (along the anisotropy bitangent) * @param {float} tangentialRoughness Anisotropic roughness (along the anisotropy tangent) * @param {vec3} halfwayDirection The unit vector halfway between light and view directions, transformed to tangent-bitangent-normal coordinates */ float GGX_anisotropic(float bitangentRoughness, float tangentialRoughness, vec3 halfwayDirection) { float roughnessSquared = bitangentRoughness * tangentialRoughness; vec3 f = halfwayDirection * vec3(bitangentRoughness, tangentialRoughness, roughnessSquared); float w2 = roughnessSquared / dot(f, f); return roughnessSquared * w2 * w2 / czm_pi; } #endif /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; if (GGX > 0.0) { return 0.5 / GGX; } return 0.0; } /** * Estimate the fraction of the microfacets in a surface that are aligned with * the halfway vector, which is aligned halfway between the directions from * the fragment to the camera and from the fragment to the light source. * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotH The cosine of the angle between the surface normal and the halfway vector. * @return {float} The fraction of microfacets aligned to the halfway vector. */ float GGX(float alphaRoughness, float NdotH) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float f = (NdotH * alphaRoughnessSquared - NdotH) * NdotH + 1.0; return alphaRoughnessSquared / (czm_pi * f * f); } /** * Compute the strength of the specular reflection due to direct lighting. * * @param {vec3} normal The surface normal. * @param {vec3} lightDirection The unit vector pointing from the fragment to the light source. * @param {vec3} viewDirection The unit vector pointing from the fragment to the camera. * @param {vec3} halfwayDirection The unit vector pointing from the fragment to halfway between the light source and the camera. * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @return {float} The strength of the specular reflection. */ float computeDirectSpecularStrength(vec3 normal, vec3 lightDirection, vec3 viewDirection, vec3 halfwayDirection, float alphaRoughness) { float NdotL = clamp(dot(normal, lightDirection), 0.0, 1.0); float NdotV = clamp(dot(normal, viewDirection), 0.0, 1.0); float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float NdotH = clamp(dot(normal, halfwayDirection), 0.0, 1.0); float D = GGX(alphaRoughness, NdotH); return G * D; } /** * Compute the diffuse and specular contributions using physically based * rendering. This function only handles direct lighting. *

* This function only handles the lighting calculations. Metallic/roughness * and specular/glossy must be handled separately. See {@MaterialStageFS} *

* * @name czm_pbrLighting * @glslFunction * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position * @param {vec3} normalEC The surface normal in eye coordinates * @param {vec3} lightDirectionEC Unit vector pointing to the light source in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color */ vec3 czm_pbrLighting(vec3 viewDirectionEC, vec3 normalEC, vec3 lightDirectionEC, czm_modelMaterial material) { vec3 halfwayDirectionEC = normalize(viewDirectionEC + lightDirectionEC); float VdotH = clamp(dot(viewDirectionEC, halfwayDirectionEC), 0.0, 1.0); float NdotL = clamp(dot(normalEC, lightDirectionEC), 0.001, 1.0); vec3 f0 = material.specular; float reflectance = czm_maximumComponent(f0); // Typical dielectrics will have reflectance 0.04, so f90 will be 1.0. // In this case, at grazing angle, all incident energy is reflected. vec3 f90 = vec3(clamp(reflectance * 25.0, 0.0, 1.0)); vec3 F = fresnelSchlick2(f0, f90, VdotH); #if defined(USE_SPECULAR) F *= material.specularWeight; #endif float alphaRoughness = material.roughness * material.roughness; #ifdef USE_ANISOTROPY mat3 tbn = mat3(material.anisotropicT, material.anisotropicB, normalEC); vec3 lightDirection = lightDirectionEC * tbn; vec3 viewDirection = viewDirectionEC * tbn; vec3 halfwayDirection = halfwayDirectionEC * tbn; float anisotropyStrength = material.anisotropyStrength; float tangentialRoughness = mix(alphaRoughness, 1.0, anisotropyStrength * anisotropyStrength); float bitangentRoughness = clamp(alphaRoughness, 0.001, 1.0); float G = smithVisibilityGGX_anisotropic(bitangentRoughness, tangentialRoughness, lightDirection, viewDirection); float D = GGX_anisotropic(bitangentRoughness, tangentialRoughness, halfwayDirection); vec3 specularContribution = F * G * D; #else float specularStrength = computeDirectSpecularStrength(normalEC, lightDirectionEC, viewDirectionEC, halfwayDirectionEC, alphaRoughness); vec3 specularContribution = F * specularStrength; #endif vec3 diffuseColor = material.diffuse; // F here represents the specular contribution vec3 diffuseContribution = (1.0 - F) * lambertianDiffuse(diffuseColor); // Lo = (diffuse + specular) * Li * NdotL return (diffuseContribution + specularContribution) * NdotL; } `;var MI=`// KhronosGroup https://github.com/KhronosGroup/ToneMapping/tree/main/PBR_Neutral // Input color is non-negative and resides in the Linear Rec. 709 color space. // Output color is also Linear Rec. 709, but in the [0, 1] range. vec3 czm_pbrNeutralTonemapping(vec3 color) { const float startCompression = 0.8 - 0.04; const float desaturation = 0.15; float x = min(color.r, min(color.g, color.b)); float offset = czm_branchFreeTernary(x < 0.08, x - 6.25 * x * x, 0.04); color -= offset; float peak = max(color.r, max(color.g, color.b)); if (peak < startCompression) return color; const float d = 1.0 - startCompression; float newPeak = 1.0 - d * d / (peak + d - startCompression); color *= newPeak / peak; float g = 1.0 - 1.0 / (desaturation * (peak - newPeak) + 1.0); return mix(color, newPeak * vec3(1.0, 1.0, 1.0), g); } `;var LI=`float czm_private_getLambertDiffuseOfMaterial(vec3 lightDirectionEC, czm_material material) { return czm_getLambertDiffuse(lightDirectionEC, material.normal); } float czm_private_getSpecularOfMaterial(vec3 lightDirectionEC, vec3 toEyeEC, czm_material material) { return czm_getSpecular(lightDirectionEC, toEyeEC, material.normal, material.shininess); } /** * Computes a color using the Phong lighting model. * * @name czm_phong * @glslFunction * * @param {vec3} toEye A normalized vector from the fragment to the eye in eye coordinates. * @param {czm_material} material The fragment's material. * * @returns {vec4} The computed color. * * @example * vec3 positionToEyeEC = // ... * czm_material material = // ... * vec3 lightDirectionEC = // ... * out_FragColor = czm_phong(normalize(positionToEyeEC), material, lightDirectionEC); * * @see czm_getMaterial */ vec4 czm_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down) float diffuse = czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 0.0, 1.0), material); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_private_getLambertDiffuseOfMaterial(vec3(0.0, 1.0, 0.0), material); } float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } vec4 czm_private_phong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { float diffuse = czm_private_getLambertDiffuseOfMaterial(lightDirectionEC, material); float specular = czm_private_getSpecularOfMaterial(lightDirectionEC, toEye, material); vec3 ambient = vec3(0.0); vec3 color = ambient + material.emission; color += material.diffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var NI=`/** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec4} plane A Plane in Hessian Normal Form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec4 plane, vec3 point) { return (dot(plane.xyz, point) + plane.w); } /** * Computes distance from a point to a plane. * * @name czm_planeDistance * @glslFunction * * param {vec3} planeNormal Normal for a plane in Hessian Normal Form. See Plane.js * param {float} planeDistance Distance for a plane in Hessian Normal form. See Plane.js * param {vec3} point A point in the same space as the plane. * returns {float} The distance from the point to the plane. */ float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) { return (dot(planeNormal, point) + planeDistance); } `;var FI=`/** * Computes the point along a ray at the given time. time can be positive, negative, or zero. * * @name czm_pointAlongRay * @glslFunction * * @param {czm_ray} ray The ray to compute the point along. * @param {float} time The time along the ray. * * @returns {vec3} The point along the ray at the given time. * * @example * czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction * vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0) */ vec3 czm_pointAlongRay(czm_ray ray, float time) { return ray.origin + (time * ray.direction); } `;var BI=`/** * DOC_TBA * * @name czm_rayEllipsoidIntersectionInterval * @glslFunction */ czm_raySegment czm_rayEllipsoidIntersectionInterval(czm_ray ray, vec3 ellipsoid_center, vec3 ellipsoid_inverseRadii) { // ray and ellipsoid center in eye coordinates. radii in model coordinates. vec3 q = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.origin, 1.0)).xyz; vec3 w = ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ray.direction, 0.0)).xyz; q = q - ellipsoid_inverseRadii * (czm_inverseModelView * vec4(ellipsoid_center, 1.0)).xyz; float q2 = dot(q, q); float qw = dot(q, w); if (q2 > 1.0) // Outside ellipsoid. { if (qw >= 0.0) // Looking outward or tangent (0 intersections). { return czm_emptyRaySegment; } else // qw < 0.0. { float qw2 = qw * qw; float difference = q2 - 1.0; // Positively valued. float w2 = dot(w, w); float product = w2 * difference; if (qw2 < product) // Imaginary roots (0 intersections). { return czm_emptyRaySegment; } else if (qw2 > product) // Distinct roots (2 intersections). { float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Avoid cancellation. float root0 = temp / w2; float root1 = difference / temp; if (root0 < root1) { czm_raySegment i = czm_raySegment(root0, root1); return i; } else { czm_raySegment i = czm_raySegment(root1, root0); return i; } } else // qw2 == product. Repeated roots (2 intersections). { float root = sqrt(difference / w2); czm_raySegment i = czm_raySegment(root, root); return i; } } } else if (q2 < 1.0) // Inside ellipsoid (2 intersections). { float difference = q2 - 1.0; // Negatively valued. float w2 = dot(w, w); float product = w2 * difference; // Negatively valued. float discriminant = qw * qw - product; float temp = -qw + sqrt(discriminant); // Positively valued. czm_raySegment i = czm_raySegment(0.0, temp / w2); return i; } else // q2 == 1.0. On ellipsoid. { if (qw < 0.0) // Looking inward. { float w2 = dot(w, w); czm_raySegment i = czm_raySegment(0.0, -qw / w2); return i; } else // qw >= 0.0. Looking outward or tangent. { return czm_emptyRaySegment; } } } `;var kI=`/** * Compute the intersection interval of a ray with a sphere. * * @name czm_raySphereIntersectionInterval * @glslFunction * * @param {czm_ray} ray The ray. * @param {vec3} center The center of the sphere. * @param {float} radius The radius of the sphere. * @return {czm_raySegment} The intersection interval of the ray with the sphere. */ czm_raySegment czm_raySphereIntersectionInterval(czm_ray ray, vec3 center, float radius) { vec3 o = ray.origin; vec3 d = ray.direction; vec3 oc = o - center; float a = dot(d, d); float b = 2.0 * dot(d, oc); float c = dot(oc, oc) - (radius * radius); float det = (b * b) - (4.0 * a * c); if (det < 0.0) { return czm_emptyRaySegment; } float sqrtDet = sqrt(det); float t0 = (-b - sqrtDet) / (2.0 * a); float t1 = (-b + sqrtDet) / (2.0 * a); czm_raySegment result = czm_raySegment(t0, t1); return result; } `;var VI=`float czm_readDepth(sampler2D depthTexture, vec2 texCoords) { return czm_reverseLogDepth(texture(depthTexture, texCoords).r); } `;var UI=`/** * Reads a value previously transformed with {@link czm_writeNonPerspective} * by dividing it by \`w\`, the value used in the perspective divide. * This function is intended to be called in a fragment shader to access a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The value should have been * previously written in the vertex shader with a call to * {@link czm_writeNonPerspective}. * * @name czm_readNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The non-perspective value to be read. * @param {float} oneOverW One over the perspective divide value, \`w\`. Usually this is simply \`gl_FragCoord.w\`. * @returns {float|vec2|vec3|vec4} The usable value. */ float czm_readNonPerspective(float value, float oneOverW) { return value * oneOverW; } vec2 czm_readNonPerspective(vec2 value, float oneOverW) { return value * oneOverW; } vec3 czm_readNonPerspective(vec3 value, float oneOverW) { return value * oneOverW; } vec4 czm_readNonPerspective(vec4 value, float oneOverW) { return value * oneOverW; } `;var zI=`float czm_reverseLogDepth(float logZ) { #ifdef LOG_DEPTH float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = logZ * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; return far * (1.0 - near / (depthFromNear + near)) / (far - near); #endif return logZ; } `;var HI=`/** * Round a floating point value. This function exists because round() doesn't * exist in GLSL 1.00. * * @param {float|vec2|vec3|vec4} value The value to round * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input. */ float czm_round(float value) { return floor(value + 0.5); } vec2 czm_round(vec2 value) { return floor(value + 0.5); } vec3 czm_round(vec3 value) { return floor(value + 0.5); } vec4 czm_round(vec4 value) { return floor(value + 0.5); } `;var GI=`/** * Adjusts the saturation of a color. * * @name czm_saturation * @glslFunction * * @param {vec3} rgb The color. * @param {float} adjustment The amount to adjust the saturation of the color. * * @returns {float} The color with the saturation adjusted. * * @example * vec3 greyScale = czm_saturation(color, 0.0); * vec3 doubleSaturation = czm_saturation(color, 2.0); */ vec3 czm_saturation(vec3 rgb, float adjustment) { // Algorithm from Chapter 16 of OpenGL Shading Language const vec3 W = vec3(0.2125, 0.7154, 0.0721); vec3 intensity = vec3(dot(rgb, W)); return mix(intensity, rgb, adjustment); } `;var WI=` float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d) { return czm_unpackDepth(czm_textureCube(shadowMap, d)); } float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv) { #ifdef USE_SHADOW_DEPTH_TEXTURE return texture(shadowMap, uv).r; #else return czm_unpackDepth(texture(shadowMap, uv)); #endif } float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth) { return step(depth, czm_sampleShadowMap(shadowMap, uv)); } `;var jI=` float czm_private_shadowVisibility(float visibility, float nDotL, float normalShadingSmooth, float darkness) { #ifdef USE_NORMAL_SHADING #ifdef USE_NORMAL_SHADING_SMOOTH float strength = clamp(nDotL / normalShadingSmooth, 0.0, 1.0); #else float strength = step(0.0, nDotL); #endif visibility *= strength; #endif visibility = max(visibility, darkness); return visibility; } #ifdef USE_CUBE_MAP_SHADOW float czm_shadowVisibility(samplerCube shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec3 uvw = shadowParameters.texCoords; depth -= depthBias; float visibility = czm_shadowDepthCompare(shadowMap, uvw, depth); return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #else float czm_shadowVisibility(sampler2D shadowMap, czm_shadowParameters shadowParameters) { float depthBias = shadowParameters.depthBias; float depth = shadowParameters.depth; float nDotL = shadowParameters.nDotL; float normalShadingSmooth = shadowParameters.normalShadingSmooth; float darkness = shadowParameters.darkness; vec2 uv = shadowParameters.texCoords; depth -= depthBias; #ifdef USE_SOFT_SHADOWS vec2 texelStepSize = shadowParameters.texelStepSize; float radius = 1.0; float dx0 = -texelStepSize.x * radius; float dy0 = -texelStepSize.y * radius; float dx1 = texelStepSize.x * radius; float dy1 = texelStepSize.y * radius; float visibility = ( czm_shadowDepthCompare(shadowMap, uv, depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, 0.0), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(0.0, dy1), depth) + czm_shadowDepthCompare(shadowMap, uv + vec2(dx1, dy1), depth) ) * (1.0 / 9.0); #else float visibility = czm_shadowDepthCompare(shadowMap, uv, depth); #endif return czm_private_shadowVisibility(visibility, nDotL, normalShadingSmooth, darkness); } #endif `;var qI=`/** * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL * built-in function sign except that returns 1.0 instead of 0.0 when the input value is 0.0. * * @name czm_signNotZero * @glslFunction * * @param {} value The value for which to determine the sign. * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative. */ float czm_signNotZero(float value) { return value >= 0.0 ? 1.0 : -1.0; } vec2 czm_signNotZero(vec2 value) { return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y)); } vec3 czm_signNotZero(vec3 value) { return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z)); } vec4 czm_signNotZero(vec4 value) { return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w)); } `;var YI=`/** * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector. *

* The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22]. *

* * @name czm_sphericalHarmonics * @glslFunction * * @param {vec3} normal The normalized direction. * @param {vec3[9]} coefficients The third order spherical harmonic coefficients. * @returns {vec3} The color at the direction. * * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf */ vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9]) { vec3 L00 = coefficients[0]; vec3 L1_1 = coefficients[1]; vec3 L10 = coefficients[2]; vec3 L11 = coefficients[3]; vec3 L2_2 = coefficients[4]; vec3 L2_1 = coefficients[5]; vec3 L20 = coefficients[6]; vec3 L21 = coefficients[7]; vec3 L22 = coefficients[8]; float x = normal.x; float y = normal.y; float z = normal.z; vec3 L = L00 + L1_1 * y + L10 * z + L11 * x + L2_2 * (y * x) + L2_1 * (y * z) + L20 * (3.0 * z * z - 1.0) + L21 * (z * x) + L22 * (x * x - y * y); return max(L, vec3(0.0)); } `;var XI=`/** * Converts an sRGB color to a linear RGB color. * * @param {vec3|vec4} srgbIn The color in sRGB space * @returns {vec3|vec4} The color in linear color space. The vector type matches the input. */ vec3 czm_srgbToLinear(vec3 srgbIn) { return pow(srgbIn, vec3(2.2)); } vec4 czm_srgbToLinear(vec4 srgbIn) { vec3 linearOut = pow(srgbIn.rgb, vec3(2.2)); return vec4(linearOut, srgbIn.a); } `;var KI=`/** * Creates a matrix that transforms vectors from tangent space to eye space. * * @name czm_tangentToEyeSpaceMatrix * @glslFunction * * @param {vec3} normalEC The normal vector in eye coordinates. * @param {vec3} tangentEC The tangent vector in eye coordinates. * @param {vec3} bitangentEC The bitangent vector in eye coordinates. * * @returns {mat3} The matrix that transforms from tangent space to eye space. * * @example * mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, bitangentEC); * vec3 normal = tangentToEye * texture(normalMap, st).xyz; */ mat3 czm_tangentToEyeSpaceMatrix(vec3 normalEC, vec3 tangentEC, vec3 bitangentEC) { vec3 normal = normalize(normalEC); vec3 tangent = normalize(tangentEC); vec3 bitangent = normalize(bitangentEC); return mat3(tangent.x , tangent.y , tangent.z, bitangent.x, bitangent.y, bitangent.z, normal.x , normal.y , normal.z); } `;var ZI=`/** * A wrapper around the texture (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support. * * @name czm_textureCube * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. */ vec4 czm_textureCube(samplerCube sampler, vec3 p) { #if __VERSION__ == 300 return texture(sampler, p); #else return textureCube(sampler, p); #endif } /** * A wrapper around the textureLod (WebGL2) / textureCube (WebGL1) * function to allow for WebGL 1 support in fragment shaders. * * @name czm_textureCubeLod * @glslFunction * * @param {samplerCube} sampler The sampler. * @param {vec3} p The coordinate at which to sample the texture. * @param {float} lod The mipmap level from which to sample. */ vec4 czm_textureCube(samplerCube sampler, vec3 p, float lod) { #if __VERSION__ == 300 return textureLod(sampler, p, lod); #elif defined(GL_EXT_shader_texture_lod) return textureCubeLodEXT(sampler, p, lod); #endif }`;var $I=`/** * Transforms a plane. * * @name czm_transformPlane * @glslFunction * * @param {vec4} plane The plane in Hessian Normal Form. * @param {mat4} transform The inverse-transpose of a transformation matrix. */ vec4 czm_transformPlane(vec4 plane, mat4 transform) { vec4 transformedPlane = transform * plane; // Convert the transformed plane to Hessian Normal Form float normalMagnitude = length(transformedPlane.xyz); return transformedPlane / normalMagnitude; } `;var QI=`/** * Translates a position (or any vec3) that was encoded with {@link EncodedCartesian3}, * and then provided to the shader as separate high and low bits to * be relative to the eye. As shown in the example, the position can then be transformed in eye * or clip coordinates using {@link czm_modelViewRelativeToEye} or {@link czm_modelViewProjectionRelativeToEye}, * respectively. *

* This technique, called GPU RTE, eliminates jittering artifacts when using large coordinates as * described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}. *

* * @name czm_translateRelativeToEye * @glslFunction * * @param {vec3} high The position's high bits. * @param {vec3} low The position's low bits. * @returns {vec3} The position translated to be relative to the camera's position. * * @example * in vec3 positionHigh; * in vec3 positionLow; * * void main() * { * vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); * gl_Position = czm_modelViewProjectionRelativeToEye * p; * } * * @see czm_modelViewRelativeToEye * @see czm_modelViewProjectionRelativeToEye * @see czm_computePosition * @see EncodedCartesian3 */ vec4 czm_translateRelativeToEye(vec3 high, vec3 low) { vec3 highDifference = high - czm_encodedCameraPositionMCHigh; // This check handles the case when NaN values have gotten into \`highDifference\`. // Such a thing could happen on devices running iOS. if (length(highDifference) == 0.0) { highDifference = vec3(0); } vec3 lowDifference = low - czm_encodedCameraPositionMCLow; return vec4(highDifference + lowDifference, 1.0); } `;var JI=`/** * @private */ vec4 czm_translucentPhong(vec3 toEye, czm_material material, vec3 lightDirectionEC) { // Diffuse from directional light sources at eye (for top-down and horizon views) float diffuse = czm_getLambertDiffuse(vec3(0.0, 0.0, 1.0), material.normal); if (czm_sceneMode == czm_sceneMode3D) { // (and horizon views in 3D) diffuse += czm_getLambertDiffuse(vec3(0.0, 1.0, 0.0), material.normal); } diffuse = clamp(diffuse, 0.0, 1.0); float specular = czm_getSpecular(lightDirectionEC, toEye, material.normal, material.shininess); // Temporary workaround for adding ambient. vec3 materialDiffuse = material.diffuse * 0.5; vec3 ambient = materialDiffuse; vec3 color = ambient + material.emission; color += materialDiffuse * diffuse * czm_lightColor; color += material.specular * specular * czm_lightColor; return vec4(color, material.alpha); } `;var eP=`/** * Returns the transpose of the matrix. The input matrix can be * a mat2, mat3, or mat4. * * @name czm_transpose * @glslFunction * * @param {} matrix The matrix to transpose. * * @returns {} The transposed matrix. * * @example * // GLSL declarations * mat2 czm_transpose(mat2 matrix); * mat3 czm_transpose(mat3 matrix); * mat4 czm_transpose(mat4 matrix); * * // Transpose a 3x3 rotation matrix to find its inverse. * mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates( * positionMC, normalEC); * mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye); */ mat2 czm_transpose(mat2 matrix) { return mat2( matrix[0][0], matrix[1][0], matrix[0][1], matrix[1][1]); } mat3 czm_transpose(mat3 matrix) { return mat3( matrix[0][0], matrix[1][0], matrix[2][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[0][2], matrix[1][2], matrix[2][2]); } mat4 czm_transpose(mat4 matrix) { return mat4( matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]); } `;var tP=`vec2 getLookupUv(vec2 dimensions, int i) { int pixY = i / int(dimensions.x); int pixX = i - (pixY * int(dimensions.x)); float pixelWidth = 1.0 / dimensions.x; float pixelHeight = 1.0 / dimensions.y; float u = (float(pixX) + 0.5) * pixelWidth; // sample from center of pixel float v = (float(pixY) + 0.5) * pixelHeight; return vec2(u, v); } vec4 czm_unpackClippingExtents(highp sampler2D extentsTexture, int index) { vec2 textureDimensions = vec2(textureSize(extentsTexture, 0)); return texture(extentsTexture, getLookupUv(textureDimensions, index)); }`;var nP=`/** * Unpacks a vec4 depth value to a float in [0, 1) range. * * @name czm_unpackDepth * @glslFunction * * @param {vec4} packedDepth The packed depth. * * @returns {float} The floating-point depth in [0, 1) range. */ float czm_unpackDepth(vec4 packedDepth) { // See Aras Pranckevi\u010Dius' post Encoding Floats to RGBA // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ return dot(packedDepth, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 16581375.0)); } `;var iP=`/** * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4. * * @name czm_unpackFloat * @glslFunction * * @param {vec4} packedFloat The packed float. * * @returns {float} The floating-point depth in arbitrary range. */ float czm_unpackFloat(vec4 packedFloat) { // Convert to [0.0, 255.0] and round to integer packedFloat = floor(packedFloat * 255.0 + 0.5); float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0; float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0; if (exponent == -127.0) { return 0.0; } float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000); float result = sign * exp2(exponent - 23.0) * mantissa; return result; } `;var oP=`/** * Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type, * so the return value is an int. *

* There are also precision limitations in WebGL 1. highp int is still limited * to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur. *

* * @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order. * * @return {int} The unpacked value. */ int czm_unpackUint(float packedValue) { float rounded = czm_round(packedValue * 255.0); return int(rounded); } int czm_unpackUint(vec2 packedValue) { vec2 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec2(1.0, 256.0))); } int czm_unpackUint(vec3 packedValue) { vec3 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec3(1.0, 256.0, 65536.0))); } int czm_unpackUint(vec4 packedValue) { vec4 rounded = czm_round(packedValue * 255.0); return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0))); } `;var rP=`/** * Transform metadata values following the EXT_structural_metadata spec * by multiplying by scale and adding the offset. Operations are always * performed component-wise, even for matrices. * * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} offset The offset to add * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} scale The scale factor to multiply * @param {float|vec2|vec3|vec4|mat2|mat3|mat4} value The original value. * * @return {float|vec2|vec3|vec4|mat2|mat3|mat4} The transformed value of the same scalar/vector/matrix type as the input. */ float czm_valueTransform(float offset, float scale, float value) { return scale * value + offset; } vec2 czm_valueTransform(vec2 offset, vec2 scale, vec2 value) { return scale * value + offset; } vec3 czm_valueTransform(vec3 offset, vec3 scale, vec3 value) { return scale * value + offset; } vec4 czm_valueTransform(vec4 offset, vec4 scale, vec4 value) { return scale * value + offset; } mat2 czm_valueTransform(mat2 offset, mat2 scale, mat2 value) { return matrixCompMult(scale, value) + offset; } mat3 czm_valueTransform(mat3 offset, mat3 scale, mat3 value) { return matrixCompMult(scale, value) + offset; } mat4 czm_valueTransform(mat4 offset, mat4 scale, mat4 value) { return matrixCompMult(scale, value) + offset; } `;var sP=`#ifdef LOG_DEPTH // 1.0 at the near plane, increasing linearly from there. out float v_depthFromNearPlusOne; #ifdef SHADOW_MAP out vec3 v_logPositionEC; #endif #endif vec4 czm_updatePositionDepth(vec4 coords) { #if defined(LOG_DEPTH) #ifdef SHADOW_MAP vec3 logPositionEC = (czm_inverseProjection * coords).xyz; v_logPositionEC = logPositionEC; #endif // With the very high far/near ratios used with the logarithmic depth // buffer, floating point rounding errors can cause linear depth values // to end up on the wrong side of the far plane, even for vertices that // are really nowhere near it. Since we always write a correct logarithmic // depth value in the fragment shader anyway, we just need to make sure // such errors don't cause the primitive to be clipped entirely before // we even get to the fragment shader. coords.z = clamp(coords.z / coords.w, -1.0, 1.0) * coords.w; #endif return coords; } /** * Writes the logarithmic depth to gl_Position using the already computed gl_Position. * * @name czm_vertexLogDepth * @glslFunction */ void czm_vertexLogDepth() { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (gl_Position.w - czm_currentFrustum.x) + 1.0; gl_Position = czm_updatePositionDepth(gl_Position); #endif } /** * Writes the logarithmic depth to gl_Position using the provided clip coordinates. *

* An example use case for this function would be moving the vertex in window coordinates * before converting back to clip coordinates. Use the original vertex clip coordinates. *

* @name czm_vertexLogDepth * @glslFunction * * @param {vec4} clipCoords The vertex in clip coordinates. * * @example * czm_vertexLogDepth(czm_projection * vec4(positionEyeCoordinates, 1.0)); */ void czm_vertexLogDepth(vec4 clipCoords) { #ifdef LOG_DEPTH v_depthFromNearPlusOne = (clipCoords.w - czm_currentFrustum.x) + 1.0; czm_updatePositionDepth(clipCoords); #endif } `;var aP=`vec4 czm_screenToEyeCoordinates(vec4 screenCoordinate) { // Reconstruct NDC coordinates float x = 2.0 * screenCoordinate.x - 1.0; float y = 2.0 * screenCoordinate.y - 1.0; float z = (screenCoordinate.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2]; vec4 q = vec4(x, y, z, 1.0); // Reverse the perspective division to obtain clip coordinates. q /= screenCoordinate.w; // Reverse the projection transformation to obtain eye coordinates. if (!(czm_inverseProjection == mat4(0.0))) // IE and Edge sometimes do something weird with != between mat4s { q = czm_inverseProjection * q; } else { float top = czm_frustumPlanes.x; float bottom = czm_frustumPlanes.y; float left = czm_frustumPlanes.z; float right = czm_frustumPlanes.w; float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; q.x = (q.x * (right - left) + left + right) * 0.5; q.y = (q.y * (top - bottom) + bottom + top) * 0.5; q.z = (q.z * (near - far) - near - far) * 0.5; q.w = 1.0; } return q; } /** * Transforms a position from window to eye coordinates. * The transform from window to normalized device coordinates is done using components * of (@link czm_viewport} and {@link czm_viewportTransformation} instead of calculating * the inverse of czm_viewportTransformation. The transformation from * normalized device coordinates to clip coordinates is done using fragmentCoordinate.w, * which is expected to be the scalar used in the perspective divide. The transformation * from clip to eye coordinates is done using {@link czm_inverseProjection}. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec4} fragmentCoordinate The position in window coordinates to transform. * * @returns {vec4} The transformed position in eye coordinates. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @example * vec4 positionEC = czm_windowToEyeCoordinates(gl_FragCoord); */ vec4 czm_windowToEyeCoordinates(vec4 fragmentCoordinate) { vec2 screenCoordXY = (fragmentCoordinate.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(vec4(screenCoordXY, fragmentCoordinate.zw)); } vec4 czm_screenToEyeCoordinates(vec2 screenCoordinateXY, float depthOrLogDepth) { // See reverseLogDepth.glsl. This is separate to re-use the pow. #if defined(LOG_DEPTH) || defined(LOG_DEPTH_READ_ONLY) float near = czm_currentFrustum.x; float far = czm_currentFrustum.y; float log2Depth = depthOrLogDepth * czm_log2FarDepthFromNearPlusOne; float depthFromNear = exp2(log2Depth) - 1.0; float depthFromCamera = depthFromNear + near; vec4 screenCoord = vec4(screenCoordinateXY, far * (1.0 - near / depthFromCamera) / (far - near), 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); eyeCoordinate.w = 1.0 / depthFromCamera; // Better precision return eyeCoordinate; #else vec4 screenCoord = vec4(screenCoordinateXY, depthOrLogDepth, 1.0); vec4 eyeCoordinate = czm_screenToEyeCoordinates(screenCoord); #endif return eyeCoordinate; } /** * Transforms a position given as window x/y and a depth or a log depth from window to eye coordinates. * This function produces more accurate results for window positions with log depth than * conventionally unpacking the log depth using czm_reverseLogDepth and using the standard version * of czm_windowToEyeCoordinates. * * @name czm_windowToEyeCoordinates * @glslFunction * * @param {vec2} fragmentCoordinateXY The XY position in window coordinates to transform. * @param {float} depthOrLogDepth A depth or log depth for the fragment. * * @see czm_modelToWindowCoordinates * @see czm_eyeToWindowCoordinates * @see czm_inverseProjection * @see czm_viewport * @see czm_viewportTransformation * * @returns {vec4} The transformed position in eye coordinates. */ vec4 czm_windowToEyeCoordinates(vec2 fragmentCoordinateXY, float depthOrLogDepth) { vec2 screenCoordXY = (fragmentCoordinateXY.xy - czm_viewport.xy) / czm_viewport.zw; return czm_screenToEyeCoordinates(screenCoordXY, depthOrLogDepth); } `;var cP=`// emulated noperspective #if !defined(LOG_DEPTH) in float v_WindowZ; #endif /** * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane * by writing the fragment's depth. See czm_depthClamp for more details. * * @name czm_writeDepthClamp * @glslFunction * * @example * out_FragColor = color; * czm_writeDepthClamp(); * * @see czm_depthClamp */ void czm_writeDepthClamp() { #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0); #endif } `;var lP=`#ifdef LOG_DEPTH in float v_depthFromNearPlusOne; #ifdef POLYGON_OFFSET uniform vec2 u_polygonOffset; #endif #endif /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader does not call {@link czm_vertexLogDepth}, for example, when * ray-casting geometry using a full screen quad. *

* @name czm_writeLogDepth * @glslFunction * * @param {float} depth The depth coordinate, where 1.0 is on the near plane and * depth increases in eye-space units from there * * @example * czm_writeLogDepth((czm_projection * v_positionEyeCoordinates).w + 1.0); */ void czm_writeLogDepth(float depth) { #if (defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) // Discard the vertex if it's not between the near and far planes. // We allow a bit of epsilon on the near plane comparison because a 1.0 // from the vertex shader (indicating the vertex should be _on_ the near // plane) will not necessarily come here as exactly 1.0. if (depth <= 0.9999999 || depth > czm_farDepthFromNearPlusOne) { discard; } #ifdef POLYGON_OFFSET // Polygon offset: m * factor + r * units float factor = u_polygonOffset[0]; float units = u_polygonOffset[1]; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) // This factor doesn't work in IE 10 if (factor != 0.0) { // m = sqrt(dZdX^2 + dZdY^2); float x = dFdx(depth); float y = dFdy(depth); float m = sqrt(x * x + y * y); // Apply the factor before computing the log depth. depth += m * factor; } #endif #endif gl_FragDepth = log2(depth) * czm_oneOverLog2FarDepthFromNearPlusOne; #ifdef POLYGON_OFFSET // Apply the units after the log depth. gl_FragDepth += czm_epsilon7 * units; #endif #endif } /** * Writes the fragment depth to the logarithmic depth buffer. *

* Use this when the vertex shader calls {@link czm_vertexLogDepth}. *

* * @name czm_writeLogDepth * @glslFunction */ void czm_writeLogDepth() { #ifdef LOG_DEPTH czm_writeLogDepth(v_depthFromNearPlusOne); #endif } `;var uP=`/** * Transforms a value for non-perspective interpolation by multiplying * it by w, the value used in the perspective divide. This function is * intended to be called in a vertex shader to compute the value of a * \`varying\` that should not be subject to perspective interpolation. * For example, screen-space texture coordinates. The fragment shader * must call {@link czm_readNonPerspective} to retrieve the final * non-perspective value. * * @name czm_writeNonPerspective * @glslFunction * * @param {float|vec2|vec3|vec4} value The value to be interpolated without accounting for perspective. * @param {float} w The perspective divide value. Usually this is the computed \`gl_Position.w\`. * @returns {float|vec2|vec3|vec4} The transformed value, intended to be stored in a \`varying\` and read in the * fragment shader with {@link czm_readNonPerspective}. */ float czm_writeNonPerspective(float value, float w) { return value * w; } vec2 czm_writeNonPerspective(vec2 value, float w) { return value * w; } vec3 czm_writeNonPerspective(vec3 value, float w) { return value * w; } vec4 czm_writeNonPerspective(vec4 value, float w) { return value * w; } `;var 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i=(uA.dayNumber-_U.dayNumber+(uA.secondsOfDay-_U.secondsOfDay)/qn.SECONDS_PER_DAY)/(qn.DAYS_PER_JULIAN_CENTURY*10),o=.3595362*i,r=XPe+$Pe*Math.cos(fne*o)+r1e*Math.sin(fne*o)+QPe*Math.cos(dne*o)+s1e*Math.sin(dne*o)+JPe*Math.cos(hne*o)+a1e*Math.sin(hne*o)+e1e*Math.cos(mne*o)+c1e*Math.sin(mne*o)+t1e*Math.cos(pne*o)+l1e*Math.sin(pne*o)+n1e*Math.cos(_ne*o)+u1e*Math.sin(_ne*o)+i1e*Math.cos(gne*o)+f1e*Math.sin(gne*o)+o1e*Math.cos(yne*o)+d1e*Math.sin(yne*o),s=KPe+ZPe*i+h1e*Math.cos(xne*o)+T1e*Math.sin(xne*o)+m1e*Math.cos(bne*o)+C1e*Math.sin(bne*o)+p1e*Math.cos(Tne*o)+A1e*Math.sin(Tne*o)+_1e*Math.cos(Cne*o)+E1e*Math.sin(Cne*o)+g1e*Math.cos(Ane*o)+S1e*Math.sin(Ane*o)+y1e*Math.cos(Ene*o)+v1e*Math.sin(Ene*o)+x1e*Math.cos(Sne*o)+w1e*Math.sin(Sne*o)+b1e*Math.cos(vne*o)+D1e*Math.sin(vne*o),a=.0167086342-.0004203654*i,c=102.93734808*vf+11612.3529*gu*i,u=469.97289*gu*i,f=174.87317577*vf-8679.27034*gu*i;return Ine(r,a,u,c,f,s,t)}function Pne(e,t){Dne(e,uA);let i=(uA.dayNumber-_U.dayNumber+(uA.secondsOfDay-_U.secondsOfDay)/qn.SECONDS_PER_DAY)/qn.DAYS_PER_JULIAN_CENTURY,o=i*i,r=o*i,s=r*i,a=383397.7725+.004*i,c=.055545526-16e-9*i,u=5.15668983*vf,f=-8e-5*i+.02966*o-42e-6*r-13e-8*s,h=83.35324312*vf,p=146434202669e-4*i-38.2702*o-.045047*r+21301e-8*s,g=125.04455501*vf,m=-69679193631e-4*i+6.3602*o+.007625*r-3586e-8*s,x=218.31664563*vf,b=17325593434847e-4*i-6.391*o+.006588*r-3169e-8*s,T=297.85019547*vf+gu*(1602961601209e-3*i-6.3706*o+.006593*r-3169e-8*s),A=93.27209062*vf+gu*(17395272628478e-4*i-12.7512*o-.001037*r+417e-8*s),C=134.96340251*vf+gu*(17179159232178e-4*i+31.8792*o+.051635*r-2447e-7*s),E=357.52910918*vf+gu*(1295965810481e-4*i-.5532*o+136e-6*r-1149e-8*s),v=310.17137918*vf-gu*(6967051436e-3*i+6.2068*o+.007618*r-3219e-8*s),D=2*T,O=4*T,R=6*T,M=2*C,N=3*C,_=4*C,S=2*A;a+=3400.4*Math.cos(D)-635.6*Math.cos(D-C)-235.6*Math.cos(C)+218.1*Math.cos(D-E)+181*Math.cos(D+C),c+=.014216*Math.cos(D-C)+.008551*Math.cos(D-M)-.001383*Math.cos(C)+.001356*Math.cos(D+C)-.001147*Math.cos(O-N)-914e-6*Math.cos(O-M)+869e-6*Math.cos(D-E-C)-627e-6*Math.cos(D)-394e-6*Math.cos(O-_)+282e-6*Math.cos(D-E-M)-279e-6*Math.cos(T-C)-236e-6*Math.cos(M)+231e-6*Math.cos(O)+229e-6*Math.cos(R-_)-201e-6*Math.cos(M-S),f+=486.26*Math.cos(D-S)-40.13*Math.cos(D)+37.51*Math.cos(S)+25.73*Math.cos(M-S)+19.97*Math.cos(D-E-S),p+=-55609*Math.sin(D-C)-34711*Math.sin(D-M)-9792*Math.sin(C)+9385*Math.sin(O-N)+7505*Math.sin(O-M)+5318*Math.sin(D+C)+3484*Math.sin(O-_)-3417*Math.sin(D-E-C)-2530*Math.sin(R-_)-2376*Math.sin(D)-2075*Math.sin(D-N)-1883*Math.sin(M)-1736*Math.sin(R-5*C)+1626*Math.sin(E)-1370*Math.sin(R-N),m+=-5392*Math.sin(D-S)-540*Math.sin(E)-441*Math.sin(D)+423*Math.sin(S)-288*Math.sin(M-S),b+=-3332.9*Math.sin(D)+1197.4*Math.sin(D-C)-662.5*Math.sin(E)+396.3*Math.sin(C)-218*Math.sin(D-E);let w=2*v,I=3*v;f+=46.997*Math.cos(v)*i-.614*Math.cos(D-S+v)*i+.614*Math.cos(D-S-v)*i-.0297*Math.cos(w)*o-.0335*Math.cos(v)*o+.0012*Math.cos(D-S+w)*o-16e-5*Math.cos(v)*r+4e-5*Math.cos(I)*r+4e-5*Math.cos(w)*r;let L=2.116*Math.sin(v)*i-.111*Math.sin(D-S-v)*i-.0015*Math.sin(v)*o;p+=L,b+=L,m+=-520.77*Math.sin(v)*i+13.66*Math.sin(D-S+v)*i+1.12*Math.sin(D-v)*i-1.06*Math.sin(S-v)*i+.66*Math.sin(w)*o+.371*Math.sin(v)*o-.035*Math.sin(D-S+w)*o-.015*Math.sin(D-S+v)*o+.0014*Math.sin(v)*r-.0011*Math.sin(I)*r-9e-4*Math.sin(w)*r,a*=UPe;let B=u+f*gu,U=h+p*gu,V=x+b*gu,G=g+m*gu;return Ine(a,c,B,U,G,V,t)}var wne=.012300034,P1e=wne/(wne+1)*-1;function R1e(e,t){return t=Pne(e,t),d.multiplyByScalar(t,P1e,t)}var Rne=new $(1.0000000000000002,5619723173785822e-31,4690511510146299e-34,-5154129427414611e-31,.9174820620691819,-.39777715593191376,-223970096136568e-30,.39777715593191376,.9174820620691819),pP=new d;Z6.computeSunPositionInEarthInertialFrame=function(e,t){return l(e)||(e=Z.now()),l(t)||(t=new 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this._model},set:function(e){F.clone(e,this._model),this._modelView3DDirty=!0,this._inverseModelView3DDirty=!0,this._inverseModelDirty=!0,this._inverseTransposeModelDirty=!0,this._modelViewDirty=!0,this._inverseModelViewDirty=!0,this._modelViewRelativeToEyeDirty=!0,this._inverseModelViewDirty=!0,this._modelViewProjectionDirty=!0,this._inverseModelViewProjectionDirty=!0,this._modelViewProjectionRelativeToEyeDirty=!0,this._modelViewInfiniteProjectionDirty=!0,this._normalDirty=!0,this._inverseNormalDirty=!0,this._normal3DDirty=!0,this._inverseNormal3DDirty=!0,this._encodedCameraPositionMCDirty=!0}},inverseModel:{get:function(){return this._inverseModelDirty&&(this._inverseModelDirty=!1,F.inverse(this._model,this._inverseModel)),this._inverseModel}},inverseTransposeModel:{get:function(){let e=this._inverseTransposeModel;return this._inverseTransposeModelDirty&&(this._inverseTransposeModelDirty=!1,F.getMatrix3(this.inverseModel,e),$.transpose(e,e)),e}},view:{get:function(){return this._view}},view3D:{get:function(){return Q6(this),this._view3D}},viewRotation:{get:function(){return Q6(this),this._viewRotation}},viewRotation3D:{get:function(){return Q6(this),this._viewRotation3D}},inverseView:{get:function(){return this._inverseView}},inverseView3D:{get:function(){return Fne(this),this._inverseView3D}},inverseViewRotation:{get:function(){return this._inverseViewRotation}},inverseViewRotation3D:{get:function(){return Fne(this),this._inverseViewRotation3D}},projection:{get:function(){return this._projection}},inverseProjection:{get:function(){return G1e(this),this._inverseProjection}},infiniteProjection:{get:function(){return this._infiniteProjection}},modelView:{get:function(){return W1e(this),this._modelView}},modelView3D:{get:function(){return j1e(this),this._modelView3D}},modelViewRelativeToEye:{get:function(){return $1e(this),this._modelViewRelativeToEye}},inverseModelView:{get:function(){return q1e(this),this._inverseModelView}},inverseModelView3D:{get:function(){return Y1e(this),this._inverseModelView3D}},viewProjection:{get:function(){return X1e(this),this._viewProjection}},inverseViewProjection:{get:function(){return K1e(this),this._inverseViewProjection}},modelViewProjection:{get:function(){return Z1e(this),this._modelViewProjection}},inverseModelViewProjection:{get:function(){return Q1e(this),this._inverseModelViewProjection}},modelViewProjectionRelativeToEye:{get:function(){return J1e(this),this._modelViewProjectionRelativeToEye}},modelViewInfiniteProjection:{get:function(){return eRe(this),this._modelViewInfiniteProjection}},normal:{get:function(){return tRe(this),this._normal}},normal3D:{get:function(){return nRe(this),this._normal3D}},inverseNormal:{get:function(){return iRe(this),this._inverseNormal}},inverseNormal3D:{get:function(){return oRe(this),this._inverseNormal3D}},entireFrustum:{get:function(){return 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this._sunDirectionWC}},sunDirectionEC:{get:function(){return this._sunDirectionEC}},moonDirectionEC:{get:function(){return this._moonDirectionEC}},lightDirectionWC:{get:function(){return this._lightDirectionWC}},lightDirectionEC:{get:function(){return this._lightDirectionEC}},lightColor:{get:function(){return this._lightColor}},lightColorHdr:{get:function(){return this._lightColorHdr}},encodedCameraPositionMCHigh:{get:function(){return Nne(this),this._encodedCameraPositionMC.high}},encodedCameraPositionMCLow:{get:function(){return Nne(this),this._encodedCameraPositionMC.low}},temeToPseudoFixedMatrix:{get:function(){return this._temeToPseudoFixed}},pixelRatio:{get:function(){return this._pixelRatio}},fogDensity:{get:function(){return this._fogDensity}},fogVisualDensityScalar:{get:function(){return this._fogVisualDensityScalar}},fogMinimumBrightness:{get:function(){return this._fogMinimumBrightness}},atmosphereHsbShift:{get:function(){return this._atmosphereHsbShift}},atmosphereLightIntensity:{get:function(){return this._atmosphereLightIntensity}},atmosphereRayleighCoefficient:{get:function(){return this._atmosphereRayleighCoefficient}},atmosphereRayleighScaleHeight:{get:function(){return this._atmosphereRayleighScaleHeight}},atmosphereMieCoefficient:{get:function(){return this._atmosphereMieCoefficient}},atmosphereMieScaleHeight:{get:function(){return this._atmosphereMieScaleHeight}},atmosphereMieAnisotropy:{get:function(){return this._atmosphereMieAnisotropy}},atmosphereDynamicLighting:{get:function(){return this._atmosphereDynamicLighting}},geometricToleranceOverMeter:{get:function(){return this._geometricToleranceOverMeter}},pass:{get:function(){return this._pass}},backgroundColor:{get:function(){return this._backgroundColor}},brdfLut:{get:function(){return this._brdfLut}},environmentMap:{get:function(){return this._environmentMap}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}},specularEnvironmentMaps:{get:function(){return this._specularEnvironmentMaps}},specularEnvironmentMapsMaximumLOD:{get:function(){return this._specularEnvironmentMapsMaximumLOD}},splitPosition:{get:function(){return this._splitPosition}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance}},invertClassificationColor:{get:function(){return this._invertClassificationColor}},orthographicIn3D:{get:function(){return this._orthographicIn3D}},ellipsoid:{get:function(){return y(this._ellipsoid,ee.default)}}});function M1e(e,t){F.clone(t,e._view),F.getMatrix3(t,e._viewRotation),e._view3DDirty=!0,e._inverseView3DDirty=!0,e._modelViewDirty=!0,e._modelView3DDirty=!0,e._modelViewRelativeToEyeDirty=!0,e._inverseModelViewDirty=!0,e._inverseModelView3DDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0,e._modelViewInfiniteProjectionDirty=!0,e._normalDirty=!0,e._inverseNormalDirty=!0,e._normal3DDirty=!0,e._inverseNormal3DDirty=!0}function L1e(e,t){F.clone(t,e._inverseView),F.getMatrix3(t,e._inverseViewRotation)}function N1e(e,t){F.clone(t,e._projection),e._inverseProjectionDirty=!0,e._viewProjectionDirty=!0,e._inverseViewProjectionDirty=!0,e._modelViewProjectionDirty=!0,e._modelViewProjectionRelativeToEyeDirty=!0}function F1e(e,t){F.clone(t,e._infiniteProjection),e._modelViewInfiniteProjectionDirty=!0}var One=new d,B1e=new F;function k1e(e,t){d.clone(t.positionWC,e._cameraPosition),d.clone(t.directionWC,e._cameraDirection),d.clone(t.rightWC,e._cameraRight),d.clone(t.upWC,e._cameraUp);let n=e._ellipsoid,i,o=t.positionCartographic;if(l(o)?(e._eyeHeight=o.height,e._eyeEllipsoidNormalEC=n.geodeticSurfaceNormalCartographic(o,e._eyeEllipsoidNormalEC),i=d.fromRadians(o.longitude,o.latitude,0,n,One)):(e._eyeHeight=-n.maximumRadius,d.magnitude(t.positionWC)>0&&(e._eyeEllipsoidNormalEC=d.normalize(t.positionWC,e._eyeEllipsoidNormalEC)),i=n.scaleToGeodeticSurface(t.positionWC,One)),e._encodedCameraPositionMCDirty=!0,!l(i))return;e._eyeEllipsoidNormalEC=$.multiplyByVector(e._viewRotation,e._eyeEllipsoidNormalEC,e._eyeEllipsoidNormalEC);let r=Rt.eastNorthUpToFixedFrame(i,n,B1e);e._enuToModel=F.multiplyTransformation(e.inverseModel,r,e._enuToModel),e._modelToEnu=F.inverseTransformation(e._enuToModel,e._modelToEnu),P.equalsEpsilon(n._radii.x,n._radii.y,P.EPSILON15)&&(e._eyeEllipsoidCurvature=n.getLocalCurvature(i,e._eyeEllipsoidCurvature))}var $6=new $,V1e=new fe;function U1e(e,t){Rt.computeIcrfToCentralBodyFixedMatrix(t.time,$6);let n=Xg.computeSunPositionInEarthInertialFrame(t.time,e._sunPositionWC);$.multiplyByVector($6,n,n),d.normalize(n,e._sunDirectionWC),n=$.multiplyByVector(e.viewRotation3D,n,e._sunDirectionEC),d.normalize(n,n),n=Xg.computeMoonPositionInEarthInertialFrame(t.time,e._moonDirectionEC),$.multiplyByVector($6,n,n),$.multiplyByVector(e.viewRotation3D,n,n),d.normalize(n,n);let i=t.mapProjection,r=i.ellipsoid.cartesianToCartographic(e._sunPositionWC,V1e);i.project(r,e._sunPositionColumbusView)}fA.prototype.updateCamera=function(e){M1e(this,e.viewMatrix),L1e(this,e.inverseViewMatrix),k1e(this,e),this._entireFrustum.x=e.frustum.near,this._entireFrustum.y=e.frustum.far,this.updateFrustum(e.frustum),this._orthographicIn3D=this._mode!==ne.SCENE2D&&e.frustum instanceof rn};fA.prototype.updateFrustum=function(e){N1e(this,e.projectionMatrix),l(e.infiniteProjectionMatrix)&&F1e(this,e.infiniteProjectionMatrix),this._currentFrustum.x=e.near,this._currentFrustum.y=e.far,this._farDepthFromNearPlusOne=e.far-e.near+1,this._log2FarDepthFromNearPlusOne=P.log2(this._farDepthFromNearPlusOne),this._oneOverLog2FarDepthFromNearPlusOne=1/this._log2FarDepthFromNearPlusOne;let t=e.offCenterFrustum;l(t)&&(e=t),this._frustumPlanes.x=e.top,this._frustumPlanes.y=e.bottom,this._frustumPlanes.z=e.left,this._frustumPlanes.w=e.right};fA.prototype.updatePass=function(e){this._pass=e};var z1e=[],H1e=new Mp;fA.prototype.update=function(e){this._mode=e.mode,this._mapProjection=e.mapProjection,this._ellipsoid=e.mapProjection.ellipsoid,this._pixelRatio=e.pixelRatio;let t=e.camera;this.updateCamera(t),e.mode===ne.SCENE2D?(this._frustum2DWidth=t.frustum.right-t.frustum.left,this._eyeHeight2D.x=this._frustum2DWidth*.5,this._eyeHeight2D.y=this._eyeHeight2D.x*this._eyeHeight2D.x):(this._frustum2DWidth=0,this._eyeHeight2D.x=0,this._eyeHeight2D.y=0),U1e(this,e);let n=y(e.light,H1e);n instanceof Mp?(this._lightDirectionWC=d.clone(this._sunDirectionWC,this._lightDirectionWC),this._lightDirectionEC=d.clone(this._sunDirectionEC,this._lightDirectionEC)):(this._lightDirectionWC=d.normalize(d.negate(n.direction,this._lightDirectionWC),this._lightDirectionWC),this._lightDirectionEC=$.multiplyByVector(this.viewRotation3D,this._lightDirectionWC,this._lightDirectionEC));let i=n.color,o=d.fromElements(i.red,i.green,i.blue,this._lightColorHdr);o=d.multiplyByScalar(o,n.intensity,o);let r=d.maximumComponent(o);r>1?d.divideByScalar(o,r,this._lightColor):d.clone(o,this._lightColor);let s=e.brdfLutGenerator,a=l(s)?s.colorTexture:void 0;this._brdfLut=a,this._environmentMap=y(e.environmentMap,e.context.defaultCubeMap),this._sphericalHarmonicCoefficients=y(e.sphericalHarmonicCoefficients,z1e),this._specularEnvironmentMaps=e.specularEnvironmentMaps,this._specularEnvironmentMapsMaximumLOD=e.specularEnvironmentMapsMaximumLOD,this._fogDensity=e.fog.density,this._fogVisualDensityScalar=e.fog.visualDensityScalar,this._fogMinimumBrightness=e.fog.minimumBrightness;let c=e.atmosphere;l(c)&&(this._atmosphereHsbShift=d.fromElements(c.hueShift,c.saturationShift,c.brightnessShift,this._atmosphereHsbShift),this._atmosphereLightIntensity=c.lightIntensity,this._atmosphereRayleighCoefficient=d.clone(c.rayleighCoefficient,this._atmosphereRayleighCoefficient),this._atmosphereRayleighScaleHeight=c.rayleighScaleHeight,this._atmosphereMieCoefficient=d.clone(c.mieCoefficient,this._atmosphereMieCoefficient),this._atmosphereMieScaleHeight=c.mieScaleHeight,this._atmosphereMieAnisotropy=c.mieAnisotropy,this._atmosphereDynamicLighting=c.dynamicLighting),this._invertClassificationColor=e.invertClassificationColor,this._frameState=e,this._temeToPseudoFixed=Rt.computeTemeToPseudoFixedMatrix(e.time,this._temeToPseudoFixed),this._splitPosition=e.splitPosition*e.context.drawingBufferWidth;let u=t.frustum.fov,f=this._viewport,h;l(u)?f.height>f.width?h=Math.tan(.5*u)*2/f.height:h=Math.tan(.5*u)*2/f.width:h=1/Math.max(f.width,f.height),this._geometricToleranceOverMeter=h*e.maximumScreenSpaceError,H.clone(e.backgroundColor,this._backgroundColor),this._minimumDisableDepthTestDistance=e.minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance*=this._minimumDisableDepthTestDistance,this._minimumDisableDepthTestDistance===Number.POSITIVE_INFINITY&&(this._minimumDisableDepthTestDistance=-1)};function Mne(e){if(e._viewportDirty){let t=e._viewport;F.computeOrthographicOffCenter(t.x,t.x+t.width,t.y,t.y+t.height,0,1,e._viewportOrthographicMatrix),F.computeViewportTransformation(t,0,1,e._viewportTransformation),e._viewportDirty=!1}}function G1e(e){e._inverseProjectionDirty&&(e._inverseProjectionDirty=!1,e._mode!==ne.SCENE2D&&e._mode!==ne.MORPHING&&!e._orthographicIn3D?F.inverse(e._projection,e._inverseProjection):F.clone(F.ZERO,e._inverseProjection))}function W1e(e){e._modelViewDirty&&(e._modelViewDirty=!1,F.multiplyTransformation(e._view,e._model,e._modelView))}function j1e(e){e._modelView3DDirty&&(e._modelView3DDirty=!1,F.multiplyTransformation(e.view3D,e._model,e._modelView3D))}function q1e(e){e._inverseModelViewDirty&&(e._inverseModelViewDirty=!1,F.inverse(e.modelView,e._inverseModelView))}function Y1e(e){e._inverseModelView3DDirty&&(e._inverseModelView3DDirty=!1,F.inverse(e.modelView3D,e._inverseModelView3D))}function X1e(e){e._viewProjectionDirty&&(e._viewProjectionDirty=!1,F.multiply(e._projection,e._view,e._viewProjection))}function K1e(e){e._inverseViewProjectionDirty&&(e._inverseViewProjectionDirty=!1,F.inverse(e.viewProjection,e._inverseViewProjection))}function Z1e(e){e._modelViewProjectionDirty&&(e._modelViewProjectionDirty=!1,F.multiply(e._projection,e.modelView,e._modelViewProjection))}function $1e(e){if(e._modelViewRelativeToEyeDirty){e._modelViewRelativeToEyeDirty=!1;let t=e.modelView,n=e._modelViewRelativeToEye;n[0]=t[0],n[1]=t[1],n[2]=t[2],n[3]=t[3],n[4]=t[4],n[5]=t[5],n[6]=t[6],n[7]=t[7],n[8]=t[8],n[9]=t[9],n[10]=t[10],n[11]=t[11],n[12]=0,n[13]=0,n[14]=0,n[15]=t[15]}}function Q1e(e){e._inverseModelViewProjectionDirty&&(e._inverseModelViewProjectionDirty=!1,F.inverse(e.modelViewProjection,e._inverseModelViewProjection))}function J1e(e){e._modelViewProjectionRelativeToEyeDirty&&(e._modelViewProjectionRelativeToEyeDirty=!1,F.multiply(e._projection,e.modelViewRelativeToEye,e._modelViewProjectionRelativeToEye))}function eRe(e){e._modelViewInfiniteProjectionDirty&&(e._modelViewInfiniteProjectionDirty=!1,F.multiply(e._infiniteProjection,e.modelView,e._modelViewInfiniteProjection))}function tRe(e){if(e._normalDirty){e._normalDirty=!1;let t=e._normal;F.getMatrix3(e.inverseModelView,t),$.transpose(t,t)}}function nRe(e){if(e._normal3DDirty){e._normal3DDirty=!1;let t=e._normal3D;F.getMatrix3(e.inverseModelView3D,t),$.transpose(t,t)}}function iRe(e){if(e._inverseNormalDirty){e._inverseNormalDirty=!1;let t=e._inverseNormal;F.getMatrix3(e.modelView,t),$.transpose(t,t)}}function oRe(e){if(e._inverseNormal3DDirty){e._inverseNormal3DDirty=!1;let t=e._inverseNormal3D;F.getMatrix3(e.modelView3D,t),$.transpose(t,t)}}var Lne=new d;function Nne(e){e._encodedCameraPositionMCDirty&&(e._encodedCameraPositionMCDirty=!1,F.multiplyByPoint(e.inverseModel,e._cameraPosition,Lne),Hn.fromCartesian(Lne,e._encodedCameraPositionMC))}var rRe=new d,sRe=new d,aRe=new d,cRe=new d,lRe=new fe,uRe=new d,fRe=new F;function dRe(e,t,n,i,o,r,s,a){let c=rRe;c.x=e.y,c.y=e.z,c.z=e.x;let u=sRe;u.x=n.y,u.y=n.z,u.z=n.x;let f=aRe;f.x=i.y,f.y=i.z,f.z=i.x;let h=cRe;h.x=t.y,h.y=t.z,h.z=t.x,r===ne.SCENE2D&&(c.z=o*.5);let p=s.unproject(c,lRe);p.longitude=P.clamp(p.longitude,-Math.PI,Math.PI),p.latitude=P.clamp(p.latitude,-P.PI_OVER_TWO,P.PI_OVER_TWO);let g=s.ellipsoid,m=g.cartographicToCartesian(p,uRe),x=Rt.eastNorthUpToFixedFrame(m,g,fRe);return 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this._gl.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._gl.drawingBufferWidth}},defaultFramebuffer:{get:function(){return xRe}}});function Bne(e,t,n,i){let o=e._currentRenderState,r=e._currentPassState;e._currentRenderState=t,e._currentPassState=n,Ve.partialApply(e._gl,o,t,r,n,i)}var J6;typeof WebGLRenderingContext<"u"&&(J6=[te.BACK]);function e9(e,t){if(t!==e._currentFramebuffer){e._currentFramebuffer=t;let n=J6;if(l(t))t._bind(),n=t._getActiveColorAttachments();else{let i=e._gl;i.bindFramebuffer(i.FRAMEBUFFER,null)}e.drawBuffers&&e.glDrawBuffers(n)}}var bRe=new ei;wf.prototype.clear=function(e,t){e=y(e,bRe),t=y(t,this._defaultPassState);let n=this._gl,i=0,o=e.color,r=e.depth,s=e.stencil;l(o)&&(H.equals(this._clearColor,o)||(H.clone(o,this._clearColor),n.clearColor(o.red,o.green,o.blue,o.alpha)),i|=n.COLOR_BUFFER_BIT),l(r)&&(r!==this._clearDepth&&(this._clearDepth=r,n.clearDepth(r)),i|=n.DEPTH_BUFFER_BIT),l(s)&&(s!==this._clearStencil&&(this._clearStencil=s,n.clearStencil(s)),i|=n.STENCIL_BUFFER_BIT);let a=y(e.renderState,this._defaultRenderState);Bne(this,a,t,!0);let c=y(e.framebuffer,t.framebuffer);e9(this,c),n.clear(i)};function TRe(e,t,n,i,o){e9(e,t),Bne(e,o,n,!1),i._bind(),e._maxFrameTextureUnitIndex=Math.max(e._maxFrameTextureUnitIndex,i.maximumTextureUnitIndex)}function CRe(e,t,n,i){let o=t._primitiveType,r=t._vertexArray,s=t._offset,a=t._count,c=t.instanceCount;e._us.model=y(t._modelMatrix,F.IDENTITY),n._setUniforms(i,e._us,e.validateShaderProgram),r._bind();let u=r.indexBuffer;l(u)?(s=s*u.bytesPerIndex,l(a)?a=Math.min(a,u.numberOfIndices):a=u.numberOfIndices,c===0?e._gl.drawElements(o,a,u.indexDatatype,s):e.glDrawElementsInstanced(o,a,u.indexDatatype,s,c)):(l(a)?a=Math.min(a,r.numberOfVertices):a=r.numberOfVertices,c===0?e._gl.drawArrays(o,s,a):e.glDrawArraysInstanced(o,s,a,c)),r._unBind()}wf.prototype.draw=function(e,t,n,i){t=y(t,this._defaultPassState);let o=y(e._framebuffer,t.framebuffer),r=y(e._renderState,this._defaultRenderState);n=y(n,e._shaderProgram),i=y(i,e._uniformMap),TRe(this,o,t,n,r),CRe(this,e,n,i)};wf.prototype.endFrame=function(){let e=this._gl;e.useProgram(null),this._currentFramebuffer=void 0,e.bindFramebuffer(e.FRAMEBUFFER,null);let t=J6;this.drawBuffers&&this.glDrawBuffers(t);let n=this._maxFrameTextureUnitIndex;this._maxFrameTextureUnitIndex=0;for(let i=0;i0&&(a=s.getColorTexture(0).pixelDatatype);let c=tt.createTypedArray(tt.RGBA,a,o,r);return e9(this,s),t.readPixels(n,i,o,r,tt.RGBA,Ke.toWebGLConstant(a,this),c),c};var kne={position:0,textureCoordinates:1};wf.prototype.getViewportQuadVertexArray=function(){let e=this.cache.viewportQuad_vertexArray;if(!l(e)){let t=new at({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[-1,-1,1,-1,1,1,-1,1]}),textureCoordinates:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:2,values:[0,0,1,0,1,1,0,1]})},indices:new Uint16Array([0,1,2,0,2,3]),primitiveType:Me.TRIANGLES});e=ti.fromGeometry({context:this,geometry:t,attributeLocations:kne,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),this.cache.viewportQuad_vertexArray=e}return e};wf.prototype.createViewportQuadCommand=function(e,t){return t=y(t,y.EMPTY_OBJECT),new $e({vertexArray:this.getViewportQuadVertexArray(),primitiveType:Me.TRIANGLES,renderState:t.renderState,shaderProgram:$t.fromCache({context:this,vertexShaderSource:hx,fragmentShaderSource:e,attributeLocations:kne}),uniformMap:t.uniformMap,owner:t.owner,framebuffer:t.framebuffer,pass:t.pass})};wf.prototype.getObjectByPickColor=function(e){return this._pickObjects[e.toRgba()]};function t9(e,t,n){this._pickObjects=e,this.key=t,this.color=n}Object.defineProperties(t9.prototype,{object:{get:function(){return this._pickObjects[this.key]},set:function(e){this._pickObjects[this.key]=e}}});t9.prototype.destroy=function(){delete this._pickObjects[this.key]};wf.prototype.createPickId=function(e){++this._nextPickColor[0];let t=this._nextPickColor[0];if(t===0)throw new re("Out of unique Pick IDs.");return this._pickObjects[t]=e,new t9(this._pickObjects,t,H.fromRgba(t))};wf.prototype.isDestroyed=function(){return!1};wf.prototype.destroy=function(){let e=this.cache;for(let t in e)if(e.hasOwnProperty(t)){let n=e[t];l(n.destroy)&&n.destroy()}return this._shaderCache=this._shaderCache.destroy(),this._textureCache=this._textureCache.destroy(),this._defaultTexture=this._defaultTexture&&this._defaultTexture.destroy(),this._defaultEmissiveTexture=this._defaultEmissiveTexture&&this._defaultEmissiveTexture.destroy(),this._defaultNormalTexture=this._defaultNormalTexture&&this._defaultNormalTexture.destroy(),this._defaultCubeMap=this._defaultCubeMap&&this._defaultCubeMap.destroy(),ue(this)};var gP=wf;function dA(e){e=y(e,y.EMPTY_OBJECT);let{context:t,width:n,height:i,colorRenderbuffers:o,colorTextures:r,depthStencilRenderbuffer:s,depthStencilTexture:a,destroyAttachments:c}=e;if(this._width=n,this._height=i,l(o)!==l(r))throw new he("Both color renderbuffer and texture attachments must be provided.");if(l(s)!==l(a))throw new he("Both depth-stencil renderbuffer and texture attachments must be provided.");this._renderFramebuffer=new Nr({context:t,colorRenderbuffers:o,depthStencilRenderbuffer:s,destroyAttachments:c}),this._colorFramebuffer=new Nr({context:t,colorTextures:r,depthStencilTexture:a,destroyAttachments:c})}dA.prototype.getRenderFramebuffer=function(){return this._renderFramebuffer};dA.prototype.getColorFramebuffer=function(){return this._colorFramebuffer};dA.prototype.blitFramebuffers=function(e,t){this._renderFramebuffer.bindRead(),this._colorFramebuffer.bindDraw();let n=e._gl,i=0;this._colorFramebuffer._colorTextures.length>0&&(i|=n.COLOR_BUFFER_BIT),l(this._colorFramebuffer.depthStencilTexture)&&(i|=n.DEPTH_BUFFER_BIT|(t?n.STENCIL_BUFFER_BIT:0)),n.blitFramebuffer(0,0,this._width,this._height,0,0,this._width,this._height,i,n.NEAREST),n.bindFramebuffer(n.READ_FRAMEBUFFER,null),n.bindFramebuffer(n.DRAW_FRAMEBUFFER,null)};dA.prototype.isDestroyed=function(){return!1};dA.prototype.destroy=function(){return this._renderFramebuffer.destroy(),this._colorFramebuffer.destroy(),ue(this)};var yP=dA;var Ll={RGBA4:te.RGBA4,RGBA8:te.RGBA8,RGBA16F:te.RGBA16F,RGBA32F:te.RGBA32F,RGB5_A1:te.RGB5_A1,RGB565:te.RGB565,DEPTH_COMPONENT16:te.DEPTH_COMPONENT16,STENCIL_INDEX8:te.STENCIL_INDEX8,DEPTH_STENCIL:te.DEPTH_STENCIL,DEPTH24_STENCIL8:te.DEPTH24_STENCIL8,validate:function(e){return e===Ll.RGBA4||e===Ll.RGBA8||e===Ll.RGBA16F||e===Ll.RGBA32F||e===Ll.RGB5_A1||e===Ll.RGB565||e===Ll.DEPTH_COMPONENT16||e===Ll.STENCIL_INDEX8||e===Ll.DEPTH_STENCIL||e===Ll.DEPTH24_STENCIL8},getColorFormat:function(e){return e===te.FLOAT?Ll.RGBA32F:e===te.HALF_FLOAT_OES?Ll.RGBA16F:Ll.RGBA8}},Hc=Object.freeze(Ll);function xP(e){e=y(e,y.EMPTY_OBJECT);let n=e.context._gl,i=Nt.maximumRenderbufferSize,o=y(e.format,Hc.RGBA4),r=l(e.width)?e.width:n.drawingBufferWidth,s=l(e.height)?e.height:n.drawingBufferHeight,a=y(e.numSamples,1);this._gl=n,this._format=o,this._width=r,this._height=s,this._renderbuffer=this._gl.createRenderbuffer(),n.bindRenderbuffer(n.RENDERBUFFER,this._renderbuffer),a>1?n.renderbufferStorageMultisample(n.RENDERBUFFER,a,o,r,s):n.renderbufferStorage(n.RENDERBUFFER,o,r,s),n.bindRenderbuffer(n.RENDERBUFFER,null)}Object.defineProperties(xP.prototype,{format:{get:function(){return this._format}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});xP.prototype._getRenderbuffer=function(){return this._renderbuffer};xP.prototype.isDestroyed=function(){return!1};xP.prototype.destroy=function(){return this._gl.deleteRenderbuffer(this._renderbuffer),ue(this)};var yu=xP;function Ss(e){e=y(e,y.EMPTY_OBJECT),this._numSamples=y(e.numSamples,1),this._colorAttachmentsLength=y(e.colorAttachmentsLength,1),this._color=y(e.color,!0),this._depth=y(e.depth,!1),this._depthStencil=y(e.depthStencil,!1),this._supportsDepthTexture=y(e.supportsDepthTexture,!1),this._createColorAttachments=y(e.createColorAttachments,!0),this._createDepthAttachments=y(e.createDepthAttachments,!0),this._pixelDatatype=e.pixelDatatype,this._pixelFormat=e.pixelFormat,this._width=void 0,this._height=void 0,this._framebuffer=void 0,this._multisampleFramebuffer=void 0,this._colorTextures=void 0,this._color&&(this._colorTextures=new Array(this._colorAttachmentsLength),this._colorRenderbuffers=new Array(this._colorAttachmentsLength)),this._colorRenderbuffer=void 0,this._depthStencilRenderbuffer=void 0,this._depthStencilTexture=void 0,this._depthRenderbuffer=void 0,this._depthTexture=void 0,this._attachmentsDirty=!1}Object.defineProperties(Ss.prototype,{framebuffer:{get:function(){return this._numSamples>1?this._multisampleFramebuffer.getRenderFramebuffer():this._framebuffer}},numSamples:{get:function(){return this._numSamples}},status:{get:function(){return this.framebuffer.status}}});Ss.prototype.isDirty=function(e,t,n,i,o){n=y(n,1);let r=this._width!==e||this._height!==t,s=this._numSamples!==n,a=l(i)&&this._pixelDatatype!==i||l(o)&&this._pixelFormat!==o,c=n===1?l(this._framebuffer):l(this._multisampleFramebuffer);return this._attachmentsDirty||r||s||a||!c||this._color&&!l(this._colorTextures[0])};Ss.prototype.update=function(e,t,n,i,o,r){if(i=e.msaa?y(i,1):1,o=y(o,this._color?y(this._pixelDatatype,Ke.UNSIGNED_BYTE):void 0),r=y(r,this._color?y(this._pixelFormat,tt.RGBA):void 0),this.isDirty(t,n,i,o,r)){if(this.destroy(),this._width=t,this._height=n,this._numSamples=i,this._pixelDatatype=o,this._pixelFormat=r,this._attachmentsDirty=!1,this._color&&this._createColorAttachments){for(let s=0;s1){let a=Hc.getColorFormat(o);this._colorRenderbuffers[s]=new yu({context:e,width:t,height:n,format:a,numSamples:this._numSamples})}}this._depthStencil&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?(this._depthStencilTexture=new Ot({context:e,width:t,height:n,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),this._numSamples>1&&(this._depthStencilRenderbuffer=new yu({context:e,width:t,height:n,format:Hc.DEPTH24_STENCIL8,numSamples:this._numSamples}))):this._depthStencilRenderbuffer=new yu({context:e,width:t,height:n,format:Hc.DEPTH_STENCIL})),this._depth&&this._createDepthAttachments&&(this._supportsDepthTexture&&e.depthTexture?this._depthTexture=new Ot({context:e,width:t,height:n,pixelFormat:tt.DEPTH_COMPONENT,pixelDatatype:Ke.UNSIGNED_INT,sampler:Zt.NEAREST}):this._depthRenderbuffer=new yu({context:e,width:t,height:n,format:Hc.DEPTH_COMPONENT16})),this._numSamples>1?this._multisampleFramebuffer=new yP({context:e,width:this._width,height:this._height,colorTextures:this._colorTextures,colorRenderbuffers:this._colorRenderbuffers,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1}):this._framebuffer=new Nr({context:e,colorTextures:this._colorTextures,depthTexture:this._depthTexture,depthRenderbuffer:this._depthRenderbuffer,depthStencilTexture:this._depthStencilTexture,depthStencilRenderbuffer:this._depthStencilRenderbuffer,destroyAttachments:!1})}};Ss.prototype.getColorTexture=function(e){return e=y(e,0),this._colorTextures[e]};Ss.prototype.setColorTexture=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorTextures[t],this._colorTextures[t]=e};Ss.prototype.getColorRenderbuffer=function(e){return e=y(e,0),this._colorRenderbuffers[e]};Ss.prototype.setColorRenderbuffer=function(e,t){t=y(t,0),this._attachmentsDirty=e!==this._colorRenderbuffers[t],this._colorRenderbuffers[t]=e};Ss.prototype.getDepthRenderbuffer=function(){return this._depthRenderbuffer};Ss.prototype.setDepthRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthRenderbuffer,this._depthRenderbuffer=e};Ss.prototype.getDepthTexture=function(){return this._depthTexture};Ss.prototype.setDepthTexture=function(e){this._attachmentsDirty=e!==this._depthTexture,this._depthTexture=e};Ss.prototype.getDepthStencilRenderbuffer=function(){return this._depthStencilRenderbuffer};Ss.prototype.setDepthStencilRenderbuffer=function(e){this._attachmentsDirty=e!==this._depthStencilRenderbuffer,this._depthStencilRenderbuffer=e};Ss.prototype.getDepthStencilTexture=function(){return this._depthStencilTexture};Ss.prototype.setDepthStencilTexture=function(e){this._attachmentsDirty=e!==this._depthStencilTexture,this._depthStencilTexture=e};Ss.prototype.prepareTextures=function(e,t){this._numSamples>1&&this._multisampleFramebuffer.blitFramebuffers(e,t)};Ss.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this.framebuffer,t.execute(e,n),t.framebuffer=i};Ss.prototype.destroyFramebuffer=function(){this._framebuffer=this._framebuffer&&this._framebuffer.destroy(),this._multisampleFramebuffer=this._multisampleFramebuffer&&this._multisampleFramebuffer.destroy()};Ss.prototype.destroy=function(){if(this._color){let e=this._colorTextures,t=this._colorRenderbuffers;for(let n=0;na?(e.childNode1=new CP({x:i.x,y:i.y,width:t,height:r}),e.childNode2=new CP({x:i.x+t,y:i.y,width:s,height:r}),this._findNode(e.childNode1,{width:t,height:n})):(e.childNode1=new CP({x:i.x,y:i.y,width:o,height:n}),e.childNode2=new CP({x:i.x,y:i.y+n,width:o,height:a}),this._findNode(e.childNode1,{width:t,height:n}))}return this._findNode(e.childNode1,{width:t,height:n})||this._findNode(e.childNode2,{width:t,height:n})}};var hA=o9;var Vne=16;function Nl(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.borderWidthInPixels,1),n=e.initialSize??new z(Vne,Vne);this._pixelFormat=y(e.pixelFormat,tt.RGBA),this._sampler=e.sampler,this._borderWidthInPixels=t,this._initialSize=n,this._texturePacker=void 0,this._rectangles=[],this._subRegions=new Map,this._guid=Wn(),this._imagesToAddQueue=[],this._indexById=new Map,this._indexPromiseById=new Map,this._nextIndex=0}Object.defineProperties(Nl.prototype,{borderWidthInPixels:{get:function(){return this._borderWidthInPixels}},rectangles:{get:function(){return this._rectangles}},texture:{get:function(){return this._texture}},pixelFormat:{get:function(){return this._pixelFormat}},sampler:{get:function(){return this._sampler}},numberOfImages:{get:function(){return this._nextIndex}},guid:{get:function(){return this._guid}},sizeInBytes:{get:function(){return l(this._texture)?this._texture.sizeInBytes:0}}});Nl.prototype.computeTextureCoordinates=function(e,t){let n=this._texture,i=this._rectangles[e];if(l(t)||(t=new qe),!l(i))return t.x=0,t.y=0,t.width=0,t.height=0,t;let o=n.width,r=n.height,s=i.width,a=i.height,c=i.x,u=i.y,f=this._subRegions.get(e);if(l(f)){let h=this._rectangles[f];c+=h.x,u+=h.y}return t.x=c/o,t.y=u/r,t.width=s/o,t.height=a/r,t};Nl.prototype._copyFromTexture=function(e,t,n,i){let o=this._pixelFormat,r=this._sampler,s=new Ot({context:e,height:n,width:t,pixelFormat:o,sampler:r}),a=e._gl,c=s._textureTarget,u=this._texture,f=new Nr({context:e,colorTextures:[u],destroyAttachments:!1});a.activeTexture(a.TEXTURE0),a.bindTexture(c,s._texture),f._bind();let h=this.rectangles,p=this._subRegions;for(let g=0;gnew Une({index:C,image:A})).filter((A,C)=>l(A.image)&&!l(c.get(C))),f=0,h=0,p=0;for(let A=t;A=1;)m*=2,s>a?a*=m:s*=m;u.sort(({image:A},{image:C})=>C.height*C.width-A.height*A.width);let x=new Array(this._nextIndex);for(let A of this._subRegions.keys())l(c.get(A))&&(x[A]=i[A]);let b,T=!1;for(;!T;){b=new hA({height:a,width:s,borderPadding:n});let A;for(A=0;Aa?a*=2:s*=2;break}x[C]=v.rectangle}T=A===u.length}this._texturePacker=b,this._texture=this._copyFromTexture(e,s,a,x),r.destroy(),this._rectangles=x,this._guid=Wn()};Nl.prototype.getImageIndex=function(e){return this._indexById.get(e)};Nl.prototype._copyImageToTexture=function({index:e,image:t,resolve:n,reject:i}){let o=this._texture,r=this._rectangles[e];try{o.copyFrom({source:t,xOffset:r.x,yOffset:r.y}),l(n)&&n(e)}catch(s){if(l(i)){i(s);return}}};function Une({index:e,image:t,resolve:n,reject:i}){this.index=e,this.image=t,this.resolve=n,this.reject=i,this.rectangle=void 0}Nl.prototype._addImage=function(e,t){return new Promise((n,i)=>{this._imagesToAddQueue.push(new Une({index:e,image:t,resolve:n,reject:i})),this._imagesToAddQueue.sort(({image:o},{image:r})=>r.height*r.width-o.height*o.width)})};Nl.prototype._processImageQueue=function(e){let t=this._imagesToAddQueue;if(t.length===0)return!1;this._rectangles.length=this._nextIndex;let n,i;for(n=0;n(t=await vRe(t,e),this.isDestroyed()||!l(t)?-1:this._addImage(i,t)))(),this._indexPromiseById.set(e,n),n};Nl.prototype.addImageSubRegion=function(e,t){let n=this._indexById.get(e);if(!l(n))throw new re(`image with id "${e}" not found in the atlas.`);let i=this._indexPromiseById.get(e);for(let[r,s]of this._subRegions.entries())if(n===s&&this._rectangles[r].equals(t))return i.then(c=>c===-1?-1:r);let o=this._nextIndex++;return this._subRegions.set(o,n),this._rectangles[o]=t.clone(),i.then(r=>{if(r===-1)return-1;let s=this._rectangles[r];return o})};Nl.prototype.isDestroyed=function(){return!1};Nl.prototype.destroy=function(){return 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an=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};vl(an),He=!0},t.clearConfig=function(){_i=null,He=!1},t.isValidAttribute=function(an,Ee,St){_i||vl({});let pn=Ai(an),yr=Ai(Ee);return _f(pn,yr,St)},t.addHook=function(an,Ee){typeof Ee=="function"&&vP(_[an],Ee)},t.removeHook=function(an,Ee){if(Ee!==void 0){let St=FRe(_[an],Ee);return St===-1?void 0:BRe(_[an],St,1)[0]}return Yne(_[an])},t.removeHooks=function(an){_[an]=[]},t.removeAllHooks=function(){_=eie()},t}var sie=rie();var eOe=0,m9={};function pm(e,t){let n,i=e;l(m9[i])?n=m9[i]:(n=eOe++,m9[i]=n),t=y(t,!1),this._id=n,this._html=e,this._showOnScreen=t,this._element=void 0}Object.defineProperties(pm.prototype,{html:{get:function(){return this._html}},id:{get:function(){return this._id}},showOnScreen:{get:function(){return this._showOnScreen},set:function(e){this._showOnScreen=e}},element:{get:function(){if(!l(this._element)){let e=sie.sanitize(this._html),t=document.createElement("div");t.className="cesium-credit-wrapper",t._creditId=this._id,t.style.display="inline",t.innerHTML=e;let n=t.querySelectorAll("a");for(let i=0;i0?Wt.INSIDE:r+o<0?Wt.OUTSIDE:Wt.INTERSECTING};Yc.prototype.clone=function(e){return Yc.clone(this,e)};Yc.prototype.intersectPlane=function(e){return Yc.intersectPlane(this,e)};Yc.prototype.equals=function(e){return Yc.equals(this,e)};var Zg=Yc;function _m(e,t){this._ellipsoid=e,this._cameraPosition=new d,this._cameraPositionInScaledSpace=new d,this._distanceToLimbInScaledSpaceSquared=0,l(t)&&(this.cameraPosition=t)}Object.defineProperties(_m.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},cameraPosition:{get:function(){return this._cameraPosition},set:function(e){let n=this._ellipsoid.transformPositionToScaledSpace(e,this._cameraPositionInScaledSpace),i=d.magnitudeSquared(n)-1;d.clone(e,this._cameraPosition),this._cameraPositionInScaledSpace=n,this._distanceToLimbInScaledSpaceSquared=i}}});var aie=new d;_m.prototype.isPointVisible=function(e){let n=this._ellipsoid.transformPositionToScaledSpace(e,aie);return _9(n,this._cameraPositionInScaledSpace,this._distanceToLimbInScaledSpaceSquared)};_m.prototype.isScaledSpacePointVisible=function(e){return _9(e,this._cameraPositionInScaledSpace,this._distanceToLimbInScaledSpaceSquared)};var nOe=new d;_m.prototype.isScaledSpacePointVisiblePossiblyUnderEllipsoid=function(e,t){let n=this._ellipsoid,i,o;return l(t)&&t<0&&n.minimumRadius>-t?(o=nOe,o.x=this._cameraPosition.x/(n.radii.x+t),o.y=this._cameraPosition.y/(n.radii.y+t),o.z=this._cameraPosition.z/(n.radii.z+t),i=o.x*o.x+o.y*o.y+o.z*o.z-1):(o=this._cameraPositionInScaledSpace,i=this._distanceToLimbInScaledSpaceSquared),_9(e,o,i)};_m.prototype.computeHorizonCullingPoint=function(e,t,n){return uie(this._ellipsoid,e,t,n)};var cie=ee.clone(ee.UNIT_SPHERE);_m.prototype.computeHorizonCullingPointPossiblyUnderEllipsoid=function(e,t,n,i){let o=lie(this._ellipsoid,n,cie);return uie(o,e,t,i)};_m.prototype.computeHorizonCullingPointFromVertices=function(e,t,n,i,o){return fie(this._ellipsoid,e,t,n,i,o)};_m.prototype.computeHorizonCullingPointFromVerticesPossiblyUnderEllipsoid=function(e,t,n,i,o,r){let s=lie(this._ellipsoid,o,cie);return fie(s,e,t,n,i,r)};var iOe=[];_m.prototype.computeHorizonCullingPointFromRectangle=function(e,t,n){let i=se.subsample(e,t,0,iOe),o=ae.fromPoints(i);if(!(d.magnitude(o.center)<.1*t.minimumRadius))return 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n=Rt.eastNorthUpToFixedFrame(e,t);this._ellipsoid=t,this._origin=e,this._xAxis=d.fromCartesian4(F.getColumn(n,0,g9)),this._yAxis=d.fromCartesian4(F.getColumn(n,1,g9));let i=d.fromCartesian4(F.getColumn(n,2,g9));this._plane=on.fromPointNormal(e,i)}Object.defineProperties(gm.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},origin:{get:function(){return this._origin}},plane:{get:function(){return this._plane}},xAxis:{get:function(){return this._xAxis}},yAxis:{get:function(){return this._yAxis}},zAxis:{get:function(){return this._plane.normal}}});var aOe=new Zg;gm.fromPoints=function(e,t){let n=Zg.fromPoints(e,aOe);return new gm(n.center,t)};var pie=new hn,AU=new d;gm.prototype.projectPointOntoPlane=function(e,t){let n=pie;n.origin=e,d.normalize(e,n.direction);let i=$n.rayPlane(n,this._plane,AU);if(l(i)||(d.negate(n.direction,n.direction),i=$n.rayPlane(n,this._plane,AU)),l(i)){let o=d.subtract(i,this._origin,i),r=d.dot(this._xAxis,o),s=d.dot(this._yAxis,o);return l(t)?(t.x=r,t.y=s,t):new z(r,s)}};gm.prototype.projectPointsOntoPlane=function(e,t){l(t)||(t=[]);let n=0,i=e.length;for(let o=0;o0?0:O.latitude,S=fe.fromRadians(N,e.north,n,xOe),w=fe.fromRadians(e.west,e.north,n,bOe),I=fe.fromRadians(e.west,_,n,TOe),L=fe.fromRadians(e.west,e.south,n,COe),B=fe.fromRadians(N,e.south,n,AOe),U=i.cartographicToCartesian(S,EOe),V=i.cartographicToCartesian(w,yie),G=i.cartographicToCartesian(I,SOe),k=i.cartographicToCartesian(L,xie),W=i.cartographicToCartesian(B,vOe),j=M.projectPointToNearestOnPlane(U,wOe),Q=M.projectPointToNearestOnPlane(V,DOe),q=M.projectPointToNearestOnPlane(G,IOe),K=M.projectPointToNearestOnPlane(k,POe),J=M.projectPointToNearestOnPlane(W,ROe);return r=Math.min(Q.x,q.x,K.x),s=-r,c=Math.max(Q.y,j.y),a=Math.min(K.y,J.y),w.height=L.height=t,V=i.cartographicToCartesian(w,yie),k=i.cartographicToCartesian(L,xie),u=Math.min(on.getPointDistance(h,V),on.getPointDistance(h,k)),f=n,_ie(M.origin,M.xAxis,M.yAxis,M.zAxis,r,s,a,c,u,f,o)}let p=e.south>0,g=e.north<0,m=p?e.south:g?e.north:0,x=se.center(e,gie).longitude,b=d.fromRadians(x,m,n,i,OOe);b.z=0;let A=Math.abs(b.x)=c?Wt.INSIDE:Wt.INTERSECTING};var Cie=new d,Aie=new d,Eie=new d,zOe=new d,bie=new d,HOe=new d;Ui.distanceSquaredTo=function(e,t){let n=d.subtract(t,e.center,Tie),i=e.halfAxes,o=$.getColumn(i,0,Cie),r=$.getColumn(i,1,Aie),s=$.getColumn(i,2,Eie),a=d.magnitude(o),c=d.magnitude(r),u=d.magnitude(s),f=!0,h=!0,p=!0;a>0?d.divideByScalar(o,a,o):f=!1,c>0?d.divideByScalar(r,c,r):h=!1,u>0?d.divideByScalar(s,u,s):p=!1;let g=!f+!h+!p,m,x,b;if(g===1){let E=o;m=r,x=s,h?p||(E=s,x=o):(E=r,m=o),b=d.cross(m,x,bie),E===o?o=b:E===r?r=b:E===s&&(s=b)}else if(g===2){m=o,h?m=r:p&&(m=s);let E=d.UNIT_Y;E.equalsEpsilon(m,P.EPSILON3)&&(E=d.UNIT_X),x=d.cross(m,E,zOe),d.normalize(x,x),b=d.cross(m,x,bie),d.normalize(b,b),m===o?(r=x,s=b):m===r?(s=x,o=b):m===s&&(o=x,r=b)}else g===3&&(o=d.UNIT_X,r=d.UNIT_Y,s=d.UNIT_Z);let T=HOe;T.x=d.dot(n,o),T.y=d.dot(n,r),T.z=d.dot(n,s);let A=0,C;return T.x<-a?(C=T.x+a,A+=C*C):T.x>a&&(C=T.x-a,A+=C*C),T.y<-c?(C=T.y+c,A+=C*C):T.y>c&&(C=T.y-c,A+=C*C),T.z<-u?(C=T.z+u,A+=C*C):T.z>u&&(C=T.z-u,A+=C*C),A};var GOe=new d,WOe=new d;Ui.computePlaneDistances=function(e,t,n,i){l(i)||(i=new Pa);let o=Number.POSITIVE_INFINITY,r=Number.NEGATIVE_INFINITY,s=e.center,a=e.halfAxes,c=$.getColumn(a,0,Cie),u=$.getColumn(a,1,Aie),f=$.getColumn(a,2,Eie),h=d.add(c,u,GOe);d.add(h,f,h),d.add(h,s,h);let p=d.subtract(h,t,WOe),g=d.dot(n,p);return o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.add(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.add(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.add(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.subtract(h,u,h),d.add(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),d.subtract(s,c,h),d.subtract(h,u,h),d.subtract(h,f,h),d.subtract(h,t,p),g=d.dot(n,p),o=Math.min(g,o),r=Math.max(g,r),i.start=o,i.stop=r,i};var jOe=new d,qOe=new d,YOe=new d;Ui.computeCorners=function(e,t){l(t)||(t=[new d,new d,new d,new d,new d,new d,new d,new d]);let n=e.center,i=e.halfAxes,o=$.getColumn(i,0,jOe),r=$.getColumn(i,1,qOe),s=$.getColumn(i,2,YOe);return d.clone(n,t[0]),d.subtract(t[0],o,t[0]),d.subtract(t[0],r,t[0]),d.subtract(t[0],s,t[0]),d.clone(n,t[1]),d.subtract(t[1],o,t[1]),d.subtract(t[1],r,t[1]),d.add(t[1],s,t[1]),d.clone(n,t[2]),d.subtract(t[2],o,t[2]),d.add(t[2],r,t[2]),d.subtract(t[2],s,t[2]),d.clone(n,t[3]),d.subtract(t[3],o,t[3]),d.add(t[3],r,t[3]),d.add(t[3],s,t[3]),d.clone(n,t[4]),d.add(t[4],o,t[4]),d.subtract(t[4],r,t[4]),d.subtract(t[4],s,t[4]),d.clone(n,t[5]),d.add(t[5],o,t[5]),d.subtract(t[5],r,t[5]),d.add(t[5],s,t[5]),d.clone(n,t[6]),d.add(t[6],o,t[6]),d.add(t[6],r,t[6]),d.subtract(t[6],s,t[6]),d.clone(n,t[7]),d.add(t[7],o,t[7]),d.add(t[7],r,t[7]),d.add(t[7],s,t[7]),t};var XOe=new $;Ui.computeTransformation=function(e,t){l(t)||(t=new F);let n=e.center,i=$.multiplyByUniformScale(e.halfAxes,2,XOe);return F.fromRotationTranslation(i,n,t)};var KOe=new ae;Ui.isOccluded=function(e,t){let n=ae.fromOrientedBoundingBox(e,KOe);return!t.isBoundingSphereVisible(n)};Ui.prototype.intersectPlane=function(e){return Ui.intersectPlane(this,e)};Ui.prototype.distanceSquaredTo=function(e){return Ui.distanceSquaredTo(this,e)};Ui.prototype.computePlaneDistances=function(e,t,n){return Ui.computePlaneDistances(this,e,t,n)};Ui.prototype.computeCorners=function(e){return Ui.computeCorners(this,e)};Ui.prototype.computeTransformation=function(e){return Ui.computeTransformation(this,e)};Ui.prototype.isOccluded=function(e){return Ui.isOccluded(this,e)};Ui.equals=function(e,t){return e===t||l(e)&&l(t)&&d.equals(e.center,t.center)&&$.equals(e.halfAxes,t.halfAxes)};Ui.prototype.clone=function(e){return Ui.clone(this,e)};Ui.prototype.equals=function(e){return Ui.equals(this,e)};var vn=Ui;var EU={};EU.getHeight=function(e,t,n){return(e-n)*t+n};var ZOe=new fe;EU.getPosition=function(e,t,n,i,o){let r=t.cartesianToCartographic(e,ZOe);if(!l(r))return d.clone(e,o);let s=EU.getHeight(r.height,n,i);return d.fromRadians(r.longitude,r.latitude,s,t,o)};var Er=EU;var $Oe={NONE:0,BITS12:1},Ws=Object.freeze($Oe);var Dx=new d,QOe=new d,Pf=new z,SU=new F,JOe=new F,eMe=Math.pow(2,12);function cc(e,t,n,i,o,r,s,a,c,u){let f=Ws.NONE,h,p;if(l(t)&&l(n)&&l(i)&&l(o)){let g=t.minimum,m=t.maximum,x=d.subtract(m,g,QOe),b=i-n;Math.max(d.maximumComponent(x),b)Fl.MaximumLatitude?e=Fl.MaximumLatitude:e<-Fl.MaximumLatitude&&(e=-Fl.MaximumLatitude);let t=Math.sin(e);return .5*Math.log((1+t)/(1-t))};Fl.MaximumLatitude=Fl.mercatorAngleToGeodeticLatitude(Math.PI);Fl.prototype.project=function(e,t){let n=this._semimajorAxis,i=e.longitude*n,o=Fl.geodeticLatitudeToMercatorAngle(e.latitude)*n,r=e.height;return l(t)?(t.x=i,t.y=o,t.z=r,t):new d(i,o,r)};Fl.prototype.unproject=function(e,t){let n=this._oneOverSemimajorAxis,i=e.x*n,o=Fl.mercatorAngleToGeodeticLatitude(e.y*n),r=e.z;return l(t)?(t.longitude=i,t.latitude=o,t.height=r,t):new fe(i,o,r)};var Mi=Fl;var ym={};ym.DEFAULT_STRUCTURE=Object.freeze({heightScale:1,heightOffset:0,elementsPerHeight:1,stride:1,elementMultiplier:256,isBigEndian:!1});var y9=new d,nMe=new F,iMe=new d,oMe=new d;ym.computeVertices=function(e){let t=Math.cos,n=Math.sin,i=Math.sqrt,o=Math.atan,r=Math.exp,s=P.PI_OVER_TWO,a=P.toRadians,c=e.heightmap,u=e.width,f=e.height,h=e.skirtHeight,p=h>0,g=y(e.isGeographic,!0),m=y(e.ellipsoid,ee.default),x=1/m.maximumRadius,b=se.clone(e.nativeRectangle),T=se.clone(e.rectangle),A,C,E,v;l(T)?(A=T.west,C=T.south,E=T.east,v=T.north):g?(A=a(b.west),C=a(b.south),E=a(b.east),v=a(b.north)):(A=b.west*x,C=s-2*o(r(-b.south*x)),E=b.east*x,v=s-2*o(r(-b.north*x)));let D=e.relativeToCenter,O=l(D);D=O?D:d.ZERO;let R=y(e.includeWebMercatorT,!1),M=y(e.exaggeration,1),N=y(e.exaggerationRelativeHeight,0),S=M!==1,w=y(e.structure,ym.DEFAULT_STRUCTURE),I=y(w.heightScale,ym.DEFAULT_STRUCTURE.heightScale),L=y(w.heightOffset,ym.DEFAULT_STRUCTURE.heightOffset),B=y(w.elementsPerHeight,ym.DEFAULT_STRUCTURE.elementsPerHeight),U=y(w.stride,ym.DEFAULT_STRUCTURE.stride),V=y(w.elementMultiplier,ym.DEFAULT_STRUCTURE.elementMultiplier),G=y(w.isBigEndian,ym.DEFAULT_STRUCTURE.isBigEndian),k=se.computeWidth(b),W=se.computeHeight(b),j=k/(u-1),Q=W/(f-1);g||(k*=x,W*=x);let q=m.radiiSquared,K=q.x,J=q.y,de=q.z,xe=65536,ce=-65536,ge=Rt.eastNorthUpToFixedFrame(D,m),Te=F.inverseTransformation(ge,nMe),De,Ae;R&&(De=Mi.geodeticLatitudeToMercatorAngle(C),Ae=1/(Mi.geodeticLatitudeToMercatorAngle(v)-De));let Be=iMe;Be.x=Number.POSITIVE_INFINITY,Be.y=Number.POSITIVE_INFINITY,Be.z=Number.POSITIVE_INFINITY;let He=oMe;He.x=Number.NEGATIVE_INFINITY,He.y=Number.NEGATIVE_INFINITY,He.z=Number.NEGATIVE_INFINITY;let Ze=Number.POSITIVE_INFINITY,Et=u*f,At=h>0?u*2+f*2:0,ke=Et+At,jt=new Array(ke),lt=new Array(ke),ut=new Array(ke),Rn=R?new Array(ke):[],sn=S?new Array(ke):[],pe=0,Ce=f,mn=0,ht=u;p&&(--pe,++Ce,--mn,++ht);let ao=1e-5;for(let Xe=pe;Xe=f&&(mt=f-1);let Ht=b.north-Q*mt;g?Ht=a(Ht):Ht=s-2*o(r(-Ht*x));let Tn=(Ht-C)/(v-C);Tn=P.clamp(Tn,0,1);let Oo=Xe===pe,Ao=Xe===Ce-1;h>0&&(Oo?Ht+=ao*W:Ao&&(Ht-=ao*W));let $a=t(Ht),Qa=n(Ht),Ai=de*Qa,_i;R&&(_i=(Mi.geodeticLatitudeToMercatorAngle(Ht)-De)*Ae);for(let aa=mn;aa=u&&(Zr=u-1);let vl=mt*(u*U)+Zr*U,xo;if(B===1)xo=c[vl];else{xo=0;let Vo;if(G)for(Vo=0;Vo=0;--Vo)xo=xo*V+c[vl+Vo]}xo=xo*I+L,ce=Math.max(ce,xo),xe=Math.min(xe,xo);let Or=b.west+j*Zr;g?Or=a(Or):Or=Or*x;let bp=(Or-A)/(E-A);bp=P.clamp(bp,0,1);let $r=mt*u+Zr;if(h>0){let Vo=aa===mn,an=aa===ht-1,Ee=Oo||Ao||Vo||an;if((Oo||Ao)&&(Vo||an))continue;Ee&&(xo-=h,Vo?($r=Et+(f-mt-1),Or-=ao*k):Ao?$r=Et+f+(u-Zr-1):an?($r=Et+f+u+mt,Or+=ao*k):Oo&&($r=Et+f+u+f+Zr))}let pf=$a*t(Or),Ja=$a*n(Or),ex=K*pf,ca=J*Ja,Fc=1/i(ex*pf+ca*Ja+Ai*Qa),ds=ex*Fc,_f=ca*Fc,gf=Ai*Fc,yf=new d;yf.x=ds+pf*xo,yf.y=_f+Ja*xo,yf.z=gf+Qa*xo,F.multiplyByPoint(Te,yf,y9),d.minimumByComponent(y9,Be,Be),d.maximumByComponent(y9,He,He),Ze=Math.min(Ze,xo),jt[$r]=yf,ut[$r]=new z(bp,Tn),lt[$r]=xo,R&&(Rn[$r]=_i),S&&(sn[$r]=m.geodeticSurfaceNormal(yf))}}let Ro=ae.fromPoints(jt),sa;l(T)&&(sa=vn.fromRectangle(T,xe,ce,m));let Rr;O&&(Rr=new Np(m).computeHorizonCullingPointPossiblyUnderEllipsoid(D,jt,xe));let As=new Zg(Be,He,D),Le=new lc(D,As,Ze,ce,ge,!1,R,S,M,N),it=new Float32Array(ke*Le.stride),je=0;for(let Xe=0;Xe0?C=es.getRegularGridAndSkirtIndicesAndEdgeIndices(A.gridWidth,A.gridHeight):C=es.getRegularGridIndicesAndEdgeIndices(A.gridWidth,A.gridHeight);let E=A.gridWidth*A.gridHeight;return T._mesh=new Rf(h,new Float32Array(A.vertices),C.indices,C.indexCountWithoutSkirts,E,A.minimumHeight,A.maximumHeight,ae.clone(A.boundingSphere3D),d.clone(A.occludeePointInScaledSpace),A.numberOfAttributes,vn.clone(A.orientedBoundingBox),lc.clone(A.encoding),C.westIndicesSouthToNorth,C.southIndicesEastToWest,C.eastIndicesNorthToSouth,C.northIndicesWestToEast),T._buffer=void 0,T._mesh})};Fp.prototype._createMeshSync=function(e){let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=t.ellipsoid,c=t.tileXYToNativeRectangle(n,i,o),u=t.tileXYToRectangle(n,i,o),f=a.cartographicToCartesian(se.center(u)),h=this._structure,g=es.getEstimatedLevelZeroGeometricErrorForAHeightmap(a,this._width,t.getNumberOfXTilesAtLevel(0))/(1<0?x=es.getRegularGridAndSkirtIndicesAndEdgeIndices(this._width,this._height):x=es.getRegularGridIndicesAndEdgeIndices(this._width,this._height);let b=m.gridWidth*m.gridHeight;return this._mesh=new Rf(f,m.vertices,x.indices,x.indexCountWithoutSkirts,b,m.minimumHeight,m.maximumHeight,m.boundingSphere3D,m.occludeePointInScaledSpace,m.encoding.stride,m.orientedBoundingBox,m.encoding,x.westIndicesSouthToNorth,x.southIndicesEastToWest,x.eastIndicesNorthToSouth,x.northIndicesWestToEast),this._mesh};Fp.prototype.interpolateHeight=function(e,t,n){let i=this._width,o=this._height,r=this._structure,s=r.stride,a=r.elementsPerHeight,c=r.elementMultiplier,u=r.isBigEndian,f=r.heightOffset,h=r.heightScale,p=l(this._mesh),g=this._encoding===If.LERC;if(!p&&g)return;let x;if(p){let b=this._mesh.vertices,T=this._mesh.encoding;x=Oie(b,T,f,h,e,i,o,t,n)}else x=cMe(this._buffer,a,c,s,u,e,i,o,t,n),x=x*h+f;return x};Fp.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(a))return;let c=this._width,u=this._height,f=this._structure,h=f.stride,p=new this._bufferType(c*u*h),g=a.vertices,m=a.encoding,x=e.tileXYToRectangle(t,n,i),b=e.tileXYToRectangle(o,r,s),T=f.heightOffset,A=f.heightScale,C=f.elementsPerHeight,E=f.elementMultiplier,v=f.isBigEndian,D=Math.pow(E,C-1);for(let O=0;Of.highestEncodedHeight?f.highestEncodedHeight:_,lMe(p,C,E,D,h,v,O*c+M,_)}}return Promise.resolve(new Fp({buffer:p,width:c,height:u,childTileMask:0,structure:this._structure,createdByUpsampling:!0}))};Fp.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<=s&&(g=s-1,p=s-2);let m=h|0,x=m+1;x>=a&&(x=a-1,m=a-2);let b=f-p,T=h-m;m=a-1-m,x=a-1-x;let A=IU(e,t,n,i,o,m*s+p),C=IU(e,t,n,i,o,m*s+g),E=IU(e,t,n,i,o,x*s+p),v=IU(e,t,n,i,o,x*s+g);return Mie(b,T,A,C,E,v)}function Oie(e,t,n,i,o,r,s,a,c){let u=(a-o.west)*(r-1)/(o.east-o.west),f=(c-o.south)*(s-1)/(o.north-o.south),h=u|0,p=h+1;p>=r&&(p=r-1,h=r-2);let g=f|0,m=g+1;m>=s&&(m=s-1,g=s-2);let x=u-h,b=f-g;g=s-1-g,m=s-1-m;let T=(t.decodeHeight(e,g*r+h)-n)/i,A=(t.decodeHeight(e,g*r+p)-n)/i,C=(t.decodeHeight(e,m*r+h)-n)/i,E=(t.decodeHeight(e,m*r+p)-n)/i;return Mie(x,b,T,A,C,E)}function Mie(e,t,n,i,o,r){return t=0;--a)s=s*n+e[r+a];return s}function lMe(e,t,n,i,o,r,s,a){s*=o;let c;if(r)for(c=0;c0;--c)e[s+c]=a/i|0,a-=e[s+c]*i,i/=n;e[s+c]=a}var Ma=Fp;function gA(e,t){this._tilingScheme=e,this._maximumLevel=t,this._rootNodes=[]}var Ix=new se;function uMe(e,t,n,i){let o=i.length;for(let r=0;r=0;--i)if(l(n[i])&&n[i].length===0)return i;return 0};var Lie=new fe;gA.prototype.isTileAvailable=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(t,n,e,Ix);return se.center(i,Lie),this.computeMaximumLevelAtPosition(Lie)>=e};gA.prototype.computeChildMaskForTile=function(e,t,n){let i=e+1;if(i>=this._maximumLevel)return 0;let o=0;return o|=this.isTileAvailable(i,2*t,2*n+1)?1:0,o|=this.isTileAvailable(i,2*t+1,2*n+1)?2:0,o|=this.isTileAvailable(i,2*t,2*n)?4:0,o|=this.isTileAvailable(i,2*t+1,2*n)?8:0,o};function pA(e,t,n,i,o){this.tilingScheme=e,this.parent=t,this.level=n,this.x=i,this.y=o,this.extent=e.tileXYToRectangle(i,o,n),this.rectangles=[],this._sw=void 0,this._se=void 0,this._nw=void 0,this._ne=void 0}Object.defineProperties(pA.prototype,{nw:{get:function(){return this._nw||(this._nw=new pA(this.tilingScheme,this,this.level+1,this.x*2,this.y*2)),this._nw}},ne:{get:function(){return this._ne||(this._ne=new pA(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2)),this._ne}},sw:{get:function(){return this._sw||(this._sw=new pA(this.tilingScheme,this,this.level+1,this.x*2,this.y*2+1)),this._sw}},se:{get:function(){return this._se||(this._se=new pA(this.tilingScheme,this,this.level+1,this.x*2+1,this.y*2+1)),this._se}}});function pMe(e,t,n,i,o){this.level=e,this.west=t,this.south=n,this.east=i,this.north=o}function x9(e,t){let n=Math.max(e.west,t.west),i=Math.max(e.south,t.south),o=Math.min(e.east,t.east),r=Math.min(e.north,t.north);return i=e.west&&t.east<=e.east&&t.south>=e.south&&t.north<=e.north}function _A(e,t){return t.longitude>=e.west&&t.longitude<=e.east&&t.latitude>=e.south&&t.latitude<=e.north}function RP(e,t,n){let i=0,o=!1;for(;!o;){let r=t._nw&&_A(t._nw.extent,n),s=t._ne&&_A(t._ne.extent,n),a=t._sw&&_A(t._sw.extent,n),c=t._se&&_A(t._se.extent,n);if(r+s+a+c>1){r&&(i=Math.max(i,RP(t,t._nw,n))),s&&(i=Math.max(i,RP(t,t._ne,n))),a&&(i=Math.max(i,RP(t,t._sw,n))),c&&(i=Math.max(i,RP(t,t._se,n)));break}else r?t=t._nw:s?t=t._ne:a?t=t._sw:c?t=t._se:o=!0}for(;t!==e;){let r=t.rectangles;for(let s=r.length-1;s>=0&&r[s].level>i;--s){let a=r[s];_A(a,n)&&(i=a.level)}t=t.parent}return i}function OP(e,t,n){if(!t)return;let i,o=!1;for(i=0;it.east&&n.push(new se(t.east,o.south,o.east,o.north)),o.southt.north&&n.push(new se(Math.max(t.west,o.west),t.north,Math.min(t.east,o.east),o.north))):n.push(o)}return n}var Vd=gA;function xMe(e){let t,n=e.name,i=e.message;l(n)&&l(i)?t=`${n}: ${i}`:t=e.toString();let o=e.stack;return l(o)&&(t+=` ${o}`),t}var xm=xMe;function RU(e,t,n,i,o,r,s){this.provider=e,this.message=t,this.x=n,this.y=i,this.level=o,this.timesRetried=y(r,0),this.retry=!1,this.error=s}RU.reportError=function(e,t,n,i,o,r,s,a){let c=e;return l(e)?(c.provider=t,c.message=i,c.x=o,c.y=r,c.level=s,c.retry=!1,c.error=a,++c.timesRetried):c=new RU(t,i,o,r,s,0,a),l(n)&&n.numberOfListeners>0?n.raiseEvent(c):l(t)&&console.log(`An error occurred in "${t.constructor.name}": ${xm(i)}`),c};RU.reportSuccess=function(e){l(e)&&(e.timesRetried=-1)};var Eo=RU;function Qg(e){if(e=y(e,y.EMPTY_OBJECT),this._ellipsoid=y(e.ellipsoid,ee.default),this._numberOfLevelZeroTilesX=y(e.numberOfLevelZeroTilesX,1),this._numberOfLevelZeroTilesY=y(e.numberOfLevelZeroTilesY,1),this._projection=new Mi(this._ellipsoid),l(e.rectangleSouthwestInMeters)&&l(e.rectangleNortheastInMeters))this._rectangleSouthwestInMeters=e.rectangleSouthwestInMeters,this._rectangleNortheastInMeters=e.rectangleNortheastInMeters;else{let i=this._ellipsoid.maximumRadius*Math.PI;this._rectangleSouthwestInMeters=new z(-i,-i),this._rectangleNortheastInMeters=new z(i,i)}let t=this._projection.unproject(this._rectangleSouthwestInMeters),n=this._projection.unproject(this._rectangleNortheastInMeters);this._rectangle=new se(t.longitude,t.latitude,n.longitude,n.latitude)}Object.defineProperties(Qg.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},rectangle:{get:function(){return this._rectangle}},projection:{get:function(){return this._projection}}});Qg.prototype.getNumberOfXTilesAtLevel=function(e){return this._numberOfLevelZeroTilesX<=o&&(m=o-1);let x=g/u|0;return x>=r&&(x=r-1),l(n)?(n.x=m,n.y=x,n):new z(m,x)};var ts=Qg;var bMe=15;function Nie(e){this.ellipsoid=y(e.ellipsoid,ee.default),this.credit=void 0,this.tilingScheme=void 0,this.height=void 0,this.width=void 0,this.encoding=void 0,this.lodCount=void 0,this.hasAvailability=!1,this.tilesAvailable=void 0,this.tilesAvailabilityLoaded=void 0,this.levelZeroMaximumGeometricError=void 0,this.terrainDataStructure=void 0}Nie.prototype.build=function(e){e._credit=this.credit,e._tilingScheme=this.tilingScheme,e._height=this.height,e._width=this.width,e._encoding=this.encoding,e._lodCount=this.lodCount,e._hasAvailability=this.hasAvailability,e._tilesAvailable=this.tilesAvailable,e._tilesAvailabilityLoaded=this.tilesAvailabilityLoaded,e._levelZeroMaximumGeometricError=this.levelZeroMaximumGeometricError,e._terrainDataStructure=this.terrainDataStructure};function TMe(e,t){let n=t.copyrightText;l(n)&&(e.credit=new Tt(n));let i=t.spatialReference,o=y(i.latestWkid,i.wkid),r=t.extent,s={ellipsoid:e.ellipsoid};if(o===4326)s.rectangle=se.fromDegrees(r.xmin,r.ymin,r.xmax,r.ymax),e.tilingScheme=new Yi(s);else if(o===3857){let u=Math.PI*e.ellipsoid.maximumRadius;t.extent.xmax>u&&(t.extent.xmax=u),t.extent.ymax>u&&(t.extent.ymax=u),t.extent.xmin<-u&&(t.extent.xmin=-u),t.extent.ymin<-u&&(t.extent.ymin=-u),s.rectangleSouthwestInMeters=new z(r.xmin,r.ymin),s.rectangleNortheastInMeters=new z(r.xmax,r.ymax),e.tilingScheme=new ts(s)}else throw new re("Invalid spatial reference");let a=t.tileInfo;if(!l(a))throw new re("tileInfo is required");e.width=a.rows+1,e.height=a.cols+1,e.encoding=a.format==="LERC"?If.LERC:If.NONE,e.lodCount=a.lods.length-1,(e.hasAvailability=t.capabilities.indexOf("Tilemap")!==-1)&&(e.tilesAvailable=new Vd(e.tilingScheme,e.lodCount),e.tilesAvailable.addAvailableTileRange(0,0,0,e.tilingScheme.getNumberOfXTilesAtLevel(0),e.tilingScheme.getNumberOfYTilesAtLevel(0)),e.tilesAvailabilityLoaded=new Vd(e.tilingScheme,e.lodCount)),e.levelZeroMaximumGeometricError=es.getEstimatedLevelZeroGeometricErrorForAHeightmap(e.tilingScheme.ellipsoid,e.width,e.tilingScheme.getNumberOfXTilesAtLevel(0)),t.bandCount>1&&console.log("ArcGISTiledElevationTerrainProvider: Terrain data has more than 1 band. Using the first one."),l(t.minValues)&&l(t.maxValues)?e.terrainDataStructure={elementMultiplier:1,lowestEncodedHeight:t.minValues[0],highestEncodedHeight:t.maxValues[0]}:e.terrainDataStructure={elementMultiplier:1}}async function CMe(e,t,n){try{let i=await t.fetchJson();TMe(e,i)}catch(i){let o=`An error occurred while accessing ${t}.`;throw Eo.reportError(void 0,n,l(n)?n._errorEvent:void 0,o),i}}function Jg(e){e=y(e,y.EMPTY_OBJECT),this._resource=void 0,this._credit=void 0,this._tilingScheme=void 0,this._levelZeroMaximumGeometricError=void 0,this._maxLevel=void 0,this._terrainDataStructure=void 0,this._width=void 0,this._height=void 0,this._encoding=void 0,this._lodCount=void 0,this._hasAvailability=!1,this._tilesAvailable=void 0,this._tilesAvailabilityLoaded=void 0,this._availableCache={},this._errorEvent=new me}Object.defineProperties(Jg.prototype,{errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},tilingScheme:{get:function(){return this._tilingScheme}},hasWaterMask:{get:function(){return!1}},hasVertexNormals:{get:function(){return!1}},availability:{get:function(){return this._tilesAvailable}}});Jg.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT),e=await Promise.resolve(e);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&(n=n.getDerivedResource({queryParameters:{token:t.token}}));let i=n.getDerivedResource({queryParameters:{f:"pjson"}}),o=new Nie(t);await CMe(o,i);let r=new Jg(t);return o.build(r),r._resource=n,r};Jg.prototype.requestTileGeometry=function(e,t,n,i){let o=this._resource.getDerivedResource({url:`tile/${n}/${t}/${e}`,request:i}),r=this._hasAvailability,s=Promise.resolve(!0),a;if(r&&!l(b9(this,n+1,e*2,t*2))){let h=Fie(this,n+1,e*2,t*2);s=h.promise,a=h.request}let c=o.fetchArrayBuffer();if(!l(c)||!l(s))return;let u=this,f=this._tilesAvailable;return Promise.all([c,s]).then(function(h){return new Ma({buffer:h[0],width:u._width,height:u._height,childTileMask:r?f.computeChildMaskForTile(n,e,t):bMe,structure:u._terrainDataStructure,encoding:u._encoding})}).catch(async function(h){if(l(a)&&a.state===Zn.CANCELLED){i.cancel();try{await i.deferred?.promise}catch{}return i.state=Zn.CANCELLED,Promise.reject(h)}return Promise.reject(h)})};function b9(e,t,n,i){if(!e._hasAvailability)return;let o=e._tilesAvailabilityLoaded,r=e._tilesAvailable;if(t>e._lodCount)return!1;if(r.isTileAvailable(t,n,i))return!0;if(o.isTileAvailable(t,n,i))return!1}Jg.prototype.getLevelMaximumGeometricError=function(e){return this._levelZeroMaximumGeometricError/(1<0;){let c=a.pop(),u=AMe(c,n,i,o);if(u.value===1){let h=u.range;h.startX+=e,h.endX+=e,h.startY+=t,h.endY+=t,r.push(h)}let f=u.endingIndices;f.length>0&&(a=a.concat(f))}return r}function Fie(e,t,n,i){if(!e._hasAvailability)return{};let o=Math.floor(n/128)*128,r=Math.floor(i/128)*128,s=Math.min(1<0&&(this._hash={},e.length=0)};var vt=Px;var Bie="https://dev.virtualearth.net/REST/v1/Locations";function C9(e){e=y(e,y.EMPTY_OBJECT);let t=e.key;this._key=t;let n={key:t};l(e.culture)&&(n.culture=e.culture),this._resource=new Se({url:Bie,queryParameters:n}),this._credit=new Tt('',!1)}Object.defineProperties(C9.prototype,{url:{get:function(){return Bie}},key:{get:function(){return this._key}},credit:{get:function(){return this._credit}}});C9.prototype.geocode=async function(e){return this._resource.getDerivedResource({queryParameters:{query:e}}).fetchJsonp("jsonp").then(function(n){return n.resourceSets.length===0?[]:n.resourceSets[0].resources.map(function(o){let r=o.bbox,s=r[0],a=r[1],c=r[2],u=r[3];return{displayName:o.name,destination:se.fromDegrees(a,s,u,c)}})})};var A9=C9;var wMe=new d;function bm(e){e=y(e,y.EMPTY_OBJECT);let t=e.minimum,n=e.maximum;this._min=d.clone(t),this._max=d.clone(n),this._offsetAttribute=e.offsetAttribute,this._workerName="createBoxOutlineGeometry"}bm.fromDimensions=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.dimensions,n=d.multiplyByScalar(t,.5,new d);return new bm({minimum:d.negate(n,new d),maximum:n,offsetAttribute:e.offsetAttribute})};bm.fromAxisAlignedBoundingBox=function(e){return new bm({minimum:e.minimum,maximum:e.maximum})};bm.packedLength=2*d.packedLength+1;bm.pack=function(e,t,n){return n=y(n,0),d.pack(e._min,t,n),d.pack(e._max,t,n+d.packedLength),t[n+d.packedLength*2]=y(e._offsetAttribute,-1),t};var Vie=new d,Uie=new d,kie={minimum:Vie,maximum:Uie,offsetAttribute:void 0};bm.unpack=function(e,t,n){t=y(t,0);let i=d.unpack(e,t,Vie),o=d.unpack(e,t+d.packedLength,Uie),r=e[t+d.packedLength*2];return l(n)?(n._min=d.clone(i,n._min),n._max=d.clone(o,n._max),n._offsetAttribute=r===-1?void 0:r,n):(kie.offsetAttribute=r===-1?void 0:r,new bm(kie))};bm.createGeometry=function(e){let 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E9(){}Object.defineProperties(E9.prototype,{credit:{get:function(){}}});E9.prototype.geocode=function(e){let t=e.match(/[^\s,\n]+/g);if(t.length===2||t.length===3){let n=+t[0],i=+t[1],o=t.length===3?+t[2]:300;if(isNaN(n)&&isNaN(i)){let r=/^(\d+.?\d*)([nsew])/i;for(let s=0;s=n[t]){if(t+1=0&&e>=n[t-1])return t-1;let o;if(e>n[t])for(o=t;o=n[o]&&e=0&&!(e>=n[o]&&en&&(r=Math.floor((e-n)/o)+1,e-=r*o),e};yA.prototype.clampTime=function(e){let t=this.times;return P.clamp(e,t[0],t[t.length-1])};var io=yA;function xA(e){e=y(e,y.EMPTY_OBJECT);let t=e.points,n=e.times;this._times=n,this._points=t,this._pointType=io.getPointType(t[0]),this._lastTimeIndex=0}Object.defineProperties(xA.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}}});xA.prototype.findTimeInterval=io.prototype.findTimeInterval;xA.prototype.wrapTime=io.prototype.wrapTime;xA.prototype.clampTime=io.prototype.clampTime;xA.prototype.evaluate=function(e,t){let 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r=t.length-1;o=LMe,d.multiplyByScalar(t[r-1],2,o),d.subtract(t[r],o,o),d.add(o,t[r-2],o),d.multiplyByScalar(o,.5,o)}this._times=n,this._points=t,this._firstTangent=d.clone(i),this._lastTangent=d.clone(o),this._evaluateFunction=OMe(this),this._lastTimeIndex=0}Object.defineProperties(ny.prototype,{times:{get:function(){return this._times}},points:{get:function(){return this._points}},firstTangent:{get:function(){return this._firstTangent}},lastTangent:{get:function(){return this._lastTangent}}});ny.catmullRomCoefficientMatrix=new F(-.5,1,-.5,0,1.5,-2.5,0,1,-1.5,2,.5,0,.5,-.5,0,0);ny.prototype.findTimeInterval=io.prototype.findTimeInterval;ny.prototype.wrapTime=io.prototype.wrapTime;ny.prototype.clampTime=io.prototype.clampTime;ny.prototype.evaluate=function(e,t){return this._evaluateFunction(e,t)};var v9=ny;function iy(e,t,n){return t=y(t,0),n=y(n,e.byteLength-t),e=e.subarray(t,t+n),iy.decode(e)}iy.decodeWithTextDecoder=function(e){return new 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u=n-s,f=s-o,h=r-a,p=i-a,g=1/(h*u+f*p),m=t-a,x=e-s,b=(h*x+f*m)*g,T=(-p*x+u*m)*g,A=1-b-T;return l(c)?(c.x=b,c.y=T,c.z=A,c):new d(b,T,A)};MU.computeLineSegmentLineSegmentIntersection=function(e,t,n,i,o,r,s,a,c){let u=(s-o)*(t-r)-(a-r)*(e-o),f=(n-e)*(t-r)-(i-t)*(e-o),h=(a-r)*(n-e)-(s-o)*(i-t);if(h===0)return;let p=u/h,g=f/h;if(p>=0&&p<=1&&g>=0&&g<=1)return l(c)||(c=new z),c.x=e+p*(n-e),c.y=t+p*(i-t),c};var Bp=MU;function oy(e){this._quantizedVertices=e.quantizedVertices,this._encodedNormals=e.encodedNormals,this._indices=e.indices,this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._boundingSphere=e.boundingSphere,this._orientedBoundingBox=e.orientedBoundingBox,this._horizonOcclusionPoint=e.horizonOcclusionPoint,this._credits=e.credits;let t=this._quantizedVertices.length/3,n=this._uValues=this._quantizedVertices.subarray(0,t),i=this._vValues=this._quantizedVertices.subarray(t,2*t);this._heightValues=this._quantizedVertices.subarray(2*t,3*t);function o(s,a){return 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yi(Xie,kd.maximumAsynchronousTasks);oy.prototype.createMesh=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.tilingScheme,n=e.x,i=e.y,o=e.level,r=y(e.exaggeration,1),s=y(e.exaggerationRelativeHeight,0),a=y(e.throttle,!0),c=t.ellipsoid,u=t.tileXYToRectangle(n,i,o),h=(a?VMe:kMe).scheduleTask({minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,quantizedVertices:this._quantizedVertices,octEncodedNormals:this._encodedNormals,includeWebMercatorT:!0,indices:this._indices,westIndices:this._westIndices,southIndices:this._southIndices,eastIndices:this._eastIndices,northIndices:this._northIndices,westSkirtHeight:this._westSkirtHeight,southSkirtHeight:this._southSkirtHeight,eastSkirtHeight:this._eastSkirtHeight,northSkirtHeight:this._northSkirtHeight,rectangle:u,relativeToCenter:this._boundingSphere.center,ellipsoid:c,exaggeration:r,exaggerationRelativeHeight:s});if(!l(h))return;let p=this;return Promise.resolve(h).then(function(g){let m=p._quantizedVertices.length/3,x=m+p._westIndices.length+p._southIndices.length+p._eastIndices.length+p._northIndices.length,b=Ne.createTypedArray(x,g.indices),T=new Float32Array(g.vertices),A=g.center,C=g.minimumHeight,E=g.maximumHeight,v=p._boundingSphere,D=p._orientedBoundingBox,O=y(d.clone(g.occludeePointInScaledSpace),p._horizonOcclusionPoint),R=g.vertexStride,M=lc.clone(g.encoding);return p._mesh=new Rf(A,T,b,g.indexCountWithoutSkirts,m,C,E,v,O,R,D,M,g.westIndicesSouthToNorth,g.southIndicesEastToWest,g.eastIndicesNorthToSouth,g.northIndicesWestToEast),p._quantizedVertices=void 0,p._encodedNormals=void 0,p._indices=void 0,p._uValues=void 0,p._vValues=void 0,p._heightValues=void 0,p._westIndices=void 0,p._southIndices=void 0,p._eastIndices=void 0,p._northIndices=void 0,p._mesh})};var UMe=new yi("upsampleQuantizedTerrainMesh",kd.maximumAsynchronousTasks);oy.prototype.upsample=function(e,t,n,i,o,r,s){let a=this._mesh;if(!l(this._mesh))return;let c=t*2!==o,u=n*2===r,f=e.ellipsoid,h=e.tileXYToRectangle(o,r,s),p=UMe.scheduleTask({vertices:a.vertices,vertexCountWithoutSkirts:a.vertexCountWithoutSkirts,indices:a.indices,indexCountWithoutSkirts:a.indexCountWithoutSkirts,encoding:a.encoding,minimumHeight:this._minimumHeight,maximumHeight:this._maximumHeight,isEastChild:c,isNorthChild:u,childRectangle:h,ellipsoid:f});if(!l(p))return;let g=Math.min(this._westSkirtHeight,this._eastSkirtHeight);g=Math.min(g,this._southSkirtHeight),g=Math.min(g,this._northSkirtHeight);let m=c?g*.5:this._westSkirtHeight,x=u?g*.5:this._southSkirtHeight,b=c?this._eastSkirtHeight:g*.5,T=u?this._northSkirtHeight:g*.5,A=this._credits;return Promise.resolve(p).then(function(C){let E=new Uint16Array(C.vertices),v=Ne.createTypedArray(E.length/3,C.indices),D;return l(C.encodedNormals)&&(D=new Uint8Array(C.encodedNormals)),new oy({quantizedVertices:E,indices:v,encodedNormals:D,minimumHeight:C.minimumHeight,maximumHeight:C.maximumHeight,boundingSphere:ae.clone(C.boundingSphere),orientedBoundingBox:vn.clone(C.orientedBoundingBox),horizonOcclusionPoint:d.clone(C.horizonOcclusionPoint),westIndices:C.westIndices,southIndices:C.southIndices,eastIndices:C.eastIndices,northIndices:C.northIndices,westSkirtHeight:m,southSkirtHeight:x,eastSkirtHeight:b,northSkirtHeight:T,childTileMask:0,credits:A,createdByUpsampling:!0})})};var I9=32767,Kie=new d;oy.prototype.interpolateHeight=function(e,t,n){let i=P.clamp((t-e.west)/e.width,0,1);i*=I9;let o=P.clamp((n-e.south)/e.height,0,1);return o*=I9,l(this._mesh)?WMe(this,i,o):jMe(this,i,o)};function Zie(e,t,n,i,o,r,s,a){let c=Math.min(n,o,s),u=Math.max(n,o,s),f=Math.min(i,r,a),h=Math.max(i,r,a);return e>=c&&e<=u&&t>=f&&t<=h}var zMe=new z,HMe=new z,GMe=new z;function WMe(e,t,n){let i=e._mesh,o=i.vertices,r=i.encoding,s=i.indices;for(let a=0,c=s.length;a=-1e-15&&x.y>=-1e-15&&x.z>=-1e-15){let b=r.decodeHeight(o,u),T=r.decodeHeight(o,f),A=r.decodeHeight(o,h);return x.x*b+x.y*T+x.z*A}}}}function jMe(e,t,n){let i=e._uValues,o=e._vValues,r=e._heightValues,s=e._indices;for(let a=0,c=s.length;a=-1e-15&&A.y>=-1e-15&&A.z>=-1e-15){let C=A.x*r[u]+A.y*r[f]+A.z*r[h];return P.lerp(e._minimumHeight,e._maximumHeight,C/I9)}}}}oy.prototype.isChildAvailable=function(e,t,n,i){let o=2;return n!==e*2&&++o,i!==t*2&&(o-=2),(this._childTileMask&1<0&&(e.attribution+=" "),e.attribution+=t.attribution),e.layers.push(new qMe({resource:e.lastResource,version:t.version,isHeightmap:a,tileUrlTemplates:c,availability:g,hasVertexNormals:i,hasWaterMask:o,hasMetadata:r,availabilityLevels:h,availabilityTilesLoaded:f,littleEndianExtensionSize:s}));let m=t.parentUrl;return l(m)?l(g)?(e.lastResource=e.lastResource.getDerivedResource({url:m}),e.lastResource.appendForwardSlash(),e.layerJsonResource=e.lastResource.getDerivedResource({url:"layer.json"}),await 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Cm(e){e=y(e,y.EMPTY_OBJECT);let t=e.center,n=y(e.ellipsoid,ee.default),i=e.semiMajorAxis,o=e.semiMinorAxis,r=y(e.granularity,P.RADIANS_PER_DEGREE),s=y(e.vertexFormat,Ie.DEFAULT),a=y(e.height,0),c=y(e.extrudedHeight,a);this._center=d.clone(t),this._semiMajorAxis=i,this._semiMinorAxis=o,this._ellipsoid=ee.clone(n),this._rotation=y(e.rotation,0),this._stRotation=y(e.stRotation,0),this._height=Math.max(c,a),this._granularity=r,this._vertexFormat=Ie.clone(s),this._extrudedHeight=Math.min(c,a),this._shadowVolume=y(e.shadowVolume,!1),this._workerName="createEllipseGeometry",this._offsetAttribute=e.offsetAttribute,this._rectangle=void 0,this._textureCoordinateRotationPoints=void 0}Cm.packedLength=d.packedLength+ee.packedLength+Ie.packedLength+9;Cm.pack=function(e,t,n){return 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fr.FULL;if(this._horizonDistance!==Number.MAX_VALUE){let i=d.subtract(t,this._occluderPosition,BBe),o=this._occluderRadius-n,r=d.magnitudeSquared(i);if(o=r-o*o,o>0){o=Math.sqrt(o)+this._horizonDistance,i=d.subtract(t,this._cameraPosition,i);let s=d.magnitudeSquared(i);return o*o+n*n0?(o=Math.sqrt(o)+this._horizonDistance,s-n?fr.PARTIAL:fr.FULL))}}return fr.NONE};var _z=new d;mc.computeOccludeePoint=function(e,t,n){let i=d.clone(t),o=d.clone(e.center),r=e.radius,s=n.length,a=d.normalize(d.subtract(i,o,_z),_z),c=-d.dot(a,o),u=mc._anyRotationVector(o,a,c),f=mc._horizonToPlaneNormalDotProduct(e,a,c,u,n[0]);if(!f)return;let h;for(let g=1;gi.y?0:1;(o===0&&i.z>i.x||o===1&&i.z>i.y)&&(o=2);let r=new d,s;o===0?(i.x=e.x,i.y=e.y+1,i.z=e.z+1,s=d.UNIT_X):o===1?(i.x=e.x+1,i.y=e.y,i.z=e.z+1,s=d.UNIT_Y):(i.x=e.x+1,i.y=e.y+1,i.z=e.z,s=d.UNIT_Z);let a=(d.dot(t,i)+n)/-d.dot(t,s);return d.normalize(d.subtract(d.add(i,d.multiplyByScalar(s,a,r),i),e,i),i)};var UBe=new 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v=-1;for(T=0;Tt.height?r=i*(t.height/t.width):t.widthMath.PI&&(e-=P.TWO_PI),e}}});var KA=new fe,KBe=new d;Ur.prototype.getLatitude=function(e){l(e)||(e=ee.default),KA.latitude=this.conformalLatitude,KA.longitude=this.longitude,KA.height=0;let t=this.ellipsoid.cartographicToCartesian(KA,KBe);return e.cartesianToCartographic(t,KA),KA.latitude};var ZBe=new hn,$Be=new d,QBe=new d;Ur.fromCartesian=function(e,t){let n=P.signNotZero(e.z),i=Ur.NORTH_POLE_TANGENT_PLANE,o=Ur.SOUTH_POLE;n<0&&(i=Ur.SOUTH_POLE_TANGENT_PLANE,o=Ur.NORTH_POLE);let r=ZBe;r.origin=i.ellipsoid.scaleToGeocentricSurface(e,r.origin),r.direction=d.subtract(r.origin,o,$Be),d.normalize(r.direction,r.direction);let s=$n.rayPlane(r,i.plane,QBe),a=d.subtract(s,o,s),c=d.dot(i.xAxis,a),u=n*d.dot(i.yAxis,a);return l(t)?(t.position=new z(c,u),t.tangentPlane=i,t):new Ur(new z(c,u),i)};Ur.fromCartesianArray=function(e,t){let n=e.length;l(t)?t.length=n:t=new Array(n);for(let i=0;i=0?s:s+P.TWO_PI;o.westOverIdl=Math.min(o.westOverIdl,a),o.eastOverIdl=Math.max(o.eastOverIdl,a),r.west=Math.min(r.west,s),r.east=Math.max(r.east,s);let c=e.getLatitude(n),u=c;if(r.south=Math.min(r.south,c),r.north=Math.max(r.north,c),i!==Qt.RHUMB){let p=z.subtract(t.position,e.position,_3e),g=z.dot(t.position,p)/z.dot(p,p);if(g>0&&g<1){let m=z.add(t.position,z.multiplyByScalar(p,-g,p),g3e),x=pc.clone(t,y3e);x.position=m;let b=x.getLatitude(n);r.south=Math.min(r.south,b),r.north=Math.max(r.north,b),Math.abs(c)>Math.abs(b)&&(u=b)}}let f=t.x*e.y-e.x*t.y,h=Math.sign(f);h!==0&&(h*=z.angleBetween(t.position,e.position)),u>=0&&(o.northAngle+=h),u<=0&&(o.southAngle+=h)}var lae=new pc,x3e=new pc,kf={northAngle:0,southAngle:0,westOverIdl:0,eastOverIdl:0};Vf.computeRectangleFromPositions=function(e,t,n,i){if(l(i)||(i=new se),e.length<3)return 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Sce(r)):(Vj(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],Vj(s.get(r.id),r,a),s.remove(r.id)};function Vj(e,t,n){l(e)&&(e.billboard=void 0,n.removeBillboard(t))}var Z1=Ry;var $1=`in vec3 v_positionEC; in vec3 v_normalEC; in vec3 v_tangentEC; in vec3 v_bitangentEC; in vec2 v_st; void main() { vec3 positionToEyeEC = -v_positionEC; mat3 tangentToEyeMatrix = czm_tangentToEyeSpaceMatrix(v_normalEC, v_tangentEC, v_bitangentEC); vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = tangentToEyeMatrix; materialInput.positionToEyeEC = positionToEyeEC; materialInput.st = v_st; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var Q1=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec3 tangent; in vec3 bitangent; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec3 v_tangentEC; out vec3 v_bitangentEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_tangentEC = czm_normal * tangent; // tangent in eye coordinates v_bitangentEC = czm_normal * bitangent; // bitangent in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var J1=`in vec3 v_positionEC; in vec3 v_normalEC; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var eR=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var tR=`in vec3 v_positionEC; in vec3 v_normalEC; in vec2 v_st; void main() { vec3 positionToEyeEC = -v_positionEC; vec3 normalEC = normalize(v_normalEC); #ifdef FACE_FORWARD normalEC = faceforward(normalEC, vec3(0.0, 0.0, 1.0), -normalEC); #endif czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = positionToEyeEC; materialInput.st = v_st; czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else out_FragColor = czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } `;var nR=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 normal; in vec2 st; in float batchId; out vec3 v_positionEC; out vec3 v_normalEC; out vec2 v_st; void main() { vec4 p = czm_computePosition(); v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates v_normalEC = czm_normal * normal; // normal in eye coordinates v_st = st; gl_Position = czm_modelViewProjectionRelativeToEye * p; } `;var dUe={ADD:te.FUNC_ADD,SUBTRACT:te.FUNC_SUBTRACT,REVERSE_SUBTRACT:te.FUNC_REVERSE_SUBTRACT,MIN:te.MIN,MAX:te.MAX},ka=Object.freeze(dUe);var hUe={ZERO:te.ZERO,ONE:te.ONE,SOURCE_COLOR:te.SRC_COLOR,ONE_MINUS_SOURCE_COLOR:te.ONE_MINUS_SRC_COLOR,DESTINATION_COLOR:te.DST_COLOR,ONE_MINUS_DESTINATION_COLOR:te.ONE_MINUS_DST_COLOR,SOURCE_ALPHA:te.SRC_ALPHA,ONE_MINUS_SOURCE_ALPHA:te.ONE_MINUS_SRC_ALPHA,DESTINATION_ALPHA:te.DST_ALPHA,ONE_MINUS_DESTINATION_ALPHA:te.ONE_MINUS_DST_ALPHA,CONSTANT_COLOR:te.CONSTANT_COLOR,ONE_MINUS_CONSTANT_COLOR:te.ONE_MINUS_CONSTANT_COLOR,CONSTANT_ALPHA:te.CONSTANT_ALPHA,ONE_MINUS_CONSTANT_ALPHA:te.ONE_MINUS_CONSTANT_ALPHA,SOURCE_ALPHA_SATURATE:te.SRC_ALPHA_SATURATE},So=Object.freeze(hUe);var mUe={DISABLED:Object.freeze({enabled:!1}),ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.SOURCE_ALPHA,functionSourceAlpha:So.ONE,functionDestinationRgb:So.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:So.ONE_MINUS_SOURCE_ALPHA}),PRE_MULTIPLIED_ALPHA_BLEND:Object.freeze({enabled:!0,equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.ONE,functionSourceAlpha:So.ONE,functionDestinationRgb:So.ONE_MINUS_SOURCE_ALPHA,functionDestinationAlpha:So.ONE_MINUS_SOURCE_ALPHA}),ADDITIVE_BLEND:Object.freeze({enabled:!0,equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.SOURCE_ALPHA,functionSourceAlpha:So.ONE,functionDestinationRgb:So.ONE,functionDestinationAlpha:So.ONE})},ln=Object.freeze(mUe);var pUe={FRONT:te.FRONT,BACK:te.BACK,FRONT_AND_BACK:te.FRONT_AND_BACK},Ti=Object.freeze(pUe);function cE(e){e=y(e,y.EMPTY_OBJECT),this.material=e.material,this.translucent=y(e.translucent,!0),this._vertexShaderSource=e.vertexShaderSource,this._fragmentShaderSource=e.fragmentShaderSource,this._renderState=e.renderState,this._closed=y(e.closed,!1)}Object.defineProperties(cE.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}}});cE.prototype.getFragmentShaderSource=function(){let e=[];return this.flat&&e.push("#define FLAT"),this.faceForward&&e.push("#define FACE_FORWARD"),l(this.material)&&e.push(this.material.shaderSource),e.push(this.fragmentShaderSource),e.join(` `)};cE.prototype.isTranslucent=function(){return l(this.material)&&this.material.isTranslucent()||!l(this.material)&&this.translucent};cE.prototype.getRenderState=function(){let e=this.isTranslucent(),t=Ge(this.renderState,!1);return e?(t.depthMask=!1,t.blending=ln.ALPHA_BLEND):t.depthMask=!0,t};cE.getDefaultRenderState=function(e,t,n){let i={depthTest:{enabled:!0}};return e&&(i.depthMask=!1,i.blending=ln.ALPHA_BLEND),t&&(i.cull={enabled:!0,face:Ti.BACK}),l(n)&&(i=bt(n,i,!0)),i};var oo=cE;var iR=`uniform sampler2D image; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5)); rampColor = czm_gammaCorrect(rampColor); material.diffuse = rampColor.rgb; material.alpha = rampColor.a; return material; } `;var oR=`uniform sampler2D image; uniform float strength; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; vec2 centerPixel = fract(repeat * st); float centerBump = texture(image, centerPixel).channel; float imageWidth = float(imageDimensions.x); vec2 rightPixel = fract(repeat * (st + vec2(1.0 / imageWidth, 0.0))); float rightBump = texture(image, rightPixel).channel; float imageHeight = float(imageDimensions.y); vec2 leftPixel = fract(repeat * (st + vec2(0.0, 1.0 / imageHeight))); float topBump = texture(image, leftPixel).channel; vec3 normalTangentSpace = normalize(vec3(centerBump - rightBump, centerBump - topBump, clamp(1.0 - strength, 0.1, 1.0))); vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace; material.normal = normalEC; material.diffuse = vec3(0.01); return material; } `;var rR=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0 // Find the distance from the closest separator (region between two colors) float scaledWidth = fract(repeat.s * st.s); scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5)); float scaledHeight = fract(repeat.t * st.t); scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5)); float value = min(scaledWidth, scaledHeight); vec4 currentColor = mix(lightColor, darkColor, b); vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var sR=`uniform vec4 lightColor; uniform vec4 darkColor; uniform vec2 repeat; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0 vec4 color = mix(lightColor, darkColor, b); color = czm_gammaCorrect(color); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var aR=`uniform sampler2D heights; uniform sampler2D colors; // This material expects heights to be sorted from lowest to highest. float getHeight(int idx, float invTexSize) { vec2 uv = vec2((float(idx) + 0.5) * invTexSize, 0.5); #ifdef OES_texture_float return texture(heights, uv).x; #else return czm_unpackFloat(texture(heights, uv)); #endif } czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float height = materialInput.height; float invTexSize = 1.0 / float(heightsDimensions.x); float minHeight = getHeight(0, invTexSize); float maxHeight = getHeight(heightsDimensions.x - 1, invTexSize); // early-out when outside the height range if (height < minHeight || height > maxHeight) { material.diffuse = vec3(0.0); material.alpha = 0.0; return material; } // Binary search to find heights above and below. int idxBelow = 0; int idxAbove = heightsDimensions.x; float heightBelow = minHeight; float heightAbove = maxHeight; // while loop not allowed, so use for loop with max iterations. // maxIterations of 16 supports a texture size up to 65536 (2^16). const int maxIterations = 16; for (int i = 0; i < maxIterations; i++) { if (idxBelow >= idxAbove - 1) { break; } int idxMid = (idxBelow + idxAbove) / 2; float heightTex = getHeight(idxMid, invTexSize); if (height > heightTex) { idxBelow = idxMid; heightBelow = heightTex; } else { idxAbove = idxMid; heightAbove = heightTex; } } float lerper = heightBelow == heightAbove ? 1.0 : (height - heightBelow) / (heightAbove - heightBelow); vec2 colorUv = vec2(invTexSize * (float(idxBelow) + 0.5 + lerper), 0.5); vec4 color = texture(colors, colorUv); // undo preumultiplied alpha if (color.a > 0.0) { color.rgb /= color.a; } color.rgb = czm_gammaCorrect(color.rgb); material.diffuse = color.rgb; material.alpha = color.a; return material; } `;var cR=`uniform vec4 color; uniform float spacing; uniform float width; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = czm_getDefaultMaterial(materialInput); float distanceToContour = mod(materialInput.height, spacing); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float dxc = abs(dFdx(materialInput.height)); float dyc = abs(dFdy(materialInput.height)); float dF = max(dxc, dyc) * czm_pixelRatio * width; float alpha = (distanceToContour < dF) ? 1.0 : 0.0; #else // If no derivatives available (IE 10?), use pixel ratio float alpha = (distanceToContour < (czm_pixelRatio * width)) ? 1.0 : 0.0; #endif vec4 outColor = czm_gammaCorrect(vec4(color.rgb, alpha * color.a)); material.diffuse = outColor.rgb; material.alpha = outColor.a; return material; } `;var lR=`uniform sampler2D image; uniform float minimumHeight; uniform float maximumHeight; czm_material czm_getMaterial(czm_materialInput materialInput) { czm_material material = 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material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st; #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float base = 1.0 - abs(fwidth(st.s)) * 10.0 * czm_pixelRatio; #else // If no derivatives available (IE 10?), 2.5% of the line will be the arrow head float base = 0.975; #endif vec2 center = vec2(1.0, 0.5); float ptOnUpperLine = getPointOnLine(vec2(base, 1.0), center, st.s); float ptOnLowerLine = getPointOnLine(vec2(base, 0.0), center, st.s); float halfWidth = 0.15; float s = step(0.5 - halfWidth, st.t); s *= 1.0 - step(0.5 + halfWidth, st.t); s *= 1.0 - step(base, st.s); float t = step(base, materialInput.st.s); t *= 1.0 - step(ptOnUpperLine, st.t); t *= step(ptOnLowerLine, st.t); // Find the distance from the closest separator (region between two colors) float dist; if (st.s < base) { float d1 = abs(st.t - (0.5 - halfWidth)); float d2 = abs(st.t - (0.5 + halfWidth)); dist = min(d1, d2); } else { float d1 = czm_infinity; if (st.t < 0.5 - 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The maximum number of vertex texture image units must be greater than zero.");this._batchTable.update(e)}if(this._state!==Sr.COMPLETE&&this._state!==Sr.COMBINED&&(this.asynchronous?hze(this,e):mze(this,e)),this._state===Sr.COMBINED&&(_ze(this,e),Vce(this,e),yze(this,e)),!this.show||this._state!==Sr.COMPLETE)return;this._batchTableOffsetsUpdated||Vce(this,e),this._recomputeBoundingSpheres&&pze(this,e);let n=this.appearance,i=n.material,o=!1,r=!1;this._appearance!==n?(this._appearance=n,this._material=i,o=!0,r=!0):this._material!==i&&(this._material=i,r=!0);let s=this.depthFailAppearance,a=l(s)?s.material:void 0;this._depthFailAppearance!==s?(this._depthFailAppearance=s,this._depthFailMaterial=a,o=!0,r=!0):this._depthFailMaterial!==a&&(this._depthFailMaterial=a,r=!0);let c=this._appearance.isTranslucent();this._translucent!==c&&(this._translucent=c,o=!0),l(this._material)&&this._material.update(t);let u=n.closed&&c;o&&y(this._createRenderStatesFunction,xze)(this,t,n,u),r&&y(this._createShaderProgramFunction,bze)(this,e,n),(o||r)&&y(this._createCommandsFunction,Tze)(this,n,i,c,u,this._colorCommands,this._pickCommands,e),y(this._updateAndQueueCommandsFunction,Cze)(this,e,this._colorCommands,this._pickCommands,this.modelMatrix,this.cull,this.debugShowBoundingVolume,u)};var Aze=new ae,Eze=new ae;function Yce(e,t,n){if(n===nn.TOP){let i=ae.clone(e,Aze),o=ae.clone(e,Eze);o.center=d.add(o.center,t,o.center),e=ae.union(i,o,e)}else n===nn.ALL&&(e.center=d.add(e.center,t,e.center));return e}function Sze(e,t,n){return function(){let i=e.getBatchedAttribute(t,n),o=e.attributes[n],r=o.componentsPerAttribute,s=X.createTypedArray(o.componentDatatype,r);return l(i.constructor.pack)?i.constructor.pack(i,s,0):s[0]=i,s}}function vze(e,t,n,i,o){return function(r){let s=Gce(r);e.setBatchedAttribute(t,n,s),o==="offset"&&(i._recomputeBoundingSpheres=!0,i._batchTableOffsetsUpdated=!1)}}var wze=new d;function Dze(e,t,n){t.boundingSphere={get:function(){let i=e._instanceBoundingSpheres[n];if(l(i)){i=i.clone();let o=e.modelMatrix,r=t.offset;l(r)&&Yce(i,d.fromArray(r.get(),0,wze),e._offsetInstanceExtend[n]),l(o)&&(i=ae.transform(i,o))}return i}},t.boundingSphereCV={get:function(){return e._instanceBoundingSpheresCV[n]}}}function Ize(e,t,n){t.pickId={get:function(){return e._pickIds[n]}}}vr.prototype.getGeometryInstanceAttributes=function(e){let t=this._perInstanceAttributeCache.get(e);if(l(t))return t;let n=-1,i=this._lastPerInstanceAttributeIndex,o=this._instanceIds,r=o.length;for(let u=0;u 0.0 && upOrRightInBounds.x && upOrRightInBounds.y); float useDownOrLeft = float(useUpOrRight == 0.0); vec3 upOrRightEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY + positiveOffset, upOrRightLogDepth); vec3 downOrLeftEC = getEyeCoordinate3FromWindowCoordinate(glFragCoordXY - positiveOffset, downOrLeftLogDepth); return (upOrRightEC - (eyeCoordinate.xyz / eyeCoordinate.w)) * useUpOrRight + ((eyeCoordinate.xyz / eyeCoordinate.w) - downOrLeftEC) * useDownOrLeft; } #endif // NORMAL_EC void main(void) { #ifdef REQUIRES_EC float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw)); vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); #endif #ifdef REQUIRES_WC vec4 worldCoordinate4 = czm_inverseView * eyeCoordinate; vec3 worldCoordinate = worldCoordinate4.xyz / worldCoordinate4.w; #endif #ifdef TEXTURE_COORDINATES vec2 uv; #ifdef SPHERICAL // Treat world coords as a sphere normal for spherical coordinates vec2 sphericalLatLong = czm_approximateSphericalCoordinates(worldCoordinate); sphericalLatLong.y += v_uvMinAndSphericalLongitudeRotation.z; sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); uv.x = (sphericalLatLong.y - v_sphericalExtents.y) * v_sphericalExtents.w; uv.y = (sphericalLatLong.x - v_sphericalExtents.x) * v_sphericalExtents.z; #else // SPHERICAL // Unpack planes and transform to eye space uv.x = czm_planeDistance(v_westPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.x; uv.y = czm_planeDistance(v_southPlane, eyeCoordinate.xyz / eyeCoordinate.w) * v_inversePlaneExtents.y; #endif // SPHERICAL #endif // TEXTURE_COORDINATES #ifdef PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. // Check for logDepthOrDepth != 0.0 to make sure this should be classified. if (0.0 <= uv.x && uv.x <= 1.0 && 0.0 <= uv.y && uv.y <= 1.0 || logDepthOrDepth != 0.0) { out_FragColor.a = 1.0; // 0.0 alpha leads to discard from ShaderSource.createPickFragmentShaderSource czm_writeDepthClamp(); } #else // CULL_FRAGMENTS out_FragColor.a = 1.0; #endif // CULL_FRAGMENTS #else // PICK #ifdef CULL_FRAGMENTS // When classifying translucent geometry, logDepthOrDepth == 0.0 // indicates a region that should not be classified, possibly due to there // being opaque pixels there in another buffer. if (uv.x <= 0.0 || 1.0 <= uv.x || uv.y <= 0.0 || 1.0 <= uv.y || logDepthOrDepth == 0.0) { discard; } #endif #ifdef NORMAL_EC // Compute normal by sampling adjacent pixels in 2x2 block in screen space vec3 downUp = vectorFromOffset(eyeCoordinate, vec2(0.0, 1.0)); vec3 leftRight = vectorFromOffset(eyeCoordinate, vec2(1.0, 0.0)); vec3 normalEC = normalize(cross(leftRight, downUp)); #endif #ifdef PER_INSTANCE_COLOR vec4 color = czm_gammaCorrect(v_color); #ifdef FLAT out_FragColor = color; #else // FLAT czm_materialInput materialInput; materialInput.normalEC = normalEC; materialInput.positionToEyeEC = -eyeCoordinate.xyz; czm_material material = czm_getDefaultMaterial(materialInput); material.diffuse = color.rgb; material.alpha = color.a; out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #else // PER_INSTANCE_COLOR // Material support. // USES_ is distinct from REQUIRES_, because some things are dependencies of each other or // dependencies for culling but might not actually be used by the material. czm_materialInput materialInput; #ifdef USES_NORMAL_EC materialInput.normalEC = normalEC; #endif #ifdef USES_POSITION_TO_EYE_EC materialInput.positionToEyeEC = -eyeCoordinate.xyz; #endif #ifdef USES_TANGENT_TO_EYE materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(worldCoordinate, normalEC); #endif #ifdef USES_ST // Remap texture coordinates from computed (approximately aligned with cartographic space) to the desired // texture coordinate system, which typically forms a tight oriented bounding box around the geometry. // Shader is provided a set of reference points for remapping. materialInput.st.x = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_uMaxAndInverseDistance.xy, uv) * v_uMaxAndInverseDistance.z; materialInput.st.y = czm_lineDistance(v_uvMinAndSphericalLongitudeRotation.xy, v_vMaxAndInverseDistance.xy, uv) * v_vMaxAndInverseDistance.z; #endif czm_material material = czm_getMaterial(materialInput); #ifdef FLAT out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #else // FLAT out_FragColor = czm_phong(normalize(-eyeCoordinate.xyz), material, czm_lightDirectionEC); #endif // FLAT // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; #endif // PER_INSTANCE_COLOR czm_writeDepthClamp(); #endif // PICK } `;function Hf(e,t,n){this._projectionExtentDefines={eastMostYhighDefine:"",eastMostYlowDefine:"",westMostYhighDefine:"",westMostYlowDefine:""};let i=new jj;i.requiresTextureCoordinates=e,i.requiresEC=!n.flat;let o=new jj;if(o.requiresTextureCoordinates=e,n instanceof cn)i.requiresNormalEC=!n.flat;else{let r=`${n.material.shaderSource} ${n.fragmentShaderSource}`;i.normalEC=r.indexOf("materialInput.normalEC")!==-1||r.indexOf("czm_getDefaultMaterial")!==-1,i.positionToEyeEC=r.indexOf("materialInput.positionToEyeEC")!==-1,i.tangentToEyeMatrix=r.indexOf("materialInput.tangentToEyeMatrix")!==-1,i.st=r.indexOf("materialInput.st")!==-1}this._colorShaderDependencies=i,this._pickShaderDependencies=o,this._appearance=n,this._extentsCulling=e,this._planarExtents=t}Hf.prototype.createFragmentShader=function(e){let t=this._appearance,n=this._colorShaderDependencies,i=[];!e&&!this._planarExtents&&i.push("SPHERICAL"),n.requiresEC&&i.push("REQUIRES_EC"),n.requiresWC&&i.push("REQUIRES_WC"),n.requiresTextureCoordinates&&i.push("TEXTURE_COORDINATES"),this._extentsCulling&&i.push("CULL_FRAGMENTS"),n.requiresNormalEC&&i.push("NORMAL_EC"),t instanceof cn&&i.push("PER_INSTANCE_COLOR"),n.normalEC&&i.push("USES_NORMAL_EC"),n.positionToEyeEC&&i.push("USES_POSITION_TO_EYE_EC"),n.tangentToEyeMatrix&&i.push("USES_TANGENT_TO_EYE"),n.st&&i.push("USES_ST"),t.flat&&i.push("FLAT");let o="";return t instanceof cn||(o=t.material.shaderSource),new Ue({defines:i,sources:[o,uE]})};Hf.prototype.createPickFragmentShader=function(e){let t=this._pickShaderDependencies,n=["PICK"];return!e&&!this._planarExtents&&n.push("SPHERICAL"),t.requiresEC&&n.push("REQUIRES_EC"),t.requiresWC&&n.push("REQUIRES_WC"),t.requiresTextureCoordinates&&n.push("TEXTURE_COORDINATES"),this._extentsCulling&&n.push("CULL_FRAGMENTS"),new Ue({defines:n,sources:[uE],pickColorQualifier:"in"})};Hf.prototype.createVertexShader=function(e,t,n,i){return tle(this._colorShaderDependencies,this._planarExtents,n,e,t,this._appearance,i,this._projectionExtentDefines)};Hf.prototype.createPickVertexShader=function(e,t,n,i){return tle(this._pickShaderDependencies,this._planarExtents,n,e,t,void 0,i,this._projectionExtentDefines)};var Xce=new d,Kce=new fe,Zce={high:0,low:0};function tle(e,t,n,i,o,r,s,a){let c=i.slice();if(a.eastMostYhighDefine===""){let u=Kce;u.longitude=P.PI,u.latitude=0,u.height=0;let f=s.project(u,Xce),h=Hn.encode(f.x,Zce);a.eastMostYhighDefine=`EAST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.eastMostYlowDefine=`EAST_MOST_X_LOW ${h.low.toFixed(`${h.low}`.length+1)}`;let p=Kce;p.longitude=-P.PI,p.latitude=0,p.height=0;let g=s.project(p,Xce);h=Hn.encode(g.x,Zce),a.westMostYhighDefine=`WEST_MOST_X_HIGH ${h.high.toFixed(`${h.high}`.length+1)}`,a.westMostYlowDefine=`WEST_MOST_X_LOW 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this._requiresNormalEC},set:function(e){this._requiresNormalEC=e||this._requiresNormalEC,this.requiresEC=this._requiresNormalEC}},requiresTextureCoordinates:{get:function(){return this._requiresTextureCoordinates},set:function(e){this._requiresTextureCoordinates=e||this._requiresTextureCoordinates,this.requiresWC=this._requiresTextureCoordinates}},normalEC:{set:function(e){this.requiresNormalEC=e,this._usesNormalEC=e},get:function(){return this._usesNormalEC}},tangentToEyeMatrix:{set:function(e){this.requiresWC=e,this.requiresNormalEC=e,this._usesTangentToEyeMat=e},get:function(){return this._usesTangentToEyeMat}},positionToEyeEC:{set:function(e){this.requiresEC=e,this._usesPositionToEyeEC=e},get:function(){return this._usesPositionToEyeEC}},st:{set:function(e){this.requiresTextureCoordinates=e,this._usesSt=e},get:function(){return this._usesSt}}});function $ce(e,t,n){return Math.abs((t.y-e.y)*n.x-(t.x-e.x)*n.y+t.x*e.y-t.y*e.x)/z.distance(t,e)}var Pze=[new z,new z,new z,new z];function nle(e,t){let n=Pze,i=z.unpack(t,0,n[0]),o=z.unpack(t,2,n[1]),r=z.unpack(t,4,n[2]);e.uMaxVmax=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[o.x,o.y,r.x,r.y]});let s=1/$ce(i,o,r),a=1/$ce(i,r,o);e.uvMinAndExtents=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:[i.x,i.y,s,a]})}var ile=new fe,ole=new d,Rze=new d,Oze=new d,Nz={high:0,low:0};function rle(e,t,n){let i=ile;i.height=0,i.longitude=e.west,i.latitude=e.south;let o=t.project(i,ole);i.latitude=e.north;let r=t.project(i,Rze);i.longitude=e.east,i.latitude=e.south;let s=t.project(i,Oze),a=[0,0,0,0],c=[0,0,0,0],u=Hn.encode(o.x,Nz);a[0]=u.high,c[0]=u.low,u=Hn.encode(o.y,Nz),a[1]=u.high,c[1]=u.low,u=Hn.encode(r.y,Nz),a[2]=u.high,c[2]=u.low,u=Hn.encode(s.x,Nz),a[3]=u.high,c[3]=u.low,n.planes2D_HIGH=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:a}),n.planes2D_LOW=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:4,normalize:!1,value:c})}var Mze=new F,Lze=new F,Qce=new d,Nze=new fe,Fze=[new fe,new fe,new fe,new fe,new fe,new fe,new fe,new fe];function Bze(e,t,n,i,o,r){let s=se.center(e,Nze);s.height=n;let a=fe.toCartesian(s,t,Qce),c=Rt.eastNorthUpToFixedFrame(a,t,Mze),u=F.inverse(c,Lze),f=e.west,h=e.east,p=e.north,g=e.south,m=Fze;m[0].latitude=g,m[0].longitude=f,m[1].latitude=p,m[1].longitude=f,m[2].latitude=p,m[2].longitude=h,m[3].latitude=g,m[3].longitude=h;let x=(f+h)*.5,b=(p+g)*.5;m[4].latitude=g,m[4].longitude=x,m[5].latitude=p,m[5].longitude=x,m[6].latitude=b,m[6].longitude=f,m[7].latitude=b,m[7].longitude=h;let T=Number.POSITIVE_INFINITY,A=Number.NEGATIVE_INFINITY,C=Number.POSITIVE_INFINITY,E=Number.NEGATIVE_INFINITY;for(let R=0;R<8;R++){m[R].height=n;let M=fe.toCartesian(m[R],t,Qce);F.multiplyByPoint(u,M,M),M.z=0,T=Math.min(T,M.x),A=Math.max(A,M.x),C=Math.min(C,M.y),E=Math.max(E,M.y)}let v=i;v.x=T,v.y=C,v.z=0,F.multiplyByPoint(c,v,v);let D=o;D.x=A,D.y=C,D.z=0,F.multiplyByPoint(c,D,D),d.subtract(D,v,o);let O=r;O.x=T,O.y=E,O.z=0,F.multiplyByPoint(c,O,O),d.subtract(O,v,r)}var kze=new d,Vze=new d,Uze=new Hn;Hf.getPlanarTextureCoordinateAttributes=function(e,t,n,i,o){let r=ole,s=kze,a=Vze;Bze(e,n,y(o,0),r,s,a);let c={};nle(c,t);let u=Hn.fromCartesian(r,Uze);return c.southWest_HIGH=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.high,[0,0,0])}),c.southWest_LOW=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(u.low,[0,0,0])}),c.eastward=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(s,[0,0,0])}),c.northward=new fc({componentDatatype:X.FLOAT,componentsPerAttribute:3,normalize:!1,value:d.pack(a,[0,0,0])}),rle(e,i,c),c};var zze=new d;function Jce(e,t,n,i){let o=ile;o.latitude=e,o.longitude=t,o.height=0;let r=fe.toCartesian(o,n,zze),s=Math.sqrt(r.x*r.x+r.y*r.y),a=P.fastApproximateAtan2(s,r.z),c=P.fastApproximateAtan2(r.x,r.y);return i.x=a,i.y=c,i}var ele=new 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Math.max(e.width,e.height)>Hf.MAX_WIDTH_FOR_PLANAR_EXTENTS}Hf.shouldUseSphericalCoordinates=function(e){return Hze(e)};Hf.MAX_WIDTH_FOR_PLANAR_EXTENTS=P.toRadians(1);var Iu=Hf;var Gze={NEVER:te.NEVER,LESS:te.LESS,EQUAL:te.EQUAL,LESS_OR_EQUAL:te.LEQUAL,GREATER:te.GREATER,NOT_EQUAL:te.NOTEQUAL,GREATER_OR_EQUAL:te.GEQUAL,ALWAYS:te.ALWAYS},zn=Object.freeze(Gze);var Wze={ZERO:te.ZERO,KEEP:te.KEEP,REPLACE:te.REPLACE,INCREMENT:te.INCR,DECREMENT:te.DECR,INVERT:te.INVERT,INCREMENT_WRAP:te.INCR_WRAP,DECREMENT_WRAP:te.DECR_WRAP},ft=Object.freeze(Wze);var Fz={CESIUM_3D_TILE_MASK:128,SKIP_LOD_MASK:112,SKIP_LOD_BIT_SHIFT:4,CLASSIFICATION_MASK:15};Fz.setCesium3DTileBit=function(){return{enabled:!0,frontFunction:zn.ALWAYS,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},backFunction:zn.ALWAYS,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.REPLACE},reference:Fz.CESIUM_3D_TILE_MASK,mask:Fz.CESIUM_3D_TILE_MASK}};var Vt=Object.freeze(Fz);function Tb(e){e=y(e,y.EMPTY_OBJECT);let t=e.geometryInstances;this.geometryInstances=t,this.show=y(e.show,!0),this.classificationType=y(e.classificationType,Un.BOTH),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowShadowVolume=y(e.debugShowShadowVolume,!1),this._debugShowShadowVolume=!1,this._extruded=y(e._extruded,!1),this._uniformMap=e._uniformMap,this._sp=void 0,this._spStencil=void 0,this._spPick=void 0,this._spColor=void 0,this._spPick2D=void 0,this._spColor2D=void 0,this._rsStencilDepthPass=void 0,this._rsStencilDepthPass3DTiles=void 0,this._rsColorPass=void 0,this._rsPickPass=void 0,this._commandsIgnoreShow=[],this._ready=!1,this._primitive=void 0,this._pickPrimitive=e._pickPrimitive,this._hasSphericalExtentsAttribute=!1,this._hasPlanarExtentsAttributes=!1,this._hasPerColorAttribute=!1,this.appearance=e.appearance,this._createBoundingVolumeFunction=e._createBoundingVolumeFunction,this._updateAndQueueCommandsFunction=e._updateAndQueueCommandsFunction,this._usePickOffsets=!1,this._primitiveOptions={geometryInstances:void 0,appearance:void 0,vertexCacheOptimize:y(e.vertexCacheOptimize,!1),interleave:y(e.interleave,!1),releaseGeometryInstances:y(e.releaseGeometryInstances,!0),allowPicking:y(e.allowPicking,!0),asynchronous:y(e.asynchronous,!0),compressVertices:y(e.compressVertices,!0),_createBoundingVolumeFunction:void 0,_createRenderStatesFunction:void 0,_createShaderProgramFunction:void 0,_createCommandsFunction:void 0,_updateAndQueueCommandsFunction:void 0,_createPickOffsets:!0}}Object.defineProperties(Tb.prototype,{vertexCacheOptimize:{get:function(){return this._primitiveOptions.vertexCacheOptimize}},interleave:{get:function(){return this._primitiveOptions.interleave}},releaseGeometryInstances:{get:function(){return this._primitiveOptions.releaseGeometryInstances}},allowPicking:{get:function(){return this._primitiveOptions.allowPicking}},asynchronous:{get:function(){return this._primitiveOptions.asynchronous}},compressVertices:{get:function(){return this._primitiveOptions.compressVertices}},ready:{get:function(){return this._ready}},_needs2DShader:{get:function(){return this._hasPlanarExtentsAttributes||this._hasSphericalExtentsAttribute}}});Tb.isSupported=function(e){return e.context.stencilBuffer};function fE(e,t){let n=t?zn.EQUAL:zn.ALWAYS;return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:e,frontFunction:n,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:n,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:xc.LESS_OR_EQUAL},depthMask:!1}}function Yj(e){return{stencilTest:{enabled:e,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}}var jze={stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1};function qze(e,t,n,i){if(l(e._rsStencilDepthPass))return;let o=!e.debugShowShadowVolume;e._rsStencilDepthPass=Ve.fromCache(fE(o,!1)),e._rsStencilDepthPass3DTiles=Ve.fromCache(fE(o,!0)),e._rsColorPass=Ve.fromCache(Yj(o,!1)),e._rsPickPass=Ve.fromCache(jze)}function Yze(e,t){if(!e.compressVertices)return t;if(t.search(/in\s+vec3\s+extrudeDirection;/g)!==-1){let n="compressedAttributes",i=`in vec2 ${n};`,o=`vec3 extrudeDirection; `,r=` extrudeDirection = czm_octDecode(${n}, 65535.0); `,s=t;s=s.replace(/in\s+vec3\s+extrudeDirection;/g,""),s=Ue.replaceMain(s,"czm_non_compressed_main");let a=`void main() { ${r} czm_non_compressed_main(); }`;return[i,o,s,a].join(` `)}}function Xze(e,t){let n=t.context,i=e._primitive,o=vR;o=e._primitive._batchTable.getVertexShaderCallback()(o),o=Dn._appendDistanceDisplayConditionToShader(i,o),o=Dn._modifyShaderPosition(e,o,t.scene3DOnly),o=Dn._updateColorAttribute(i,o);let r=e._hasPlanarExtentsAttributes,s=r||e._hasSphericalExtentsAttribute;e._extruded&&(o=Yze(i,o));let a=e._extruded?"EXTRUDED_GEOMETRY":"",c=new Ue({defines:[a],sources:[o]}),u=new Ue({sources:[Oy]}),f=e._primitive._attributeLocations,h=new Iu(s,r,e.appearance);if(e._spStencil=$t.replaceCache({context:n,shaderProgram:e._spStencil,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f}),e._primitive.allowPicking){let m=Ue.createPickVertexShaderSource(o);m=Dn._appendShowToShader(i,m),m=Dn._updatePickColorAttribute(m);let x=h.createPickFragmentShader(!1),b=h.createPickVertexShader([a],m,!1,t.mapProjection);if(e._spPick=$t.replaceCache({context:n,shaderProgram:e._spPick,vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f}),s){let T=n.shaderCache.getDerivedShaderProgram(e._spPick,"2dPick");if(!l(T)){let A=h.createPickFragmentShader(!0),C=h.createPickVertexShader([a],m,!0,t.mapProjection);T=n.shaderCache.createDerivedShaderProgram(e._spPick,"2dPick",{vertexShaderSource:C,fragmentShaderSource:A,attributeLocations:f})}e._spPick2D=T}}else e._spPick=$t.fromCache({context:n,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});o=Dn._appendShowToShader(i,o),c=new Ue({defines:[a],sources:[o]}),e._sp=$t.replaceCache({context:n,shaderProgram:e._sp,vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:f});let p=h.createFragmentShader(!1),g=h.createVertexShader([a],o,!1,t.mapProjection);if(e._spColor=$t.replaceCache({context:n,shaderProgram:e._spColor,vertexShaderSource:g,fragmentShaderSource:p,attributeLocations:f}),s){let m=n.shaderCache.getDerivedShaderProgram(e._spColor,"2dColor");if(!l(m)){let x=h.createFragmentShader(!0),b=h.createVertexShader([a],o,!0,t.mapProjection);m=n.shaderCache.createDerivedShaderProgram(e._spColor,"2dColor",{vertexShaderSource:b,fragmentShaderSource:x,attributeLocations:f})}e._spColor2D=m}}function Kze(e,t){let n=e._primitive,i=n._va.length*2;t.length=i;let o,r,s,a=0,c=n._batchTable.getUniformMapCallback()(e._uniformMap),u=e._needs2DShader;for(o=0;o0&&(c=o[0].attributes,p=Iu.hasAttributesForSphericalExtents(c),g=Iu.hasAttributesForTextureCoordinatePlanes(c),h=c.color),s=0;s{l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Tb.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Tb.prototype.isDestroyed=function(){return!1};Tb.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),this._sp=this._sp&&this._sp.destroy(),this._spPick=this._spPick&&this._spPick.destroy(),this._spColor=this._spColor&&this._spColor.destroy(),this._spPick2D=void 0,this._spColor2D=void 0,ue(this)};var dE=Tb;var Jze={u_globeMinimumAltitude:function(){return 55e3}};function Gl(e){e=y(e,y.EMPTY_OBJECT);let t=e.appearance,n=e.geometryInstances;if(!l(t)&&l(n)){let o=Array.isArray(n)?n:[n],r=o.length;for(let s=0;s{!this._ready&&l(this._primitive)&&this._primitive.ready&&(this._ready=!0,this.releaseGeometryInstances&&(this.geometryInstances=void 0))})};Gl.prototype.getBoundingSphere=function(e){let t=this._boundingSpheresKeys.indexOf(e);if(t!==-1)return this._boundingSpheres[t]};Gl.prototype.getGeometryInstanceAttributes=function(e){return this._primitive.getGeometryInstanceAttributes(e)};Gl.prototype.isDestroyed=function(){return!1};Gl.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};Gl._supportsMaterials=function(e){return e.depthTexture};Gl.supportsMaterials=function(e){return Gl._supportsMaterials(e.frameState.context)};var nl=Gl;function hE(){he.throwInstantiationError()}Object.defineProperties(hE.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError}});hE.prototype.getType=he.throwInstantiationError;hE.prototype.getValue=he.throwInstantiationError;hE.prototype.equals=he.throwInstantiationError;var c4e=new Z;hE.getValue=function(e,t,n){let i;return l(e)||(e=Z.now(c4e)),l(t)&&(i=t.getType(e),l(i))?((!l(n)||n.type!==i)&&(n=Xi.fromType(i)),t.getValue(e,n.uniforms),n):((!l(n)||n.type!==Xi.ColorType)&&(n=Xi.fromType(Xi.ColorType)),H.clone(H.WHITE,n.uniforms.color),n)};var tr=hE;function Cb(e,t,n){this._primitives=t,this._orderedGroundPrimitives=n,this._primitive=void 0,this._outlinePrimitive=void 0,this._geometryUpdater=e,this._options=e._options,this._entity=e._entity,this._material=void 0}Cb.prototype._isHidden=function(e,t,n){return!e.isShowing||!e.isAvailable(n)||!Y.getValueOrDefault(t.show,n,!0)};Cb.prototype._setOptions=he.throwInstantiationError;Cb.prototype.update=function(e){let t=this._geometryUpdater,n=t._onTerrain,i=this._primitives,o=this._orderedGroundPrimitives;n?o.remove(this._primitive):(i.removeAndDestroy(this._primitive),i.removeAndDestroy(this._outlinePrimitive),this._outlinePrimitive=void 0),this._primitive=void 0;let r=this._entity,s=r[this._geometryUpdater._geometryPropertyName];if(this._setOptions(r,s,e),this._isHidden(r,s,e))return;let a=this._geometryUpdater.shadowsProperty.getValue(e),c=this._options;if(!l(s.fill)||s.fill.getValue(e)){let u=t.fillMaterialProperty,f=u instanceof Ut,h,p=t._getIsClosed(c);if(f)h=new cn({closed:p,flat:n&&!t._supportsMaterialsforEntitiesOnTerrain});else{let g=tr.getValue(e,u,this._material);this._material=g,h=new co({material:g,translucent:g.isTranslucent(),closed:p})}if(n)c.vertexFormat=cn.VERTEX_FORMAT,this._primitive=o.add(new nl({geometryInstances:this._geometryUpdater.createFillGeometryInstance(e),appearance:h,asynchronous:!1,shadows:a,classificationType:this._geometryUpdater.classificationTypeProperty.getValue(e)}),Y.getValueOrUndefined(this._geometryUpdater.zIndex,e));else{c.vertexFormat=h.vertexFormat;let g=this._geometryUpdater.createFillGeometryInstance(e);f&&(h.translucent=g.attributes.color.value[3]!==255),this._primitive=i.add(new Dn({geometryInstances:g,appearance:h,asynchronous:!1,shadows:a}))}}if(!n&&l(s.outline)&&s.outline.getValue(e)){let u=this._geometryUpdater.createOutlineGeometryInstance(e),f=Y.getValueOrDefault(s.outlineWidth,e,1);this._outlinePrimitive=i.add(new Dn({geometryInstances:u,appearance:new cn({flat:!0,translucent:u.attributes.color.value[3]!==255,renderState:{lineWidth:t._scene.clampLineWidth(f)}}),asynchronous:!1,shadows:a}))}};Cb.prototype.getBoundingSphere=function(e){let t=this._entity,n=this._primitive,i=this._outlinePrimitive,o;return l(n)&&n.show&&n.ready&&(o=n.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),ct.DONE):l(i)&&i.show&&i.ready&&(o=i.getGeometryInstanceAttributes(t),l(o)&&l(o.boundingSphere))?(ae.clone(o.boundingSphere,e),ct.DONE):l(n)&&!n.ready||l(i)&&!i.ready?ct.PENDING:ct.FAILED};Cb.prototype.isDestroyed=function(){return!1};Cb.prototype.destroy=function(){let e=this._primitives,t=this._orderedGroundPrimitives;this._geometryUpdater._onTerrain?t.remove(this._primitive):e.removeAndDestroy(this._primitive),e.removeAndDestroy(this._outlinePrimitive),ue(this)};var ii=Cb;var PR=`in vec4 v_startPlaneNormalEcAndHalfWidth; in vec4 v_endPlaneNormalEcAndBatchId; in vec4 v_rightPlaneEC; // Technically can compute distance for this here in vec4 v_endEcAndStartEcX; in vec4 v_texcoordNormalizationAndStartEcYZ; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #endif void main(void) { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); vec3 ecStart = vec3(v_endEcAndStartEcX.w, v_texcoordNormalizationAndStartEcYZ.zw); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_startPlaneNormalEcAndHalfWidth.w * czm_metersPerPixel(eyeCoordinate); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneNormalEcAndHalfWidth.xyz, -dot(ecStart, v_startPlaneNormalEcAndHalfWidth.xyz), eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneNormalEcAndBatchId.xyz, -dot(v_endEcAndStartEcX.xyz, v_endPlaneNormalEcAndBatchId.xyz), eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(1.0, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } // Check distance of the eye coordinate against start and end planes with normals in the right plane. // For computing unskewed lengthwise texture coordinate. // Can also be used for clipping extremely pointy miters, but in practice unnecessary because of miter breaking. // aligned plane: cross the right plane normal with miter plane normal, then cross the result with right again to point it more "forward" vec3 alignedPlaneNormal; // start aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_startPlaneNormalEcAndHalfWidth.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromStart = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, ecStart), eyeCoordinate.xyz); // end aligned plane alignedPlaneNormal = cross(v_rightPlaneEC.xyz, v_endPlaneNormalEcAndBatchId.xyz); alignedPlaneNormal = normalize(cross(alignedPlaneNormal, v_rightPlaneEC.xyz)); distanceFromEnd = czm_planeDistance(alignedPlaneNormal, -dot(alignedPlaneNormal, v_endEcAndStartEcX.xyz), eyeCoordinate.xyz); #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Clamp - distance to aligned planes may be negative due to mitering, // so fragment texture coordinate might be out-of-bounds. float s = clamp(distanceFromStart / (distanceFromStart + distanceFromEnd), 0.0, 1.0); s = (s * v_texcoordNormalizationAndStartEcYZ.x) + v_texcoordNormalizationAndStartEcYZ.y; float t = (widthwiseDistance + halfMaxWidth) / (2.0 * halfMaxWidth); czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, t); materialInput.str = vec3(s, t, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR // Premultiply alpha. Required for classification primitives on translucent globe. out_FragColor.rgb *= out_FragColor.a; czm_writeDepthClamp(); } `;var RR=`in vec3 v_forwardDirectionEC; in vec3 v_texcoordNormalizationAndHalfWidth; in float v_batchId; #ifdef PER_INSTANCE_COLOR in vec4 v_color; #else in vec2 v_alignedPlaneDistances; in float v_texcoordT; #endif float rayPlaneDistanceUnsafe(vec3 origin, vec3 direction, vec3 planeNormal, float planeDistance) { // We don't expect the ray to ever be parallel to the plane return (-planeDistance - dot(planeNormal, origin)) / dot(planeNormal, direction); } void main(void) { vec4 eyeCoordinate = gl_FragCoord; eyeCoordinate /= eyeCoordinate.w; #ifdef PER_INSTANCE_COLOR out_FragColor = czm_gammaCorrect(v_color); #else // PER_INSTANCE_COLOR // Use distances for planes aligned with segment to prevent skew in dashing float distanceFromStart = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, -v_forwardDirectionEC, v_forwardDirectionEC.xyz, v_alignedPlaneDistances.x); float distanceFromEnd = rayPlaneDistanceUnsafe(eyeCoordinate.xyz, v_forwardDirectionEC, -v_forwardDirectionEC.xyz, v_alignedPlaneDistances.y); // Clamp - distance to aligned planes may be negative due to mitering distanceFromStart = max(0.0, distanceFromStart); distanceFromEnd = max(0.0, distanceFromEnd); float s = distanceFromStart / (distanceFromStart + distanceFromEnd); s = (s * v_texcoordNormalizationAndHalfWidth.x) + v_texcoordNormalizationAndHalfWidth.y; czm_materialInput materialInput; materialInput.s = s; materialInput.st = vec2(s, v_texcoordT); materialInput.str = vec3(s, v_texcoordT, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #endif // PER_INSTANCE_COLOR } `;var OR=`in vec3 position3DHigh; in vec3 position3DLow; in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; in float batchId; out vec3 v_forwardDirectionEC; out vec3 v_texcoordNormalizationAndHalfWidth; out float v_batchId; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #else out vec2 v_alignedPlaneDistances; out float v_texcoordT; #endif // Morphing planes using SLERP or NLERP doesn't seem to work, so instead draw the material directly on the shadow volume. // Morph views are from very far away and aren't meant to be used precisely, so this should be sufficient. void main() { v_batchId = batchId; // Start position vec4 posRelativeToEye2D = czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw)); vec4 posRelativeToEye3D = czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz); vec4 posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); vec3 posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; vec3 posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 startEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; // Start plane vec4 startPlane2D; vec4 startPlane3D; startPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlane3D.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlane2D.w = -dot(startPlane2D.xyz, posEc2D); startPlane3D.w = -dot(startPlane3D.xyz, posEc3D); // Right plane vec4 rightPlane2D; vec4 rightPlane3D; rightPlane2D.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); rightPlane3D.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; rightPlane2D.w = -dot(rightPlane2D.xyz, posEc2D); rightPlane3D.w = -dot(rightPlane3D.xyz, posEc3D); // End position posRelativeToEye2D = posRelativeToEye2D + vec4(0.0, offsetAndRight2D.xy, 0.0); posRelativeToEye3D = posRelativeToEye3D + vec4(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w, 0.0); posRelativeToEye = czm_columbusViewMorph(posRelativeToEye2D, posRelativeToEye3D, czm_morphTime); posEc2D = (czm_modelViewRelativeToEye * posRelativeToEye2D).xyz; posEc3D = (czm_modelViewRelativeToEye * posRelativeToEye3D).xyz; vec3 endEC = (czm_modelViewRelativeToEye * posRelativeToEye).xyz; vec3 forwardEc3D = czm_normal * normalize(vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w)); vec3 forwardEc2D = czm_normal * normalize(vec3(0.0, offsetAndRight2D.xy)); // End plane vec4 endPlane2D; vec4 endPlane3D; endPlane2D.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlane3D.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlane2D.w = -dot(endPlane2D.xyz, posEc2D); endPlane3D.w = -dot(endPlane3D.xyz, posEc3D); // Forward direction v_forwardDirectionEC = normalize(endEC - startEC); vec2 cleanTexcoordNormalization2D; cleanTexcoordNormalization2D.x = abs(texcoordNormalization2D.x); cleanTexcoordNormalization2D.y = czm_branchFreeTernary(texcoordNormalization2D.y > 1.0, 0.0, abs(texcoordNormalization2D.y)); vec2 cleanTexcoordNormalization3D; cleanTexcoordNormalization3D.x = abs(endNormalAndTextureCoordinateNormalizationX.w); cleanTexcoordNormalization3D.y = rightNormalAndTextureCoordinateNormalizationY.w; cleanTexcoordNormalization3D.y = czm_branchFreeTernary(cleanTexcoordNormalization3D.y > 1.0, 0.0, abs(cleanTexcoordNormalization3D.y)); v_texcoordNormalizationAndHalfWidth.xy = mix(cleanTexcoordNormalization2D, cleanTexcoordNormalization3D, czm_morphTime); #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #else // PER_INSTANCE_COLOR // For computing texture coordinates v_alignedPlaneDistances.x = -dot(v_forwardDirectionEC, startEC); v_alignedPlaneDistances.y = -dot(-v_forwardDirectionEC, endEC); #endif // PER_INSTANCE_COLOR #ifdef WIDTH_VARYING float width = czm_batchTable_width(batchId); float halfWidth = width * 0.5; v_width = width; v_texcoordNormalizationAndHalfWidth.z = halfWidth; #else float halfWidth = 0.5 * czm_batchTable_width(batchId); v_texcoordNormalizationAndHalfWidth.z = halfWidth; #endif // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. // Since this is morphing, compute both 3D and 2D positions and then blend. // ****** 3D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc3D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position3DHigh, position3DLow); // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlane3D, positionEc3D.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlane3D, positionEc3D.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane3D.xyz, endPlane3D.xyz); vec3 upOrDown = normalize(cross(rightPlane3D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering vec3 geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc3D)); geodeticSurfaceNormal *= float(0.0 <= rightNormalAndTextureCoordinateNormalizationY.w && rightNormalAndTextureCoordinateNormalizationY.w <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc3D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc3D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc3D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // ****** 2D ****** // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEc2D = czm_modelViewRelativeToEye * czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy); // w = 1.0, see czm_computePosition absStartPlaneDistance = abs(czm_planeDistance(startPlane2D, positionEc2D.xyz)); absEndPlaneDistance = abs(czm_planeDistance(endPlane2D, positionEc2D.xyz)); planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlane2D.xyz, endPlane2D.xyz); upOrDown = normalize(cross(rightPlane2D.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Nudge the top vertex upwards to prevent flickering geodeticSurfaceNormal = normalize(cross(normalEC, forwardEc2D)); geodeticSurfaceNormal *= float(0.0 <= texcoordNormalization2D.y && texcoordNormalization2D.y <= 1.0); geodeticSurfaceNormal *= MAX_TERRAIN_HEIGHT; positionEc2D.xyz += geodeticSurfaceNormal; // Determine if this vertex is on the "left" or "right" normalEC *= sign(texcoordNormalization2D.x); #ifndef PER_INSTANCE_COLOR // Use vertex's sidedness to compute its texture coordinate. v_texcoordT = clamp(sign(texcoordNormalization2D.x), 0.0, 1.0); #endif // A "perfect" implementation would push along normals according to the angle against forward. // In practice, just pushing the normal out by halfWidth is sufficient for morph views. positionEc2D.xyz += halfWidth * max(0.0, czm_metersPerPixel(positionEc2D)) * normalEC; // prevent artifacts when czm_metersPerPixel is negative (behind camera) // Blend for actual position gl_Position = czm_projection * mix(positionEc2D, positionEc3D, czm_morphTime); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(v_forwardDirectionEC.x, -v_forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var MR=`in vec3 position3DHigh; in vec3 position3DLow; // In 2D and in 3D, texture coordinate normalization component signs encodes: // * X sign - sidedness relative to right plane // * Y sign - is negative OR magnitude is greater than 1.0 if vertex is on bottom of volume #ifndef COLUMBUS_VIEW_2D in vec4 startHiAndForwardOffsetX; in vec4 startLoAndForwardOffsetY; in vec4 startNormalAndForwardOffsetZ; in vec4 endNormalAndTextureCoordinateNormalizationX; in vec4 rightNormalAndTextureCoordinateNormalizationY; #else in vec4 startHiLo2D; in vec4 offsetAndRight2D; in vec4 startEndNormals2D; in vec2 texcoordNormalization2D; #endif in float batchId; out vec4 v_startPlaneNormalEcAndHalfWidth; out vec4 v_endPlaneNormalEcAndBatchId; out vec4 v_rightPlaneEC; out vec4 v_endEcAndStartEcX; out vec4 v_texcoordNormalizationAndStartEcYZ; // For materials #ifdef WIDTH_VARYING out float v_width; #endif #ifdef ANGLE_VARYING out float v_polylineAngle; #endif #ifdef PER_INSTANCE_COLOR out vec4 v_color; #endif void main() { #ifdef COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(vec3(0.0, startHiLo2D.xy), vec3(0.0, startHiLo2D.zw))).xyz; vec3 forwardDirectionEC = czm_normal * vec3(0.0, offsetAndRight2D.xy); vec3 ecEnd = forwardDirectionEC + ecStart; forwardDirectionEC = normalize(forwardDirectionEC); // Right plane v_rightPlaneEC.xyz = czm_normal * vec3(0.0, offsetAndRight2D.zw); v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.xy); startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * vec3(0.0, startEndNormals2D.zw); endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); v_texcoordNormalizationAndStartEcYZ.x = abs(texcoordNormalization2D.x); v_texcoordNormalizationAndStartEcYZ.y = texcoordNormalization2D.y; #else // COLUMBUS_VIEW_2D vec3 ecStart = (czm_modelViewRelativeToEye * czm_translateRelativeToEye(startHiAndForwardOffsetX.xyz, startLoAndForwardOffsetY.xyz)).xyz; vec3 offset = czm_normal * vec3(startHiAndForwardOffsetX.w, startLoAndForwardOffsetY.w, startNormalAndForwardOffsetZ.w); vec3 ecEnd = ecStart + offset; vec3 forwardDirectionEC = normalize(offset); // start plane vec4 startPlaneEC; startPlaneEC.xyz = czm_normal * startNormalAndForwardOffsetZ.xyz; startPlaneEC.w = -dot(startPlaneEC.xyz, ecStart); // end plane vec4 endPlaneEC; endPlaneEC.xyz = czm_normal * endNormalAndTextureCoordinateNormalizationX.xyz; endPlaneEC.w = -dot(endPlaneEC.xyz, ecEnd); // Right plane v_rightPlaneEC.xyz = czm_normal * rightNormalAndTextureCoordinateNormalizationY.xyz; v_rightPlaneEC.w = -dot(v_rightPlaneEC.xyz, ecStart); v_texcoordNormalizationAndStartEcYZ.x = abs(endNormalAndTextureCoordinateNormalizationX.w); v_texcoordNormalizationAndStartEcYZ.y = rightNormalAndTextureCoordinateNormalizationY.w; #endif // COLUMBUS_VIEW_2D v_endEcAndStartEcX.xyz = ecEnd; v_endEcAndStartEcX.w = ecStart.x; v_texcoordNormalizationAndStartEcYZ.zw = ecStart.yz; #ifdef PER_INSTANCE_COLOR v_color = czm_batchTable_color(batchId); #endif // PER_INSTANCE_COLOR // Compute a normal along which to "push" the position out, extending the miter depending on view distance. // Position has already been "pushed" by unit length along miter normal, and miter normals are encoded in the planes. // Decode the normal to use at this specific vertex, push the position back, and then push to where it needs to be. vec4 positionRelativeToEye = czm_computePosition(); // Check distance to the end plane and start plane, pick the plane that is closer vec4 positionEC = czm_modelViewRelativeToEye * positionRelativeToEye; // w = 1.0, see czm_computePosition float absStartPlaneDistance = abs(czm_planeDistance(startPlaneEC, positionEC.xyz)); float absEndPlaneDistance = abs(czm_planeDistance(endPlaneEC, positionEC.xyz)); vec3 planeDirection = czm_branchFreeTernary(absStartPlaneDistance < absEndPlaneDistance, startPlaneEC.xyz, endPlaneEC.xyz); vec3 upOrDown = normalize(cross(v_rightPlaneEC.xyz, planeDirection)); // Points "up" for start plane, "down" at end plane. vec3 normalEC = normalize(cross(planeDirection, upOrDown)); // In practice, the opposite seems to work too. // Extrude bottom vertices downward for far view distances, like for GroundPrimitives upOrDown = cross(forwardDirectionEC, normalEC); upOrDown = float(czm_sceneMode == czm_sceneMode3D) * upOrDown; upOrDown = float(v_texcoordNormalizationAndStartEcYZ.y > 1.0 || v_texcoordNormalizationAndStartEcYZ.y < 0.0) * upOrDown; upOrDown = min(GLOBE_MINIMUM_ALTITUDE, czm_geometricToleranceOverMeter * length(positionRelativeToEye.xyz)) * upOrDown; positionEC.xyz += upOrDown; v_texcoordNormalizationAndStartEcYZ.y = czm_branchFreeTernary(v_texcoordNormalizationAndStartEcYZ.y > 1.0, 0.0, abs(v_texcoordNormalizationAndStartEcYZ.y)); // Determine distance along normalEC to push for a volume of appropriate width. // Make volumes about double pixel width for a conservative fit - in practice the // extra cost here is minimal compared to the loose volume heights. // // N = normalEC (guaranteed "right-facing") // R = rightEC // p = angle between N and R // w = distance to push along R if R == N // d = distance to push along N // // N R // { p| } * cos(p) = dot(N, R) = w / d // d | |w * d = w / dot(N, R) // { | } // o---------- polyline segment ----> // float width = czm_batchTable_width(batchId); #ifdef WIDTH_VARYING v_width = width; #endif v_startPlaneNormalEcAndHalfWidth.xyz = startPlaneEC.xyz; v_startPlaneNormalEcAndHalfWidth.w = width * 0.5; v_endPlaneNormalEcAndBatchId.xyz = endPlaneEC.xyz; v_endPlaneNormalEcAndBatchId.w = batchId; width = width * max(0.0, czm_metersPerPixel(positionEC)); // width = distance to push along R width = width / dot(normalEC, v_rightPlaneEC.xyz); // width = distance to push along N // Determine if this vertex is on the "left" or "right" #ifdef COLUMBUS_VIEW_2D normalEC *= sign(texcoordNormalization2D.x); #else normalEC *= sign(endNormalAndTextureCoordinateNormalizationX.w); #endif positionEC.xyz += width * normalEC; gl_Position = czm_depthClamp(czm_projection * positionEC); #ifdef ANGLE_VARYING // Approximate relative screen space direction of the line. vec2 approxLineDirection = normalize(vec2(forwardDirectionEC.x, -forwardDirectionEC.y)); approxLineDirection.y = czm_branchFreeTernary(approxLineDirection.x == 0.0 && approxLineDirection.y == 0.0, -1.0, approxLineDirection.y); v_polylineAngle = czm_fastApproximateAtan(approxLineDirection.x, approxLineDirection.y); #endif } `;var LR=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec4 color; in float batchId; out vec4 v_color; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_color = color; } `;var Pu=`void clipLineSegmentToNearPlane( vec3 p0, vec3 p1, out vec4 positionWC, out bool clipped, out bool culledByNearPlane, out vec4 clippedPositionEC) { culledByNearPlane = false; clipped = false; vec3 p0ToP1 = p1 - p0; float magnitude = length(p0ToP1); vec3 direction = normalize(p0ToP1); // Distance that p0 is behind the near plane. Negative means p0 is // in front of the near plane. float endPoint0Distance = czm_currentFrustum.x + p0.z; // Camera looks down -Z. // When moving a point along +Z: LESS VISIBLE // * Points in front of the camera move closer to the camera. // * Points behind the camrea move farther away from the camera. // When moving a point along -Z: MORE VISIBLE // * Points in front of the camera move farther away from the camera. // * Points behind the camera move closer to the camera. // Positive denominator: -Z, becoming more visible // Negative denominator: +Z, becoming less visible // Nearly zero: parallel to near plane float denominator = -direction.z; if (endPoint0Distance > 0.0 && abs(denominator) < czm_epsilon7) { // p0 is behind the near plane and the line to p1 is nearly parallel to // the near plane, so cull the segment completely. culledByNearPlane = true; } else if (endPoint0Distance > 0.0) { // p0 is behind the near plane, and the line to p1 is moving distinctly // toward or away from it. // t = (-plane distance - dot(plane normal, ray origin)) / dot(plane normal, ray direction) float t = endPoint0Distance / denominator; if (t < 0.0 || t > magnitude) { // Near plane intersection is not between the two points. // We already confirmed p0 is behind the naer plane, so now // we know the entire segment is behind it. culledByNearPlane = true; } else { // Segment crosses the near plane, update p0 to lie exactly on it. p0 = p0 + t * direction; // Numerical noise might put us a bit on the wrong side of the near plane. // Don't let that happen. p0.z = min(p0.z, -czm_currentFrustum.x); clipped = true; } } clippedPositionEC = vec4(p0, 1.0); positionWC = czm_eyeToWindowCoordinates(clippedPositionEC); } vec4 getPolylineWindowCoordinatesEC(vec4 positionEC, vec4 prevEC, vec4 nextEC, float expandDirection, float width, bool usePrevious, out float angle) { // expandDirection +1 is to the _left_ when looking from positionEC toward nextEC. #ifdef POLYLINE_DASH // Compute the window coordinates of the points. vec4 positionWindow = czm_eyeToWindowCoordinates(positionEC); vec4 previousWindow = czm_eyeToWindowCoordinates(prevEC); vec4 nextWindow = czm_eyeToWindowCoordinates(nextEC); // Determine the relative screen space direction of the line. vec2 lineDir; if (usePrevious) { lineDir = normalize(positionWindow.xy - previousWindow.xy); } else { lineDir = normalize(nextWindow.xy - positionWindow.xy); } angle = atan(lineDir.x, lineDir.y) - 1.570796327; // precomputed atan(1,0) // Quantize the angle so it doesn't change rapidly between segments. angle = floor(angle / czm_piOverFour + 0.5) * czm_piOverFour; #endif vec4 clippedPrevWC, clippedPrevEC; bool prevSegmentClipped, prevSegmentCulled; clipLineSegmentToNearPlane(prevEC.xyz, positionEC.xyz, clippedPrevWC, prevSegmentClipped, prevSegmentCulled, clippedPrevEC); vec4 clippedNextWC, clippedNextEC; bool nextSegmentClipped, nextSegmentCulled; clipLineSegmentToNearPlane(nextEC.xyz, positionEC.xyz, clippedNextWC, nextSegmentClipped, nextSegmentCulled, clippedNextEC); bool segmentClipped, segmentCulled; vec4 clippedPositionWC, clippedPositionEC; clipLineSegmentToNearPlane(positionEC.xyz, usePrevious ? prevEC.xyz : nextEC.xyz, clippedPositionWC, segmentClipped, segmentCulled, clippedPositionEC); if (segmentCulled) { return vec4(0.0, 0.0, 0.0, 1.0); } vec2 directionToPrevWC = normalize(clippedPrevWC.xy - clippedPositionWC.xy); vec2 directionToNextWC = normalize(clippedNextWC.xy - clippedPositionWC.xy); // If a segment was culled, we can't use the corresponding direction // computed above. We should never see both of these be true without // \`segmentCulled\` above also being true. if (prevSegmentCulled) { directionToPrevWC = -directionToNextWC; } else if (nextSegmentCulled) { directionToNextWC = -directionToPrevWC; } vec2 thisSegmentForwardWC, otherSegmentForwardWC; if (usePrevious) { thisSegmentForwardWC = -directionToPrevWC; otherSegmentForwardWC = directionToNextWC; } else { thisSegmentForwardWC = directionToNextWC; otherSegmentForwardWC = -directionToPrevWC; } vec2 thisSegmentLeftWC = vec2(-thisSegmentForwardWC.y, thisSegmentForwardWC.x); vec2 leftWC = thisSegmentLeftWC; float expandWidth = width * 0.5; // When lines are split at the anti-meridian, the position may be at the // same location as the next or previous position, and we need to handle // that to avoid producing NaNs. if (!czm_equalsEpsilon(prevEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1) && !czm_equalsEpsilon(nextEC.xyz - positionEC.xyz, vec3(0.0), czm_epsilon1)) { vec2 otherSegmentLeftWC = vec2(-otherSegmentForwardWC.y, otherSegmentForwardWC.x); vec2 leftSumWC = thisSegmentLeftWC + otherSegmentLeftWC; float leftSumLength = length(leftSumWC); leftWC = leftSumLength < czm_epsilon6 ? thisSegmentLeftWC : (leftSumWC / leftSumLength); // The sine of the angle between the two vectors is given by the formula // |a x b| = |a||b|sin(theta) // which is // float sinAngle = length(cross(vec3(leftWC, 0.0), vec3(-thisSegmentForwardWC, 0.0))); // Because the z components of both vectors are zero, the x and y coordinate will be zero. // Therefore, the sine of the angle is just the z component of the cross product. vec2 u = -thisSegmentForwardWC; vec2 v = leftWC; float sinAngle = abs(u.x * v.y - u.y * v.x); expandWidth = clamp(expandWidth / sinAngle, 0.0, width * 0.5); } vec2 offset = leftWC * expandDirection * expandWidth * czm_pixelRatio; return vec4(clippedPositionWC.xy + offset, -clippedPositionWC.z, 1.0) * (czm_projection * clippedPositionEC).w; } vec4 getPolylineWindowCoordinates(vec4 position, vec4 previous, vec4 next, float expandDirection, float width, bool usePrevious, out float angle) { vec4 positionEC = czm_modelViewRelativeToEye * position; vec4 prevEC = czm_modelViewRelativeToEye * previous; vec4 nextEC = czm_modelViewRelativeToEye * next; return getPolylineWindowCoordinatesEC(positionEC, prevEC, nextEC, expandDirection, width, usePrevious, angle); } `;var Zj=`${Pu} ${LR}`,l4e=yb;zt.isInternetExplorer()||(Zj=`#define CLIP_POLYLINE ${Zj}`);function Ab(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=Ab.VERTEX_FORMAT;this.material=void 0,this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,Zj),this._fragmentShaderSource=y(e.fragmentShaderSource,l4e),this._renderState=oo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Ab.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return this._vertexFormat}}});Ab.VERTEX_FORMAT=Ie.POSITION_ONLY;Ab.prototype.getFragmentShaderSource=oo.prototype.getFragmentShaderSource;Ab.prototype.isTranslucent=oo.prototype.isTranslucent;Ab.prototype.getRenderState=oo.prototype.getRenderState;var is=Ab;var NR=`in vec3 position3DHigh; in vec3 position3DLow; in vec3 prevPosition3DHigh; in vec3 prevPosition3DLow; in vec3 nextPosition3DHigh; in vec3 nextPosition3DLow; in vec2 expandAndWidth; in vec2 st; in float batchId; out float v_width; out vec2 v_st; out float v_polylineAngle; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = czm_computePosition(); vec4 prev = czm_computePrevPosition(); vec4 next = czm_computeNextPosition(); float angle; vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; v_width = width; v_st.s = st.s; v_st.t = czm_writeNonPerspective(st.t, gl_Position.w); v_polylineAngle = angle; } `;var Eb=`#ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_st; void main() { czm_materialInput materialInput; vec2 st = v_st; st.t = czm_readNonPerspective(st.t, gl_FragCoord.w); materialInput.s = st.s; materialInput.st = st; materialInput.str = vec3(st, 0.0); czm_material material = czm_getMaterial(materialInput); out_FragColor = vec4(material.diffuse + material.emission, material.alpha); #ifdef VECTOR_TILE out_FragColor *= u_highlightColor; #endif czm_writeLogDepth(); } `;var $j=`${Pu} ${NR}`,u4e=Eb;zt.isInternetExplorer()||($j=`#define CLIP_POLYLINE ${$j}`);function Sb(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.translucent,!0),n=!1,i=Sb.VERTEX_FORMAT;this.material=l(e.material)?e.material:Xi.fromType(Xi.ColorType),this.translucent=t,this._vertexShaderSource=y(e.vertexShaderSource,$j),this._fragmentShaderSource=y(e.fragmentShaderSource,u4e),this._renderState=oo.getDefaultRenderState(t,n,e.renderState),this._closed=n,this._vertexFormat=i}Object.defineProperties(Sb.prototype,{vertexShaderSource:{get:function(){let e=this._vertexShaderSource;return this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g)!==-1&&(e=`#define POLYLINE_DASH ${e}`),e}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return 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l(e)||(e=Z.now(g4e)),l(t)||(t={}),t.image=Y.getValueOrUndefined(this._image,e),t.repeat=Y.getValueOrClonedDefault(this._repeat,e,m4e,t.repeat),t.color=Y.getValueOrClonedDefault(this._color,e,_4e,t.color),Y.getValueOrDefault(this._transparent,e,p4e)&&(t.color.alpha=Math.min(.99,t.color.alpha)),t};mE.prototype.equals=function(e){return this===e||e instanceof mE&&Y.equals(this._image,e._image)&&Y.equals(this._repeat,e._repeat)&&Y.equals(this._color,e._color)&&Y.equals(this._transparent,e._transparent)};var My=mE;function y4e(e){if(e instanceof H)return new Ut(e);if(typeof e=="string"||e instanceof Se||e instanceof HTMLCanvasElement||e instanceof HTMLVideoElement){let t=new My;return t.image=e,t}}function x4e(e,t){return le(e,t,y4e)}var Lo=x4e;function FR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._dimensions=void 0,this._dimensionsSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 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l(e)?(e.show=this.show,e.dimensions=this.dimensions,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new FR(this)};FR.prototype.merge=function(e){this.show=y(this.show,e.show),this.dimensions=y(this.dimensions,e.dimensions),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var vb=FR;function pE(){he.throwInstantiationError()}Object.defineProperties(pE.prototype,{isConstant:{get:he.throwInstantiationError},definitionChanged:{get:he.throwInstantiationError},referenceFrame:{get:he.throwInstantiationError}});pE.prototype.getValue=he.throwInstantiationError;pE.prototype.getValueInReferenceFrame=he.throwInstantiationError;pE.prototype.equals=he.throwInstantiationError;var hle=new $;pE.convertToReferenceFrame=function(e,t,n,i,o){if(!l(t))return t;if(l(o)||(o=new d),n===i)return d.clone(t,o);let r=Rt.computeIcrfToCentralBodyFixedMatrix(e,hle);if(n===Hi.INERTIAL)return $.multiplyByVector(r,t,o);if(n===Hi.FIXED)return $.multiplyByVector($.transpose(r,hle),t,o)};var Jd=pE;function wb(e,t){this._definitionChanged=new me,this._value=d.clone(e),this._referenceFrame=y(t,Hi.FIXED)}Object.defineProperties(wb.prototype,{isConstant:{get:function(){return!l(this._value)||this._referenceFrame===Hi.FIXED}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});var b4e=new Z;wb.prototype.getValue=function(e,t){return l(e)||(e=Z.now(b4e)),this.getValueInReferenceFrame(e,Hi.FIXED,t)};wb.prototype.setValue=function(e,t){let n=!1;d.equals(this._value,e)||(n=!0,this._value=d.clone(e)),l(t)&&this._referenceFrame!==t&&(n=!0,this._referenceFrame=t),n&&this._definitionChanged.raiseEvent(this)};wb.prototype.getValueInReferenceFrame=function(e,t,n){return Jd.convertToReferenceFrame(e,this._value,this._referenceFrame,t,n)};wb.prototype.equals=function(e){return this===e||e instanceof wb&&d.equals(this._value,e._value)&&this._referenceFrame===e._referenceFrame};var il=wb;function BR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._positions=void 0,this._positionsSubscription=void 0,this._width=void 0,this._widthSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 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this._definitionChanged}},show:le("show"),positions:le("positions"),width:le("width"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),cornerType:le("cornerType"),granularity:le("granularity"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});BR.prototype.clone=function(e){return l(e)?(e.show=this.show,e.positions=this.positions,e.width=this.width,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.cornerType=this.cornerType,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new BR(this)};BR.prototype.merge=function(e){this.show=y(this.show,e.show),this.positions=y(this.positions,e.positions),this.width=y(this.width,e.width),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.cornerType=y(this.cornerType,e.cornerType),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var Db=BR;function T4e(e){return e}function C4e(e,t){return le(e,t,T4e)}var ol=C4e;function kR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._length=void 0,this._lengthSubscription=void 0,this._topRadius=void 0,this._topRadiusSubscription=void 0,this._bottomRadius=void 0,this._bottomRadiusSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._slices=void 0,this._slicesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(kR.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),length:le("length"),topRadius:le("topRadius"),bottomRadius:le("bottomRadius"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),slices:le("slices"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});kR.prototype.clone=function(e){return l(e)?(e.show=this.show,e.length=this.length,e.topRadius=this.topRadius,e.bottomRadius=this.bottomRadius,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.slices=this.slices,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new kR(this)};kR.prototype.merge=function(e){this.show=y(this.show,e.show),this.length=y(this.length,e.length),this.topRadius=y(this.topRadius,e.topRadius),this.bottomRadius=y(this.bottomRadius,e.bottomRadius),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.slices=y(this.slices,e.slices),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Ib=kR;function VR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._semiMajorAxis=void 0,this._semiMajorAxisSubscription=void 0,this._semiMinorAxis=void 0,this._semiMinorAxisSubscription=void 0,this._height=void 0,this._heightSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._extrudedHeight=void 0,this._extrudedHeightSubscription=void 0,this._extrudedHeightReference=void 0,this._extrudedHeightReferenceSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._stRotation=void 0,this._stRotationSubscription=void 0,this._granularity=void 0,this._granularitySubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._numberOfVerticalLines=void 0,this._numberOfVerticalLinesSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._classificationType=void 0,this._classificationTypeSubscription=void 0,this._zIndex=void 0,this._zIndexSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(VR.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),semiMajorAxis:le("semiMajorAxis"),semiMinorAxis:le("semiMinorAxis"),height:le("height"),heightReference:le("heightReference"),extrudedHeight:le("extrudedHeight"),extrudedHeightReference:le("extrudedHeightReference"),rotation:le("rotation"),stRotation:le("stRotation"),granularity:le("granularity"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),numberOfVerticalLines:le("numberOfVerticalLines"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition"),classificationType:le("classificationType"),zIndex:le("zIndex")});VR.prototype.clone=function(e){return l(e)?(e.show=this.show,e.semiMajorAxis=this.semiMajorAxis,e.semiMinorAxis=this.semiMinorAxis,e.height=this.height,e.heightReference=this.heightReference,e.extrudedHeight=this.extrudedHeight,e.extrudedHeightReference=this.extrudedHeightReference,e.rotation=this.rotation,e.stRotation=this.stRotation,e.granularity=this.granularity,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.numberOfVerticalLines=this.numberOfVerticalLines,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e.classificationType=this.classificationType,e.zIndex=this.zIndex,e):new VR(this)};VR.prototype.merge=function(e){this.show=y(this.show,e.show),this.semiMajorAxis=y(this.semiMajorAxis,e.semiMajorAxis),this.semiMinorAxis=y(this.semiMinorAxis,e.semiMinorAxis),this.height=y(this.height,e.height),this.heightReference=y(this.heightReference,e.heightReference),this.extrudedHeight=y(this.extrudedHeight,e.extrudedHeight),this.extrudedHeightReference=y(this.extrudedHeightReference,e.extrudedHeightReference),this.rotation=y(this.rotation,e.rotation),this.stRotation=y(this.stRotation,e.stRotation),this.granularity=y(this.granularity,e.granularity),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.numberOfVerticalLines=y(this.numberOfVerticalLines,e.numberOfVerticalLines),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.classificationType=y(this.classificationType,e.classificationType),this.zIndex=y(this.zIndex,e.zIndex)};var Pb=VR;function UR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._radii=void 0,this._radiiSubscription=void 0,this._innerRadii=void 0,this._innerRadiiSubscription=void 0,this._minimumClock=void 0,this._minimumClockSubscription=void 0,this._maximumClock=void 0,this._maximumClockSubscription=void 0,this._minimumCone=void 0,this._minimumConeSubscription=void 0,this._maximumCone=void 0,this._maximumConeSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fill=void 0,this._fillSubscription=void 0,this._material=void 0,this._materialSubscription=void 0,this._outline=void 0,this._outlineSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._stackPartitions=void 0,this._stackPartitionsSubscription=void 0,this._slicePartitions=void 0,this._slicePartitionsSubscription=void 0,this._subdivisions=void 0,this._subdivisionsSubscription=void 0,this._shadows=void 0,this._shadowsSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(UR.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),radii:le("radii"),innerRadii:le("innerRadii"),minimumClock:le("minimumClock"),maximumClock:le("maximumClock"),minimumCone:le("minimumCone"),maximumCone:le("maximumCone"),heightReference:le("heightReference"),fill:le("fill"),material:Lo("material"),outline:le("outline"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),stackPartitions:le("stackPartitions"),slicePartitions:le("slicePartitions"),subdivisions:le("subdivisions"),shadows:le("shadows"),distanceDisplayCondition:le("distanceDisplayCondition")});UR.prototype.clone=function(e){return l(e)?(e.show=this.show,e.radii=this.radii,e.innerRadii=this.innerRadii,e.minimumClock=this.minimumClock,e.maximumClock=this.maximumClock,e.minimumCone=this.minimumCone,e.maximumCone=this.maximumCone,e.heightReference=this.heightReference,e.fill=this.fill,e.material=this.material,e.outline=this.outline,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.stackPartitions=this.stackPartitions,e.slicePartitions=this.slicePartitions,e.subdivisions=this.subdivisions,e.shadows=this.shadows,e.distanceDisplayCondition=this.distanceDisplayCondition,e):new UR(this)};UR.prototype.merge=function(e){this.show=y(this.show,e.show),this.radii=y(this.radii,e.radii),this.innerRadii=y(this.innerRadii,e.innerRadii),this.minimumClock=y(this.minimumClock,e.minimumClock),this.maximumClock=y(this.maximumClock,e.maximumClock),this.minimumCone=y(this.minimumCone,e.minimumCone),this.maximumCone=y(this.maximumCone,e.maximumCone),this.heightReference=y(this.heightReference,e.heightReference),this.fill=y(this.fill,e.fill),this.material=y(this.material,e.material),this.outline=y(this.outline,e.outline),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.stackPartitions=y(this.stackPartitions,e.stackPartitions),this.slicePartitions=y(this.slicePartitions,e.slicePartitions),this.subdivisions=y(this.subdivisions,e.subdivisions),this.shadows=y(this.shadows,e.shadows),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition)};var Rb=UR;function zR(e){this._definitionChanged=new me,this._show=void 0,this._showSubscription=void 0,this._text=void 0,this._textSubscription=void 0,this._font=void 0,this._fontSubscription=void 0,this._style=void 0,this._styleSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this._showBackground=void 0,this._showBackgroundSubscription=void 0,this._backgroundColor=void 0,this._backgroundColorSubscription=void 0,this._backgroundPadding=void 0,this._backgroundPaddingSubscription=void 0,this._pixelOffset=void 0,this._pixelOffsetSubscription=void 0,this._eyeOffset=void 0,this._eyeOffsetSubscription=void 0,this._horizontalOrigin=void 0,this._horizontalOriginSubscription=void 0,this._verticalOrigin=void 0,this._verticalOriginSubscription=void 0,this._heightReference=void 0,this._heightReferenceSubscription=void 0,this._fillColor=void 0,this._fillColorSubscription=void 0,this._outlineColor=void 0,this._outlineColorSubscription=void 0,this._outlineWidth=void 0,this._outlineWidthSubscription=void 0,this._translucencyByDistance=void 0,this._translucencyByDistanceSubscription=void 0,this._pixelOffsetScaleByDistance=void 0,this._pixelOffsetScaleByDistanceSubscription=void 0,this._scaleByDistance=void 0,this._scaleByDistanceSubscription=void 0,this._distanceDisplayCondition=void 0,this._distanceDisplayConditionSubscription=void 0,this._disableDepthTestDistance=void 0,this._disableDepthTestDistanceSubscription=void 0,this.merge(y(e,y.EMPTY_OBJECT))}Object.defineProperties(zR.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},show:le("show"),text:le("text"),font:le("font"),style:le("style"),scale:le("scale"),showBackground:le("showBackground"),backgroundColor:le("backgroundColor"),backgroundPadding:le("backgroundPadding"),pixelOffset:le("pixelOffset"),eyeOffset:le("eyeOffset"),horizontalOrigin:le("horizontalOrigin"),verticalOrigin:le("verticalOrigin"),heightReference:le("heightReference"),fillColor:le("fillColor"),outlineColor:le("outlineColor"),outlineWidth:le("outlineWidth"),translucencyByDistance:le("translucencyByDistance"),pixelOffsetScaleByDistance:le("pixelOffsetScaleByDistance"),scaleByDistance:le("scaleByDistance"),distanceDisplayCondition:le("distanceDisplayCondition"),disableDepthTestDistance:le("disableDepthTestDistance")});zR.prototype.clone=function(e){return l(e)?(e.show=this.show,e.text=this.text,e.font=this.font,e.style=this.style,e.scale=this.scale,e.showBackground=this.showBackground,e.backgroundColor=this.backgroundColor,e.backgroundPadding=this.backgroundPadding,e.pixelOffset=this.pixelOffset,e.eyeOffset=this.eyeOffset,e.horizontalOrigin=this.horizontalOrigin,e.verticalOrigin=this.verticalOrigin,e.heightReference=this.heightReference,e.fillColor=this.fillColor,e.outlineColor=this.outlineColor,e.outlineWidth=this.outlineWidth,e.translucencyByDistance=this.translucencyByDistance,e.pixelOffsetScaleByDistance=this.pixelOffsetScaleByDistance,e.scaleByDistance=this.scaleByDistance,e.distanceDisplayCondition=this.distanceDisplayCondition,e.disableDepthTestDistance=this.disableDepthTestDistance,e):new zR(this)};zR.prototype.merge=function(e){this.show=y(this.show,e.show),this.text=y(this.text,e.text),this.font=y(this.font,e.font),this.style=y(this.style,e.style),this.scale=y(this.scale,e.scale),this.showBackground=y(this.showBackground,e.showBackground),this.backgroundColor=y(this.backgroundColor,e.backgroundColor),this.backgroundPadding=y(this.backgroundPadding,e.backgroundPadding),this.pixelOffset=y(this.pixelOffset,e.pixelOffset),this.eyeOffset=y(this.eyeOffset,e.eyeOffset),this.horizontalOrigin=y(this.horizontalOrigin,e.horizontalOrigin),this.verticalOrigin=y(this.verticalOrigin,e.verticalOrigin),this.heightReference=y(this.heightReference,e.heightReference),this.fillColor=y(this.fillColor,e.fillColor),this.outlineColor=y(this.outlineColor,e.outlineColor),this.outlineWidth=y(this.outlineWidth,e.outlineWidth),this.translucencyByDistance=y(this.translucencyByDistance,e.translucencyByDistance),this.pixelOffsetScaleByDistance=y(this.pixelOffsetScaleByDistance,e.pixelOffsetScaleByDistance),this.scaleByDistance=y(this.scaleByDistance,e.scaleByDistance),this.distanceDisplayCondition=y(this.distanceDisplayCondition,e.distanceDisplayCondition),this.disableDepthTestDistance=y(this.disableDepthTestDistance,e.disableDepthTestDistance)};var eh=zR;var Qj=new wy;function HR(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new me,this._translation=void 0,this._translationSubscription=void 0,this._rotation=void 0,this._rotationSubscription=void 0,this._scale=void 0,this._scaleSubscription=void 0,this.translation=e.translation,this.rotation=e.rotation,this.scale=e.scale}Object.defineProperties(HR.prototype,{isConstant:{get:function(){return Y.isConstant(this._translation)&&Y.isConstant(this._rotation)&&Y.isConstant(this._scale)}},definitionChanged:{get:function(){return this._definitionChanged}},translation:le("translation"),rotation:le("rotation"),scale:le("scale")});var A4e=new Z;HR.prototype.getValue=function(e,t){return l(e)||(e=Z.now(A4e)),l(t)||(t=new wy),t.translation=Y.getValueOrClonedDefault(this._translation,e,Qj.translation,t.translation),t.rotation=Y.getValueOrClonedDefault(this._rotation,e,Qj.rotation,t.rotation),t.scale=Y.getValueOrClonedDefault(this._scale,e,Qj.scale,t.scale),t};HR.prototype.equals=function(e){return this===e||e instanceof HR&&Y.equals(this._translation,e._translation)&&Y.equals(this._rotation,e._rotation)&&Y.equals(this._scale,e._scale)};var Ob=HR;function f_(e,t){this._propertyNames=[],this._definitionChanged=new me,l(e)&&this.merge(e,t)}Object.defineProperties(f_.prototype,{propertyNames:{get:function(){return this._propertyNames}},isConstant:{get:function(){let e=this._propertyNames;for(let t=0,n=e.length;t{this._terrainHeight=s.height,this.definitionChanged.raiseEvent()};this._removeCallbackFunc=e.updateHeight(i,r,this._heightReference)};var G4e=new Z;gE.prototype.getValue=function(e,t){l(e)||(e=Z.now(G4e));let n=Y.getValueOrDefault(this._heightReference,e,Ye.NONE),i=Y.getValueOrDefault(this._extrudedHeightReference,e,Ye.NONE);if(n===Ye.NONE&&!aE(i))return this._position=d.clone(d.ZERO,this._position),d.clone(d.ZERO,t);if(this._positionProperty.isConstant)return d.multiplyByScalar(this._normal,this._terrainHeight,t);let o=this._scene,r=this._positionProperty.getValue(e,yle);if(!l(r)||d.equals(r,d.ZERO)||!l(o.globe))return d.clone(d.ZERO,t);if(d.equalsEpsilon(this._position,r,P.EPSILON10))return d.multiplyByScalar(this._normal,this._terrainHeight,t);this._position=d.clone(r,this._position),this._updateClamping();let s=o.ellipsoid.geodeticSurfaceNormal(r,this._normal);return d.multiplyByScalar(s,this._terrainHeight,t)};gE.prototype.isDestroyed=function(){return!1};gE.prototype.destroy=function(){return l(this._removeEventListener)&&this._removeEventListener(),l(this._removeModeListener)&&this._removeModeListener(),l(this._removeCallbackFunc)&&this._removeCallbackFunc(),ue(this)};var Fb=gE;function W4e(e,t,n,i){if(oi.prototype._onEntityPropertyChanged.call(this,e,t,n,i),this._observedPropertyNames.indexOf(t)===-1)return;let o=this._entity[this._geometryPropertyName];if(!l(o))return;l(this._terrainOffsetProperty)&&(this._terrainOffsetProperty.destroy(),this._terrainOffsetProperty=void 0);let r=o.heightReference;if(l(r)){let s=new ih(this._computeCenter.bind(this),!this._dynamic);this._terrainOffsetProperty=new Fb(this._scene,s,r)}}var p_=W4e;var xle=d.ZERO,ble=new d,j4e=new d,Tle=new H;function q4e(e){this.id=e,this.vertexFormat=void 0,this.dimensions=void 0,this.offsetAttribute=void 0}function Ru(e,t){oi.call(this,{entity:e,scene:t,geometryOptions:new q4e(e),geometryPropertyName:"box",observedPropertyNames:["availability","position","orientation","box"]}),this._onEntityPropertyChanged(e,"box",e.box,void 0)}l(Object.create)&&(Ru.prototype=Object.create(oi.prototype),Ru.prototype.constructor=Ru);Object.defineProperties(Ru.prototype,{terrainOffsetProperty:{get:function(){return this._terrainOffsetProperty}}});Ru.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),o=this._distanceDisplayConditionProperty.getValue(e),r=Vn.fromDistanceDisplayCondition(o),s={show:i,distanceDisplayCondition:r,color:void 0,offset:void 0};if(this._materialProperty instanceof Ut){let a;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(a=this._materialProperty.color.getValue(e,Tle)),l(a)||(a=H.WHITE),s.color=Gt.fromColor(a)}return l(this._options.offsetAttribute)&&(s.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,xle,ble))),new wt({id:t,geometry:Ra.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.ellipsoid),attributes:s})};Ru.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=Y.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,Tle),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Gt.fromColor(i),distanceDisplayCondition:Vn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,xle,ble))),new wt({id:t,geometry:Ud.fromDimensions(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.box.heightReference,this._options.dimensions.z*.5,this._scene.ellipsoid),attributes:r})};Ru.prototype._computeCenter=function(e,t){return Y.getValueOrUndefined(this._entity.position,e,t)};Ru.prototype._isHidden=function(e,t){return!l(t.dimensions)||!l(e.position)||oi.prototype._isHidden.call(this,e,t)};Ru.prototype._isDynamic=function(e,t){return!e.position.isConstant||!Y.isConstant(e.orientation)||!t.dimensions.isConstant||!Y.isConstant(t.outlineWidth)};Ru.prototype._setStaticOptions=function(e,t){let n=Y.getValueOrDefault(t.heightReference,ze.MINIMUM_VALUE,Ye.NONE),i=this._options;i.vertexFormat=this._materialProperty instanceof Ut?cn.VERTEX_FORMAT:co.MaterialSupport.TEXTURED.vertexFormat,i.dimensions=t.dimensions.getValue(ze.MINIMUM_VALUE,i.dimensions),i.offsetAttribute=n!==Ye.NONE?nn.ALL:void 0};Ru.prototype._onEntityPropertyChanged=p_;Ru.DynamicGeometryUpdater=yE;function yE(e,t,n){ii.call(this,e,t,n)}l(Object.create)&&(yE.prototype=Object.create(ii.prototype),yE.prototype.constructor=yE);yE.prototype._isHidden=function(e,t,n){let i=Y.getValueOrUndefined(e.position,n,j4e),o=this._options.dimensions;return!l(i)||!l(o)||ii.prototype._isHidden.call(this,e,t,n)};yE.prototype._setOptions=function(e,t,n){let i=Y.getValueOrDefault(t.heightReference,n,Ye.NONE),o=this._options;o.dimensions=Y.getValueOrUndefined(t.dimensions,n,o.dimensions),o.offsetAttribute=i!==Ye.NONE?nn.ALL:void 0};var eO=Ru;function Bb(e,t,n){this._callback=void 0,this._isConstant=void 0,this._referenceFrame=y(n,Hi.FIXED),this._definitionChanged=new me,this.setCallback(e,t)}Object.defineProperties(Bb.prototype,{isConstant:{get:function(){return this._isConstant}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return this._referenceFrame}}});var Y4e=new Z;Bb.prototype.getValue=function(e,t){return l(e)||(e=Z.now(Y4e)),this.getValueInReferenceFrame(e,Hi.FIXED,t)};Bb.prototype.setCallback=function(e,t){let n=this._callback!==e||this._isConstant!==t;this._callback=e,this._isConstant=t,n&&this._definitionChanged.raiseEvent(this)};Bb.prototype.getValueInReferenceFrame=function(e,t,n){let i=this._callback(e,n);return Jd.convertToReferenceFrame(e,i,this._referenceFrame,t,n)};Bb.prototype.equals=function(e){return this===e||e instanceof Bb&&this._callback===e._callback&&this._isConstant===e._isConstant&&this._referenceFrame===e._referenceFrame};var tO=Bb;function kb(e){this._url=e,this._cubeMapBuffers=void 0,this._texture=void 0,this._maximumMipmapLevel=void 0,this._loading=!1,this._ready=!1,this._errorEvent=new me}Object.defineProperties(kb.prototype,{url:{get:function(){return this._url}},errorEvent:{get:function(){return this._errorEvent}},texture:{get:function(){return this._texture}},maximumMipmapLevel:{get:function(){return this._maximumMipmapLevel}},ready:{get:function(){return this._ready}}});kb.isSupported=function(e){return(e.colorBufferHalfFloat&&e.halfFloatingPointTexture||e.floatingPointTexture&&e.colorBufferFloat)&&e.supportsTextureLod};function t7(e){e._cubeMapBuffers=void 0}kb.prototype.update=function(e){let{context:t}=e;if(!kb.isSupported(t))return;if(l(this._texture)){t7(this);return}if(!l(this._texture)&&!this._loading){let f=t.textureCache.getTexture(this._url);l(f)&&(t7(this),this._texture=f,this._maximumMipmapLevel=this._texture.maximumMipmapLevel,this._ready=!0)}let n=this._cubeMapBuffers;if(!l(n)&&!this._loading){let f=this;Ol(this._url).then(function(h){f._cubeMapBuffers=h,f._loading=!1}).catch(function(h){f.isDestroyed()||f._errorEvent.raiseEvent(h)}),this._loading=!0}if(!l(this._cubeMapBuffers))return;let{pixelDatatype:i}=n[0].positiveX;l(i)||(i=t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT);let o=tt.RGBA,r=n.length;this._maximumMipmapLevel=r-1;let s=n[0].positiveX.width,a=Math.log2(s)+1;if(r!==a){let f={};Object.values(Cr.FaceName).forEach(h=>{f[h]=void 0});for(let h=r;h0||this._imageBasedLightingFactor.y>0}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},specularEnvironmentCubeMap:{get:function(){return this._specularEnvironmentCubeMap}},useDefaultSphericalHarmonics:{get:function(){return this._useDefaultSphericalHarmonics}},useDefaultSpecularMaps:{get:function(){return this._useDefaultSpecularMaps}},useSpecularEnvironmentMaps:{get:function(){return l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready||this._useDefaultSpecularMaps}}});function X4e(e,t){if(oh.isSupported(t)){if(e._specularEnvironmentCubeMap=e._specularEnvironmentCubeMap&&e._specularEnvironmentCubeMap.destroy(),l(e._specularEnvironmentMaps)){let n=new oh(e._specularEnvironmentMaps);e._specularEnvironmentCubeMap=n,e._removeErrorListener=n.errorEvent.addEventListener(i=>{console.error(`Error loading specularEnvironmentMaps: ${i}`)})}e._shouldRegenerateShaders=!0}}nO.prototype.update=function(e){if(e.frameNumber===this._previousFrameNumber)return;this._previousFrameNumber=e.frameNumber;let t=e.context;e.brdfLutGenerator.update(e),this._shouldRegenerateShaders=!1;let n=this._imageBasedLightingFactor,i=this._previousImageBasedLightingFactor;z.equals(n,i)||(this._shouldRegenerateShaders=n.x>0&&i.x===0||n.x===0&&i.x>0,this._shouldRegenerateShaders=this._shouldRegenerateShaders||n.y>0&&i.y===0||n.y===0&&i.y>0,this._previousImageBasedLightingFactor=z.clone(this._imageBasedLightingFactor,this._previousImageBasedLightingFactor)),this._previousSphericalHarmonicCoefficients!==this._sphericalHarmonicCoefficients&&(this._shouldRegenerateShaders=this._shouldRegenerateShaders||l(this._previousSphericalHarmonicCoefficients)!==l(this._sphericalHarmonicCoefficients),this._previousSphericalHarmonicCoefficients=this._sphericalHarmonicCoefficients),this._shouldRegenerateShaders=this._shouldRegenerateShaders||this._previousSpecularEnvironmentMapLoaded!==this._specularEnvironmentMapLoaded,this._previousSpecularEnvironmentMapLoaded=this._specularEnvironmentMapLoaded,this._specularEnvironmentCubeMapDirty&&(X4e(this,t),this._specularEnvironmentCubeMapDirty=!1),l(this._specularEnvironmentCubeMap)&&(this._specularEnvironmentCubeMap.update(e),this._specularEnvironmentCubeMap.ready&&(this._specularEnvironmentMapLoaded=!0));let o=!l(this._specularEnvironmentCubeMap)&&l(e.specularEnvironmentMaps)&&!this._useDefaultSpecularMaps,r=!l(e.specularEnvironmentMaps)&&this._useDefaultSpecularMaps,s=!l(this._sphericalHarmonicCoefficients)&&l(e.sphericalHarmonicCoefficients)&&!this._useDefaultSphericalHarmonics,a=!l(e.sphericalHarmonicCoefficients)&&this._useDefaultSphericalHarmonics;this._shouldRegenerateShaders=this._shouldRegenerateShaders||o||r||s||a,this._useDefaultSpecularMaps=!l(this._specularEnvironmentCubeMap)&&l(e.specularEnvironmentMaps),this._useDefaultSphericalHarmonics=!l(this._sphericalHarmonicCoefficients)&&l(e.sphericalHarmonicCoefficients)};nO.prototype.isDestroyed=function(){return!1};nO.prototype.destroy=function(){return this._specularEnvironmentCubeMap=this._specularEnvironmentCubeMap&&this._specularEnvironmentCubeMap.destroy(),this._removeErrorListener=this._removeErrorListener&&this._removeErrorListener(),ue(this)};var Vb=nO;var __={X:0,Y:1,Z:2};__.Y_UP_TO_Z_UP=F.fromRotationTranslation($.fromArray([1,0,0,0,0,1,0,-1,0]));__.Z_UP_TO_Y_UP=F.fromRotationTranslation($.fromArray([1,0,0,0,0,-1,0,1,0]));__.X_UP_TO_Z_UP=F.fromRotationTranslation($.fromArray([0,0,1,0,1,0,-1,0,0]));__.Z_UP_TO_X_UP=F.fromRotationTranslation($.fromArray([0,0,-1,0,1,0,1,0,0]));__.X_UP_TO_Y_UP=F.fromRotationTranslation($.fromArray([0,1,0,-1,0,0,0,0,1]));__.Y_UP_TO_X_UP=F.fromRotationTranslation($.fromArray([0,-1,0,1,0,0,0,0,1]));__.fromName=function(e){return __[e]};var No=Object.freeze(__);function Cle(e){e=y(e,y.EMPTY_OBJECT),this._metadata=e.metadata}Object.defineProperties(Cle.prototype,{metadata:{get:function(){return this._metadata}}});var Ub=Cle;function Wf(e,t,n,i){this._tileset=e,this._tile=t,this._resource=n,l(i)||(i=[]),this._contents=i,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Wf.prototype,{featurePropertiesDirty:{get:function(){let e=this._contents,t=e.length;for(let n=0;n0){let o=Math.min(t,Nt.maximumTextureSize),r=Math.ceil(t/Nt.maximumTextureSize),s=1/o,a=s*.5,c=1/r,u=c*.5;n=new z(o,r),i=new oe(s,a,c,u)}this._translucentFeaturesLength=0,this._featuresLength=t,this._textureDimensions=n,this._textureStep=i,this._owner=e.owner,this._statistics=e.statistics,this._colorChangedCallback=e.colorChangedCallback}Object.defineProperties(Tc.prototype,{translucentFeaturesLength:{get:function(){return this._translucentFeaturesLength}},byteLength:{get:function(){let e=0;return l(this._pickTexture)&&(e+=this._pickTexture.sizeInBytes),l(this._batchTexture)&&(e+=this._batchTexture.sizeInBytes),e}},textureDimensions:{get:function(){return this._textureDimensions}},textureStep:{get:function(){return this._textureStep}},batchTexture:{get:function(){return this._batchTexture}},defaultTexture:{get:function(){return this._defaultTexture}},pickTexture:{get:function(){return this._pickTexture}}});Tc.DEFAULT_COLOR_VALUE=H.WHITE;Tc.DEFAULT_SHOW_VALUE=!0;function Ale(e){let t=e._textureDimensions;return t.x*t.y*4}function Ele(e){if(!l(e._batchValues)){let t=Ale(e),n=new Uint8Array(t).fill(255);e._batchValues=n}return e._batchValues}function Sle(e){if(!l(e._showAlphaProperties)){let t=2*e._featuresLength,n=new Uint8Array(t).fill(255);e._showAlphaProperties=n}return e._showAlphaProperties}Tc.prototype.setShow=function(e,t){if(t&&!l(this._showAlphaProperties))return;let n=Sle(this),i=e*2,o=t?255:0;if(n[i]!==o){n[i]=o;let r=Ele(this),s=e*4+3;r[s]=t?n[i+1]:0,this._batchValuesDirty=!0}};Tc.prototype.setAllShow=function(e){let t=this._featuresLength;for(let n=0;n0){let i=e._pickIds,o=Ale(e),r=new Uint8Array(o),s=e._owner,a=e._statistics;for(let c=0;c0;){if(t=f.pop(),c[t]===u)continue;c[t]=u;let h=n(e,t);if(l(h))return h;let p=o[t],g=s[t];for(let m=0;m0?(s="",e&&(s+=`uniform bool tile_translucentCommand; `),s+=`uniform sampler2D tile_batchTexture; out vec4 tile_featureColor; out vec2 tile_featureSt; void main() { vec2 st = computeSt(${t}); vec4 featureProperties = texture(tile_batchTexture, st); tile_color(featureProperties); float show = ceil(featureProperties.a); gl_Position *= show; `,e&&(s+=` bool isStyleTranslucent = (featureProperties.a != 1.0); if (czm_pass == czm_passTranslucent) { if (!isStyleTranslucent && !tile_translucentCommand) { gl_Position *= 0.0; } } else { if (isStyleTranslucent) { gl_Position *= 0.0; } } `),s+=` tile_featureColor = featureProperties; tile_featureSt = st; }`):s=`out vec2 tile_featureSt; void main() { tile_color(vec4(1.0)); tile_featureSt = computeSt(${t}); }`,`${r} ${yHe(i)}${s}`}};function wle(e,t){return e=Ue.replaceMain(e,"tile_main"),t?`${e}uniform float tile_colorBlend; void tile_color(vec4 tile_featureColor) { tile_main(); tile_featureColor = czm_gammaCorrect(tile_featureColor); out_FragColor.a *= tile_featureColor.a; float highlight = ceil(tile_colorBlend); out_FragColor.rgb *= mix(tile_featureColor.rgb, vec3(1.0), highlight); } `:`${e}void tile_color(vec4 tile_featureColor) { tile_main(); } `}function xHe(e,t){let n=`texture(${t}`,i=0,o=e.indexOf(n,i),r;for(;o>-1;){let s=0;for(let u=o;u0?(i+=`uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; in vec4 tile_featureColor; void main() { tile_color(tile_featureColor); `,n&&(i+=` out_FragColor.rgb *= out_FragColor.a; `),i+="}"):(e&&(i+=`uniform bool tile_translucentCommand; `),i+=`uniform sampler2D tile_pickTexture; uniform sampler2D tile_batchTexture; in vec2 tile_featureSt; void main() { vec4 featureProperties = texture(tile_batchTexture, tile_featureSt); if (featureProperties.a == 0.0) { discard; } `,e&&(i+=` bool isStyleTranslucent = (featureProperties.a != 1.0); if (czm_pass == czm_passTranslucent) { if (!isStyleTranslucent && !tile_translucentCommand) { discard; } } else { if (isStyleTranslucent) { discard; } } `),i+=` tile_color(featureProperties); `,n&&(i+=` out_FragColor.rgb *= out_FragColor.a; `),i+=`} `),i}};_o.prototype.getClassificationFragmentShaderCallback=function(){if(this.featuresLength!==0)return function(e){return e=Ue.replaceMain(e,"tile_main"),Nt.maximumVertexTextureImageUnits>0?e+=`uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; in vec4 tile_featureColor; void main() { tile_main(); out_FragColor = tile_featureColor; out_FragColor.rgb *= out_FragColor.a; }`:e+=`uniform sampler2D tile_batchTexture; uniform sampler2D tile_pickTexture; in vec2 tile_featureSt; void main() { tile_main(); vec4 featureProperties = texture(tile_batchTexture, tile_featureSt); if (featureProperties.a == 0.0) { discard; } out_FragColor = featureProperties; out_FragColor.rgb *= out_FragColor.a; } `,e}};function bHe(e){let t=e._content.tileset,n=t.colorBlendMode,i=t.colorBlendAmount;if(n===Wl.HIGHLIGHT)return 0;if(n===Wl.REPLACE)return 1;if(n===Wl.MIX)return P.clamp(i,P.EPSILON4,1)}_o.prototype.getUniformMapCallback=function(){if(this.featuresLength===0)return;let e=this;return function(t){return bt(t,{tile_batchTexture:function(){return y(e._batchTexture.batchTexture,e._batchTexture.defaultTexture)},tile_textureDimensions:function(){return e._batchTexture.textureDimensions},tile_textureStep:function(){return e._batchTexture.textureStep},tile_colorBlend:function(){return bHe(e)},tile_pickTexture:function(){return e._batchTexture.pickTexture}})}};_o.prototype.getPickId=function(){return"texture(tile_pickTexture, tile_featureSt)"};var Ly={ALL_OPAQUE:0,ALL_TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2};_o.prototype.addDerivedCommands=function(e,t){let n=e.commandList,i=n.length,o=this._content._tile,r=o._finalResolution,s=o.tileset,a=s.isSkippingLevelOfDetail&&s.hasMixedContent&&e.context.stencilBuffer,c=THe(this);for(let u=t;u>>Vt.SKIP_LOD_BIT_SHIFT}function IHe(e){let t=Ge(e,!0);return t.cull.enabled=!1,t.depthTest.enabled=!0,t.depthMask=!1,t.blending=ln.ALPHA_BLEND,t.stencilTest=Vt.setCesium3DTileBit(),t.stencilMask=Vt.CESIUM_3D_TILE_MASK,Ve.fromCache(t)}function PHe(e){let t=Ge(e,!0);return 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Ct(pt.LITERAL_STRING,t.property.name),new Ct(pt.MEMBER,"dot",i,n))}function s7(e){return e._type>=pt.LITERAL_NULL}function r8e(e){return e.substr(0,4)==="czm_"}function s8e(e){return e.substr(4)}function Si(e,t){let n,i,o,r;if(t.type==="Literal")n=QHe(t);else if(t.type==="CallExpression")n=JHe(e,t);else if(t.type==="Identifier")n=t8e(t);else if(t.type==="UnaryExpression"){i=t.operator;let s=Si(e,t.argument);if(BHe.indexOf(i)>-1)n=new Ct(pt.UNARY,i,s);else throw new re(`Unexpected operator "${i}".`)}else if(t.type==="BinaryExpression")if(i=t.operator,o=Si(e,t.left),r=Si(e,t.right),Ple.indexOf(i)>-1)n=new Ct(pt.BINARY,i,o,r);else throw new re(`Unexpected operator "${i}".`);else if(t.type==="LogicalExpression")i=t.operator,o=Si(e,t.left),r=Si(e,t.right),Ple.indexOf(i)>-1&&(n=new Ct(pt.BINARY,i,o,r));else if(t.type==="ConditionalExpression"){let s=Si(e,t.test);o=Si(e,t.consequent),r=Si(e,t.alternate),n=new Ct(pt.CONDITIONAL,"?",o,r,s)}else if(t.type==="MemberExpression")n=o8e(e,t);else if(t.type==="ArrayExpression"){let s=[];for(let a=0;a"?e.evaluate=e._evaluateGreaterThan:e._value===">="?e.evaluate=e._evaluateGreaterThanOrEquals:e._value==="&&"?e.evaluate=e._evaluateAnd:e._value==="||"?e.evaluate=e._evaluateOr:e._value==="=~"?e.evaluate=e._evaluateRegExpMatch:e._value==="!~"?e.evaluate=e._evaluateRegExpNotMatch:l(Hz[e._value])&&(e.evaluate=u8e(e._value)):e._type===pt.TERNARY?e.evaluate=f8e(e._value):e._type===pt.MEMBER?e._value==="brackets"?e.evaluate=e._evaluateMemberBrackets:e.evaluate=e._evaluateMemberDot:e._type===pt.ARRAY?e.evaluate=e._evaluateArray:e._type===pt.VARIABLE?e.evaluate=e._evaluateVariable:e._type===pt.VARIABLE_IN_STRING?e.evaluate=e._evaluateVariableString:e._type===pt.LITERAL_COLOR?e.evaluate=e._evaluateLiteralColor:e._type===pt.LITERAL_VECTOR?e.evaluate=e._evaluateLiteralVector:e._type===pt.LITERAL_STRING?e.evaluate=e._evaluateLiteralString:e._type===pt.REGEX?e.evaluate=e._evaluateRegExp:e._type===pt.BUILTIN_VARIABLE?e._value==="tiles3d_tileset_time"&&(e.evaluate=c8e):e.evaluate=e._evaluateLiteral}function c8e(e){return l(e)?e.content.tileset.timeSinceLoad:0}function l8e(e){let t=zz[e];return function(n){let i=this._left.evaluate(n);return t(e,i)}}function u8e(e){let t=Hz[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n);return t(e,i,o)}}function f8e(e){let t=c7[e];return function(n){let i=this._left.evaluate(n),o=this._right.evaluate(n),r=this._test.evaluate(n);return t(e,i,o,r)}}function Gz(e,t){if(l(e))return e.getPropertyInherited(t)}Ct.prototype._evaluateLiteral=function(){return this._value};Ct.prototype._evaluateLiteralColor=function(e){let t=Uz,n=this._left;if(this._value==="color")l(n)?n.length>1?(H.fromCssColorString(n[0].evaluate(e),t),t.alpha=n[1].evaluate(e)):H.fromCssColorString(n[0].evaluate(e),t):H.fromBytes(255,255,255,255,t);else if(this._value==="rgb")H.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),255,t);else if(this._value==="rgba"){let i=n[3].evaluate(e)*255;H.fromBytes(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),i,t)}else this._value==="hsl"?H.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),1,t):this._value==="hsla"&&H.fromHsl(n[0].evaluate(e),n[1].evaluate(e),n[2].evaluate(e),n[3].evaluate(e),t);return oe.fromColor(t,On.getCartesian4())};Ct.prototype._evaluateLiteralVector=function(e){let t=On.getArray(),n=this._value,i=this._left,o=i.length;for(let a=0;a1)throw new re(`Invalid ${n} constructor. Not enough arguments.`);if(r>s&&o>1)throw new re(`Invalid ${n} constructor. Too many arguments.`);if(r===1){let a=t[0];t.push(a,a,a)}if(n==="vec2")return z.fromArray(t,0,On.getCartesian2());if(n==="vec3")return d.fromArray(t,0,On.getCartesian3());if(n==="vec4")return oe.fromArray(t,0,On.getCartesian4())};Ct.prototype._evaluateLiteralString=function(){return this._value};Ct.prototype._evaluateVariableString=function(e){let t=this._value,n=sO.exec(t);for(;n!==null;){let i=n[0],o=n[1],r=Gz(e,o);l(r)||(r=""),t=t.replace(i,r),sO.lastIndex+=r.length-i.length,n=sO.exec(t)}return t};Ct.prototype._evaluateVariable=function(e){return Gz(e,this._value)};function Hb(e){return e._value==="feature"}Ct.prototype._evaluateMemberDot=function(e){if(Hb(this._left))return Gz(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof z||t instanceof d||t instanceof oe){if(n==="r")return t.x;if(n==="g")return t.y;if(n==="b")return t.z;if(n==="a")return t.w}return t[n]};Ct.prototype._evaluateMemberBrackets=function(e){if(Hb(this._left))return Gz(e,this._right.evaluate(e));let t=this._left.evaluate(e);if(!l(t))return;let n=this._right.evaluate(e);if(t instanceof z||t instanceof d||t instanceof oe){if(n===0||n==="r")return t.x;if(n===1||n==="g")return t.y;if(n===2||n==="b")return t.z;if(n===3||n==="a")return t.w}return t[n]};Ct.prototype._evaluateArray=function(e){let t=[];for(let n=0;n" requires number arguments. Arguments are ${t} and ${n}.`);return t>n};Ct.prototype._evaluateGreaterThanOrEquals=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(typeof t!="number"||typeof n!="number")throw new re(`Operator ">=" requires number arguments. Arguments are ${t} and ${n}.`);return t>=n};Ct.prototype._evaluateOr=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "||" requires boolean arguments. First argument is ${t}.`);if(t)return!0;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "||" requires boolean arguments. Second argument is ${n}.`);return t||n};Ct.prototype._evaluateAnd=function(e){let t=this._left.evaluate(e);if(typeof t!="boolean")throw new re(`Operator "&&" requires boolean arguments. First argument is ${t}.`);if(!t)return!1;let n=this._right.evaluate(e);if(typeof n!="boolean")throw new re(`Operator "&&" requires boolean arguments. Second argument is ${n}.`);return t&&n};Ct.prototype._evaluatePlus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.add(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.add(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.add(t,n,On.getCartesian4());if(typeof t=="string"||typeof n=="string")return t+n;if(typeof t=="number"&&typeof n=="number")return t+n;throw new re(`Operator "+" requires vector or number arguments of matching types, or at least one string argument. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateMinus=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.subtract(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.subtract(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.subtract(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t-n;throw new re(`Operator "-" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateTimes=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.multiplyComponents(t,n,On.getCartesian2());if(n instanceof z&&typeof t=="number")return z.multiplyByScalar(n,t,On.getCartesian2());if(t instanceof z&&typeof n=="number")return z.multiplyByScalar(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.multiplyComponents(t,n,On.getCartesian3());if(n instanceof d&&typeof t=="number")return d.multiplyByScalar(n,t,On.getCartesian3());if(t instanceof d&&typeof n=="number")return d.multiplyByScalar(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.multiplyComponents(t,n,On.getCartesian4());if(n instanceof oe&&typeof t=="number")return oe.multiplyByScalar(n,t,On.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.multiplyByScalar(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t*n;throw new re(`Operator "*" requires vector or number arguments. If both arguments are vectors they must be matching types. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateDivide=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.divideComponents(t,n,On.getCartesian2());if(t instanceof z&&typeof n=="number")return z.divideByScalar(t,n,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.divideComponents(t,n,On.getCartesian3());if(t instanceof d&&typeof n=="number")return d.divideByScalar(t,n,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.divideComponents(t,n,On.getCartesian4());if(t instanceof oe&&typeof n=="number")return oe.divideByScalar(t,n,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t/n;throw new re(`Operator "/" requires vector or number arguments of matching types, or a number as the second argument. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateMod=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(n instanceof z&&t instanceof z)return z.fromElements(t.x%n.x,t.y%n.y,On.getCartesian2());if(n instanceof d&&t instanceof d)return d.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,On.getCartesian3());if(n instanceof oe&&t instanceof oe)return oe.fromElements(t.x%n.x,t.y%n.y,t.z%n.z,t.w%n.w,On.getCartesian4());if(typeof t=="number"&&typeof n=="number")return t%n;throw new re(`Operator "%" requires vector or number arguments of matching types. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof z&&t instanceof z||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?t.equals(n):t===n};Ct.prototype._evaluateNotEqualsStrict=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);return n instanceof z&&t instanceof z||n instanceof d&&t instanceof d||n instanceof oe&&t instanceof oe?!t.equals(n):t!==n};Ct.prototype._evaluateConditional=function(e){let t=this._test.evaluate(e);if(typeof t!="boolean")throw new re(`Conditional argument of conditional expression must be a boolean. Argument is ${t}.`);return t?this._left.evaluate(e):this._right.evaluate(e)};Ct.prototype._evaluateNaN=function(e){return isNaN(this._left.evaluate(e))};Ct.prototype._evaluateIsFinite=function(e){return isFinite(this._left.evaluate(e))};Ct.prototype._evaluateIsExactClass=function(e){return l(e)?e.isExactClass(this._left.evaluate(e)):!1};Ct.prototype._evaluateIsClass=function(e){return l(e)?e.isClass(this._left.evaluate(e)):!1};Ct.prototype._evaluateGetExactClassName=function(e){if(l(e))return e.getExactClassName()};Ct.prototype._evaluateBooleanConversion=function(e){return!!this._left.evaluate(e)};Ct.prototype._evaluateNumberConversion=function(e){return Number(this._left.evaluate(e))};Ct.prototype._evaluateStringConversion=function(e){return String(this._left.evaluate(e))};Ct.prototype._evaluateRegExp=function(e){let t=this._value.evaluate(e),n="";l(this._left)&&(n=this._left.evaluate(e));let i;try{i=new RegExp(t,n)}catch(o){throw new re(o)}return i};Ct.prototype._evaluateRegExpTest=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.test requires the first argument to be a RegExp and the second argument to be a string. Arguments are ${t} and ${n}.`);return t.test(n)};Ct.prototype._evaluateRegExpMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return t.test(n);if(n instanceof RegExp&&typeof t=="string")return n.test(t);throw new re(`Operator "=~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateRegExpNotMatch=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(t instanceof RegExp&&typeof n=="string")return!t.test(n);if(n instanceof RegExp&&typeof t=="string")return!n.test(t);throw new re(`Operator "!~" requires one RegExp argument and one string argument. Arguments are ${t} and ${n}.`)};Ct.prototype._evaluateRegExpExec=function(e){let t=this._left.evaluate(e),n=this._right.evaluate(e);if(!(t instanceof RegExp&&typeof n=="string"))throw new re(`RegExp.exec requires the first argument to be a RegExp and the second argument to be a string. Arguments are ${t} and ${n}.`);let i=t.exec(n);return l(i)?i[1]:null};Ct.prototype._evaluateToString=function(e){let t=this._left.evaluate(e);if(t instanceof RegExp||t instanceof z||t instanceof d||t instanceof oe)return String(t);throw new re(`Unexpected function call "${this._value}".`)};function Ole(e){let t=e._left,n=t.length;for(let a=0;a1){let p=u[0],g=u[1];return g!=="1.0"&&(t.translucent=!0),`vec4(${p}, ${g})`}}else return"vec4(1.0)";return`vec4(${u[0]}, 1.0)`}else{if(c==="rgb")return i=Mle(this),l(i)?Vz(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, 1.0)`;if(c==="rgba")return u[3]!=="1.0"&&(t.translucent=!0),i=Mle(this),l(i)?Vz(i):`vec4(${u[0]} / 255.0, ${u[1]} / 255.0, ${u[2]} / 255.0, ${u[3]})`;if(c==="hsl")return i=Ole(this),l(i)?Vz(i):`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), 1.0)`;if(c==="hsla")return i=Ole(this),l(i)?(i.alpha!==1&&(t.translucent=!0),Vz(i)):(u[3]!=="1.0"&&(t.translucent=!0),`vec4(czm_HSLToRGB(vec3(${u[0]}, ${u[1]}, ${u[2]})), ${u[3]})`)}break;case pt.LITERAL_VECTOR:f=o.length,h=`${c}(`;for(let p=0;p0;){let f=t.pop();if(H.equals(f.color,a.color))u=l7(n,s,u,i,o,f.batchIds,r),a.batchIds=a.batchIds.concat(f.batchIds),a.count=u-a.offset;else{let h=u;u=l7(n,s,u,i,o,f.batchIds,r),f.offset=h,f.count=u-h,c.push(f),a=f}}e._va.indexBuffer.copyFromArrayView(s),e._indices=s,e._batchedIndices=c}function u7(e,t,n,i,o,r,s){let a=e.bytesPerIndex,c=r.length;for(let u=0;u0;){let h=t.pop();if(H.equals(h.color,r.color))u=u7(a,c,u,n,i,h.batchIds,o),r.batchIds=r.batchIds.concat(h.batchIds),r.count=u-r.offset;else{let p=u;u=u7(a,c,u,n,i,h.batchIds,o),h.offset=p,h.count=u-p,s.push(h),r=h}}let f=e._va;e._va=e._vaSwap,e._vaSwap=f,e._batchedIndices=s}function C8e(e,t){return t.color.toRgba()-e.color.toRgba()}function A8e(e,t){if(!e._batchDirty)return!1;let n=e._batchedIndices,i=n.length,o=!1,r={};for(let s=0;s=x&&s{e.isDestroyed()||(e._error=m)}):void 0}}function V8e(e){l(e._primitive)||(e._primitive=new Wb({batchTable:e._batchTable,positions:e._positions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center,pickObject:y(e._pickObject,e)}),e._boxes=void 0,e._boxBatchIds=void 0,e._cylinders=void 0,e._cylinderBatchIds=void 0,e._ellipsoids=void 0,e._ellipsoidBatchIds=void 0,e._spheres=void 0,e._sphereBatchIds=void 0,e._center=void 0,e._modelMatrix=void 0,e._batchTable=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0,e._indices=void 0,e._indexOffsets=void 0,e._indexCounts=void 0,e._positions=void 0,e._vertexBatchIds=void 0,e._batchIds=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._verticesPromise=void 0)}Mu.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};Mu.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};Mu.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};Mu.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};Mu.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=k8e(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};Mu.prototype.isDestroyed=function(){return!1};Mu.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var b_=Mu;function Rm(e,t,n,i,o){this._tileset=e,this._tile=t,this._resource=n,this._geometries=void 0,this._metadata=void 0,this._batchTable=void 0,this._features=void 0,this.featurePropertiesDirty=!1,this._group=void 0,this._ready=!1,H8e(this,i,o)}Object.defineProperties(Rm.prototype,{featuresLength:{get:function(){return l(this._batchTable)?this._batchTable.featuresLength:0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return l(this._geometries)?this._geometries.trianglesLength:0}},geometryByteLength:{get:function(){return l(this._geometries)?this._geometries.geometryByteLength:0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return l(this._batchTable)?this._batchTable.batchTableByteLength:0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},batchTable:{get:function(){return this._batchTable}},group:{get:function(){return this._group},set:function(e){this._group=e}}});function U8e(e){return function(t,n){l(e._geometries)&&e._geometries.updateCommands(t,n)}}function z8e(e,t){let n,i,o,r,s,a=y(e.BOXES_LENGTH,0),c=y(e.CYLINDERS_LENGTH,0),u=y(e.ELLIPSOIDS_LENGTH,0),f=y(e.SPHERES_LENGTH,0);if(a>0&&l(e.BOX_BATCH_IDS)){let m=t.byteOffset+e.BOX_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,m,a)}if(c>0&&l(e.CYLINDER_BATCH_IDS)){let m=t.byteOffset+e.CYLINDER_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,m,c)}if(u>0&&l(e.ELLIPSOID_BATCH_IDS)){let m=t.byteOffset+e.ELLIPSOID_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,m,u)}if(f>0&&l(e.SPHERE_BATCH_IDS)){let m=t.byteOffset+e.SPHERE_BATCH_IDS.byteOffset;r=new Uint16Array(t.buffer,m,f)}let h=l(n)||l(i)||l(o)||l(r),p=a>0&&!l(n)||c>0&&!l(i)||u>0&&!l(o)||f>0&&!l(r);if(h&&p)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)&&!l(r)){let m=0;if(!l(n)&&a>0)for(n=new Uint16Array(a),s=0;s0)for(i=new 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o=0;o0&&(r=Wt.OUTSIDE);for(let s=0;s 2) { dimension = ceil(log2(float(u_extentsLength))); } int regionIndex = getPolygonIndex(dimension, v_textureCoordinates); for (int polygonIndex = 0; polygonIndex < u_polygonsLength; polygonIndex++) { ivec2 positionsLengthAndExtents = getPositionsLengthAndExtentsIndex(lastPolygonIndex); int positionsLength = positionsLengthAndExtents.x; int polygonExtentsIndex = positionsLengthAndExtents.y; lastPolygonIndex += 1; // Only compute signed distance for the relevant part of the atlas if (polygonExtentsIndex == regionIndex) { float clipAmount = czm_infinity; vec4 extents = getExtents(polygonExtentsIndex); vec2 textureOffset = vec2(mod(float(polygonExtentsIndex), dimension), floor(float(polygonExtentsIndex) / dimension)) / dimension; vec2 p = getCoordinates((v_textureCoordinates - textureOffset) * dimension, extents); float s = 1.0; // Check each edge for absolute distance for (int i = 0, j = positionsLength - 1; i < positionsLength; j = i, i++) { vec2 a = getPolygonPosition(lastPolygonIndex + i); vec2 b = getPolygonPosition(lastPolygonIndex + j); vec2 ab = b - a; vec2 pa = p - a; float t = dot(pa, ab) / dot(ab, ab); t = clamp(t, 0.0, 1.0); vec2 pq = pa - t * ab; float d = length(pq); // Inside / outside computation to determine sign bvec3 cond = bvec3(p.y >= a.y, p.y < b.y, ab.x * pa.y > ab.y * pa.x); if (all(cond) || all(not(cond))) s = -s; if (abs(d) < abs(clipAmount)) { clipAmount = d; } } // Normalize the range to [0,1] vec4 result = (s * vec4(clipAmount * length(extents.zw))) / 2.0 + 0.5; // In the case where we've iterated through multiple polygons, take the minimum out_FragColor = min(out_FragColor, result); } lastPolygonIndex += positionsLength; } }`;function rs(e){e=y(e,y.EMPTY_OBJECT),this._polygons=[],this._totalPositions=0,this.enabled=y(e.enabled,!0),this.inverse=y(e.inverse,!1),this.polygonAdded=new me,this.polygonRemoved=new me,this._owner=void 0,this._float32View=void 0,this._extentsFloat32View=void 0,this._extentsCount=0,this._polygonsTexture=void 0,this._extentsTexture=void 0,this._signedDistanceTexture=void 0,this._signedDistanceComputeCommand=void 0;let t=e.polygons;if(l(t)){let n=t.length;for(let i=0;iLE.equals(t,e))};rs.prototype.remove=function(e){let t=this._polygons,n=t.findIndex(i=>LE.equals(i,e));return n===-1?!1:(t.splice(n,1),this.polygonRemoved.raiseEvent(e,n),!0)};var p9e=new se;function _9e(e){let t=[],n=[],i=e.length;for(let r=0;rse.union(e[b].computeSphericalExtents(p9e),x,x),a),t[p]=void 0,n[p]=void 0,c=Math.max(a.height*2.5,.001),u=Math.max(a.width*2.5,.001),f=se.clone(a,f),f.south-=c,f.west-=u,f.north+=c,f.east+=u,f.south=Math.max(f.south,-Math.PI),f.west=Math.max(f.west,-Math.PI),f.north=Math.min(f.north,Math.PI),f.east=Math.min(f.east,Math.PI),p=-1}}t.push(f),n.push(h)}let o=new Map;return n.filter(l).forEach((r,s)=>r.forEach(a=>o.set(a,s))),{extentsList:t.filter(l),extentsIndexByPolygon:o}}rs.prototype.removeAll=function(){let e=this._polygons,t=e.length;for(let n=0;ns+a.length,0);if(n===this.totalPositions||(this._totalPositions=n,this.length===0))return;l(this._signedDistanceComputeCommand)&&(this._signedDistanceComputeCommand.canceled=!0,this._signedDistanceComputeCommand=void 0);let i=this._polygonsTexture,o=this._extentsTexture,r=this._signedDistanceTexture;if(l(i)){let s=i.width*i.height;(s{e._signedDistanceComputeCommand=void 0}})}var Hue=new se,x9e=new se;rs.prototype.computeIntersectionWithBoundingVolume=function(e,t){let n=this._polygons,i=n.length,o=Wt.OUTSIDE;this.inverse&&(o=Wt.INSIDE);for(let r=0;r= PRIMARY_STEPS) { break; } // Calculate sample position along viewpoint ray. vec3 samplePosition = primaryRay.origin + primaryRay.direction * (rayPositionLength + rayStepLength); // Calculate height of sample position above ellipsoid. float sampleHeight = length(samplePosition) - atmosphereInnerRadius; // Calculate and accumulate density of particles at the sample position. vec2 sampleDensity = exp(-sampleHeight / heightScale) * rayStepLength; opticalDepth += sampleDensity; // Generate ray from the sample position segment to the light source, up to the outer ring of the atmosphere. czm_ray lightRay = czm_ray(samplePosition, lightDirection); czm_raySegment lightRayAtmosphereIntersect = czm_raySphereIntersectionInterval(lightRay, origin, atmosphereOuterRadius); float lightStepLength = lightRayAtmosphereIntersect.stop / float(LIGHT_STEPS); float lightPositionLength = 0.0; vec2 lightOpticalDepth = vec2(0.0); // Sample positions along the light ray, to accumulate incidence of light on the latest sample segment. for (int j = 0; j < LIGHT_STEPS_MAX; ++j) { // The loop should be: for (int j = 0; i < LIGHT_STEPS; ++j) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (j >= LIGHT_STEPS) { break; } // Calculate sample position along light ray. vec3 lightPosition = samplePosition + lightDirection * (lightPositionLength + lightStepLength * 0.5); // Calculate height of the light sample position above ellipsoid. float lightHeight = length(lightPosition) - atmosphereInnerRadius; // Calculate density of photons at the light sample position. lightOpticalDepth += exp(-lightHeight / heightScale) * lightStepLength; // Increment distance on light ray. lightPositionLength += lightStepLength; } // Compute attenuation via the primary ray and the light ray. vec3 attenuation = exp(-((u_atmosphereMieCoefficient * (opticalDepth.y + lightOpticalDepth.y)) + (u_atmosphereRayleighCoefficient * (opticalDepth.x + lightOpticalDepth.x)))); // Accumulate the scattering. rayleighAccumulation += sampleDensity.x * attenuation; mieAccumulation += sampleDensity.y * attenuation; // Increment distance on primary ray. rayPositionLength += (rayStepLength += rayStepLengthIncrease); } // Compute the scattering amount. rayleighColor = u_atmosphereRayleighCoefficient * rayleighAccumulation; mieColor = u_atmosphereMieCoefficient * mieAccumulation; // Compute the transmittance i.e. how much light is passing through the atmosphere. opacity = length(exp(-((u_atmosphereMieCoefficient * opticalDepth.y) + (u_atmosphereRayleighCoefficient * opticalDepth.x)))); } vec4 computeAtmosphereColor( vec3 positionWC, vec3 lightDirection, vec3 rayleighColor, vec3 mieColor, float opacity ) { // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); float cosAngle = dot(cameraToPositionWCDirection, lightDirection); float cosAngleSq = cosAngle * cosAngle; float G = u_atmosphereMieAnisotropy; float GSq = G * G; // The Rayleigh phase function. float rayleighPhase = 3.0 / (50.2654824574) * (1.0 + cosAngleSq); // The Mie phase function. float miePhase = 3.0 / (25.1327412287) * ((1.0 - GSq) * (cosAngleSq + 1.0)) / (pow(1.0 + GSq - 2.0 * cosAngle * G, 1.5) * (2.0 + GSq)); // The final color is generated by combining the effects of the Rayleigh and Mie scattering. vec3 rayleigh = rayleighPhase * rayleighColor; vec3 mie = miePhase * mieColor; vec3 color = (rayleigh + mie) * u_atmosphereLightIntensity; return vec4(color, opacity); } `;var kO=`uniform samplerCube u_radianceMap; in vec2 v_textureCoordinates; const float twoSqrtPi = 2.0 * sqrt(czm_pi); // Coutesy of https://www.ppsloan.org/publications/StupidSH36.pdf float computeShBasis(int index, vec3 s) { if (index == 0) { // l = 0, m = 0 return 1.0 / twoSqrtPi; } if (index == 1) { // l = 1, m = -1 return -sqrt(3.0) * s.y / twoSqrtPi; } if (index == 2) { // l = 1, m = 0 return sqrt(3.0) * s.z / twoSqrtPi; } if (index == 3) { // l = 1, m = 1 return -sqrt(3.0) * s.x / twoSqrtPi; } if (index == 4) { // l = 2, m = -2 return sqrt(15.0) * s.y * s.x / twoSqrtPi; } if (index == 5) { // l = 2, m = -1 return -sqrt(15.0) * s.y * s.z / twoSqrtPi; } if (index == 6) { // l = 2, m = 0 return sqrt(5.0) * (3.0 * s.z * s.z - 1.0) / 2.0 / twoSqrtPi; } if (index == 7) { // l = 2, m = 1 return -sqrt(15.0) * s.x * s.z / twoSqrtPi; } if (index == 8) { // l = 2, m = 2 return sqrt(15.0) * (s.x * s.x - s.y * s.y) / 2.0 / twoSqrtPi; } return 0.0; } float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } // Sample count is relatively low for the sake of performance, but should still be enough to capture directionality needed for third-order harmonics const int samples = 256; const float solidAngle = 1.0 / float(samples); void main() { // Get the current coefficient based on the uv vec2 uv = v_textureCoordinates.xy * 3.0; int coefficientIndex = int(floor(uv.y) * 3.0 + floor(uv.x)); for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); float phi = czm_twoPi * xi.x; float cosTheta = 1.0 - 2.0 * sqrt(1.0 - xi.y * xi.y); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 direction = normalize(vec3(sinTheta * cos(phi), cosTheta, sinTheta * sin(phi))); // Generate the spherical harmonics basis from the direction float Ylm = computeShBasis(coefficientIndex, direction); vec3 lookupDirection = -direction.xyz; lookupDirection.z = -lookupDirection.z; vec4 color = czm_textureCube(u_radianceMap, lookupDirection, 0.0); // Use the relevant function for this coefficient out_FragColor += Ylm * color * solidAngle * sinTheta; } } `;var VO=`precision highp float; in vec2 v_textureCoordinates; uniform vec3 u_faceDirection; // Current cubemap face uniform vec3 u_positionWC; uniform mat4 u_enuToFixedFrame; uniform vec4 u_brightnessSaturationGammaIntensity; uniform vec4 u_groundColor; // alpha component represent albedo vec4 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv * 2.0 - 1.0; if (faceDir.x != 0.0) { return vec4(faceDir.x, scaledUV.x * faceDir.x, -scaledUV.y, 0.0); } else if (faceDir.y != 0.0) { return vec4(scaledUV.x, -scaledUV.y * faceDir.y, faceDir.y, 0.0); } else { return vec4(scaledUV.x * faceDir.z, -faceDir.z, -scaledUV.y, 0.0); } } void main() { float height = length(u_positionWC); float atmosphereInnerRadius = u_radiiAndDynamicAtmosphereColor.y; float ellipsoidHeight = max(height - atmosphereInnerRadius, 0.0); // Scale the position to ensure the sky color is present, even when underground. vec3 positionWC = u_positionWC / height * (ellipsoidHeight + atmosphereInnerRadius); float atmosphereOuterRadius = u_radiiAndDynamicAtmosphereColor.x; float atmosphereHeight = atmosphereOuterRadius - atmosphereInnerRadius; vec3 direction = (u_enuToFixedFrame * getCubeMapDirection(v_textureCoordinates, u_faceDirection)).xyz; vec3 normalizedDirection = normalize(direction); czm_ray ray = czm_ray(positionWC, normalizedDirection); czm_raySegment intersection = czm_raySphereIntersectionInterval(ray, vec3(0.0), atmosphereInnerRadius); if (!czm_isEmpty(intersection)) { intersection = czm_rayEllipsoidIntersectionInterval(ray, vec3(0.0), czm_ellipsoidInverseRadii); } bool onEllipsoid = intersection.start >= 0.0; float rayLength = czm_branchFreeTernary(onEllipsoid, intersection.start, atmosphereOuterRadius); // Compute sky color for each position on a sphere at radius centered around the provided position's origin vec3 skyPositionWC = positionWC + normalizedDirection * rayLength; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirectionWC = normalize(czm_getDynamicAtmosphereLightDirection(skyPositionWC, lightEnum)); vec3 mieColor; vec3 rayleighColor; float opacity; czm_computeScattering( ray, rayLength, lightDirectionWC, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); vec4 atmopshereColor = czm_computeAtmosphereColor(ray, lightDirectionWC, rayleighColor, mieColor, opacity); #ifdef ATMOSPHERE_COLOR_CORRECT const bool ignoreBlackPixels = true; atmopshereColor.rgb = czm_applyHSBShift(atmopshereColor.rgb, czm_atmosphereHsbShift, ignoreBlackPixels); #endif vec3 lookupDirection = -normalizedDirection; // Flipping the X vector is a cheap way to get the inverse of czm_temeToPseudoFixed, since that's a rotation about Z. lookupDirection.x = -lookupDirection.x; lookupDirection = -normalize(czm_temeToPseudoFixed * lookupDirection); lookupDirection.x = -lookupDirection.x; // Values outside the atmopshere are rendered as black, when they should be treated as transparent float skyAlpha = clamp((1.0 - ellipsoidHeight / atmosphereHeight) * atmopshereColor.a, 0.0, 1.0); skyAlpha = czm_branchFreeTernary(length(atmopshereColor.rgb) <= czm_epsilon7, 0.0, skyAlpha); // Treat black as transparent // Blend starmap with atmopshere scattering float intensity = u_brightnessSaturationGammaIntensity.w; vec4 sceneSkyBoxColor = czm_textureCube(czm_environmentMap, lookupDirection); vec3 skyBackgroundColor = mix(czm_backgroundColor.rgb, sceneSkyBoxColor.rgb, sceneSkyBoxColor.a); vec4 combinedSkyColor = vec4(mix(skyBackgroundColor, atmopshereColor.rgb * intensity, skyAlpha), 1.0); // Compute ground color based on amount of reflected light, then blend it with ground atmosphere based on height vec3 up = normalize(positionWC); float occlusion = max(dot(lightDirectionWC, up), 0.05); vec4 groundColor = vec4(u_groundColor.rgb * u_groundColor.a * (vec3(intensity * occlusion) + atmopshereColor.rgb), 1.0); vec4 blendedGroundColor = mix(groundColor, atmopshereColor, clamp(ellipsoidHeight / atmosphereHeight, 0.0, 1.0)); vec4 color = czm_branchFreeTernary(onEllipsoid, blendedGroundColor, combinedSkyColor); float brightness = u_brightnessSaturationGammaIntensity.x; float saturation = u_brightnessSaturationGammaIntensity.y; float gamma = u_brightnessSaturationGammaIntensity.z; #ifdef ENVIRONMENT_COLOR_CORRECT color.rgb = mix(vec3(0.0), color.rgb, brightness); color.rgb = czm_saturation(color.rgb, saturation); #endif color.rgb = pow(color.rgb, vec3(gamma)); // Normally this would be in the ifdef above, but there is a precision issue with the atmopshere scattering transmittance (alpha). Having this line is a workaround for that issue, even when gamma is 1.0. color.rgb = czm_gammaCorrect(color.rgb); out_FragColor = color; } `;var UO=`precision highp float; in vec3 v_textureCoordinates; uniform float u_roughness; uniform samplerCube u_radianceTexture; uniform vec3 u_faceDirection; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = czm_twoPi * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } // Sample count is relatively low for the sake of performance, but should still be enough to prevent artifacting in lower roughnesses const int samples = 128; void main() { vec3 normal = u_faceDirection; vec3 V = normalize(v_textureCoordinates); float roughness = u_roughness; vec4 color = vec4(0.0); float weight = 0.0; for (int i = 0; i < samples; ++i) { vec2 xi = hammersley2D(i, samples); vec3 H = importanceSampleGGX(xi, roughness, V); vec3 L = 2.0 * dot(V, H) * H - V; // reflected vector float NdotL = max(dot(V, L), 0.0); if (NdotL > 0.0) { color += vec4(czm_textureCube(u_radianceTexture, L).rgb, 1.0) * NdotL; weight += NdotL; } } out_FragColor = color / weight; } `;var zO=`in vec3 position; out vec3 v_textureCoordinates; uniform vec3 u_faceDirection; vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) { vec2 scaledUV = uv; if (faceDir.x != 0.0) { return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x); } else if (faceDir.y != 0.0) { return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y); } else { return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z); } } void main() { v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection); v_textureCoordinates.y = -v_textureCoordinates.y; v_textureCoordinates.z = -v_textureCoordinates.z; gl_Position = vec4(position, 1.0); } `;function Qn(e){this._position=void 0,this._radianceMapDirty=!1,this._radianceCommandsDirty=!1,this._convolutionsCommandsDirty=!1,this._irradianceCommandDirty=!1,this._irradianceTextureDirty=!1,this._sphericalHarmonicCoefficientsDirty=!1,this._shouldRegenerateShaders=!1,this._shouldReset=!1,e=y(e,y.EMPTY_OBJECT);let t=Math.min(y(e.mipmapLevels,7),Math.log2(Nt.maximumCubeMapSize));this._mipmapLevels=t,this._radianceMapComputeCommands=new Array(6),this._convolutionComputeCommands=new Array((t-1)*6),this._irradianceComputeCommand=void 0,this._radianceMapFS=void 0,this._irradianceMapFS=void 0,this._convolveSP=void 0,this._va=void 0,this._radianceMapTextures=new Array(6),this._specularMapTextures=new Array((t-1)*6),this._radianceCubeMap=void 0,this._irradianceMapTexture=void 0,this._sphericalHarmonicCoefficients=Qn.DEFAULT_SPHERICAL_HARMONIC_COEFFICIENTS.slice(),this._lastTime=new Z;let n=Math.pow(2,t-1);this._textureDimensions=new z(n,n),this._radiiAndDynamicAtmosphereColor=new d,this._sceneEnvironmentMap=void 0,this._backgroundColor=void 0,this._owner=void 0,this.enabled=y(e.enabled,!0),this.shouldUpdate=!0,this.maximumSecondsDifference=y(e.maximumSecondsDifference,60*60),this.maximumPositionEpsilon=y(e.maximumPositionEpsilon,1e3),this.atmosphereScatteringIntensity=y(e.atmosphereScatteringIntensity,2),this.gamma=y(e.gamma,1),this.brightness=y(e.brightness,1),this.saturation=y(e.saturation,1),this.groundColor=y(e.groundColor,Qn.AVERAGE_EARTH_GROUND_COLOR),this.groundAlbedo=y(e.groundAlbedo,.31)}Object.defineProperties(Qn.prototype,{owner:{get:function(){return this._owner}},shouldRegenerateShaders:{get:function(){return this._shouldRegenerateShaders}},position:{get:function(){return this._position},set:function(e){d.equalsEpsilon(e,this._position,0,this.maximumPositionEpsilon)||(this._position=d.clone(e,this._position),this._shouldReset=!0)}},radianceCubeMap:{get:function(){return this._radianceCubeMap}},maximumMipmapLevel:{get:function(){return this._mipmapLevels}},sphericalHarmonicCoefficients:{get:function(){return this._sphericalHarmonicCoefficients}}});Qn._maximumComputeCommandCount=8;Qn._activeComputeCommandCount=0;Qn._nextFrameCommandQueue=[];Qn._queueCommand=(e,t)=>{if(Qn._activeComputeCommandCount>=Qn._maximumComputeCommandCount){Qn._nextFrameCommandQueue.push(e);return}t.commandList.push(e),Qn._activeComputeCommandCount++};Qn._updateCommandQueue=e=>{if(Qn._maximumComputeCommandCount=Math.log2(Nt.maximumCubeMapSize),Qn._nextFrameCommandQueue.length>0&&Qn._activeComputeCommandCounts,u_enuToFixedFrame:()=>c,u_faceDirection:()=>Cr.getDirection(h,Wue),u_positionWC:()=>r,u_brightnessSaturationGammaIntensity:()=>u,u_groundColor:()=>e.groundColor.withAlpha(e.groundAlbedo,S9e)},owner:e});m.postExecute=()=>{if(e.isDestroyed()||m.canceled){Qn._activeComputeCommandCount--;return}let x=e._radianceMapComputeCommands;x[g]=void 0;let b=new Nr({context:n,colorTextures:[e._radianceMapTextures[g]]});b._bind(),e._radianceCubeMap[h].copyFromFramebuffer(),b._unBind(),b.destroy(),Qn._activeComputeCommandCount--,x.some(l)||(e._convolutionsCommandsDirty=!0,e._shouldRegenerateShaders=!0)},e._radianceMapComputeCommands[f]=m,Qn._queueCommand(m,t),f++}e._radianceCommandsDirty=!1}}function w9e(e,t){let n=e._radianceCubeMap;n.generateMipmap();let i=e._mipmapLevels,o=e._textureDimensions,r=o.x/2,s=o.y/2,a=t.context,c=0,u=(h,p,g,m,x)=>()=>{if(e.isDestroyed()||h.canceled){Qn._activeComputeCommandCount--;return}let b=e._convolutionComputeCommands;b[p]=void 0,n.copyFace(t,g,m,x),c++,Qn._activeComputeCommandCount--,g.destroy(),e._specularMapTextures[p]=void 0;let T=e._specularMapTextures.length;c>=T&&(e._irradianceCommandDirty=!0,n.sampler=new Zt({minificationFilter:Kt.LINEAR_MIPMAP_LINEAR}),e._shouldRegenerateShaders=!0,e._va.destroy(),e._va=void 0,e._convolveSP.destroy(),e._convolveSP=void 0)},f=0;for(let h=1;hh/(i-1),u_radianceTexture:()=>n??a.defaultTexture,u_faceDirection:()=>Cr.getDirection(p,Wue)}});b.postExecute=u(b,f,g,p,h),e._convolutionComputeCommands[f]=b,Qn._queueCommand(b,t),++f}r/=2,s/=2}}var jue=new z(3,3);function D9e(e,t){let n=t.context,i=jue,o=e._irradianceMapTexture;l(o)&&!o.isDestroyed()&&o.destroy(),o=new Ot({context:n,width:i.x,height:i.y,pixelDatatype:Ke.FLOAT,pixelFormat:tt.RGBA}),e._irradianceMapTexture=o;let r=e._irradianceMapFS;l(r)||(r=new Ue({sources:[kO]}),e._irradianceMapFS=r);let s=new Vc({fragmentShaderSource:r,outputTexture:o,owner:e,uniformMap:{u_radianceMap:()=>e._radianceCubeMap??n.defaultTexture}});s.postExecute=()=>{if(e.isDestroyed()||s.canceled){Qn._activeComputeCommandCount--;return}e._irradianceTextureDirty=!1,e._irradianceComputeCommand=void 0,e._sphericalHarmonicCoefficientsDirty=!0,e._irradianceMapFS=void 0,Qn._activeComputeCommandCount--},e._irradianceComputeCommand=s,Qn._queueCommand(s,t),e._irradianceTextureDirty=!0}function I9e(e,t){let n=t.context;if(!l(e._irradianceMapTexture))return;let i=new Nr({context:n,colorTextures:[e._irradianceMapTexture],destroyAttachments:!1}),o=jue,r=n.readPixels({x:0,y:0,width:o.x,height:o.y,framebuffer:i});for(let s=0;s<9;++s)e._sphericalHarmonicCoefficients[s]=d.unpack(r,s*4),d.multiplyByScalar(e._sphericalHarmonicCoefficients[s],e.atmosphereScatteringIntensity,e._sphericalHarmonicCoefficients[s]);i.destroy(),e._irradianceMapTexture.destroy(),e._irradianceMapTexture=void 0,e._shouldRegenerateShaders=!0}Qn.prototype.update=function(e){let t=e.mode;if(!Qn.isDynamicUpdateSupported(e)||!this.enabled||!this.shouldUpdate||!l(this._position)||t===ne.MORPHING){this._shouldRegenerateShaders=!1;return}Qn._updateCommandQueue(e);let i=e.atmosphere.dynamicLighting,o=C9e(this,e)||i===w_.SUNLIGHT&&!Z.equalsEpsilon(e.time,this._lastTime,this.maximumSecondsDifference);if(this._shouldReset||o){this.reset(),this._shouldReset=!1,this._lastTime=Z.clone(e.time,this._lastTime);return}if(this._radianceMapDirty&&(v9e(this,e),this._radianceMapDirty=!1),this._convolutionsCommandsDirty&&(w9e(this,e),this._convolutionsCommandsDirty=!1),this._irradianceCommandDirty&&(D9e(this,e),this._irradianceCommandDirty=!1),this._irradianceTextureDirty){this._shouldRegenerateShaders=!1;return}if(this._sphericalHarmonicCoefficientsDirty){I9e(this,e),this._sphericalHarmonicCoefficientsDirty=!1;return}this._shouldRegenerateShaders=!1};Qn.prototype.isDestroyed=function(){return!1};Qn.prototype.destroy=function(){let e=this._radianceMapComputeCommands.length;for(let t=0;t4?(yt(`Property texture property ${e.id} is an array of length ${e.arrayLength}, but may have at most a length of 4`),!1):t!==st.SCALAR?(yt(`Property texture property ${e.id} is an 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u={upAxis:this._upAxis,forwardAxis:this._forwardAxis,releaseGltfJson:this._releaseGltfJson,incrementallyLoadTextures:this._incrementallyLoadTextures,loadAttributesAsTypedArray:this._loadAttributesAsTypedArray,enablePick:this._enablePick,loadIndicesForWireframe:this._loadIndicesForWireframe,loadPrimitiveOutline:this._loadPrimitiveOutline};if(r===0){let h=kl(e.gltf);h=h.replace(/[\s\0]+$/,"");let p=this._baseResource.getDerivedResource({url:h});u.gltfResource=p,u.baseResource=p}else u.gltfResource=this._i3dmResource,u.typedArray=e.gltf;let f=new hh(u);return this._gltfLoader=f,this._state=N_.LOADING,this._promise=f.load().then(()=>{if(!this.isDestroyed())return this._state=N_.PROCESSING,this}).catch(h=>{if(!this.isDestroyed())throw T7e(this,h)}),this._promise};function T7e(e,t){return e.unload(),e._state=N_.FAILED,e.getError("Failed to load i3dm",t)}F_.prototype.process=function(e){if(this._state===N_.READY)return!0;let 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czm_sphericalHarmonics(cubeDir, model_sphericalHarmonicCoefficients); #else return czm_sphericalHarmonics(cubeDir, czm_sphericalHarmonicCoefficients); #endif } #endif #ifdef SPECULAR_IBL vec3 sampleSpecularEnvironment(vec3 cubeDir, float roughness) { #ifdef CUSTOM_SPECULAR_IBL float lod = roughness * model_specularEnvironmentMapsMaximumLOD; return czm_textureCube(model_specularEnvironmentMaps, cubeDir, lod).rgb; #else float lod = roughness * czm_specularEnvironmentMapsMaximumLOD; return czm_textureCube(czm_specularEnvironmentMaps, cubeDir, lod).rgb; #endif } vec3 computeSpecularIBL(vec3 cubeDir, float NdotV, vec3 f0, float roughness) { // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 F = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 specularSample = sampleSpecularEnvironment(cubeDir, roughness); return specularSample * (F * brdfLut.x + brdfLut.y); } #endif #if defined(DIFFUSE_IBL) || defined(SPECULAR_IBL) /** * Compute the light contributions from environment maps and spherical harmonic coefficients. * See Fdez-Aguera, https://www.jcgt.org/published/0008/01/03/paper.pdf, for explanation * of the single- and multi-scattering terms. * * @param {vec3} viewDirectionEC Unit vector pointing from the fragment to the eye position. * @param {vec3} normalEC The surface normal in eye coordinates. * @param {czm_modelMaterial} The material properties. * @return {vec3} The computed HDR color. */ vec3 textureIBL(vec3 viewDirectionEC, vec3 normalEC, czm_modelMaterial material) { vec3 f0 = material.specular; float roughness = material.roughness; float specularWeight = 1.0; #ifdef USE_SPECULAR specularWeight = material.specularWeight; #endif float NdotV = clamp(dot(normalEC, viewDirectionEC), 0.0, 1.0); // see https://bruop.github.io/ibl/ at Single Scattering Results // Roughness dependent fresnel, from Fdez-Aguera vec3 f90 = max(vec3(1.0 - roughness), f0); vec3 singleScatterFresnel = fresnelSchlick2(f0, f90, NdotV); vec2 brdfLut = texture(czm_brdfLut, vec2(NdotV, roughness)).rg; vec3 FssEss = specularWeight * (singleScatterFresnel * brdfLut.x + brdfLut.y); #ifdef DIFFUSE_IBL vec3 normalMC = normalize(model_iblReferenceFrameMatrix * normalEC); vec3 irradiance = sampleDiffuseEnvironment(normalMC); vec3 averageFresnel = f0 + (1.0 - f0) / 21.0; float Ems = specularWeight * (1.0 - brdfLut.x - brdfLut.y); vec3 FmsEms = FssEss * averageFresnel * Ems / (1.0 - averageFresnel * Ems); vec3 dielectricScattering = (1.0 - FssEss - FmsEms) * material.diffuse; vec3 diffuseContribution = irradiance * (FmsEms + dielectricScattering) * model_iblFactor.x; #else vec3 diffuseContribution = vec3(0.0); #endif #ifdef USE_ANISOTROPY // Bend normal to account for anisotropic distortion of specular reflection vec3 anisotropyDirection = material.anisotropicB; vec3 anisotropicTangent = cross(anisotropyDirection, viewDirectionEC); vec3 anisotropicNormal = cross(anisotropicTangent, anisotropyDirection); float bendFactor = 1.0 - material.anisotropyStrength * (1.0 - roughness); float bendFactorPow4 = bendFactor * bendFactor * bendFactor * bendFactor; vec3 bentNormal = normalize(mix(anisotropicNormal, normalEC, bendFactorPow4)); vec3 reflectEC = reflect(-viewDirectionEC, bentNormal); #else vec3 reflectEC = reflect(-viewDirectionEC, normalEC); #endif #ifdef SPECULAR_IBL vec3 reflectMC = normalize(model_iblReferenceFrameMatrix * reflectEC); vec3 radiance = sampleSpecularEnvironment(reflectMC, roughness); vec3 specularContribution = radiance * FssEss * model_iblFactor.y; #else vec3 specularContribution = vec3(0.0); #endif return diffuseContribution + specularContribution; } #endif `;var kfe={name:"ImageBasedLightingPipelineStage"},U7e=new z;kfe.process=function(e,t,n){let i=t.imageBasedLighting,o=t.environmentMapManager,r=e.shaderBuilder,s;l(i.specularEnvironmentMaps)||(s=o.radianceCubeMap);let a=i.sphericalHarmonicCoefficients??o.sphericalHarmonicCoefficients;r.addDefine("USE_IBL_LIGHTING",void 0,_e.FRAGMENT),r.addUniform("vec2","model_iblFactor",_e.FRAGMENT),oh.isSupported(n.context)&&((i.useSphericalHarmonics||i.useSpecularEnvironmentMaps||i.enabled)&&r.addUniform("mat3","model_iblReferenceFrameMatrix",_e.FRAGMENT),l(s)&&r.addDefine("COMPUTE_POSITION_WC_ATMOSPHERE",void 0,_e.BOTH),l(a)&&l(a[0])?(r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPHERICAL_HARMONICS",void 0,_e.FRAGMENT),r.addUniform("vec3","model_sphericalHarmonicCoefficients[9]",_e.FRAGMENT)):i.useDefaultSphericalHarmonics&&r.addDefine("DIFFUSE_IBL",void 0,_e.FRAGMENT),l(i.specularEnvironmentCubeMap)&&i.specularEnvironmentCubeMap.ready||l(s)?(r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT),r.addDefine("CUSTOM_SPECULAR_IBL",void 0,_e.FRAGMENT),r.addUniform("samplerCube","model_specularEnvironmentMaps",_e.FRAGMENT),r.addUniform("float","model_specularEnvironmentMapsMaximumLOD",_e.FRAGMENT)):t.useDefaultSpecularMaps&&r.addDefine("SPECULAR_IBL",void 0,_e.FRAGMENT)),r.addFragmentLines(vM);let c={model_iblFactor:function(){return z.multiplyByScalar(i.imageBasedLightingFactor,o?.intensity||1,U7e)},model_iblReferenceFrameMatrix:function(){return t._iblReferenceFrameMatrix},model_sphericalHarmonicCoefficients:function(){return a},model_specularEnvironmentMaps:function(){return i.specularEnvironmentCubeMap.texture},model_specularEnvironmentMapsMaximumLOD:function(){return i.specularEnvironmentCubeMap.maximumMipmapLevel}};l(s)&&(c.model_specularEnvironmentMaps=function(){return s},c.model_specularEnvironmentMapsMaximumLOD=function(){return o.maximumMipmapLevel}),e.uniformMap=bt(c,e.uniformMap)};var wM=kfe;var z7e=P.EPSILON16;function eq(e){e=y(e,y.EMPTY_OBJECT);let t=e.stage,n=e.runtimeArticulation;this._stage=t,this._runtimeArticulation=n,this._name=t.name,this._type=t.type,this._minimumValue=t.minimumValue,this._maximumValue=t.maximumValue,this._currentValue=t.initialValue}Object.defineProperties(eq.prototype,{stage:{get:function(){return this._stage}},runtimeArticulation:{get:function(){return this._runtimeArticulation}},name:{get:function(){return this._name}},type:{get:function(){return this._type}},minimumValue:{get:function(){return this._minimumValue}},maximumValue:{get:function(){return this._maximumValue}},currentValue:{get:function(){return this._currentValue},set:function(e){e=P.clamp(e,this.minimumValue,this.maximumValue),P.equalsEpsilon(this._currentValue,e,z7e)||(this._currentValue=e,this.runtimeArticulation._dirty=!0)}}});var H7e=new d,J7=new $;eq.prototype.applyStageToMatrix=function(e){let t=this.type,n=this.currentValue,i=H7e,o;switch(t){case uc.XROTATE:o=$.fromRotationX(P.toRadians(n),J7),e=F.multiplyByMatrix3(e,o,e);break;case uc.YROTATE:o=$.fromRotationY(P.toRadians(n),J7),e=F.multiplyByMatrix3(e,o,e);break;case uc.ZROTATE:o=$.fromRotationZ(P.toRadians(n),J7),e=F.multiplyByMatrix3(e,o,e);break;case uc.XTRANSLATE:i.x=n,i.y=0,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case uc.YTRANSLATE:i.x=0,i.y=n,i.z=0,e=F.multiplyByTranslation(e,i,e);break;case uc.ZTRANSLATE:i.x=0,i.y=0,i.z=n,e=F.multiplyByTranslation(e,i,e);break;case uc.XSCALE:i.x=n,i.y=1,i.z=1,e=F.multiplyByScale(e,i,e);break;case uc.YSCALE:i.x=1,i.y=n,i.z=1,e=F.multiplyByScale(e,i,e);break;case uc.ZSCALE:i.x=1,i.y=1,i.z=n,e=F.multiplyByScale(e,i,e);break;case uc.UNIFORMSCALE:e=F.multiplyByUniformScale(e,n,e);break;default:break}return e};var DM=eq;function p4(e){e=y(e,y.EMPTY_OBJECT);let t=e.articulation,n=e.sceneGraph;this._articulation=t,this._sceneGraph=n,this._name=t.name,this._runtimeStages=[],this._runtimeStagesByName={},this._runtimeNodes=[],this._dirty=!0,G7e(this)}Object.defineProperties(p4.prototype,{articulation:{get:function(){return this._articulation}},sceneGraph:{get:function(){return this._sceneGraph}},name:{get:function(){return this._name}},runtimeStages:{get:function(){return this._runtimeStages}},runtimeNodes:{get:function(){return this._runtimeNodes}}});function G7e(e){let n=e.articulation.stages,i=n.length,o=e._runtimeStages,r=e._runtimeStagesByName;for(let s=0;s 0.0 && clipDistance < clippingPlanesEdgeWidth) { color = clippingPlanesEdgeColor; } } `;var Vfe={name:"ModelClippingPlanesPipelineStage"},q7e=new z;Vfe.process=function(e,t,n){let i=t.clippingPlanes,o=n.context,r=e.shaderBuilder;r.addDefine("HAS_CLIPPING_PLANES",void 0,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_LENGTH",i.length,_e.FRAGMENT),i.unionClippingRegions&&r.addDefine("UNION_CLIPPING_REGIONS",void 0,_e.FRAGMENT),gs.useFloatTexture(o)&&r.addDefine("USE_CLIPPING_PLANES_FLOAT_TEXTURE",void 0,_e.FRAGMENT);let s=gs.getTextureResolution(i,o,q7e);r.addDefine("CLIPPING_PLANES_TEXTURE_WIDTH",s.x,_e.FRAGMENT),r.addDefine("CLIPPING_PLANES_TEXTURE_HEIGHT",s.y,_e.FRAGMENT),r.addUniform("sampler2D","model_clippingPlanes",_e.FRAGMENT),r.addUniform("vec4","model_clippingPlanesEdgeStyle",_e.FRAGMENT),r.addUniform("mat4","model_clippingPlanesMatrix",_e.FRAGMENT),r.addFragmentLines(RM);let a={model_clippingPlanes:function(){return i.texture},model_clippingPlanesEdgeStyle:function(){let c=H.clone(i.edgeColor);return c.alpha=i.edgeWidth,c},model_clippingPlanesMatrix:function(){return t._clippingPlanesMatrix}};e.uniformMap=bt(a,e.uniformMap)};var OM=Vfe;var MM=`void modelClippingPolygonsStage(ProcessedAttributes attributes) { vec2 sphericalLatLong = czm_approximateSphericalCoordinates(v_positionWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_regionIndex = -1; v_clippingPosition = vec2(czm_infinity); for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = czm_unpackClippingExtents(model_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; } float threshold = 0.01; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } `;var LM=`void modelClippingPolygonsStage() { vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; czm_clipPolygons(model_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); } `;var Ufe={name:"ModelClippingPolygonsPipelineStage"};Ufe.process=function(e,t,n){let i=t.clippingPolygons,o=e.shaderBuilder;o.addDefine("ENABLE_CLIPPING_POLYGONS",void 0,_e.BOTH),i.inverse&&o.addDefine("CLIPPING_INVERSE",void 0,_e.FRAGMENT),o.addDefine("CLIPPING_POLYGON_REGIONS_LENGTH",i.extentsCount,_e.BOTH),o.addUniform("sampler2D","model_clippingDistance",_e.FRAGMENT),o.addUniform("sampler2D","model_clippingExtents",_e.VERTEX),o.addVarying("vec2","v_clippingPosition"),o.addVarying("int","v_regionIndex","flat"),o.addVertexLines(MM),o.addFragmentLines(LM);let r={model_clippingDistance:function(){return i.clippingTexture},model_clippingExtents:function(){return i.extentsTexture}};e.uniformMap=bt(r,e.uniformMap)};var NM=Ufe;function zfe(e,t){this._model=e,this._runtimeNode=t}Object.defineProperties(zfe.prototype,{name:{get:function(){return this._runtimeNode._name}},id:{get:function(){return this._runtimeNode._id}},show:{get:function(){return this._runtimeNode.show},set:function(e){this._runtimeNode.show=e}},matrix:{get:function(){return this._runtimeNode.transform},set:function(e){l(e)?(this._runtimeNode.transform=e,this._runtimeNode.userAnimated=!0,this._model._userAnimationDirty=!0):(this._runtimeNode.transform=this.originalMatrix,this._runtimeNode.userAnimated=!1)}},originalMatrix:{get:function(){return this._runtimeNode.originalTransform}}});var FM=zfe;var BM=`mat4 getInstancingTransform() { mat4 instancingTransform; #ifdef HAS_INSTANCE_MATRICES instancingTransform = mat4( a_instancingTransformRow0.x, a_instancingTransformRow1.x, a_instancingTransformRow2.x, 0.0, // Column 1 a_instancingTransformRow0.y, a_instancingTransformRow1.y, a_instancingTransformRow2.y, 0.0, // Column 2 a_instancingTransformRow0.z, a_instancingTransformRow1.z, a_instancingTransformRow2.z, 0.0, // Column 3 a_instancingTransformRow0.w, a_instancingTransformRow1.w, a_instancingTransformRow2.w, 1.0 // Column 4 ); #else vec3 translation = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation = a_instanceTranslation; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation.x, translation.y, translation.z, 1.0 ); #endif return instancingTransform; } #ifdef USE_2D_INSTANCING mat4 getInstancingTransform2D() { mat4 instancingTransform2D; #ifdef HAS_INSTANCE_MATRICES instancingTransform2D = mat4( a_instancingTransform2DRow0.x, a_instancingTransform2DRow1.x, a_instancingTransform2DRow2.x, 0.0, // Column 1 a_instancingTransform2DRow0.y, a_instancingTransform2DRow1.y, a_instancingTransform2DRow2.y, 0.0, // Column 2 a_instancingTransform2DRow0.z, a_instancingTransform2DRow1.z, a_instancingTransform2DRow2.z, 0.0, // Column 3 a_instancingTransform2DRow0.w, a_instancingTransform2DRow1.w, a_instancingTransform2DRow2.w, 1.0 // Column 4 ); #else vec3 translation2D = vec3(0.0, 0.0, 0.0); vec3 scale = vec3(1.0, 1.0, 1.0); #ifdef HAS_INSTANCE_TRANSLATION translation2D = a_instanceTranslation2D; #endif #ifdef HAS_INSTANCE_SCALE scale = a_instanceScale; #endif instancingTransform2D = mat4( scale.x, 0.0, 0.0, 0.0, 0.0, scale.y, 0.0, 0.0, 0.0, 0.0, scale.z, 0.0, translation2D.x, translation2D.y, translation2D.z, 1.0 ); #endif return instancingTransform2D; } #endif `;var kM=`void instancingStage(inout ProcessedAttributes attributes) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); attributes.positionMC = (instancingTransform * vec4(positionMC, 1.0)).xyz; #ifdef HAS_NORMALS vec3 normalMC = attributes.normalMC; attributes.normalMC = (instancingTransform * vec4(normalMC, 0.0)).xyz; #endif #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var VM=`void legacyInstancingStage( inout ProcessedAttributes attributes, out mat4 instanceModelView, out mat3 instanceModelViewInverseTranspose) { vec3 positionMC = attributes.positionMC; mat4 instancingTransform = getInstancingTransform(); mat4 instanceModel = instancingTransform * u_instance_nodeTransform; instanceModelView = u_instance_modifiedModelView; instanceModelViewInverseTranspose = mat3(u_instance_modifiedModelView * instanceModel); attributes.positionMC = (instanceModel * vec4(positionMC, 1.0)).xyz; #ifdef USE_2D_INSTANCING mat4 instancingTransform2D = getInstancingTransform2D(); attributes.position2D = (instancingTransform2D * vec4(positionMC, 1.0)).xyz; #endif } `;var _4=new F,Y7e=new F,X7e=new F,Gfe={name:"InstancingPipelineStage",_getInstanceTransformsAsMatrices:Xfe,_transformsToTypedArray:nq};Gfe.process=function(e,t,n){let i=t.instances,o=i.attributes[0].count,r=e.shaderBuilder;r.addDefine("HAS_INSTANCING"),r.addVertexLines(BM);let s=e.model,a=s.sceneGraph,c=e.runtimeNode,u=n.mode!==ne.SCENE3D&&!n.scene3DOnly&&s._projectTo2D,f=s._enablePick&&!n.context.webgl2,h=[];lqe(e,n,i,h,u,f),dqe(e,n,i,h);let p={};if(i.transformInWorldSpace?(r.addDefine("USE_LEGACY_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_instance_modifiedModelView",_e.VERTEX),r.addUniform("mat4","u_instance_nodeTransform",_e.VERTEX),p.u_instance_modifiedModelView=function(){let g=F.multiplyTransformation(s.modelMatrix,a.components.transform,_4);return u?F.multiplyTransformation(n.context.uniformState.view3D,g,_4):(n.mode!==ne.SCENE3D&&(g=Rt.basisTo2D(n.mapProjection,g,_4)),F.multiplyTransformation(n.context.uniformState.view,g,_4))},p.u_instance_nodeTransform=function(){return F.multiplyTransformation(a.axisCorrectionMatrix,c.computedTransform,Y7e)},r.addVertexLines(VM)):r.addVertexLines(kM),u){r.addDefine("USE_2D_INSTANCING",void 0,_e.VERTEX),r.addUniform("mat4","u_modelView2D",_e.VERTEX);let g=n.context,m=F.fromTranslation(c.instancingReferencePoint2D,new F);p.u_modelView2D=function(){return F.multiplyTransformation(g.uniformState.view,m,X7e)}}e.uniformMap=bt(p,e.uniformMap),e.instanceCount=o,e.attributes.push.apply(e.attributes,h)};var UM=new F,K7e=new d;function Z7e(e,t,n,i,o){let r=F.multiplyTransformation(t,e,UM);return r=F.multiplyTransformation(r,n,UM),o=Rt.basisTo2D(i.mapProjection,r,o),o}function $7e(e,t,n,i,o){let r=F.fromTranslation(e,UM),s=F.multiplyTransformation(t,r,UM);s=F.multiplyTransformation(s,n,UM);let a=F.getTranslation(s,K7e);return o=Gi.computeActualEllipsoidPosition(i,a,o),o}function Wfe(e,t,n){let i=e.model,o=i.sceneGraph;e.runtimeNode.node.instances.transformInWorldSpace?(t=F.multiplyTransformation(i.modelMatrix,o.components.transform,t),n=F.multiplyTransformation(o.axisCorrectionMatrix,e.runtimeNode.computedTransform,n)):(t=F.clone(o.computedModelMatrix,t),t=F.multiplyTransformation(t,e.runtimeNode.computedTransform,t),n=F.clone(F.IDENTITY,n))}var jfe=new F,qfe=new F,Q7e=new F,J7e=new d;function eqe(e,t,n,i){let o=jfe,r=qfe;Wfe(t,o,r);let a=t.runtimeNode.instancingReferencePoint2D,c=e.length;for(let u=0;u=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=a.setIndex+1),i.push({index:e.attributeIndex++,vertexBuffer:a.buffer,componentsPerAttribute:tn.getNumberOfComponents(a.type),componentDatatype:a.componentDatatype,normalize:!1,offsetInBytes:a.byteOffset,strideInBytes:a.byteStride,instanceDivisor:1}),r.addAttribute("float",`a_instanceFeatureId_${a.setIndex}`))}}var zM=Gfe;var oq={};oq.name="ModelMatrixUpdateStage";oq.update=function(e,t,n){let i=n.mode!==ne.SCENE3D;if(!(i&&t._model._projectTo2D)&&e._transformDirty){let o=i?t._computedModelMatrix2D:t._computedModelMatrix;Kfe(e,t,o,e.transformToRoot),e._transformDirty=!1}};function hqe(e,t,n){e.modelMatrix=F.multiplyTransformation(t,n,e.modelMatrix),e.cullFace=Xt.getCullFace(e.modelMatrix,e.primitiveType)}function Kfe(e,t,n,i){let o;i=F.multiplyTransformation(i,e.transform,new F),e.updateComputedTransform();let r=e.runtimePrimitives.length;for(o=0;o1&&(i.addDefine("MULTILINE_BATCH_TEXTURE"),i.addUniform("vec2","model_textureDimensions"),o.model_textureDimensions=function(){return c.textureDimensions}),e.uniformMap=bt(o,e.uniformMap)};var qM=ede;var tde={name:"ClassificationPipelineStage"};tde.process=function(e,t,n){e.shaderBuilder.addDefine("HAS_CLASSIFICATION",void 0,_e.BOTH);let o=e.runtimePrimitive;l(o.batchLengths)||pqe(t,o)};function pqe(e,t){let n=Xt.getAttributeBySemantic(e,dt.POSITION);if(!l(n))throw new re("Primitives must have a position attribute to be used for classification.");let i,o=e.indices,r=l(o);r&&(i=o.typedArray,o.typedArray=void 0);let s=r?o.count:n.count,a=Xt.getAttributeBySemantic(e,dt.FEATURE_ID,0);if(!l(a)){t.batchLengths=[s],t.batchOffsets=[0];return}let c=a.typedArray;a.typedArray=void 0;let u=[],f=[0],h=r?i[0]:0,p=c[h],g=0;for(let x=1;xSqe(i,t,n)):[]}function Sqe(e,t,n){let{getAttributeByName:i,getAttributeInfo:o,sanitizeGlslIdentifier:r}=Xt,s=e.class.id,a=n?.classes[s],c=Object.entries(e.properties),u=new Array(c.length);for(let f=0;fwqe(n,t)):[]}function wqe(e,t){let{sanitizeGlslIdentifier:n}=Xt,i=e.class.id,o=t?.classes[i],r=Object.entries(e.properties).filter(([a,c])=>c.isGpuCompatible()),s=new Array(r.length);for(let a=0;af),n.addStructField(wi.STRUCT_ID_METADATA_FS,r,o);let g=`attributes.texCoord_${a}`,m=g;if(l(h)&&!$.equals(h,$.IDENTITY)){let C=`${p}Transform`;n.addUniform("mat3",C,_e.FRAGMENT),i[C]=function(){return h},m=`vec2(${C} * vec3(${g}, 1.0))`}let x=`texture(${p}, ${m}).${c}`,b=s.unpackInShader(x),T=lde({valueExpression:b,renderResources:e,glslType:r,metadataVariable:o,shaderDestination:_e.FRAGMENT,property:s}),A=`metadata.${o} = ${T};`;n.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,[A])}function sde(e,t){let{classProperty:n}=t.property,{metadataVariable:i,glslType:o,shaderDestination:r}=t,s=cde(wi.METADATA_CLASS_FIELDS,n,`metadataClass.${i}`,o),a=`${o}MetadataClass`;e.addStructField(wi.STRUCT_ID_METADATA_CLASS_FS,a,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,s),_e.includesVertexShader(r)&&(e.addStructField(wi.STRUCT_ID_METADATA_CLASS_VS,a,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_VS,s))}function ade(e,t){let{propertyStatistics:n}=t;if(!l(n))return;let{metadataVariable:i,type:o,glslType:r}=t;if(o===st.ENUM)return;let s=wi.METADATA_STATISTICS_FIELDS,a=`metadataStatistics.${i}`,c=cde(s,n,a,r),u=`${r}MetadataStatistics`;e.addStructField(wi.STRUCT_ID_METADATA_STATISTICS_FS,u,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_FS,c),_e.includesVertexShader(t.shaderDestination)&&(e.addStructField(wi.STRUCT_ID_METADATA_STATISTICS_VS,u,i),e.addFunctionLines(wi.FUNCTION_ID_INITIALIZE_METADATA_VS,c))}function cde(e,t,n,i){function o(r){let s=t[r.specName];if(l(s))return`${n}.${r.shaderName} = ${i}(${s});`}return l(t)?e.map(o).filter(l):[]}function lde(e){let{valueExpression:t,property:n}=e;if(!n.hasValueTransform)return t;let i=e.metadataVariable,o=`u_${i}_offset`,r=`u_${i}_scale`,{shaderBuilder:s,uniformMap:a}=e.renderResources,{glslType:c,shaderDestination:u}=e;s.addUniform(c,o,u),s.addUniform(c,r,u);let{offset:f,scale:h}=n;return a[o]=()=>f,a[r]=()=>h,`czm_valueTransform(${o}, ${r}, ${t})`}var Kf=wi;var Fqe={INHERIT:0,OPAQUE:1,TRANSLUCENT:2},Jy=Object.freeze(Fqe);var _a={name:"CustomShaderPipelineStage",STRUCT_ID_ATTRIBUTES_VS:"AttributesVS",STRUCT_ID_ATTRIBUTES_FS:"AttributesFS",STRUCT_NAME_ATTRIBUTES:"Attributes",STRUCT_ID_VERTEX_INPUT:"VertexInput",STRUCT_NAME_VERTEX_INPUT:"VertexInput",STRUCT_ID_FRAGMENT_INPUT:"FragmentInput",STRUCT_NAME_FRAGMENT_INPUT:"FragmentInput",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_VS:"initializeInputStructVS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_VS:"void initializeInputStruct(out VertexInput vsInput, ProcessedAttributes attributes)",FUNCTION_ID_INITIALIZE_INPUT_STRUCT_FS:"initializeInputStructFS",FUNCTION_SIGNATURE_INITIALIZE_INPUT_STRUCT_FS:"void initializeInputStruct(out FragmentInput fsInput, ProcessedAttributes attributes)",_oneTimeWarning:yt};_a.process=function(e,t,n){let{shaderBuilder:i,model:o,alphaOptions:r}=e,{customShader:s}=o,{lightingModel:a,translucencyMode:c}=s;l(a)&&(e.lightingOptions.lightingModel=a),c===Jy.TRANSLUCENT?r.pass=we.TRANSLUCENT:c===Jy.OPAQUE&&(r.pass=void 0);let u=Wqe(s,t);if(!u.customShaderEnabled)return;if(Xqe(i,s,u),u.shouldComputePositionWC&&i.addDefine("COMPUTE_POSITION_WC_CUSTOM_SHADER",void 0,_e.BOTH),l(s.vertexShaderText)&&i.addDefine("HAS_CUSTOM_VERTEX_SHADER",void 0,_e.VERTEX),l(s.fragmentShaderText)){i.addDefine("HAS_CUSTOM_FRAGMENT_SHADER",void 0,_e.FRAGMENT);let p=k_.getDefineName(s.mode);i.addDefine(p,void 0,_e.FRAGMENT)}let f=s.uniforms;for(let p in f)if(f.hasOwnProperty(p)){let g=f[p];i.addUniform(g.type,p)}let h=s.varyings;for(let p in h)if(h.hasOwnProperty(p)){let g=h[p];i.addVarying(g,p)}e.uniformMap=bt(e.uniformMap,s.uniformMap)};function Bqe(e){let t={};for(let n=0;n1?(g=e.attributeIndex,e.attributeIndex+=h):p&&!a?g=0:g=e.attributeIndex++,tYe(e,f,g,h,r,s)}uYe(i,t.attributes),t.primitiveType===Me.POINTS&&i.addDefine("PRIMITIVE_TYPE_POINTS"),i.addVertexLines(aL),i.addFragmentLines(sL)};function tYe(e,t,n,i,o,r){let s=e.shaderBuilder,a=Xt.getAttributeInfo(t),c=o&&!r;i>1?oYe(e,t,n,i):iYe(e,t,n,c),sYe(s,a,c),rYe(s,a),l(t.semantic)&&nYe(s,t),aYe(s,a,o),cYe(s,a,c),lYe(s,a)}function nYe(e,t){let{semantic:n,setIndex:i}=t;switch(n){case dt.NORMAL:e.addDefine("HAS_NORMALS");break;case dt.TANGENT:e.addDefine("HAS_TANGENTS");break;case dt.FEATURE_ID:e.addDefine(`HAS${n}_${i}`);break;case dt.TEXCOORD:case dt.COLOR:e.addDefine(`HAS_${n}_${i}`)}}function iYe(e,t,n,i){let{quantization:o,semantic:r,setIndex:s}=t,{type:a,componentDatatype:c}=l(o)?o:t;r===dt.FEATURE_ID&&s>=e.featureIdVertexAttributeSetIndex&&(e.featureIdVertexAttributeSetIndex=s+1);let u=r===dt.POSITION,f=u?0:n,h=tn.getNumberOfComponents(a),p={index:f,value:l(t.buffer)?void 0:t.constant,vertexBuffer:t.buffer,count:t.count,componentsPerAttribute:h,componentDatatype:c,offsetInBytes:t.byteOffset,strideInBytes:t.byteStride,normalize:t.normalized};if(e.attributes.push(p),!u||!i)return;let g=e.runtimePrimitive.positionBuffer2D,m={index:n,vertexBuffer:g,count:t.count,componentsPerAttribute:h,componentDatatype:X.FLOAT,offsetInBytes:0,strideInBytes:void 0,normalize:t.normalized};e.attributes.push(m)}function oYe(e,t,n,i){let{quantization:o,normalized:r}=t,{type:s,componentDatatype:a}=l(o)?o:t,u=tn.getNumberOfComponents(s)/i,f=X.getSizeInBytes(a),h=u*f,p=t.byteStride;for(let g=0;g0,u=!l(a)&&c;if(l(r)&&!u){let x=NYe(a),b=FYe(r,x);BYe(i,b);let A=kYe(b).indexOf("normalMC")>=0,C=Xt.getAttributeBySemantic(t,dt.NORMAL);if(A&&!C)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");i.addDefine("COMPUTE_POSITION_WC_STYLE",void 0,_e.VERTEX),b.styleTranslucent&&(e.alphaOptions.pass=we.TRANSLUCENT)}let f=o.pointCloudShading;f.attenuation&&i.addDefine("HAS_POINT_CLOUD_ATTENUATION",void 0,_e.VERTEX),f.backFaceCulling&&i.addDefine("HAS_POINT_CLOUD_BACK_FACE_CULLING",void 0,_e.VERTEX);let h,p,g;hr.is3DTiles(o.type)&&(p=!0,h=o.content,g=h.tile.refine===Go.ADD),i.addUniform("vec4","model_pointCloudParameters",_e.VERTEX),i.addVertexLines(gL);let m=e.uniformMap;m.model_pointCloudParameters=function(){let x=RYe,b=1;p&&(b=g?5:h.tileset.memoryAdjustedScreenSpaceError),x.x=y(f.maximumAttenuation,b),x.x*=n.pixelRatio;let T=OYe(e,t,f,h);x.y=T*f.geometricErrorScale;let A=n.context,C=n.camera.frustum,E;return n.mode===ne.SCENE2D||C instanceof rn?E=Number.POSITIVE_INFINITY:E=A.drawingBufferHeight/n.camera.frustum.sseDenominator,x.z=E,p&&(x.w=h.tileset.timeSinceLoad),x}};var Ade=new d;function OYe(e,t,n,i){if(l(i)){let f=i.tile.geometricError;if(f>0)return f}if(l(n.baseResolution))return n.baseResolution;let o=Xt.getAttributeBySemantic(t,dt.POSITION),r=o.count,s=e.runtimeNode.transform,a=d.subtract(o.max,o.min,Ade);a=F.multiplyByPointAsVector(s,a,Ade);let c=a.x*a.y*a.z;return P.cbrt(c/r)}var MYe={colorStyleFunction:void 0,showStyleFunction:void 0,pointSizeStyleFunction:void 0,styleTranslucent:!1},LYe={POSITION:"attributes.positionMC",POSITION_ABSOLUTE:"v_positionWC",COLOR:"attributes.color_0",NORMAL:"attributes.normalMC"};function NYe(e){let t=Ge(LYe);if(!l(e))return t;for(let n=0;n0,p=l(i.skin),g=l(r),x=!(g&&l(r.fragmentShaderText))||r.mode!==k_.REPLACE_MATERIAL,b=Xt.hasQuantizedAttributes(n.attributes),T=o.debugWireframe&&Me.isTriangles(n.primitiveType)&&(o._enableDebugWireframe||a),A=o.pointCloudShading,C=l(A)&&A.attenuation,E=l(A)&&A.backFaceCulling,v=n.primitiveType===Me.POINTS&&(l(s)||C||E),D=o._enableShowOutline&&l(n.outlineCoordinates),O=eXe(o,i,n),R=l(o.classificationType);u&&t.push(AL),t.push(lL),T&&t.push(DL),R&&t.push(YM),h&&t.push(pL),p&&t.push(SL),v&&t.push(yL),b&&t.push(rL),x&&t.push(hL),t.push(Qy),t.push(Kf),t.push(Bu),O.hasPropertyTable&&(t.push(e0),t.push(qM),t.push(ZM)),f&&t.push(wL),g&&t.push(iL),t.push(fL),o.allowPicking&&t.push(_L),D&&t.push(TL),t.push(jM),t.push(CL)};function eXe(e,t,n){let i;return l(t.instances)&&(i=Xt.getFeatureIdsByLabel(t.instances.featureIds,e.instanceFeatureIdLabel),l(i))?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:(i=Xt.getFeatureIdsByLabel(n.featureIds,e.featureIdLabel),l(i)?{hasFeatureIds:!0,hasPropertyTable:l(i.propertyTableId)}:{hasFeatureIds:!1,hasPropertyTable:!1})}var IL=Bde;function uq(e){e=y(e,y.EMPTY_OBJECT),this._sceneGraph=e.sceneGraph;let t=e.skin;this._skin=t,this._inverseBindMatrices=void 0,this._joints=[],this._jointMatrices=[],tXe(this)}Object.defineProperties(uq.prototype,{skin:{get:function(){return this._skin}},sceneGraph:{get:function(){return this._sceneGraph}},inverseBindMatrices:{get:function(){return this._inverseBindMatrices}},joints:{get:function(){return this._joints}},jointMatrices:{get:function(){return this._jointMatrices}}});function tXe(e){let t=e.skin,n=t.inverseBindMatrices;e._inverseBindMatrices=n;let i=t.joints,o=i.length,r=e.sceneGraph._runtimeNodes,s=e.joints,a=e._jointMatrices;for(let c=0;c czm_splitPosition) discard; if (model_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif } `;var y4={name:"ModelSplitterPipelineStage",SPLIT_DIRECTION_UNIFORM_NAME:"model_splitDirection"};y4.process=function(e,t,n){let i=e.shaderBuilder;i.addDefine("HAS_MODEL_SPLITTER",void 0,_e.FRAGMENT),i.addFragmentLines(FL);let o={};i.addUniform("float",y4.SPLIT_DIRECTION_UNIFORM_NAME,_e.FRAGMENT),o[y4.SPLIT_DIRECTION_UNIFORM_NAME]=function(){return t.splitDirection},e.uniformMap=bt(o,e.uniformMap)};var BL=y4;function oXe(e,t){this.model=e.model,this.shaderBuilder=e.shaderBuilder.clone(),this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.runtimeNode=t,this.attributes=[],this.attributeIndex=1,this.featureIdVertexAttributeSetIndex=0,this.instanceCount=0}var kL=oXe;function rXe(e){e=y(e,y.EMPTY_OBJECT),this.lightingModel=y(e.lightingModel,Bm.UNLIT)}var VL=rXe;function sXe(e,t){this.model=e.model,this.runtimeNode=e.runtimeNode,this.attributes=e.attributes.slice(),this.attributeIndex=e.attributeIndex,this.featureIdVertexAttributeSetIndex=e.featureIdVertexAttributeSetIndex,this.uniformMap=Ge(e.uniformMap),this.alphaOptions=Ge(e.alphaOptions),this.renderStateOptions=Ge(e.renderStateOptions,!0),this.hasSilhouette=e.hasSilhouette,this.hasSkipLevelOfDetail=e.hasSkipLevelOfDetail,this.shaderBuilder=e.shaderBuilder.clone(),this.instanceCount=e.instanceCount,this.runtimePrimitive=t;let n=t.primitive;this.count=l(n.indices)?n.indices.count:Xt.getAttributeBySemantic(n,"POSITION").count,this.hasPropertyTable=!1,this.indices=n.indices,this.wireframeIndexBuffer=void 0,this.primitiveType=n.primitiveType;let i=Xt.getPositionMinMax(n,this.runtimeNode.instancingTranslationMin,this.runtimeNode.instancingTranslationMax);this.positionMin=d.clone(i.min,new d),this.positionMax=d.clone(i.max,new d),this.boundingSphere=ae.fromCornerPoints(this.positionMin,this.positionMax,new ae),this.lightingOptions=new VL,this.pickId=void 0}var UL=sXe;function dq(e){e=y(e,y.EMPTY_OBJECT);let t=e.command,n=e.primitiveRenderResources,i=n.model;this._command=t,this._model=i,this._runtimePrimitive=n.runtimePrimitive,this._modelMatrix=t.modelMatrix,this._boundingVolume=t.boundingVolume,this._cullFace=t.renderState.cull.face;let o=i.classificationType;this._classificationType=o,this._classifiesTerrain=o!==Un.CESIUM_3D_TILE,this._classifies3DTiles=o!==Un.TERRAIN,this._useDebugWireframe=i._enableDebugWireframe&&i.debugWireframe,this._pickId=n.pickId,this._commandListTerrain=[],this._commandList3DTiles=[],this._commandListIgnoreShow=[],this._commandListDebugWireframe=[],this._commandListTerrainPicking=[],this._commandList3DTilesPicking=[],uXe(this)}function aXe(e){return{colorMask:{red:!1,green:!1,blue:!1,alpha:!1},stencilTest:{enabled:!0,frontFunction:e,frontOperation:{fail:ft.KEEP,zFail:ft.DECREMENT_WRAP,zPass:ft.KEEP},backFunction:e,backOperation:{fail:ft.KEEP,zFail:ft.INCREMENT_WRAP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!0,func:xc.LESS_OR_EQUAL},depthMask:!1}}var cXe={stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND},lXe={stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},backFunction:zn.NOT_EQUAL,backOperation:{fail:ft.ZERO,zFail:ft.ZERO,zPass:ft.ZERO},reference:0,mask:Vt.CLASSIFICATION_MASK},stencilMask:Vt.CLASSIFICATION_MASK,depthTest:{enabled:!1},depthMask:!1},zde=[];function uXe(e){let t=e._command,n=zde;if(e._useDebugWireframe){t.pass=we.OPAQUE,n.length=0,n.push(t),e._commandListDebugWireframe=zL(e,n,e._commandListDebugWireframe);let r=e._commandListDebugWireframe,s=r.length;for(let a=0;as||o<-s&&r>-s}function WE(e,t){if(!l(t))return;let n=V_.clone(t),i=$e.shallowClone(t.command);return i.modelMatrix=e._modelMatrix2D,i.boundingVolume=e._boundingVolume2D,n.command=i,n.updateShadows=!1,n.is2D=!0,t.derivedCommand2D=n,e._derivedCommands.push(n),n}function yXe(e){WE(e,e._originalCommand),WE(e,e._translucentCommand),WE(e,e._skipLodBackfaceCommand),WE(e,e._skipLodStencilCommand),WE(e,e._silhouetteModelCommand),WE(e,e._silhouetteColorCommand)}function xXe(e){let t=$e.shallowClone(e);t.pass=we.TRANSLUCENT;let n=Ge(e.renderState,!0);return n.cull.enabled=!1,n.depthMask=!1,n.blending=ln.ALPHA_BLEND,t.renderState=Ve.fromCache(n),t}function bXe(e,t){let n=t._silhouetteId%255,i=$e.shallowClone(e),o=Ge(e.renderState,!0);return o.stencilTest={enabled:!0,frontFunction:te.ALWAYS,backFunction:te.ALWAYS,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.REPLACE}},t.isInvisible()&&(o.colorMask={red:!1,green:!1,blue:!1,alpha:!1}),i.renderState=Ve.fromCache(o),i}function TXe(e,t){let n=t._silhouetteId%255,i=$e.shallowClone(e),o=Ge(e.renderState,!0);o.cull.enabled=!1,(e.pass===we.TRANSLUCENT||t.silhouetteColor.alpha<1)&&(i.pass=we.TRANSLUCENT,o.depthMask=!1,o.blending=ln.ALPHA_BLEND),o.stencilTest={enabled:!0,frontFunction:te.NOTEQUAL,backFunction:te.NOTEQUAL,reference:n,mask:-1,frontOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP},backOperation:{fail:te.KEEP,zFail:te.KEEP,zPass:te.KEEP}};let s=Ge(e.uniformMap);return s.model_silhouettePass=function(){return!0},i.renderState=Ve.fromCache(o),i.uniformMap=s,i.castShadows=!1,i.receiveShadows=!1,i}function CXe(e,t,n){let i=e._skipLodStencilCommand,o=i.command,r=t._selectionDepth,s=AXe(o);if(r!==s){let a=EXe(r),c=Ge(o.renderState,!0);c.stencilTest.reference=a,o.renderState=Ve.fromCache(c),n&&(i.derivedCommand2D.renderState=c)}}function AXe(e){return(e.renderState.stencilTest.reference&Vt.SKIP_LOD_MASK)>>>Vt.SKIP_LOD_BIT_SHIFT}function EXe(e){return Vt.CESIUM_3D_TILE_MASK|e<0&&(h=Qo(n,t,a),t+=a,c>0&&(p=new 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n=e.getPropertyArray("POSITION",X.FLOAT,3),{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.POSITION_QUANTIZED)){n=e.getPropertyArray("POSITION_QUANTIZED",X.UNSIGNED_SHORT,3);let i=e.getGlobalProperty("QUANTIZED_VOLUME_SCALE",X.FLOAT,3);if(!l(i))throw new re("Global property: QUANTIZED_VOLUME_SCALE must be defined for quantized positions.");let o=65535,r=e.getGlobalProperty("QUANTIZED_VOLUME_OFFSET",X.FLOAT,3);if(!l(r))throw new re("Global property: QUANTIZED_VOLUME_OFFSET must be defined for quantized positions.");return{name:dt.POSITION,semantic:dt.POSITION,typedArray:n,isQuantized:!0,componentDatatype:X.FLOAT,type:tn.VEC3,quantizedRange:o,quantizedVolumeOffset:d.unpack(r),quantizedVolumeScale:d.unpack(i),quantizedComponentDatatype:X.UNSIGNED_SHORT,quantizedType:tn.VEC3}}}function YXe(e){let t=e.json,n;if(l(t.RGBA))return n=e.getPropertyArray("RGBA",X.UNSIGNED_BYTE,4),{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC4,normalized:!0,isRGB565:!1,isTranslucent:!0};if(l(t.RGB))return n=e.getPropertyArray("RGB",X.UNSIGNED_BYTE,3),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.UNSIGNED_BYTE,type:tn.VEC3,normalized:!0,isRGB565:!1,isTranslucent:!1};if(l(t.RGB565))return n=e.getPropertyArray("RGB565",X.UNSIGNED_SHORT,1),{name:"COLOR",semantic:dt.COLOR,setIndex:0,typedArray:n,componentDatatype:X.FLOAT,type:tn.VEC3,normalized:!1,isRGB565:!0,isTranslucent:!1};if(l(t.CONSTANT_RGBA)){let i=e.getGlobalProperty("CONSTANT_RGBA",X.UNSIGNED_BYTE,4),o=i[3],r=H.fromBytes(i[0],i[1],i[2],o),s=o<255;return{name:dt.COLOR,semantic:dt.COLOR,setIndex:0,constantColor:r,componentDatatype:X.FLOAT,type:tn.VEC4,isQuantized:!1,isTranslucent:s}}}function XXe(e){let t=e.json,n;if(l(t.NORMAL))return n=e.getPropertyArray("NORMAL",X.FLOAT,3),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!1,octEncodedZXY:!1,componentDatatype:X.FLOAT,type:tn.VEC3};if(l(t.NORMAL_OCT16P))return n=e.getPropertyArray("NORMAL_OCT16P",X.UNSIGNED_BYTE,2),{name:dt.NORMAL,semantic:dt.NORMAL,typedArray:n,octEncoded:!0,octEncodedZXY:!1,quantizedRange:(1<<8)-1,quantizedType:tn.VEC2,quantizedComponentDatatype:X.UNSIGNED_BYTE,componentDatatype:X.FLOAT,type:tn.VEC3}}function KXe(e){let t=e.json;if(l(t.BATCH_ID)){let n=e.getPropertyArray("BATCH_ID",X.UNSIGNED_SHORT,1);return{name:dt.FEATURE_ID,semantic:dt.FEATURE_ID,setIndex:0,typedArray:n,componentDatatype:X.fromTypedArray(n),type:tn.SCALAR}}}var mT=Xde;var ZXe=bn.Components,$Xe=bn.Scene,QXe=bn.Node,JXe=bn.Primitive,eKe=bn.Attribute,Kde=bn.Quantization,tKe=bn.FeatureIdAttribute,nKe=bn.Material,iKe=bn.MetallicRoughness;function n0(e){e=y(e,y.EMPTY_OBJECT);let t=e.arrayBuffer,n=y(e.byteOffset,0);this._arrayBuffer=t,this._byteOffset=n,this._loadAttributesFor2D=y(e.loadAttributesFor2D,!1),this._parsedContent=void 0,this._decodePromise=void 0,this._decodedAttributes=void 0,this._promise=void 0,this._error=void 0,this._state=_t.UNLOADED,this._buffers=[],this._components=void 0,this._transform=F.IDENTITY}l(Object.create)&&(n0.prototype=Object.create(Ki.prototype),n0.prototype.constructor=n0);Object.defineProperties(n0.prototype,{cacheKey:{get:function(){}},components:{get:function(){return this._components}},transform:{get:function(){return this._transform}}});n0.prototype.load=function(){if(l(this._promise))return this._promise;this._parsedContent=mT.parse(this._arrayBuffer,this._byteOffset),this._state=_t.PROCESSING,this._promise=Promise.resolve(this)};n0.prototype.process=function(e){if(l(this._error)){let t=this._error;throw this._error=void 0,t}if(this._state===_t.READY)return!0;if(this._state===_t.PROCESSING){if(l(this._decodePromise))return!1;this._decodePromise=oKe(this,e.context)}return!1};function oKe(e,t){let i=e._parsedContent.draco,o;if(l(i)?o=E_.decodePointCloud(i,t):o=Promise.resolve(),!!l(o))return e._decodePromise=o,o.then(function(r){if(!e.isDestroyed())return l(r)&&rKe(e,i,r),_Ke(e,t),e._state=_t.READY,e}).catch(function(r){e.unload(),e._state=_t.FAILED;let s="Failed to load Draco pnts";e._error=e.getError(s,r)})}function rKe(e,t,n){e._state=_t.READY;let i=e._parsedContent,o;if(l(n.POSITION)){if(o={name:"POSITION",semantic:dt.POSITION,typedArray:n.POSITION.array,componentDatatype:X.FLOAT,type:tn.VEC3,isQuantized:!1},l(n.POSITION.data.quantization)){let a=n.POSITION.data.quantization,c=a.range,u=d.fromElements(c,c,c),f=d.unpack(a.minValues),h=(1<0&&gKe(e,a,h,t),l(n.rtcCenter)&&(f.transform=F.multiplyByTranslation(f.transform,n.rtcCenter,f.transform));let p=n.positions;l(p)&&p.isQuantized&&(f.transform=F.multiplyByTranslation(f.transform,p.quantizedVolumeOffset,f.transform)),e._components=f,e._parsedContent=void 0,e._arrayBuffer=void 0}function gKe(e,t,n,i){let o=t.attributes,r=n.length;for(let s=0;s=0&&(a=ge)}}}}if(a!==Number.MAX_VALUE){if(s=hn.getPoint(t,a,s),n.mode!==ne.SCENE3D){d.fromElements(s.y,s.z,s.x,s);let f=n.mapProjection,h=f.ellipsoid,p=f.unproject(s,EKe);h.cartographicToCartesian(p,s)}return s}}function hq(e,t,n,i,o,r,s,a,c,u){let f=n+t*i;if(u.x=e[f],u.y=e[f+1],u.z=e[f+2],l(o))if(o.octEncoded){if(u=Mn.octDecodeInRange(u,o.normalizationRange,u),o.octEncodedZXY){let h=u.x;u.x=u.z,u.z=u.y,u.y=h}}else u=d.multiplyComponents(u,o.quantizedVolumeStepSize,u),u=d.add(u,o.quantizedVolumeOffset,u);return u=F.multiplyByPoint(r,u,u),s!==1&&Er.getPosition(u,c,s,a,u),u}function lo(e){e=y(e,y.EMPTY_OBJECT),this._loader=e.loader,this._resource=e.resource,this.type=y(e.type,hr.GLTF),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(this.modelMatrix),this._scale=y(e.scale,1),this._minimumPixelSize=y(e.minimumPixelSize,0),this._maximumScale=e.maximumScale,this._clampedScale=l(this._maximumScale)?Math.min(this._scale,this._maximumScale):this._scale,this._computedScale=this._clampedScale,this._updateModelMatrix=!1,this.referenceMatrix=void 0,this._iblReferenceFrameMatrix=$.clone($.IDENTITY),this._resourcesLoaded=!1,this._drawCommandsBuilt=!1,this._ready=!1,this._customShader=e.customShader,this._content=e.content,this._texturesLoaded=!1,this._defaultTexture=void 0,this._activeAnimations=new yM(this),this._clampAnimations=y(e.clampAnimations,!0),this._userAnimationDirty=!1,this._id=e.id,this._idDirty=!1,this._color=H.clone(e.color),this._colorBlendMode=y(e.colorBlendMode,Ec.HIGHLIGHT),this._colorBlendAmount=y(e.colorBlendAmount,.5);let t=y(e.silhouetteColor,H.RED);this._silhouetteColor=H.clone(t),this._silhouetteSize=y(e.silhouetteSize,0),this._silhouetteDirty=!1,this._silhouetteId=void 0,this._cull=y(e.cull,!0),this._opaquePass=y(e.opaquePass,we.OPAQUE),this._allowPicking=y(e.allowPicking,!0),this._show=y(e.show,!0),this._style=void 0,this._styleDirty=!1,this._styleCommandsNeeded=void 0;let n=y(e.featureIdLabel,"featureId_0");typeof n=="number"&&(n=`featureId_${n}`),this._featureIdLabel=n;let i=y(e.instanceFeatureIdLabel,"instanceFeatureId_0");typeof i=="number"&&(i=`instanceFeatureId_${i}`),this._instanceFeatureIdLabel=i,this._featureTables=[],this._featureTableId=void 0,this._featureTableIdDirty=!0,this._pipelineResources=[],this._modelResources=[],this._pickIds=[],this._boundingSphere=new ae,this._initialRadius=void 0,this._heightReference=y(e.heightReference,Ye.NONE),this._heightDirty=this._heightReference!==Ye.NONE,this._removeUpdateHeightCallback=void 0,this._enableVerticalExaggeration=y(e.enableVerticalExaggeration,!0),this._hasVerticalExaggeration=!1,this._clampedModelMatrix=void 0;let o=e.scene;l(o)&&l(o.terrainProviderChanged)&&(this._terrainProviderChangedCallback=o.terrainProviderChanged.addEventListener(()=>{this._heightDirty=!0})),this._scene=o,this._distanceDisplayCondition=e.distanceDisplayCondition;let r=new Fm(e.pointCloudShading);this._pointCloudShading=r,this._attenuation=r.attenuation,this._pointCloudBackFaceCulling=r.backFaceCulling;let s=e.clippingPlanes;l(s)&&s.owner===void 0?gs.setOwner(s,this,"_clippingPlanes"):this._clippingPlanes=s,this._clippingPlanesState=0,this._clippingPlanesMatrix=F.clone(F.IDENTITY);let a=e.clippingPolygons;l(a)&&a.owner===void 0?uh.setOwner(a,this,"_clippingPolygons"):this._clippingPolygons=a,this._clippingPolygonsState=0,this._lightColor=d.clone(e.lightColor),this._imageBasedLighting=l(e.imageBasedLighting)?e.imageBasedLighting:new Vb,this._shouldDestroyImageBasedLighting=!l(e.imageBasedLighting),this._environmentMapManager=void 0;let c=new D_(e.environmentMapOptions);D_.setOwner(c,this,"_environmentMapManager"),this._backFaceCulling=y(e.backFaceCulling,!0),this._backFaceCullingDirty=!1,this._shadows=y(e.shadows,xn.ENABLED),this._shadowsDirty=!1,this._debugShowBoundingVolumeDirty=!1,this._debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this._enableDebugWireframe=y(e.enableDebugWireframe,!1),this._enableShowOutline=y(e.enableShowOutline,!0),this._debugWireframe=y(e.debugWireframe,!1),this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===hr.GLTF&&yt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltf, otherwise debugWireframe will be ignored.");let u=e.credit;typeof u=="string"&&(u=new Tt(u)),this._credits=[],this._credit=u,this._resourceCredits=[],this._gltfCredits=[],this._showCreditsOnScreen=y(e.showCreditsOnScreen,!1),this._showCreditsOnScreenDirty=!0,this._splitDirection=y(e.splitDirection,Gr.NONE),this._enableShowOutline=y(e.enableShowOutline,!0),this.showOutline=y(e.showOutline,!0),this.outlineColor=y(e.outlineColor,H.BLACK),this._classificationType=e.classificationType,this._statistics=new XL,this._sceneMode=void 0,this._projectTo2D=y(e.projectTo2D,!1),this._enablePick=y(e.enablePick,!1),this._fogRenderable=void 0,this._skipLevelOfDetail=!1,this._ignoreCommands=y(e.ignoreCommands,!1),this._errorEvent=new me,this._readyEvent=new me,this._texturesReadyEvent=new me,this._sceneGraph=void 0,this._nodesByName={},this.pickObject=e.pickObject}function mq(e,t){if(e._errorEvent.numberOfListeners>0){e._errorEvent.raiseEvent(t);return}console.log(t)}function vKe(e,t){let n=e._featureTables,i=t.propertyTables,o=i.length;for(let r=0;r0&&t===0||e===0&&t>0;this._silhouetteDirty=this._silhouetteDirty||n,this._backFaceCullingDirty=this._backFaceCullingDirty||n}this._silhouetteSize=e}},boundingSphere:{get:function(){let e=l(this._clampedModelMatrix)?this._clampedModelMatrix:this.modelMatrix;return ehe(this,e),this._boundingSphere}},debugShowBoundingVolume:{get:function(){return this._debugShowBoundingVolume},set:function(e){this._debugShowBoundingVolume!==e&&(this._debugShowBoundingVolumeDirty=!0),this._debugShowBoundingVolume=e}},debugWireframe:{get:function(){return this._debugWireframe},set:function(e){this._debugWireframe!==e&&this.resetDrawCommands(),this._debugWireframe=e,this._debugWireframe===!0&&this._enableDebugWireframe===!1&&this.type===hr.GLTF&&yt("model-debug-wireframe-ignored","enableDebugWireframe must be set to true in Model.fromGltfAsync, otherwise debugWireframe will be ignored.")}},show:{get:function(){return this._show},set:function(e){this._show=e}},featureIdLabel:{get:function(){return this._featureIdLabel},set:function(e){typeof e=="number"&&(e=`featureId_${e}`),e!==this._featureIdLabel&&(this._featureTableIdDirty=!0),this._featureIdLabel=e}},instanceFeatureIdLabel:{get:function(){return this._instanceFeatureIdLabel},set:function(e){typeof e=="number"&&(e=`instanceFeatureId_${e}`),e!==this._instanceFeatureIdLabel&&(this._featureTableIdDirty=!0),this._instanceFeatureIdLabel=e}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){e!==this._clippingPlanes&&(gs.setOwner(e,this,"_clippingPlanes"),this.resetDrawCommands())}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){e!==this._clippingPolygons&&(uh.setOwner(e,this,"_clippingPolygons"),this.resetDrawCommands())}},enableVerticalExaggeration:{get:function(){return this._enableVerticalExaggeration},set:function(e){e!==this._enableVerticalExaggeration&&this.resetDrawCommands(),this._enableVerticalExaggeration=e}},hasVerticalExaggeration:{get:function(){return this._hasVerticalExaggeration}},lightColor:{get:function(){return this._lightColor},set:function(e){l(e)!==l(this._lightColor)&&this.resetDrawCommands(),this._lightColor=d.clone(e,this._lightColor)}},imageBasedLighting:{get:function(){return this._imageBasedLighting},set:function(e){e!==this._imageBasedLighting&&(this._shouldDestroyImageBasedLighting&&!this._imageBasedLighting.isDestroyed()&&this._imageBasedLighting.destroy(),this._imageBasedLighting=e,this._shouldDestroyImageBasedLighting=!1,this.resetDrawCommands())}},environmentMapManager:{get:function(){return this._environmentMapManager},set:function(e){e!==this.environmentMapManager&&(D_.setOwner(e,this,"_environmentMapManager"),this.resetDrawCommands())}},backFaceCulling:{get:function(){return this._backFaceCulling},set:function(e){e!==this._backFaceCulling&&(this._backFaceCullingDirty=!0),this._backFaceCulling=e}},scale:{get:function(){return this._scale},set:function(e){e!==this._scale&&(this._updateModelMatrix=!0),this._scale=e}},computedScale:{get:function(){return this._computedScale}},minimumPixelSize:{get:function(){return this._minimumPixelSize},set:function(e){e!==this._minimumPixelSize&&(this._updateModelMatrix=!0),this._minimumPixelSize=e}},maximumScale:{get:function(){return this._maximumScale},set:function(e){e!==this._maximumScale&&(this._updateModelMatrix=!0),this._maximumScale=e}},shadows:{get:function(){return this._shadows},set:function(e){e!==this._shadows&&(this._shadowsDirty=!0),this._shadows=e}},credit:{get:function(){return this._credit}},showCreditsOnScreen:{get:function(){return this._showCreditsOnScreen},set:function(e){this._showCreditsOnScreen!==e&&(this._showCreditsOnScreenDirty=!0),this._showCreditsOnScreen=e}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&this.resetDrawCommands(),this._splitDirection=e}},classificationType:{get:function(){return this._classificationType}},pickIds:{get:function(){return this._pickIds}},styleCommandsNeeded:{get:function(){return this._styleCommandsNeeded}}});lo.prototype.getNode=function(e){return this._nodesByName[e]};lo.prototype.setArticulationStage=function(e,t){this._sceneGraph.setArticulationStage(e,t)};lo.prototype.applyArticulations=function(){this._sceneGraph.applyArticulations()};lo.prototype.getExtension=function(e){return this._loader.components.extensions[e]};lo.prototype.makeStyleDirty=function(){this._styleDirty=!0};lo.prototype.resetDrawCommands=function(){this._drawCommandsBuilt=!1};var DKe=new F,IKe=new $,PKe=new F;lo.prototype.update=function(e){let t=!1;try{t=RKe(this,e)}catch(n){if(!this._loader.incrementallyLoadTextures&&n.name==="TextureError")mq(this,n);else{let i=Xt.getError("model",this._resource,n);mq(this,i)}}if(OKe(this,e),MKe(this,e),LKe(this,e),!this._resourcesLoaded&&t){this._resourcesLoaded=!0;let n=this._loader.components;if(!l(n)){if(this._loader.isUnloaded())return;let r=Xt.getError("model",this._resource,new re("Failed to load model."));mq(r),this._rejectLoad=this._rejectLoad&&this._rejectLoad(r)}let i=n.structuralMetadata;l(i)&&i.propertyTableCount>0&&vKe(this,i);let o=new YL({model:this,modelComponents:n});this._sceneGraph=o,this._gltfCredits=o.components.asset.credits}if(!(!this._resourcesLoaded||e.mode===ne.MORPHING)){if(NKe(this),FKe(this),BKe(this,e),kKe(this),VKe(this,e),UKe(this,e),zKe(this,e),HKe(this,e),GKe(this,e),WKe(this,e),jKe(this,e),this._defaultTexture=e.context.defaultTexture,qKe(this,e),YKe(this,e),XKe(this),KKe(this,e),JKe(this,e),!this._ready){e.afterRender.push(()=>{this._ready=!0,this._readyEvent.raiseEvent(this)});return}this._loader.incrementallyLoadTextures&&!this._texturesLoaded&&this._loader.texturesLoaded&&(this.resetDrawCommands(),this._texturesLoaded=!0,this._texturesReadyEvent.raiseEvent(this)),$Ke(this),eZe(this,e),tZe(this),nZe(this,e)}};function RKe(e,t){return!e._resourcesLoaded||e._loader.incrementallyLoadTextures&&!e._texturesLoaded?(t.afterRender.push(()=>!0),e._loader.process(t)):!0}function OKe(e,t){l(e._customShader)&&e._customShader.update(t)}function MKe(e,t){let n=e._environmentMapManager,i=t.passes.pick||t.passes.pickVoxel;e._ready&&n.owner===e&&!i&&(n.position=e._boundingSphere.center,n.shouldUpdate=!l(e._imageBasedLighting.sphericalHarmonicCoefficients)||!l(e._imageBasedLighting.specularEnvironmentMaps),n.update(t),n.shouldRegenerateShaders&&e.resetDrawCommands())}function LKe(e,t){e._imageBasedLighting.update(t),e._imageBasedLighting.shouldRegenerateShaders&&e.resetDrawCommands()}function NKe(e){if(!e._featureTableIdDirty)return;e._featureTableIdDirty=!1;let t=e._sceneGraph.components,n=t.structuralMetadata;l(n)&&n.propertyTableCount>0&&(e.featureTableId=wKe(t,e),e._styleDirty=!0,e.resetDrawCommands())}function FKe(e){e._styleDirty&&(e.applyStyle(e._style),e._styleDirty=!1)}function BKe(e,t){let n=e._featureTables,i=n.length,o=!1;for(let r=0;r=i&&r<=o}function sZe(e,t){let n=t.creditDisplay,i=e._credits,o=i.length;for(let r=0;r0&&e.alpha<1};lo.prototype.isInvisible=function(){let e=this.color;return l(e)&&e.alpha===0};function the(e){return e.context.stencilBuffer}lo.prototype.hasSilhouette=function(e){return the(e)&&this._silhouetteSize>0&&this._silhouetteColor.alpha>0&&!l(this._classificationType)};lo.prototype.hasSkipLevelOfDetail=function(e){if(!hr.is3DTiles(this.type))return!1;let t=e.context.stencilBuffer,n=this._content.tileset;return t&&n.isSkippingLevelOfDetail};lo.prototype.isClippingEnabled=function(){let e=this._clippingPlanes;return l(e)&&e.enabled&&e.length!==0};lo.prototype.pick=function(e,t,n,i,o){return qE(this,e,t,n,i,o)};lo.prototype.isClippingPolygonsEnabled=function(){let e=this._clippingPolygons;return l(e)&&e.enabled&&e.length!==0};lo.prototype.isDestroyed=function(){return!1};lo.prototype.destroy=function(){let e=this._loader;l(e)&&e.destroy();let t=this._featureTables;if(l(t)){let r=t.length;for(let s=0;s0,i=l(this.structuralMetadata)?this.structuralMetadata.propertyAttributes:void 0,o=l(i)&&l(i[0]);if(t&&(!n||o)){this.resetDrawCommands();return}n?(this.featureTables[this.featureTableId].applyStyle(e),Jde(this,e)):(this.applyColorAndShow(e),this._styleCommandsNeeded=void 0)};function $L(e,t,n){return{loader:e,type:t,resource:n.resource,show:n.show,modelMatrix:n.modelMatrix,scale:n.scale,enableVerticalExaggeration:n.enableVerticalExaggeration,minimumPixelSize:n.minimumPixelSize,maximumScale:n.maximumScale,id:n.id,allowPicking:n.allowPicking,clampAnimations:n.clampAnimations,shadows:n.shadows,debugShowBoundingVolume:n.debugShowBoundingVolume,enableDebugWireframe:n.enableDebugWireframe,debugWireframe:n.debugWireframe,cull:n.cull,opaquePass:n.opaquePass,customShader:n.customShader,content:n.content,heightReference:n.heightReference,scene:n.scene,distanceDisplayCondition:n.distanceDisplayCondition,color:n.color,colorBlendAmount:n.colorBlendAmount,colorBlendMode:n.colorBlendMode,silhouetteColor:n.silhouetteColor,silhouetteSize:n.silhouetteSize,enableShowOutline:n.enableShowOutline,showOutline:n.showOutline,outlineColor:n.outlineColor,clippingPlanes:n.clippingPlanes,clippingPolygons:n.clippingPolygons,lightColor:n.lightColor,imageBasedLighting:n.imageBasedLighting,backFaceCulling:n.backFaceCulling,credit:n.credit,showCreditsOnScreen:n.showCreditsOnScreen,splitDirection:n.splitDirection,projectTo2D:n.projectTo2D,enablePick:n.enablePick,featureIdLabel:n.featureIdLabel,instanceFeatureIdLabel:n.instanceFeatureIdLabel,pointCloudShading:n.pointCloudShading,classificationType:n.classificationType,pickObject:n.pickObject}}var gh=lo;function qr(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this._model=void 0,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(qr.prototype,{featuresLength:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;return l(t)&&l(t[n])?t[n].featuresLength:0}},pointsLength:{get:function(){return this._model.statistics.pointsLength}},trianglesLength:{get:function(){return this._model.statistics.trianglesLength}},geometryByteLength:{get:function(){return this._model.statistics.geometryByteLength}},texturesByteLength:{get:function(){return this._model.statistics.texturesByteLength}},batchTableByteLength:{get:function(){let e=this._model.statistics;return e.propertyTablesByteLength+e.batchTexturesByteLength}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){let e=this._model,t=e.featureTables,n=e.featureTableId;if(l(t)&&l(t[n]))return t[n]}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});qr.prototype.getTextureIds=function(){return this._model.statistics.getTextureIds()};qr.prototype.getTextureByteLengthById=function(e){return this._model.statistics.getTextureByteLengthById(e)};qr.prototype.getExtension=function(e){return this._model.getExtension(e)};qr.prototype.getFeature=function(e){let t=this._model,n=t.featureTableId;return t.featureTables[n].getFeature(e)};qr.prototype.hasProperty=function(e,t){let n=this._model,i=n.featureTableId;return l(i)?n.featureTables[i].hasProperty(e,t):!1};qr.prototype.applyDebugSettings=function(e,t){t=e?t:H.WHITE,this.featuresLength===0?this._model.color=t:l(this.batchTable)&&this.batchTable.setAllColor(t)};qr.prototype.applyStyle=function(e){this._model.style=e};qr.prototype.update=function(e,t){let n=this._model,i=this._tile;n.colorBlendAmount=e.colorBlendAmount,n.colorBlendMode=e.colorBlendMode,n.modelMatrix=i.computedTransform,n.customShader=e.customShader,n.featureIdLabel=e.featureIdLabel,n.instanceFeatureIdLabel=e.instanceFeatureIdLabel,n.lightColor=e.lightColor,n.imageBasedLighting=e.imageBasedLighting,n.backFaceCulling=e.backFaceCulling,n.shadows=e.shadows,n.showCreditsOnScreen=e.showCreditsOnScreen,n.splitDirection=e.splitDirection,n.debugWireframe=e.debugWireframe,n.showOutline=e.showOutline,n.outlineColor=e.outlineColor,n.pointCloudShading=e.pointCloudShading;let o=e.clippingPlanes;n.referenceMatrix=e.clippingPlanesOriginMatrix,l(o)&&i.clippingPlanesDirty&&(n._clippingPlanes=o.enabled&&i._isClipped?o:void 0);let r=e.environmentMapManager;n.environmentMapManager!==o&&(n._environmentMapManager=r),l(o)&&l(n._clippingPlanes)&&n._clippingPlanes!==o&&(n._clippingPlanes=o,n._clippingPlanesState=0);let s=e.clippingPolygons;l(s)&&i.clippingPolygonsDirty&&(n._clippingPolygons=s.enabled&&i._isClippedByPolygon?s:void 0),l(s)&&l(n._clippingPolygons)&&n._clippingPolygons!==s&&(n._clippingPolygons=s,n._clippingPolygonsState=0),n.update(t),!this._ready&&n.ready&&(n.activeAnimations.addAll({loop:Kl.REPEAT}),this._ready=!0)};qr.prototype.isDestroyed=function(){return!1};qr.prototype.destroy=function(){return this._model=this._model&&this._model.destroy(),ue(this)};qr.fromGltf=async function(e,t,n,i){let o=new qr(e,t,n),s=QL(e,t,o,{gltf:i,basePath:n}),a=e.vectorClassificationOnly?void 0:e.classificationType;s.classificationType=a;let c=await gh.fromGltfAsync(s);return o._model=c,o};qr.fromB3dm=async function(e,t,n,i,o){let r=new qr(e,t,n),a=QL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=e.vectorClassificationOnly?void 0:e.classificationType;a.classificationType=c;let u=await gh.fromB3dm(a);return r._model=u,r};qr.fromI3dm=async function(e,t,n,i,o){let r=new qr(e,t,n),a=QL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await gh.fromI3dm(a);return r._model=c,r};qr.fromPnts=async function(e,t,n,i,o){let r=new qr(e,t,n),a=QL(e,t,r,{arrayBuffer:i,byteOffset:o,resource:n}),c=await gh.fromPnts(a);return r._model=c,r};qr.fromGeoJson=async function(e,t,n,i){let o=new qr(e,t,n),s=QL(e,t,o,{geoJson:i,resource:n}),a=await gh.fromGeoJson(s);return o._model=a,o};qr.prototype.pick=function(e,t,n){if(!l(this._model)||!this._ready)return;let i=t.verticalExaggeration,o=t.verticalExaggerationRelativeHeight;return this._model.pick(e,t,i,o,ee.WGS84,n)};function QL(e,t,n,i){let o={cull:!1,releaseGltfJson:!0,opaquePass:we.CESIUM_3D_TILE,modelMatrix:t.computedTransform,upAxis:e._modelUpAxis,forwardAxis:e._modelForwardAxis,incrementallyLoadTextures:!1,customShader:e.customShader,content:n,colorBlendMode:e.colorBlendMode,colorBlendAmount:e.colorBlendAmount,lightColor:e.lightColor,imageBasedLighting:e.imageBasedLighting,featureIdLabel:e.featureIdLabel,instanceFeatureIdLabel:e.instanceFeatureIdLabel,pointCloudShading:e.pointCloudShading,clippingPlanes:e.clippingPlanes,backFaceCulling:e.backFaceCulling,shadows:e.shadows,showCreditsOnScreen:e.showCreditsOnScreen,splitDirection:e.splitDirection,enableDebugWireframe:e._enableDebugWireframe,debugWireframe:e.debugWireframe,projectTo2D:e._projectTo2D,enablePick:e._enablePick,enableShowOutline:e._enableShowOutline,showOutline:e.showOutline,outlineColor:e.outlineColor};return bt(i,o)}var Vu=qr;function Zf(e,t,n){this._tileset=e,this._tile=t,this._resource=n,this.featurePropertiesDirty=!1,this._metadata=void 0,this._group=void 0,this._ready=!1}Object.defineProperties(Zf.prototype,{featuresLength:{get:function(){return 0}},pointsLength:{get:function(){return 0}},trianglesLength:{get:function(){return 0}},geometryByteLength:{get:function(){return 0}},texturesByteLength:{get:function(){return 0}},batchTableByteLength:{get:function(){return 0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},batchTable:{get:function(){}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},group:{get:function(){return this._group},set:function(e){this._group=e}}});Zf.fromJson=function(e,t,n,i){let o=new Zf(e,t,n);return o._tileset.loadTileset(o._resource,i,o._tile),o._ready=!0,o};Zf.prototype.hasProperty=function(e,t){return!1};Zf.prototype.getFeature=function(e){};Zf.prototype.applyDebugSettings=function(e,t){};Zf.prototype.applyStyle=function(e){};Zf.prototype.update=function(e,t){};Zf.prototype.pick=function(e,t,n){};Zf.prototype.isDestroyed=function(){return!1};Zf.prototype.destroy=function(){return ue(this)};var JL=Zf;var eN=`uniform sampler2D u_atlas; #ifdef VECTOR_TILE uniform vec4 u_highlightColor; #endif in vec2 v_textureCoordinates; in vec4 v_pickColor; in vec4 v_color; in float v_splitDirection; #ifdef SDF in vec4 v_outlineColor; in float v_outlineWidth; #endif #ifdef FRAGMENT_DEPTH_CHECK in vec4 v_textureCoordinateBounds; // the min and max x and y values for the texture coordinates in vec4 v_originTextureCoordinateAndTranslate; // texture coordinate at the origin, billboard translate (used for label glyphs) in vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize in mat2 v_rotationMatrix; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; float getGlobeDepth(vec2 adjustedST, vec2 depthLookupST, bool applyTranslate, vec2 dimensions, vec2 imageSize) { vec2 lookupVector = imageSize * (depthLookupST - adjustedST); lookupVector = v_rotationMatrix * lookupVector; vec2 labelOffset = (dimensions - imageSize) * (depthLookupST - vec2(0.0, v_originTextureCoordinateAndTranslate.y)); // aligns label glyph with bounding rectangle. Will be zero for billboards because dimensions and imageSize will be equal vec2 translation = v_originTextureCoordinateAndTranslate.zw; if (applyTranslate) { // this is only needed for labels where the horizontal origin is not LEFT // it moves the label back to where the "origin" should be since all label glyphs are set to HorizontalOrigin.LEFT translation += (dimensions * v_originTextureCoordinateAndTranslate.xy * vec2(1.0, 0.0)); } vec2 st = ((lookupVector - translation + labelOffset) + gl_FragCoord.xy) / czm_viewport.zw; float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif #ifdef SDF // Get the distance from the edge of a glyph at a given position sampling an SDF texture. float getDistance(vec2 position) { return texture(u_atlas, position).r; } // Samples the sdf texture at the given position and produces a color based on the fill color and the outline. vec4 getSDFColor(vec2 position, float outlineWidth, vec4 outlineColor, float smoothing) { float distance = getDistance(position); if (outlineWidth > 0.0) { // Don't get the outline edge exceed the SDF_EDGE float outlineEdge = clamp(SDF_EDGE - outlineWidth, 0.0, SDF_EDGE); float outlineFactor = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); vec4 sdfColor = mix(outlineColor, v_color, outlineFactor); float alpha = smoothstep(outlineEdge - smoothing, outlineEdge + smoothing, distance); return vec4(sdfColor.rgb, sdfColor.a * alpha); } else { float alpha = smoothstep(SDF_EDGE - smoothing, SDF_EDGE + smoothing, distance); return vec4(v_color.rgb, v_color.a * alpha); } } #endif void main() { if (v_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; vec4 color = texture(u_atlas, v_textureCoordinates); #ifdef SDF float outlineWidth = v_outlineWidth; vec4 outlineColor = v_outlineColor; // Get the current distance float distance = getDistance(v_textureCoordinates); #if (__VERSION__ == 300 || defined(GL_OES_standard_derivatives)) float smoothing = fwidth(distance); // Get an offset that is approximately half the distance to the neighbor pixels // 0.354 is approximately half of 1/sqrt(2) vec2 sampleOffset = 0.354 * vec2(dFdx(v_textureCoordinates) + dFdy(v_textureCoordinates)); // Sample the center point vec4 center = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); // Sample the 4 neighbors vec4 color1 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color2 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color3 = getSDFColor(v_textureCoordinates + vec2(-sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); vec4 color4 = getSDFColor(v_textureCoordinates + vec2(sampleOffset.x, -sampleOffset.y), outlineWidth, outlineColor, smoothing); // Equally weight the center sample and the 4 neighboring samples color = (center + color1 + color2 + color3 + color4)/5.0; #else // If no derivatives available (IE 10?), just do a single sample float smoothing = 1.0/32.0; color = getSDFColor(v_textureCoordinates, outlineWidth, outlineColor, smoothing); #endif color = czm_gammaCorrect(color); #else color = czm_gammaCorrect(color); color *= czm_gammaCorrect(v_color); #endif // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif #ifdef VECTOR_TILE color *= u_highlightColor; #endif out_FragColor = color; #ifdef LOG_DEPTH czm_writeLogDepth(); #endif #ifdef FRAGMENT_DEPTH_CHECK float temp = v_compressed.y; temp = temp * SHIFT_RIGHT1; float temp2 = (temp - floor(temp)) * SHIFT_LEFT1; bool enableDepthTest = temp2 != 0.0; bool applyTranslate = floor(temp) != 0.0; if (enableDepthTest) { temp = v_compressed.z; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); temp = v_compressed.w; temp = temp * SHIFT_RIGHT12; vec2 imageSize; imageSize.y = (temp - floor(temp)) * SHIFT_LEFT12; imageSize.x = floor(temp); vec2 adjustedST = v_textureCoordinates - v_textureCoordinateBounds.xy; adjustedST = adjustedST / vec2(v_textureCoordinateBounds.z - v_textureCoordinateBounds.x, v_textureCoordinateBounds.w - v_textureCoordinateBounds.y); float epsilonEyeDepth = v_compressed.x + czm_epsilon1; float globeDepth1 = getGlobeDepth(adjustedST, v_originTextureCoordinateAndTranslate.xy, applyTranslate, dimensions, imageSize); // negative values go into the screen if (globeDepth1 != 0.0 && globeDepth1 > epsilonEyeDepth) { float globeDepth2 = getGlobeDepth(adjustedST, vec2(0.0, 1.0), applyTranslate, dimensions, imageSize); // top left corner if (globeDepth2 != 0.0 && globeDepth2 > epsilonEyeDepth) { float globeDepth3 = getGlobeDepth(adjustedST, vec2(1.0, 1.0), applyTranslate, dimensions, imageSize); // top right corner if (globeDepth3 != 0.0 && globeDepth3 > epsilonEyeDepth) { discard; } } } } #endif } `;var tN=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScale; in vec4 positionLowAndRotation; in vec4 compressedAttribute0; // pixel offset, translate, horizontal origin, vertical origin, show, direction, texture coordinates (texture offset) in vec4 compressedAttribute1; // aligned axis, translucency by distance, image width in vec4 compressedAttribute2; // label horizontal origin, image height, color, pick color, size in meters, valid aligned axis, 13 bits free in vec4 eyeOffset; // eye offset in meters, 4 bytes free (texture range) in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 pixelOffsetScaleByDistance; // near, nearScale, far, farScale in vec4 compressedAttribute3; // distance display condition near, far, disableDepthTestDistance, dimensions in vec2 sdf; // sdf outline color (rgb) and width (w) in float splitDirection; // splitDirection #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) in vec4 textureCoordinateBoundsOrLabelTranslate; // the min and max x and y values for the texture coordinates #endif #ifdef VECTOR_TILE in float a_batchId; #endif out vec2 v_textureCoordinates; #ifdef FRAGMENT_DEPTH_CHECK out vec4 v_textureCoordinateBounds; out vec4 v_originTextureCoordinateAndTranslate; out vec4 v_compressed; // x: eyeDepth, y: applyTranslate & enableDepthCheck, z: dimensions, w: imageSize out mat2 v_rotationMatrix; #endif out vec4 v_pickColor; out vec4 v_color; out float v_splitDirection; #ifdef SDF out vec4 v_outlineColor; out float v_outlineWidth; #endif const float UPPER_BOUND = 32768.0; const float SHIFT_LEFT16 = 65536.0; const float SHIFT_LEFT12 = 4096.0; const float SHIFT_LEFT8 = 256.0; const float SHIFT_LEFT7 = 128.0; const float SHIFT_LEFT5 = 32.0; const float SHIFT_LEFT3 = 8.0; const float SHIFT_LEFT2 = 4.0; const float SHIFT_LEFT1 = 2.0; const float SHIFT_RIGHT12 = 1.0 / 4096.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; const float SHIFT_RIGHT7 = 1.0 / 128.0; const float SHIFT_RIGHT5 = 1.0 / 32.0; const float SHIFT_RIGHT3 = 1.0 / 8.0; const float SHIFT_RIGHT2 = 1.0 / 4.0; const float SHIFT_RIGHT1 = 1.0 / 2.0; vec4 addScreenSpaceOffset(vec4 positionEC, vec2 imageSize, float scale, vec2 direction, vec2 origin, vec2 translate, vec2 pixelOffset, vec3 alignedAxis, bool validAlignedAxis, float rotation, bool sizeInMeters, out mat2 rotationMatrix, out float mpp) { // Note the halfSize cannot be computed in JavaScript because it is sent via // compressed vertex attributes that coerce it to an integer. vec2 halfSize = imageSize * scale * 0.5; halfSize *= ((direction * 2.0) - 1.0); vec2 originTranslate = origin * abs(halfSize); #if defined(ROTATION) || defined(ALIGNED_AXIS) if (validAlignedAxis || rotation != 0.0) { float angle = rotation; if (validAlignedAxis) { vec4 projectedAlignedAxis = czm_modelView3D * vec4(alignedAxis, 0.0); angle += sign(-projectedAlignedAxis.x) * acos(sign(projectedAlignedAxis.y) * (projectedAlignedAxis.y * projectedAlignedAxis.y) / (projectedAlignedAxis.x * projectedAlignedAxis.x + projectedAlignedAxis.y * projectedAlignedAxis.y)); } float cosTheta = cos(angle); float sinTheta = sin(angle); rotationMatrix = mat2(cosTheta, sinTheta, -sinTheta, cosTheta); halfSize = rotationMatrix * halfSize; } else { rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); } #endif mpp = czm_metersPerPixel(positionEC); positionEC.xy += (originTranslate + halfSize) * czm_branchFreeTernary(sizeInMeters, 1.0, mpp); positionEC.xy += (translate + pixelOffset) * mpp; return positionEC; } #ifdef VERTEX_DEPTH_CHECK float getGlobeDepth(vec4 positionEC) { vec4 posWC = czm_eyeToWindowCoordinates(positionEC); float globeDepth = czm_unpackDepth(texture(czm_globeDepthTexture, posWC.xy / czm_viewport.zw)); if (globeDepth == 0.0) { return 0.0; // not on the globe } vec4 eyeCoordinate = czm_windowToEyeCoordinates(posWC.xy, globeDepth); return eyeCoordinate.z / eyeCoordinate.w; } #endif void main() { // Modifying this shader may also require modifications to Billboard._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndScale.xyz; vec3 positionLow = positionLowAndRotation.xyz; float scale = positionHighAndScale.w; #if defined(ROTATION) || defined(ALIGNED_AXIS) float rotation = positionLowAndRotation.w; #else float rotation = 0.0; #endif float compressed = compressedAttribute0.x; vec2 pixelOffset; pixelOffset.x = floor(compressed * SHIFT_RIGHT7); compressed -= pixelOffset.x * SHIFT_LEFT7; pixelOffset.x -= UPPER_BOUND; vec2 origin; origin.x = floor(compressed * SHIFT_RIGHT5); compressed -= origin.x * SHIFT_LEFT5; origin.y = floor(compressed * SHIFT_RIGHT3); compressed -= origin.y * SHIFT_LEFT3; #ifdef FRAGMENT_DEPTH_CHECK vec2 depthOrigin = origin.xy; #endif origin -= vec2(1.0); float show = floor(compressed * SHIFT_RIGHT2); compressed -= show * SHIFT_LEFT2; #ifdef INSTANCED vec2 textureCoordinatesBottomLeft = czm_decompressTextureCoordinates(compressedAttribute0.w); vec2 textureCoordinatesRange = czm_decompressTextureCoordinates(eyeOffset.w); vec2 textureCoordinates = textureCoordinatesBottomLeft + direction * textureCoordinatesRange; #else vec2 direction; direction.x = floor(compressed * SHIFT_RIGHT1); direction.y = compressed - direction.x * SHIFT_LEFT1; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressedAttribute0.w); #endif float temp = compressedAttribute0.y * SHIFT_RIGHT8; pixelOffset.y = -(floor(temp) - UPPER_BOUND); vec2 translate; translate.y = (temp - floor(temp)) * SHIFT_LEFT16; temp = compressedAttribute0.z * SHIFT_RIGHT8; translate.x = floor(temp) - UPPER_BOUND; translate.y += (temp - floor(temp)) * SHIFT_LEFT8; translate.y -= UPPER_BOUND; temp = compressedAttribute1.x * SHIFT_RIGHT8; float temp2 = floor(compressedAttribute2.w * SHIFT_RIGHT2); vec2 imageSize = vec2(floor(temp), temp2); #ifdef FRAGMENT_DEPTH_CHECK float labelHorizontalOrigin = floor(compressedAttribute2.w - (temp2 * SHIFT_LEFT2)); float applyTranslate = 0.0; if (labelHorizontalOrigin != 0.0) // is a billboard, so set apply translate to false { applyTranslate = 1.0; labelHorizontalOrigin -= 2.0; depthOrigin.x = labelHorizontalOrigin + 1.0; } depthOrigin = vec2(1.0) - (depthOrigin * 0.5); #endif #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif #if defined(VERTEX_DEPTH_CHECK) || defined(FRAGMENT_DEPTH_CHECK) temp = compressedAttribute3.w; temp = temp * SHIFT_RIGHT12; vec2 dimensions; dimensions.y = (temp - floor(temp)) * SHIFT_LEFT12; dimensions.x = floor(temp); #endif #ifdef ALIGNED_AXIS vec3 alignedAxis = czm_octDecode(floor(compressedAttribute1.y * SHIFT_RIGHT8)); temp = compressedAttribute2.z * SHIFT_RIGHT5; bool validAlignedAxis = (temp - floor(temp)) * SHIFT_LEFT1 > 0.0; #else vec3 alignedAxis = vec3(0.0); bool validAlignedAxis = false; #endif vec4 pickColor; vec4 color; temp = compressedAttribute2.y; temp = temp * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); temp = compressedAttribute2.x; temp = temp * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); temp = compressedAttribute2.z * SHIFT_RIGHT8; bool sizeInMeters = floor((temp - floor(temp)) * SHIFT_LEFT7) > 0.0; temp = floor(temp) * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; #if defined(FRAGMENT_DEPTH_CHECK) || defined(VERTEX_DEPTH_CHECK) float eyeDepth = positionEC.z; #endif positionEC = czm_eyeOffset(positionEC, eyeOffset.xyz); positionEC.xyz *= show; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(EYE_DISTANCE_PIXEL_OFFSET) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING float distanceScale = czm_nearFarScalar(scaleByDistance, lengthSq); scale *= distanceScale; translate *= distanceScale; // push vertex behind near plane for clipping if (scale == 0.0) { positionEC.xyz = vec3(0.0); } #endif float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency == 0.0) { positionEC.xyz = vec3(0.0); } #endif #ifdef EYE_DISTANCE_PIXEL_OFFSET float pixelOffsetScale = czm_nearFarScalar(pixelOffsetScaleByDistance, lengthSq); pixelOffset *= pixelOffsetScale; #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = compressedAttribute3.x; float farSq = compressedAttribute3.y; if (lengthSq < nearSq || lengthSq > farSq) { positionEC.xyz = vec3(0.0); } #endif mat2 rotationMatrix; float mpp; #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = compressedAttribute3.z; #endif #ifdef VERTEX_DEPTH_CHECK if (lengthSq < disableDepthTestDistance) { float depthsilon = 10.0; vec2 labelTranslate = textureCoordinateBoundsOrLabelTranslate.xy; vec4 pEC1 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth1 = getGlobeDepth(pEC1); if (globeDepth1 != 0.0 && pEC1.z + depthsilon < globeDepth1) { vec4 pEC2 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(0.0, 1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth2 = getGlobeDepth(pEC2); if (globeDepth2 != 0.0 && pEC2.z + depthsilon < globeDepth2) { vec4 pEC3 = addScreenSpaceOffset(positionEC, dimensions, scale, vec2(1.0), origin, labelTranslate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); float globeDepth3 = getGlobeDepth(pEC3); if (globeDepth3 != 0.0 && pEC3.z + depthsilon < globeDepth3) { positionEC.xyz = vec3(0.0); } } } } #endif positionEC = addScreenSpaceOffset(positionEC, imageSize, scale, direction, origin, translate, pixelOffset, alignedAxis, validAlignedAxis, rotation, sizeInMeters, rotationMatrix, mpp); gl_Position = czm_projection * positionEC; v_textureCoordinates = textureCoordinates; #ifdef LOG_DEPTH czm_vertexLogDepth(); #endif #ifdef DISABLE_DEPTH_DISTANCE if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH v_depthFromNearPlusOne = 1.0; #endif } } #endif #ifdef FRAGMENT_DEPTH_CHECK if (sizeInMeters) { translate /= mpp; dimensions /= mpp; imageSize /= mpp; } #if defined(ROTATION) || defined(ALIGNED_AXIS) v_rotationMatrix = rotationMatrix; #else v_rotationMatrix = mat2(1.0, 0.0, 0.0, 1.0); #endif float enableDepthCheck = 0.0; if (lengthSq < disableDepthTestDistance) { enableDepthCheck = 1.0; } float dw = floor(clamp(dimensions.x, 0.0, SHIFT_LEFT12)); float dh = floor(clamp(dimensions.y, 0.0, SHIFT_LEFT12)); float iw = floor(clamp(imageSize.x, 0.0, SHIFT_LEFT12)); float ih = floor(clamp(imageSize.y, 0.0, SHIFT_LEFT12)); v_compressed.x = eyeDepth; v_compressed.y = applyTranslate * SHIFT_LEFT1 + enableDepthCheck; v_compressed.z = dw * SHIFT_LEFT12 + dh; v_compressed.w = iw * SHIFT_LEFT12 + ih; v_originTextureCoordinateAndTranslate.xy = depthOrigin; v_originTextureCoordinateAndTranslate.zw = translate; v_textureCoordinateBounds = textureCoordinateBoundsOrLabelTranslate; #endif #ifdef SDF vec4 outlineColor; float outlineWidth; temp = sdf.x; temp = temp * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); temp = sdf.y; temp = temp * SHIFT_RIGHT8; float temp3 = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineWidth = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.a = floor(temp); outlineColor /= 255.0; v_outlineWidth = outlineWidth / 255.0; v_outlineColor = outlineColor; v_outlineColor.a *= translucency; #endif v_pickColor = pickColor; v_color = color; v_color.a *= translucency; v_splitDirection = splitDirection; } `;var cZe=Object.freeze({NONE:0,LOADING:2,LOADED:3,ERROR:4,FAILED:5}),as=cZe;function U_(e){this._billboardCollection=e,this._id=void 0,this._loadState=as.NONE,this._loadError=void 0,this._index=-1,this._width=void 0,this._height=void 0,this._hasSubregion=!1,this.dirty=!1}Object.defineProperties(U_.prototype,{loadError:{get:function(){return this._loadError}},loadState:{get:function(){return this._loadState}},ready:{get:function(){return this._loadState===as.LOADED}},hasImage:{get:function(){return this._loadState!==as.NONE}},id:{get:function(){return this._id}},width:{get:function(){return this._width}},height:{get:function(){return this._height}}});U_.prototype.unload=async function(){this._loadState!==as.NONE&&(this._id=void 0,this._loadError=void 0,this._loadState=as.NONE,this._index=-1,this._width=void 0,this._height=void 0,this.dirty=!0)};U_.prototype.loadImage=async function(e,t){if(this._id===e)return;let n=this._billboardCollection,i=n.billboardTextureCache,o=i.get(e);if(l(o)&&t.loadState===as.LOADING||t.loadState===as.LOADED){U_.clone(o,this);return}l(o)||(o=new U_(n),i.set(e,o)),o._id=this._id=e,o._loadState=this._loadState=as.LOADING,o._loadError=this._loadError=void 0;let r,s=this._billboardCollection.textureAtlas;try{r=await s.addImage(e,t)}catch(c){if(o._loadState=as.ERROR,o._loadError=c,this._id!==e)return;this._loadState=as.ERROR,this._loadError=c;return}if(!l(r)||r===-1){if(o._loadState=as.FAILED,o._index=-1,this._id!==e)return;this._loadState=as.FAILED,this._index=-1;return}o._index=r,o._loadState=as.LOADED;let a=s.rectangles[r];o._width=a.width,o._height=a.height,this._id===e&&(this._index=r,this._loadState=as.LOADED,this._width=a.width,this._height=a.height,this.dirty=!0)};U_.prototype.addImageSubRegion=async function(e,t){this._id=e,this._loadState=as.LOADING,this._loadError=void 0,this._hasSubregion=!0;let n,i=this._billboardCollection.textureAtlas;try{n=await i.addImageSubRegion(e,t)}catch(o){this._loadState=as.ERROR,this._loadError=o;return}if(!l(n)||n===-1){this._loadState=as.FAILED,this._index=-1,this._width=void 0,this._height=void 0;return}this._width=t.width,this._height=t.height,this._index=n,this._loadState=as.LOADED,this.dirty=!0};U_.prototype.computeTextureCoordinates=function(e){return this._billboardCollection.textureAtlas.computeTextureCoordinates(this._index,e)};U_.clone=function(e,t){if(t._id=e._id,t._loadState=e._loadState,t._loadError=void 0,t._index=e._index,t._width=e._width,t._height=e._height,t._hasSubregion=e._hasSubregion,e.ready){t.dirty=!0;return}return(async()=>{let i=e._id;await e._billboardCollection.textureAtlas._indexPromiseById.get(i),t._id===i&&(e._hasSubregion&&await Promise.resolve(),t._id=i,t._loadState=e._loadState,t._loadError=e._loadError,t._index=e._index,t._width=e._width,t._height=e._height,t.dirty=!0)})(),t};var z_=U_;function mi(e,t){e=y(e,y.EMPTY_OBJECT);let n=e.translucencyByDistance,i=e.pixelOffsetScaleByDistance,o=e.scaleByDistance,r=e.distanceDisplayCondition;l(n)&&(n=kt.clone(n)),l(i)&&(i=kt.clone(i)),l(o)&&(o=kt.clone(o)),l(r)&&(r=Mt.clone(r)),this._show=y(e.show,!0),this._position=d.clone(y(e.position,d.ZERO)),this._actualPosition=d.clone(this._position),this._pixelOffset=z.clone(y(e.pixelOffset,z.ZERO)),this._translate=new z(0,0),this._eyeOffset=d.clone(y(e.eyeOffset,d.ZERO)),this._heightReference=y(e.heightReference,Ye.NONE),this._verticalOrigin=y(e.verticalOrigin,Nn.CENTER),this._horizontalOrigin=y(e.horizontalOrigin,bi.CENTER),this._scale=y(e.scale,1),this._color=H.clone(y(e.color,H.WHITE)),this._rotation=y(e.rotation,0),this._alignedAxis=d.clone(y(e.alignedAxis,d.ZERO)),this._width=e.width,this._height=e.height,this._scaleByDistance=o,this._translucencyByDistance=n,this._pixelOffsetScaleByDistance=i,this._sizeInMeters=y(e.sizeInMeters,!1),this._distanceDisplayCondition=r,this._disableDepthTestDistance=e.disableDepthTestDistance,this._id=e.id,this._collection=y(e.collection,t),this._pickId=void 0,this._pickPrimitive=y(e._pickPrimitive,this),this._billboardCollection=t,this._dirty=!1,this._index=-1,this._batchIndex=void 0,this._imageTexture=new z_(t),this._imageWidth=void 0,this._imageHeight=void 0,this._labelDimensions=void 0,this._labelHorizontalOrigin=void 0,this._labelTranslate=void 0;let s=e.image,a=e.imageId;l(s)&&(l(a)||(typeof s=="string"?a=s:l(s.src)?a=s.src:a=Wn()),this._imageTexture.loadImage(a,s)),l(e.imageSubRegion)&&this._imageTexture.addImageSubRegion(a,e.imageSubRegion),this._actualClampedPosition=void 0,this._removeCallbackFunc=void 0,this._mode=ne.SCENE3D,this._clusterShow=!0,this._outlineColor=H.clone(y(e.outlineColor,H.BLACK)),this._outlineWidth=y(e.outlineWidth,0),this._updateClamping(),this._splitDirection=y(e.splitDirection,Gr.NONE)}var nhe=mi.SHOW_INDEX=0,E4=mi.POSITION_INDEX=1,ahe=mi.PIXEL_OFFSET_INDEX=2,lZe=mi.EYE_OFFSET_INDEX=3,uZe=mi.HORIZONTAL_ORIGIN_INDEX=4,fZe=mi.VERTICAL_ORIGIN_INDEX=5,dZe=mi.SCALE_INDEX=6,ihe=mi.IMAGE_INDEX_INDEX=7,ohe=mi.COLOR_INDEX=8,hZe=mi.ROTATION_INDEX=9,mZe=mi.ALIGNED_AXIS_INDEX=10,pZe=mi.SCALE_BY_DISTANCE_INDEX=11,_Ze=mi.TRANSLUCENCY_BY_DISTANCE_INDEX=12,gZe=mi.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX=13,yZe=mi.DISTANCE_DISPLAY_CONDITION=14,xZe=mi.DISABLE_DEPTH_DISTANCE=15;mi.TEXTURE_COORDINATE_BOUNDS=16;var rhe=mi.SDF_INDEX=17,bZe=mi.SPLIT_DIRECTION_INDEX=18;mi.NUMBER_OF_PROPERTIES=19;function ir(e,t){let n=e._billboardCollection;l(n)&&(n._updateBillboard(e,t),e._dirty=!0)}Object.defineProperties(mi.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,ir(this,nhe))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),d.clone(e,this._actualPosition),this._updateClamping(),ir(this,E4))}},heightReference:{get:function(){return this._heightReference},set:function(e){let t=this._heightReference;e!==t&&(this._heightReference=e,this._updateClamping(),ir(this,E4))}},pixelOffset:{get:function(){return this._pixelOffset},set:function(e){let t=this._pixelOffset;z.equals(t,e)||(z.clone(e,t),ir(this,ahe))}},scaleByDistance:{get:function(){return this._scaleByDistance},set:function(e){let t=this._scaleByDistance;kt.equals(t,e)||(this._scaleByDistance=kt.clone(e,t),ir(this,pZe))}},translucencyByDistance:{get:function(){return this._translucencyByDistance},set:function(e){let t=this._translucencyByDistance;kt.equals(t,e)||(this._translucencyByDistance=kt.clone(e,t),ir(this,_Ze))}},pixelOffsetScaleByDistance:{get:function(){return this._pixelOffsetScaleByDistance},set:function(e){let t=this._pixelOffsetScaleByDistance;kt.equals(t,e)||(this._pixelOffsetScaleByDistance=kt.clone(e,t),ir(this,gZe))}},eyeOffset:{get:function(){return this._eyeOffset},set:function(e){let t=this._eyeOffset;d.equals(t,e)||(d.clone(e,t),ir(this,lZe))}},horizontalOrigin:{get:function(){return this._horizontalOrigin},set:function(e){this._horizontalOrigin!==e&&(this._horizontalOrigin=e,ir(this,uZe))}},verticalOrigin:{get:function(){return this._verticalOrigin},set:function(e){this._verticalOrigin!==e&&(this._verticalOrigin=e,ir(this,fZe))}},scale:{get:function(){return this._scale},set:function(e){this._scale!==e&&(this._scale=e,ir(this,dZe))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),ir(this,ohe))}},rotation:{get:function(){return this._rotation},set:function(e){this._rotation!==e&&(this._rotation=e,ir(this,hZe))}},alignedAxis:{get:function(){return this._alignedAxis},set:function(e){let t=this._alignedAxis;d.equals(t,e)||(d.clone(e,t),ir(this,mZe))}},width:{get:function(){return y(this._width,this._imageTexture.width)},set:function(e){this._width!==e&&(this._width=e,ir(this,ihe))}},height:{get:function(){return y(this._height,this._imageTexture.height)},set:function(e){this._height!==e&&(this._height=e,ir(this,ihe))}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters!==e&&(this._sizeInMeters=e,ir(this,ohe))}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),ir(this,yZe))}},disableDepthTestDistance:{get:function(){return this._disableDepthTestDistance},set:function(e){this._disableDepthTestDistance!==e&&(this._disableDepthTestDistance=e,ir(this,xZe))}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickPrimitive:{get:function(){return this._pickPrimitive},set:function(e){this._pickPrimitive=e,l(this._pickId)&&(this._pickId.object.primitive=e)}},pickId:{get:function(){return this._pickId}},image:{get:function(){return this._imageTexture.id},set:function(e){if(!l(e)){this._imageTexture.unload();return}let t;typeof e=="string"?t=e:e instanceof Se?t=e._url:l(e.src)?t=e.src:t=Wn(),this._imageTexture.loadImage(t,e)}},ready:{get:function(){return this._imageTexture.ready}},loadError:{get:function(){return this._imageTexture.loadError}},textureDirty:{get:function(){return this._imageTexture.dirty},set:function(e){this._imageTexture.dirty=e}},_clampedPosition:{get:function(){return this._actualClampedPosition},set:function(e){this._actualClampedPosition=d.clone(e,this._actualClampedPosition),ir(this,E4)}},clusterShow:{get:function(){return this._clusterShow},set:function(e){this._clusterShow!==e&&(this._clusterShow=e,ir(this,nhe))}},outlineColor:{get:function(){return this._outlineColor},set:function(e){let t=this._outlineColor;H.equals(t,e)||(H.clone(e,t),ir(this,rhe))}},outlineWidth:{get:function(){return this._outlineWidth},set:function(e){this._outlineWidth!==e&&(this._outlineWidth=e,ir(this,rhe))}},splitDirection:{get:function(){return this._splitDirection},set:function(e){this._splitDirection!==e&&(this._splitDirection=e,ir(this,bZe))}}});mi.prototype.getPickId=function(e){return l(this._pickId)||(this._pickId=e.createPickId({primitive:this._pickPrimitive,collection:this._collection,id:this._id})),this._pickId};mi.prototype._updateClamping=function(){mi._updateClamping(this._billboardCollection,this)};var S4=new fe;mi._updateClamping=function(e,t){if(!l(e)||!l(e._scene))return;let n=e._scene,i=y(n.ellipsoid,ee.default),o=n.frameState.mode,r=o!==t._mode;if(t._mode=o,(t._heightReference===Ye.NONE||r)&&l(t._removeCallbackFunc)&&(t._removeCallbackFunc(),t._removeCallbackFunc=void 0,t._clampedPosition=void 0),t._heightReference===Ye.NONE||!l(t._position))return;l(t._removeCallbackFunc)&&t._removeCallbackFunc();let s=i.cartesianToCartographic(t._position);if(!l(s)){t._actualClampedPosition=void 0;return}function a(u){let f=i.cartographicToCartesian(u,t._clampedPosition);aE(t._heightReference)&&(t._mode===ne.SCENE3D?(u.height+=s.height,i.cartographicToCartesian(u,f)):f.x+=s.height),t._clampedPosition=f}t._removeCallbackFunc=n.updateHeight(s,a,t._heightReference),fe.clone(s,S4);let c=n.getHeight(s,t._heightReference);l(c)&&(S4.height=c),a(S4)};mi.prototype.computeTextureCoordinates=function(e){return this._imageTexture.computeTextureCoordinates(e)};mi.prototype.setImage=function(e,t){this._imageTexture.loadImage(e,t)};mi.prototype.setImageTexture=function(e){z_.clone(e,this._imageTexture)};mi.prototype.setImageSubRegion=function(e,t){this._imageTexture.addImageSubRegion(e,t)};mi.prototype._setTranslate=function(e){let t=this._translate;z.equals(t,e)||(z.clone(e,t),ir(this,ahe))};mi.prototype._getActualPosition=function(){return l(this._clampedPosition)?this._clampedPosition:this._actualPosition};mi.prototype._setActualPosition=function(e){l(this._clampedPosition)||d.clone(e,this._actualPosition),ir(this,E4)};var she=new oe;mi._computeActualPosition=function(e,t,n,i){return l(e._clampedPosition)?(n.mode!==e._mode&&e._updateClamping(),e._clampedPosition):n.mode===ne.SCENE3D?t:(F.multiplyByPoint(i,t,she),Gi.computeActualEllipsoidPosition(n,she))};var che=new d;mi._computeScreenSpacePosition=function(e,t,n,i,o,r){let s=F.multiplyByPoint(e,t,che),a=Gi.worldWithEyeOffsetToWindowCoordinates(o,s,n,r);if(l(a))return z.add(a,i,a),a};var A4=new z(0,0);mi.prototype.computeScreenSpacePosition=function(e,t){let n=this._billboardCollection;l(t)||(t=new z),z.clone(this._pixelOffset,A4),z.add(A4,this._translate,A4);let i=n.modelMatrix,o=this._position;if(l(this._clampedPosition)&&(o=this._clampedPosition,e.mode!==ne.SCENE3D)){let s=e.mapProjection,a=s.ellipsoid,c=s.unproject(o,S4);o=a.cartographicToCartesian(c,che),i=F.IDENTITY}return mi._computeScreenSpacePosition(i,o,this._eyeOffset,A4,e,t)};mi.getScreenSpaceBoundingBox=function(e,t,n){let i=e.width,o=e.height,r=e.scale;i*=r,o*=r;let s=t.x;e.horizontalOrigin===bi.RIGHT?s-=i:e.horizontalOrigin===bi.CENTER&&(s-=i*.5);let a=t.y;return e.verticalOrigin===Nn.BOTTOM||e.verticalOrigin===Nn.BASELINE?a-=o:e.verticalOrigin===Nn.CENTER&&(a-=o*.5),l(n)||(n=new qe),n.x=s,n.y=a,n.width=i,n.height=o,n};mi.prototype.equals=function(e){return this===e||l(e)&&this._id===e._id&&d.equals(this._position,e._position)&&this.image===e.image&&this._show===e._show&&this._scale===e._scale&&this._verticalOrigin===e._verticalOrigin&&this._horizontalOrigin===e._horizontalOrigin&&this._heightReference===e._heightReference&&H.equals(this._color,e._color)&&z.equals(this._pixelOffset,e._pixelOffset)&&z.equals(this._translate,e._translate)&&d.equals(this._eyeOffset,e._eyeOffset)&&kt.equals(this._scaleByDistance,e._scaleByDistance)&&kt.equals(this._translucencyByDistance,e._translucencyByDistance)&&kt.equals(this._pixelOffsetScaleByDistance,e._pixelOffsetScaleByDistance)&&Mt.equals(this._distanceDisplayCondition,e._distanceDisplayCondition)&&this._disableDepthTestDistance===e._disableDepthTestDistance&&this._splitDirection===e._splitDirection};mi.prototype._destroy=function(){l(this._customData)&&(this._billboardCollection._scene.globe._surface.removeTileCustomData(this._customData),this._customData=void 0),l(this._removeCallbackFunc)&&(this._removeCallbackFunc(),this._removeCallbackFunc=void 0),this.image=void 0,this._pickId=this._pickId&&this._pickId.destroy(),this._billboardCollection=void 0};var uo=mi;var TZe={OPAQUE:0,TRANSLUCENT:1,OPAQUE_AND_TRANSLUCENT:2},wo=Object.freeze(TZe);var CZe={FONT_SIZE:48,PADDING:10,RADIUS:8,CUTOFF:.25},Qs=Object.freeze(CZe);var AZe=uo.SHOW_INDEX,nN=uo.POSITION_INDEX,lhe=uo.PIXEL_OFFSET_INDEX,uhe=uo.EYE_OFFSET_INDEX,EZe=uo.HORIZONTAL_ORIGIN_INDEX,SZe=uo.VERTICAL_ORIGIN_INDEX,vZe=uo.SCALE_INDEX,pT=uo.IMAGE_INDEX_INDEX,fhe=uo.COLOR_INDEX,wZe=uo.ROTATION_INDEX,DZe=uo.ALIGNED_AXIS_INDEX,dhe=uo.SCALE_BY_DISTANCE_INDEX,hhe=uo.TRANSLUCENCY_BY_DISTANCE_INDEX,mhe=uo.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX,phe=uo.DISTANCE_DISPLAY_CONDITION,IZe=uo.DISABLE_DEPTH_DISTANCE,PZe=uo.TEXTURE_COORDINATE_BOUNDS,_he=uo.SDF_INDEX,ghe=uo.SPLIT_DIRECTION_INDEX,Eq=uo.NUMBER_OF_PROPERTIES,fo,RZe={positionHighAndScale:0,positionLowAndRotation:1,compressedAttribute0:2,compressedAttribute1:3,compressedAttribute2:4,eyeOffset:5,scaleByDistance:6,pixelOffsetScaleByDistance:7,compressedAttribute3:8,textureCoordinateBoundsOrLabelTranslate:9,a_batchId:10,sdf:11,splitDirection:12},OZe={direction:0,positionHighAndScale:1,positionLowAndRotation:2,compressedAttribute0:3,compressedAttribute1:4,compressedAttribute2:5,eyeOffset:6,scaleByDistance:7,pixelOffsetScaleByDistance:8,compressedAttribute3:9,textureCoordinateBoundsOrLabelTranslate:10,a_batchId:11,sdf:12,splitDirection:13};function Qf(e){e=y(e,y.EMPTY_OBJECT),this._scene=e.scene,this._batchTable=e.batchTable;let t=e.textureAtlas;l(t)||(t=new vx),this._textureAtlas=t,this._textureAtlasGUID=t.guid,this._destroyTextureAtlas=!0,this._billboardTextureCache=new Map,this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._billboards=[],this._billboardsToUpdate=[],this._billboardsToUpdateIndex=0,this._billboardsRemoved=!1,this._createVertexArray=!1,this._shaderRotation=!1,this._compiledShaderRotation=!1,this._shaderAlignedAxis=!1,this._compiledShaderAlignedAxis=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderPixelOffsetScaleByDistance=!1,this._compiledShaderPixelOffsetScaleByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._shaderClampToGround=!1,this._compiledShaderClampToGround=!1,this._propertiesChanged=new Uint32Array(Eq),this._maxSize=0,this._maxEyeOffset=0,this._maxScale=1,this._maxPixelOffset=0,this._allHorizontalCenter=!0,this._allVerticalCenter=!0,this._allSizedInMeters=!0,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this._allBillboardsReady=!1,this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.debugShowTextureAtlas=y(e.debugShowTextureAtlas,!1),this.blendOption=y(e.blendOption,wo.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=ne.SCENE3D,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW],this._highlightColor=H.clone(H.WHITE),this._uniforms={u_atlas:()=>this.textureAtlas.texture,u_highlightColor:()=>this._highlightColor};let n=this._scene;l(n)&&l(n.terrainProviderChanged)&&(this._removeCallbackFunc=n.terrainProviderChanged.addEventListener(function(){let i=this._billboards,o=i.length;for(let r=0;r0)&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let h,p;l(i._labelDimensions)?(p=i._labelDimensions.x,h=i._labelDimensions.y):(p=i.width??0,h=i.height??0);let g=Math.floor(P.clamp(p,0,bq)),m=Math.floor(P.clamp(h,0,bq)),x=g*bq+m;e._instanced?(o=i._index,r(o,s,a,u,x)):(o=i._index*4,r(o+0,s,a,u,x),r(o+1,s,a,u,x),r(o+2,s,a,u,x),r(o+3,s,a,u,x))}function Phe(e,t,n,i){if(zf(i.heightReference)){let p=e._scene,g=t.context,m=t.globeTranslucencyState.translucent,x=l(p.globe)&&p.globe.depthTestAgainstTerrain;e._shaderClampToGround=g.depthTexture&&!m&&x}let o,r=n[fo.textureCoordinateBoundsOrLabelTranslate];if(Nt.maximumVertexTextureImageUnits>0){let p=0,g=0;l(i._labelTranslate)&&(p=i._labelTranslate.x,g=i._labelTranslate.y),e._instanced?(o=i._index,r(o,p,g,0,0)):(o=i._index*4,r(o+0,p,g,0,0),r(o+1,p,g,0,0),r(o+2,p,g,0,0),r(o+3,p,g,0,0));return}let s=0,a=0,c=0,u=0;if(i.ready){let p=i.computeTextureCoordinates(vq);s=p.x,a=p.y,c=p.width,u=p.height}let f=s+c,h=a+u;e._instanced?(o=i._index,r(o,s,a,f,h)):(o=i._index*4,r(o+0,s,a,f,h),r(o+1,s,a,f,h),r(o+2,s,a,f,h),r(o+3,s,a,f,h))}function zZe(e,t,n,i){if(!l(e._batchTable))return;let o=n[fo.a_batchId],r=i._batchIndex,s;e._instanced?(s=i._index,o(s,r)):(s=i._index*4,o(s+0,r),o(s+1,r),o(s+2,r),o(s+3,r))}function Rhe(e,t,n,i){if(!e._sdf)return;let o,r=n[fo.sdf],s=i.outlineColor,a=i.outlineWidth,c=H.floatToByte(s.red),u=H.floatToByte(s.green),f=H.floatToByte(s.blue),h=c*YE+u*km+f,p=a/Qs.RADIUS,g=H.floatToByte(s.alpha)*YE+H.floatToByte(p)*km;e._instanced?(o=i._index,r(o,h,g)):(o=i._index*4,r(o+0,h+The,g),r(o+1,h+Che,g),r(o+2,h+Ahe,g),r(o+3,h+Ehe,g))}function Ohe(e,t,n,i){let o=n[fo.splitDirection],r=0,s=i.splitDirection;l(s)&&(r=s);let a;e._instanced?(a=i._index,o(a,r)):(a=i._index*4,o(a+0,r),o(a+1,r),o(a+2,r),o(a+3,r))}function HZe(e,t,n,i){xhe(e,t,n,i),She(e,t,n,i),vhe(e,t,n,i),Cq(e,t,n,i),Aq(e,t,n,i),whe(e,t,n,i),Dhe(e,t,n,i),Ihe(e,t,n,i),Phe(e,t,n,i),zZe(e,t,n,i),Rhe(e,t,n,i),Ohe(e,t,n,i)}function Tq(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c{if(!this.isDestroyed())return r.update(e.context)}),!l(r.texture))return;GZe(this,e),n=this._billboards,i=n.length;let s=this._billboardsToUpdate,a=this._billboardsToUpdateIndex,c=this._propertiesChanged,u=r.guid,f=this._createVertexArray||this._textureAtlasGUID!==u;this._textureAtlasGUID=u;let h,p=e.passes,g=p.pick;if(f||!g&&this.computeNewBuffersUsage()){this._createVertexArray=!1;for(let R=0;R0){this._vaf=FZe(t,i,this._buffersUsage,this._instanced,this._batchTable,this._sdf),h=this._vaf.writers;for(let R=0;R0){let R=qZe;R.length=0,(c[nN]||c[wZe]||c[vZe])&&R.push(xhe),(c[pT]||c[lhe]||c[EZe]||c[SZe]||c[AZe])&&(R.push(She),this._instanced&&R.push(Aq)),(c[pT]||c[DZe]||c[hhe])&&(R.push(vhe),R.push(Cq)),(c[pT]||c[fhe])&&R.push(Cq),(c[pT]||c[uhe])&&R.push(Aq),c[dhe]&&R.push(whe),c[mhe]&&R.push(Dhe),(c[phe]||c[IZe]||c[pT]||c[nN])&&R.push(Ihe),(c[pT]||c[nN])&&R.push(Phe),c[_he]&&R.push(Rhe),c[ghe]&&R.push(Ohe);let M=R.length;if(h=this._vaf.writers,a/i>.1){for(let N=0;Ni*1.5&&(s.length=i),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let m,x=F.IDENTITY;e.mode===ne.SCENE3D?(x=this.modelMatrix,m=ae.clone(this._baseVolumeWC,this._boundingVolume)):m=ae.clone(this._baseVolume2D,this._boundingVolume),WZe(this,e,m);let b=this._blendOption!==this.blendOption;if(this._blendOption=this.blendOption,b){this._blendOption===wo.OPAQUE||this._blendOption===wo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LESS},depthMask:!0}):this._rsOpaque=void 0;let R=this._blendOption===wo.TRANSLUCENT;this._blendOption===wo.TRANSLUCENT||this._blendOption===wo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:R?te.LEQUAL:te.LESS},depthMask:R,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0}this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let T,A,C,E,v,D=Nt.maximumVertexTextureImageUnits>0;if(b||this._shaderRotation!==this._compiledShaderRotation||this._shaderAlignedAxis!==this._compiledShaderAlignedAxis||this._shaderScaleByDistance!==this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance!==this._compiledShaderTranslucencyByDistance||this._shaderPixelOffsetScaleByDistance!==this._compiledShaderPixelOffsetScaleByDistance||this._shaderDistanceDisplayCondition!==this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance||this._shaderClampToGround!==this._compiledShaderClampToGround||this._sdf!==this._compiledSDF){T=tN,A=eN,v=[],l(this._batchTable)&&(v.push("VECTOR_TILE"),T=this._batchTable.getVertexShaderCallback(!1,"a_batchId",void 0)(T),A=this._batchTable.getFragmentShaderCallback(!1,void 0)(A)),C=new Ue({defines:v,sources:[T]}),this._instanced&&C.defines.push("INSTANCED"),this._shaderRotation&&C.defines.push("ROTATION"),this._shaderAlignedAxis&&C.defines.push("ALIGNED_AXIS"),this._shaderScaleByDistance&&C.defines.push("EYE_DISTANCE_SCALING"),this._shaderTranslucencyByDistance&&C.defines.push("EYE_DISTANCE_TRANSLUCENCY"),this._shaderPixelOffsetScaleByDistance&&C.defines.push("EYE_DISTANCE_PIXEL_OFFSET"),this._shaderDistanceDisplayCondition&&C.defines.push("DISTANCE_DISPLAY_CONDITION"),this._shaderDisableDepthDistance&&C.defines.push("DISABLE_DEPTH_DISTANCE"),this._shaderClampToGround&&(D?C.defines.push("VERTEX_DEPTH_CHECK"):C.defines.push("FRAGMENT_DEPTH_CHECK"));let R=1-Qs.CUTOFF;this._sdf&&C.defines.push("SDF");let M=l(this._batchTable)?"VECTOR_TILE":"";this._blendOption===wo.OPAQUE_AND_TRANSLUCENT&&(E=new 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t=e._glyphs,n=e._renderedText,i=0,o=0,r=[],s=Number.NEGATIVE_INFINITY,a=0,c=1,u=t.length,f=e._backgroundBillboard,h=z.clone(l(f)?e._backgroundPadding:z.ZERO,p$e);h.x/=e._relativeSize,h.y/=e._relativeSize;for(let M=0;M0&&(m===bi.CENTER?A=-o/2-h.x:m===bi.RIGHT?A=-(o+h.x*2):A=0,mr.x=A*g,x===Nn.TOP?mr.y=p-a-s:x===Nn.CENTER?mr.y=(p-a)/2-s:x===Nn.BASELINE?mr.y=-h.y-s:mr.y=0,mr.y=mr.y*g,f.width=v,f.height=D,f._setTranslate(mr),f._labelTranslate=z.clone(mr,f._labelTranslate)),zf(e.heightReference))for(let M=0;M0?wo.TRANSLUCENT:this.blendOption;t.blendOption=o,n.blendOption=o,t._highlightColor=this._highlightColor,n._highlightColor=this._highlightColor,this._labelsToUpdate.length=0,n.update(e),t.update(e)};Vm.prototype.isDestroyed=function(){return!1};Vm.prototype.destroy=function(){return this.removeAll(),this._glyphBillboardCollection=this._glyphBillboardCollection.destroy(),this._backgroundBillboardCollection=this._backgroundBillboardCollection.destroy(),ue(this)};var Um=Vm;var aN=`in vec3 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t=Co(e,d.equalsEpsilon);this._loop&&t.length>2&&(t===e&&(t=e.slice()),t.push(d.clone(t[0]))),(this._actualPositions.length!==t.length||this._actualPositions.length!==this._length)&&W_(this,cN),this._positions=e,this._actualPositions=t,this._length=t.length,this._boundingVolume=ae.fromPoints(this._actualPositions,this._boundingVolume),this._boundingVolumeWC=ae.transform(this._boundingVolume,this._modelMatrix,this._boundingVolumeWC),W_(this,Yhe),this.update()}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,W_(this,x$e))}},width:{get:function(){return this._width},set:function(e){let t=this._width;e!==t&&(this._width=e,W_(this,y$e))}},loop:{get:function(){return this._loop},set:function(e){if(e!==this._loop){let t=this._actualPositions;e?t.length>2&&!d.equals(t[0],t[t.length-1])&&(t.length===this._positions.length&&(this._actualPositions=t=this._positions.slice()),t.push(d.clone(t[0]))):t.length>2&&d.equals(t[0],t[t.length-1])&&(t.length-1===this._positions.length?this._actualPositions=this._positions:t.pop()),this._loop=e,W_(this,cN)}}},id:{get:function(){return this._id},set:function(e){this._id=e,l(this._pickId)&&(this._pickId.object.id=e)}},pickId:{get:function(){return this._pickId}},isDestroyed:{get:function(){return!l(this._polylineCollection)}},distanceDisplayCondition:{get:function(){return this._distanceDisplayCondition},set:function(e){Mt.equals(e,this._distanceDisplayCondition)||(this._distanceDisplayCondition=Mt.clone(e,this._distanceDisplayCondition),W_(this,b$e))}}});zu.prototype.update=function(){let e=F.IDENTITY;l(this._polylineCollection)&&(e=this._polylineCollection.modelMatrix);let t=this._segments.positions.length,n=this._segments.lengths,i=this._propertiesChanged[Yhe]>0||this._propertiesChanged[cN]>0;if((!F.equals(e,this._modelMatrix)||i)&&(this._segments=Ni.wrapLongitude(this._actualPositions,e),this._boundingVolumeWC=ae.transform(this._boundingVolume,e,this._boundingVolumeWC)),this._modelMatrix=F.clone(e,this._modelMatrix),this._segments.positions.length!==t)W_(this,cN);else{let o=n.length;for(let r=0;r2){if(o[Pq]||o[Khe]){let m=e.mode===ne.SCENE2D?i._boundingVolume2D:i._boundingVolumeWC,x=Hn.fromCartesian(m.center,ime),b=oe.fromElements(x.low.x,x.low.y,x.low.z,m.radius,ome);this._batchTable.setBatchedAttribute(i._index,2,x.high),this._batchTable.setBatchedAttribute(i._index,3,b)}if(o[E$e]){let m=rme;m.x=0,m.y=Number.MAX_VALUE;let x=i.distanceDisplayCondition;l(x)&&(m.x=x.near,m.y=x.far),this._batchTable.setBatchedAttribute(i._index,4,m)}}i._clean()}}c.length=0,this._polylinesUpdated=!1}o=this._propertiesChanged;for(let c=0;c0){let G=M.isTranslucent();a>=s?(_=new $e({owner:e}),n.push(_)):_=n[a],++a,S=bt(p(M._uniforms),e._uniformMap),_.boundingVolume=ae.clone(lN,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=G?e._translucentRS:e._opaqueRS,_.pass=G?we.TRANSLUCENT:we.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=N,_.offset=E,E+=N,N=0,c=!0,r.push(_)}M=I._material,M.update(o),R=L}let B=I._locatorBuckets,U=B.length;for(let G=0;G0&&(a>=s?(_=new $e({owner:e}),n.push(_)):_=n[a],++a,S=bt(p(M._uniforms),e._uniformMap),_.boundingVolume=ae.clone(lN,_.boundingVolume),_.modelMatrix=i,_.shaderProgram=v,_.vertexArray=x.va,_.renderState=M.isTranslucent()?e._translucentRS:e._opaqueRS,_.pass=M.isTranslucent()?we.TRANSLUCENT:we.OPAQUE,_.debugShowBoundingVolume=f,_.pickId="v_pickColor",_.uniformMap=S,_.count=N,_.offset=E,c=!0,r.push(_)),R=void 0}}n.length=a}xh.prototype.isDestroyed=function(){return!1};xh.prototype.destroy=function(){return sme(this),Oq(this),ame(this),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function w$e(e){let t=!1,n=e._propertiesChanged,i=e._positionBufferUsage;return n[Pq]?(i.bufferUsage!==Fe.STREAM_DRAW&&(t=!0,i.bufferUsage=Fe.STREAM_DRAW),i.frameCount=100):i.bufferUsage!==Fe.STATIC_DRAW&&(i.frameCount===0?(t=!0,i.bufferUsage=Fe.STATIC_DRAW):i.frameCount--),t}var $he=[0,0,0];function Qhe(e,t,n){e._createVertexArray=!1,Oq(e),sme(e),P$e(e);let i=[[]],o=i[0],r=e._batchTable,s=e._useHighlightColor,a=[0],c=0,u=[[]],f=0,h=e._polylineBuckets,p,g;for(p in h)h.hasOwnProperty(p)&&(g=h[p],g.updateShader(t,r,s),f+=g.lengthOfPositions);if(f>0){let m=e._mode,x=new Float32Array(6*f*3),b=new Float32Array(f*4),T,A=0,C=0,E=0;for(p in h)if(h.hasOwnProperty(p)){g=h[p],g.write(x,b,A,C,E,r,t,n),m===ne.MORPHING&&(l(T)||(T=new Float32Array(6*f*3)),g.writeForMorph(T,A));let S=g.lengthOfPositions;A+=6*S*3,C+=S*4,E+=S*4,c=g.updateIndices(i,a,u,c)}let v=e._positionBufferUsage.bufferUsage,D=Fe.STATIC_DRAW;e._positionBuffer=gt.createVertexBuffer({context:t,typedArray:x,usage:v});let O;l(T)&&(O=gt.createVertexBuffer({context:t,typedArray:T,usage:v})),e._texCoordExpandAndBatchIndexBuffer=gt.createVertexBuffer({context:t,typedArray:b,usage:D});let R=3*Float32Array.BYTES_PER_ELEMENT,M=4*Float32Array.BYTES_PER_ELEMENT,N=0,_=i.length;for(let S=0;S<_;++S)if(o=i[S],o.length>0){let w=new Uint16Array(o),I=gt.createIndexBuffer({context:t,typedArray:w,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});N+=a[S];let L=6*(S*(R*P.SIXTY_FOUR_KILOBYTES)-N*R),B=R+L,U=R+B,V=R+U,G=R+V,k=R+G,W=S*(M*P.SIXTY_FOUR_KILOBYTES)-N*M,j=[{index:Ql.position3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:L,strideInBytes:6*R},{index:Ql.position3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Ql.position2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:L,strideInBytes:6*R},{index:Ql.position2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:B,strideInBytes:6*R},{index:Ql.prevPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Ql.prevPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Ql.prevPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:U,strideInBytes:6*R},{index:Ql.prevPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:V,strideInBytes:6*R},{index:Ql.nextPosition3DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Ql.nextPosition3DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Ql.nextPosition2DHigh,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:G,strideInBytes:6*R},{index:Ql.nextPosition2DLow,componentsPerAttribute:3,componentDatatype:X.FLOAT,offsetInBytes:k,strideInBytes:6*R},{index:Ql.texCoordExpandAndBatchIndex,componentsPerAttribute:4,componentDatatype:X.FLOAT,vertexBuffer:e._texCoordExpandAndBatchIndexBuffer,offsetInBytes:W}],Q,q,K,J;m===ne.SCENE3D?(q=e._positionBuffer,Q="vertexBuffer",K=$he,J="value"):m===ne.SCENE2D||m===ne.COLUMBUS_VIEW?(q=$he,Q="value",K=e._positionBuffer,J="vertexBuffer"):(q=O,Q="vertexBuffer",K=e._positionBuffer,J="vertexBuffer"),j[0][Q]=q,j[1][Q]=q,j[2][J]=K,j[3][J]=K,j[4][Q]=q,j[5][Q]=q,j[6][J]=K,j[7][J]=K,j[8][Q]=q,j[9][Q]=q,j[10][J]=K,j[11][J]=K;let de=new ti({context:t,attributes:j,indexBuffer:I});e._vertexArrays.push({va:de,buckets:u[S]})}}}function D$e(e,t){return t instanceof Ot?t.id:t}var w4=[];function I$e(e){let t=Xi._uniformList[e.type],n=t.length;w4.length=2*n;let i=0;for(let o=0;o1){a.update();let c=a.material,u=i[c.type];l(u)||(u=i[c.type]=new zm(c,t,n)),u.addPolyline(a)}}}function R$e(e,t){let n=t.mode;(e._mode!==n||!F.equals(e._modelMatrix,e.modelMatrix))&&(e._mode=n,e._modelMatrix=F.clone(e.modelMatrix),e._createVertexArray=!0)}function Rq(e){if(e._polylinesRemoved){e._polylinesRemoved=!1;let t=[],n=[],i=0,o,r=e._polylines.length;for(let s=0;s0,b=g._index,T=this.getSegments(g,a),A=T.positions,C=T.lengths,E=A.length,v=g.getPickId(s).color,D=0,O=0,R;for(let U=0;U0||Rs.x>0&&ed.x<0)&&d.clone(Rs,ed),(Rs.x<0&&td.x>0||Rs.x>0&&td.x<0)&&d.clone(Rs,td));let W=G?2:0,j=k?2:4;for(let Q=W;Q2&&(r.setBatchedAttribute(b,2,w),r.setBatchedAttribute(b,3,I),r.setBatchedAttribute(b,4,L))}};var L$e=new d,N$e=new d,F$e=new d,Jhe=new d;zm.prototype.writeForMorph=function(e,t){let n=this.modelMatrix,i=this.polylines,o=i.length;for(let r=0;r0&&(c=a[a.length-1]+1);let u=this.polylines,f=u.length;for(let h=0;h0)g[0]=x;else continue}else g=p._segments.lengths;let m=g.length;if(m>0){let x=0;for(let b=0;bP.SIXTY_FOUR_KILOBYTES&&(p._locatorBuckets.push({locator:r,count:x}),x=0,t.push(4),a=[],e.push(a),c=0,r.count=s,s=0,i=0,r=new Iq(0,0,this),n[++o]=[r]),a.push(c,c+2,c+1),a.push(c+1,c+2,c+3),x+=6,s+=6,i+=6,c+=4}p._locatorBuckets.push({locator:r,count:x}),c+4>P.SIXTY_FOUR_KILOBYTES&&(t.push(0),a=[],e.push(a),c=0,r.count=s,i=0,s=0,r=new Iq(0,0,this),n[++o]=[r])}p._clean()}return r.count=s,i};zm.prototype.getPolylineStartIndex=function(e){let t=this.polylines,n=0,i=t.length;for(let o=0;o0){e._boundingVolume2D=ae.fromPoints(o,e._boundingVolume2D);let u=e._boundingVolume2D.center;e._boundingVolume2D.center=new d(u.z,u.x,u.y)}return KE.positions=o,KE.lengths=e._segments.lengths,KE};var tme;zm.prototype.writeUpdate=function(e,t,n,i){let o=this.mode,r=i.ellipsoid.maximumRadius*P.PI,s=t._actualLength;if(s){e+=this.getPolylineStartIndex(t);let a=tme,c=6*s*3;!l(a)||a.lengthc&&(a=new Float32Array(a.buffer,0,c));let u=this.getSegments(t,i),f=u.positions,h=u.lengths,p=0,g=0,m=0,x;s=f.length;for(let b=0;b0||Rs.x>0&&ed.x<0)&&d.clone(Rs,ed),(Rs.x<0&&td.x>0||Rs.x>0&&td.x<0)&&d.clone(Rs,td));let E=A?2:0,v=C?2:4;for(let D=E;D{if(e.isDestroyed())return;e._positions=new Float64Array(a.positions);let c=e._billboardCollection,u=e._labelCollection,f=e._polylineCollection;n=e._positions;let h=e._batchIds,p=n.length/3;for(let g=0;g{e.isDestroyed()||(e._error=a)})}r0.prototype.createFeatures=function(e,t){let n=this._billboardCollection,i=this._labelCollection,o=this._polylineCollection,r=this._batchIds,s=r.length;for(let a=0;a{if(e.isDestroyed())return;e._positions=void 0,e._counts=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0;let m=new Float64Array(g.packedBuffer),x=m[0];Q$e(e,m),e._indices=Ne.getSizeInBytes(x)===2?new Uint16Array(g.indices):new Uint32Array(g.indices),e._indexOffsets=new Uint32Array(g.indexOffsets),e._indexCounts=new Uint32Array(g.indexCounts),e._batchedPositions=new Float32Array(g.positions),e._vertexBatchIds=new Uint16Array(g.batchIds),nQe(e),e._ready=!0}).catch(g=>{e.isDestroyed()||(e._error=g)})}function nQe(e){l(e._primitive)||(e._primitive=new Wb({batchTable:e._batchTable,positions:e._batchedPositions,batchIds:e._batchIds,vertexBatchIds:e._vertexBatchIds,indices:e._indices,indexOffsets:e._indexOffsets,indexCounts:e._indexCounts,batchedIndices:e._batchedIndices,boundingVolume:e._boundingVolume,boundingVolumes:e._boundingVolumes,center:e._center}),e._batchTable=void 0,e._batchIds=void 0,e._positions=void 0,e._counts=void 0,e._indices=void 0,e._indexCounts=void 0,e._indexOffsets=void 0,e._batchTableColors=void 0,e._packedBuffer=void 0,e._batchedPositions=void 0,e._transferrableBatchIds=void 0,e._vertexBatchIds=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._polygonMinimumHeights=void 0,e._polygonMaximumHeights=void 0,e._center=void 0,e._rectangle=void 0,e._boundingVolume=void 0,e._boundingVolumes=void 0,e._batchedIndices=void 0)}j_.prototype.createFeatures=function(e,t){this._primitive.createFeatures(e,t)};j_.prototype.applyDebugSettings=function(e,t){this._primitive.applyDebugSettings(e,t)};j_.prototype.applyStyle=function(e,t){this._primitive.applyStyle(e,t)};j_.prototype.updateCommands=function(e,t){this._primitive.updateCommands(e,t)};j_.prototype.update=function(e){if(!this._ready){if(l(this._promise)||(this._promise=tQe(this)),l(this._error)){let t=this._error;throw this._error=void 0,t}return}this._primitive.debugWireframe=this.debugWireframe,this._primitive.forceRebatch=this.forceRebatch,this._primitive.classificationType=this.classificationType,this._primitive.update(e)};j_.prototype.isDestroyed=function(){return!1};j_.prototype.destroy=function(){return this._primitive=this._primitive&&this._primitive.destroy(),ue(this)};var hN=j_;var mN=`in vec4 currentPosition; in vec4 previousPosition; in vec4 nextPosition; in vec2 expandAndWidth; in float a_batchId; uniform mat4 u_modifiedModelView; void main() { float expandDir = expandAndWidth.x; float width = abs(expandAndWidth.y) + 0.5; bool usePrev = expandAndWidth.y < 0.0; vec4 p = u_modifiedModelView * currentPosition; vec4 prev = u_modifiedModelView * previousPosition; vec4 next = u_modifiedModelView * nextPosition; float angle; vec4 positionWC = getPolylineWindowCoordinatesEC(p, prev, next, expandDir, width, usePrev, angle); gl_Position = czm_viewportOrthographic * positionWC; } `;function Th(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ee.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._boundingVolume=e.boundingVolume,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._currentPositions=void 0,this._previousPositions=void 0,this._nextPositions=void 0,this._expandAndWidth=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(Th.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function iQe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var oQe=new yi("createVectorTilePolylines",5),ZE={previousPosition:0,currentPosition:1,nextPosition:2,expandAndWidth:3,a_batchId:4};function rQe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=iQe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=oQe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._currentPositions=new Float32Array(f.currentPositions),e._previousPositions=new Float32Array(f.previousPositions),e._nextPositions=new Float32Array(f.nextPositions),e._expandAndWidth=new Float32Array(f.expandAndWidth),e._vertexBatchIds=new Uint16Array(f.batchIds);let h=f.indexDatatype;e._indices=h===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),sQe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function sQe(e,t){if(!l(e._va)){let n=e._currentPositions,i=e._previousPositions,o=e._nextPositions,r=e._expandAndWidth,s=e._vertexBatchIds,a=e._indices,c=i.byteLength+n.byteLength+o.byteLength;c+=r.byteLength+s.byteLength+a.byteLength,e._trianglesLength=a.length/3,e._geometryByteLength=c;let u=gt.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),f=gt.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),h=gt.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),p=gt.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),g=gt.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),m=gt.createIndexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:a.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),x=[{index:ZE.previousPosition,vertexBuffer:u,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:ZE.currentPosition,vertexBuffer:f,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:ZE.nextPosition,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:ZE.expandAndWidth,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:2},{index:ZE.a_batchId,vertexBuffer:g,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:x,indexBuffer:m}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._currentPositions=void 0,e._previousPositions=void 0,e._nextPositions=void 0,e._expandAndWidth=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var pN=new F,lme=new d;function aQe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,pN),F.multiplyByPoint(pN,e._center,lme),F.setTranslation(pN,lme,pN),pN},u_highlightColor:function(){return e._highlightColor}})}function cQe(e){if(l(e._rs))return;let t={enabled:!0,factor:-5,units:-5};e._rs=Ve.fromCache({blending:ln.ALPHA_BLEND,depthMask:!1,depthTest:{enabled:!0},polygonOffset:t})}var lQe=`uniform vec4 u_highlightColor; void main() { out_FragColor = u_highlightColor; } `;function uQe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(mN),o=n.getFragmentShaderCallback(!1,void 0,!1)(lQe),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Pu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:ZE})}function fQe(e,t){if(!l(e._command)){let n=e._batchTable.getUniformMapCallback()(e._uniformMap);e._command=new $e({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:n,boundingVolume:e._boundingVolume,pass:we.TRANSLUCENT,pickId:e._batchTable.getPickId()})}t.commandList.push(e._command)}Th.getPolylinePositions=function(e,t){let n=e._batchIds,i=e._decodedPositions,o=e._decodedPositionOffsets;if(!l(n)||!l(i))return;let r,s,a=n.length,c=0,u=0;for(r=0;r // vec3 scratchNormal = mix(-startFaceNormalAndVertexCorner.xyz, endFaceNormalAndHalfWidth.xyz, isEnd); scratchNormal = cross(scratchNormal, mix(startEllipsoidNormal, endEllipsoidNormal, isEnd)); vec3 miterPushNormal = czm_normal * normalize(scratchNormal); offset = 2.0 * endFaceNormalAndHalfWidth.w * max(0.0, czm_metersPerPixel(position)); // offset = widthEC offset = offset / dot(miterPushNormal, right); position.xyz += miterPushNormal * (offset * sign(0.5 - mod(startFaceNormalAndVertexCorner.w, 2.0))); gl_Position = czm_depthClamp(czm_projection * position); position = u_modifiedModelView * vec4(startPositionAndHeight.xyz, 1.0); vec3 startNormalEC = czm_normal * startFaceNormalAndVertexCorner.xyz; v_startPlaneEC = vec4(startNormalEC, -dot(startNormalEC, position.xyz)); v_rightPlaneEC = vec4(right, -dot(right, position.xyz)); position = u_modifiedModelView * vec4(endPositionAndHeight.xyz, 1.0); vec3 endNormalEC = czm_normal * endFaceNormalAndHalfWidth.xyz; v_endPlaneEC = vec4(endNormalEC, -dot(endNormalEC, position.xyz)); v_halfWidth = endFaceNormalAndHalfWidth.w; } `;var gN=`in vec4 v_startPlaneEC; in vec4 v_endPlaneEC; in vec4 v_rightPlaneEC; in float v_halfWidth; in vec3 v_volumeUpEC; uniform vec4 u_highlightColor; void main() { float logDepthOrDepth = czm_branchFreeTernary(czm_sceneMode == czm_sceneMode2D, gl_FragCoord.z, czm_unpackDepth(texture(czm_globeDepthTexture, gl_FragCoord.xy / czm_viewport.zw))); // Discard for sky if (logDepthOrDepth == 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(0.0, 0.0, 1.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); eyeCoordinate /= eyeCoordinate.w; float halfMaxWidth = v_halfWidth * czm_metersPerPixel(eyeCoordinate); // Expand halfMaxWidth if direction to camera is almost perpendicular with the volume's up direction halfMaxWidth += halfMaxWidth * (1.0 - dot(-normalize(eyeCoordinate.xyz), v_volumeUpEC)); // Check distance of the eye coordinate against the right-facing plane float widthwiseDistance = czm_planeDistance(v_rightPlaneEC, eyeCoordinate.xyz); // Check eye coordinate against the mitering planes float distanceFromStart = czm_planeDistance(v_startPlaneEC, eyeCoordinate.xyz); float distanceFromEnd = czm_planeDistance(v_endPlaneEC, eyeCoordinate.xyz); if (abs(widthwiseDistance) > halfMaxWidth || distanceFromStart < 0.0 || distanceFromEnd < 0.0) { #ifdef DEBUG_SHOW_VOLUME out_FragColor = vec4(logDepthOrDepth, 0.0, 0.0, 0.5); return; #else // DEBUG_SHOW_VOLUME discard; #endif // DEBUG_SHOW_VOLUME } out_FragColor = u_highlightColor; czm_writeDepthClamp(); } `;function q_(e){this._positions=e.positions,this._widths=e.widths,this._counts=e.counts,this._batchIds=e.batchIds,this._ellipsoid=y(e.ellipsoid,ee.WGS84),this._minimumHeight=e.minimumHeight,this._maximumHeight=e.maximumHeight,this._center=e.center,this._rectangle=e.rectangle,this._batchTable=e.batchTable,this._va=void 0,this._sp=void 0,this._rs=void 0,this._uniformMap=void 0,this._command=void 0,this._transferrableBatchIds=void 0,this._packedBuffer=void 0,this._minimumMaximumVectorHeights=new z(li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight),this._boundingVolume=vn.fromRectangle(e.rectangle,li._defaultMinTerrainHeight,li._defaultMaxTerrainHeight,this._ellipsoid),this._classificationType=e.classificationType,this._keepDecodedPositions=e.keepDecodedPositions,this._decodedPositions=void 0,this._decodedPositionOffsets=void 0,this._startEllipsoidNormals=void 0,this._endEllipsoidNormals=void 0,this._startPositionAndHeights=void 0,this._startFaceNormalAndVertexCornerIds=void 0,this._endPositionAndHeights=void 0,this._endFaceNormalAndHalfWidths=void 0,this._vertexBatchIds=void 0,this._indices=void 0,this._constantColor=H.clone(H.WHITE),this._highlightColor=this._constantColor,this._trianglesLength=0,this._geometryByteLength=0,this._ready=!1,this._promise=void 0,this._error=void 0}Object.defineProperties(q_.prototype,{trianglesLength:{get:function(){return this._trianglesLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}}});function _Qe(e,t,n){let i=li.getMinimumMaximumHeights(t,n),o=i.minimumTerrainHeight,r=i.maximumTerrainHeight,s=e._minimumMaximumVectorHeights;s.x=o,s.y=r;let a=e._boundingVolume,c=e._rectangle;vn.fromRectangle(c,o,r,n,a)}function gQe(e){let t=e._rectangle,n=e._minimumHeight,i=e._maximumHeight,o=e._ellipsoid,r=e._center,s=2+se.packedLength+ee.packedLength+d.packedLength,a=new Float64Array(s),c=0;return a[c++]=n,a[c++]=i,se.pack(t,a,c),c+=se.packedLength,ee.pack(o,a,c),c+=ee.packedLength,d.pack(r,a,c),a}var yQe=new yi("createVectorTileClampedPolylines"),s0={startEllipsoidNormal:0,endEllipsoidNormal:1,startPositionAndHeight:2,endPositionAndHeight:3,startFaceNormalAndVertexCorner:4,endFaceNormalAndHalfWidth:5,a_batchId:6};function xQe(e,t){if(l(e._va))return;let n=e._positions,i=e._widths,o=e._counts,r=e._transferrableBatchIds,s=e._packedBuffer;l(s)||(n=e._positions=n.slice(),i=e._widths=i.slice(),o=e._counts=o.slice(),r=e._transferrableBatchIds=e._batchIds.slice(),s=e._packedBuffer=gQe(e));let a=[n.buffer,i.buffer,o.buffer,r.buffer,s.buffer],c={positions:n.buffer,widths:i.buffer,counts:o.buffer,batchIds:r.buffer,packedBuffer:s.buffer,keepDecodedPositions:e._keepDecodedPositions},u=yQe.scheduleTask(c,a);if(l(u))return u.then(function(f){if(e.isDestroyed())return;e._keepDecodedPositions&&(e._decodedPositions=new Float64Array(f.decodedPositions),e._decodedPositionOffsets=new Uint32Array(f.decodedPositionOffsets)),e._startEllipsoidNormals=new Float32Array(f.startEllipsoidNormals),e._endEllipsoidNormals=new Float32Array(f.endEllipsoidNormals),e._startPositionAndHeights=new Float32Array(f.startPositionAndHeights),e._startFaceNormalAndVertexCornerIds=new Float32Array(f.startFaceNormalAndVertexCornerIds),e._endPositionAndHeights=new Float32Array(f.endPositionAndHeights),e._endFaceNormalAndHalfWidths=new Float32Array(f.endFaceNormalAndHalfWidths),e._vertexBatchIds=new Uint16Array(f.vertexBatchIds);let h=f.indexDatatype;e._indices=h===Ne.UNSIGNED_SHORT?new Uint16Array(f.indices):new Uint32Array(f.indices),bQe(e,t),e._ready=!0}).catch(f=>{e.isDestroyed()||(e._error=f)})}function bQe(e,t){if(!l(e._va)){let n=e._startEllipsoidNormals,i=e._endEllipsoidNormals,o=e._startPositionAndHeights,r=e._endPositionAndHeights,s=e._startFaceNormalAndVertexCornerIds,a=e._endFaceNormalAndHalfWidths,c=e._vertexBatchIds,u=e._indices,f=n.byteLength+i.byteLength;f+=o.byteLength+r.byteLength,f+=s.byteLength+a.byteLength,f+=c.byteLength+u.byteLength,e._trianglesLength=u.length/3,e._geometryByteLength=f;let h=gt.createVertexBuffer({context:t,typedArray:n,usage:Fe.STATIC_DRAW}),p=gt.createVertexBuffer({context:t,typedArray:i,usage:Fe.STATIC_DRAW}),g=gt.createVertexBuffer({context:t,typedArray:o,usage:Fe.STATIC_DRAW}),m=gt.createVertexBuffer({context:t,typedArray:r,usage:Fe.STATIC_DRAW}),x=gt.createVertexBuffer({context:t,typedArray:s,usage:Fe.STATIC_DRAW}),b=gt.createVertexBuffer({context:t,typedArray:a,usage:Fe.STATIC_DRAW}),T=gt.createVertexBuffer({context:t,typedArray:c,usage:Fe.STATIC_DRAW}),A=gt.createIndexBuffer({context:t,typedArray:u,usage:Fe.STATIC_DRAW,indexDatatype:u.BYTES_PER_ELEMENT===2?Ne.UNSIGNED_SHORT:Ne.UNSIGNED_INT}),C=[{index:s0.startEllipsoidNormal,vertexBuffer:h,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:s0.endEllipsoidNormal,vertexBuffer:p,componentDatatype:X.FLOAT,componentsPerAttribute:3},{index:s0.startPositionAndHeight,vertexBuffer:g,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:s0.endPositionAndHeight,vertexBuffer:m,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:s0.startFaceNormalAndVertexCorner,vertexBuffer:x,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:s0.endFaceNormalAndHalfWidth,vertexBuffer:b,componentDatatype:X.FLOAT,componentsPerAttribute:4},{index:s0.a_batchId,vertexBuffer:T,componentDatatype:X.UNSIGNED_SHORT,componentsPerAttribute:1}];e._va=new ti({context:t,attributes:C,indexBuffer:A}),e._positions=void 0,e._widths=void 0,e._counts=void 0,e._ellipsoid=void 0,e._minimumHeight=void 0,e._maximumHeight=void 0,e._rectangle=void 0,e._transferrableBatchIds=void 0,e._packedBuffer=void 0,e._startEllipsoidNormals=void 0,e._endEllipsoidNormals=void 0,e._startPositionAndHeights=void 0,e._startFaceNormalAndVertexCornerIds=void 0,e._endPositionAndHeights=void 0,e._endFaceNormalAndHalfWidths=void 0,e._vertexBatchIds=void 0,e._indices=void 0}}var yN=new F,ume=new d;function TQe(e,t){l(e._uniformMap)||(e._uniformMap={u_modifiedModelView:function(){let n=t.uniformState.view;return F.clone(n,yN),F.multiplyByPoint(yN,e._center,ume),F.setTranslation(yN,ume,yN),yN},u_highlightColor:function(){return e._highlightColor},u_minimumMaximumVectorHeights:function(){return e._minimumMaximumVectorHeights}})}function fme(e){return Ve.fromCache({cull:{enabled:!0,face:Ti.FRONT},blending:ln.PRE_MULTIPLIED_ALPHA_BLEND,depthMask:!1,stencilTest:{enabled:e,frontFunction:zn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:zn.EQUAL,backOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})}function CQe(e){l(e._rs)||(e._rs=fme(!1),e._rs3DTiles=fme(!0))}function AQe(e,t){if(l(e._sp))return;let n=e._batchTable,i=n.getVertexShaderCallback(!1,"a_batchId",void 0)(_N),o=n.getFragmentShaderCallback(!1,void 0,!0)(gN),r=new Ue({defines:["VECTOR_TILE",zt.isInternetExplorer()?"":"CLIP_POLYLINE"],sources:[Pu,i]}),s=new Ue({defines:["VECTOR_TILE"],sources:[o]});e._sp=$t.fromCache({context:t,vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:s0})}function EQe(e,t){let n=e._command;if(!l(e._command)){let o=e._batchTable.getUniformMapCallback()(e._uniformMap);n=e._command=new $e({owner:e,vertexArray:e._va,renderState:e._rs,shaderProgram:e._sp,uniformMap:o,boundingVolume:e._boundingVolume,pass:we.TERRAIN_CLASSIFICATION,pickId:e._batchTable.getPickId()});let r=$e.shallowClone(n,n.derivedCommands.tileset);r.renderState=e._rs3DTiles,r.pass=we.CESIUM_3D_TILE_CLASSIFICATION,n.derivedCommands.tileset=r}let i=e._classificationType;(i===Un.TERRAIN||i===Un.BOTH)&&t.commandList.push(n),(i===Un.CESIUM_3D_TILE||i===Un.BOTH)&&t.commandList.push(n.derivedCommands.tileset)}q_.prototype.getPositions=function(e){return yT.getPolylinePositions(this,e)};q_.prototype.createFeatures=function(e,t){let n=this._batchIds,i=n.length;for(let o=0;o{e.isDestroyed()||(e._error=t)})}q_.prototype.update=function(e){let t=e.context;if(!this._ready){if(l(this._promise)||(this._promise=IQe(this).then(xQe(this,t))),l(this._error)){let i=this._error;throw this._error=void 0,i}return}TQe(this,t),AQe(this,t),CQe(this);let n=e.passes;(n.render||n.pick)&&EQe(this,e)};q_.prototype.isDestroyed=function(){return!1};q_.prototype.destroy=function(){return this._va=this._va&&this._va.destroy(),this._sp=this._sp&&this._sp.destroy(),ue(this)};var xN=q_;function Ah(e,t,n,i,o){this._tileset=e,this._tile=t,this._resource=n,this._polygons=void 0,this._polylines=void 0,this._points=void 0,this._metadata=void 0,this._batchTable=void 0,this._features=void 0,this.featurePropertiesDirty=!1,this._group=void 0,this._ready=!1,LQe(this,i,o)}Object.defineProperties(Ah.prototype,{featuresLength:{get:function(){return l(this._batchTable)?this._batchTable.featuresLength:0}},pointsLength:{get:function(){return l(this._points)?this._points.pointsLength:0}},trianglesLength:{get:function(){let e=0;return l(this._polygons)&&(e+=this._polygons.trianglesLength),l(this._polylines)&&(e+=this._polylines.trianglesLength),e}},geometryByteLength:{get:function(){let e=0;return l(this._polygons)&&(e+=this._polygons.geometryByteLength),l(this._polylines)&&(e+=this._polylines.geometryByteLength),e}},texturesByteLength:{get:function(){return l(this._points)?this._points.texturesByteLength:0}},batchTableByteLength:{get:function(){return l(this._batchTable)?this._batchTable.batchTableByteLength:0}},innerContents:{get:function(){}},ready:{get:function(){return this._ready}},tileset:{get:function(){return this._tileset}},tile:{get:function(){return this._tile}},url:{get:function(){return this._resource.getUrlComponent(!0)}},metadata:{get:function(){return this._metadata},set:function(e){this._metadata=e}},batchTable:{get:function(){return this._batchTable}},group:{get:function(){return this._group},set:function(e){this._group=e}}});function PQe(e){return function(t,n){l(e._polygons)&&e._polygons.updateCommands(t,n)}}function RQe(e,t){let n,i,o,r,s=y(e.POLYGONS_LENGTH,0),a=y(e.POLYLINES_LENGTH,0),c=y(e.POINTS_LENGTH,0);if(s>0&&l(e.POLYGON_BATCH_IDS)){let p=t.byteOffset+e.POLYGON_BATCH_IDS.byteOffset;n=new Uint16Array(t.buffer,p,s)}if(a>0&&l(e.POLYLINE_BATCH_IDS)){let p=t.byteOffset+e.POLYLINE_BATCH_IDS.byteOffset;i=new Uint16Array(t.buffer,p,a)}if(c>0&&l(e.POINT_BATCH_IDS)){let p=t.byteOffset+e.POINT_BATCH_IDS.byteOffset;o=new Uint16Array(t.buffer,p,c)}let u=l(n)||l(i)||l(o),f=s>0&&!l(n)||a>0&&!l(i)||c>0&&!l(o);if(u&&f)throw new re("If one group of batch ids is defined, then all batch ids must be defined");if(!l(n)&&!l(i)&&!l(o)){let p=0;if(!l(n)&&s>0)for(n=new Uint16Array(s),r=0;r0)for(i=new Uint16Array(a),r=0;r0)for(o=new Uint16Array(c),r=0;r0&&(T=Qo(i,n,u),n+=u,f>0&&(A=new Uint8Array(t,n,f),A=new Uint8Array(A),n+=f));let C=y(x.POLYGONS_LENGTH,0),E=y(x.POLYLINES_LENGTH,0),v=y(x.POINTS_LENGTH,0),D=C+E+v,O=new y_(e,D,T,A,PQe(e));if(e._batchTable=O,D===0)return;let R=new mh(x,b),M=R.getGlobalProperty("REGION");if(!l(M))throw new re("Feature table global property: REGION must be defined");let N=se.unpack(M),_=M[4],S=M[5],w=e._tile.computedTransform,I=R.getGlobalProperty("RTC_CENTER",X.FLOAT,3);l(I)?(I=d.unpack(I),F.multiplyByPoint(w,I,I)):(I=se.center(N),I.height=P.lerp(_,S,.5),I=ee.WGS84.cartographicToCartesian(I));let L=RQe(x,b);if(n+=(4-n%4)%4,C>0){R.featuresLength=C;let B=y(R.getPropertyArray("POLYGON_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYGON_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let U=y(R.getPropertyArray("POLYGON_INDEX_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYGON_INDEX_COUNT",X.UNSIGNED_INT,1));if(!l(U))throw new re("Feature table property: POLYGON_INDEX_COUNTS must be defined when POLYGONS_LENGTH is greater than 0");let V=B.reduce(function(q,K){return q+K*2},0),G=U.reduce(function(q,K){return q+K},0),k=new Uint32Array(t,n,G);n+=h;let W=new Uint16Array(t,n,V);n+=p;let j,Q;l(x.POLYGON_MINIMUM_HEIGHTS)&&l(x.POLYGON_MAXIMUM_HEIGHTS)&&(j=R.getPropertyArray("POLYGON_MINIMUM_HEIGHTS",X.FLOAT,1),Q=R.getPropertyArray("POLYGON_MAXIMUM_HEIGHTS",X.FLOAT,1)),e._polygons=new hN({positions:W,counts:B,indexCounts:U,indices:k,minimumHeight:_,maximumHeight:S,polygonMinimumHeights:j,polygonMaximumHeights:Q,center:I,rectangle:N,boundingVolume:e.tile.boundingVolume.boundingVolume,batchTable:O,batchIds:L.polygons,modelMatrix:w})}if(E>0){R.featuresLength=E;let B=y(R.getPropertyArray("POLYLINE_COUNTS",X.UNSIGNED_INT,1),R.getPropertyArray("POLYLINE_COUNT",X.UNSIGNED_INT,1));if(!l(B))throw new re("Feature table property: POLYLINE_COUNTS must be defined when POLYLINES_LENGTH is greater than 0");let U=R.getPropertyArray("POLYLINE_WIDTHS",X.UNSIGNED_SHORT,1);if(!l(U)){U=new Uint16Array(E);for(let Q=0;Q0){let B=new Uint16Array(t,n,v*3);n+=m,e._points=new dN({positions:B,batchIds:L.points,minimumHeight:_,maximumHeight:S,rectangle:N,batchTable:O})}}function Lq(e){let t=e.featuresLength;if(!l(e._features)&&t>0){let n=new Array(t);l(e._polygons)&&e._polygons.createFeatures(e,n),l(e._polylines)&&e._polylines.createFeatures(e,n),l(e._points)&&e._points.createFeatures(e,n),e._features=n}}Ah.prototype.hasProperty=function(e,t){return this._batchTable.hasProperty(e,t)};Ah.prototype.getFeature=function(e){return l(this._features)||Lq(this),this._features[e]};Ah.prototype.applyDebugSettings=function(e,t){l(this._polygons)&&this._polygons.applyDebugSettings(e,t),l(this._polylines)&&this._polylines.applyDebugSettings(e,t),l(this._points)&&this._points.applyDebugSettings(e,t)};Ah.prototype.applyStyle=function(e){l(this._features)||Lq(this),l(this._polygons)&&this._polygons.applyStyle(e,this._features),l(this._polylines)&&this._polylines.applyStyle(e,this._features),l(this._points)&&this._points.applyStyle(e,this._features)};Ah.prototype.update=function(e,t){let n=!0;l(this._polygons)&&(this._polygons.classificationType=this._tileset.classificationType,this._polygons.debugWireframe=this._tileset.debugWireframe,this._polygons.update(t),n=n&&this._polygons.ready),l(this._polylines)&&(this._polylines.update(t),n=n&&this._polylines.ready),l(this._points)&&(this._points.update(t),n=n&&this._points.ready),l(this._batchTable)&&n&&(l(this._features)||Lq(this),this._batchTable.update(e,t),this._ready=!0)};Ah.prototype.pick=function(e,t,n){};Ah.prototype.getPolylinePositions=function(e){let t=this._polylines;if(l(t))return t.getPositions(e)};Ah.prototype.isDestroyed=function(){return!1};Ah.prototype.destroy=function(){return this._polygons=this._polygons&&this._polygons.destroy(),this._polylines=this._polylines&&this._polylines.destroy(),this._points=this._points&&this._points.destroy(),this._batchTable=this._batchTable&&this._batchTable.destroy(),ue(this)};function NQe(e,t,n,i,o,r){let s=t.length,a=0;for(let c=0;c=0?i[r]:void 0}var TT=kQe;function K_(e){e=y(e,y.EMPTY_OBJECT);let t=e.tile,n=e.class;this._class=n,this._properties=t.properties,this._extensions=t.extensions,this._extras=t.extras}Object.defineProperties(K_.prototype,{class:{get:function(){return this._class}},extras:{get:function(){return this._extras}},extensions:{get:function(){return this._extensions}}});K_.prototype.hasProperty=function(e){return Bn.hasProperty(e,this._properties,this._class)};K_.prototype.hasPropertyBySemantic=function(e){return Bn.hasPropertyBySemantic(e,this._properties,this._class)};K_.prototype.getPropertyIds=function(e){return Bn.getPropertyIds(this._properties,this._class,e)};K_.prototype.getProperty=function(e){return Bn.getProperty(e,this._properties,this._class)};K_.prototype.setProperty=function(e,t){return Bn.setProperty(e,t,this._properties,this._class)};K_.prototype.getPropertyBySemantic=function(e){return Bn.getPropertyBySemantic(e,this._properties,this._class)};K_.prototype.setPropertyBySemantic=function(e,t){return Bn.setPropertyBySemantic(e,t,this._properties,this._class)};var CN=K_;function Fq(e,t){let n=ri(t,"3DTILES_metadata")?t.extensions["3DTILES_metadata"]:t.metadata;if(!l(n))return;if(!l(e.schema)){Fq._oneTimeWarning("findTileMetadata-missing-root-schema","Could not find a metadata schema for tile metadata. For tilesets that contain external tilesets, make sure the schema is added to the root tileset.json.");return}let i=y(e.schema.classes,y.EMPTY_OBJECT);if(l(n.class)){let o=i[n.class];return new CN({tile:n,class:o})}}Fq._oneTimeWarning=yt;var AN=Fq;function VQe(e){let t=new Uint8Array(e),n=Zd(t);if(n==="glTF"&&(n="glb"),Os.isBinaryFormat(n))return{contentType:n,binaryPayload:t};let i=UQe(t);if(l(i.root))return{contentType:Os.EXTERNAL_TILESET,jsonPayload:i};if(l(i.asset))return{contentType:Os.GLTF,jsonPayload:i};if(l(i.tileAvailability))return{contentType:Os.IMPLICIT_SUBTREE_JSON,jsonPayload:i};if(l(i.type))return{contentType:Os.GEOJSON,jsonPayload:i};if(l(i.voxelTable))return{contentType:Os.VOXEL_JSON,jsonPayload:i};throw new re("Invalid tile content.")}function UQe(e){let t;try{t=Qo(e)}catch{throw new re("Invalid tile content.")}return t}var Z_=VQe;function id(e,t,n,i){this._tileset=e,this._tile=t,this._tilesetResource=n,this._contents=[],this._contentsCreated=!1;let o=l(i.contents)?i.contents:i.content;this._innerContentHeaders=o,this._requestsInFlight=0,this._cancelCount=0,this._externalTilesetCount=0;let r=this._innerContentHeaders.length;this._arrayFetchPromises=new Array(r),this._requests=new Array(r),this._ready=!1,this._innerContentResources=new Array(r),this._serverKeys=new Array(r);for(let s=0;sWQe(e,r,s)),o=await Promise.all(i);if(e._contentsCreated=!0,e._contents=o.filter(l),e._externalTilesetCount===e._contents.length){let r=e._tile;r.hasRenderableContent=!1}return o}async function WQe(e,t,n){if(l(t))try{let i=Z_(t),o=e._tileset,r=e._innerContentResources[n],s=e._tile;i.contentType===Os.EXTERNAL_TILESET&&(e._externalTilesetCount++,s.hasTilesetContent=!0),e._disableSkipLevelOfDetail=e._disableSkipLevelOfDetail||i.contentType===Os.GEOMETRY||i.contentType===Os.VECTOR;let a,c=xT[i.contentType];l(i.binaryPayload)?a=await Promise.resolve(c(o,s,r,i.binaryPayload.buffer,0)):a=await Promise.resolve(c(o,s,r,i.jsonPayload));let u=e._innerContentHeaders[n];if(s.hasImplicitContentMetadata){let h=s.implicitSubtree,p=s.implicitCoordinates;a.metadata=h.getContentMetadataView(p,n)}else s.hasImplicitContent||(a.metadata=bT(o,u));let f=TT(o,u);return l(f)&&(a.group=new Ub({metadata:f})),a}catch(i){mme(e,n,i)}}function mme(e,t,n){let i=e._tileset,o=e._innerContentResources[t].url,r=l(n.message)?n.message:n.toString();i.tileFailed.numberOfListeners>0?i.tileFailed.raiseEvent({url:o,message:r}):(console.log(`A content failed to load: ${o}`),console.log(`Error: ${r}`))}id.prototype.cancelRequests=function(){for(let e=0;e0){od.longitude=(t.west+t.east)*.5,od.latitude=u;let x=n.cartographicToCartesian(od,QE.origin);d.clone(c,QE.direction);let b=on.fromPointNormal(e.southwestCornerCartesian,e.westNormal,gme);$n.rayPlane(QE,b,e.southwestCornerCartesian),f=n.geodeticSurfaceNormal(x,I4)}else f=n.geodeticSurfaceNormalCartographic(se.southeast(t),I4);let h=d.cross(f,a,_me);d.normalize(h,e.southNormal);let p=t.north,g;if(p<0){od.longitude=(t.west+t.east)*.5,od.latitude=p;let x=n.cartographicToCartesian(od,QE.origin);d.negate(c,QE.direction);let b=on.fromPointNormal(e.northeastCornerCartesian,e.eastNormal,gme);$n.rayPlane(QE,b,e.northeastCornerCartesian),g=n.geodeticSurfaceNormal(x,I4)}else g=n.geodeticSurfaceNormalCartographic(se.northwest(t),I4);let m=d.cross(a,g,_me);d.normalize(m,e.northNormal)}var ZQe=new d,$Qe=new d,QQe=new d(0,-1,0),JQe=new d(0,0,-1),yme=new d;function eJe(e,t){let n=t.camera,i=n.positionWC,o=n.positionCartographic,r=0;if(!se.contains(e.rectangle,o)){let u=e.southwestCornerCartesian,f=e.northeastCornerCartesian,h=e.westNormal,p=e.southNormal,g=e.eastNormal,m=e.northNormal;t.mode!==ne.SCENE3D&&(u=t.mapProjection.project(se.southwest(e.rectangle),ZQe),u.z=u.y,u.y=u.x,u.x=0,f=t.mapProjection.project(se.northeast(e.rectangle),$Qe),f.z=f.y,f.y=f.x,f.x=0,h=QQe,g=d.UNIT_Y,p=JQe,m=d.UNIT_Z);let x=d.subtract(i,u,yme),b=d.dot(x,h),T=d.dot(x,p),A=d.subtract(i,f,yme),C=d.dot(A,g),E=d.dot(A,m);b>0?r+=b*b:C>0&&(r+=C*C),T>0?r+=T*T:E>0&&(r+=E*E)}let s,a,c;if(t.mode===ne.SCENE3D?(s=o.height,a=e.minimumHeight,c=e.maximumHeight):(s=i.x,a=0,c=0),s>c){let u=s-c;r+=u*u}else if(s0?(n.push(0),i.push(this._planeVertices[0]),o=this._edgeNormals[0]):on.getPointDistance(this._boundingPlanes[1],t)>0&&(n.push(1),i.push(this._planeVertices[1]),o=this._edgeNormals[1]);let r,s;for(r=0;r<4;r++)s=2+r,on.getPointDistance(this._boundingPlanes[s],t)>0&&(n.push(s),i.push(this._planeVertices[s]),o=this._edgeNormals[s]);if(n.length===0)return 0;let a,c;if(n.length===1)return c=this._boundingPlanes[n[0]],a=Yq(on.projectPointOntoPlane(c,t,qq),i[0],c,o),d.distance(a,t);if(n.length===2){if(n[0]===0){let p=[this._vertices[4*n[0]+(n[1]-2)],this._vertices[4*n[0]+(n[1]-2+1)%4]];return a=bme(t,p[0],p[1]),d.distance(a,t)}let f=Number.MAX_VALUE,h;for(r=0;r<2;r++)c=this._boundingPlanes[n[r]],a=Yq(on.projectPointOntoPlane(c,t,qq),i[r],c,this._edgeNormals[n[r]]),h=d.distanceSquared(a,t),h3)return a=Yq(on.projectPointOntoPlane(this._boundingPlanes[1],t,qq),this._planeVertices[1],this._boundingPlanes[1],this._edgeNormals[1]),d.distance(a,t);let u=n[1]===2&&n[2]===5?0:1;return n[0]===0?d.distance(t,this._vertices[(n[1]-2+u)%4]):d.distance(t,this._vertices[4+(n[1]-2+u)%4])};var mJe=new d,pJe=new d;function bme(e,t,n){let i=d.subtract(n,t,mJe),o=d.subtract(e,t,pJe),r=d.dot(i,o);if(r<=0)return t;let s=d.dot(i,i);return r>=s?n:(r=r/s,new d((1-r)*t.x+r*n.x,(1-r)*t.y+r*n.y,(1-r)*t.z+r*n.z))}var _Je=new on(d.UNIT_X,0);function Yq(e,t,n,i){let o=Number.MAX_VALUE,r,s,a;for(let c=0;c1||ri(n,"3DTILES_multiple_contents"),s=o&&!r?n.contents[0]:n.content;this._contentHeader=s,this.transform=l(n.transform)?F.unpack(n.transform):F.clone(F.IDENTITY);let a=l(i)?i.computedTransform:e.modelMatrix,c=F.multiply(a,this.transform,new F),u=l(i)?i._initialTransform:F.IDENTITY;this._initialTransform=F.multiply(u,this.transform,new F),this.computedTransform=c,this.metadata=AN(e,n),this._verticalExaggeration=1,this._verticalExaggerationRelativeHeight=0,this._boundingVolume=this.createBoundingVolume(n.boundingVolume,c),this._boundingVolume2D=void 0;let f;l(s)&&l(s.boundingVolume)&&(f=this.createBoundingVolume(s.boundingVolume,c)),this._contentBoundingVolume=f,this._contentBoundingVolume2D=void 0;let h;l(n.viewerRequestVolume)&&(h=this.createBoundingVolume(n.viewerRequestVolume,c)),this._viewerRequestVolume=h,this.geometricError=n.geometricError,this._geometricError=n.geometricError,l(this._geometricError)||(this._geometricError=l(i)?i._geometricError:e._geometricError,or._deprecationWarning("geometricErrorUndefined","Required property geometricError is undefined for this tile. Using parent's geometric error instead.")),this.updateGeometricErrorScale();let p;l(n.refine)?((n.refine==="replace"||n.refine==="add")&&or._deprecationWarning("lowercase-refine",`This tile uses a lowercase refine "${n.refine}". Instead use "${n.refine.toUpperCase()}".`),p=n.refine.toUpperCase()==="REPLACE"?Go.REPLACE:Go.ADD):l(i)?p=i.refine:p=Go.REPLACE,this.refine=p,this.children=[],this.parent=i;let g,m=!1,x,b,T;if(t=Se.createIfNeeded(t),r)x=jo.UNLOADED,b=t.clone();else if(l(s)){let v=s.uri;l(s.url)&&(or._deprecationWarning("contentUrl",'This tileset JSON uses the "content.url" property which has been deprecated. Use "content.uri" instead.'),v=s.url),v===""?(or._deprecationWarning("contentUriEmpty","content.uri property is an empty string, which creates a circular dependency, making this tileset invalid. Omit the content property instead"),g=new $E(e,this),m=!0,x=jo.READY):(x=jo.UNLOADED,b=t.getDerivedResource({url:v}),T=oc.getServerKey(b.getUrlComponent()))}else g=new $E(e,this),m=!0,x=jo.READY;this._content=g,this._contentResource=b,this._contentState=x,this._expiredContent=void 0,this._serverKey=T,this.hasEmptyContent=m,this.hasTilesetContent=!1,this.hasImplicitContent=!1,this.hasRenderableContent=!m,this.hasImplicitContentMetadata=!1,this.hasMultipleContents=r,this.cacheNode=void 0;let A=n.expire,C,E;l(A)&&(C=A.duration,l(A.date)&&(E=Z.fromIso8601(A.date))),this.expireDuration=C,this.expireDate=E,this.lastStyleTime=0,this._optimChildrenWithinParent=nd.NOT_COMPUTED,this.clippingPlanesDirty=!1,this.clippingPolygonsDirty=!1,this.priorityDeferred=!1,this.implicitTileset=void 0,this.implicitCoordinates=void 0,this.implicitSubtree=void 0,this._distanceToCamera=0,this._centerZDepth=0,this._screenSpaceError=0,this._screenSpaceErrorProgressiveResolution=0,this._visibilityPlaneMask=0,this._visible=!1,this._inRequestVolume=!1,this._finalResolution=!0,this._depth=0,this._stackLength=0,this._selectionDepth=0,this._updatedVisibilityFrame=0,this._touchedFrame=0,this._visitedFrame=0,this._selectedFrame=0,this._wasSelectedLastFrame=!1,this._requestedFrame=0,this._ancestorWithContent=void 0,this._ancestorWithContentAvailable=void 0,this._refines=!1,this._shouldSelect=!1,this._isClipped=!0,this._isClippedByPolygon=!1,this._clippingPlanesState=0,this._clippingPolygonsState=0,this._debugBoundingVolume=void 0,this._debugContentBoundingVolume=void 0,this._debugViewerRequestVolume=void 0,this._debugColor=H.fromRandom({alpha:1}),this._debugColorizeTiles=!1,this._priority=0,this._priorityHolder=this,this._priorityProgressiveResolution=!1,this._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1,this._priorityReverseScreenSpaceError=0,this._foveatedFactor=0,this._wasMinPriorityChild=!1,this._loadTimestamp=new Z,this._commandsLength=0,this._color=void 0,this._colorDirty=!1,this._request=void 0}or._deprecationWarning=Ba;Object.defineProperties(or.prototype,{tileset:{get:function(){return this._tileset}},content:{get:function(){return this._content}},boundingVolume:{get:function(){return this._boundingVolume}},contentBoundingVolume:{get:function(){return y(this._contentBoundingVolume,this._boundingVolume)}},boundingSphere:{get:function(){return this._boundingVolume.boundingSphere}},isVisible:{get:function(){return this._visible&&this._inRequestVolume}},extras:{get:function(){return this._header.extras}},color:{get:function(){return l(this._color)||(this._color=new H),H.clone(this._color)},set:function(e){this._color=H.clone(e,this._color),this._colorDirty=!0}},contentAvailable:{get:function(){return this.contentReady&&this.hasRenderableContent||l(this._expiredContent)&&!this.contentFailed}},contentReady:{get:function(){return this._contentState===jo.READY}},contentUnloaded:{get:function(){return this._contentState===jo.UNLOADED}},hasUnloadedRenderableContent:{get:function(){return this.hasRenderableContent&&this.contentUnloaded}},contentExpired:{get:function(){return this._contentState===jo.EXPIRED}},contentFailed:{get:function(){return this._contentState===jo.FAILED}},commandsLength:{get:function(){return this._commandsLength}}});var c0=new d;function TJe(e,t){let{tileset:n,boundingSphere:i}=e,{radius:o,center:r}=i,{camera:s}=t,a=d.multiplyByScalar(s.directionWC,e._centerZDepth,c0),c=d.add(s.positionWC,a,c0),u=d.subtract(c,r,c0);if(d.magnitude(u)>o){let E=d.normalize(u,c0),v=d.multiplyByScalar(E,o,c0),D=d.add(r,v,c0),O=d.subtract(D,s.positionWC,c0),R=d.normalize(O,c0);e._foveatedFactor=1-Math.abs(d.dot(s.directionWC,R))}else e._foveatedFactor=0;let p=e.refine===Go.REPLACE,g=n.isSkippingLevelOfDetail;if(p&&!g||!n.foveatedScreenSpaceError||n.foveatedConeSize===1||e._priorityProgressiveResolution&&p&&g||n._pass===Bo.PRELOAD_FLIGHT||n._pass===Bo.PRELOAD)return!1;let m=1-Math.cos(s.frustum.fov*.5),x=n.foveatedConeSize*m;if(e._foveatedFactor<=x)return!1;let b=m-x,T=P.clamp((e._foveatedFactor-x)/b,0,1),A=n.foveatedInterpolationCallback(n.foveatedMinimumScreenSpaceErrorRelaxation,n.memoryAdjustedScreenSpaceError,T),C=e._screenSpaceError===0&&l(e.parent)?e.parent._screenSpaceError*.5:e._screenSpaceError;return n.memoryAdjustedScreenSpaceError-A<=C}var vme=new Z;or.prototype.getScreenSpaceError=function(e,t,n){let i=this._tileset,o=y(n,1),r=l(this.parent)?this.parent.geometricError:i._scaledGeometricError,s=t?r:this.geometricError;if(s===0)return 0;let{camera:a,context:c}=e,u=a.frustum,f=c.drawingBufferWidth,h=c.drawingBufferHeight*o,p;if(e.mode===ne.SCENE2D||u instanceof rn){let g=u.offCenterFrustum;l(g)&&(u=g);let m=Math.max(u.top-u.bottom,u.right-u.left)/Math.max(f,h);p=s/m}else{let g=Math.max(this._distanceToCamera,P.EPSILON7),m=u.sseDenominator;if(p=s*h/(g*m),i.dynamicScreenSpaceError){let x=i._dynamicScreenSpaceErrorComputedDensity,b=i.dynamicScreenSpaceErrorFactor,T=P.fog(g,x)*b;p-=T}}return p/=e.pixelRatio,p};function CJe(e,t){if(e.progressiveResolutionHeightFraction<=0||e.progressiveResolutionHeightFraction>.5)return!1;let n=e.memoryAdjustedScreenSpaceError,i=t._screenSpaceErrorProgressiveResolution>n;t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!1;let o=t.parent,r=t._screenSpaceErrorProgressiveResolution<=n,s=l(o)&&o._screenSpaceErrorProgressiveResolution>n;return r&&s&&(t._priorityProgressiveResolutionScreenSpaceErrorLeaf=!0,i=!0),i}function AJe(e,t){let n=t.parent,o=l(n)&&(!e.isSkippingLevelOfDetail||t._screenSpaceError===0||n.hasTilesetContent||n.hasImplicitContent)?n._screenSpaceError:t._screenSpaceError;return e.root._screenSpaceError-o}or.prototype.updateVisibility=function(e){let{parent:t,tileset:n}=this;if(this._updatedVisibilityFrame===n._updatedVisibilityFrame)return;let i=l(t)?t.computedTransform:n.modelMatrix,o=l(t)?t._visibilityPlaneMask:_s.MASK_INDETERMINATE;this.updateTransform(i,e),this._distanceToCamera=this.distanceToTile(e),this._centerZDepth=this.distanceToTileCenter(e),this._screenSpaceError=this.getScreenSpaceError(e,!1),this._screenSpaceErrorProgressiveResolution=this.getScreenSpaceError(e,!1,n.progressiveResolutionHeightFraction),this._visibilityPlaneMask=this.visibility(e,o),this._visible=this._visibilityPlaneMask!==_s.MASK_OUTSIDE,this._inRequestVolume=this.insideViewerRequestVolume(e),this._priorityReverseScreenSpaceError=AJe(n,this),this._priorityProgressiveResolution=CJe(n,this),this.priorityDeferred=TJe(this,e),this._updatedVisibilityFrame=n._updatedVisibilityFrame};or.prototype.updateExpiration=function(){if(l(this.expireDate)&&this.contentReady&&!this.hasEmptyContent&&!this.hasMultipleContents){let e=Z.now(vme);Z.lessThan(this.expireDate,e)&&(this._contentState=jo.EXPIRED,this._expiredContent=this._content)}};function EJe(e){if(!l(e.expireDuration))return;let t=Z.now(vme);Z.addSeconds(t,e.expireDuration,t),l(e.expireDate)?Z.lessThan(e.expireDate,t)&&Z.clone(t,e.expireDate):e.expireDate=Z.clone(t)}function SJe(e){return function(){return e._priority}}or.prototype.requestContent=function(){if(!this.hasEmptyContent)return this.hasMultipleContents?vJe(this):DJe(this)};function vJe(e){let t=e._content,n=e._tileset;if(!l(t)){let o=ri(e._header,"3DTILES_multiple_contents")?e._header.extensions["3DTILES_multiple_contents"]:e._header;t=new EN(n,e,e._contentResource.clone(),o),e._content=t}let i=t.requestInnerContents();if(l(i))return e._contentState=jo.LOADING,i.then(o=>{if(!e.isDestroyed()&&l(o))return e._contentState=jo.PROCESSING,t}).catch(o=>{if(!e.isDestroyed())throw e._contentState=jo.FAILED,o})}async function wJe(e,t,n,i,o){let r=e._contentState;e._contentState=jo.LOADING,++t.statistics.numberOfPendingRequests;let s;try{s=await o}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,++t.statistics.numberOfAttemptedRequests;return}throw e._contentState=jo.FAILED,a}if(e.isDestroyed()){--t.statistics.numberOfPendingRequests;return}if(n.cancelled||n.state===Zn.CANCELLED){e._contentState=r,--t.statistics.numberOfPendingRequests,++t.statistics.numberOfAttemptedRequests;return}try{let a=await IJe(e,s);return--t.statistics.numberOfPendingRequests,e.isDestroyed()?void 0:(i&&(e.expireDate=void 0),e._content=a,e._contentState=jo.PROCESSING,a)}catch(a){if(--t.statistics.numberOfPendingRequests,e.isDestroyed())return;throw e._contentState=jo.FAILED,a}}function DJe(e){let t=e._contentResource.clone(),n=e.contentExpired;n&&t.setQueryParameters({expired:e.expireDate.toString()});let i=new Ko({throttle:!0,throttleByServer:!0,type:hs.TILES3D,priorityFunction:SJe(e),serverKey:e._serverKey});e._request=i,t.request=i;let o=e._tileset,r=t.fetchArrayBuffer();if(!l(r)){++o.statistics.numberOfAttemptedRequests;return}return wJe(e,o,i,n,r)}async function IJe(e,t){let n=Z_(t),i=e._tileset;i._disableSkipLevelOfDetail=i._disableSkipLevelOfDetail||n.contentType===Os.GEOMETRY||n.contentType===Os.VECTOR,(n.contentType===Os.IMPLICIT_SUBTREE||n.contentType===Os.IMPLICIT_SUBTREE_JSON)&&(e.hasImplicitContent=!0,e.hasRenderableContent=!1),n.contentType===Os.EXTERNAL_TILESET&&(e.hasTilesetContent=!0,e.hasRenderableContent=!1);let o,r=xT[n.contentType];if(e.isDestroyed())return;l(n.binaryPayload)?o=await Promise.resolve(r(i,e,e._contentResource,n.binaryPayload.buffer,0)):o=await Promise.resolve(r(i,e,e._contentResource,n.jsonPayload));let s=e._contentHeader;if(e.hasImplicitContentMetadata){let c=e.implicitSubtree,u=e.implicitCoordinates;o.metadata=c.getContentMetadataView(u,0)}else e.hasImplicitContent||(o.metadata=bT(i,s));let a=TT(i,s);return l(a)&&(o.group=new Ub({metadata:a})),o}or.prototype.cancelRequests=function(){this.hasMultipleContents?this._content.cancelRequests():this._request.cancel()};or.prototype.unloadContent=function(){this.hasRenderableContent&&(this._content=this._content&&this._content.destroy(),this._contentState=jo.UNLOADED,this.lastStyleTime=0,this.clippingPlanesDirty=this._clippingPlanesState===0,this._clippingPlanesState=0,this.clippingPolygonsDirty=this._clippingPolygonsState===0,this._clippingPolygonsState=0,this._debugColorizeTiles=!1,this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy())};var wme=new ae;function Zq(e,t){if(t.mode!==ne.SCENE3D&&!l(e._boundingVolume2D)){let n=e._boundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,wme);e._boundingVolume2D=new $_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._boundingVolume2D:e._boundingVolume}function PJe(e,t){if(t.mode!==ne.SCENE3D&&!l(e._contentBoundingVolume2D)){let n=e._contentBoundingVolume.boundingSphere,i=ae.projectTo2D(n,t.mapProjection,wme);e._contentBoundingVolume2D=new $_(i.center,i.radius)}return t.mode!==ne.SCENE3D?e._contentBoundingVolume2D:e._contentBoundingVolume}or.prototype.visibility=function(e,t){let n=e.cullingVolume,i=Zq(this,e),o=this._tileset,r=o.clippingPlanes;if(l(r)&&r.enabled){let a=r.computeIntersectionWithBoundingVolume(i,o.clippingPlanesOriginMatrix);if(this._isClipped=a!==Wt.INSIDE,a===Wt.OUTSIDE)return _s.MASK_OUTSIDE}let s=o.clippingPolygons;if(l(s)&&s.enabled){let a=s.computeIntersectionWithBoundingVolume(i);this._isClippedByPolygon=a!==Wt.OUTSIDE}return n.computeVisibilityWithPlaneMask(i,t)};or.prototype.contentVisibility=function(e){if(!l(this._contentBoundingVolume))return Wt.INSIDE;if(this._visibilityPlaneMask===_s.MASK_INSIDE)return Wt.INSIDE;let t=e.cullingVolume,n=PJe(this,e),i=this._tileset,o=i.clippingPlanes;if(l(o)&&o.enabled){let s=o.computeIntersectionWithBoundingVolume(n,i.clippingPlanesOriginMatrix);if(this._isClipped=s!==Wt.INSIDE,s===Wt.OUTSIDE)return Wt.OUTSIDE}let r=i.clippingPolygons;if(l(r)&&r.enabled){let s=r.computeIntersectionWithBoundingVolume(n);if(this._isClippedByPolygon=s!==Wt.OUTSIDE,s===Wt.INSIDE)return Wt.OUTSIDE}return t.computeVisibility(n)};or.prototype.distanceToTile=function(e){return Zq(this,e).distanceToCamera(e)};var RJe=new d;or.prototype.distanceToTileCenter=function(e){let n=Zq(this,e).boundingVolume,i=d.subtract(n.center,e.camera.positionWC,RJe);return d.dot(e.camera.directionWC,i)};or.prototype.insideViewerRequestVolume=function(e){let t=this._viewerRequestVolume;return!l(t)||t.distanceToCamera(e)===0};var Dme=new $,Ime=new d,OJe=new $,$q=new d,Pme=new se,Rme=new vn,Kq=new F;function MJe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],$q),o=$.fromArray(e,3,OJe);i=F.multiplyByPoint(t,i,i);let r=F.getMatrix3(t,Dme);return o=$.multiply(r,o,o),l(n)?(n.update(i,o),n):new Jl(i,o)}function Cme(e,t,n,i){let o=se.unpack(e,0,Pme),r=e[4],s=e[5],a=vn.fromRectangle(o,r,s,ee.WGS84,Rme),c=a.center,u=a.halfAxes;t=F.multiplyTransformation(t,F.inverseTransformation(n,Kq),Kq),c=F.multiplyByPoint(t,c,c);let f=F.getMatrix3(t,Dme);return u=$.multiply(f,u,u),l(i)&&i instanceof Jl?(i.update(c,u),i):new Jl(c,u)}function LJe(e,t,n,i){if(!F.equalsEpsilon(t,n,P.EPSILON8))return i instanceof Jl?Cme(e,t,n,i):Cme(e,t,n,void 0);let o=se.unpack(e,0,Pme);return i instanceof Hu?(i.rectangle=se.clone(o,i.rectangle),i.minimumHeight=e[4],i.maximumHeight=e[5],i.computeBoundingVolumes(ee.WGS84),i):new Hu({rectangle:o,minimumHeight:e[4],maximumHeight:e[5]})}function NJe(e,t,n){let i=d.fromElements(e[0],e[1],e[2],$q),o=e[3];i=F.multiplyByPoint(t,i,i);let r=F.getScale(t,Ime),s=d.maximumComponent(r);return o*=s,l(n)?(n.update(i,o),n):new $_(i,o)}or.prototype.createBoundingVolume=function(e,t,n){let i=this.metadata,o;if(l(i)&&(o=iT.parseBoundingVolumeSemantic("TILE",i)),l(o)&&(e=o),!l(e))throw new re("boundingVolume must be defined");if(ri(e,"3DTILES_bounding_volume_S2"))return new vN(e.extensions["3DTILES_bounding_volume_S2"]);let{box:r,region:s,sphere:a}=e;if(l(r)){let c=MJe(r,t,n);return this._verticalExaggeration!==1&&Ame(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c}if(l(s)){let c=LJe(s,t,this._initialTransform,n);return this._verticalExaggeration===1||(c instanceof Jl?Ame(c,this._verticalExaggeration,this._verticalExaggerationRelativeHeight):(c.minimumHeight=Er.getHeight(c.minimumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.maximumHeight=Er.getHeight(c.maximumHeight,this._verticalExaggeration,this._verticalExaggerationRelativeHeight),c.computeBoundingVolumes(ee.WGS84))),c}if(l(a)){let c=NJe(a,t,n);if(this._verticalExaggeration!==1){let u=Er.getPosition(c.center,ee.WGS84,this._verticalExaggeration,this._verticalExaggerationRelativeHeight,$q),f=c.radius*this._verticalExaggeration;c.update(u,f)}return c}throw new re("boundingVolume must contain a sphere, region, or box")};var FJe=d.unpackArray(new Array(8*3).fill(0));function Ame(e,t,n){let i=e.boundingVolume.computeCorners(FJe).map(r=>Er.getPosition(r,ee.WGS84,t,n,r)),o=vn.fromPoints(i,Rme);e.update(o.center,o.halfAxes)}or.prototype.updateTransform=function(e,t){e=y(e,F.IDENTITY);let n=F.multiplyTransformation(e,this.transform,Kq),i=!F.equals(n,this.computedTransform),o=l(t)&&(this._verticalExaggeration!==t.verticalExaggeration||this._verticalExaggerationRelativeHeight!==t.verticalExaggerationRelativeHeight);if(!i&&!o)return;i&&F.clone(n,this.computedTransform),o&&(this._verticalExaggeration=t.verticalExaggeration,this._verticalExaggerationRelativeHeight=t.verticalExaggerationRelativeHeight);let r=this._header,s=this._contentHeader;this._boundingVolume=this.createBoundingVolume(r.boundingVolume,this.computedTransform,this._boundingVolume),l(this._contentBoundingVolume)&&(this._contentBoundingVolume=this.createBoundingVolume(s.boundingVolume,this.computedTransform,this._contentBoundingVolume)),l(this._viewerRequestVolume)&&(this._viewerRequestVolume=this.createBoundingVolume(r.viewerRequestVolume,this.computedTransform,this._viewerRequestVolume)),this.updateGeometricErrorScale(),this._debugBoundingVolume=this._debugBoundingVolume&&this._debugBoundingVolume.destroy(),this._debugContentBoundingVolume=this._debugContentBoundingVolume&&this._debugContentBoundingVolume.destroy(),this._debugViewerRequestVolume=this._debugViewerRequestVolume&&this._debugViewerRequestVolume.destroy()};or.prototype.updateGeometricErrorScale=function(){let e=F.getScale(this.computedTransform,Ime),t=d.maximumComponent(e);if(this.geometricError=this._geometricError*t,!l(this.parent)){let n=this._tileset;n._scaledGeometricError=n._geometricError*t}};function BJe(e,t,n,i){if(!i.isRender)return;let o=l(e._contentHeader)&&l(e._contentHeader.boundingVolume),r=t.debugShowBoundingVolume||t.debugShowContentBoundingVolume&&!o;if(r){let c;e._finalResolution?e.hasRenderableContent?c=H.WHITE:c=H.DARKGRAY:c=H.YELLOW,l(e._debugBoundingVolume)||(e._debugBoundingVolume=e._boundingVolume.createDebugVolume(c)),e._debugBoundingVolume.update(n);let u=e._debugBoundingVolume.getGeometryInstanceAttributes("outline");u.color=Gt.toValue(c,u.color)}else!r&&l(e._debugBoundingVolume)&&(e._debugBoundingVolume=e._debugBoundingVolume.destroy());t.debugShowContentBoundingVolume&&o?(l(e._debugContentBoundingVolume)||(e._debugContentBoundingVolume=e._contentBoundingVolume.createDebugVolume(H.BLUE)),e._debugContentBoundingVolume.update(n)):!t.debugShowContentBoundingVolume&&l(e._debugContentBoundingVolume)&&(e._debugContentBoundingVolume=e._debugContentBoundingVolume.destroy()),t.debugShowViewerRequestVolume&&l(e._viewerRequestVolume)?(l(e._debugViewerRequestVolume)||(e._debugViewerRequestVolume=e._viewerRequestVolume.createDebugVolume(H.YELLOW)),e._debugViewerRequestVolume.update(n)):!t.debugShowViewerRequestVolume&&l(e._debugViewerRequestVolume)&&(e._debugViewerRequestVolume=e._debugViewerRequestVolume.destroy());let s=t.debugColorizeTiles&&!e._debugColorizeTiles||l(t._heatmap.tilePropertyName),a=!t.debugColorizeTiles&&e._debugColorizeTiles;s?(t._heatmap.colorize(e,n),e._debugColorizeTiles=!0,e.color=e._debugColor):a&&(e._debugColorizeTiles=!1,e.color=H.WHITE),e._colorDirty&&(e._colorDirty=!1,e._content.applyDebugSettings(!0,e._color)),a&&t.makeStyleDirty()}function kJe(e,t,n){let i=e._expiredContent;if(!e.hasMultipleContents&&l(i)){if(!e.contentReady){try{i.update(t,n)}catch{}return}e._expiredContent.destroy(),e._expiredContent=void 0}if(l(e.content))try{e.content.update(t,n)}catch(o){throw e._contentState=jo.FAILED,o}}function VJe(e,t){let n=t.clippingPlanes,i=0;l(n)&&e._isClipped&&n.enabled&&(i=n.clippingPlanesState),i!==e._clippingPlanesState&&(e._clippingPlanesState=i,e.clippingPlanesDirty=!0)}function UJe(e,t){let n=t.clippingPolygons,i=0;l(n)&&e._isClippedByPolygon&&n.enabled&&(i=n.clippingPolygonsState),i!==e._clippingPolygonsState&&(e._clippingPolygonsState=i,e.clippingPolygonsDirty=!0)}or.prototype.update=function(e,t,n){let{commandList:i}=t,o=i.length;VJe(this,e),UJe(this,e),BJe(this,e,t,n),kJe(this,e,t);let r=i.length;this._commandsLength=r-o;for(let s=o;se.cacheBytes||n);){let s=r.item;r=r.next,this.unloadTile(e,s,t)}};wT.prototype.trim=function(){this._trimTiles=!0};var IN=wT;function O4(e){this.tilePropertyName=e,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE,this._previousMinimum=Number.MAX_VALUE,this._previousMaximum=-Number.MAX_VALUE,this._referenceMinimum={},this._referenceMaximum={}}function Jq(e,t){let n;return t==="_loadTimestamp"?n=Z.toDate(e).getTime():n=e,n}O4.prototype.setReferenceMinimumMaximum=function(e,t,n){this._referenceMinimum[n]=Jq(e,n),this._referenceMaximum[n]=Jq(t,n)};function HJe(e,t){let n=e.tilePropertyName;if(l(n)){let i=Jq(t[n],n);return l(i)?(e._maximum=Math.max(i,e._maximum),e._minimum=Math.min(i,e._minimum),i):(e.tilePropertyName=void 0,i)}}var Qq=[new H(.1,.1,.1,1),new H(.153,.278,.878,1),new H(.827,.231,.49,1),new H(.827,.188,.22,1),new H(1,.592,.259,1),new H(1,.843,0,1)];O4.prototype.colorize=function(e,t){let n=this.tilePropertyName;if(!l(n)||!e.contentAvailable||e._selectedFrame!==t.frameNumber)return;let i=HJe(this,e),o=this._previousMinimum,r=this._previousMaximum;if(o===Number.MAX_VALUE||r===-Number.MAX_VALUE)return;let s=r-o+P.EPSILON7,c=P.clamp(i-o,0,s)/s,u=Qq.length-1,f=c*u,h=Math.floor(f),p=Math.ceil(f),g=f-h,m=Qq[h],x=Qq[p],b=H.clone(H.WHITE);b.red=P.lerp(m.red,x.red,g),b.green=P.lerp(m.green,x.green,g),b.blue=P.lerp(m.blue,x.blue,g),e._debugColor=b};O4.prototype.resetMinimumMaximum=function(){let e=this.tilePropertyName;if(l(e)){let t=this._referenceMinimum[e],n=this._referenceMaximum[e],i=l(t)&&l(n);this._previousMinimum=i?t:this._minimum,this._previousMaximum=i?n:this._maximum,this._minimum=Number.MAX_VALUE,this._maximum=-Number.MAX_VALUE}};var PN=O4;function oS(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfPendingRequests=0,this.numberOfTilesProcessing=0,this.numberOfTilesWithContentReady=0,this.numberOfTilesTotal=0,this.numberOfLoadedTilesTotal=0,this.numberOfFeaturesSelected=0,this.numberOfFeaturesLoaded=0,this.numberOfPointsSelected=0,this.numberOfPointsLoaded=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0,this.geometryByteLength=0,this.texturesByteLength=0,this.texturesReferenceCounterById={},this.batchTableByteLength=0}oS.prototype.clear=function(){this.selected=0,this.visited=0,this.numberOfCommands=0,this.numberOfAttemptedRequests=0,this.numberOfFeaturesSelected=0,this.numberOfPointsSelected=0,this.numberOfTrianglesSelected=0,this.numberOfTilesStyled=0,this.numberOfFeaturesStyled=0,this.numberOfTilesCulledWithChildrenUnion=0};oS.prototype.incrementSelectionCounts=function(e){this.numberOfFeaturesSelected+=e.featuresLength,this.numberOfPointsSelected+=e.pointsLength,this.numberOfTrianglesSelected+=e.trianglesLength;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i>t,i=e.y>>t,o=this.x===n,r=this.y===i;if(this.subdivisionScheme===os.OCTREE){let s=e.z>>t,a=this.z===s;return o&&r&&a}return o&&r};qo.prototype.isEqual=function(e){return this.subdivisionScheme===e.subdivisionScheme&&this.subtreeLevels===e.subtreeLevels&&this.level===e.level&&this.x===e.x&&this.y===e.y&&(this.subdivisionScheme===os.OCTREE?this.z===e.z:!0)};qo.prototype.isImplicitTilesetRoot=function(){return this.level===0};qo.prototype.isSubtreeRoot=function(){return this.level%this.subtreeLevels===0};qo.prototype.isBottomOfSubtree=function(){return this.level%this.subtreeLevels===this.subtreeLevels-1};qo.prototype.getTemplateValues=function(){let e={level:this.level,x:this.x,y:this.y};return this.subdivisionScheme===os.OCTREE&&(e.z=this.z),e};var Lme=[0,0,0];qo.fromMortonIndex=function(e,t,n,i){let o;return e===os.OCTREE?(o=yy.decode3D(i,Lme),new qo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1],z:o[2]})):(o=yy.decode2D(i,Lme),new qo({subdivisionScheme:e,subtreeLevels:t,level:n,x:o[0],y:o[1]}))};qo.fromTileIndex=function(e,t,n){let i,o,r;return e===os.OCTREE?(i=Math.floor(P.log2(7*n+1)/3),o=((1<<3*i)-1)/7,r=n-o):(i=Math.floor(P.log2(3*n+1)/2),o=((1<<2*i)-1)/3,r=n-o),qo.fromMortonIndex(e,t,i,r)};var IT=qo;function eg(){}eg.selectTiles=function(e,t){he.throwInstantiationError()};eg.sortChildrenByDistanceToCamera=function(e,t){return t._distanceToCamera===0&&e._distanceToCamera===0?t._centerZDepth-e._centerZDepth:t._distanceToCamera-e._distanceToCamera};eg.canTraverse=function(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:e._screenSpaceError>e.tileset.memoryAdjustedScreenSpaceError};eg.selectTile=function(e,t){if(e.contentVisibility(t)===Wt.OUTSIDE)return;e._wasSelectedLastFrame=!0;let{content:n,tileset:i}=e;n.featurePropertiesDirty?(n.featurePropertiesDirty=!1,e.lastStyleTime=0,i._selectedTilesToStyle.push(e)):e._selectedFrame0;if((e.hasTilesetContent||e.hasImplicitContent)&&n){let r=e.children[0];Nme(r,t),e._visible=r._visible;return}if(YJe(e,t)){e._visible=!1;return}let i=e.refine===Go.REPLACE,o=e._optimChildrenWithinParent===nd.USE_OPTIMIZATION;if(i&&o&&n&&!XJe(e,t)){++e.tileset._statistics.numberOfTilesCulledWithChildrenUnion,e._visible=!1;return}}function YJe(e,t){let{parent:n,tileset:i}=e;return!l(n)||n.hasTilesetContent||n.hasImplicitContent||n.refine!==Go.ADD?!1:e.getScreenSpaceError(t,!0)<=i.memoryAdjustedScreenSpaceError}function XJe(e,t){let n=!1,i=e.children;for(let o=0;o0;){MN.stackMaximumLength=Math.max(MN.stackMaximumLength,s.length);let a=s.pop(),c=a.refine===Go.ADD,u=a.refine===Go.REPLACE,f=ZJe(a);f&&$Je(a,s,t),(c||u&&!f)&&(QJe(e,a),o(a,t),JJe(a,t),a.hasRenderableContent&&!a.contentAvailable&&(n=!1)),r(a,t)}return MN.stack.trim(MN.stackMaximumLength),n};function ZJe(e){return e.children.length===0?!1:e.hasTilesetContent||e.hasImplicitContent?!e.contentExpired:(e.hasEmptyContent,!0)}function $Je(e,t,n){let{children:i}=e;for(let o=0;o0;){NN.stackMaximumLength=Math.max(NN.stackMaximumLength,a.length);let c=a.pop(),u=c.parent,f=!l(u)||u._refines;c._refines=i(c)?eet(c,a,t)&&f:!1;let h=!c._refines&&f;c.hasRenderableContent?c.refine===Go.ADD?(eY(c,t),o(c,t)):c.refine===Go.REPLACE&&(o(c,t),h&&eY(c,t)):(n._emptyTiles.push(c),o(c,t),h&&eY(c,t)),r(c,t),s(c,t)}}function net(e,t){let{canTraverse:n,updateTile:i,loadTile:o,touchTile:r}=ea,s=!0,a=FN.stack;for(a.push(e);a.length>0;){FN.stackMaximumLength=Math.max(FN.stackMaximumLength,a.length);let c=a.pop(),u=c.children,f=u.length,h=!c.hasRenderableContent&&n(c);if(!h&&!c.contentAvailable&&(s=!1),i(c,t),c.isVisible||(o(c,t),r(c,t)),h)for(let p=0;p0;){VN.stackMaximumLength=Math.max(VN.stackMaximumLength,r.length);let a=r.pop().children;for(let c=0;cn._depth+e.skipLevels)}function aet(e,t,n){let{tileset:i,children:o}=e,{updateTile:r,loadTile:s,touchTile:a}=ea;for(let u=0;ut:e._screenSpaceError>t:!0}function uet(e,t){let{tileset:n}=e,i=n.immediatelyLoadDesiredLevelOfDetail?Number.MAX_VALUE:Math.max(n.baseScreenSpaceError,n.memoryAdjustedScreenSpaceError),{canTraverse:o,loadTile:r,visitTile:s,touchTile:a}=ea,c=kN.stack;for(c.push(e);c.length>0;){kN.stackMaximumLength=Math.max(kN.stackMaximumLength,c.length);let u=c.pop();ret(u,t);let f=u.parent,h=!l(f)||f._refines;u._refines=o(u)?aet(u,c,t)&&h:!1;let p=!u._refines&&h;u.hasRenderableContent?u.refine===Go.ADD?(M4(u,t),r(u,t)):u.refine===Go.REPLACE&&(cet(u,i)?(r(u,t),p&&M4(u,t)):p?(M4(u,t),r(u,t)):set(n,u)&&r(u,t)):(n._emptyTiles.push(u),r(u,t),p&&M4(u,t)),s(u,t),a(u,t)}}function fet(e,t){let{selectTile:n,canTraverse:i}=ea,{stack:o,ancestorStack:r}=tg,s;for(o.push(e);o.length>0||r.length>0;){if(tg.stackMaximumLength=Math.max(tg.stackMaximumLength,o.length),tg.ancestorStackMaximumLength=Math.max(tg.ancestorStackMaximumLength,r.length),r.length>0){let u=r.peek();if(u._stackLength===o.length){r.pop(),u!==s&&(u._finalResolution=!1),n(u,t);continue}}let a=o.pop();if(!l(a))continue;let c=i(a);if(a._shouldSelect)if(a.refine===Go.ADD)n(a,t);else{if(a._selectionDepth=r.length,a._selectionDepth>0&&(a.tileset.hasMixedContent=!0),s=a,!c){n(a,t);continue}r.push(a),a._stackLength=o.length}if(c){let u=a.children;for(let f=0;fli._defaultMinTerrainHeight&&(s._initialClippingPlanesOriginMatrix=Rt.eastNorthUpToFixedFrame(p)),s._clippingPlanesOriginMatrix=F.clone(s._initialClippingPlanesOriginMatrix),s};rr.loadJson=function(e){return Se.createIfNeeded(e).fetchJson()};rr.prototype.makeStyleDirty=function(){this._styleEngine.makeDirty()};rr.prototype.loadTileset=function(e,t,n){let i=t.asset;if(!l(i))throw new re("Tileset must have an asset property.");if(i.version!=="0.0"&&i.version!=="1.0"&&i.version!=="1.1")throw new re("The tileset must be 3D Tiles version 0.0, 1.0, or 1.1");l(t.extensionsRequired)&&rr.checkSupportedExtensions(t.extensionsRequired);let o=this._statistics,r=i.tilesetVersion;l(r)&&(this._basePath+=`?v=${r}`,e=e.clone(),e.setQueryParameters({v:r}));let s=Vme(this,e,t.root,n);l(n)&&(n.children.push(s),s._depth=n._depth+1);let a=[];for(a.push(s);a.length>0;){let c=a.pop();++o.numberOfTilesTotal,this._allTilesAdditive=this._allTilesAdditive&&c.refine===Go.ADD;let u=c._header.children;if(l(u))for(let f=0;fb.minimumRadius){let C=fe.fromCartesian(A,b,het);n=d.normalize(a.positionWC,Ume),i=a.directionWC,o=a.positionCartographic.height,r=0,s=C.height*2}else{let C=F.multiplyByPoint(x,a.positionWC,_et);if(n=d.UNIT_Z,i=F.multiplyByPointAsVector(x,a.directionWC,get),i=d.normalize(i,i),o=C.z,u instanceof Jl){let E=$.getColumn(T.halfAxes,2,yet),v=d.magnitude(E);r=A.z-v,s=A.z+v}else if(u instanceof $_){let E=T.radius;r=A.z-E,s=A.z+E}}}let f=e.dynamicScreenSpaceErrorHeightFalloff,h=r+(s-r)*f,p=s,g=P.clamp((o-h)/(p-h),0,1),m=1-Math.abs(d.dot(i,n));m=m*(1-g),e._dynamicScreenSpaceErrorComputedDensity=e.dynamicScreenSpaceErrorDensity*m}function bet(e,t){if(t.hasEmptyContent)return;let{statistics:n}=e,i=t.contentExpired,o=t.requestContent();l(o)&&(o.then(r=>{!l(r)||t.isDestroyed()||e.isDestroyed()||(e._processingQueue.push(t),++n.numberOfTilesProcessing)}).catch(r=>{Gme(r,e,t)}),i&&(t.hasTilesetContent||t.hasImplicitContent?Net(e,t):(n.decrementLoadCounts(t.content),--n.numberOfTilesWithContentReady)),e._requestedTilesInFlight.push(t))}function Hme(e,t){return e._priority-t._priority}rr.prototype.postPassesUpdate=function(e){l(this._root)&&(Tet(this,e),Bet(this,e),this._cache.unloadTiles(this,jme),this._styleApplied&&this._styleEngine.resetDirty(),this._styleApplied=!1)};rr.prototype.prePassesUpdate=function(e){if(!l(this._root))return;Iet(this,e);let t=this._clippingPlanes;this._clippingPlanesOriginMatrixDirty=!0,l(t)&&t.enabled&&t.update(e);let n=this._clippingPolygons;l(n)&&n.enabled&&n.update(e),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time)),this._timeSinceLoad=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),this.dynamicScreenSpaceError&&xet(this,e),e.newFrame&&this._cache.reset()};function Tet(e,t){let n=e._requestedTilesInFlight,i=0;for(let o=0;o=1;if(r._contentState!==jo.LOADING){++i;continue}else if(s){r.cancelRequests(),++i;continue}i>0&&(n[o-i]=r)}n.length-=i}function Cet(e){let t=e._requestedTiles;t.sort(Hme);for(let n=0;n0?t.tileFailed.raiseEvent({url:i,message:o}):(console.log(`A 3D tile failed to load: ${i}`),console.log(`Error: ${o}`),console.log(e.stack))}function Aet(e){let t=e._processingQueue,n=0;for(let i=0;i0&&(t[i-n]=o)}t.length-=n}var Eet=new fe,vet=new fe,wet=new d;function Det(e,t,n){if(!e.enableCollision||!e.show)return;let i=e._addHeightCallbacks,o=t.boundingSphere;for(let r of i){if(r.invoked||t._wasSelectedLastFrame)continue;let s=r.ellipsoid,a=fe.clone(r.positionCartographic,Eet),c=fe.fromCartesian(o.center,s,vet);l(c)&&(a.height=c.height);let u=fe.toCartesian(a,s,wet);d.distance(u,o.center)<=o.radius&&n.afterRender.push(()=>{l(r.callback)&&r.callback(a),r.invoked=!1})}}function Iet(e,t){Aet(e);let n=e._processingQueue,{cacheBytes:i,maximumCacheOverflowBytes:o,statistics:r}=e,s=i+o,a=!1;for(let c=0;cs){a=!0;break}let u=n[c];try{u.process(e,t),u.contentReady&&(--r.numberOfTilesProcessing,e.tileLoad.raiseEvent(u))}catch(f){--r.numberOfTilesProcessing,Gme(f,e,u)}}e.totalMemoryUsageInBytes0&&Pet(e)}function Pet(e){e._memoryAdjustedScreenSpaceError*=1.02;let t=e._processingQueue;for(let n=0;n0&&(i+=` Points: ${e.content.pointsLength}`,o++),e.content.trianglesLength>0&&(i+=` Triangles: ${e.content.trianglesLength}`,o++),i+=` Features: ${e.content.featuresLength}`,o++),t.debugShowMemoryUsage&&(i+=` Texture Memory: ${zme(e.content.texturesByteLength)}`,i+=` Geometry Memory: ${zme(e.content.geometryByteLength)}`,o+=2),t.debugShowUrl)if(e.hasMultipleContents){i+=` Urls:`;let s=e.content.innerContentUrls;for(let a=0;a0;e._backfaceCommands.length=0,a&&(l(e._stencilClearCommand)||(e._stencilClearCommand=new ei({stencil:0,pass:we.CESIUM_3D_TILE,renderState:Ve.fromCache({stencilMask:Vt.SKIP_LOD_MASK})})),i.push(e._stencilClearCommand));let{statistics:c,tileVisible:u}=e,f=n.isRender,h=i.length;for(let m=0;m=0;--b)i[h+x+b]=i[h+b];for(let b=0;b0&&e._pointCloudEyeDomeLighting.update(t,r,e.pointCloudShading,e.boundingSphere),e.debugShowGeometricError||e.debugShowRenderingStatistics||e.debugShowMemoryUsage||e.debugShowUrl?(l(e._tileDebugLabels)||(e._tileDebugLabels=new Um),Met(e,t)):e._tileDebugLabels=e._tileDebugLabels&&e._tileDebugLabels.destroy())}var Wme=[];function Net(e,t){let n=t,i=Wme;for(i.push(t);i.length>0;){t=i.pop();let o=t.children;for(let r=0;r{t.push(Tt.clone(i))});let n=e.asset.extras;if(l(n)&&l(n.cesium)&&l(n.cesium.credits)){let i=n.cesium.credits;for(let o=0;oi.showOnScreen=i.showOnScreen||e._showCreditsOnScreen),e._credits=t}rr.prototype.getTraversal=function(e){let{pass:t}=e;return t===Bo.MOST_DETAILED_PRELOAD||t===Bo.MOST_DETAILED_PICK?LN:this.isSkippingLevelOfDetail?UN:BN};rr.prototype.update=function(e){this.updateForPass(e,e.tilesetPassState)};rr.prototype.updateForPass=function(e,t){let n=t.pass;if(n===Bo.PRELOAD&&(!this.preloadWhenHidden||this.show)||n===Bo.PRELOAD_FLIGHT&&(!this.preloadFlightDestinations||!this.show&&!this.preloadWhenHidden)||n===Bo.REQUEST_RENDER_MODE_DEFER_CHECK&&(!this._cullRequestsWhileMoving&&this.foveatedTimeDelay<=0||!this.show))return;let i=e.commandList,o=e.camera,r=e.cullingVolume;t.ready=!1;let s=Bo.getPassOptions(n),a=s.ignoreCommands,c=y(t.commandList,i),u=c.length;if(e.commandList=c,e.camera=y(t.camera,o),e.cullingVolume=y(t.cullingVolume,r),s.isRender){let p=this._environmentMapManager;l(this._root)&&(p.position=this.boundingSphere.center),p.update(e)}let f=this._clippingPolygons;l(f)&&f.enabled&&f.queueCommands(e);let h=this._statisticsPerPass[n];(this.show||a)&&(this._pass=n,t.ready=Uet(this,e,h,s)),a&&(c.length=u),e.commandList=i,e.camera=o,e.cullingVolume=r};rr.prototype.hasExtension=function(e){return l(this._extensionsUsed)?this._extensionsUsed.indexOf(e)>-1:!1};rr.prototype.isDestroyed=function(){return!1};rr.prototype.destroy=function(){if(this._tileDebugLabels=this._tileDebugLabels&&this._tileDebugLabels.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),l(this._root)){let e=Wme;for(e.push(this._root);e.length>0;){let t=e.pop();t.destroy();let n=t.children;for(let i=0;i{let r=this._addHeightCallbacks,s=r.length;for(let a=0;a{let f=ae.distanceSquaredTo(c.contentBoundingVolume.boundingSphere,e.origin),h=ae.distanceSquaredTo(u.contentBoundingVolume.boundingSphere,e.origin);return f-h});let a;for(let c=0;c-1;i--)iY(this,e[i],t,n);return ue(this)};l0.prototype.getBoundingSphere=function(e,t){let n=this._tilesetHash[e.id];if(!l(n)||n.loadFail)return ct.FAILED;let i=n.tilesetPrimitive;return l(i)?i.show?(ae.clone(i.boundingSphere,t),ct.DONE):ct.FAILED:ct.PENDING};l0.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._tilesetHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._tileset)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._tileset)?s.set(r.id,r):(iY(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],iY(this,r,a,c),s.remove(r.id)};function iY(e,t,n,i){let o=n[t.id];l(o)&&(l(o.tilesetPrimitive)&&i.removeAndDestroy(o.tilesetPrimitive),delete n[t.id])}async function Yet(e,t,n,i){t[n.id]={url:e.url,loadFail:!1};try{let o=await xs.fromUrl(e);if(o.id=n,i.add(o),!l(t[n.id]))return;t[n.id].tilesetPrimitive=o}catch(o){console.error(o),t[n.id].loadFail=!0}}var zN=l0;var Xet=H.WHITE,Ket=H.BLACK,Zet=new z(2,2);function rS(e){e=y(e,y.EMPTY_OBJECT),this._definitionChanged=new me,this._evenColor=void 0,this._evenColorSubscription=void 0,this._oddColor=void 0,this._oddColorSubscription=void 0,this._repeat=void 0,this._repeatSubscription=void 0,this.evenColor=e.evenColor,this.oddColor=e.oddColor,this.repeat=e.repeat}Object.defineProperties(rS.prototype,{isConstant:{get:function(){return Y.isConstant(this._evenColor)&&Y.isConstant(this._oddColor)&&Y.isConstant(this._repeat)}},definitionChanged:{get:function(){return this._definitionChanged}},evenColor:le("evenColor"),oddColor:le("oddColor"),repeat:le("repeat")});rS.prototype.getType=function(e){return"Checkerboard"};var $et=new Z;rS.prototype.getValue=function(e,t){return l(e)||(e=Z.now($et)),l(t)||(t={}),t.lightColor=Y.getValueOrClonedDefault(this._evenColor,e,Xet,t.lightColor),t.darkColor=Y.getValueOrClonedDefault(this._oddColor,e,Ket,t.darkColor),t.repeat=Y.getValueOrDefault(this._repeat,e,Zet),t};rS.prototype.equals=function(e){return this===e||e instanceof rS&&Y.equals(this._evenColor,e._evenColor)&&Y.equals(this._oddColor,e._oddColor)&&Y.equals(this._repeat,e._repeat)};var sS=rS;var Yme={id:void 0};function HN(e){if(e._firing){e._refire=!0;return}if(e._suspendCount===0){let t=e._addedEntities,n=e._removedEntities,i=e._changedEntities;if(i.length!==0||t.length!==0||n.length!==0){e._firing=!0;do{e._refire=!1;let o=t.values.slice(0),r=n.values.slice(0),s=i.values.slice(0);t.removeAll(),n.removeAll(),i.removeAll(),e._collectionChanged.raiseEvent(e,o,r,s)}while(e._refire);e._firing=!1}}}function wc(e){this._owner=e,this._entities=new vt,this._addedEntities=new vt,this._removedEntities=new vt,this._changedEntities=new vt,this._suspendCount=0,this._collectionChanged=new me,this._id=Wn(),this._show=!0,this._firing=!1,this._refire=!1}wc.prototype.suspendEvents=function(){this._suspendCount++};wc.prototype.resumeEvents=function(){this._suspendCount--,HN(this)};Object.defineProperties(wc.prototype,{collectionChanged:{get:function(){return this._collectionChanged}},id:{get:function(){return this._id}},values:{get:function(){return this._entities.values}},show:{get:function(){return this._show},set:function(e){if(e===this._show)return;this.suspendEvents();let t,n=[],i=this._entities.values,o=i.length;for(t=0;t-1;c--)s=a[c],Kme(e,p,g,s);for(r=n-1;r>=0;r--)for(u=t[r],u.collectionChanged.addEventListener(Yr.prototype._onCollectionChanged,e),a=u.values,g=u.id,c=a.length-1;c>-1;c--){s=a[c],Xme(e,p,g,s);let x=h.getById(s.id);l(x)||(x=f.getById(s.id),l(x)?oY(x):(N4.id=s.id,x=new nr(N4)),h.add(x)),x.merge(s)}e._collectionsCopy=t.slice(0),f.suspendEvents(),f.removeAll();let m=h.values;for(r=0;r=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),oY(u)),u.merge(c));l(u)||r.removeById(x),u=void 0}let g=t.length;for(s=0;s=0;a--)c=i[a].getById(x),l(c)&&(l(u)||(u=r.getById(x),l(u)?oY(u):(N4.id=x,u=new nr(N4),r.add(u))),u.merge(c));u=void 0}r.resumeEvents()};Yr.prototype._onDefinitionChanged=function(e,t,n,i){let o=this._collections,r=this._composite,s=o.length,a=e.id,c=r.getById(a),u=c[t],f=!l(u),h=!0;for(let p=s-1;p>=0;p--){let g=o[p].getById(e.id);if(l(g)){let m=g[t];if(l(m)){if(h)if(h=!1,l(m.merge)&&l(m.clone))u=m.clone(u);else{u=m;break}u.merge(m)}}}f&&c.propertyNames.indexOf(t)===-1&&c.addProperty(t),c[t]=u};var rY=Yr;function Qet(e,t,n,i){function o(){n.raiseEvent(e)}let r=[];t.removeAll();let s=i.length;for(let a=0;a czm_splitPosition) discard; if (v_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; // The distance in UV space from this fragment to the center of the point, at most 0.5. float distanceToCenter = length(gl_PointCoord - vec2(0.5)); // The max distance stops one pixel shy of the edge to leave space for anti-aliasing. float maxDistance = max(0.0, 0.5 - v_pixelDistance); float wholeAlpha = 1.0 - smoothstep(maxDistance, 0.5, distanceToCenter); float innerAlpha = 1.0 - smoothstep(maxDistance * v_innerPercent, 0.5 * v_innerPercent, distanceToCenter); vec4 color = mix(v_outlineColor, v_color, innerAlpha); color.a *= wholeAlpha; // Fully transparent parts of the billboard are not pickable. #if !defined(OPAQUE) && !defined(TRANSLUCENT) if (color.a < 0.005) // matches 0/255 and 1/255 { discard; } #else // The billboard is rendered twice. The opaque pass discards translucent fragments // and the translucent pass discards opaque fragments. #ifdef OPAQUE if (color.a < 0.995) // matches < 254/255 { discard; } #else if (color.a >= 0.995) // matches 254/255 and 255/255 { discard; } #endif #endif out_FragColor = czm_gammaCorrect(color); czm_writeLogDepth(); } `;var WN=`uniform float u_maxTotalPointSize; in vec4 positionHighAndSize; in vec4 positionLowAndOutline; in vec4 compressedAttribute0; // color, outlineColor, pick color in vec4 compressedAttribute1; // show, translucency by distance, some free space in vec4 scaleByDistance; // near, nearScale, far, farScale in vec4 distanceDisplayConditionAndDisableDepthAndSplitDirection; // near, far, disableDepthTestDistance, splitDirection out vec4 v_color; out vec4 v_outlineColor; out float v_innerPercent; out float v_pixelDistance; out vec4 v_pickColor; out float v_splitDirection; const float SHIFT_LEFT8 = 256.0; const float SHIFT_RIGHT8 = 1.0 / 256.0; void main() { // Modifying this shader may also require modifications to PointPrimitive._computeScreenSpacePosition // unpack attributes vec3 positionHigh = positionHighAndSize.xyz; vec3 positionLow = positionLowAndOutline.xyz; float outlineWidthBothSides = 2.0 * positionLowAndOutline.w; float totalSize = positionHighAndSize.w + outlineWidthBothSides; float outlinePercent = outlineWidthBothSides / totalSize; // Scale in response to browser-zoom. totalSize *= czm_pixelRatio; float temp = compressedAttribute1.x * SHIFT_RIGHT8; float show = floor(temp); #ifdef EYE_DISTANCE_TRANSLUCENCY vec4 translucencyByDistance; translucencyByDistance.x = compressedAttribute1.z; translucencyByDistance.z = compressedAttribute1.w; translucencyByDistance.y = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; temp = compressedAttribute1.y * SHIFT_RIGHT8; translucencyByDistance.w = ((temp - floor(temp)) * SHIFT_LEFT8) / 255.0; #endif /////////////////////////////////////////////////////////////////////////// vec4 color; vec4 outlineColor; vec4 pickColor; // compressedAttribute0.z => pickColor.rgb temp = compressedAttribute0.z * SHIFT_RIGHT8; pickColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; pickColor.g = (temp - floor(temp)) * SHIFT_LEFT8; pickColor.r = floor(temp); // compressedAttribute0.x => color.rgb temp = compressedAttribute0.x * SHIFT_RIGHT8; color.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; color.g = (temp - floor(temp)) * SHIFT_LEFT8; color.r = floor(temp); // compressedAttribute0.y => outlineColor.rgb temp = compressedAttribute0.y * SHIFT_RIGHT8; outlineColor.b = (temp - floor(temp)) * SHIFT_LEFT8; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.g = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor.r = floor(temp); // compressedAttribute0.w => color.a, outlineColor.a, pickColor.a temp = compressedAttribute0.w * SHIFT_RIGHT8; pickColor.a = (temp - floor(temp)) * SHIFT_LEFT8; pickColor = pickColor / 255.0; temp = floor(temp) * SHIFT_RIGHT8; outlineColor.a = (temp - floor(temp)) * SHIFT_LEFT8; outlineColor /= 255.0; color.a = floor(temp); color /= 255.0; /////////////////////////////////////////////////////////////////////////// vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; /////////////////////////////////////////////////////////////////////////// #if defined(EYE_DISTANCE_SCALING) || defined(EYE_DISTANCE_TRANSLUCENCY) || defined(DISTANCE_DISPLAY_CONDITION) || defined(DISABLE_DEPTH_DISTANCE) float lengthSq; if (czm_sceneMode == czm_sceneMode2D) { // 2D camera distance is a special case // treat all billboards as flattened to the z=0.0 plane lengthSq = czm_eyeHeight2D.y; } else { lengthSq = dot(positionEC.xyz, positionEC.xyz); } #endif #ifdef EYE_DISTANCE_SCALING totalSize *= czm_nearFarScalar(scaleByDistance, lengthSq); #endif if (totalSize > 0.0) { // Add padding for anti-aliasing on both sides. totalSize += 3.0; } // Clamp to max point size. totalSize = min(totalSize, u_maxTotalPointSize); // If size is too small, push vertex behind near plane for clipping. // Note that context.minimumAliasedPointSize "will be at most 1.0". if (totalSize < 1.0) { positionEC.xyz = vec3(0.0); totalSize = 1.0; } float translucency = 1.0; #ifdef EYE_DISTANCE_TRANSLUCENCY translucency = czm_nearFarScalar(translucencyByDistance, lengthSq); // push vertex behind near plane for clipping if (translucency < 0.004) { positionEC.xyz = vec3(0.0); } #endif #ifdef DISTANCE_DISPLAY_CONDITION float nearSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.x; float farSq = distanceDisplayConditionAndDisableDepthAndSplitDirection.y; if (lengthSq < nearSq || lengthSq > farSq) { // push vertex behind camera to force it to be clipped positionEC.xyz = vec3(0.0, 0.0, 1.0); } #endif gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); #ifdef DISABLE_DEPTH_DISTANCE float disableDepthTestDistance = distanceDisplayConditionAndDisableDepthAndSplitDirection.z; if (disableDepthTestDistance == 0.0 && czm_minimumDisableDepthTestDistance != 0.0) { disableDepthTestDistance = czm_minimumDisableDepthTestDistance; } if (disableDepthTestDistance != 0.0) { // Don't try to "multiply both sides" by w. Greater/less-than comparisons won't work for negative values of w. float zclip = gl_Position.z / gl_Position.w; bool clipped = (zclip < -1.0 || zclip > 1.0); if (!clipped && (disableDepthTestDistance < 0.0 || (lengthSq > 0.0 && lengthSq < disableDepthTestDistance))) { // Position z on the near plane. gl_Position.z = -gl_Position.w; #ifdef LOG_DEPTH czm_vertexLogDepth(vec4(czm_currentFrustum.x)); #endif } } #endif v_color = color; v_color.a *= translucency * show; v_outlineColor = outlineColor; v_outlineColor.a *= translucency * show; v_innerPercent = 1.0 - outlinePercent; v_pixelDistance = 2.0 / totalSize; gl_PointSize = totalSize * show; gl_Position *= show; v_pickColor = pickColor; v_splitDirection = distanceDisplayConditionAndDisableDepthAndSplitDirection.w; } `;var htt=Ms.SHOW_INDEX,cY=Ms.POSITION_INDEX,rpe=Ms.COLOR_INDEX,mtt=Ms.OUTLINE_COLOR_INDEX,ptt=Ms.OUTLINE_WIDTH_INDEX,_tt=Ms.PIXEL_SIZE_INDEX,spe=Ms.SCALE_BY_DISTANCE_INDEX,ape=Ms.TRANSLUCENCY_BY_DISTANCE_INDEX,cpe=Ms.DISTANCE_DISPLAY_CONDITION_INDEX,gtt=Ms.DISABLE_DEPTH_DISTANCE_INDEX,ytt=Ms.SPLIT_DIRECTION_INDEX,lY=Ms.NUMBER_OF_PROPERTIES,Ic={positionHighAndSize:0,positionLowAndOutline:1,compressedAttribute0:2,compressedAttribute1:3,scaleByDistance:4,distanceDisplayConditionAndDisableDepthAndSplitDirection:5};function sd(e){e=y(e,y.EMPTY_OBJECT),this._sp=void 0,this._spTranslucent=void 0,this._rsOpaque=void 0,this._rsTranslucent=void 0,this._vaf=void 0,this._pointPrimitives=[],this._pointPrimitivesToUpdate=[],this._pointPrimitivesToUpdateIndex=0,this._pointPrimitivesRemoved=!1,this._createVertexArray=!1,this._shaderScaleByDistance=!1,this._compiledShaderScaleByDistance=!1,this._shaderTranslucencyByDistance=!1,this._compiledShaderTranslucencyByDistance=!1,this._shaderDistanceDisplayCondition=!1,this._compiledShaderDistanceDisplayCondition=!1,this._shaderDisableDepthDistance=!1,this._compiledShaderDisableDepthDistance=!1,this._propertiesChanged=new Uint32Array(lY),this._maxPixelSize=1,this._baseVolume=new ae,this._baseVolumeWC=new ae,this._baseVolume2D=new ae,this._boundingVolume=new ae,this._boundingVolumeDirty=!1,this._colorCommands=[],this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=F.clone(F.IDENTITY),this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.blendOption=y(e.blendOption,wo.OPAQUE_AND_TRANSLUCENT),this._blendOption=void 0,this._mode=ne.SCENE3D,this._maxTotalPointSize=1,this._buffersUsage=[Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW,Fe.STATIC_DRAW];let t=this;this._uniforms={u_maxTotalPointSize:function(){return t._maxTotalPointSize}}}Object.defineProperties(sd.prototype,{length:{get:function(){return uY(this),this._pointPrimitives.length}}});function lpe(e){let t=e.length;for(let n=0;n0&&(e._shaderDisableDepthDistance=!0,u===Number.POSITIVE_INFINITY&&(u=-1));let f=0,h=i.splitDirection;l(h)&&(f=h),r(o,s,a,u,f)}function btt(e,t,n,i){upe(e,t,n,i),fpe(e,t,n,i),dpe(e,t,n,i),hpe(e,t,n,i),mpe(e,t,n,i)}function aY(e,t,n,i,o,r){let s;i.mode===ne.SCENE3D?(s=e._baseVolume,e._boundingVolumeDirty=!0):s=e._baseVolume2D;let a=[];for(let c=0;c0){this._vaf=xtt(c,n,this._buffersUsage),a=this._vaf.writers;for(let v=0;v0){let v=Att;v.length=0,(r[cY]||r[ptt]||r[_tt])&&v.push(upe),(r[rpe]||r[mtt])&&v.push(fpe),(r[htt]||r[ape])&&v.push(dpe),r[spe]&&v.push(hpe),(r[cpe]||r[gtt]||r[ytt])&&v.push(mpe);let D=v.length;if(a=this._vaf.writers,o/n>.1){for(let O=0;On*1.5&&(i.length=n),!l(this._vaf)||!l(this._vaf.va))return;this._boundingVolumeDirty&&(this._boundingVolumeDirty=!1,ae.transform(this._baseVolume,this.modelMatrix,this._baseVolumeWC));let h,p=F.IDENTITY;e.mode===ne.SCENE3D?(p=this.modelMatrix,h=ae.clone(this._baseVolumeWC,this._boundingVolume)):h=ae.clone(this._baseVolume2D,this._boundingVolume),Ctt(this,e,h);let g=this._blendOption!==this.blendOption;this._blendOption=this.blendOption,g&&(this._blendOption===wo.OPAQUE||this._blendOption===wo.OPAQUE_AND_TRANSLUCENT?this._rsOpaque=Ve.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!0}):this._rsOpaque=void 0,this._blendOption===wo.TRANSLUCENT||this._blendOption===wo.OPAQUE_AND_TRANSLUCENT?this._rsTranslucent=Ve.fromCache({depthTest:{enabled:!0,func:te.LEQUAL},depthMask:!1,blending:ln.ALPHA_BLEND}):this._rsTranslucent=void 0),this._shaderDisableDepthDistance=this._shaderDisableDepthDistance||e.minimumDisableDepthTestDistance!==0;let m,x;(g||this._shaderScaleByDistance&&!this._compiledShaderScaleByDistance||this._shaderTranslucencyByDistance&&!this._compiledShaderTranslucencyByDistance||this._shaderDistanceDisplayCondition&&!this._compiledShaderDistanceDisplayCondition||this._shaderDisableDepthDistance!==this._compiledShaderDisableDepthDistance)&&(m=new 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o={billboard:i._clusterBillboardCollection.add(),label:i._clusterLabelCollection.add(),point:i._clusterPointCollection.add()};o.billboard.show=!1,o.point.show=!1,o.label.show=!0,o.label.text=t.toLocaleString(),o.label.id=n,o.billboard.position=o.label.position=o.point.position=e,i._clusterEvent.raiseEvent(n,o)}function Tpe(e,t){return l(e)&&l(e._collectionIndicesByEntity[t])&&l(e._collectionIndicesByEntity[t].labelIndex)}function mY(e,t,n,i,o){if(!l(e))return;let r=e.length;for(let s=0;s0){let L=new XN(A.length,64,Uint32Array);for(let B=0;B=f)for(bpe(B.position,S,_,e),p.push(B),E=0;E=f){let k=d.multiplyByScalar(G,1/S,G);for(bpe(k,S,_,e),p.push({position:k,width:V.width,height:V.height,minimumWidth:D.width,minimumHeight:D.height}),E=0;E0?(a=u.shift(),c=r.get(a)):(c=r.add(),a=r.length-1),s[i]=a;let f=this;return Promise.resolve().then(function(){f._clusterDirty=!0}),c}}function gY(e,t){let n=e._collectionIndicesByEntity[t];!l(n.billboardIndex)&&!l(n.labelIndex)&&!l(n.pointIndex)&&delete 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0,this._enabledDirty=!1,this._pixelRangeDirty=!1,this._minimumClusterSizeDirty=!1};var Wu=wh;function yY(e){this._name=e,this._clock=void 0,this._changed=new me,this._error=new me,this._isLoading=!1,this._loading=new me,this._entityCollection=new ta(this),this._entityCluster=new Wu}Object.defineProperties(yY.prototype,{name:{get:function(){return this._name},set:function(e){this._name!==e&&(this._name=e,this._changed.raiseEvent(this))}},clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._changed.raiseEvent(this))}},entities:{get:function(){return this._entityCollection}},isLoading:{get:function(){return this._isLoading},set:function(e){Xr.setLoading(this,e)}},changedEvent:{get:function(){return this._changed}},errorEvent:{get:function(){return this._error}},loadingEvent:{get:function(){return this._loading}},show:{get:function(){return this._entityCollection.show},set:function(e){this._entityCollection.show=e}},clustering:{get:function(){return this._entityCluster},set:function(e){this._entityCluster=e}}});yY.prototype.update=function(e){return!0};var KN=yY;var Cpe=d.ZERO,Ape=new d,Rtt=new d,Epe=new H;function Ott(e){this.id=e,this.vertexFormat=void 0,this.length=void 0,this.topRadius=void 0,this.bottomRadius=void 0,this.slices=void 0,this.numberOfVerticalLines=void 0,this.offsetAttribute=void 0}function ju(e,t){oi.call(this,{entity:e,scene:t,geometryOptions:new Ott(e),geometryPropertyName:"cylinder",observedPropertyNames:["availability","position","orientation","cylinder"]}),this._onEntityPropertyChanged(e,"cylinder",e.cylinder,void 0)}l(Object.create)&&(ju.prototype=Object.create(oi.prototype),ju.prototype.constructor=ju);Object.defineProperties(ju.prototype,{terrainOffsetProperty:{get:function(){return this._terrainOffsetProperty}}});ju.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._fillProperty.getValue(e)),o=this._distanceDisplayConditionProperty.getValue(e),r=Vn.fromDistanceDisplayCondition(o),s={show:i,distanceDisplayCondition:r,color:void 0,offset:void 0};if(this._materialProperty instanceof Ut){let a;l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(a=this._materialProperty.color.getValue(e,Epe)),l(a)||(a=H.WHITE),s.color=Gt.fromColor(a)}return l(this._options.offsetAttribute)&&(s.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,Cpe,Ape))),new wt({id:t,geometry:new ZP(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.cylinder.heightReference,this._options.length*.5,this._scene.ellipsoid),attributes:s})};ju.prototype.createOutlineGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=Y.getValueOrDefault(this._outlineColorProperty,e,H.BLACK,Epe),o=this._distanceDisplayConditionProperty.getValue(e),r={show:new yn(n&&t.isShowing&&this._showProperty.getValue(e)&&this._showOutlineProperty.getValue(e)),color:Gt.fromColor(i),distanceDisplayCondition:Vn.fromDistanceDisplayCondition(o),offset:void 0};return l(this._options.offsetAttribute)&&(r.offset=eo.fromCartesian3(Y.getValueOrDefault(this._terrainOffsetProperty,e,Cpe,Ape))),new wt({id:t,geometry:new $P(this._options),modelMatrix:t.computeModelMatrixForHeightReference(e,t.cylinder.heightReference,this._options.length*.5,this._scene.ellipsoid),attributes:r})};ju.prototype._computeCenter=function(e,t){return Y.getValueOrUndefined(this._entity.position,e,t)};ju.prototype._isHidden=function(e,t){return!l(e.position)||!l(t.length)||!l(t.topRadius)||!l(t.bottomRadius)||oi.prototype._isHidden.call(this,e,t)};ju.prototype._isDynamic=function(e,t){return!e.position.isConstant||!Y.isConstant(e.orientation)||!t.length.isConstant||!t.topRadius.isConstant||!t.bottomRadius.isConstant||!Y.isConstant(t.slices)||!Y.isConstant(t.outlineWidth)||!Y.isConstant(t.numberOfVerticalLines)};ju.prototype._setStaticOptions=function(e,t){let n=Y.getValueOrDefault(t.heightReference,ze.MINIMUM_VALUE,Ye.NONE),i=this._options;i.vertexFormat=this._materialProperty instanceof Ut?cn.VERTEX_FORMAT:co.MaterialSupport.TEXTURED.vertexFormat,i.length=t.length.getValue(ze.MINIMUM_VALUE),i.topRadius=t.topRadius.getValue(ze.MINIMUM_VALUE),i.bottomRadius=t.bottomRadius.getValue(ze.MINIMUM_VALUE),i.slices=Y.getValueOrUndefined(t.slices,ze.MINIMUM_VALUE),i.numberOfVerticalLines=Y.getValueOrUndefined(t.numberOfVerticalLines,ze.MINIMUM_VALUE),i.offsetAttribute=n!==Ye.NONE?nn.ALL:void 0};ju.prototype._onEntityPropertyChanged=p_;ju.DynamicGeometryUpdater=fS;function fS(e,t,n){ii.call(this,e,t,n)}l(Object.create)&&(fS.prototype=Object.create(ii.prototype),fS.prototype.constructor=fS);fS.prototype._isHidden=function(e,t,n){let i=this._options,o=Y.getValueOrUndefined(e.position,n,Rtt);return!l(o)||!l(i.length)||!l(i.topRadius)||!l(i.bottomRadius)||ii.prototype._isHidden.call(this,e,t,n)};fS.prototype._setOptions=function(e,t,n){let i=Y.getValueOrDefault(t.heightReference,n,Ye.NONE),o=this._options;o.length=Y.getValueOrUndefined(t.length,n),o.topRadius=Y.getValueOrUndefined(t.topRadius,n),o.bottomRadius=Y.getValueOrUndefined(t.bottomRadius,n),o.slices=Y.getValueOrUndefined(t.slices,n),o.numberOfVerticalLines=Y.getValueOrUndefined(t.numberOfVerticalLines,n),o.offsetAttribute=i!==Ye.NONE?nn.ALL:void 0};var ZN=ju;var tF=Xo(mu(),1);function RT(){this._definitionChanged=new me,this._startTime=void 0,this._stopTime=void 0,this._currentTime=void 0,this._clockRange=void 0,this._clockStep=void 0,this._multiplier=void 0}Object.defineProperties(RT.prototype,{definitionChanged:{get:function(){return this._definitionChanged}},startTime:ol("startTime"),stopTime:ol("stopTime"),currentTime:ol("currentTime"),clockRange:ol("clockRange"),clockStep:ol("clockStep"),multiplier:ol("multiplier")});RT.prototype.clone=function(e){return l(e)||(e=new RT),e.startTime=this.startTime,e.stopTime=this.stopTime,e.currentTime=this.currentTime,e.clockRange=this.clockRange,e.clockStep=this.clockStep,e.multiplier=this.multiplier,e};RT.prototype.equals=function(e){return this===e||l(e)&&Z.equals(this.startTime,e.startTime)&&Z.equals(this.stopTime,e.stopTime)&&Z.equals(this.currentTime,e.currentTime)&&this.clockRange===e.clockRange&&this.clockStep===e.clockStep&&this.multiplier===e.multiplier};RT.prototype.merge=function(e){this.startTime=y(this.startTime,e.startTime),this.stopTime=y(this.stopTime,e.stopTime),this.currentTime=y(this.currentTime,e.currentTime),this.clockRange=y(this.clockRange,e.clockRange),this.clockStep=y(this.clockStep,e.clockStep),this.multiplier=y(this.multiplier,e.multiplier)};RT.prototype.getValue=function(e){return l(e)||(e=new 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this.depthFailAppearanceType({material:this.depthFailMaterial,translucent:this.depthFailMaterial.isTranslucent(),closed:this.closed})),n=new Dn({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material,translucent:this.material.isTranslucent(),closed:this.closed}),depthFailAppearance:a,shadows:this.shadows}),i.add(n),t=!1}else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material,l(this.depthFailAppearanceType)&&!(this.depthFailMaterialProperty instanceof Ut)&&(this.depthFailMaterial=tr.getValue(e,this.depthFailMaterialProperty,this.depthFailMaterial),this.primitive.depthFailAppearance.material=this.depthFailMaterial);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};LS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new nl({show:!1,asynchronous:!0,geometryInstances:s.slice(),classificationType:this.classificationType}),o.add(i,this.zIndex),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r=0;--t){let s=o[t];s.isDirty&&(i=o[t].update(e)&&i,s.isDirty=!1),s.geometry.length===0&&o.splice(t,1)}return i};NS.prototype.getBoundingSphere=function(e,t){let n=this._batches,i=n.length;for(let o=0;o0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),this.material=tr.getValue(e,this.materialProperty,this.material),n=new nl({show:!1,asynchronous:!0,geometryInstances:o.slice(),appearance:new this.appearanceType({material:this.material}),classificationType:this.classificationType}),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material;let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};BS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c0)l(i)&&(l(this.oldPrimitive)?o.remove(i):this.oldPrimitive=i),i=new Dn({show:!1,asynchronous:!0,geometryInstances:s.slice(),appearance:new cn({flat:!0,translucent:this.translucent,renderState:{lineWidth:this.width}}),shadows:this.shadows}),o.add(i),t=!1;else{l(i)&&(o.remove(i),i=void 0);let c=this.oldPrimitive;l(c)&&(o.remove(c),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=i,this.createPrimitive=!1,this.waitingOnCreate=!0}else if(l(i)&&i.ready){i.show=!0,l(this.oldPrimitive)&&(o.remove(this.oldPrimitive),this.oldPrimitive=void 0);let s=this.updatersWithAttributes.values,a=s.length,c=this.waitingOnCreate;for(r=0;r0)for(h=!0,t=0;t0)for(h=!0,t=0;t-1;a--)c=s[a],u=c.id,f=this._updaterSets.get(u),f.entity===c?f.forEach(function(x){h._removeUpdater(x),h._insertUpdaterIntoBatch(e,x)}):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaterSets.get(u),f.forEach(this._removeUpdater.bind(this)),f.destroy(),this._updaterSets.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new kT(c,this._scene),this._updaterSets.set(u,f),f.forEach(function(x){h._insertUpdaterIntoBatch(e,x)}),this._subscriptions.set(u,f.geometryChanged.addEventListener(eu._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let p=!0,g=this._batches,m=g.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var pF=eu;var Jit=1,eot="30px sans-serif",tot=Wo.FILL,not=H.WHITE,iot=H.BLACK,oot=1,rot=!1,sot=new H(.165,.165,.165,.8),aot=new z(7,5),cot=z.ZERO,lot=d.ZERO,uot=Ye.NONE,fot=bi.CENTER,dot=Nn.CENTER,hot=new d,mot=new H,pot=new H,_ot=new H,got=new z,yot=new d,xot=new z,bot=new kt,Tot=new kt,Cot=new kt,Aot=new Mt;function S_e(e){this.entity=e,this.label=void 0,this.index=void 0}function y0(e,t){t.collectionChanged.addEventListener(y0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}y0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i-1;o--)r=t[o],l(r._label)&&l(r._position)&&s.set(r.id,new S_e(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._label)&&l(r._position)?s.contains(r.id)||s.set(r.id,new S_e(r)):(IY(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],IY(s.get(r.id),r,a),s.remove(r.id)};function IY(e,t,n){l(e)&&(e.label=void 0,n.removeLabel(t))}var _F=y0;var Eot=1,Sot=!0,vot=0,wot=!0,Dot=!0,Iot=xn.ENABLED,Pot=Ye.NONE,Rot=H.RED,Oot=0,Mot=H.WHITE,Lot=Ec.HIGHLIGHT,Not=.5,Fot=new z(1,1),v_e={maximumPositionEpsilon:Number.POSITIVE_INFINITY},Bot=new F,kot=new F,w_e=new H,D_e=new Array(4),Vot=new d;function x0(e,t){t.collectionChanged.addEventListener(x0.prototype._onCollectionChanged,this),this._scene=e,this._primitives=e.primitives,this._entityCollection=t,this._modelHash={},this._entitiesToVisualize=new vt,this._onCollectionChanged(t,t.values,[],[])}async function Uot(e,t,n,i,o){let r=e._primitives,s=e._modelHash;try{let a=await gh.fromGltfAsync({url:n,incrementallyLoadTextures:i,scene:e._scene,environmentMapOptions:o});if(e.isDestroyed()||!l(s[t.id]))return;a.id=t,r.add(a),s[t.id].modelPrimitive=a,a.errorEvent.addEventListener(c=>{l(s[t.id])&&(console.log(c),c.name!=="TextureError"&&a.incrementallyLoadTextures&&(s[t.id].loadFailed=!0))})}catch(a){if(e.isDestroyed()||!l(s[t.id]))return;console.log(a),s[t.id].loadFailed=!0}}x0.prototype.update=function(e){let t=this._entitiesToVisualize.values,n=this._modelHash,i=this._primitives;for(let o=0,r=t.length;o-1;i--)PY(this,e[i],t,n);return ue(this)};var Y4=new d,zot=new fe;x0.prototype.getBoundingSphere=function(e,t){let n=this._modelHash[e.id];if(!l(n))return ct.FAILED;if(n.loadFailed)return ct.FAILED;let i=n.modelPrimitive;if(!l(i)||!i.show)return ct.PENDING;if(!i.ready||!n.modelUpdated)return ct.PENDING;let o=this._scene,r=y(o.ellipsoid,ee.default);if(i.heightReference!==Ye.NONE){let a=i.modelMatrix;Y4.x=a[12],Y4.y=a[13],Y4.z=a[14];let c=r.cartesianToCartographic(Y4,zot),u=o.getHeight(c,i.heightReference);return l(u)&&(zf(i.heightReference)?c.height=u:c.height+=u),ae.clone(i.boundingSphere,t),t.center=r.cartographicToCartesian(c),ct.DONE}return ae.clone(i.boundingSphere,t),ct.DONE};x0.prototype._onCollectionChanged=function(e,t,n,i){let o,r,s=this._entitiesToVisualize,a=this._modelHash,c=this._primitives;for(o=t.length-1;o>-1;o--)r=t[o],l(r._model)&&l(r._position)&&s.set(r.id,r);for(o=i.length-1;o>-1;o--)r=i[o],l(r._model)&&l(r._position)?(Hot(r,a),s.set(r.id,r)):(PY(this,r,a,c),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],PY(this,r,a,c),s.remove(r.id)};function PY(e,t,n,i){let o=n[t.id];l(o)&&(i.removeAndDestroy(o.modelPrimitive),delete n[t.id])}function Hot(e,t){let n=t[e.id];l(n)&&(n.nodeTransformationsScratch={},n.articulationsScratch={})}var gF=x0;function b0(e){this._definitionChanged=new me,this._value=void 0,this._removeSubscription=void 0,this.setValue(e)}Object.defineProperties(b0.prototype,{isConstant:{get:function(){return Y.isConstant(this._value)}},definitionChanged:{get:function(){return this._definitionChanged}},referenceFrame:{get:function(){return l(this._value)?this._value.referenceFrame:Hi.FIXED}}});var Got=new Z;b0.prototype.getValue=function(e,t){return l(e)||(e=Z.now(Got)),this.getValueInReferenceFrame(e,Hi.FIXED,t)};b0.prototype.setValue=function(e){this._value!==e&&(this._value=e,l(this._removeSubscription)&&(this._removeSubscription(),this._removeSubscription=void 0),l(e)&&(this._removeSubscription=e.definitionChanged.addEventListener(this._raiseDefinitionChanged,this)),this._definitionChanged.raiseEvent(this))};b0.prototype.getValueInReferenceFrame=function(e,t,n){if(l(this._value))return n=this._value.getValueInReferenceFrame(e,t,n),l(n)?ee.default.scaleToGeodeticSurface(n,n):void 0};b0.prototype.equals=function(e){return this===e||e instanceof b0&&this._value===e._value};b0.prototype._raiseDefinitionChanged=function(){this._definitionChanged.raiseEvent(this)};var qm=b0;var Wot=60,jot=1,P_e=new An,RY=new An,OY=new An;function I_e(e){this.entity=e,this.polyline=void 0,this.index=void 0,this.updater=void 0}function qot(e,t,n,i,o,r,s,a,c){let u=a,f;f=e.getValueInReferenceFrame(t,r,c[u]),l(f)&&(c[u++]=f);let h=!l(o)||Z.lessThanOrEquals(o,t)||Z.greaterThanOrEquals(o,n),p=0,g=i.length,m=i[p],x=n,b=!1,T,A,C;for(;p0&&!b){let E=i[p+1],v=Z.secondsDifference(E,m);b=v>s,b&&(T=Math.ceil(v/s),A=0,C=v/Math.max(T,2),T=Math.max(T-1,1))}if(b&&A0){let g=h.pop();c=this._polylineCollection.get(g),t.index=g}else t.index=this._polylineCollection.length,c=this._polylineCollection.add();c.id=n,t.polyline=c}let f=Y.getValueOrDefault(i._resolution,e,Wot);c.show=!0,c.positions=O_e(o,r,s,e,this._referenceFrame,f,c.positions.slice()),c.material=tr.getValue(e,i._material,c.material),c.width=Y.getValueOrDefault(i._width,e,jot),c.distanceDisplayCondition=Y.getValueOrUndefined(i._distanceDisplayCondition,e,c.distanceDisplayCondition)};yF.prototype.removeObject=function(e){let t=e.polyline;l(t)&&(this._unusedIndexes.push(e.index),e.polyline=void 0,t.show=!1,t.id=void 0,e.index=void 0)};yF.prototype.destroy=function(){return this._scene.primitives.remove(this._polylineCollection),ue(this)};function T0(e,t){t.collectionChanged.addEventListener(T0.prototype._onCollectionChanged,this),this._scene=e,this._updaters={},this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}T0.prototype.update=function(e){let t=this._updaters;for(let i in t)t.hasOwnProperty(i)&&t[i].update(e);let n=this._items.values;if(n.length===0&&l(this._updaters)&&Object.keys(this._updaters).length>0){for(let i in t)t.hasOwnProperty(i)&&t[i].destroy();this._updaters={}}for(let i=0,o=n.length;i-1;o--)r=t[o],l(r._path)&&l(r._position)&&a.set(r.id,new I_e(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._path)&&l(r._position)?a.contains(r.id)||a.set(r.id,new I_e(r)):(s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id)));for(o=n.length-1;o>-1;o--)r=n[o],s=a.get(r.id),l(s)&&(l(s.updater)&&s.updater.removeObject(s),a.remove(r.id))};T0._subSample=O_e;var xF=T0;var M_e=H.WHITE,L_e=H.BLACK,N_e=0,F_e=1,B_e=0,k_e=Gr.NONE,V_e=new H,Jot=new d,U_e=new H,z_e=new kt,H_e=new kt,G_e=new Mt;function W_e(e){this.entity=e,this.pointPrimitive=void 0,this.billboard=void 0,this.color=void 0,this.outlineColor=void 0,this.pixelSize=void 0,this.outlineWidth=void 0}function C0(e,t){t.collectionChanged.addEventListener(C0.prototype._onCollectionChanged,this),this._cluster=e,this._entityCollection=t,this._items=new vt,this._onCollectionChanged(t,t.values,[],[])}C0.prototype.update=function(e){let t=this._items.values,n=this._cluster;for(let i=0,o=t.length;i0?(u.scale=1,g=g||T!==r.outlineWidth||A!==r.pixelSize||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)):(u.scale=A/50,A=50,g=g||T!==r.outlineWidth||!H.equals(x,r.color)||!H.equals(b,r.outlineColor)),g){r.color=H.clone(x,r.color),r.outlineColor=H.clone(b,r.outlineColor),r.pixelSize=A,r.outlineWidth=T;let C=x.alpha,E=x.toCssColorString(),v=b.toCssColorString(),D=JSON.stringify([E,A,v,T]);u.setImage(D,_T(C,E,v,T,A))}m&&u._updateClamping()}}return!0};C0.prototype.getBoundingSphere=function(e,t){let n=this._items.get(e.id);if(!l(n)||!(l(n.pointPrimitive)||l(n.billboard)))return ct.FAILED;if(l(n.pointPrimitive))t.center=d.clone(n.pointPrimitive.position,t.center);else{let i=n.billboard;if(!l(i._clampedPosition))return ct.PENDING;t.center=d.clone(i._clampedPosition,t.center)}return t.radius=0,ct.DONE};C0.prototype.isDestroyed=function(){return!1};C0.prototype.destroy=function(){this._entityCollection.collectionChanged.removeEventListener(C0.prototype._onCollectionChanged,this);let e=this._entityCollection.values;for(let t=0;t-1;o--)r=t[o],l(r._point)&&l(r._position)&&s.set(r.id,new W_e(r));for(o=i.length-1;o>-1;o--)r=i[o],l(r._point)&&l(r._position)?s.contains(r.id)||s.set(r.id,new W_e(r)):(bF(s.get(r.id),r,a),s.remove(r.id));for(o=n.length-1;o>-1;o--)r=n[o],bF(s.get(r.id),r,a),s.remove(r.id)};function bF(e,t,n){if(l(e)){let i=e.pointPrimitive;if(l(i)){e.pointPrimitive=void 0,n.removePoint(t);return}let o=e.billboard;l(o)&&(e.billboard=void 0,n.removeBillboard(t))}}var TF=C0;var ert=new Kn(0),X4={},j_e=new H,trt=new Ut(H.WHITE),nrt=new Kn(!0),irt=new Kn(xn.DISABLED),ort=new Kn(new Mt),rrt=new Kn(Un.BOTH);function srt(){this.vertexFormat=void 0,this.positions=void 0,this.width=void 0,this.arcType=void 0,this.granularity=void 0}function art(){this.positions=void 0,this.width=void 0,this.arcType=void 0,this.granularity=void 0}function Nh(e,t){this._entity=e,this._scene=t,this._entitySubscription=e.definitionChanged.addEventListener(Nh.prototype._onEntityPropertyChanged,this),this._fillEnabled=!1,this._dynamic=!1,this._geometryChanged=new me,this._showProperty=void 0,this._materialProperty=void 0,this._shadowsProperty=void 0,this._distanceDisplayConditionProperty=void 0,this._classificationTypeProperty=void 0,this._depthFailMaterialProperty=void 0,this._geometryOptions=new srt,this._groundGeometryOptions=new art,this._id=`polyline-${e.id}`,this._clampToGround=!1,this._supportsPolylinesOnTerrain=nr.supportsPolylinesOnTerrain(t),this._zIndex=0,this._onEntityPropertyChanged(e,"polyline",e.polyline,void 0)}Object.defineProperties(Nh.prototype,{id:{get:function(){return this._id}},entity:{get:function(){return this._entity}},fillEnabled:{get:function(){return this._fillEnabled}},hasConstantFill:{get:function(){return!this._fillEnabled||!l(this._entity.availability)&&Y.isConstant(this._showProperty)}},fillMaterialProperty:{get:function(){return this._materialProperty}},depthFailMaterialProperty:{get:function(){return this._depthFailMaterialProperty}},outlineEnabled:{value:!1},hasConstantOutline:{value:!0},outlineColorProperty:{value:void 0},shadowsProperty:{get:function(){return this._shadowsProperty}},distanceDisplayConditionProperty:{get:function(){return this._distanceDisplayConditionProperty}},classificationTypeProperty:{get:function(){return this._classificationTypeProperty}},isDynamic:{get:function(){return this._dynamic}},isClosed:{value:!1},geometryChanged:{get:function(){return this._geometryChanged}},arcType:{get:function(){return this._arcType}},clampToGround:{get:function(){return this._clampToGround&&this._supportsPolylinesOnTerrain}},zIndex:{get:function(){return this._zIndex}}});Nh.prototype.isOutlineVisible=function(e){return!1};Nh.prototype.isFilled=function(e){let t=this._entity,n=this._fillEnabled&&t.isAvailable(e)&&this._showProperty.getValue(e);return y(n,!1)};Nh.prototype.createFillGeometryInstance=function(e){let t=this._entity,n=t.isAvailable(e),i=new yn(n&&t.isShowing&&this._showProperty.getValue(e)),o=this._distanceDisplayConditionProperty.getValue(e),r=Vn.fromDistanceDisplayCondition(o),s={show:i,distanceDisplayCondition:r},a;return this._materialProperty instanceof Ut&&(l(this._materialProperty.color)&&(this._materialProperty.color.isConstant||n)&&(a=this._materialProperty.color.getValue(e,j_e)),l(a)||(a=H.WHITE),s.color=Gt.fromColor(a)),this.clampToGround?new wt({id:t,geometry:new Xx(this._groundGeometryOptions),attributes:s}):(l(this._depthFailMaterialProperty)&&this._depthFailMaterialProperty instanceof Ut&&(l(this._depthFailMaterialProperty.color)&&(this._depthFailMaterialProperty.color.isConstant||n)&&(a=this._depthFailMaterialProperty.color.getValue(e,j_e)),l(a)||(a=H.WHITE),s.depthFailColor=Gt.fromColor(a)),new wt({id:t,geometry:new t_(this._geometryOptions),attributes:s}))};Nh.prototype.createOutlineGeometryInstance=function(e){};Nh.prototype.isDestroyed=function(){return!1};Nh.prototype.destroy=function(){this._entitySubscription(),ue(this)};Nh.prototype._onEntityPropertyChanged=function(e,t,n,i){if(!(t==="availability"||t==="polyline"))return;let o=this._entity.polyline;if(!l(o)){this._fillEnabled&&(this._fillEnabled=!1,this._geometryChanged.raiseEvent(this));return}let r=o.positions,s=o.show;if(l(s)&&s.isConstant&&!s.getValue(ze.MINIMUM_VALUE)||!l(r)){this._fillEnabled&&(this._fillEnabled=!1,this._geometryChanged.raiseEvent(this));return}let a=o.zIndex,c=y(o.material,trt),u=c instanceof Ut;this._materialProperty=c,this._depthFailMaterialProperty=o.depthFailMaterial,this._showProperty=y(s,nrt),this._shadowsProperty=y(o.shadows,irt),this._distanceDisplayConditionProperty=y(o.distanceDisplayCondition,ort),this._classificationTypeProperty=y(o.classificationType,rrt),this._fillEnabled=!0,this._zIndex=y(a,ert);let f=o.width,h=o.arcType,p=o.clampToGround,g=o.granularity;if(!r.isConstant||!Y.isConstant(f)||!Y.isConstant(h)||!Y.isConstant(g)||!Y.isConstant(p)||!Y.isConstant(a))this._dynamic||(this._dynamic=!0,this._geometryChanged.raiseEvent(this));else{let m=this._geometryOptions,x=r.getValue(ze.MINIMUM_VALUE,m.positions);if(!l(x)||x.length<2){this._fillEnabled&&(this._fillEnabled=!1,this._geometryChanged.raiseEvent(this));return}let b;u&&(!l(this._depthFailMaterialProperty)||this._depthFailMaterialProperty instanceof Ut)?b=is.VERTEX_FORMAT:b=ha.VERTEX_FORMAT,m.vertexFormat=b,m.positions=x,m.width=l(f)?f.getValue(ze.MINIMUM_VALUE):void 0,m.arcType=l(h)?h.getValue(ze.MINIMUM_VALUE):void 0,m.granularity=l(g)?g.getValue(ze.MINIMUM_VALUE):void 0;let T=this._groundGeometryOptions;T.positions=x,T.width=m.width,T.arcType=m.arcType,T.granularity=m.granularity,this._clampToGround=l(p)?p.getValue(ze.MINIMUM_VALUE):!1,!this._clampToGround&&l(a)&&yt("Entity polylines must have clampToGround: true when using zIndex. zIndex will be ignored."),this._dynamic=!1,this._geometryChanged.raiseEvent(this)}};Nh.prototype.createDynamicUpdater=function(e,t){return new CF(e,t,this)};var US={positions:void 0,granularity:void 0,height:void 0,ellipsoid:void 0};function CF(e,t,n){this._line=void 0,this._primitives=e,this._groundPrimitives=t,this._groundPolylinePrimitive=void 0,this._material=void 0,this._geometryUpdater=n,this._positions=[]}function q_e(e){if(l(e._line))return e._line;let t=e._primitives,n=e._geometryUpdater._scene.id+t._guid,i=X4[n];!l(i)||i.isDestroyed()?(i=new bh,X4[n]=i,t.add(i)):t.contains(i)||t.add(i);let o=i.add();return o.id=e._geometryUpdater._entity,e._line=o,o}CF.prototype.update=function(e){let t=this._geometryUpdater,n=t._entity,i=n.polyline,o=i.positions,r=Y.getValueOrUndefined(o,e,this._positions);t._clampToGround=Y.getValueOrDefault(i._clampToGround,e,!1),t._groundGeometryOptions.positions=r,t._groundGeometryOptions.width=Y.getValueOrDefault(i._width,e,1),t._groundGeometryOptions.arcType=Y.getValueOrDefault(i._arcType,e,Qt.GEODESIC),t._groundGeometryOptions.granularity=Y.getValueOrDefault(i._granularity,e,9999);let s=this._groundPrimitives;if(l(this._groundPolylinePrimitive)&&(s.remove(this._groundPolylinePrimitive),this._groundPolylinePrimitive=void 0),t.clampToGround){if(!n.isShowing||!n.isAvailable(e)||!Y.getValueOrDefault(i._show,e,!0)||!l(r)||r.length<2)return;let h=t.fillMaterialProperty,p;if(h instanceof Ut)p=new is;else{let g=tr.getValue(e,h,this._material);p=new ha({material:g,translucent:g.isTranslucent()}),this._material=g}this._groundPolylinePrimitive=s.add(new Qd({geometryInstances:t.createFillGeometryInstance(e),appearance:p,classificationType:t.classificationTypeProperty.getValue(e),asynchronous:!1}),Y.getValueOrUndefined(t.zIndex,e)),l(this._line)&&(this._line.show=!1);return}let a=q_e(this);if(!n.isShowing||!n.isAvailable(e)||!Y.getValueOrDefault(i._show,e,!0)){a.show=!1;return}if(!l(r)||r.length<2){a.show=!1;return}let c=Qt.GEODESIC;c=Y.getValueOrDefault(i._arcType,e,c);let u=t._scene.globe,f=t._scene.ellipsoid;c!==Qt.NONE&&l(u)&&(US.ellipsoid=f,US.positions=r,US.granularity=Y.getValueOrUndefined(i._granularity,e),US.height=Ni.extractHeights(r,f),c===Qt.GEODESIC?r=Ni.generateCartesianArc(US):r=Ni.generateCartesianRhumbArc(US)),a.show=!0,a.positions=r.slice(),a.material=tr.getValue(e,t.fillMaterialProperty,a.material),a.width=Y.getValueOrDefault(i._width,e,1),a.distanceDisplayCondition=Y.getValueOrUndefined(i._distanceDisplayCondition,e,a.distanceDisplayCondition)};CF.prototype.getBoundingSphere=function(e){if(this._geometryUpdater.clampToGround){let t=this._groundPolylinePrimitive;if(l(t)&&t.show&&t.ready){let n=t.getGeometryInstanceAttributes(this._geometryUpdater._entity);if(l(n)&&l(n.boundingSphere))return ae.clone(n.boundingSphere,e),ct.DONE}return l(t)&&!t.ready?ct.PENDING:ct.DONE}else{let t=q_e(this);if(t.show&&t.positions.length>0)return ae.fromPoints(t.positions,e),ct.DONE}return ct.FAILED};CF.prototype.isDestroyed=function(){return!1};CF.prototype.destroy=function(){let t=this._geometryUpdater._scene.id+this._primitives._guid,n=X4[t];l(n)&&(n.remove(this._line),n.length===0&&(this._primitives.removeAndDestroy(n),delete X4[t])),l(this._groundPolylinePrimitive)&&this._groundPrimitives.remove(this._groundPolylinePrimitive),ue(this)};var AF=Nh;var crt=new H,lrt=new Mt,urt=new Mt;function Fh(e,t,n,i,o){let r;n instanceof Ut?r=is:r=ha,this.orderedGroundPrimitives=e,this.classificationType=t,this.appearanceType=r,this.materialProperty=n,this.updaters=new vt,this.createPrimitive=!0,this.primitive=void 0,this.oldPrimitive=void 0,this.geometry=new vt,this.material=void 0,this.updatersWithAttributes=new vt,this.attributes=new vt,this.invalidated=!1,this.removeMaterialSubscription=n.definitionChanged.addEventListener(Fh.prototype.onMaterialChanged,this),this.subscriptions=new vt,this.showsUpdated=new vt,this.zIndex=i,this._asynchronous=o}Fh.prototype.onMaterialChanged=function(){this.invalidated=!0};Fh.prototype.isMaterial=function(e){let t=this.materialProperty,n=e.fillMaterialProperty;return n===t||n instanceof Ut&&t instanceof Ut?!0:l(t)&&t.equals(n)};Fh.prototype.add=function(e,t,n){let i=t.id;if(this.updaters.set(i,t),this.geometry.set(i,n),!t.hasConstantFill||!t.fillMaterialProperty.isConstant||!Y.isConstant(t.distanceDisplayConditionProperty))this.updatersWithAttributes.set(i,t);else{let o=this;this.subscriptions.set(i,t.entity.definitionChanged.addEventListener(function(r,s,a,c){s==="isShowing"&&o.showsUpdated.set(t.id,t)}))}this.createPrimitive=!0};Fh.prototype.remove=function(e){let t=e.id;if(this.createPrimitive=this.geometry.remove(t)||this.createPrimitive,this.updaters.remove(t)){this.updatersWithAttributes.remove(t);let n=this.subscriptions.get(t);return l(n)&&(n(),this.subscriptions.remove(t)),!0}return!1};Fh.prototype.update=function(e){let t=!0,n=this.primitive,i=this.orderedGroundPrimitives,o=this.geometry.values,r;if(this.createPrimitive){if(o.length>0)l(n)&&(l(this.oldPrimitive)?i.remove(n):this.oldPrimitive=n),n=new Qd({show:!1,asynchronous:this._asynchronous,geometryInstances:o.slice(),appearance:new this.appearanceType,classificationType:this.classificationType}),this.appearanceType===ha&&(this.material=tr.getValue(e,this.materialProperty,this.material),n.appearance.material=this.material),i.add(n,this.zIndex),t=!1;else{l(n)&&(i.remove(n),n=void 0);let a=this.oldPrimitive;l(a)&&(i.remove(a),this.oldPrimitive=void 0)}this.attributes.removeAll(),this.primitive=n,this.createPrimitive=!1}else if(l(n)&&n.ready){n.show=!0,l(this.oldPrimitive)&&(i.remove(this.oldPrimitive),this.oldPrimitive=void 0),this.appearanceType===ha&&(this.material=tr.getValue(e,this.materialProperty,this.material),this.primitive.appearance.material=this.material);let s=this.updatersWithAttributes.values,a=s.length;for(r=0;r=0;i--){let o=t[i];if(o.remove(e)){o.updaters.length===0&&(t.splice(i,1),o.destroy());break}}};zS.prototype.update=function(e){let t,n=this._items,i=n.length;for(t=i-1;t>=0;t--){let r=n[t];if(r.invalidated){n.splice(t,1);let s=r.updaters.values,a=s.length;for(let c=0;c-1;a--)c=s[a],u=c.id,f=this._updaters.get(u),f.entity===c?(Y_e(this,f),X_e(this,e,f)):(o.push(c),n.push(c));for(a=o.length-1;a>-1;a--)c=o[a],u=c.id,f=this._updaters.get(u),Y_e(this,f),f.destroy(),this._updaters.remove(u),this._subscriptions.get(u)(),this._subscriptions.remove(u);for(a=n.length-1;a>-1;a--)c=n[a],u=c.id,f=new AF(c,this._scene),this._updaters.set(u,f),X_e(this,e,f),this._subscriptions.set(u,f.geometryChanged.addEventListener(Ym._onGeometryChanged,this));t.removeAll(),i.removeAll(),r.removeAll();let h=!0,p=this._batches,g=p.length;for(a=0;a-1;s--)c=n[s],a=c.id,i.remove(a)||(o.set(a,c),r.remove(a));for(s=t.length-1;s>-1;s--)c=t[s],a=c.id,o.remove(a)?r.set(a,c):i.set(a,c)};var SF=Ym;function tu(e){nl.initializeTerrainHeights(),Qd.initializeTerrainHeights();let t=e.scene,n=e.dataSourceCollection;this._eventHelper=new ur,this._eventHelper.add(n.dataSourceAdded,this._onDataSourceAdded,this),this._eventHelper.add(n.dataSourceRemoved,this._onDataSourceRemoved,this),this._eventHelper.add(n.dataSourceMoved,this._onDataSourceMoved,this),this._eventHelper.add(t.postRender,this._postRender,this),this._dataSourceCollection=n,this._scene=t,this._visualizersCallback=y(e.visualizersCallback,tu.defaultVisualizersCallback);let i=!1,o=new pl,r=new pl;n.length>0&&(t.primitives.add(o),t.groundPrimitives.add(r),i=!0),this._primitives=o,this._groundPrimitives=r;for(let u=0,f=n.length;unew o(e,i))]};Object.defineProperties(tu.prototype,{scene:{get:function(){return this._scene}},dataSources:{get:function(){return this._dataSourceCollection}},defaultDataSource:{get:function(){return this._defaultDataSource}},ready:{get:function(){return this._ready}}});tu.prototype.isDestroyed=function(){return!1};tu.prototype.destroy=function(){this._eventHelper.removeAll();let e=this._dataSourceCollection;for(let t=0,n=e.length;tbrt*u.maximumRadius?(m=Q_e,d.normalize(h,m),d.negate(m,m),b=d.clone(d.UNIT_Z,MY),x=d.cross(b,m,K4),d.magnitude(x)>P.EPSILON7&&(d.normalize(m,m),d.normalize(x,x),b=d.cross(m,x,MY),d.normalize(b,b),p=!0)):d.equalsEpsilon(h,O,P.EPSILON7)||(b=Q_e,d.normalize(_,b),d.normalize(S,S),x=d.cross(b,S,MY),g&&(x=d.multiplyByScalar(x,-1,x)),d.equalsEpsilon(x,d.ZERO,P.EPSILON7)||(m=d.cross(x,b,K4),$.multiplyByVector(N,m,m),$.multiplyByVector(N,x,x),$.multiplyByVector(N,b,b),d.normalize(m,m),d.normalize(x,x),d.normalize(b,b),p=!0))}}l(e.boundingSphere)&&(h=e.boundingSphere.center);let T,A,C;i&&(T=d.clone(t.position,LY),A=d.clone(t.direction,J_e),C=d.clone(t.up,ege));let E=_rt,v;l(s)&&(v=s.getValue(c,grt));let D=r.getValue(c,yrt);if(a===o_.INERTIAL&&l(v))F.fromTranslationQuaternionRotationScale(h,v,d.ONE,E);else if(a===o_.VELOCITY&&l(D)){let O=Rt.rotationMatrixFromPositionVelocity(h,D,u,xrt);F.fromRotationTranslation(O,h,E)}else a===o_.ENU||!p?Rt.eastNorthUpToFixedFrame(h,u,E):(E[0]=m.x,E[1]=m.y,E[2]=m.z,E[3]=0,E[4]=x.x,E[5]=x.y,E[6]=x.z,E[7]=0,E[8]=b.x,E[9]=b.y,E[10]=b.z,E[11]=0,E[12]=h.x,E[13]=h.y,E[14]=h.z,E[15]=0);t._setTransform(E),i&&(d.clone(T,t.position),d.clone(A,t.direction),d.clone(C,t.up),d.cross(A,C,t.right))}if(n){let p=f===ne.SCENE2D||d.equals(e._offset3D,d.ZERO)?void 0:e._offset3D;t.lookAtTransform(t.transform,p)}}function wF(e,t,n){this.entity=e,this.scene=t,this.ellipsoid=y(n,ee.default),this.boundingSphere=void 0,this._lastEntity=void 0,this._mode=void 0,this._lastCartesian=new d,this._defaultOffset3D=void 0,this._velocityProperty=new ag(e.position,!0),this._offset3D=new d}Object.defineProperties(wF,{defaultOffset3D:{get:function(){return this._defaultOffset3D},set:function(e){this._defaultOffset3D=d.clone(e,new d)}}});wF.defaultOffset3D=new d(-14e3,3500,3500);var Z4=new Ff,Crt=new d;wF.prototype.update=function(e,t){let n=this.scene,i=this.ellipsoid,o=n.mode;if(o===ne.MORPHING)return;let r=this.entity,s=r.trackingReferenceFrame,a=r.position;if(!l(a))return;let c=this._velocityProperty,u=r.orientation,f=r!==this._lastEntity,h=o!==this._mode,p=n.camera,g=f||h,m=!0;if(f){let x=r.viewFrom,b=l(x);if(!b&&l(t)){Z4.pitch=-P.PI_OVER_FOUR,Z4.range=0;let T=a.getValue(e,Crt);if(l(T)){let A=2-1/Math.max(1,d.magnitude(T)/i.maximumRadius);Z4.pitch*=A}p.viewBoundingSphere(t,Z4),this.boundingSphere=t,g=!1,m=!1}else(!b||!l(x.getValue(e,this._offset3D)))&&d.clone(wF._defaultOffset3D,this._offset3D)}else!h&&this._mode!==ne.SCENE2D&&d.clone(p.position,this._offset3D);this._lastEntity=r,this._mode=o,Trt(this,p,g,m,a,c,u,s,e,i)};var DF=wF;var ige=Xo(nge(),1);function Q4(e){return d.fromDegrees(e[0],e[1],e[2])}var NY={"urn:ogc:def:crs:OGC:1.3:CRS84":Q4,"EPSG:4326":Q4,"urn:ogc:def:crs:EPSG::4326":Q4},oge={},rge={},FY=48,BY,kY=H.ROYALBLUE,VY=H.YELLOW,UY=2,zY=H.fromBytes(255,255,0,100),HY=!1,Art={small:24,medium:48,large:64},Ert=["title","description","marker-size","marker-symbol","marker-color","stroke","stroke-opacity","stroke-width","fill","fill-opacity"];function sge(e,t){let n="";for(let i in e)if(e.hasOwnProperty(i)){if(i===t||Ert.indexOf(i)!==-1)continue;let o=e[i];l(o)&&(typeof o=="object"?n+=`${i}${sge(o)}`:n+=`${i}${o}`)}return n.length>0&&(n=`${n}
`),n}function Srt(e,t,n){let i;return function(o,r){return l(i)||(i=e(t,n)),i}}function vrt(e,t){return new ih(Srt(sge,e,t),!0)}function J4(e,t,n){let i=e.id;if(!l(i)||e.type!=="Feature")i=Wn();else{let s=2,a=i;for(;l(t.getById(a));)a=`${i}_${s}`,s++;i=a}let o=t.getOrCreateEntity(i),r=e.properties;if(l(r)){o.properties=r;let s,a=r.title;if(l(a))o.name=a,s="title";else{let u=Number.MAX_VALUE;for(let f in r)if(r.hasOwnProperty(f)&&r[f]){let h=f.toLowerCase();if(u>1&&h==="title"){u=1,s=f;break}else u>2&&h==="name"?(u=2,s=f):u>3&&/title/i.test(f)?(u=3,s=f):u>4&&/name/i.test(f)&&(u=4,s=f)}l(s)&&(o.name=r[s])}let c=r.description;c!==null&&(o.description=l(c)?new Kn(c):n(r,s))}return o}function GY(e,t){let n=new Array(e.length);for(let i=0;i2?u.perPositionHeight=new Kn(!0):o.clampToGround||(u.height=0);let p=J4(t,e._entityCollection,o.describe);p.polygon=u}function yge(e,t,n,i,o){gge(e,t,i,n.coordinates,o)}function xge(e,t,n,i,o){let r=n.coordinates;for(let s=0;s{let i=new FileReader;i.addEventListener("load",function(){t(i.result)}),i.addEventListener("error",function(){n(i.error)}),i.readAsText(e)})}function hX(e,t){let n=OF(e,"id");return n=l(n)?n:Wn(),t.getOrCreateEntity(n)}function mX(e){let t=bye(e,"lon"),n=bye(e,"lat"),i=PF(e,"ele",Io.gpx);return d.fromDegrees(t,n,i)}function bye(e,t){if(!l(e))return;let n=e.getAttribute(t);if(n!==null){let i=parseFloat(n);return isNaN(i)?void 0:i}}function OF(e,t){if(!l(e))return;let n=e.getAttribute(t);return n!==null?n:void 0}function S0(e,t,n){if(!l(e))return;let i=e.childNodes,o=i.length;for(let r=0;r${h.text}: ${h.value}

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An({start:a[0],stop:a[a.length-1]}))}o.polyline=wye(i.trackColor),o.polyline.positions=s,i.clampToGround&&(o.polyline.clampToGround=!0)}function Pat(e){let t={positions:[],times:[]},n=pX(e,"trkpt",Io.gpx),i;for(let o=0;onew Array(t).fill(n,0,t)))}function vH(e){return e.reduce((t,n)=>t.concat(Array.isArray(n)?vH(n):n),[])}var Pye=[0,1,2,3].concat(...SH([[2,4],[2,5],[4,6],[4,7],[8,8],[8,9],[16,10],[16,11],[32,12],[32,13],[64,14],[64,15],[2,0],[1,16],[1,17],[2,18],[2,19],[4,20],[4,21],[8,22],[8,23],[16,24],[16,25],[32,26],[32,27],[64,28],[64,29]]));function _r(){let e=this;function t(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.extra_bits,c=e.stat_desc.extra_base,u=e.stat_desc.max_length,f,h,p,g,m,x,b=0;for(g=0;g<=15;g++)o.bl_count[g]=0;for(r[o.heap[o.heap_max]*2+1]=0,f=o.heap_max+1;f<573;f++)h=o.heap[f],g=r[r[h*2+1]*2+1]+1,g>u&&(g=u,b++),r[h*2+1]=g,!(h>e.max_code)&&(o.bl_count[g]++,m=0,h>=c&&(m=a[h-c]),x=r[h*2],o.opt_len+=x*(g+m),s&&(o.static_len+=x*(s[h*2+1]+m)));if(b!==0){do{for(g=u-1;o.bl_count[g]===0;)g--;o.bl_count[g]--,o.bl_count[g+1]+=2,o.bl_count[u]--,b-=2}while(b>0);for(g=u;g!==0;g--)for(h=o.bl_count[g];h!==0;)p=o.heap[--f],!(p>e.max_code)&&(r[p*2+1]!=g&&(o.opt_len+=(g-r[p*2+1])*r[p*2],r[p*2+1]=g),h--)}}function n(o,r){let s=0;do s|=o&1,o>>>=1,s<<=1;while(--r>0);return s>>>1}function i(o,r,s){let a=[],c=0,u,f,h;for(u=1;u<=15;u++)a[u]=c=c+s[u-1]<<1;for(f=0;f<=r;f++)h=o[f*2+1],h!==0&&(o[f*2]=n(a[h]++,h))}e.build_tree=function(o){let r=e.dyn_tree,s=e.stat_desc.static_tree,a=e.stat_desc.elems,c,u,f=-1,h;for(o.heap_len=0,o.heap_max=573,c=0;c=1;c--)o.pqdownheap(r,c);h=a;do c=o.heap[1],o.heap[1]=o.heap[o.heap_len--],o.pqdownheap(r,1),u=o.heap[1],o.heap[--o.heap_max]=c,o.heap[--o.heap_max]=u,r[h*2]=r[c*2]+r[u*2],o.depth[h]=Math.max(o.depth[c],o.depth[u])+1,r[c*2+1]=r[u*2+1]=h,o.heap[1]=h++,o.pqdownheap(r,1);while(o.heap_len>=2);o.heap[--o.heap_max]=o.heap[1],t(o),i(r,e.max_code,o.bl_count)}}_r._length_code=[0,1,2,3,4,5,6,7].concat(...SH([[2,8],[2,9],[2,10],[2,11],[4,12],[4,13],[4,14],[4,15],[8,16],[8,17],[8,18],[8,19],[16,20],[16,21],[16,22],[16,23],[32,24],[32,25],[32,26],[31,27],[1,28]]));_r.base_length=[0,1,2,3,4,5,6,7,8,10,12,14,16,20,24,28,32,40,48,56,64,80,96,112,128,160,192,224,0];_r.base_dist=[0,1,2,3,4,6,8,12,16,24,32,48,64,96,128,192,256,384,512,768,1024,1536,2048,3072,4096,6144,8192,12288,16384,24576];_r.d_code=function(e){return e<256?Pye[e]:Pye[256+(e>>>7)]};_r.extra_lbits=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0];_r.extra_dbits=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13];_r.extra_blbits=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7];_r.bl_order=[16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15];function Wa(e,t,n,i,o){let r=this;r.static_tree=e,r.extra_bits=t,r.extra_base=n,r.elems=i,r.max_length=o}var Uat=[12,140,76,204,44,172,108,236,28,156,92,220,60,188,124,252,2,130,66,194,34,162,98,226,18,146,82,210,50,178,114,242,10,138,74,202,42,170,106,234,26,154,90,218,58,186,122,250,6,134,70,198,38,166,102,230,22,150,86,214,54,182,118,246,14,142,78,206,46,174,110,238,30,158,94,222,62,190,126,254,1,129,65,193,33,161,97,225,17,145,81,209,49,177,113,241,9,137,73,201,41,169,105,233,25,153,89,217,57,185,121,249,5,133,69,197,37,165,101,229,21,149,85,213,53,181,117,245,13,141,77,205,45,173,109,237,29,157,93,221,61,189,125,253,19,275,147,403,83,339,211,467,51,307,179,435,115,371,243,499,11,267,139,395,75,331,203,459,43,299,171,427,107,363,235,491,27,283,155,411,91,347,219,475,59,315,187,443,123,379,251,507,7,263,135,391,71,327,199,455,39,295,167,423,103,359,231,487,23,279,151,407,87,343,215,471,55,311,183,439,119,375,247,503,15,271,143,399,79,335,207,463,47,303,175,431,111,367,239,495,31,287,159,415,95,351,223,479,63,319,191,447,127,383,255,511,0,64,32,96,16,80,48,112,8,72,40,104,24,88,56,120,4,68,36,100,20,84,52,116,3,131,67,195,35,163,99,227],zat=SH([[144,8],[112,9],[24,7],[8,8]]);Wa.static_ltree=vH(Uat.map((e,t)=>[e,zat[t]]));var Hat=[0,16,8,24,4,20,12,28,2,18,10,26,6,22,14,30,1,17,9,25,5,21,13,29,3,19,11,27,7,23],Gat=SH([[30,5]]);Wa.static_dtree=vH(Hat.map((e,t)=>[e,Gat[t]]));Wa.static_l_desc=new Wa(Wa.static_ltree,_r.extra_lbits,257,286,15);Wa.static_d_desc=new Wa(Wa.static_dtree,_r.extra_dbits,0,30,15);Wa.static_bl_desc=new Wa(null,_r.extra_blbits,0,19,7);var Wat=9,jat=8;function $m(e,t,n,i,o){let r=this;r.good_length=e,r.max_lazy=t,r.nice_length=n,r.max_chain=i,r.func=o}var Oye=0,AH=1,qT=2,kh=[new $m(0,0,0,0,Oye),new $m(4,4,8,4,AH),new $m(4,5,16,8,AH),new $m(4,6,32,32,AH),new $m(4,4,16,16,qT),new $m(8,16,32,32,qT),new $m(8,16,128,128,qT),new $m(8,32,128,256,qT),new $m(32,128,258,1024,qT),new $m(32,258,258,4096,qT)],xH=["need dictionary","stream end","","","stream error","data error","","buffer error","",""],md=0,bH=1,NF=2,TH=3,qat=32,gX=42,CH=113,FF=666,yX=8,Yat=0,xX=1,Xat=2,Ir=3,EH=258,$u=EH+Ir+1;function Rye(e,t,n,i){let o=e[t*2],r=e[n*2];return o=3&&U[_r.bl_order[Le]*2+1]===0;Le--);return e.opt_len+=3*(Le+1)+5+5+4,Le}function De(Le){e.pending_buf[e.pending++]=Le}function Ae(Le){De(Le&255),De(Le>>>8&255)}function Be(Le){De(Le>>8&255),De(Le&255&255)}function He(Le,it){let je,Xe=it;J>16-Xe?(je=Le,K|=je<>>16-J,J+=Xe-16):(K|=Le<=8&&(De(K&255),K>>>=8,J-=8)}function jt(){He(xX<<1,3),Ze(256,Wa.static_ltree),ke(),1+q+10-J<9&&(He(xX<<1,3),Ze(256,Wa.static_ltree),ke()),q=7}function lt(Le,it){let je,Xe,mt;if(e.dist_buf[j]=Le,e.lc_buf[j]=it&255,j++,Le===0?L[it*2]++:(Q++,Le--,L[(_r._length_code[it]+256+1)*2]++,B[_r.d_code(Le)*2]++),(j&8191)===0&&_>2){for(je=j*8,Xe=v-T,mt=0;mt<30;mt++)je+=B[mt*2]*(5+_r.extra_dbits[mt]);if(je>>>=3,Q8?Ae(K):J>0&&De(K&255),K=0,J=0}function sn(Le,it,je){Rn(),q=8,je&&(Ae(it),Ae(~it)),e.pending_buf.set(c.subarray(Le,Le+it),e.pending),e.pending+=it}function pe(Le,it,je){He((Yat<<1)+(je?1:0),3),sn(Le,it,!0)}function Ce(Le,it,je){let Xe,mt,Ht=0;_>0?(V.build_tree(e),G.build_tree(e),Ht=Te(),Xe=e.opt_len+3+7>>>3,mt=e.static_len+3+7>>>3,mt<=Xe&&(Xe=mt)):Xe=mt=it+5,it+4<=Xe&&Le!=-1?pe(Le,it,je):mt==Xe?(He((xX<<1)+(je?1:0),3),ut(Wa.static_ltree,Wa.static_dtree)):(He((Xat<<1)+(je?1:0),3),At(V.max_code+1,G.max_code+1,Ht+1),ut(L,B)),xe(),je&&Rn()}function mn(Le){Ce(T>=0?T:-1,v-T,Le),T=v,t.flush_pending()}function ht(){let Le,it,je,Xe;do{if(Xe=u-O-v,Xe===0&&v===0&&O===0)Xe=r;else if(Xe==-1)Xe--;else if(v>=r+r-$u){c.set(c.subarray(r,r+r),0),D-=r,v-=r,T-=r,Le=g,je=Le;do it=h[--je]&65535,h[je]=it>=r?it-r:0;while(--Le!==0);Le=r,je=Le;do it=f[--je]&65535,f[je]=it>=r?it-r:0;while(--Le!==0);Xe+=r}if(t.avail_in===0)return;Le=t.read_buf(c,v+O,Xe),O+=Le,O>=Ir&&(p=c[v]&255,p=(p<i-5&&(it=i-5);;){if(O<=1){if(ht(),O===0&&Le==0)return md;if(O===0)break}if(v+=O,O=0,je=T+it,(v===0||v>=je)&&(O=v-je,v=je,mn(!1),t.avail_out===0)||v-T>=r-$u&&(mn(!1),t.avail_out===0))return md}return mn(Le==4),t.avail_out===0?Le==4?NF:md:Le==4?TH:bH}function Ro(Le){let it=M,je=v,Xe,mt,Ht=R,Tn=v>r-$u?v-(r-$u):0,Oo=I,Ao=a,$a=v+EH,Qa=c[je+Ht-1],Ai=c[je+Ht];R>=w&&(it>>=2),Oo>O&&(Oo=O);do if(Xe=Le,!(c[Xe+Ht]!=Ai||c[Xe+Ht-1]!=Qa||c[Xe]!=c[je]||c[++Xe]!=c[je+1])){je+=2,Xe++;do;while(c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&c[++je]==c[++Xe]&&je<$a);if(mt=EH-($a-je),je=$a-EH,mt>Ht){if(D=Le,Ht=mt,mt>=Oo)break;Qa=c[je+Ht-1],Ai=c[je+Ht]}}while((Le=f[Le&Ao]&65535)>Tn&&--it!==0);return Ht<=O?Ht:O}function sa(Le){let it=0,je;for(;;){if(O<$u){if(ht(),O<$u&&Le==0)return md;if(O===0)break}if(O>=Ir&&(p=(p<=Ir)if(je=lt(v-D,A-Ir),O-=A,A<=N&&O>=Ir){A--;do v++,p=(p<=Ir&&(p=(p<4096)&&(A=Ir-1)),R>=Ir&&A<=R){Xe=v+O-Ir,je=lt(v-1-C,R-Ir),O-=R-1,R-=2;do++v<=Xe&&(p=(p<Wat||Xe!=yX||je<9||je>15||it<0||it>9||Ht<0||Ht>2?-2:(Le.dstate=e,s=je,r=1<9||je<0||je>2?-2:(kh[_].func!=kh[it].func&&Le.total_in!==0&&(Xe=Le.deflate(1)),_!=it&&(_=it,N=kh[_].max_lazy,w=kh[_].good_length,I=kh[_].nice_length,M=kh[_].max_chain),S=je,Xe)},e.deflateSetDictionary=function(Le,it,je){let Xe=je,mt,Ht=0;if(!it||n!=gX)return-2;if(Xer-$u&&(Xe=r-$u,Ht=je-Xe),c.set(it.subarray(Ht,Ht+Xe),0),v=Xe,T=Xe,p=c[0]&255,p=(p<4||it<0)return-2;if(!Le.next_out||!Le.next_in&&Le.avail_in!==0||n==FF&&it!=4)return Le.msg=xH[4],-2;if(Le.avail_out===0)return Le.msg=xH[7],-5;if(t=Le,Ht=o,o=it,n==gX&&(Xe=yX+(s-8<<4)<<8,mt=(_-1&255)>>1,mt>3&&(mt=3),Xe|=mt<<6,v!==0&&(Xe|=qat),Xe+=31-Xe%31,n=CH,Be(Xe)),e.pending!==0){if(t.flush_pending(),t.avail_out===0)return o=-1,0}else if(t.avail_in===0&&it<=Ht&&it!=4)return t.msg=xH[7],-5;if(n==FF&&t.avail_in!==0)return Le.msg=xH[7],-5;if(t.avail_in!==0||O!==0||it!=0&&n!=FF){switch(Tn=-1,kh[_].func){case Oye:Tn=ao(it);break;case AH:Tn=sa(it);break;case qT:Tn=Rr(it);break;default:}if((Tn==NF||Tn==TH)&&(n=FF),Tn==md||Tn==NF)return t.avail_out===0&&(o=-1),0;if(Tn==bH){if(it==1)jt();else if(pe(0,0,!1),it==3)for(je=0;jen&&(o=n),o===0?0:(i.avail_in-=o,e.set(i.next_in.subarray(i.next_in_index,i.next_in_index+o),t),i.next_in_index+=o,i.total_in+=o,o)},flush_pending(){let e=this,t=e.dstate.pending;t>e.avail_out&&(t=e.avail_out),t!==0&&(e.next_out.set(e.dstate.pending_buf.subarray(e.dstate.pending_out,e.dstate.pending_out+t),e.next_out_index),e.next_out_index+=t,e.dstate.pending_out+=t,e.total_out+=t,e.avail_out-=t,e.dstate.pending-=t,e.dstate.pending===0&&(e.dstate.pending_out=0))}};function Lye(e){let t=this,n=new Mye,i=Zat(e&&e.chunkSize?e.chunkSize:64*1024),o=0,r=new Uint8Array(i),s=e?e.level:-1;typeof s>"u"&&(s=-1),n.deflateInit(s),n.next_out=r,t.append=function(a,c){let u,f,h=0,p=0,g=0,m=[];if(a.length){n.next_in_index=0,n.next_in=a,n.avail_in=a.length;do{if(n.next_out_index=0,n.avail_out=i,u=n.deflate(o),u!=0)throw new Error("deflating: "+n.msg);n.next_out_index&&(n.next_out_index==i?m.push(new Uint8Array(r)):m.push(r.subarray(0,n.next_out_index))),g+=n.next_out_index,c&&n.next_in_index>0&&n.next_in_index!=h&&(c(n.next_in_index),h=n.next_in_index)}while(n.avail_in>0||n.avail_out===0);return m.length>1?(f=new Uint8Array(g),m.forEach(function(x){f.set(x,p),p+=x.length})):f=m[0]?new Uint8Array(m[0]):new Uint8Array,f}},t.flush=function(){let a,c,u=0,f=0,h=[];do{if(n.next_out_index=0,n.avail_out=i,a=n.deflate(4),a!=1&&a!=0)throw new Error("deflating: "+n.msg);i-n.avail_out>0&&h.push(r.slice(0,n.next_out_index)),f+=n.next_out_index}while(n.avail_in>0||n.avail_out===0);return n.deflateEnd(),c=new Uint8Array(f),h.forEach(function(p){c.set(p,u),u+=p.length}),c}}function Zat(e){return e+5*(Math.floor(e/16383)+1)}var Qu=[0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535],e0e=1440,$at=0,Qat=4,Jat=9,ect=5,tct=[96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,192,80,7,10,0,8,96,0,8,32,0,9,160,0,8,0,0,8,128,0,8,64,0,9,224,80,7,6,0,8,88,0,8,24,0,9,144,83,7,59,0,8,120,0,8,56,0,9,208,81,7,17,0,8,104,0,8,40,0,9,176,0,8,8,0,8,136,0,8,72,0,9,240,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,200,81,7,13,0,8,100,0,8,36,0,9,168,0,8,4,0,8,132,0,8,68,0,9,232,80,7,8,0,8,92,0,8,28,0,9,152,84,7,83,0,8,124,0,8,60,0,9,216,82,7,23,0,8,108,0,8,44,0,9,184,0,8,12,0,8,140,0,8,76,0,9,248,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,196,81,7,11,0,8,98,0,8,34,0,9,164,0,8,2,0,8,130,0,8,66,0,9,228,80,7,7,0,8,90,0,8,26,0,9,148,84,7,67,0,8,122,0,8,58,0,9,212,82,7,19,0,8,106,0,8,42,0,9,180,0,8,10,0,8,138,0,8,74,0,9,244,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,204,81,7,15,0,8,102,0,8,38,0,9,172,0,8,6,0,8,134,0,8,70,0,9,236,80,7,9,0,8,94,0,8,30,0,9,156,84,7,99,0,8,126,0,8,62,0,9,220,82,7,27,0,8,110,0,8,46,0,9,188,0,8,14,0,8,142,0,8,78,0,9,252,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,194,80,7,10,0,8,97,0,8,33,0,9,162,0,8,1,0,8,129,0,8,65,0,9,226,80,7,6,0,8,89,0,8,25,0,9,146,83,7,59,0,8,121,0,8,57,0,9,210,81,7,17,0,8,105,0,8,41,0,9,178,0,8,9,0,8,137,0,8,73,0,9,242,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,202,81,7,13,0,8,101,0,8,37,0,9,170,0,8,5,0,8,133,0,8,69,0,9,234,80,7,8,0,8,93,0,8,29,0,9,154,84,7,83,0,8,125,0,8,61,0,9,218,82,7,23,0,8,109,0,8,45,0,9,186,0,8,13,0,8,141,0,8,77,0,9,250,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,198,81,7,11,0,8,99,0,8,35,0,9,166,0,8,3,0,8,131,0,8,67,0,9,230,80,7,7,0,8,91,0,8,27,0,9,150,84,7,67,0,8,123,0,8,59,0,9,214,82,7,19,0,8,107,0,8,43,0,9,182,0,8,11,0,8,139,0,8,75,0,9,246,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,206,81,7,15,0,8,103,0,8,39,0,9,174,0,8,7,0,8,135,0,8,71,0,9,238,80,7,9,0,8,95,0,8,31,0,9,158,84,7,99,0,8,127,0,8,63,0,9,222,82,7,27,0,8,111,0,8,47,0,9,190,0,8,15,0,8,143,0,8,79,0,9,254,96,7,256,0,8,80,0,8,16,84,8,115,82,7,31,0,8,112,0,8,48,0,9,193,80,7,10,0,8,96,0,8,32,0,9,161,0,8,0,0,8,128,0,8,64,0,9,225,80,7,6,0,8,88,0,8,24,0,9,145,83,7,59,0,8,120,0,8,56,0,9,209,81,7,17,0,8,104,0,8,40,0,9,177,0,8,8,0,8,136,0,8,72,0,9,241,80,7,4,0,8,84,0,8,20,85,8,227,83,7,43,0,8,116,0,8,52,0,9,201,81,7,13,0,8,100,0,8,36,0,9,169,0,8,4,0,8,132,0,8,68,0,9,233,80,7,8,0,8,92,0,8,28,0,9,153,84,7,83,0,8,124,0,8,60,0,9,217,82,7,23,0,8,108,0,8,44,0,9,185,0,8,12,0,8,140,0,8,76,0,9,249,80,7,3,0,8,82,0,8,18,85,8,163,83,7,35,0,8,114,0,8,50,0,9,197,81,7,11,0,8,98,0,8,34,0,9,165,0,8,2,0,8,130,0,8,66,0,9,229,80,7,7,0,8,90,0,8,26,0,9,149,84,7,67,0,8,122,0,8,58,0,9,213,82,7,19,0,8,106,0,8,42,0,9,181,0,8,10,0,8,138,0,8,74,0,9,245,80,7,5,0,8,86,0,8,22,192,8,0,83,7,51,0,8,118,0,8,54,0,9,205,81,7,15,0,8,102,0,8,38,0,9,173,0,8,6,0,8,134,0,8,70,0,9,237,80,7,9,0,8,94,0,8,30,0,9,157,84,7,99,0,8,126,0,8,62,0,9,221,82,7,27,0,8,110,0,8,46,0,9,189,0,8,14,0,8,142,0,8,78,0,9,253,96,7,256,0,8,81,0,8,17,85,8,131,82,7,31,0,8,113,0,8,49,0,9,195,80,7,10,0,8,97,0,8,33,0,9,163,0,8,1,0,8,129,0,8,65,0,9,227,80,7,6,0,8,89,0,8,25,0,9,147,83,7,59,0,8,121,0,8,57,0,9,211,81,7,17,0,8,105,0,8,41,0,9,179,0,8,9,0,8,137,0,8,73,0,9,243,80,7,4,0,8,85,0,8,21,80,8,258,83,7,43,0,8,117,0,8,53,0,9,203,81,7,13,0,8,101,0,8,37,0,9,171,0,8,5,0,8,133,0,8,69,0,9,235,80,7,8,0,8,93,0,8,29,0,9,155,84,7,83,0,8,125,0,8,61,0,9,219,82,7,23,0,8,109,0,8,45,0,9,187,0,8,13,0,8,141,0,8,77,0,9,251,80,7,3,0,8,83,0,8,19,85,8,195,83,7,35,0,8,115,0,8,51,0,9,199,81,7,11,0,8,99,0,8,35,0,9,167,0,8,3,0,8,131,0,8,67,0,9,231,80,7,7,0,8,91,0,8,27,0,9,151,84,7,67,0,8,123,0,8,59,0,9,215,82,7,19,0,8,107,0,8,43,0,9,183,0,8,11,0,8,139,0,8,75,0,9,247,80,7,5,0,8,87,0,8,23,192,8,0,83,7,51,0,8,119,0,8,55,0,9,207,81,7,15,0,8,103,0,8,39,0,9,175,0,8,7,0,8,135,0,8,71,0,9,239,80,7,9,0,8,95,0,8,31,0,9,159,84,7,99,0,8,127,0,8,63,0,9,223,82,7,27,0,8,111,0,8,47,0,9,191,0,8,15,0,8,143,0,8,79,0,9,255],nct=[80,5,1,87,5,257,83,5,17,91,5,4097,81,5,5,89,5,1025,85,5,65,93,5,16385,80,5,3,88,5,513,84,5,33,92,5,8193,82,5,9,90,5,2049,86,5,129,192,5,24577,80,5,2,87,5,385,83,5,25,91,5,6145,81,5,7,89,5,1537,85,5,97,93,5,24577,80,5,4,88,5,769,84,5,49,92,5,12289,82,5,13,90,5,3073,86,5,193,192,5,24577],ict=[3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258,0,0],oct=[0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,112,112],rct=[1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577],sct=[0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13],v0=15;function AX(){let e=this,t,n,i,o,r,s;function a(u,f,h,p,g,m,x,b,T,A,C){let E,v,D,O,R,M,N,_,S,w,I,L,B,U,V;w=0,R=h;do i[u[f+w]]++,w++,R--;while(R!==0);if(i[0]==h)return x[0]=-1,b[0]=0,0;for(_=b[0],M=1;M<=v0&&i[M]===0;M++);for(N=M,_R&&(_=R),b[0]=_,U=1<L+_;){if(O++,L+=_,V=D-L,V=V>_?_:V,(v=1<<(M=N-L))>E+1&&(v-=E+1,B=N,Me0e)return-3;r[O]=I=A[0],A[0]+=V,O!==0?(s[O]=R,o[0]=M,o[1]=_,M=R>>>L-_,o[2]=I-r[O-1]-M,T.set(o,(r[O-1]+M)*3)):x[0]=I}for(o[1]=N-L,w>=h?o[0]=192:C[w]>>L;M>>=1)R^=M;for(R^=M,S=(1<257?(A==-3?T.msg="oversubscribed distance tree":A==-5?(T.msg="incomplete distance tree",A=-3):A!=-4&&(T.msg="empty distance tree with lengths",A=-3),A):0)}}AX.inflate_trees_fixed=function(e,t,n,i){return e[0]=Jat,t[0]=ect,n[0]=tct,i[0]=nct,0};var wH=0,Nye=1,Fye=2,Bye=3,kye=4,Vye=5,Uye=6,bX=7,zye=8,DH=9;function act(){let e=this,t,n=0,i,o=0,r=0,s=0,a=0,c=0,u=0,f=0,h,p=0,g,m=0;function x(b,T,A,C,E,v,D,O){let R,M,N,_,S,w,I,L,B,U,V,G,k,W,j,Q;I=O.next_in_index,L=O.avail_in,S=D.bitb,w=D.bitk,B=D.write,U=B>=M[Q+1],w-=M[Q+1],D.win[B++]=M[Q+2],U--;continue}do{if(S>>=M[Q+1],w-=M[Q+1],(_&16)!==0){for(_&=15,k=M[Q+2]+(S&Qu[_]),S>>=_,w-=_;w<15;)L--,S|=(O.read_byte(I++)&255)<>=M[Q+1],w-=M[Q+1],(_&16)!==0){for(_&=15;w<_;)L--,S|=(O.read_byte(I++)&255)<>=_,w-=_,U-=k,B>=W)j=B-W,B-j>0&&2>B-j?(D.win[B++]=D.win[j++],D.win[B++]=D.win[j++],k-=2):(D.win.set(D.win.subarray(j,j+2),B),B+=2,j+=2,k-=2);else{j=B-W;do j+=D.end;while(j<0);if(_=D.end-j,k>_){if(k-=_,B-j>0&&_>B-j)do D.win[B++]=D.win[j++];while(--_!==0);else D.win.set(D.win.subarray(j,j+_),B),B+=_,j+=_,_=0;j=0}}if(B-j>0&&k>B-j)do D.win[B++]=D.win[j++];while(--k!==0);else D.win.set(D.win.subarray(j,j+k),B),B+=k,j+=k,k=0;break}else if((_&64)===0)R+=M[Q+2],R+=S&Qu[_],Q=(N+R)*3,_=M[Q];else return O.msg="invalid distance code",k=O.avail_in-L,k=w>>3>3:k,L+=k,I-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=L,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3;while(!0);break}if((_&64)===0){if(R+=M[Q+2],R+=S&Qu[_],Q=(N+R)*3,(_=M[Q])===0){S>>=M[Q+1],w-=M[Q+1],D.win[B++]=M[Q+2],U--;break}}else return(_&32)!==0?(k=O.avail_in-L,k=w>>3>3:k,L+=k,I-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=L,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,1):(O.msg="invalid literal/length code",k=O.avail_in-L,k=w>>3>3:k,L+=k,I-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=L,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,-3)}while(!0)}while(U>=258&&L>=10);return k=O.avail_in-L,k=w>>3>3:k,L+=k,I-=k,w-=k<<3,D.bitb=S,D.bitk=w,O.avail_in=L,O.total_in+=I-O.next_in_index,O.next_in_index=I,D.write=B,0}e.init=function(b,T,A,C,E,v){t=wH,u=b,f=T,h=A,p=C,g=E,m=v,i=null},e.proc=function(b,T,A){let C,E,v,D=0,O=0,R=0,M,N,_,S;for(R=T.next_in_index,M=T.avail_in,D=b.bitb,O=b.bitk,N=b.write,_=N=258&&M>=10&&(b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,A=x(u,f,h,p,g,m,b,T),R=T.next_in_index,M=T.avail_in,D=b.bitb,O=b.bitk,N=b.write,_=N>>=i[E+1],O-=i[E+1],v=i[E],v===0){s=i[E+2],t=Uye;break}if((v&16)!==0){a=v&15,n=i[E+2],t=Fye;break}if((v&64)===0){r=v,o=E/3+i[E+2];break}if((v&32)!==0){t=bX;break}return t=DH,T.msg="invalid literal/length code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,b.inflate_flush(T,A);case Fye:for(C=a;O>=C,O-=C,r=f,i=g,o=m,t=Bye;case Bye:for(C=r;O>=i[E+1],O-=i[E+1],v=i[E],(v&16)!==0){a=v&15,c=i[E+2],t=kye;break}if((v&64)===0){r=v,o=E/3+i[E+2];break}return t=DH,T.msg="invalid distance code",A=-3,b.bitb=D,b.bitk=O,T.avail_in=M,T.total_in+=R-T.next_in_index,T.next_in_index=R,b.write=N,b.inflate_flush(T,A);case kye:for(C=a;O>=C,O-=C,t=Vye;case Vye:for(S=N-c;S<0;)S+=b.end;for(;n!==0;){if(_===0&&(N==b.end&&b.read!==0&&(N=0,_=N7&&(O-=8,M++,R--),b.write=N,A=b.inflate_flush(T,A),N=b.write,_=Nx.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T,C==n.end&&(C=0,n.write==n.end&&(n.write=0),T=n.write-C,T>x.avail_out&&(T=x.avail_out),T!==0&&b==-5&&(b=0),x.avail_out-=T,x.total_out+=T,x.next_out.set(n.win.subarray(C,C+T),A),A+=T,C+=T),x.next_out_index=A,n.read=C,b},n.proc=function(x,b){let T,A,C,E,v,D,O,R;for(E=x.next_in_index,v=x.avail_in,A=n.bitb,C=n.bitk,D=n.write,O=D>>1){case 0:A>>>=3,C-=3,T=C&7,A>>>=T,C-=T,i=TX;break;case 1:M=[],N=[],_=[[]],S=[[]],AX.inflate_trees_fixed(M,N,_,S),f.init(M[0],N[0],_[0],0,S[0],0),A>>>=3,C-=3,i=IH;break;case 2:A>>>=3,C-=3,i=Wye;break;case 3:return A>>>=3,C-=3,i=YT,x.msg="invalid block type",b=-3,n.bitb=A,n.bitk=C,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b)}break;case TX:for(;C<32;){if(v!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);v--,A|=(x.read_byte(E++)&255)<>>16&65535)!=(A&65535))return i=YT,x.msg="invalid stored block lengths",b=-3,n.bitb=A,n.bitk=C,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);o=A&65535,A=C=0,i=o!==0?Gye:h!==0?PH:$S;break;case Gye:if(v===0||O===0&&(D==n.end&&n.read!==0&&(D=0,O=Dv&&(T=v),T>O&&(T=O),n.win.set(x.read_buf(E,T),D),E+=T,v-=T,D+=T,O-=T,(o-=T)!==0)break;i=h!==0?PH:$S;break;case Wye:for(;C<14;){if(v!==0)b=0;else return n.bitb=A,n.bitk=C,x.avail_in=v,x.total_in+=E-x.next_in_index,x.next_in_index=E,n.write=D,n.inflate_flush(x,b);v--,A|=(x.read_byte(E++)&255)<29||(T>>5&31)>29)return i=YT,x.msg="too many length or distance 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U=5;$i(B,U,Math.floor(n.getTime()/1e3)),U+=4,i&&($i(B,U,Math.floor(i.getTime()/1e3)),U+=4),o&&$i(B,U,Math.floor(o.getTime()/1e3));try{C=new Uint8Array(36);let V=qa(C),G=yK(n);ro(V,0,10),ro(V,2,32),ro(V,8,1),ro(V,10,24),iu(V,12,G),iu(V,20,yK(i)||G),iu(V,28,yK(o)||G)}catch{C=new Uint8Array}}else C=E=new Uint8Array;let D=0;c&&(D=D|2048),u&&(D=D|8),b===Ii&&(b=T?8:0),b==8&&(r>=1&&r<3&&(D=D|6),r>=3&&r<5&&(D=D|1),r===9&&(D=D|2)),s&&(x=x>45?x:45),m&&(D=D|1,a||(x=x>51?x:51,A[9]=b,b=99));let O=new Uint8Array(26),R=qa(O);ro(R,0,x),ro(R,2,D),ro(R,4,b);let M=new Uint32Array(1),N=qa(M),_;nEX?_=EX:_=n,ro(N,0,(_.getHours()<<6|_.getMinutes())<<5|_.getSeconds()/2),ro(N,2,(_.getFullYear()-1980<<4|_.getMonth()+1)<<5|_.getDate());let S=M[0];$i(R,6,S),ro(R,22,Qi(t));let w=Qi(A,E,C,h);ro(R,24,w);let I=new Uint8Array(30+Qi(t)+w),L=qa(I);return 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Dlt(e,t){let{rawExtraFieldZip64:n,offset:i,diskNumberStart:o}=e,{zip64UncompressedSize:r,zip64CompressedSize:s,zip64Offset:a,zip64DiskNumberStart:c}=t,u=qa(n),f=4;r&&(f+=8),s&&(f+=8),a&&(iu(u,f,BigInt(i)),f+=8),c&&$i(u,f,o)}async function Ilt(e,t,n){let{files:i,writer:o}=e,{diskOffset:r,writable:s}=o,{diskNumber:a}=o,c=0,u=0,f=e.offset-r,h=i.size;for(let[,v]of i){let{rawFilename:D,rawExtraFieldZip64:O,rawExtraFieldAES:R,rawComment:M,rawExtraFieldNTFS:N,rawExtraField:_,extendedTimestamp:S,extraFieldExtendedTimestampFlag:w,lastModDate:I}=v,L;if(S){L=new Uint8Array(9);let B=qa(L);ro(B,0,21589),ro(B,2,5),xK(B,4,w),$i(B,5,Math.floor(I.getTime()/1e3))}else L=new Uint8Array;v.rawExtraFieldCDExtendedTimestamp=L,u+=46+Qi(D,M,O,R,N,L,_)}let p=new Uint8Array(u),g=qa(p);await tp(o);let m=0;for(let[v,D]of 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n=t.terrainProvider,i=t.mapProjection,o=i.ellipsoid,r,s=t.camera.getRectangleCameraCoordinates(e);if(t.mode===ne.SCENE3D?r=o.cartesianToCartographic(s):r=i.unproject(s),!l(n))return r;let a=n.availability;if(!l(a)||t.mode===ne.SCENE2D)return r;let c=[se.center(e),se.southeast(e),se.southwest(e),se.northeast(e),se.northwest(e)],u=await GK._sampleTerrainMostDetailed(n,c),f=!1,h=u.reduce(function(g,m){return l(m.height)?(f=!0,Math.max(m.height,g)):g},-Number.MAX_VALUE),p=r;return f&&(p.height+=h),p}GK._sampleTerrainMostDetailed=mb;var nC=GK;var s2=`uniform vec4 u_initialColor; #if TEXTURE_UNITS > 0 uniform sampler2D u_dayTextures[TEXTURE_UNITS]; uniform vec4 u_dayTextureTranslationAndScale[TEXTURE_UNITS]; uniform bool u_dayTextureUseWebMercatorT[TEXTURE_UNITS]; #ifdef APPLY_ALPHA uniform float u_dayTextureAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_DAY_NIGHT_ALPHA uniform float u_dayTextureNightAlpha[TEXTURE_UNITS]; uniform float u_dayTextureDayAlpha[TEXTURE_UNITS]; #endif #ifdef APPLY_SPLIT uniform float u_dayTextureSplit[TEXTURE_UNITS]; #endif #ifdef APPLY_BRIGHTNESS uniform float u_dayTextureBrightness[TEXTURE_UNITS]; #endif #ifdef APPLY_CONTRAST uniform float u_dayTextureContrast[TEXTURE_UNITS]; #endif #ifdef APPLY_HUE uniform float u_dayTextureHue[TEXTURE_UNITS]; #endif #ifdef APPLY_SATURATION uniform float u_dayTextureSaturation[TEXTURE_UNITS]; #endif #ifdef APPLY_GAMMA uniform float u_dayTextureOneOverGamma[TEXTURE_UNITS]; #endif #ifdef APPLY_IMAGERY_CUTOUT uniform vec4 u_dayTextureCutoutRectangles[TEXTURE_UNITS]; #endif #ifdef APPLY_COLOR_TO_ALPHA uniform vec4 u_colorsToAlpha[TEXTURE_UNITS]; #endif uniform vec4 u_dayTextureTexCoordsRectangle[TEXTURE_UNITS]; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) uniform sampler2D u_waterMask; uniform vec4 u_waterMaskTranslationAndScale; uniform float u_zoomedOutOceanSpecularIntensity; #endif #ifdef SHOW_OCEAN_WAVES uniform sampler2D u_oceanNormalMap; #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) uniform vec2 u_lightingFadeDistance; #endif #ifdef TILE_LIMIT_RECTANGLE uniform vec4 u_cartographicLimitRectangle; #endif #ifdef GROUND_ATMOSPHERE uniform vec2 u_nightFadeDistance; #endif #ifdef ENABLE_CLIPPING_PLANES uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingDistance; in vec2 v_clippingPosition; flat in int v_regionIndex; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) && defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) uniform float u_minimumBrightness; #endif #ifdef COLOR_CORRECT uniform vec3 u_hsbShift; // Hue, saturation, brightness #endif #ifdef HIGHLIGHT_FILL_TILE uniform vec4 u_fillHighlightColor; #endif #ifdef TRANSLUCENT uniform vec4 u_frontFaceAlphaByDistance; uniform vec4 u_backFaceAlphaByDistance; uniform vec4 u_translucencyRectangle; #endif #ifdef UNDERGROUND_COLOR uniform vec4 u_undergroundColor; uniform vec4 u_undergroundColorAlphaByDistance; #endif #ifdef ENABLE_VERTEX_LIGHTING uniform float u_lambertDiffuseMultiplier; uniform float u_vertexShadowDarkness; #endif in vec3 v_positionMC; in vec3 v_positionEC; in vec3 v_textureCoordinates; in vec3 v_normalMC; in vec3 v_normalEC; #ifdef APPLY_MATERIAL in float v_height; in float v_slope; in float v_aspect; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) in float v_distance; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) in vec3 v_atmosphereRayleighColor; in vec3 v_atmosphereMieColor; in float v_atmosphereOpacity; #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } #endif #if defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) || defined(APPLY_MATERIAL) vec4 alphaBlend(vec4 sourceColor, vec4 destinationColor) { return sourceColor * vec4(sourceColor.aaa, 1.0) + destinationColor * (1.0 - sourceColor.a); } #endif #ifdef TRANSLUCENT bool inTranslucencyRectangle() { return v_textureCoordinates.x > u_translucencyRectangle.x && v_textureCoordinates.x < u_translucencyRectangle.z && v_textureCoordinates.y > u_translucencyRectangle.y && v_textureCoordinates.y < u_translucencyRectangle.w; } #endif vec4 sampleAndBlend( vec4 previousColor, sampler2D textureToSample, vec2 tileTextureCoordinates, vec4 textureCoordinateRectangle, vec4 textureCoordinateTranslationAndScale, float textureAlpha, float textureNightAlpha, float textureDayAlpha, float textureBrightness, float textureContrast, float textureHue, float textureSaturation, float textureOneOverGamma, float split, vec4 colorToAlpha, float nightBlend) { // This crazy step stuff sets the alpha to 0.0 if this following condition is true: // tileTextureCoordinates.s < textureCoordinateRectangle.s || // tileTextureCoordinates.s > textureCoordinateRectangle.p || // tileTextureCoordinates.t < textureCoordinateRectangle.t || // tileTextureCoordinates.t > textureCoordinateRectangle.q // In other words, the alpha is zero if the fragment is outside the rectangle // covered by this texture. Would an actual 'if' yield better performance? vec2 alphaMultiplier = step(textureCoordinateRectangle.st, tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; alphaMultiplier = step(vec2(0.0), textureCoordinateRectangle.pq - tileTextureCoordinates); textureAlpha = textureAlpha * alphaMultiplier.x * alphaMultiplier.y; #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) textureAlpha *= mix(textureDayAlpha, textureNightAlpha, nightBlend); #endif vec2 translation = textureCoordinateTranslationAndScale.xy; vec2 scale = textureCoordinateTranslationAndScale.zw; vec2 textureCoordinates = tileTextureCoordinates * scale + translation; vec4 value = texture(textureToSample, textureCoordinates); vec3 color = value.rgb; float alpha = value.a; #ifdef APPLY_COLOR_TO_ALPHA vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb); colorDiff.r = czm_maximumComponent(colorDiff); alpha = czm_branchFreeTernary(colorDiff.r < colorToAlpha.a, 0.0, alpha); #endif #if !defined(APPLY_GAMMA) vec4 tempColor = czm_gammaCorrect(vec4(color, alpha)); color = tempColor.rgb; alpha = tempColor.a; #else color = pow(color, vec3(textureOneOverGamma)); #endif #ifdef APPLY_SPLIT float splitPosition = czm_splitPosition; // Split to the left if (split < 0.0 && gl_FragCoord.x > splitPosition) { alpha = 0.0; } // Split to the right else if (split > 0.0 && gl_FragCoord.x < splitPosition) { alpha = 0.0; } #endif #ifdef APPLY_BRIGHTNESS color = mix(vec3(0.0), color, textureBrightness); #endif #ifdef APPLY_CONTRAST color = mix(vec3(0.5), color, textureContrast); #endif #ifdef APPLY_HUE color = czm_hue(color, textureHue); #endif #ifdef APPLY_SATURATION color = czm_saturation(color, textureSaturation); #endif float sourceAlpha = alpha * textureAlpha; float outAlpha = mix(previousColor.a, 1.0, sourceAlpha); outAlpha += sign(outAlpha) - 1.0; vec3 outColor = mix(previousColor.rgb * previousColor.a, color, sourceAlpha) / outAlpha; // When rendering imagery for a tile in multiple passes, // some GPU/WebGL implementation combinations will not blend fragments in // additional passes correctly if their computation includes an unmasked // divide-by-zero operation, // even if it's not in the output or if the output has alpha zero. // // For example, without sanitization for outAlpha, // this renders without artifacts: // if (outAlpha == 0.0) { outColor = vec3(0.0); } // // but using czm_branchFreeTernary will cause portions of the tile that are // alpha-zero in the additional pass to render as black instead of blending // with the previous pass: // outColor = czm_branchFreeTernary(outAlpha == 0.0, vec3(0.0), outColor); // // So instead, sanitize against divide-by-zero, // store this state on the sign of outAlpha, and correct on return. return vec4(outColor, max(outAlpha, 0.0)); } vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend); vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float specularMapValue, float fade); const float fExposure = 2.0; vec3 computeEllipsoidPosition() { float mpp = czm_metersPerPixel(vec4(0.0, 0.0, -czm_currentFrustum.x, 1.0), 1.0); vec2 xy = gl_FragCoord.xy / czm_viewport.zw * 2.0 - vec2(1.0); xy *= czm_viewport.zw * mpp * 0.5; vec3 direction; if (czm_orthographicIn3D == 1.0) { direction = vec3(0.0, 0.0, -1.0); } else { direction = normalize(vec3(xy, -czm_currentFrustum.x)); } czm_ray ray = czm_ray(vec3(0.0), direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); vec3 ellipsoidPosition = czm_pointAlongRay(ray, intersection.start); return (czm_inverseView * vec4(ellipsoidPosition, 1.0)).xyz; } void main() { #ifdef TILE_LIMIT_RECTANGLE if (v_textureCoordinates.x < u_cartographicLimitRectangle.x || u_cartographicLimitRectangle.z < v_textureCoordinates.x || v_textureCoordinates.y < u_cartographicLimitRectangle.y || u_cartographicLimitRectangle.w < v_textureCoordinates.y) { discard; } #endif #ifdef ENABLE_CLIPPING_PLANES float clipDistance = clip(gl_FragCoord, u_clippingPlanes, u_clippingPlanesMatrix); #endif #if defined(SHOW_REFLECTIVE_OCEAN) || defined(ENABLE_DAYNIGHT_SHADING) || defined(HDR) vec3 normalMC = czm_geodeticSurfaceNormal(v_positionMC, vec3(0.0), vec3(1.0)); // normalized surface normal in model coordinates vec3 normalEC = czm_normal3D * normalMC; // normalized surface normal in eye coordinates #endif #if defined(APPLY_DAY_NIGHT_ALPHA) && defined(ENABLE_DAYNIGHT_SHADING) float nightBlend = 1.0 - clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0, 0.0, 1.0); #else float nightBlend = 0.0; #endif // The clamp below works around an apparent bug in Chrome Canary v23.0.1241.0 // where the fragment shader sees textures coordinates < 0.0 and > 1.0 for the // fragments on the edges of tiles even though the vertex shader is outputting // coordinates strictly in the 0-1 range. vec4 color = computeDayColor(u_initialColor, clamp(v_textureCoordinates, 0.0, 1.0), nightBlend); #ifdef SHOW_TILE_BOUNDARIES if (v_textureCoordinates.x < (1.0/256.0) || v_textureCoordinates.x > (255.0/256.0) || v_textureCoordinates.y < (1.0/256.0) || v_textureCoordinates.y > (255.0/256.0)) { color = vec4(1.0, 0.0, 0.0, 1.0); } #endif #if defined(ENABLE_DAYNIGHT_SHADING) || defined(GROUND_ATMOSPHERE) float cameraDist; if (czm_sceneMode == czm_sceneMode2D) { cameraDist = max(czm_frustumPlanes.x - czm_frustumPlanes.y, czm_frustumPlanes.w - czm_frustumPlanes.z) * 0.5; } else if (czm_sceneMode == czm_sceneModeColumbusView) { cameraDist = -czm_view[3].z; } else { cameraDist = length(czm_view[3]); } float fadeOutDist = u_lightingFadeDistance.x; float fadeInDist = u_lightingFadeDistance.y; if (czm_sceneMode != czm_sceneMode3D) { vec3 radii = czm_ellipsoidRadii; float maxRadii = max(radii.x, max(radii.y, radii.z)); fadeOutDist -= maxRadii; fadeInDist -= maxRadii; } float fade = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.0, 1.0); #else float fade = 0.0; #endif #if defined(HAS_WATER_MASK) && (defined(SHOW_REFLECTIVE_OCEAN) || defined(APPLY_MATERIAL)) vec2 waterMaskTranslation = u_waterMaskTranslationAndScale.xy; vec2 waterMaskScale = u_waterMaskTranslationAndScale.zw; vec2 waterMaskTextureCoordinates = v_textureCoordinates.xy * waterMaskScale + waterMaskTranslation; waterMaskTextureCoordinates.y = 1.0 - waterMaskTextureCoordinates.y; float mask = texture(u_waterMask, waterMaskTextureCoordinates).r; #ifdef SHOW_REFLECTIVE_OCEAN if (mask > 0.0) { mat3 enuToEye = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalEC); vec2 ellipsoidTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC); vec2 ellipsoidFlippedTextureCoordinates = czm_ellipsoidTextureCoordinates(normalMC.zyx); vec2 textureCoordinates = mix(ellipsoidTextureCoordinates, ellipsoidFlippedTextureCoordinates, czm_morphTime * smoothstep(0.9, 0.95, normalMC.z)); color = computeWaterColor(v_positionEC, textureCoordinates, enuToEye, color, mask, fade); } #endif #endif #ifdef APPLY_MATERIAL czm_materialInput materialInput; materialInput.st = v_textureCoordinates.st; materialInput.normalEC = normalize(v_normalEC); materialInput.positionToEyeEC = -v_positionEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(v_positionMC, normalize(v_normalEC)); materialInput.slope = v_slope; materialInput.height = v_height; materialInput.aspect = v_aspect; #ifdef HAS_WATER_MASK materialInput.waterMask = mask; #endif czm_material material = czm_getMaterial(materialInput); vec4 materialColor = vec4(material.diffuse, material.alpha); color = alphaBlend(materialColor, color); #endif #ifdef ENABLE_VERTEX_LIGHTING float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalize(v_normalEC)) * u_lambertDiffuseMultiplier + u_vertexShadowDarkness, 0.0, 1.0); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #elif defined(ENABLE_DAYNIGHT_SHADING) float diffuseIntensity = clamp(czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * 5.0 + 0.3, 0.0, 1.0); diffuseIntensity = mix(1.0, diffuseIntensity, fade); vec4 finalColor = vec4(color.rgb * czm_lightColor * diffuseIntensity, color.a); #else vec4 finalColor = color; #endif #ifdef ENABLE_CLIPPING_PLANES vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = u_clippingPlanesEdgeStyle.rgb; float clippingPlanesEdgeWidth = u_clippingPlanesEdgeStyle.a; if (clipDistance < clippingPlanesEdgeWidth) { finalColor = clippingPlanesEdgeColor; } #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 clippingPosition = v_clippingPosition; int regionIndex = v_regionIndex; clipPolygons(u_clippingDistance, CLIPPING_POLYGON_REGIONS_LENGTH, clippingPosition, regionIndex); #endif #ifdef HIGHLIGHT_FILL_TILE finalColor = vec4(mix(finalColor.rgb, u_fillHighlightColor.rgb, u_fillHighlightColor.a), finalColor.a); #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif #if defined(GROUND_ATMOSPHERE) || defined(FOG) if (!czm_backFacing()) { bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif vec3 rayleighColor; vec3 mieColor; float opacity; vec3 positionWC; vec3 lightDirection; // When the camera is far away (camera distance > nightFadeOutDistance), the scattering is computed in the fragment shader. // Otherwise, the scattering is computed in the vertex shader. #ifdef PER_FRAGMENT_GROUND_ATMOSPHERE positionWC = computeEllipsoidPosition(); lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); computeAtmosphereScattering( positionWC, lightDirection, rayleighColor, mieColor, opacity ); #else positionWC = v_positionMC; lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(positionWC)); rayleighColor = v_atmosphereRayleighColor; mieColor = v_atmosphereMieColor; opacity = v_atmosphereOpacity; #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; rayleighColor = czm_applyHSBShift(rayleighColor, u_hsbShift, ignoreBlackPixels); mieColor = czm_applyHSBShift(mieColor, u_hsbShift, ignoreBlackPixels); #endif vec4 groundAtmosphereColor = computeAtmosphereColor(positionWC, lightDirection, rayleighColor, mieColor, opacity); // Fog is applied to tiles selected for fog, close to the Earth. #ifdef FOG vec3 fogColor = groundAtmosphereColor.rgb; // If there is lighting, apply that to the fog. #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float darken = clamp(dot(normalize(czm_viewerPositionWC), atmosphereLightDirection), u_minimumBrightness, 1.0); fogColor *= darken; #endif #ifndef HDR fogColor.rgb = czm_pbrNeutralTonemapping(fogColor.rgb); fogColor.rgb = czm_inverseGamma(fogColor.rgb); #endif finalColor = vec4(czm_fog(v_distance, finalColor.rgb, fogColor.rgb, czm_fogVisualDensityScalar), finalColor.a); #else // Apply ground atmosphere. This happens when the camera is far away from the earth. // The transmittance is based on optical depth i.e. the length of segment of the ray inside the atmosphere. // This value is larger near the "circumference", as it is further away from the camera. We use it to // brighten up that area of the ground atmosphere. const float transmittanceModifier = 0.5; float transmittance = transmittanceModifier + clamp(1.0 - groundAtmosphereColor.a, 0.0, 1.0); vec3 finalAtmosphereColor = finalColor.rgb + groundAtmosphereColor.rgb * transmittance; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_VERTEX_LIGHTING) || defined(ENABLE_DAYNIGHT_SHADING)) float fadeInDist = u_nightFadeDistance.x; float fadeOutDist = u_nightFadeDistance.y; float sunlitAtmosphereIntensity = clamp((cameraDist - fadeOutDist) / (fadeInDist - fadeOutDist), 0.05, 1.0); float darken = clamp(dot(normalize(positionWC), atmosphereLightDirection), 0.0, 1.0); vec3 darkenendGroundAtmosphereColor = mix(groundAtmosphereColor.rgb, finalAtmosphereColor.rgb, darken); finalAtmosphereColor = mix(darkenendGroundAtmosphereColor, finalAtmosphereColor, sunlitAtmosphereIntensity); #endif #ifndef HDR finalAtmosphereColor.rgb = vec3(1.0) - exp(-fExposure * finalAtmosphereColor.rgb); #else finalAtmosphereColor.rgb = czm_saturation(finalAtmosphereColor.rgb, 1.6); #endif finalColor.rgb = mix(finalColor.rgb, finalAtmosphereColor.rgb, fade); #endif } #endif #ifdef UNDERGROUND_COLOR if (czm_backFacing()) { float distanceFromEllipsoid = max(czm_eyeHeight, 0.0); float distance = max(v_distance - distanceFromEllipsoid, 0.0); float blendAmount = interpolateByDistance(u_undergroundColorAlphaByDistance, distance); vec4 undergroundColor = vec4(u_undergroundColor.rgb, u_undergroundColor.a * blendAmount); finalColor = alphaBlend(undergroundColor, finalColor); } #endif #ifdef TRANSLUCENT if (inTranslucencyRectangle()) { vec4 alphaByDistance = gl_FrontFacing ? u_frontFaceAlphaByDistance : u_backFaceAlphaByDistance; finalColor.a *= interpolateByDistance(alphaByDistance, v_distance); } #endif out_FragColor = finalColor; } #ifdef SHOW_REFLECTIVE_OCEAN float waveFade(float edge0, float edge1, float x) { float y = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return pow(1.0 - y, 5.0); } float linearFade(float edge0, float edge1, float x) { return clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); } // Based on water rendering by Jonas Wagner: // http://29a.ch/2012/7/19/webgl-terrain-rendering-water-fog // low altitude wave settings const float oceanFrequencyLowAltitude = 825000.0; const float oceanAnimationSpeedLowAltitude = 0.004; const float oceanOneOverAmplitudeLowAltitude = 1.0 / 2.0; const float oceanSpecularIntensity = 0.5; // high altitude wave settings const float oceanFrequencyHighAltitude = 125000.0; const float oceanAnimationSpeedHighAltitude = 0.008; const float oceanOneOverAmplitudeHighAltitude = 1.0 / 2.0; vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat3 enuToEye, vec4 imageryColor, float maskValue, float fade) { vec3 positionToEyeEC = -positionEyeCoordinates; float positionToEyeECLength = length(positionToEyeEC); // The double normalize below works around a bug in Firefox on Android devices. vec3 normalizedPositionToEyeEC = normalize(normalize(positionToEyeEC)); // Fade out the waves as the camera moves far from the surface. float waveIntensity = waveFade(70000.0, 1000000.0, positionToEyeECLength); #ifdef SHOW_OCEAN_WAVES // high altitude waves float time = czm_frameNumber * oceanAnimationSpeedHighAltitude; vec4 noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyHighAltitude, time, 0.0); vec3 normalTangentSpaceHighAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeHighAltitude); // low altitude waves time = czm_frameNumber * oceanAnimationSpeedLowAltitude; noise = czm_getWaterNoise(u_oceanNormalMap, textureCoordinates * oceanFrequencyLowAltitude, time, 0.0); vec3 normalTangentSpaceLowAltitude = vec3(noise.xy, noise.z * oceanOneOverAmplitudeLowAltitude); // blend the 2 wave layers based on distance to surface float highAltitudeFade = linearFade(0.0, 60000.0, positionToEyeECLength); float lowAltitudeFade = 1.0 - linearFade(20000.0, 60000.0, positionToEyeECLength); vec3 normalTangentSpace = (highAltitudeFade * normalTangentSpaceHighAltitude) + (lowAltitudeFade * normalTangentSpaceLowAltitude); normalTangentSpace = normalize(normalTangentSpace); // fade out the normal perturbation as we move farther from the water surface normalTangentSpace.xy *= waveIntensity; normalTangentSpace = normalize(normalTangentSpace); #else vec3 normalTangentSpace = vec3(0.0, 0.0, 1.0); #endif vec3 normalEC = enuToEye * normalTangentSpace; const vec3 waveHighlightColor = vec3(0.3, 0.45, 0.6); // Use diffuse light to highlight the waves float diffuseIntensity = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC) * maskValue; vec3 diffuseHighlight = waveHighlightColor * diffuseIntensity * (1.0 - fade); #ifdef SHOW_OCEAN_WAVES // Where diffuse light is low or non-existent, use wave highlights based solely on // the wave bumpiness and no particular light direction. float tsPerturbationRatio = normalTangentSpace.z; vec3 nonDiffuseHighlight = mix(waveHighlightColor * 5.0 * (1.0 - tsPerturbationRatio), vec3(0.0), diffuseIntensity); #else vec3 nonDiffuseHighlight = vec3(0.0); #endif // Add specular highlights in 3D, and in all modes when zoomed in. float specularIntensity = czm_getSpecular(czm_lightDirectionEC, normalizedPositionToEyeEC, normalEC, 10.0); float surfaceReflectance = mix(0.0, mix(u_zoomedOutOceanSpecularIntensity, oceanSpecularIntensity, waveIntensity), maskValue); float specular = specularIntensity * surfaceReflectance; #ifdef HDR specular *= 1.4; float e = 0.2; float d = 3.3; float c = 1.7; vec3 color = imageryColor.rgb + (c * (vec3(e) + imageryColor.rgb * d) * (diffuseHighlight + nonDiffuseHighlight + specular)); #else vec3 color = imageryColor.rgb + diffuseHighlight + nonDiffuseHighlight + specular; #endif return vec4(color, imageryColor.a); } #endif // #ifdef SHOW_REFLECTIVE_OCEAN `;var a2=`#ifdef QUANTIZATION_BITS12 in vec4 compressed0; in float compressed1; #else in vec4 position3DAndHeight; in vec4 textureCoordAndEncodedNormals; #endif #ifdef GEODETIC_SURFACE_NORMALS in vec3 geodeticSurfaceNormal; #endif #ifdef EXAGGERATION uniform vec2 u_verticalExaggerationAndRelativeHeight; #endif uniform vec3 u_center3D; uniform mat4 u_modifiedModelView; uniform mat4 u_modifiedModelViewProjection; uniform vec4 u_tileRectangle; // Uniforms for 2D Mercator projection uniform vec2 u_southAndNorthLatitude; uniform vec2 u_southMercatorYAndOneOverHeight; out vec3 v_positionMC; out vec3 v_positionEC; out vec3 v_textureCoordinates; out vec3 v_normalMC; out vec3 v_normalEC; #ifdef APPLY_MATERIAL out float v_slope; out float v_aspect; out float v_height; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) out float v_distance; #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) out vec3 v_atmosphereRayleighColor; out vec3 v_atmosphereMieColor; out float v_atmosphereOpacity; #endif #ifdef ENABLE_CLIPPING_POLYGONS uniform highp sampler2D u_clippingExtents; out vec2 v_clippingPosition; flat out int v_regionIndex; #endif // These functions are generated at runtime. vec4 getPosition(vec3 position, float height, vec2 textureCoordinates); float get2DYPositionFraction(vec2 textureCoordinates); vec4 getPosition3DMode(vec3 position, float height, vec2 textureCoordinates) { return u_modifiedModelViewProjection * vec4(position, 1.0); } float get2DMercatorYPositionFraction(vec2 textureCoordinates) { // The width of a tile at level 11, in radians and assuming a single root tile, is // 2.0 * czm_pi / pow(2.0, 11.0) // We want to just linearly interpolate the 2D position from the texture coordinates // when we're at this level or higher. The constant below is the expression // above evaluated and then rounded up at the 4th significant digit. const float maxTileWidth = 0.003068; float positionFraction = textureCoordinates.y; float southLatitude = u_southAndNorthLatitude.x; float northLatitude = u_southAndNorthLatitude.y; if (northLatitude - southLatitude > maxTileWidth) { float southMercatorY = u_southMercatorYAndOneOverHeight.x; float oneOverMercatorHeight = u_southMercatorYAndOneOverHeight.y; float currentLatitude = mix(southLatitude, northLatitude, textureCoordinates.y); currentLatitude = clamp(currentLatitude, -czm_webMercatorMaxLatitude, czm_webMercatorMaxLatitude); positionFraction = czm_latitudeToWebMercatorFraction(currentLatitude, southMercatorY, oneOverMercatorHeight); } return positionFraction; } float get2DGeographicYPositionFraction(vec2 textureCoordinates) { return textureCoordinates.y; } vec4 getPositionPlanarEarth(vec3 position, float height, vec2 textureCoordinates) { float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 rtcPosition2D = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); return u_modifiedModelViewProjection * rtcPosition2D; } vec4 getPosition2DMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, 0.0, textureCoordinates); } vec4 getPositionColumbusViewMode(vec3 position, float height, vec2 textureCoordinates) { return getPositionPlanarEarth(position, height, textureCoordinates); } vec4 getPositionMorphingMode(vec3 position, float height, vec2 textureCoordinates) { // We do not do RTC while morphing, so there is potential for jitter. // This is unlikely to be noticeable, though. vec3 position3DWC = position + u_center3D; float yPositionFraction = get2DYPositionFraction(textureCoordinates); vec4 position2DWC = vec4(height, mix(u_tileRectangle.st, u_tileRectangle.pq, vec2(textureCoordinates.x, yPositionFraction)), 1.0); vec4 morphPosition = czm_columbusViewMorph(position2DWC, vec4(position3DWC, 1.0), czm_morphTime); return czm_modelViewProjection * morphPosition; } #ifdef QUANTIZATION_BITS12 uniform vec2 u_minMaxHeight; uniform mat4 u_scaleAndBias; #endif void main() { #ifdef QUANTIZATION_BITS12 vec2 xy = czm_decompressTextureCoordinates(compressed0.x); vec2 zh = czm_decompressTextureCoordinates(compressed0.y); vec3 position = vec3(xy, zh.x); float height = zh.y; vec2 textureCoordinates = czm_decompressTextureCoordinates(compressed0.z); height = height * (u_minMaxHeight.y - u_minMaxHeight.x) + u_minMaxHeight.x; position = (u_scaleAndBias * vec4(position, 1.0)).xyz; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL)) && defined(INCLUDE_WEB_MERCATOR_Y) || defined(APPLY_MATERIAL) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = compressed1; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = czm_decompressTextureCoordinates(compressed0.w).x; float encodedNormal = 0.0; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) float webMercatorT = textureCoordinates.y; float encodedNormal = compressed0.w; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #else // A single float per element vec3 position = position3DAndHeight.xyz; float height = position3DAndHeight.w; vec2 textureCoordinates = textureCoordAndEncodedNormals.xy; #if (defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL)) && defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = textureCoordAndEncodedNormals.w; #elif defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) float webMercatorT = textureCoordinates.y; float encodedNormal = textureCoordAndEncodedNormals.z; #elif defined(INCLUDE_WEB_MERCATOR_Y) float webMercatorT = textureCoordAndEncodedNormals.z; float encodedNormal = 0.0; #else float webMercatorT = textureCoordinates.y; float encodedNormal = 0.0; #endif #endif vec3 position3DWC = position + u_center3D; #ifdef GEODETIC_SURFACE_NORMALS vec3 ellipsoidNormal = geodeticSurfaceNormal; #else vec3 ellipsoidNormal = normalize(position3DWC); #endif #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) float exaggeration = u_verticalExaggerationAndRelativeHeight.x; float relativeHeight = u_verticalExaggerationAndRelativeHeight.y; float newHeight = (height - relativeHeight) * exaggeration + relativeHeight; // stop from going through center of earth float minRadius = min(min(czm_ellipsoidRadii.x, czm_ellipsoidRadii.y), czm_ellipsoidRadii.z); newHeight = max(newHeight, -minRadius); vec3 offset = ellipsoidNormal * (newHeight - height); position += offset; position3DWC += offset; height = newHeight; #endif gl_Position = getPosition(position, height, textureCoordinates); v_positionEC = (u_modifiedModelView * vec4(position, 1.0)).xyz; v_positionMC = position3DWC; // position in model coordinates v_textureCoordinates = vec3(textureCoordinates, webMercatorT); #if defined(ENABLE_VERTEX_LIGHTING) || defined(GENERATE_POSITION_AND_NORMAL) || defined(APPLY_MATERIAL) vec3 normalMC = czm_octDecode(encodedNormal); #if defined(EXAGGERATION) && defined(GEODETIC_SURFACE_NORMALS) vec3 projection = dot(normalMC, ellipsoidNormal) * ellipsoidNormal; vec3 rejection = normalMC - projection; normalMC = normalize(projection + rejection * exaggeration); #endif v_normalMC = normalMC; v_normalEC = czm_normal3D * v_normalMC; #endif #ifdef ENABLE_CLIPPING_POLYGONS vec2 sphericalLatLong = czm_approximateSphericalCoordinates(position3DWC); sphericalLatLong.y = czm_branchFreeTernary(sphericalLatLong.y < czm_pi, sphericalLatLong.y, sphericalLatLong.y - czm_twoPi); vec2 minDistance = vec2(czm_infinity); v_clippingPosition = vec2(czm_infinity); v_regionIndex = -1; for (int regionIndex = 0; regionIndex < CLIPPING_POLYGON_REGIONS_LENGTH; regionIndex++) { vec4 extents = unpackClippingExtents(u_clippingExtents, regionIndex); vec2 rectUv = (sphericalLatLong.yx - extents.yx) * extents.wz; vec2 clamped = clamp(rectUv, vec2(0.0), vec2(1.0)); vec2 distance = abs(rectUv - clamped) * extents.wz; float threshold = 0.01; if (minDistance.x > distance.x || minDistance.y > distance.y) { minDistance = distance; v_clippingPosition = rectUv; if (rectUv.x > threshold && rectUv.y > threshold && rectUv.x < 1.0 - threshold && rectUv.y < 1.0 - threshold) { v_regionIndex = regionIndex; } } } #endif #if defined(FOG) || (defined(GROUND_ATMOSPHERE) && !defined(PER_FRAGMENT_GROUND_ATMOSPHERE)) bool dynamicLighting = false; #if defined(DYNAMIC_ATMOSPHERE_LIGHTING) && (defined(ENABLE_DAYNIGHT_SHADING) || defined(ENABLE_VERTEX_LIGHTING)) dynamicLighting = true; #endif #if defined(DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN) vec3 atmosphereLightDirection = czm_sunDirectionWC; #else vec3 atmosphereLightDirection = czm_lightDirectionWC; #endif vec3 lightDirection = czm_branchFreeTernary(dynamicLighting, atmosphereLightDirection, normalize(position3DWC)); computeAtmosphereScattering( position3DWC, lightDirection, v_atmosphereRayleighColor, v_atmosphereMieColor, v_atmosphereOpacity ); #endif #if defined(FOG) || defined(GROUND_ATMOSPHERE) || defined(UNDERGROUND_COLOR) || defined(TRANSLUCENT) v_distance = length((czm_modelView3D * vec4(position3DWC, 1.0)).xyz); #endif #ifdef APPLY_MATERIAL float northPoleZ = czm_ellipsoidRadii.z; vec3 northPolePositionMC = vec3(0.0, 0.0, northPoleZ); vec3 vectorEastMC = normalize(cross(northPolePositionMC - v_positionMC, ellipsoidNormal)); float dotProd = abs(dot(ellipsoidNormal, v_normalMC)); v_slope = acos(dotProd); vec3 normalRejected = ellipsoidNormal * dotProd; vec3 normalProjected = v_normalMC - normalRejected; vec3 aspectVector = normalize(normalProjected); v_aspect = acos(dot(aspectVector, vectorEastMC)); float determ = dot(cross(vectorEastMC, aspectVector), ellipsoidNormal); v_aspect = czm_branchFreeTernary(determ < 0.0, 2.0 * czm_pi - v_aspect, v_aspect); v_height = height; #endif } `;var av=`void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) { vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); float atmosphereInnerRadius = length(positionWC); computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); } `;var Sut=new z;function vut(e,t){let n=e.unionClippingRegions,i=e.length,o=gs.useFloatTexture(t),r=gs.getTextureResolution(e,t,Sut),s=r.x,a=r.y,c=o?Iut(s,a):Put(s,a);return c+=` `,c+=n?wut(i):Dut(i),c}function wut(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount; float pixelWidth = czm_metersPerPixel(position); bool breakAndDiscard = false; for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = czm_branchFreeTernary(i == 0, amount, min(amount, clipAmount)); if (amount <= 0.0) { breakAndDiscard = true; break; } } if (breakAndDiscard) { discard; } return clipAmount; } `}function Dut(e){return`float clip(vec4 fragCoord, sampler2D clippingPlanes, mat4 clippingPlanesMatrix) { bool clipped = true; vec4 position = czm_windowToEyeCoordinates(fragCoord); vec3 clipNormal = vec3(0.0); vec3 clipPosition = vec3(0.0); float clipAmount = 0.0; float pixelWidth = czm_metersPerPixel(position); for (int i = 0; i < ${e}; ++i) { vec4 clippingPlane = getClippingPlane(clippingPlanes, i, clippingPlanesMatrix); clipNormal = clippingPlane.xyz; clipPosition = -clippingPlane.w * clipNormal; float amount = dot(clipNormal, (position.xyz - clipPosition)) / pixelWidth; clipAmount = max(amount, clipAmount); clipped = clipped && (amount <= 0.0); } if (clipped) { discard; } return clipAmount; } `}function Iut(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int pixY = clippingPlaneNumber / ${e}; int pixX = clippingPlaneNumber - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 plane = texture(packedClippingPlanes, vec2(u, v)); return czm_transformPlane(plane, transform); } `}function Put(e,t){let n=1/e,i=1/t,o=`${n}`;o.indexOf(".")===-1&&(o+=".0");let r=`${i}`;return r.indexOf(".")===-1&&(r+=".0"),`vec4 getClippingPlane(highp sampler2D packedClippingPlanes, int clippingPlaneNumber, mat4 transform) { int clippingPlaneStartIndex = clippingPlaneNumber * 2; int pixY = clippingPlaneStartIndex / ${e}; int pixX = clippingPlaneStartIndex - (pixY * ${e}); float u = (float(pixX) + 0.5) * ${o}; float v = (float(pixY) + 0.5) * ${r}; vec4 oct32 = texture(packedClippingPlanes, vec2(u, v)) * 255.0; vec2 oct = vec2(oct32.x * 256.0 + oct32.y, oct32.z * 256.0 + oct32.w); vec4 plane; plane.xyz = czm_octDecode(oct, 65535.0); plane.w = czm_unpackFloat(texture(packedClippingPlanes, vec2(u + ${o}, v))); return czm_transformPlane(plane, transform); } `}var gg=vut;function Rut(e,t,n,i,o,r){this.numberOfDayTextures=e,this.flags=t,this.material=n,this.shaderProgram=i,this.clippingShaderState=o,this.clippingPolygonShaderState=r}function WK(){this.baseVertexShaderSource=void 0,this.baseFragmentShaderSource=void 0,this._shadersByTexturesFlags=[],this.material=void 0}function Out(e){let t="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPosition3DMode(position, height, textureCoordinates); }",n="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionColumbusViewMode(position, height, textureCoordinates); }",i="vec4 getPosition(vec3 position, float height, vec2 textureCoordinates) { return getPositionMorphingMode(position, height, textureCoordinates); }",o;switch(e){case ne.SCENE3D:o=t;break;case ne.SCENE2D:case ne.COLUMBUS_VIEW:o=n;break;case ne.MORPHING:o=i;break}return o}function Mut(e){return e.webgl2?`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { czm_clipPolygons(clippingDistance, regionsLength, clippingPosition, regionIndex); }`:`void clipPolygons(highp sampler2D clippingDistance, int regionsLength, vec2 clippingPosition, int regionIndex) { }`}function Lut(e){return e.webgl2?`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return czm_unpackClippingExtents(extentsTexture, index); }`:`vec4 unpackClippingExtents(highp sampler2D extentsTexture, int index) { return vec4(); }`}function Nut(e){return e?"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DMercatorYPositionFraction(textureCoordinates); }":"float get2DYPositionFraction(vec2 textureCoordinates) { return get2DGeographicYPositionFraction(textureCoordinates); }"}WK.prototype.getShaderProgram=function(e){let t=e.frameState,n=e.surfaceTile,i=e.numberOfDayTextures,o=e.applyBrightness,r=e.applyContrast,s=e.applyHue,a=e.applySaturation,c=e.applyGamma,u=e.applyAlpha,f=e.applyDayNightAlpha,h=e.applySplit,p=e.hasWaterMask,g=e.showReflectiveOcean,m=e.showOceanWaves,x=e.enableLighting,b=e.dynamicAtmosphereLighting,T=e.dynamicAtmosphereLightingFromSun,A=e.showGroundAtmosphere,C=e.perFragmentGroundAtmosphere,E=e.hasVertexNormals,v=e.useWebMercatorProjection,D=e.enableFog,O=e.enableClippingPlanes,R=e.clippingPlanes,M=e.enableClippingPolygons,N=e.clippingPolygons,_=e.clippedByBoundaries,S=e.hasImageryLayerCutout,w=e.colorCorrect,I=e.highlightFillTile,L=e.colorToAlpha,B=e.hasGeodeticSurfaceNormals,U=e.hasExaggeration,V=e.showUndergroundColor,G=e.translucent,k=0,W="",Q=n.renderedMesh.encoding;Q.quantization===Ws.BITS12&&(k=1,W="QUANTIZATION_BITS12");let K=0,J="";_&&(K=1,J="TILE_LIMIT_RECTANGLE");let de=0,xe="";S&&(de=1,xe="APPLY_IMAGERY_CUTOUT");let ce=t.mode,ge=ce|o<<2|r<<3|s<<4|a<<5|c<<6|u<<7|p<<8|g<<9|m<<10|x<<11|b<<12|T<<13|A<<14|C<<15|E<<16|v<<17|D<<18|k<<19|h<<20|O<<21|M<<22|K<<23|de<<24|w<<25|I<<26|L<<27|B<<28|U<<29|V<<30|G<<31|f<<32,Te=0;l(R)&&R.length>0&&(Te=O?R.clippingPlanesState:0);let De=0;l(N)&&N.length>0&&(De=M?N.clippingPolygonsState:0);let Ae=n.surfaceShader;if(l(Ae)&&Ae.numberOfDayTextures===i&&Ae.flags===ge&&Ae.material===this.material&&Ae.clippingShaderState===Te&&Ae.clippingPolygonShaderState===De)return Ae.shaderProgram;let Be=this._shadersByTexturesFlags[i];if(l(Be)||(Be=this._shadersByTexturesFlags[i]=[]),Ae=Be[ge],!l(Ae)||Ae.material!==this.material||Ae.clippingShaderState!==Te||Ae.clippingPolygonShaderState!==De){let He=this.baseVertexShaderSource.clone(),Ze=this.baseFragmentShaderSource.clone();Te!==0&&Ze.sources.unshift(gg(R,t.context)),De!==0&&(Ze.sources.unshift(Mut(t.context)),He.sources.unshift(Lut(t.context))),He.defines.push(W),Ze.defines.push(`TEXTURE_UNITS ${i}`,J,xe),o&&Ze.defines.push("APPLY_BRIGHTNESS"),r&&Ze.defines.push("APPLY_CONTRAST"),s&&Ze.defines.push("APPLY_HUE"),a&&Ze.defines.push("APPLY_SATURATION"),c&&Ze.defines.push("APPLY_GAMMA"),u&&Ze.defines.push("APPLY_ALPHA"),f&&Ze.defines.push("APPLY_DAY_NIGHT_ALPHA"),p&&Ze.defines.push("HAS_WATER_MASK"),g&&(Ze.defines.push("SHOW_REFLECTIVE_OCEAN"),He.defines.push("SHOW_REFLECTIVE_OCEAN")),m&&Ze.defines.push("SHOW_OCEAN_WAVES"),L&&Ze.defines.push("APPLY_COLOR_TO_ALPHA"),V&&(He.defines.push("UNDERGROUND_COLOR"),Ze.defines.push("UNDERGROUND_COLOR")),G&&(He.defines.push("TRANSLUCENT"),Ze.defines.push("TRANSLUCENT")),x&&(E?(He.defines.push("ENABLE_VERTEX_LIGHTING"),Ze.defines.push("ENABLE_VERTEX_LIGHTING")):(He.defines.push("ENABLE_DAYNIGHT_SHADING"),Ze.defines.push("ENABLE_DAYNIGHT_SHADING"))),b&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING"),T&&(He.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"),Ze.defines.push("DYNAMIC_ATMOSPHERE_LIGHTING_FROM_SUN"))),A&&(He.defines.push("GROUND_ATMOSPHERE"),Ze.defines.push("GROUND_ATMOSPHERE"),C&&(He.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"),Ze.defines.push("PER_FRAGMENT_GROUND_ATMOSPHERE"))),He.defines.push("INCLUDE_WEB_MERCATOR_Y"),Ze.defines.push("INCLUDE_WEB_MERCATOR_Y"),D&&(He.defines.push("FOG"),Ze.defines.push("FOG")),h&&Ze.defines.push("APPLY_SPLIT"),O&&Ze.defines.push("ENABLE_CLIPPING_PLANES"),M&&(Ze.defines.push("ENABLE_CLIPPING_POLYGONS"),He.defines.push("ENABLE_CLIPPING_POLYGONS"),N.inverse&&Ze.defines.push("CLIPPING_INVERSE"),Ze.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${N.extentsCount}`),He.defines.push(`CLIPPING_POLYGON_REGIONS_LENGTH ${N.extentsCount}`)),w&&Ze.defines.push("COLOR_CORRECT"),I&&Ze.defines.push("HIGHLIGHT_FILL_TILE"),B&&He.defines.push("GEODETIC_SURFACE_NORMALS"),U&&He.defines.push("EXAGGERATION");let Et=` vec4 computeDayColor(vec4 initialColor, vec3 textureCoordinates, float nightBlend) { vec4 color = initialColor; `;S&&(Et+=` vec4 cutoutAndColorResult; bool texelUnclipped; `);for(let ke=0;ke=0&&(f=A)}return f!==Number.MAX_VALUE?hn.getPoint(e,f,o):void 0};sr.prototype.freeResources=function(){l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0),this.terrainData=void 0,this.terrainState=ho.UNLOADED,this.mesh=void 0,this.fill=this.fill&&this.fill.destroy();let e=this.imagery;for(let t=0,n=e.length;t=ho.RECEIVED&&s.waterMaskTexture===void 0&&n.hasWaterMask)if(s.terrainData.waterMask!==void 0)$ut(t.context,s);else{let u=s._findAncestorTileWithTerrainData(e);l(u)&&l(u.data.waterMaskTexture)&&(s.waterMaskTexture=u.data.waterMaskTexture,++s.waterMaskTexture.referenceCount,s._computeWaterMaskTranslationAndScale(e,u,s.waterMaskTranslationAndScale))}}function jut(e,t,n,i,o,r,s){let a=t.parent;if(!a){t.state=na.FAILED;return}let c=a.data.terrainData,u=a.x,f=a.y,h=a.level;if(!l(c))return;let p=c.upsample(i.tilingScheme,u,f,h,o,r,s);l(p)&&(e.terrainState=ho.RECEIVING,Promise.resolve(p).then(function(g){l(g)&&(e.terrainData=g,e.terrainState=ho.RECEIVED)}).catch(function(){e.terrainState=ho.FAILED}))}function qut(e,t,n,i,o){function r(c){if(!l(c)){e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainData=c,e.terrainState=ho.RECEIVED,e.request=void 0}function s(c){if(e.request.state===Zn.CANCELLED){e.terrainData=void 0,e.terrainState=ho.UNLOADED,e.request=void 0;return}e.terrainState=ho.FAILED,e.request=void 0;let u=`Failed to obtain terrain tile X: ${n} Y: ${i} Level: ${o}. Error message: "${c}"`;t._requestError=Eo.reportError(t._requestError,t,t.errorEvent,u,n,i,o),t._requestError.retry&&a()}function a(){let c=new Ko({throttle:!1,throttleByServer:!0,type:hs.TERRAIN});e.request=c;let u=t.requestTileGeometry(n,i,o,c);l(u)?(e.terrainState=ho.RECEIVING,Promise.resolve(u).then(function(f){r(f)}).catch(function(f){s(f)})):(e.terrainState=ho.UNLOADED,e.request=void 0)}a()}var Yut={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0,throttle:!0};function Xut(e,t,n,i,o,r){let s=n.tilingScheme,a=Yut;a.tilingScheme=s,a.x=i,a.y=o,a.level=r,a.exaggeration=t.verticalExaggeration,a.exaggerationRelativeHeight=t.verticalExaggerationRelativeHeight,a.throttle=!0;let u=e.terrainData.createMesh(a);l(u)&&(e.terrainState=ho.TRANSFORMING,Promise.resolve(u).then(function(f){e.mesh=f,e.terrainState=ho.TRANSFORMED}).catch(function(){e.terrainState=ho.FAILED}))}sr._createVertexArrayForMesh=function(e,t){let n=t.vertices,i=gt.createVertexBuffer({context:e,typedArray:n,usage:Fe.STATIC_DRAW}),o=t.encoding.getAttributes(i),r=t.indices.indexBuffers||{},s=r[e.id];if(!l(s)||s.isDestroyed()){let a=t.indices;s=gt.createIndexBuffer({context:e,typedArray:a,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(a.BYTES_PER_ELEMENT)}),s.vertexArrayDestroyable=!1,s.referenceCount=1,r[e.id]=s,t.indices.indexBuffers=r}else++s.referenceCount;return new ti({context:e,attributes:o,indexBuffer:s})};sr._freeVertexArray=function(e){if(l(e)){let t=e.indexBuffer;e.isDestroyed()||e.destroy(),l(t)&&!t.isDestroyed()&&l(t.referenceCount)&&(--t.referenceCount,t.referenceCount===0&&t.destroy())}};function Kut(e,t,n,i,o,r,s){e.vertexArray=sr._createVertexArrayForMesh(t,e.mesh),e.terrainState=ho.READY,e.fill=e.fill&&e.fill.destroy(s)}function Zut(e){let t=e.cache.tile_waterMaskData;if(!l(t)){let n=Ot.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:new Uint8Array([255]),width:1,height:1}});n.referenceCount=1;let i=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR});t={allWaterTexture:n,sampler:i,destroy:function(){this.allWaterTexture.destroy()}},e.cache.tile_waterMaskData=t}return t}function $ut(e,t){let n=t.terrainData.waterMask,i=Zut(e),o,r=n.length;if(r===1)if(n[0]!==0)o=i.allWaterTexture;else return;else{let s=Math.sqrt(r);o=Ot.create({context:e,pixelFormat:tt.LUMINANCE,pixelDatatype:Ke.UNSIGNED_BYTE,source:{width:s,height:s,arrayBufferView:n},sampler:i.sampler,flipY:!1}),o.referenceCount=0}++o.referenceCount,t.waterMaskTexture=o,oe.fromElements(0,0,1,1,t.waterMaskTranslationAndScale)}sr.prototype._findAncestorTileWithTerrainData=function(e){let t=e.parent;for(;l(t)&&(!l(t.data)||!l(t.data.terrainData)||t.data.terrainData.wasCreatedByUpsampling());)t=t.parent;return t};sr.prototype._computeWaterMaskTranslationAndScale=function(e,t,n){let i=t.rectangle,o=e.rectangle,r=o.width,s=o.height,a=r/i.width,c=s/i.height;return n.x=a*(o.west-i.west)/r,n.y=c*(o.south-i.south)/s,n.z=a,n.w=c,n};var _d=sr;var qK,Nxe="AAPTxy8BH1VEsoebNVZXo8HurEOF051kAEKlhkOhBEc9BmR-yn9MvzP-kKlsEftvba-Ksa9fy6DfgprKJvVPrYflNktZkc_R1DWiCclyPfJDVoQFVG5RAYgC6zo1Y0tjygPXWzKh6a7QBgk7gX6xm7vkHmbExafWckqkicqYw9UkxFf1Fjya64KizMRumKKV-VXV6_CwU0hR7Zv4pDhQDz4bwoyMxi_abRmOIS58oUlATyE.AT1_X4rsxcr3",cv={};cv.defaultAccessToken=Nxe;cv.defaultWorldImageryServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/World_Imagery/MapServer"});cv.defaultWorldHillshadeServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer"});cv.defaultWorldOceanServer=new Se({url:"https://ibasemaps-api.arcgis.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer"});cv.getDefaultTokenCredit=function(e){if(e===Nxe){if(!l(qK)){let t=' This application is using a default ArcGIS access token. Please assign Cesium.ArcGisMapService.defaultAccessToken with an API key from your ArcGIS Developer account before using the ArcGIS tile services. You can sign up for a free ArcGIS Developer account at https://developers.arcgis.com/.';qK=new Tt(t,!0)}return qK}};var of=cv;function YK(e){e=y(e,y.EMPTY_OBJECT),this._pixelsToCheck=e.pixelsToCheck,this._missingImagePixels=void 0,this._missingImageByteLength=void 0,this._isReady=!1;let t=Se.createIfNeeded(e.missingImageUrl),n=this;function i(r){l(r.blob)&&(n._missingImageByteLength=r.blob.size);let s=Id(r);if(e.disableCheckIfAllPixelsAreTransparent){let a=!0,c=r.width,u=e.pixelsToCheck;for(let f=0,h=u.length;a&&f0&&(a=!1)}a&&(s=void 0)}n._missingImagePixels=s,n._isReady=!0}function o(){n._missingImagePixels=void 0,n._isReady=!0}t.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}).then(i).catch(o)}YK.prototype.isReady=function(){return this._isReady};YK.prototype.shouldDiscardImage=function(e){let t=this._pixelsToCheck,n=this._missingImagePixels;if(!l(n)||l(e.blob)&&e.blob.size!==this._missingImageByteLength)return!1;let i=Id(e),o=e.width;for(let r=0,s=t.length;r1&&o==="name"?(t=1,n=i):t>2&&o==="title"?(t=2,n=i):t>3&&/name/i.test(i)?(t=3,n=i):t>4&&/title/i.test(i)&&(t=4,n=i)}l(n)&&(this.name=e[n])};XK.prototype.configureDescriptionFromProperties=function(e){function t(n){let i='';for(let o in n)if(n.hasOwnProperty(o)){let r=n[o];l(r)&&(typeof r=="object"?i+=``:i+=``)}return i+="
${o}${t(r)}
${o}${r}
",i}this.description=t(e)};var Gh=XK;function lv(){he.throwInstantiationError()}Object.defineProperties(lv.prototype,{rectangle:{get:he.throwInstantiationError},tileWidth:{get:he.throwInstantiationError},tileHeight:{get:he.throwInstantiationError},maximumLevel:{get:he.throwInstantiationError},minimumLevel:{get:he.throwInstantiationError},tilingScheme:{get:he.throwInstantiationError},tileDiscardPolicy:{get:he.throwInstantiationError},errorEvent:{get:he.throwInstantiationError},credit:{get:he.throwInstantiationError},proxy:{get:he.throwInstantiationError},hasAlphaChannel:{get:he.throwInstantiationError}});lv.prototype.getTileCredits=function(e,t,n){he.throwInstantiationError()};lv.prototype.requestImage=function(e,t,n,i){he.throwInstantiationError()};lv.prototype.pickFeatures=function(e,t,n,i,o){he.throwInstantiationError()};var Qut=/\.ktx2$/i;lv.loadImage=function(e,t){let n=Se.createIfNeeded(t);return Qut.test(n.url)?Ol(n):l(e)&&l(e.tileDiscardPolicy)?n.fetchImage({preferBlob:!0,preferImageBitmap:!0,flipY:!0}):n.fetchImage({preferImageBitmap:!0,flipY:!0})};var bl=lv;var Jut={SATELLITE:1,OCEANS:2,HILLSHADE:3},Wh=Object.freeze(Jut);function Fxe(e){this.useTiles=y(e.usePreCachedTilesIfAvailable,!0);let t=e.ellipsoid;this.tilingScheme=y(e.tilingScheme,new Yi({ellipsoid:t})),this.rectangle=y(e.rectangle,this.tilingScheme.rectangle),this.ellipsoid=t;let n=e.credit;typeof n=="string"&&(n=new Tt(n)),this.credit=n,this.tileCredits=void 0,this.tileDiscardPolicy=e.tileDiscardPolicy,this.tileWidth=y(e.tileWidth,256),this.tileHeight=y(e.tileHeight,256),this.maximumLevel=e.maximumLevel}Fxe.prototype.build=function(e){e._useTiles=this.useTiles,e._tilingScheme=this.tilingScheme,e._rectangle=this.rectangle,e._credit=this.credit,e._tileCredits=this.tileCredits,e._tileDiscardPolicy=this.tileDiscardPolicy,e._tileWidth=this.tileWidth,e._tileHeight=this.tileHeight,e._maximumLevel=this.maximumLevel,this.useTiles&&!l(this.tileDiscardPolicy)&&(e._tileDiscardPolicy=new l2({missingImageUrl:Bxe(e,0,0,this.maximumLevel).url,pixelsToCheck:[new z(0,0),new z(200,20),new z(20,200),new z(80,110),new z(160,130)],disableCheckIfAllPixelsAreTransparent:!0}))};function eft(e,t){let n=e.tileInfo;if(!l(n))t.useTiles=!1;else{if(t.tileWidth=n.rows,t.tileHeight=n.cols,n.spatialReference.wkid===102100||n.spatialReference.wkid===102113)t.tilingScheme=new ts({ellipsoid:t.ellipsoid});else if(e.tileInfo.spatialReference.wkid===4326)t.tilingScheme=new Yi({ellipsoid:t.ellipsoid});else{let i=`Tile spatial reference WKID ${e.tileInfo.spatialReference.wkid} is not supported.`;throw new re(i)}if(t.maximumLevel=e.tileInfo.lods.length-1,l(e.fullExtent)){if(l(e.fullExtent.spatialReference)&&l(e.fullExtent.spatialReference.wkid))if(e.fullExtent.spatialReference.wkid===102100||e.fullExtent.spatialReference.wkid===102113){let i=new Mi,o=e.fullExtent,r=i.unproject(new d(Math.max(o.xmin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.max(o.ymin,-t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0)),s=i.unproject(new d(Math.min(o.xmax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),Math.min(o.ymax,t.tilingScheme.ellipsoid.maximumRadius*Math.PI),0));t.rectangle=new se(r.longitude,r.latitude,s.longitude,s.latitude)}else if(e.fullExtent.spatialReference.wkid===4326)t.rectangle=se.fromDegrees(e.fullExtent.xmin,e.fullExtent.ymin,e.fullExtent.xmax,e.fullExtent.ymax);else{let i=`fullExtent.spatialReference WKID ${e.fullExtent.spatialReference.wkid} is not supported.`;throw new re(i)}}else t.rectangle=t.tilingScheme.rectangle;t.useTiles=!0}l(e.copyrightText)&&e.copyrightText.length>0&&(l(t.credit)?t.tileCredits=[new Tt(e.copyrightText)]:t.credit=new Tt(e.copyrightText))}function tft(e,t){let n=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(n+=`: ${t.message}`),new re(n)}async function nft(e,t){let n=e.getDerivedResource({queryParameters:{f:"json"}});try{let i=await n.fetchJson();eft(i,t)}catch(i){tft(e,i)}}function op(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new Yi({ellipsoid:e.ellipsoid})),this._useTiles=y(e.usePreCachedTilesIfAvailable,!0),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._layers=e.layers,this._credit=e.credit,this._tileCredits=void 0;let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this.enablePickFeatures=y(e.enablePickFeatures,!0),this._errorEvent=new me}op.fromBasemapType=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n,i,o;switch(e){case Wh.SATELLITE:{n=y(t.token,of.defaultAccessToken),i=Se.createIfNeeded(of.defaultWorldImageryServer),i.appendForwardSlash();let r=of.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;case Wh.OCEANS:{n=y(t.token,of.defaultAccessToken),i=Se.createIfNeeded(of.defaultWorldOceanServer),i.appendForwardSlash();let r=of.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;case Wh.HILLSHADE:{n=y(t.token,of.defaultAccessToken),i=Se.createIfNeeded(of.defaultWorldHillshadeServer),i.appendForwardSlash();let r=of.getDefaultTokenCredit(n);l(r)&&(o=Tt.clone(r))}break;default:}return op.fromUrl(i,{...t,token:n,credit:o,usePreCachedTilesIfAvailable:!0})};function Bxe(e,t,n,i,o){let r;if(e._useTiles)r=e._resource.getDerivedResource({url:`tile/${i}/${n}/${t}`,request:o});else{let s=e._tilingScheme.tileXYToNativeRectangle(t,n,i),c={bbox:`${s.west},${s.south},${s.east},${s.north}`,size:`${e._tileWidth},${e._tileHeight}`,format:"png32",transparent:!0,f:"image"};e._tilingScheme.projection instanceof Pi?(c.bboxSR=4326,c.imageSR=4326):(c.bboxSR=3857,c.imageSR=3857),e.layers&&(c.layers=`show:${e.layers}`),r=e._resource.getDerivedResource({url:"export",request:o,queryParameters:c})}return r}Object.defineProperties(op.prototype,{url:{get:function(){return this._resource._url}},token:{get:function(){return this._resource.queryParameters.token}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},usingPrecachedTiles:{get:function(){return this._useTiles}},hasAlphaChannel:{get:function(){return!0}},layers:{get:function(){return this._layers}}});op.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.appendForwardSlash(),l(t.token)&&n.setQueryParameters({token:t.token});let i=new op(t);i._resource=n;let o=new Fxe(t);return y(t.usePreCachedTilesIfAvailable,!0)&&await nft(n,o),o.build(i),i};op.prototype.getTileCredits=function(e,t,n){return this._tileCredits};op.prototype.requestImage=function(e,t,n,i){return bl.loadImage(this,Bxe(this,e,t,n,i))};op.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures)return;let r=this._tilingScheme.tileXYToNativeRectangle(e,t,n),s,a,c;if(this._tilingScheme.projection instanceof Pi)s=P.toDegrees(i),a=P.toDegrees(o),c="4326";else{let p=this._tilingScheme.projection.project(new fe(i,o,0));s=p.x,a=p.y,c="3857"}let u="visible";l(this._layers)&&(u+=`:${this._layers}`);let f={f:"json",tolerance:2,geometryType:"esriGeometryPoint",geometry:`${s},${a}`,mapExtent:`${r.west},${r.south},${r.east},${r.north}`,imageDisplay:`${this._tileWidth},${this._tileHeight},96`,sr:c,layers:u};return this._resource.getDerivedResource({url:"identify",queryParameters:f}).fetchJson().then(function(p){let g=[],m=p.results;if(!l(m))return g;for(let x=0;xo.coverageAreas?.some(r=>l(r.bbox)))),t.attributionList=i}function rft(e,t,n){let i=`An error occurred while accessing ${e.url}`;throw l(t)&&l(t.message)&&(i+=`: ${t.message}`),Eo.reportError(void 0,n,l(n)?n._errorEvent:void 0,i,void 0,void 0,void 0,t),new re(i)}async function sft(e,t,n){let i=e.url,o=Bs._metadataCache[i];l(o)||(o=e.fetchJsonp("jsonp"),Bs._metadataCache[i]=o);try{let r=await o;return oft(r,t)}catch(r){rft(e,r,n)}}function Bs(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=1,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._mapStyle=y(e.mapStyle,uv.AERIAL),this._mapLayer=e.mapLayer,this._culture=y(e.culture,""),this._key=e.key,this._tileDiscardPolicy=e.tileDiscardPolicy,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new fv),this._proxy=e.proxy,this._credit=new Tt(``),this._tilingScheme=new ts({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,ellipsoid:e.ellipsoid}),this._tileWidth=void 0,this._tileHeight=void 0,this._maximumLevel=void 0,this._imageUrlTemplate=void 0,this._imageUrlSubdomains=void 0,this._attributionList=void 0,this._errorEvent=new me}Object.defineProperties(Bs.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},key:{get:function(){return this._key}},mapStyle:{get:function(){return this._mapStyle}},mapLayer:{get:function(){return this._mapLayer}},culture:{get:function(){return this._culture}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return l(this.mapLayer)}}});Bs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.tileProtocol;l(n)?n.length>0&&n[n.length-1]===":"&&(n=n.substr(0,n.length-1)):n=document.location.protocol==="http:"?"http":"https";let i=y(t.mapStyle,uv.AERIAL),o=Se.createIfNeeded(e);o.appendForwardSlash();let r={incl:"ImageryProviders",key:t.key,uriScheme:n};l(t.mapLayer)&&(r.mapLayer=t.mapLayer),l(t.culture)&&(r.culture=t.culture);let s=o.getDerivedResource({url:`REST/v1/Imagery/Metadata/${i}`,queryParameters:r}),a=new Bs(t);a._resource=o;let c=new kxe(t);return await sft(s,c),c.build(a),a};var aft=new se;Bs.prototype.getTileCredits=function(e,t,n){let i=this._tilingScheme.tileXYToRectangle(e,t,n,aft);return uft(this._attributionList,n,i)};Bs.prototype.requestImage=function(e,t,n,i){let o=bl.loadImage(this,cft(this,e,t,n,i));if(l(o))return o.catch(function(r){return l(r.blob)&&r.blob.size===0?fv.EMPTY_IMAGE:Promise.reject(r)})};Bs.prototype.pickFeatures=function(e,t,n,i,o){};Bs.tileXYToQuadKey=function(e,t,n){let i="";for(let o=n;o>=0;--o){let r=1<=0;--o){let r=1<=h.zoomMin&&t<=h.zoomMax){let p=se.intersection(n,h.bbox,lft);l(p)&&(c=!0)}}c&&i.push(s.credit)}return i}Bs._metadataCache={};var f2=Bs;var Vxe=/{[^}]+}/g,Uxe={x:mft,y:_ft,z:xft,s:bft,reverseX:pft,reverseY:gft,reverseZ:yft,westDegrees:Tft,southDegrees:Cft,eastDegrees:Aft,northDegrees:Eft,westProjected:Sft,southProjected:vft,eastProjected:wft,northProjected:Dft,width:Ift,height:Pft},fft=bt(Uxe,{i:Rft,j:Oft,reverseI:Mft,reverseJ:Lft,longitudeDegrees:Fft,latitudeDegrees:Bft,longitudeProjected:kft,latitudeProjected:Vft,format:zft});function d2(e){e=y(e,y.EMPTY_OBJECT),this._errorEvent=new me;let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(e.pickFeaturesUrl);this._resource=t,this._urlSchemeZeroPadding=e.urlSchemeZeroPadding,this._getFeatureInfoFormats=e.getFeatureInfoFormats,this._pickFeaturesResource=n;let i=e.subdomains;Array.isArray(i)?i=i.slice():l(i)&&i.length>0?i=i.split(""):i=["a","b","c"],this._subdomains=i,this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._tilingScheme=y(e.tilingScheme,new ts({ellipsoid:e.ellipsoid})),this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._rectangle=se.intersection(this._rectangle,this._tilingScheme.rectangle),this._tileDiscardPolicy=e.tileDiscardPolicy;let o=e.credit;typeof o=="string"&&(o=new Tt(o)),this._credit=o,this._hasAlphaChannel=y(e.hasAlphaChannel,!0);let r=e.customTags,s=bt(Uxe,r),a=bt(fft,r);this._tags=s,this._pickFeaturesTags=a,this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this.enablePickFeatures=y(e.enablePickFeatures,!0)}Object.defineProperties(d2.prototype,{url:{get:function(){return this._resource.url}},urlSchemeZeroPadding:{get:function(){return this._urlSchemeZeroPadding}},pickFeaturesUrl:{get:function(){return this._pickFeaturesResource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return this._hasAlphaChannel}}});d2.prototype.getTileCredits=function(e,t,n){};d2.prototype.requestImage=function(e,t,n,i){return bl.loadImage(this,dft(this,e,t,n,i))};d2.prototype.pickFeatures=function(e,t,n,i,o){if(!this.enablePickFeatures||!l(this._pickFeaturesResource)||this._getFeatureInfoFormats.length===0)return;let r=0,s=this;function a(u,f){return u.callback(f)}function c(){if(r>=s._getFeatureInfoFormats.length)return Promise.resolve([]);let u=s._getFeatureInfoFormats[r],f=hft(s,e,t,n,i,o,u.format);return++r,u.type==="json"?f.fetchJson().then(u.callback).catch(c):u.type==="xml"?f.fetchXML().then(u.callback).catch(c):u.type==="text"||u.type==="html"?f.fetchText().then(u.callback).catch(c):f.fetch({responseType:u.format}).then(a.bind(void 0,u)).catch(c)}return c()};var v8=!1,rf=new se,w8=!1,h2=new se;function dft(e,t,n,i,o){v8=!1,w8=!1;let r=e._resource,s=r.getUrlComponent(!0),a=e._tags,c={},u=s.match(Vxe);return l(u)&&u.forEach(function(f){let h=f.substring(1,f.length-1);l(a[h])&&(c[h]=a[h](e,t,n,i))}),r.getDerivedResource({request:o,templateValues:c})}var KK=!1,hv=new z,ZK=!1;function hft(e,t,n,i,o,r,s){v8=!1,w8=!1,KK=!1,ZK=!1;let a=e._pickFeaturesResource,c=a.getUrlComponent(!0),u=e._pickFeaturesTags,f={},h=c.match(Vxe);return l(h)&&h.forEach(function(p){let g=p.substring(1,p.length-1);l(u[g])&&(f[g]=u[g](e,t,n,i,o,r,s))}),a.getDerivedResource({templateValues:f})}function mv(e,t,n){if(e&&e.urlSchemeZeroPadding&&e.urlSchemeZeroPadding.hasOwnProperty(t)){let i=e.urlSchemeZeroPadding[t];if(typeof i=="string"){let o=i.length;o>1&&(n=n.length>=o?n:new Array(o-n.toString().length+1).join("0")+n)}}return n}function mft(e,t,n,i){return mv(e,"{x}",t)}function pft(e,t,n,i){let o=e.tilingScheme.getNumberOfXTilesAtLevel(i)-t-1;return mv(e,"{reverseX}",o)}function _ft(e,t,n,i){return mv(e,"{y}",n)}function gft(e,t,n,i){let o=e.tilingScheme.getNumberOfYTilesAtLevel(i)-n-1;return mv(e,"{reverseY}",o)}function yft(e,t,n,i){let o=e.maximumLevel,r=l(o)&&it.rectangle.east&&(e.east=t.rectangle.east),e.southt.rectangle.north&&(e.north=t.rectangle.north),e}function Hxe(e,t,n){let i=e.positionToTileXY(se.southwest(t),n),o=e.positionToTileXY(se.northeast(t),n);return(Math.abs(o.x-i.x)+1)*(Math.abs(o.y-i.y)+1)>4?0:n}gd._metadataSuccess=function(e,t,n,i,o){let r=/tileformat/i,s=/tileset/i,a=/tilesets/i,c=/boundingbox/i,u,f,h,p=[],g=e.childNodes[0].childNodes;for(let R=0;R`),this._tilingScheme=void 0,this._version=void 0,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=e.maximumLevel,this._errorEvent=new me}Object.defineProperties(su.prototype,{url:{get:function(){return this._url}},path:{get:function(){return this._path}},proxy:{get:function(){return this._resource.proxy}},channel:{get:function(){return this._channel}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},version:{get:function(){return this._version}},requestType:{get:function(){return this._requestType}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});su.fromUrl=async function(e,t,n){n=y(n,{});let i=y(n.path,"/default_map"),o=Se.createIfNeeded(e).getDerivedResource({url:i[0]==="/"?i.substring(1):i});o.appendForwardSlash();let r=o.getDerivedResource({url:"query",queryParameters:{request:"Json",vars:"geeServerDefs",is2d:"t"}}),s=new Gxe(n);s.channel=t,await Wft(r,s);let a=new su(n);return s.build(a),a._resource=o,a._url=e,a._path=i,a};su.prototype.getTileCredits=function(e,t,n){};su.prototype.requestImage=function(e,t,n,i){let o=this._resource.getDerivedResource({url:"query",request:i,queryParameters:{request:this._requestType,channel:this._channel,version:this._version,x:e,y:t,z:n+1}});return bl.loadImage(this,o)};su.prototype.pickFeatures=function(e,t,n,i,o){};su._logoUrl=void 0;Object.defineProperties(su,{logoUrl:{get:function(){return l(su._logoUrl)||(su._logoUrl=en("Assets/Images/google_earth_credit.png")),su._logoUrl},set:function(e){su._logoUrl=e}}});var m2=su;var jft=/\/$/,Wxe=new Tt('© Mapbox © OpenStreetMap Improve this map');function pv(e){e=y(e,y.EMPTY_OBJECT);let t=e.mapId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://{s}.tiles.mapbox.com/v4/"));this._mapId=t,this._accessToken=n;let o=y(e.format,"png");/\./.test(o)||(o=`.${o}`),this._format=o;let r=i.getUrlComponent();jft.test(r)||(r+="/"),r+=`${t}/{z}/{x}/{y}${this._format}`,i.url=r,i.setQueryParameters({access_token:n});let s;l(e.credit)?(s=e.credit,typeof s=="string"&&(s=new Tt(s))):s=Wxe,this._resource=i,this._imageryProvider=new Ya({url:i,credit:s,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties(pv.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});pv.prototype.getTileCredits=function(e,t,n){};pv.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};pv.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};pv._defaultCredit=Wxe;var p2=pv;function iC(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=y(e.rectangle,se.MAX_VALUE),n=new Yi({rectangle:t,numberOfLevelZeroTilesX:1,numberOfLevelZeroTilesY:1,ellipsoid:e.ellipsoid});this._tilingScheme=n,this._image=void 0,this._texture=void 0,this._hasError=!1,this._errorEvent=new me;let i=e.credit;typeof i=="string"&&(i=new Tt(i)),this._credit=i;let o=Se.createIfNeeded(e.url);this._resource=o,this._tileWidth=e.tileWidth,this._tileHeight=e.tileHeight}Object.defineProperties(iC.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return 0}},minimumLevel:{get:function(){return 0}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}}});function qft(e,t,n,i){let o=`Failed to load image ${e.url}`;l(t)&&l(t.message)&&(o+=`: ${t.message}`);let r=Eo.reportError(i,n,l(n)?n._errorEvent:void 0,o,0,0,0,t);if(r.retry)return QK(e,n,r);throw l(n)&&(n._hasError=!0),new re(o)}async function QK(e,t,n){try{return await bl.loadImage(null,e)}catch(i){return qft(e,i,t,n)}}iC.fromUrl=async function(e,t){let n=Se.createIfNeeded(e),i=await QK(n);t=y(t,y.EMPTY_OBJECT);let o=new iC({...t,url:e,tileWidth:i.width,tileHeight:i.height});return o._image=i,o};iC.prototype.getTileCredits=function(e,t,n){};iC.prototype.requestImage=async function(e,t,n,i){if(!this._hasError&&!l(this._image)){let o=await QK(this._resource,this);return this._image=o,Eo.reportSuccess(this._errorEvent),o}return this._image};iC.prototype.pickFeatures=function(e,t,n,i,o){};var _2=iC;function Yft(e,t,n){this.type=e,l(t)||(e==="json"?t="application/json":e==="xml"?t="text/xml":e==="html"?t="text/html":e==="text"&&(t="text/plain")),this.format=t,l(n)||(e==="json"?n=Xft:e==="xml"?n=Qft:(e==="html"||e==="text")&&(n=jxe)),this.callback=n}function Xft(e){let t=[],n=e.features;for(let i=0;i0)for(let r=0;r\s*<\/body>/im,rdt=//im,sdt=/([\s\S]*)<\/title>/im;function jxe(e){if(odt.test(e)||rdt.test(e))return;let t,n=sdt.exec(e);n&&n.length>1&&(t=n[1]);let i=new Gh;return i.name=t,i.description=e,i.data=e,[i]}var oC=Yft;function g2(e){e=y(e,y.EMPTY_OBJECT),this._tileCache={},this._tilesRequestedForInterval=[];let t=this._clock=e.clock;this._times=e.times,this._requestImageFunction=e.requestImageFunction,this._reloadFunction=e.reloadFunction,this._currentIntervalIndex=-1,t.onTick.addEventListener(this._clockOnTick,this),this._clockOnTick(t)}Object.defineProperties(g2.prototype,{clock:{get:function(){return this._clock},set:function(e){this._clock!==e&&(this._clock=e,this._clockOnTick(e),this._reloadFunction())}},times:{get:function(){return this._times},set:function(e){this._times!==e&&(this._times=e,this._clockOnTick(this._clock),this._reloadFunction())}},currentInterval:{get:function(){return this._times.get(this._currentIntervalIndex)}}});g2.prototype.getFromCache=function(e,t,n,i){let o=qxe(e,t,n),r,s=this._tileCache[this._currentIntervalIndex];if(l(s)&&l(s[o])){let a=s[o];r=a.promise.catch(function(c){throw i.state=a.request.state,c}),delete s[o]}return r};g2.prototype.checkApproachingInterval=function(e,t,n,i){let o=qxe(e,t,n),r=this._tilesRequestedForInterval,s=Yxe(this),a={key:o,priorityFunction:i.priorityFunction};(!l(s)||!Xxe(this,a,s))&&r.push(a),r.length>=512&&r.splice(0,256)};g2.prototype._clockOnTick=function(e){let t=e.currentTime,i=this._times.indexOf(t),o=this._currentIntervalIndex;if(i!==o){let s=this._tileCache[o];for(let a in s)s.hasOwnProperty(a)&&s[a].request.cancel();delete this._tileCache[o],this._tilesRequestedForInterval=[],this._currentIntervalIndex=i,this._reloadFunction();return}let r=Yxe(this);if(l(r)){let s=this._tilesRequestedForInterval,a=!0;for(;a&&s.length!==0;){let c=s.pop();a=Xxe(this,c,r),a||s.push(c)}}};function qxe(e,t,n){return`${e}-${t}-${n}`}function adt(e){let t=e.split("-");if(t.length===3)return{x:Number(t[0]),y:Number(t[1]),level:Number(t[2])}}function Yxe(e){let t=e._times;if(!l(t))return;let n=e._clock,i=n.currentTime,o=n.canAnimate&&n.shouldAnimate,r=n.multiplier;if(!o&&r!==0)return;let s,a=t.indexOf(i);if(a<0)return;let c=t.get(a);return r>0?(s=Z.secondsDifference(c.stop,i),++a):(s=Z.secondsDifference(c.start,i),--a),s/=r,a>=0&&s<=5?t.get(a):void 0}function Xxe(e,t,n){let i=e._times.indexOf(n.start),o=e._tileCache,r=o[i];l(r)||(r=o[i]={});let s=t.key;if(l(r[s]))return!0;let a=adt(s),c=new Ko({throttle:!1,throttleByServer:!0,type:hs.IMAGERY,priorityFunction:t.priorityFunction}),u=e._requestImageFunction(a.x,a.y,a.level,c,n);return l(u)?(r[s]={promise:u,request:c},!0):!1}var rC=g2;var cdt=[3034,3035,3042,3043,3044],ldt=[4471,4559];function jh(e){if(e=y(e,y.EMPTY_OBJECT),l(e.times)&&!l(e.clock))throw new he("options.times was specified, so options.clock is required.");this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._getFeatureInfoUrl=y(e.getFeatureInfoUrl,e.url);let t=Se.createIfNeeded(e.url),n=Se.createIfNeeded(this._getFeatureInfoUrl);t.setQueryParameters(jh.DefaultParameters,!0),n.setQueryParameters(jh.GetFeatureInfoDefaultParameters,!0),l(e.parameters)&&t.setQueryParameters(Kxe(e.parameters)),l(e.getFeatureInfoParameters)&&n.setQueryParameters(Kxe(e.getFeatureInfoParameters));let i=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new rC({clock:e.clock,times:e.times,requestImageFunction:function(s,a,c,u,f){return Zxe(i,s,a,c,u,f)},reloadFunction:function(){l(i._reload)&&i._reload()}}));let o={};if(o.layers=e.layers,o.bbox="{westProjected},{southProjected},{eastProjected},{northProjected}",o.width="{width}",o.height="{height}",parseFloat(t.queryParameters.version)>=1.3){o.crs=y(e.crs,e.tilingScheme&&e.tilingScheme.projection instanceof Mi?"EPSG:3857":"CRS:84");let s=o.crs.split(":");if(s[0]==="EPSG"&&s.length===2){let a=Number(s[1]);(a>=4e3&&a<5e3&&!ldt.includes(a)||cdt.includes(a))&&(o.bbox="{southProjected},{westProjected},{northProjected},{eastProjected}")}}else o.srs=y(e.srs,e.tilingScheme&&e.tilingScheme.projection instanceof Mi?"EPSG:3857":"EPSG:4326");t.setQueryParameters(o,!0),n.setQueryParameters(o,!0);let r={query_layers:e.layers,info_format:"{format}"};parseFloat(n.queryParameters.version)>=1.3?(r.i="{i}",r.j="{j}"):(r.x="{i}",r.y="{j}"),n.setQueryParameters(r,!0),this._resource=t,this._pickFeaturesResource=n,this._layers=e.layers,this._tileProvider=new Ya({url:t,pickFeaturesUrl:n,tilingScheme:y(e.tilingScheme,new Yi({ellipsoid:e.ellipsoid})),rectangle:e.rectangle,tileWidth:e.tileWidth,tileHeight:e.tileHeight,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,subdomains:e.subdomains,tileDiscardPolicy:e.tileDiscardPolicy,credit:e.credit,getFeatureInfoFormats:y(e.getFeatureInfoFormats,jh.DefaultGetFeatureInfoFormats),enablePickFeatures:e.enablePickFeatures})}function Zxe(e,t,n,i,o,r){let s=l(r)?r.data:void 0,a=e._tileProvider;return l(s)&&a._resource.setQueryParameters(s),a.requestImage(t,n,i,o)}function udt(e,t,n,i,o,r,s){let a=l(s)?s.data:void 0,c=e._tileProvider;return l(a)&&c._pickFeaturesResource.setQueryParameters(a),c.pickFeatures(t,n,i,o,r)}Object.defineProperties(jh.prototype,{url:{get:function(){return this._resource._url}},proxy:{get:function(){return this._resource.proxy}},layers:{get:function(){return this._layers}},tileWidth:{get:function(){return this._tileProvider.tileWidth}},tileHeight:{get:function(){return this._tileProvider.tileHeight}},maximumLevel:{get:function(){return this._tileProvider.maximumLevel}},minimumLevel:{get:function(){return this._tileProvider.minimumLevel}},tilingScheme:{get:function(){return this._tileProvider.tilingScheme}},rectangle:{get:function(){return this._tileProvider.rectangle}},tileDiscardPolicy:{get:function(){return this._tileProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._tileProvider.errorEvent}},credit:{get:function(){return this._tileProvider.credit}},hasAlphaChannel:{get:function(){return this._tileProvider.hasAlphaChannel}},enablePickFeatures:{get:function(){return this._tileProvider.enablePickFeatures},set:function(e){this._tileProvider.enablePickFeatures=e}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},getFeatureInfoUrl:{get:function(){return this._getFeatureInfoUrl}}});jh.prototype.getTileCredits=function(e,t,n){return this._tileProvider.getTileCredits(e,t,n)};jh.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=Zxe(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};jh.prototype.pickFeatures=function(e,t,n,i,o){let r=this._timeDynamicImagery,s=l(r)?r.currentInterval:void 0;return udt(this,e,t,n,i,o,s)};jh.DefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetMap",styles:"",format:"image/jpeg"});jh.GetFeatureInfoDefaultParameters=Object.freeze({service:"WMS",version:"1.1.1",request:"GetFeatureInfo"});jh.DefaultGetFeatureInfoFormats=Object.freeze([Object.freeze(new oC("json","application/json")),Object.freeze(new oC("xml","text/xml")),Object.freeze(new oC("text","text/html"))]);function Kxe(e){let t={};for(let n in e)e.hasOwnProperty(n)&&(t[n.toLowerCase()]=e[n]);return t}var y2=jh;var fdt=Object.freeze({service:"WMTS",version:"1.0.0",request:"GetTile"});function x2(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let t=Se.createIfNeeded(e.url),n=e.style,i=e.tileMatrixSetID,o=t.url,r=o.match(/{/g);if(!l(r)||r.length===1&&/{s}/.test(o))t.setQueryParameters(fdt),this._useKvp=!0;else{let h={style:n,Style:n,TileMatrixSet:i};t.setTemplateValues(h),this._useKvp=!1}this._resource=t,this._layer=e.layer,this._style=n,this._tileMatrixSetID=i,this._tileMatrixLabels=e.tileMatrixLabels,this._format=y(e.format,"image/jpeg"),this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new ts({ellipsoid:e.ellipsoid}),this._tileWidth=y(e.tileWidth,256),this._tileHeight=y(e.tileHeight,256),this._minimumLevel=y(e.minimumLevel,0),this._maximumLevel=e.maximumLevel,this._rectangle=y(e.rectangle,this._tilingScheme.rectangle),this._dimensions=e.dimensions;let s=this;this._reload=void 0,l(e.times)&&(this._timeDynamicImagery=new rC({clock:e.clock,times:e.times,requestImageFunction:function(h,p,g,m,x){return $xe(s,h,p,g,m,x)},reloadFunction:function(){l(s._reload)&&s._reload()}}));let a=this._tilingScheme.positionToTileXY(se.southwest(this._rectangle),this._minimumLevel),c=this._tilingScheme.positionToTileXY(se.northeast(this._rectangle),this._minimumLevel),u=(Math.abs(c.x-a.x)+1)*(Math.abs(c.y-a.y)+1);this._errorEvent=new me;let f=e.credit;this._credit=typeof f=="string"?new Tt(f):f,this._subdomains=e.subdomains,Array.isArray(this._subdomains)?this._subdomains=this._subdomains.slice():l(this._subdomains)&&this._subdomains.length>0?this._subdomains=this._subdomains.split(""):this._subdomains=["a","b","c"]}function $xe(e,t,n,i,o,r){let s=e._tileMatrixLabels,a=l(s)?s[i]:i.toString(),c=e._subdomains,u=e._dimensions,f=l(r)?r.data:void 0,h,p;if(!e._useKvp)p={TileMatrix:a,TileRow:n.toString(),TileCol:t.toString(),s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({request:o}),h.setTemplateValues(p),l(u)&&h.setTemplateValues(u),l(f)&&h.setTemplateValues(f);else{let g={};g.tilematrix=a,g.layer=e._layer,g.style=e._style,g.tilerow=n,g.tilecol=t,g.tilematrixset=e._tileMatrixSetID,g.format=e._format,l(u)&&(g=bt(g,u)),l(f)&&(g=bt(g,f)),p={s:c[(t+n+i)%c.length]},h=e._resource.getDerivedResource({queryParameters:g,request:o}),h.setTemplateValues(p)}return bl.loadImage(e,h)}Object.defineProperties(x2.prototype,{url:{get:function(){return this._resource.url}},proxy:{get:function(){return this._resource.proxy}},tileWidth:{get:function(){return this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){return this._maximumLevel}},minimumLevel:{get:function(){return this._minimumLevel}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._rectangle}},tileDiscardPolicy:{get:function(){return this._tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},format:{get:function(){return this._format}},credit:{get:function(){return this._credit}},hasAlphaChannel:{get:function(){return!0}},clock:{get:function(){return this._timeDynamicImagery.clock},set:function(e){this._timeDynamicImagery.clock=e}},times:{get:function(){return this._timeDynamicImagery.times},set:function(e){this._timeDynamicImagery.times=e}},dimensions:{get:function(){return this._dimensions},set:function(e){this._dimensions!==e&&(this._dimensions=e,l(this._reload)&&this._reload())}}});x2.prototype.getTileCredits=function(e,t,n){};x2.prototype.requestImage=function(e,t,n,i){let o,r=this._timeDynamicImagery,s;return l(r)&&(s=r.currentInterval,o=r.getFromCache(e,t,n,i)),l(o)||(o=$xe(this,e,t,n,i,s)),l(o)&&l(r)&&r.checkApproachingInterval(e,t,n,i),o};x2.prototype.pickFeatures=function(e,t,n,i,o){};var b2=x2;var ddt={ARCGIS_MAPSERVER:yg.fromUrl,BING:async(e,t)=>f2.fromUrl(e,t),GOOGLE_EARTH:async(e,t)=>{let n=t.channel;return delete t.channel,m2.fromUrl(e,n,t)},MAPBOX:(e,t)=>new p2({url:e,...t}),SINGLE_TILE:_2.fromUrl,TMS:B0.fromUrl,URL_TEMPLATE:(e,t)=>new Ya({url:e,...t}),WMS:(e,t)=>new y2({url:e,...t}),WMTS:(e,t)=>new b2({url:e,...t})};function rp(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileCredits=void 0,this._errorEvent=new me}Object.defineProperties(rp.prototype,{rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}},proxy:{get:function(){}}});rp.fromAssetId=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=xu._createEndpointResource(e,t),i=e.toString()+t.accessToken+t.server,o=rp._endpointCache[i];l(o)||(o=n.fetchJson(),rp._endpointCache[i]=o);let r=await o;if(r.type!=="IMAGERY")throw new re(`Cesium ion asset ${e} is not an imagery asset.`);let s,a=r.externalType;if(!l(a))s=await B0.fromUrl(new xu(r,n));else{let u=ddt[a];if(!l(u))throw new re(`Unrecognized Cesium ion imagery type: ${a}`);let f={...r.options},h=f.url;delete f.url,s=await u(h,f)}let c=new rp(t);return s.errorEvent.addEventListener(function(u){u.provider=c,c._errorEvent.raiseEvent(u)}),c._tileCredits=xu.getCreditsFromEndpoint(r,n),c._imageryProvider=s,c};rp.prototype.getTileCredits=function(e,t,n){let i=this._imageryProvider.getTileCredits(e,t,n);return l(i)?this._tileCredits.concat(i):this._tileCredits};rp.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};rp.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};rp._endpointCache={};var xg=rp;var hdt={AERIAL:2,AERIAL_WITH_LABELS:3,ROAD:4},bg=Object.freeze(hdt);function mdt(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.style,bg.AERIAL);return xg.fromAssetId(t)}var Tg=mdt;var T2=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(u_texture, v_textureCoordinates); } `;var C2=`in vec4 position; in float webMercatorT; uniform vec2 u_textureDimensions; out vec2 v_textureCoordinates; void main() { v_textureCoordinates = vec2(position.x, webMercatorT); gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0)); } `;function _v(e,t,n,i,o){if(this.imageryLayer=e,this.x=t,this.y=n,this.level=i,this.request=void 0,i!==0){let r=t/2|0,s=n/2|0,a=i-1;this.parent=e.getImageryFromCache(r,s,a)}this.state=ai.UNLOADED,this.imageUrl=void 0,this.image=void 0,this.texture=void 0,this.textureWebMercator=void 0,this.credits=void 0,this.referenceCount=0,!l(o)&&e.ready&&(o=e.imageryProvider.tilingScheme.tileXYToRectangle(t,n,i)),this.rectangle=o}_v.createPlaceholder=function(e){let t=new _v(e,0,0,0);return t.addReference(),t.state=ai.PLACEHOLDER,t};_v.prototype.addReference=function(){++this.referenceCount};_v.prototype.releaseReference=function(){return--this.referenceCount,this.referenceCount===0?(this.imageryLayer.removeImageryFromCache(this),l(this.parent)&&this.parent.releaseReference(),l(this.image)&&l(this.image.destroy)&&this.image.destroy(),l(this.texture)&&this.texture.destroy(),l(this.textureWebMercator)&&this.texture!==this.textureWebMercator&&this.textureWebMercator.destroy(),ue(this),0):this.referenceCount};_v.prototype.processStateMachine=function(e,t,n){this.state===ai.UNLOADED&&!n&&(this.state=ai.TRANSITIONING,this.imageryLayer._requestImagery(this)),this.state===ai.RECEIVED&&(this.state=ai.TRANSITIONING,this.imageryLayer._createTexture(e.context,this));let i=this.state===ai.READY&&t&&!this.texture;(this.state===ai.TEXTURE_LOADED||i)&&(this.state=ai.TRANSITIONING,this.imageryLayer._reprojectTexture(e,this,t))};var gv=_v;function tZ(e,t,n){this.readyImagery=void 0,this.loadingImagery=e,this.textureCoordinateRectangle=t,this.textureTranslationAndScale=void 0,this.useWebMercatorT=n}tZ.prototype.freeResources=function(){l(this.readyImagery)&&this.readyImagery.releaseReference(),l(this.loadingImagery)&&this.loadingImagery.releaseReference()};tZ.prototype.processStateMachine=function(e,t,n){let i=this.loadingImagery,o=i.imageryLayer;if(i.processStateMachine(t,!this.useWebMercatorT,n),i.state===ai.READY)return l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=this.loadingImagery,this.loadingImagery=void 0,this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this),!0;let r=i.parent,s;for(;l(r)&&(r.state!==ai.READY||!this.useWebMercatorT&&!l(r.texture));)r.state!==ai.FAILED&&r.state!==ai.INVALID&&(s=s||r),r=r.parent;return this.readyImagery!==r&&(l(this.readyImagery)&&this.readyImagery.releaseReference(),this.readyImagery=r,l(r)&&(r.addReference(),this.textureTranslationAndScale=o._calculateTextureTranslationAndScale(e,this))),i.state===ai.FAILED||i.state===ai.INVALID?l(s)?(s.processStateMachine(t,!this.useWebMercatorT,n),!1):!0:!1};var yv=tZ;function Ci(e,t){this._imageryProvider=e,this._readyEvent=new me,this._errorEvent=new me,t=y(t,y.EMPTY_OBJECT),e=y(e,y.EMPTY_OBJECT),this.alpha=y(t.alpha,y(e._defaultAlpha,1)),this.nightAlpha=y(t.nightAlpha,y(e._defaultNightAlpha,1)),this.dayAlpha=y(t.dayAlpha,y(e._defaultDayAlpha,1)),this.brightness=y(t.brightness,y(e._defaultBrightness,Ci.DEFAULT_BRIGHTNESS)),this.contrast=y(t.contrast,y(e._defaultContrast,Ci.DEFAULT_CONTRAST)),this.hue=y(t.hue,y(e._defaultHue,Ci.DEFAULT_HUE)),this.saturation=y(t.saturation,y(e._defaultSaturation,Ci.DEFAULT_SATURATION)),this.gamma=y(t.gamma,y(e._defaultGamma,Ci.DEFAULT_GAMMA)),this.splitDirection=y(t.splitDirection,Ci.DEFAULT_SPLIT),this.minificationFilter=y(t.minificationFilter,y(e._defaultMinificationFilter,Ci.DEFAULT_MINIFICATION_FILTER)),this.magnificationFilter=y(t.magnificationFilter,y(e._defaultMagnificationFilter,Ci.DEFAULT_MAGNIFICATION_FILTER)),this.show=y(t.show,!0),this._minimumTerrainLevel=t.minimumTerrainLevel,this._maximumTerrainLevel=t.maximumTerrainLevel,this._rectangle=y(t.rectangle,se.MAX_VALUE),this._maximumAnisotropy=t.maximumAnisotropy,this._imageryCache={},this._skeletonPlaceholder=new yv(gv.createPlaceholder(this)),this._show=!0,this._layerIndex=-1,this._isBaseLayer=!1,this._requestImageError=void 0,this._reprojectComputeCommands=[],this.cutoutRectangle=t.cutoutRectangle,this.colorToAlpha=t.colorToAlpha,this.colorToAlphaThreshold=y(t.colorToAlphaThreshold,Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD)}Object.defineProperties(Ci.prototype,{imageryProvider:{get:function(){return this._imageryProvider}},ready:{get:function(){return l(this._imageryProvider)}},errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},rectangle:{get:function(){return this._rectangle}}});Ci.DEFAULT_BRIGHTNESS=1;Ci.DEFAULT_CONTRAST=1;Ci.DEFAULT_HUE=0;Ci.DEFAULT_SATURATION=1;Ci.DEFAULT_GAMMA=1;Ci.DEFAULT_SPLIT=Gr.NONE;Ci.DEFAULT_MINIFICATION_FILTER=Kt.LINEAR;Ci.DEFAULT_MAGNIFICATION_FILTER=di.LINEAR;Ci.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD=.004;Ci.fromProviderAsync=function(e,t){let n=new Ci(void 0,t);return xdt(n,Promise.resolve(e)),n};Ci.fromWorldImagery=function(e){return e=y(e,y.EMPTY_OBJECT),Ci.fromProviderAsync(Tg({style:e.style}),e)};Ci.prototype.isBaseLayer=function(){return this._isBaseLayer};Ci.prototype.isDestroyed=function(){return!1};Ci.prototype.destroy=function(){return ue(this)};var ebe=new se,Qxe=new se,nZ=new se,tbe=new se;Ci.prototype.getImageryRectangle=function(){let e=this._imageryProvider,t=this._rectangle;return se.intersection(e.rectangle,t)};Ci.prototype._createTileImagerySkeletons=function(e,t,n){let i=e.data;if(!l(t)||l(this._minimumTerrainLevel)&&e.level<this._minimumTerrainLevel||l(this._maximumTerrainLevel)&&e.level>this._maximumTerrainLevel)return!1;l(n)||(n=i.imagery.length);let o=this._imageryProvider;if(!this.ready)return this._skeletonPlaceholder.loadingImagery.addReference(),i.imagery.splice(n,0,this._skeletonPlaceholder),!0;let r=o.tilingScheme.projection instanceof Mi&&e.rectangle.north<Mi.MaximumLatitude&&e.rectangle.south>-Mi.MaximumLatitude,s=se.intersection(o.rectangle,this._rectangle,ebe),a=se.intersection(e.rectangle,s,Qxe);if(!l(a)){if(!this.isBaseLayer())return!1;let w=s,I=e.rectangle;a=Qxe,I.south>=w.north?a.north=a.south=w.north:I.north<=w.south?a.north=a.south=w.south:(a.south=Math.max(I.south,w.south),a.north=Math.min(I.north,w.north)),I.west>=w.east?a.west=a.east=w.east:I.east<=w.west?a.west=a.east=w.west:(a.west=Math.max(I.west,w.west),a.east=Math.min(I.east,w.east))}let c=0;a.south>0?c=a.south:a.north<0&&(c=a.north);let f=1*t.getLevelMaximumGeometricError(e.level),h=gdt(this,f,c);h=Math.max(0,h);let p=o.maximumLevel;if(h>p&&(h=p),l(o.minimumLevel)){let w=o.minimumLevel;h<w&&(h=w)}let g=o.tilingScheme,m=g.positionToTileXY(se.northwest(a),h),x=g.positionToTileXY(se.southeast(a),h),b=e.rectangle.width/512,T=e.rectangle.height/512,A=g.tileXYToRectangle(m.x,m.y,h);Math.abs(A.south-e.rectangle.north)<T&&m.y<x.y&&++m.y,Math.abs(A.east-e.rectangle.west)<b&&m.x<x.x&&++m.x;let C=g.tileXYToRectangle(x.x,x.y,h);Math.abs(C.north-e.rectangle.south)<T&&x.y>m.y&&--x.y,Math.abs(C.west-e.rectangle.east)<b&&x.x>m.x&&--x.x;let E=se.clone(e.rectangle,tbe),v=g.tileXYToRectangle(m.x,m.y,h),D=se.intersection(v,s,nZ),O;r?(g.rectangleToNativeRectangle(E,E),g.rectangleToNativeRectangle(v,v),g.rectangleToNativeRectangle(D,D),g.rectangleToNativeRectangle(s,s),O=g.tileXYToNativeRectangle.bind(g),b=E.width/512,T=E.height/512):O=g.tileXYToRectangle.bind(g);let R,M=0,N=1,_;!this.isBaseLayer()&&Math.abs(D.west-E.west)>=b&&(M=Math.min(1,(D.west-E.west)/E.width)),!this.isBaseLayer()&&Math.abs(D.north-E.north)>=T&&(N=Math.max(0,(D.north-E.south)/E.height));let S=N;for(let w=m.x;w<=x.x;w++)if(R=M,v=O(w,m.y,h),D=se.simpleIntersection(v,s,nZ),!!l(D)){M=Math.min(1,(D.east-E.west)/E.width),w===x.x&&(this.isBaseLayer()||Math.abs(D.east-E.east)<b)&&(M=1),N=S;for(let I=m.y;I<=x.y;I++){if(_=N,v=O(w,I,h),D=se.simpleIntersection(v,s,nZ),!l(D))continue;N=Math.max(0,(D.south-E.south)/E.height),I===x.y&&(this.isBaseLayer()||Math.abs(D.south-E.south)<T)&&(N=0);let L=new oe(R,N,M,_),B=this.getImageryFromCache(w,I,h);i.imagery.splice(n,0,new yv(B,L,r)),++n}}return!0};Ci.prototype._calculateTextureTranslationAndScale=function(e,t){let n=t.readyImagery.rectangle,i=e.rectangle;if(t.useWebMercatorT){let c=t.readyImagery.imageryLayer.imageryProvider.tilingScheme;n=c.rectangleToNativeRectangle(n,ebe),i=c.rectangleToNativeRectangle(i,tbe)}let o=i.width,r=i.height,s=o/n.width,a=r/n.height;return new oe(s*(i.west-n.west)/o,a*(i.south-n.south)/r,s,a)};Ci.prototype._requestImagery=function(e){let t=this._imageryProvider,n=this;function i(s){if(!l(s))return o();e.image=s,e.state=ai.RECEIVED,e.request=void 0,Eo.reportSuccess(n._requestImageError)}function o(s){if(e.request.state===Zn.CANCELLED){e.state=ai.UNLOADED,e.request=void 0;return}e.state=ai.FAILED,e.request=void 0;let a=`Failed to obtain image tile X: ${e.x} Y: ${e.y} Level: ${e.level}.`;n._requestImageError=Eo.reportError(n._requestImageError,t,t.errorEvent,a,e.x,e.y,e.level,s),n._requestImageError.retry&&r()}function r(){let s=new Ko({throttle:!1,throttleByServer:!0,type:hs.IMAGERY});e.request=s,e.state=ai.TRANSITIONING;let a=t.requestImage(e.x,e.y,e.level,s);if(!l(a)){e.state=ai.UNLOADED,e.request=void 0;return}l(t.getTileCredits)&&(e.credits=t.getTileCredits(e.x,e.y,e.level)),a.then(function(c){i(c)}).catch(function(c){o(c)})}r()};Ci.prototype._createTextureWebGL=function(e,t){let n=new Zt({minificationFilter:this.minificationFilter,magnificationFilter:this.magnificationFilter}),i=t.image;return l(i.internalFormat)?new Ot({context:e,pixelFormat:i.internalFormat,width:i.width,height:i.height,source:{arrayBufferView:i.bufferView},sampler:n}):new Ot({context:e,source:i,pixelFormat:this._imageryProvider.hasAlphaChannel?tt.RGBA:tt.RGB,sampler:n})};Ci.prototype._createTexture=function(e,t){let n=this._imageryProvider,i=t.image;if(l(n.tileDiscardPolicy)){let r=n.tileDiscardPolicy;if(l(r)){if(!r.isReady()){t.state=ai.RECEIVED;return}if(r.shouldDiscardImage(i)){t.state=ai.INVALID;return}}}let o=this._createTextureWebGL(e,t);n.tilingScheme.projection instanceof Mi?t.textureWebMercator=o:t.texture=o,t.image=void 0,t.state=ai.TEXTURE_LOADED};function Jxe(e,t,n){return`${e}:${t}:${n}`}Ci.prototype._finalizeReprojectTexture=function(e,t){let n=this.minificationFilter,i=this.magnificationFilter;if(n===Kt.LINEAR&&i===di.LINEAR&&!tt.isCompressedFormat(t.pixelFormat)&&P.isPowerOfTwo(t.width)&&P.isPowerOfTwo(t.height)){n=Kt.LINEAR_MIPMAP_LINEAR;let r=Nt.maximumTextureFilterAnisotropy,s=Math.min(r,y(this._maximumAnisotropy,r)),a=Jxe(n,i,s),c=e.cache.imageryLayerMipmapSamplers;l(c)||(c={},e.cache.imageryLayerMipmapSamplers=c);let u=c[a];l(u)||(u=c[a]=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i,maximumAnisotropy:s})),t.generateMipmap(hm.NICEST),t.sampler=u}else{let r=Jxe(n,i,0),s=e.cache.imageryLayerNonMipmapSamplers;l(s)||(s={},e.cache.imageryLayerNonMipmapSamplers=s);let a=s[r];l(a)||(a=s[r]=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i})),t.sampler=a}};Ci.prototype._reprojectTexture=function(e,t,n){let i=t.textureWebMercator||t.texture,o=t.rectangle,r=e.context;if(n=y(n,!0),n&&!(this._imageryProvider.tilingScheme.projection instanceof Pi)&&o.width/i.width>1e-5){let s=this;t.addReference();let a=new Vc({persists:!0,owner:this,preExecute:function(c){_dt(c,r,i,t.rectangle)},postExecute:function(c){t.texture=c,s._finalizeReprojectTexture(r,c),t.state=ai.READY,t.releaseReference()},canceled:function(){t.state=ai.TEXTURE_LOADED,t.releaseReference()}});this._reprojectComputeCommands.push(a)}else n&&(t.texture=i),this._finalizeReprojectTexture(r,i),t.state=ai.READY};Ci.prototype.queueReprojectionCommands=function(e){let t=this._reprojectComputeCommands,n=t.length;for(let i=0;i<n;++i)e.commandList.push(t[i]);t.length=0};Ci.prototype.cancelReprojections=function(){this._reprojectComputeCommands.forEach(function(e){l(e.canceled)&&e.canceled()}),this._reprojectComputeCommands.length=0};Ci.prototype.getImageryFromCache=function(e,t,n,i){let o=nbe(e,t,n),r=this._imageryCache[o];return l(r)||(r=new gv(this,e,t,n,i),this._imageryCache[o]=r),r.addReference(),r};Ci.prototype.removeImageryFromCache=function(e){let t=nbe(e.x,e.y,e.level);delete this._imageryCache[t]};function nbe(e,t,n){return JSON.stringify([e,t,n])}var O8={u_textureDimensions:function(){return this.textureDimensions},u_texture:function(){return this.texture},textureDimensions:new z,texture:void 0},pdt=zt.supportsTypedArrays()?new Float32Array(2*64):void 0;function _dt(e,t,n,i){let o=t.cache.imageryLayer_reproject;if(!l(o)){o=t.cache.imageryLayer_reproject={vertexArray:void 0,shaderProgram:void 0,sampler:void 0,destroy:function(){l(this.framebuffer)&&this.framebuffer.destroy(),l(this.vertexArray)&&this.vertexArray.destroy(),l(this.shaderProgram)&&this.shaderProgram.destroy()}};let b=new Float32Array(2*64*2),T=0;for(let D=0;D<64;++D){let O=D/63;b[T++]=0,b[T++]=O,b[T++]=1,b[T++]=O}let A={position:0,webMercatorT:1},C=es.getRegularGridIndices(2,64),E=gt.createIndexBuffer({context:t,typedArray:C,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});o.vertexArray=new ti({context:t,attributes:[{index:A.position,vertexBuffer:gt.createVertexBuffer({context:t,typedArray:b,usage:Fe.STATIC_DRAW}),componentsPerAttribute:2},{index:A.webMercatorT,vertexBuffer:gt.createVertexBuffer({context:t,sizeInBytes:64*2*4,usage:Fe.STREAM_DRAW}),componentsPerAttribute:1}],indexBuffer:E});let v=new Ue({sources:[C2]});o.shaderProgram=$t.fromCache({context:t,vertexShaderSource:v,fragmentShaderSource:T2,attributeLocations:A}),o.sampler=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})}n.sampler=o.sampler;let r=n.width,s=n.height;O8.textureDimensions.x=r,O8.textureDimensions.y=s,O8.texture=n;let a=Math.sin(i.south),c=.5*Math.log((1+a)/(1-a));a=Math.sin(i.north);let f=1/(.5*Math.log((1+a)/(1-a))-c),h=new Ot({context:t,width:r,height:s,pixelFormat:n.pixelFormat,pixelDatatype:n.pixelDatatype,preMultiplyAlpha:n.preMultiplyAlpha});P.isPowerOfTwo(r)&&P.isPowerOfTwo(s)&&h.generateMipmap(hm.NICEST);let p=i.south,g=i.north,m=pdt,x=0;for(let b=0;b<64;++b){let T=b/63,A=P.lerp(p,g,T);a=Math.sin(A);let E=(.5*Math.log((1+a)/(1-a))-c)*f;m[x++]=E,m[x++]=E}o.vertexArray.getAttribute(1).vertexBuffer.copyFromArrayView(m),e.shaderProgram=o.shaderProgram,e.outputTexture=h,e.uniformMap=O8,e.vertexArray=o.vertexArray}function gdt(e,t,n){let i=e._imageryProvider,o=i.tilingScheme,r=o.ellipsoid,s=e._imageryProvider.tilingScheme.projection instanceof Pi?1:Math.cos(n),a=o.rectangle,u=r.maximumRadius*a.width*s/(i.tileWidth*o.getNumberOfXTilesAtLevel(0))/t,f=Math.log(u)/Math.log(2);return Math.round(f)|0}function ydt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function xdt(e,t){let n;try{if(n=await Promise.resolve(t),e.isDestroyed())return;e._imageryProvider=n,e._readyEvent.raiseEvent(n)}catch(i){ydt(e._errorEvent,i)}}var Xa=Ci;var ibe={NONE:0,CULLED:1,RENDERED:2,REFINED:3,RENDERED_AND_KICKED:6,REFINED_AND_KICKED:7,CULLED_BUT_NEEDED:9,wasKicked:function(e){return e>=ibe.RENDERED_AND_KICKED},originalResult:function(e){return e&3},kick:function(e){return e|4}},Yn=ibe;function bv(e){this.tile=e,this.frameLastUpdated=void 0,this.westMeshes=[],this.westTiles=[],this.southMeshes=[],this.southTiles=[],this.eastMeshes=[],this.eastTiles=[],this.northMeshes=[],this.northTiles=[],this.southwestMesh=void 0,this.southwestTile=void 0,this.southeastMesh=void 0,this.southeastTile=void 0,this.northwestMesh=void 0,this.northwestTile=void 0,this.northeastMesh=void 0,this.northeastTile=void 0,this.changedThisFrame=!0,this.visitedFrame=void 0,this.enqueuedFrame=void 0,this.mesh=void 0,this.vertexArray=void 0,this.waterMaskTexture=void 0,this.waterMaskTranslationAndScale=new oe}bv.prototype.update=function(e,t,n){this.changedThisFrame&&(ube(e,t,this.tile,n),this.changedThisFrame=!1)};bv.prototype.destroy=function(e){this._destroyVertexArray(e),l(this.waterMaskTexture)&&(--this.waterMaskTexture.referenceCount,this.waterMaskTexture.referenceCount===0&&this.waterMaskTexture.destroy(),this.waterMaskTexture=void 0)};bv.prototype._destroyVertexArray=function(e){l(this.vertexArray)&&(l(e)?e.push(this.vertexArray):_d._freeVertexArray(this.vertexArray),this.vertexArray=void 0)};var bdt=new ay;bv.updateFillTiles=function(e,t,n,i){let o=e._quadtree,r=o._levelZeroTiles,s=o._lastSelectionFrameNumber,a=bdt;a.clear();for(let u=0;u<t.length;++u){let f=t[u];l(f.data.vertexArray)&&a.enqueue(t[u])}let c=a.dequeue();for(;c!==void 0;){let u=c.findTileToWest(r),f=c.findTileToSouth(r),h=c.findTileToEast(r),p=c.findTileToNorth(r);ks(e,n,c,u,s,_n.EAST,!1,a,i),ks(e,n,c,f,s,_n.NORTH,!1,a,i),ks(e,n,c,h,s,_n.WEST,!1,a,i),ks(e,n,c,p,s,_n.SOUTH,!1,a,i);let g=u.findTileToNorth(r),m=u.findTileToSouth(r),x=h.findTileToNorth(r),b=h.findTileToSouth(r);ks(e,n,c,g,s,_n.SOUTHEAST,!1,a,i),ks(e,n,c,x,s,_n.SOUTHWEST,!1,a,i),ks(e,n,c,m,s,_n.NORTHEAST,!1,a,i),ks(e,n,c,b,s,_n.NORTHWEST,!1,a,i),c=a.dequeue()}};function ks(e,t,n,i,o,r,s,a,c){if(i===void 0)return;let u=i;for(;u&&(u._lastSelectionResultFrame!==o||Yn.wasKicked(u._lastSelectionResult)||Yn.originalResult(u._lastSelectionResult)===Yn.CULLED);){if(s)return;let f=u.parent;if(r>=_n.NORTHWEST&&f!==void 0)switch(r){case _n.NORTHWEST:u=u===f.northwestChild?f:void 0;break;case _n.NORTHEAST:u=u===f.northeastChild?f:void 0;break;case _n.SOUTHWEST:u=u===f.southwestChild?f:void 0;break;case _n.SOUTHEAST:u=u===f.southeastChild?f:void 0;break}else u=f}if(u!==void 0){if(u._lastSelectionResult===Yn.RENDERED){if(l(u.data.vertexArray))return;Tdt(e,t,n,u,r,o,a,c);return}if(Yn.originalResult(i._lastSelectionResult)!==Yn.CULLED)switch(r){case _n.WEST:ks(e,t,n,i.northwestChild,o,r,!0,a,c),ks(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.EAST:ks(e,t,n,i.southeastChild,o,r,!0,a,c),ks(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTH:ks(e,t,n,i.southwestChild,o,r,!0,a,c),ks(e,t,n,i.southeastChild,o,r,!0,a,c);break;case _n.NORTH:ks(e,t,n,i.northeastChild,o,r,!0,a,c),ks(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHWEST:ks(e,t,n,i.northwestChild,o,r,!0,a,c);break;case _n.NORTHEAST:ks(e,t,n,i.northeastChild,o,r,!0,a,c);break;case _n.SOUTHWEST:ks(e,t,n,i.southwestChild,o,r,!0,a,c);break;case _n.SOUTHEAST:ks(e,t,n,i.southeastChild,o,r,!0,a,c);break;default:throw new he("Invalid edge")}}}function Tdt(e,t,n,i,o,r,s,a){let c=i.data;if(c.fill===void 0)c.fill=new bv(i);else if(c.fill.visitedFrame===r)return;c.fill.enqueuedFrame!==r&&(c.fill.enqueuedFrame=r,c.fill.changedThisFrame=!1,s.enqueue(i)),Cdt(e,t,n,i,o,a)}function Cdt(e,t,n,i,o,r){let s=i.data.fill,a,c=n.data.fill;l(c)?(c.visitedFrame=t.frameNumber,c.changedThisFrame&&(ube(e,t,n,r),c.changedThisFrame=!1),a=n.data.fill.mesh):a=n.data.mesh;let u,f;switch(o){case _n.WEST:u=s.westMeshes,f=s.westTiles;break;case _n.SOUTH:u=s.southMeshes,f=s.southTiles;break;case _n.EAST:u=s.eastMeshes,f=s.eastTiles;break;case _n.NORTH:u=s.northMeshes,f=s.northTiles;break;case _n.NORTHWEST:s.changedThisFrame=s.changedThisFrame||s.northwestMesh!==a,s.northwestMesh=a,s.northwestTile=n;return;case _n.NORTHEAST:s.changedThisFrame=s.changedThisFrame||s.northeastMesh!==a,s.northeastMesh=a,s.northeastTile=n;return;case _n.SOUTHWEST:s.changedThisFrame=s.changedThisFrame||s.southwestMesh!==a,s.southwestMesh=a,s.southwestTile=n;return;case _n.SOUTHEAST:s.changedThisFrame=s.changedThisFrame||s.southeastMesh!==a,s.southeastMesh=a,s.southeastTile=n;return}if(n.level<=i.level){s.changedThisFrame=s.changedThisFrame||u[0]!==a||u.length!==1,u[0]=a,f[0]=n,u.length=1,f.length=1;return}let h,p,g,m,x=n.rectangle,b,T=i.rectangle;switch(o){case _n.WEST:for(b=(T.north-T.south)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.greaterThan(x.north,m.south,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.south,m.north,b));++p);break;case _n.SOUTH:for(b=(T.east-T.west)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.lessThan(x.west,m.east,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.east,m.west,b));++p);break;case _n.EAST:for(b=(T.north-T.south)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.lessThan(x.south,m.north,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.lessThanOrEquals(x.north,m.south,b));++p);break;case _n.NORTH:for(b=(T.east-T.west)*P.EPSILON5,h=0;h<f.length&&(g=f[h],m=g.rectangle,!P.greaterThan(x.east,m.west,b));++h);for(p=h;p<f.length&&(g=f[p],m=g.rectangle,!P.greaterThanOrEquals(x.west,m.east,b));++p);break}p-h===1?(s.changedThisFrame=s.changedThisFrame||u[h]!==a,u[h]=a,f[h]=n):(s.changedThisFrame=!0,u.splice(h,p-h,a),f.splice(h,p-h,n))}var sC=new fe,Adt=new fe,xv=new d,sZ=new d,iZ=new z,oZ=new z,sf=new z;function V8(){this.height=0,this.encodedNormal=new z}function M8(e,t,n,i,o,r,s,a,c){if(l(o))return o;let u;if(l(r)&&l(s))u=(r.height+s.height)*.5;else if(l(r))u=r.height;else if(l(s))u=s.height;else if(l(a))u=a.height;else{let h=e.tile.data.tileBoundingRegion,p=0,g=0;l(h)&&(p=h.minimumHeight,g=h.maximumHeight),u=(p+g)*.5}return fbe(e,t,n,i,u,c),c}var Edt={minimumHeight:0,maximumHeight:0},Sdt=new d,obe=new V8,rbe=new V8,sbe=new V8,abe=new V8,vdt=typeof Uint8Array<"u"?new Uint8Array(9*9):void 0,wdt={tilingScheme:void 0,x:0,y:0,level:0,exaggeration:1,exaggerationRelativeHeight:0};function ube(e,t,n,i){_d.initialize(n,e.terrainProvider,e._imageryLayers);let o=n.data,r=o.fill,s=n.rectangle,a=t.verticalExaggeration,c=t.verticalExaggerationRelativeHeight,u=a!==1,f=n.tilingScheme.ellipsoid,h=N8(r,f,0,1,r.northwestTile,r.northwestMesh,r.northTiles,r.northMeshes,r.westTiles,r.westMeshes,sbe),p=N8(r,f,0,0,r.southwestTile,r.southwestMesh,r.westTiles,r.westMeshes,r.southTiles,r.southMeshes,obe),g=N8(r,f,1,0,r.southeastTile,r.southeastMesh,r.southTiles,r.southMeshes,r.eastTiles,r.eastMeshes,rbe),m=N8(r,f,1,1,r.northeastTile,r.northeastMesh,r.eastTiles,r.eastMeshes,r.northTiles,r.northMeshes,abe);h=M8(r,f,0,1,h,p,m,g,sbe),p=M8(r,f,0,0,p,h,g,m,obe),g=M8(r,f,1,1,g,p,m,h,rbe),m=M8(r,f,1,1,m,g,h,p,abe);let x=p.height,b=g.height,T=h.height,A=m.height,C=Math.min(x,b,T,A),E=Math.max(x,b,T,A),v=(C+E)*.5,D,O,R=e.getLevelMaximumGeometricError(n.level),M=f.maximumRadius-R,N=Math.acos(M/f.maximumRadius)*4;if(N*=1.5,s.width>N&&E-C<=R){let w=new Ma({width:9,height:9,buffer:vdt,structure:{heightOffset:E}}),I=wdt;I.tilingScheme=n.tilingScheme,I.x=n.x,I.y=n.y,I.level=n.level,I.exaggeration=a,I.exaggerationRelativeHeight=c,r.mesh=w._createMeshSync(I)}else{let w=u,I=se.center(s,Adt);I.height=v;let L=f.cartographicToCartesian(I,Sdt),B=new lc(L,void 0,void 0,void 0,void 0,!0,!0,w,a,c),U=5,V;for(V=r.westMeshes,D=0,O=V.length;D<O;++D)U+=V[D].eastIndicesNorthToSouth.length;for(V=r.southMeshes,D=0,O=V.length;D<O;++D)U+=V[D].northIndicesWestToEast.length;for(V=r.eastMeshes,D=0,O=V.length;D<O;++D)U+=V[D].westIndicesSouthToNorth.length;for(V=r.northMeshes,D=0,O=V.length;D<O;++D)U+=V[D].southIndicesEastToWest.length;let G=Edt;G.minimumHeight=C,G.maximumHeight=E;let k=B.stride,W=new Float32Array(U*k),j=0,Q=j;j=L8(f,s,B,W,j,0,1,h.height,h.encodedNormal,1,G),j=B8(r,f,B,W,j,r.westTiles,r.westMeshes,_n.EAST,G);let q=j;j=L8(f,s,B,W,j,0,0,p.height,p.encodedNormal,0,G),j=B8(r,f,B,W,j,r.southTiles,r.southMeshes,_n.NORTH,G);let K=j;j=L8(f,s,B,W,j,1,0,g.height,g.encodedNormal,0,G),j=B8(r,f,B,W,j,r.eastTiles,r.eastMeshes,_n.WEST,G);let J=j;j=L8(f,s,B,W,j,1,1,m.height,m.encodedNormal,1,G),j=B8(r,f,B,W,j,r.northTiles,r.northMeshes,_n.SOUTH,G),C=G.minimumHeight,E=G.maximumHeight;let de=vn.fromRectangle(s,C,E,n.tilingScheme.ellipsoid),xe=Mi.geodeticLatitudeToMercatorAngle(s.south),ce=1/(Mi.geodeticLatitudeToMercatorAngle(s.north)-xe),ge=(Mi.geodeticLatitudeToMercatorAngle(I.latitude)-xe)*ce,Te=f.geodeticSurfaceNormalCartographic(sC,sZ),De=Mn.octEncode(Te,iZ),Ae=j;B.encode(W,j*k,de.center,z.fromElements(.5,.5,sf),v,De,ge,Te),++j;let Be=j,He=Be<256?1:2,Ze=(Be-1)*3,Et=Ze*He,At=(W.length-Be*k)*Float32Array.BYTES_PER_ELEMENT,ke;if(At>=Et){let pe=Be*k*Float32Array.BYTES_PER_ELEMENT;ke=Be<256?new Uint8Array(W.buffer,pe,Ze):new Uint16Array(W.buffer,pe,Ze)}else ke=Be<256?new Uint8Array(Ze):new Uint16Array(Ze);W=new Float32Array(W.buffer,0,Be*k);let jt=0;for(D=0;D<Be-2;++D)ke[jt++]=Ae,ke[jt++]=D,ke[jt++]=D+1;ke[jt++]=Ae,ke[jt++]=D,ke[jt++]=0;let lt=[];for(D=q;D>=Q;--D)lt.push(D);let ut=[];for(D=K;D>=q;--D)ut.push(D);let Rn=[];for(D=J;D>=K;--D)Rn.push(D);let sn=[];for(sn.push(0),D=Ae-1;D>=J;--D)sn.push(D);r.mesh=new Rf(B.center,W,ke,Ze,Be,C,E,ae.fromOrientedBoundingBox(de),Ldt(e,de.center,s,C,E),B.stride,de,B,lt,ut,Rn,sn)}let _=t.context;r._destroyVertexArray(i),r.vertexArray=_d._createVertexArrayForMesh(_,r.mesh),o.processImagery(n,e.terrainProvider,t,!0);let S=r.waterMaskTexture;if(r.waterMaskTexture=void 0,e.terrainProvider.hasWaterMask){let w=o._findAncestorTileWithTerrainData(n);l(w)&&l(w.data.waterMaskTexture)&&(r.waterMaskTexture=w.data.waterMaskTexture,++r.waterMaskTexture.referenceCount,o._computeWaterMaskTranslationAndScale(n,w,r.waterMaskTranslationAndScale))}l(S)&&(--S.referenceCount,S.referenceCount===0&&S.destroy())}function L8(e,t,n,i,o,r,s,a,c,u,f){let h=sC;h.longitude=P.lerp(t.west,t.east,r),h.latitude=P.lerp(t.south,t.north,s),h.height=a;let p=e.cartographicToCartesian(h,xv),g;n.hasGeodeticSurfaceNormals&&(g=e.geodeticSurfaceNormal(p,sZ));let m=oZ;return m.x=r,m.y=s,n.encode(i,o*n.stride,p,m,a,c,u,g),f.minimumHeight=Math.min(f.minimumHeight,a),f.maximumHeight=Math.max(f.maximumHeight,a),o+1}var k8=new se;function A2(e,t,n,i){let o=e.rectangle,r=t.rectangle;t.x===0&&n.x===1&&e.x===e.tilingScheme.getNumberOfXTilesAtLevel(e.level)-1?(o=se.clone(e.rectangle,k8),o.west-=P.TWO_PI,o.east-=P.TWO_PI):e.x===0&&n.x===0&&t.x===t.tilingScheme.getNumberOfXTilesAtLevel(t.level)-1&&(o=se.clone(e.rectangle,k8),o.west+=P.TWO_PI,o.east+=P.TWO_PI);let s=o.east-o.west,a=(r.west-o.west)/s,c=(r.east-o.west)/s,u=o.north-o.south,f=(r.south-o.south)/u,h=(r.north-o.south)/u,p=(n.x-a)/(c-a),g=(n.y-f)/(h-f);return Math.abs(p)<Math.EPSILON5?p=0:Math.abs(p-1)<Math.EPSILON5&&(p=1),Math.abs(g)<Math.EPSILON5?g=0:Math.abs(g-1)<Math.EPSILON5&&(g=1),i.x=p,i.y=g,i}var Ddt=new z;function rZ(e,t,n,i,o){let r=e.encoding,s=e.vertices;if(o.height=r.decodeHeight(s,t),r.hasVertexNormals)r.getOctEncodedNormal(s,t,o.encodedNormal);else{let a=o.encodedNormal;a.x=0,a.y=0}}var Idt=new z,Pdt=new d;function Rdt(e,t,n,i,o,r,s,a,c,u){let f=i.encoding,h=i.vertices,p=A2(t,n,f.decodeTextureCoordinates(h,o,sf),sf),g=A2(t,n,f.decodeTextureCoordinates(h,r,oZ),oZ),m;c?m=(s-p.x)/(g.x-p.x):m=(a-p.y)/(g.y-p.y);let x=f.decodeHeight(h,o),b=f.decodeHeight(h,r),T=n.rectangle;sC.longitude=P.lerp(T.west,T.east,s),sC.latitude=P.lerp(T.south,T.north,a),u.height=sC.height=P.lerp(x,b,m);let A;if(f.hasVertexNormals){let C=f.getOctEncodedNormal(h,o,Ddt),E=f.getOctEncodedNormal(h,r,Idt),v=Mn.octDecode(C.x,C.y,xv),D=Mn.octDecode(E.x,E.y,Pdt);A=d.lerp(v,D,m,xv),d.normalize(A,A),Mn.octEncode(A,u.encodedNormal)}else A=e.geodeticSurfaceNormalCartographic(sC,xv),Mn.octEncode(A,u.encodedNormal)}function fbe(e,t,n,i,o,r){r.height=o;let s=t.geodeticSurfaceNormalCartographic(sC,xv);Mn.octEncode(s,r.encodedNormal)}function N8(e,t,n,i,o,r,s,a,c,u,f){if(lbe(e,t,a,s,!1,n,i,f)||lbe(e,t,u,c,!0,n,i,f))return f;let p;if(aZ(o,r))return n===0?i===0?p=r.eastIndicesNorthToSouth[0]:p=r.southIndicesEastToWest[0]:i===0?p=r.northIndicesWestToEast[0]:p=r.westIndicesSouthToNorth[0],rZ(r,p,n,i,f),f;let g;if(n===0?i===0?g=F8(e.westMeshes,e.westTiles,_n.EAST,e.southMeshes,e.southTiles,_n.NORTH,n,i):g=F8(e.northMeshes,e.northTiles,_n.SOUTH,e.westMeshes,e.westTiles,_n.EAST,n,i):i===0?g=F8(e.southMeshes,e.southTiles,_n.NORTH,e.eastMeshes,e.eastTiles,_n.WEST,n,i):g=F8(e.eastMeshes,e.eastTiles,_n.WEST,e.northMeshes,e.northTiles,_n.SOUTH,n,i),l(g))return fbe(e,t,n,i,g,f),f}function F8(e,t,n,i,o,r,s,a){let c=cbe(e,t,!1,n,s,a),u=cbe(i,o,!0,r,s,a);return l(c)&&l(u)?(c+u)*.5:l(c)?c:u}function B8(e,t,n,i,o,r,s,a,c){for(let u=0;u<r.length;++u)o=Odt(e,t,n,i,o,r[u],s[u],a,c);return o}function Odt(e,t,n,i,o,r,s,a,c){let u=r.rectangle;a===_n.EAST&&e.tile.x===0?(u=se.clone(r.rectangle,k8),u.west-=P.TWO_PI,u.east-=P.TWO_PI):a===_n.WEST&&r.x===0&&(u=se.clone(r.rectangle,k8),u.west+=P.TWO_PI,u.east+=P.TWO_PI);let f=e.tile.rectangle,h,p;o>0&&(n.decodeTextureCoordinates(i,o-1,sf),h=sf.x,p=sf.y);let g,m;switch(a){case _n.WEST:g=s.westIndicesSouthToNorth,m=!1;break;case _n.NORTH:g=s.northIndicesWestToEast,m=!0;break;case _n.EAST:g=s.eastIndicesNorthToSouth,m=!1;break;case _n.SOUTH:g=s.southIndicesEastToWest,m=!0;break}let x=r,b=e.tile,T=s.encoding,A=s.vertices,C=n.stride,E,v;T.hasWebMercatorT&&(E=Mi.geodeticLatitudeToMercatorAngle(f.south),v=1/(Mi.geodeticLatitudeToMercatorAngle(f.north)-E));for(let D=0;D<g.length;++D){let O=g[D],R=T.decodeTextureCoordinates(A,O,sf);A2(x,b,R,R);let M=R.x,N=R.y,_=m?M:N;if(_<0||_>1||Math.abs(M-h)<P.EPSILON5&&Math.abs(N-p)<P.EPSILON5)continue;let S=Math.abs(M)<P.EPSILON5||Math.abs(M-1)<P.EPSILON5,w=Math.abs(N)<P.EPSILON5||Math.abs(N-1)<P.EPSILON5;if(S&&w)continue;let I=T.decodePosition(A,O,xv),L=T.decodeHeight(A,O),B;T.hasVertexNormals?B=T.getOctEncodedNormal(A,O,iZ):(B=iZ,B.x=0,B.y=0);let U=N;if(T.hasWebMercatorT){let G=P.lerp(f.south,f.north,N);U=(Mi.geodeticLatitudeToMercatorAngle(G)-E)*v}let V;n.hasGeodeticSurfaceNormals&&(V=t.geodeticSurfaceNormal(I,sZ)),n.encode(i,o*C,I,R,L,B,U,V),c.minimumHeight=Math.min(c.minimumHeight,L),c.maximumHeight=Math.max(c.maximumHeight,L),++o}return o}function cbe(e,t,n,i,o,r){let s,a,c;n?(s=0,a=e.length,c=1):(s=e.length-1,a=-1,c=-1);for(let u=s;u!==a;u+=c){let f=e[u],h=t[u];if(!aZ(h,f))continue;let p;switch(i){case _n.WEST:p=f.westIndicesSouthToNorth;break;case _n.SOUTH:p=f.southIndicesEastToWest;break;case _n.EAST:p=f.eastIndicesNorthToSouth;break;case _n.NORTH:p=f.northIndicesWestToEast;break}let g=p[n?0:p.length-1];if(l(g))return f.encoding.decodeHeight(f.vertices,g)}}function aZ(e,t){return l(t)&&(!l(e.data.fill)||!e.data.fill.changedThisFrame)}function lbe(e,t,n,i,o,r,s,a){let c,u,f,h,p,g=i[o?0:n.length-1],m=n[o?0:n.length-1];if(aZ(g,m)&&(r===0?s===0?(c=o?m.northIndicesWestToEast:m.eastIndicesNorthToSouth,u=o,f=o):(c=o?m.eastIndicesNorthToSouth:m.southIndicesEastToWest,u=!o,f=!1):s===0?(c=o?m.westIndicesSouthToNorth:m.northIndicesWestToEast,u=!o,f=!0):(c=o?m.southIndicesEastToWest:m.westIndicesSouthToNorth,u=o,f=!o),c.length>0)){h=o?0:c.length-1,p=c[h],m.encoding.decodeTextureCoordinates(m.vertices,p,sf);let x=A2(g,e.tile,sf,sf);if(x.x===r&&x.y===s)return rZ(m,p,r,s,a),!0;if(h=Mo(c,u?r:s,function(b,T){m.encoding.decodeTextureCoordinates(m.vertices,b,sf);let A=A2(g,e.tile,sf,sf);return f?u?A.x-r:A.y-s:u?r-A.x:s-A.y}),h<0){if(h=~h,h>0&&h<c.length)return Rdt(t,g,e.tile,m,c[h-1],c[h],r,s,u,a),!0}else return rZ(m,c[h],r,s,a),!0}return!1}var Mdt=[new d,new d,new d,new d];function Ldt(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Mdt;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}var Tv=bv;function ar(e){this.lightingFadeOutDistance=65e5,this.lightingFadeInDistance=9e6,this.hasWaterMask=!1,this.showWaterEffect=!1,this.oceanNormalMap=void 0,this.zoomedOutOceanSpecularIntensity=.5,this.enableLighting=!1,this.dynamicAtmosphereLighting=!1,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=!1,this.shadows=xn.RECEIVE_ONLY,this.vertexShadowDarkness=.3,this.fillHighlightColor=void 0,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this.undergroundColor=void 0,this.undergroundColorAlphaByDistance=void 0,this.lambertDiffuseMultiplier=0,this.materialUniformMap=void 0,this._materialUniformMap=void 0,this._quadtree=void 0,this._terrainProvider=e.terrainProvider,this._imageryLayers=e.imageryLayers,this._surfaceShaderSet=e.surfaceShaderSet,this._renderState=void 0,this._blendRenderState=void 0,this._disableCullingRenderState=void 0,this._disableCullingBlendRenderState=void 0,this._errorEvent=new me,this._removeLayerAddedListener=this._imageryLayers.layerAdded.addEventListener(ar.prototype._onLayerAdded,this),this._removeLayerRemovedListener=this._imageryLayers.layerRemoved.addEventListener(ar.prototype._onLayerRemoved,this),this._removeLayerMovedListener=this._imageryLayers.layerMoved.addEventListener(ar.prototype._onLayerMoved,this),this._removeLayerShownListener=this._imageryLayers.layerShownOrHidden.addEventListener(ar.prototype._onLayerShownOrHidden,this),this._imageryLayersUpdatedEvent=new me,this._layerOrderChanged=!1,this._tilesToRenderByTextureCount=[],this._drawCommands=[],this._uniformMaps=[],this._usedDrawCommands=0,this._vertexArraysToDestroy=[],this._debug={wireframe:!1,boundingSphereTile:void 0},this._baseColor=void 0,this._firstPassInitialColor=void 0,this.baseColor=new H(0,0,.5,1),this._clippingPlanes=void 0,this._clippingPolygons=void 0,this.cartographicLimitRectangle=se.clone(se.MAX_VALUE),this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1,this._oldVerticalExaggeration=void 0,this._oldVerticalExaggerationRelativeHeight=void 0}Object.defineProperties(ar.prototype,{baseColor:{get:function(){return this._baseColor},set:function(e){this._baseColor=e,this._firstPassInitialColor=oe.fromColor(e,this._firstPassInitialColor)}},quadtree:{get:function(){return this._quadtree},set:function(e){this._quadtree=e}},tilingScheme:{get:function(){if(l(this._terrainProvider))return this._terrainProvider.tilingScheme}},errorEvent:{get:function(){return this._errorEvent}},imageryLayersUpdatedEvent:{get:function(){return this._imageryLayersUpdatedEvent}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){this._terrainProvider!==e&&(this._terrainProvider=e,l(this._quadtree)&&this._quadtree.invalidateAllTiles())}},clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){gs.setOwner(e,this,"_clippingPlanes")}},clippingPolygons:{get:function(){return this._clippingPolygons},set:function(e){uh.setOwner(e,this,"_clippingPolygons")}}});function Ndt(e,t){let n=e.loadingImagery;l(n)||(n=e.readyImagery);let i=t.loadingImagery;return l(i)||(i=t.readyImagery),n.imageryLayer._layerIndex-i.imageryLayer._layerIndex}ar.prototype.update=function(e){this._imageryLayers._update()};function Fdt(e,t){let n=t.creditDisplay,i=e._terrainProvider;l(i)&&l(i.credit)&&n.addCreditToNextFrame(i.credit);let o=e._imageryLayers;for(let r=0,s=o.length;r<s;++r){let a=o.get(r);a.ready&&a.show&&l(a.imageryProvider.credit)&&n.addCreditToNextFrame(a.imageryProvider.credit)}}ar.prototype.initialize=function(e){this._imageryLayers.queueReprojectionCommands(e),this._layerOrderChanged&&(this._layerOrderChanged=!1,this._quadtree.forEachLoadedTile(function(i){i.data.imagery.sort(Ndt)})),Fdt(this,e);let t=this._vertexArraysToDestroy,n=t.length;for(let i=0;i<n;++i)_d._freeVertexArray(t[i]);t.length=0};ar.prototype.beginUpdate=function(e){let t=this._tilesToRenderByTextureCount;for(let o=0,r=t.length;o<r;++o){let s=t[o];l(s)&&(s.length=0)}let n=this._clippingPlanes;l(n)&&n.enabled&&n.update(e);let i=this._clippingPolygons;l(i)&&i.enabled&&(i.update(e),i.queueCommands(e)),this._usedDrawCommands=0,this._hasLoadedTilesThisFrame=!1,this._hasFillTilesThisFrame=!1};ar.prototype.endUpdate=function(e){if(!l(this._renderState)){this._renderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:xc.LESS}}),this._blendRenderState=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0,func:xc.LESS_OR_EQUAL},blending:ln.ALPHA_BLEND});let s=Ge(this._renderState,!0);s.cull.enabled=!1,this._disableCullingRenderState=Ve.fromCache(s),s=Ge(this._blendRenderState,!0),s.cull.enabled=!1,this._disableCullingBlendRenderState=Ve.fromCache(s)}this._hasFillTilesThisFrame&&this._hasLoadedTilesThisFrame&&Tv.updateFillTiles(this,this._quadtree._tilesToRender,e,this._vertexArraysToDestroy);let t=this.quadtree,n=e.verticalExaggeration,i=e.verticalExaggerationRelativeHeight,o=this._oldVerticalExaggeration!==n||this._oldVerticalExaggerationRelativeHeight!==i;this._oldVerticalExaggeration=n,this._oldVerticalExaggerationRelativeHeight=i,o&&t.forEachLoadedTile(function(s){s.data.updateExaggeration(s,e,t)});let r=this._tilesToRenderByTextureCount;for(let s=0,a=r.length;s<a;++s){let c=r[s];if(l(c))for(let u=0,f=c.length;u<f;++u){let h=c[u],p=h.data.tileBoundingRegion;sht(this,h,e),e.minimumTerrainHeight=Math.min(e.minimumTerrainHeight,p.minimumHeight)}}};function _be(e,t){let n=t.globeTranslucencyState;if(n.translucent){let i=e.renderState.blending.enabled;n.pushDerivedCommands(e,i,t)}else t.commandList.push(e)}ar.prototype.updateForPick=function(e){let t=this._drawCommands;for(let n=0,i=this._usedDrawCommands;n<i;++n)_be(t[n],e)};ar.prototype.cancelReprojections=function(){this._imageryLayers.cancelReprojections()};ar.prototype.getLevelMaximumGeometricError=function(e){return l(this._terrainProvider)?this._terrainProvider.getLevelMaximumGeometricError(e):0};ar.prototype.loadTile=function(e,t){let n=t.data,i=!0,o;l(n)&&(i=n.boundingVolumeSourceTile!==t||t._lastSelectionResult===Yn.CULLED_BUT_NEEDED,o=n.terrainState),_d.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i),n=t.data,i&&o!==t.data.terrainState&&this.computeTileVisibility(t,e,this.quadtree.occluders)!==fr.NONE&&n.boundingVolumeSourceTile===t&&(i=!1,_d.processStateMachine(t,e,this.terrainProvider,this._imageryLayers,this.quadtree,this._vertexArraysToDestroy,i))};var Bdt=new ae,gbe=new se,kdt=new se,Vdt=new fe;function z8(e,t){if(t.west<t.east)return t;let n=se.clone(t,kdt);return se.center(e,Vdt).longitude>0?n.east=P.PI:n.west=-P.PI,n}function ybe(e,t){if(t.cameraUnderground||t.globeTranslucencyState.translucent)return!0;if(e.backFaceCulling)return!1;let n=e._clippingPlanes;if(l(n)&&n.enabled)return!0;let i=e._clippingPolygons;return!!(l(i)&&i.enabled||!se.equals(e.cartographicLimitRectangle,se.MAX_VALUE))}ar.prototype.computeTileVisibility=function(e,t,n){let i=this.computeDistanceToTile(e,t);e._distance=i;let o=ybe(this,t);if(t.fog.enabled&&!o&&P.fog(i,t.fog.density)>=1)return fr.NONE;let r=e.data,s=r.tileBoundingRegion;if(r.boundingVolumeSourceTile===void 0)return fr.PARTIAL;let a=t.cullingVolume,c=s.boundingVolume;l(c)||(c=s.boundingSphere),r.clippedByBoundaries=!1;let u=z8(e.rectangle,this.cartographicLimitRectangle),f=se.simpleIntersection(u,e.rectangle,gbe);if(!l(f))return fr.NONE;if(se.equals(f,e.rectangle)||(r.clippedByBoundaries=!0),t.mode!==ne.SCENE3D&&(c=Bdt,ae.fromRectangleWithHeights2D(e.rectangle,t.mapProjection,s.minimumHeight,s.maximumHeight,c),d.fromElements(c.center.z,c.center.x,c.center.y,c.center),t.mode===ne.MORPHING&&l(r.renderedMesh)&&(c=ae.union(s.boundingSphere,c,c))),!l(c))return fr.PARTIAL;let h=this._clippingPlanes;if(l(h)&&h.enabled){let b=h.computeIntersectionWithBoundingVolume(c);if(e.isClipped=b!==Wt.INSIDE,b===Wt.OUTSIDE)return fr.NONE}let p=this._clippingPolygons;if(l(p)&&p.enabled){let b=p.computeIntersectionWithBoundingVolume(s);e.isClipped=b!==Wt.OUTSIDE}let g,m=a.computeVisibility(c);if(m===Wt.OUTSIDE?g=fr.NONE:m===Wt.INTERSECTING?g=fr.PARTIAL:m===Wt.INSIDE&&(g=fr.FULL),g===fr.NONE)return g;let x=t.mode===ne.SCENE3D&&t.camera.frustum instanceof rn;if(t.mode===ne.SCENE3D&&!x&&l(n)&&!o){let b=r.occludeePointInScaledSpace;return!l(b)||n.ellipsoid.isScaledSpacePointVisiblePossiblyUnderEllipsoid(b,s.minimumHeight)?g:fr.NONE}return g};ar.prototype.canRefine=function(e){return l(e.data.terrainData)?!0:this.terrainProvider.getTileDataAvailable(e.x*2,e.y*2,e.level+1)!==void 0};var Udt=[],zdt=[];ar.prototype.canRenderWithoutLosingDetail=function(e,t){let n=e.data,i=Udt;i.length=this._imageryLayers.length;let o=!1,r=!1,s;l(n)&&(o=n.terrainState===ho.READY,r=!0,s=n.imagery);let a,c;for(a=0,c=i.length;a<c;++a)i[a]=r;if(l(s))for(a=0,c=s.length;a<c;++a){let h=s[a],p=h.loadingImagery,g=!l(p)||p.state===ai.FAILED||p.state===ai.INVALID,m=(h.loadingImagery||h.readyImagery).imageryLayer._layerIndex;i[m]=g&&i[m]}let u=this.quadtree._lastSelectionFrameNumber,f=zdt;for(f.length=0,f.push(e.southwestChild,e.southeastChild,e.northwestChild,e.northeastChild);f.length>0;){let h=f.pop(),p=h._lastSelectionResultFrame===u?h._lastSelectionResult:Yn.NONE;if(p===Yn.RENDERED){let g=h.data;if(!l(g))continue;if(!o&&h.data.terrainState===ho.READY)return!1;let m=h.data.imagery;for(a=0,c=m.length;a<c;++a){let x=m[a],b=x.loadingImagery,T=!l(b)||b.state===ai.FAILED||b.state===ai.INVALID,A=(x.loadingImagery||x.readyImagery).imageryLayer._layerIndex;if(T&&!i[A])return!1}}else p===Yn.REFINED&&f.push(h.southwestChild,h.southeastChild,h.northwestChild,h.northeastChild)}return!0};var Hdt=new d;ar.prototype.computeTileLoadPriority=function(e,t){let n=e.data;if(n===void 0)return 0;let i=n.tileBoundingRegion.boundingVolume;if(i===void 0)return 0;let o=t.camera.positionWC,r=t.camera.directionWC,s=d.subtract(i.center,o,Hdt),a=d.magnitude(s);return a<P.EPSILON5?0:(d.divideByScalar(s,a,s),(1-d.dot(s,r))*e._distance)};var dbe=new F,U8=new F,Gdt=new oe,Wdt=new oe,jdt=new oe,qdt=new d,hbe=new d,Ydt=new d,Xdt=new d;ar.prototype.showTileThisFrame=function(e,t){let n=0,i=e.data.imagery;for(let a=0,c=i.length;a<c;++a){let u=i[a];l(u.readyImagery)&&u.readyImagery.imageryLayer.alpha!==0&&++n}let o=this._tilesToRenderByTextureCount[n];l(o)||(o=[],this._tilesToRenderByTextureCount[n]=o),o.push(e);let r=e.data;l(r.vertexArray)?this._hasLoadedTilesThisFrame=!0:this._hasFillTilesThisFrame=!0;let s=this._debug;++s.tilesRendered,s.texturesRendered+=n};var Kdt=[new d,new d,new d,new d];function mbe(e,t,n,i,o,r){let s=e.quadtree._occluders.ellipsoid,a=s.ellipsoid,c=Kdt;return d.fromRadians(n.west,n.south,o,a,c[0]),d.fromRadians(n.east,n.south,o,a,c[1]),d.fromRadians(n.west,n.north,o,a,c[2]),d.fromRadians(n.east,n.north,o,a,c[3]),s.computeHorizonCullingPointPossiblyUnderEllipsoid(t,c,i,r)}ar.prototype.computeDistanceToTile=function(e,t){Zdt(e,this,t);let n=e.data;if(n.boundingVolumeSourceTile===void 0)return 9999999999;let o=n.tileBoundingRegion,r=o.minimumHeight,s=o.maximumHeight;if(n.boundingVolumeSourceTile!==e){let c=t.camera.positionCartographic.height,u=Math.abs(c-r),f=Math.abs(c-s);u>f?(o.minimumHeight=r,o.maximumHeight=r):(o.minimumHeight=s,o.maximumHeight=s)}let a=o.distanceToCamera(t);return o.minimumHeight=r,o.maximumHeight=s,a};function Zdt(e,t,n){let i=e.data;i===void 0&&(i=e.data=new _d);let o=e.tilingScheme.ellipsoid;i.tileBoundingRegion===void 0&&(i.tileBoundingRegion=new Hu({computeBoundingVolumes:!1,rectangle:e.rectangle,ellipsoid:o,minimumHeight:0,maximumHeight:0}));let r=i.tileBoundingRegion,s=r.minimumHeight,a=r.maximumHeight,c=!1,u=e,f=i.mesh,h=i.terrainData;if(f!==void 0&&f.minimumHeight!==void 0&&f.maximumHeight!==void 0)r.minimumHeight=f.minimumHeight,r.maximumHeight=f.maximumHeight,c=!0;else if(h!==void 0&&h._minimumHeight!==void 0&&h._maximumHeight!==void 0)r.minimumHeight=h._minimumHeight,r.maximumHeight=h._maximumHeight;else{r.minimumHeight=Number.NaN,r.maximumHeight=Number.NaN;let p=e.parent;for(;p!==void 0;){let g=p.data;if(g!==void 0){let m=g.mesh,x=g.terrainData;if(m!==void 0&&m.minimumHeight!==void 0&&m.maximumHeight!==void 0){r.minimumHeight=m.minimumHeight,r.maximumHeight=m.maximumHeight;break}else if(x!==void 0&&x._minimumHeight!==void 0&&x._maximumHeight!==void 0){r.minimumHeight=x._minimumHeight,r.maximumHeight=x._maximumHeight;break}}p=p.parent}u=p}if(u!==void 0){let p=n.verticalExaggeration,g=n.verticalExaggerationRelativeHeight;if(p!==1&&(c=!1,r.minimumHeight=Er.getHeight(r.minimumHeight,p,g),r.maximumHeight=Er.getHeight(r.maximumHeight,p,g)),c)i.boundingVolumeIsFromMesh||(r._orientedBoundingBox=vn.clone(f.orientedBoundingBox,r._orientedBoundingBox),r._boundingSphere=ae.clone(f.boundingSphere3D,r._boundingSphere),i.occludeePointInScaledSpace=d.clone(f.occludeePointInScaledSpace,i.occludeePointInScaledSpace),l(i.occludeePointInScaledSpace)||(i.occludeePointInScaledSpace=mbe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace)));else{let x=r._orientedBoundingBox===void 0||r._boundingSphere===void 0;(r.minimumHeight!==s||r.maximumHeight!==a||x)&&(r.computeBoundingVolumes(o),i.occludeePointInScaledSpace=mbe(t,r._orientedBoundingBox.center,e.rectangle,r.minimumHeight,r.maximumHeight,i.occludeePointInScaledSpace))}i.boundingVolumeSourceTile=u,i.boundingVolumeIsFromMesh=c}else i.boundingVolumeSourceTile=void 0,i.boundingVolumeIsFromMesh=!1}ar.prototype.isDestroyed=function(){return!1};ar.prototype.destroy=function(){return this._tileProvider=this._tileProvider&&this._tileProvider.destroy(),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._clippingPolygons=this._clippingPolygons&&this._clippingPolygons.destroy(),this._removeLayerAddedListener=this._removeLayerAddedListener&&this._removeLayerAddedListener(),this._removeLayerRemovedListener=this._removeLayerRemovedListener&&this._removeLayerRemovedListener(),this._removeLayerMovedListener=this._removeLayerMovedListener&&this._removeLayerMovedListener(),this._removeLayerShownListener=this._removeLayerShownListener&&this._removeLayerShownListener(),ue(this)};function $dt(e,t,n){return function(i){let o,r,s=-1,a=i.data.imagery,c=a.length,u;for(u=0;u<c;++u)if(o=a[u],r=y(o.readyImagery,o.loadingImagery),r.imageryLayer===t){s=u;break}if(s!==-1){let f=s+e;if(o=a[f],r=l(o)?y(o.readyImagery,o.loadingImagery):void 0,!l(r)||r.imageryLayer!==t)return!t._createTileImagerySkeletons(i,n,f);for(u=s;u<f;++u)a[u].freeResources();a.splice(s,e)}return!0}}ar.prototype._onLayerAdded=function(e,t){if(!this.isDestroyed()&&e.show){let n=this._terrainProvider,i=this,o=this._imageryLayersUpdatedEvent,r=function(){e._imageryCache={},i._quadtree.forEachLoadedTile(function(s){if(l(s._loadedCallbacks[e._layerIndex]))return;let a,c=s.data.imagery,u=c.length,f=-1,h=0;for(a=0;a<u;++a){let g=c[a];if(y(g.readyImagery,g.loadingImagery).imageryLayer===e)f===-1&&(f=a),++h;else if(f!==-1)break}if(f===-1)return;let p=f+h;e._createTileImagerySkeletons(s,n,p)&&(s._loadedCallbacks[e._layerIndex]=$dt(h,e,n),s.state=na.LOADING)})};if(e.ready){let s=e.imageryProvider;s._reload=r}this._quadtree.forEachLoadedTile(function(s){e._createTileImagerySkeletons(s,n)&&(s.state=na.LOADING,s.level!==0&&(s._lastSelectionResultFrame!==i.quadtree._lastSelectionFrameNumber||s._lastSelectionResult!==Yn.RENDERED)&&(s.renderable=!1))}),this._layerOrderChanged=!0,o.raiseEvent()}};ar.prototype._onLayerRemoved=function(e,t){this._quadtree.forEachLoadedTile(function(n){let i=n.data.imagery,o=-1,r=0;for(let s=0,a=i.length;s<a;++s){let c=i[s],u=c.loadingImagery;if(l(u)||(u=c.readyImagery),u.imageryLayer===e)o===-1&&(o=s),c.freeResources(),++r;else if(o!==-1)break}o!==-1&&i.splice(o,r)}),l(e.imageryProvider)&&(e.imageryProvider._reload=void 0),this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerMoved=function(e,t,n){this._layerOrderChanged=!0,this._imageryLayersUpdatedEvent.raiseEvent()};ar.prototype._onLayerShownOrHidden=function(e,t,n){n?this._onLayerAdded(e,t):this._onLayerRemoved(e,t)};var Qdt=new F,Jdt=new F;function pbe(e,t){let n={u_initialColor:function(){return this.properties.initialColor},u_fillHighlightColor:function(){return this.properties.fillHighlightColor},u_zoomedOutOceanSpecularIntensity:function(){return this.properties.zoomedOutOceanSpecularIntensity},u_oceanNormalMap:function(){return this.properties.oceanNormalMap},u_atmosphereLightIntensity:function(){return this.properties.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return this.properties.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return this.properties.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return this.properties.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return this.properties.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return this.properties.atmosphereMieAnisotropy},u_lightingFadeDistance:function(){return this.properties.lightingFadeDistance},u_nightFadeDistance:function(){return this.properties.nightFadeDistance},u_center3D:function(){return this.properties.center3D},u_verticalExaggerationAndRelativeHeight:function(){return this.properties.verticalExaggerationAndRelativeHeight},u_tileRectangle:function(){return this.properties.tileRectangle},u_modifiedModelView:function(){let i=e.context.uniformState.view,o=F.multiplyByPoint(i,this.properties.rtc,hbe);return F.setTranslation(i,o,dbe),dbe},u_modifiedModelViewProjection:function(){let i=e.context.uniformState.view,o=e.context.uniformState.projection,r=F.multiplyByPoint(i,this.properties.rtc,hbe);return F.setTranslation(i,r,U8),F.multiply(o,U8,U8),U8},u_dayTextures:function(){return this.properties.dayTextures},u_dayTextureTranslationAndScale:function(){return this.properties.dayTextureTranslationAndScale},u_dayTextureTexCoordsRectangle:function(){return this.properties.dayTextureTexCoordsRectangle},u_dayTextureUseWebMercatorT:function(){return this.properties.dayTextureUseWebMercatorT},u_dayTextureAlpha:function(){return this.properties.dayTextureAlpha},u_dayTextureNightAlpha:function(){return this.properties.dayTextureNightAlpha},u_dayTextureDayAlpha:function(){return this.properties.dayTextureDayAlpha},u_dayTextureBrightness:function(){return this.properties.dayTextureBrightness},u_dayTextureContrast:function(){return this.properties.dayTextureContrast},u_dayTextureHue:function(){return this.properties.dayTextureHue},u_dayTextureSaturation:function(){return this.properties.dayTextureSaturation},u_dayTextureOneOverGamma:function(){return this.properties.dayTextureOneOverGamma},u_dayIntensity:function(){return this.properties.dayIntensity},u_southAndNorthLatitude:function(){return this.properties.southAndNorthLatitude},u_southMercatorYAndOneOverHeight:function(){return this.properties.southMercatorYAndOneOverHeight},u_waterMask:function(){return this.properties.waterMask},u_waterMaskTranslationAndScale:function(){return this.properties.waterMaskTranslationAndScale},u_minMaxHeight:function(){return this.properties.minMaxHeight},u_scaleAndBias:function(){return this.properties.scaleAndBias},u_dayTextureSplit:function(){return this.properties.dayTextureSplit},u_dayTextureCutoutRectangles:function(){return this.properties.dayTextureCutoutRectangles},u_clippingPlanes:function(){let i=t._clippingPlanes;return l(i)&&l(i.texture)?i.texture:e.context.defaultTexture},u_cartographicLimitRectangle:function(){return this.properties.localizedCartographicLimitRectangle},u_clippingPlanesMatrix:function(){let i=t._clippingPlanes,o=l(i)?F.multiply(e.context.uniformState.view,i.modelMatrix,Qdt):F.IDENTITY;return F.inverseTranspose(o,Jdt)},u_clippingPlanesEdgeStyle:function(){let i=this.properties.clippingPlanesEdgeColor;return i.alpha=this.properties.clippingPlanesEdgeWidth,i},u_clippingDistance:function(){let i=t._clippingPolygons.clippingTexture;return l(i)?i:e.context.defaultTexture},u_clippingExtents:function(){let i=t._clippingPolygons.extentsTexture;return l(i)?i:e.context.defaultTexture},u_minimumBrightness:function(){return e.fog.minimumBrightness},u_hsbShift:function(){return this.properties.hsbShift},u_colorsToAlpha:function(){return this.properties.colorsToAlpha},u_frontFaceAlphaByDistance:function(){return this.properties.frontFaceAlphaByDistance},u_backFaceAlphaByDistance:function(){return this.properties.backFaceAlphaByDistance},u_translucencyRectangle:function(){return this.properties.localizedTranslucencyRectangle},u_undergroundColor:function(){return this.properties.undergroundColor},u_undergroundColorAlphaByDistance:function(){return this.properties.undergroundColorAlphaByDistance},u_lambertDiffuseMultiplier:function(){return this.properties.lambertDiffuseMultiplier},u_vertexShadowDarkness:function(){return this.properties.vertexShadowDarkness},properties:{initialColor:new oe(0,0,.5,1),fillHighlightColor:new H(0,0,0,0),zoomedOutOceanSpecularIntensity:.5,oceanNormalMap:void 0,lightingFadeDistance:new z(65e5,9e6),nightFadeDistance:new z(1e7,4e7),atmosphereLightIntensity:10,atmosphereRayleighCoefficient:new d(55e-7,13e-6,284e-7),atmosphereMieCoefficient:new d(21e-6,21e-6,21e-6),atmosphereRayleighScaleHeight:1e4,atmosphereMieScaleHeight:3200,atmosphereMieAnisotropy:.9,hsbShift:new d,center3D:void 0,rtc:new d,modifiedModelView:new F,tileRectangle:new oe,verticalExaggerationAndRelativeHeight:new z(1,0),dayTextures:[],dayTextureTranslationAndScale:[],dayTextureTexCoordsRectangle:[],dayTextureUseWebMercatorT:[],dayTextureAlpha:[],dayTextureNightAlpha:[],dayTextureDayAlpha:[],dayTextureBrightness:[],dayTextureContrast:[],dayTextureHue:[],dayTextureSaturation:[],dayTextureOneOverGamma:[],dayTextureSplit:[],dayTextureCutoutRectangles:[],dayIntensity:0,colorsToAlpha:[],southAndNorthLatitude:new z,southMercatorYAndOneOverHeight:new z,waterMask:void 0,waterMaskTranslationAndScale:new oe,minMaxHeight:new z,scaleAndBias:new F,clippingPlanesEdgeColor:H.clone(H.WHITE),clippingPlanesEdgeWidth:0,localizedCartographicLimitRectangle:new oe,frontFaceAlphaByDistance:new oe,backFaceAlphaByDistance:new oe,localizedTranslucencyRectangle:new oe,undergroundColor:H.clone(H.TRANSPARENT),undergroundColorAlphaByDistance:new oe,lambertDiffuseMultiplier:0,vertexShadowDarkness:0}};return l(t.materialUniformMap)?bt(n,t.materialUniformMap):n}function eht(e,t,n){let i=n.data,o,r;if(l(i.vertexArray)?(o=i.mesh,r=i.vertexArray):l(i.fill)&&l(i.fill.vertexArray)&&(o=i.fill.mesh,r=i.fill.vertexArray),!(!l(o)||!l(r))){if(l(i.wireframeVertexArray)){if(i.wireframeVertexArray.mesh===o)return;i.wireframeVertexArray.destroy(),i.wireframeVertexArray=void 0}i.wireframeVertexArray=tht(e,r,o),i.wireframeVertexArray.mesh=o}}function tht(e,t,n){let o={indices:n.indices,primitiveType:Me.TRIANGLES};Ln.toWireframe(o);let r=o.indices,s=gt.createIndexBuffer({context:e,typedArray:r,usage:Fe.STATIC_DRAW,indexDatatype:Ne.fromSizeInBytes(r.BYTES_PER_ELEMENT)});return new ti({context:e,attributes:t._attributes,indexBuffer:s})}var xbe,bbe,H8;(function(){let e=new wt({geometry:Ud.fromDimensions({dimensions:new d(2,2,2)})}),t=new wt({geometry:new i_({radius:1})}),n=new F,i,o;function r(s){return new Dn({geometryInstances:s,appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}xbe=function(s,a){return s===i||(H8(),i=s,n=F.fromRotationTranslation(s.halfAxes,s.center,n),e.modelMatrix=n,e.attributes.color=Gt.fromColor(a),o=r(e)),o},bbe=function(s,a){return s===i||(H8(),i=s,n=F.fromTranslation(s.center,n),n=F.multiplyByUniformScale(n,s.radius,n),t.modelMatrix=n,t.attributes.color=Gt.fromColor(a),o=r(t)),o},H8=function(){l(o)&&(o.destroy(),o=void 0,i=void 0)}})();var nht=new oe(0,0,0,0),iht={frameState:void 0,surfaceTile:void 0,numberOfDayTextures:void 0,applyBrightness:void 0,applyContrast:void 0,applyHue:void 0,applySaturation:void 0,applyGamma:void 0,applyAlpha:void 0,applyDayNightAlpha:void 0,applySplit:void 0,showReflectiveOcean:void 0,showOceanWaves:void 0,enableLighting:void 0,dynamicAtmosphereLighting:void 0,dynamicAtmosphereLightingFromSun:void 0,showGroundAtmosphere:void 0,perFragmentGroundAtmosphere:void 0,hasVertexNormals:void 0,useWebMercatorProjection:void 0,enableFog:void 0,enableClippingPlanes:void 0,clippingPlanes:void 0,enableClippingPolygons:void 0,clippingPolygons:void 0,clippedByBoundaries:void 0,hasImageryLayerCutout:void 0,colorCorrect:void 0,colorToAlpha:void 0,hasGeodeticSurfaceNormals:void 0,hasExaggeration:void 0},oht=H.TRANSPARENT,rht=new kt;function sht(e,t,n){let i=t.data;l(i.vertexArray)||(i.fill===void 0&&(i.fill=new Tv(t)),i.fill.update(e,n));let o=n.creditDisplay,r=i.terrainData;if(l(r)&&l(r.credits)){let pe=r.credits;for(let Ce=0,mn=pe.length;Ce<mn;++Ce)o.addCreditToNextFrame(pe[Ce])}let s=Nt.maximumTextureImageUnits,a=i.waterMaskTexture,c=i.waterMaskTranslationAndScale;!l(a)&&l(i.fill)&&(a=i.fill.waterMaskTexture,c=i.fill.waterMaskTranslationAndScale);let u=n.cameraUnderground,f=n.globeTranslucencyState,h=f.translucent,p=f.frontFaceAlphaByDistance,g=f.backFaceAlphaByDistance,m=f.rectangle,x=y(e.undergroundColor,oht),b=y(e.undergroundColorAlphaByDistance,rht),T=ybe(e,n)&&n.mode===ne.SCENE3D&&x.alpha>0&&(b.nearValue>0||b.farValue>0),A=e.lambertDiffuseMultiplier,C=e.vertexShadowDarkness,E=e.hasWaterMask&&l(a),v=E&&e.showWaterEffect,D=e.oceanNormalMap,O=v&&l(D),R=e.terrainProvider,M=l(R)&&e.terrainProvider.hasVertexNormals,N=n.fog.enabled&&n.fog.renderable&&!u,_=e.showGroundAtmosphere&&n.mode===ne.SCENE3D,S=xn.castShadows(e.shadows)&&!h,w=xn.receiveShadows(e.shadows)&&!h,I=e.hueShift,L=e.saturationShift,B=e.brightnessShift,U=!(P.equalsEpsilon(I,0,P.EPSILON7)&&P.equalsEpsilon(L,0,P.EPSILON7)&&P.equalsEpsilon(B,0,P.EPSILON7)),V=!1;if(_){let pe=d.magnitude(n.camera.positionWC),Ce=e.nightFadeOutDistance;V=pe>Ce}E&&--s,O&&--s,l(n.shadowState)&&n.shadowState.shadowsEnabled&&--s,l(e.clippingPlanes)&&e.clippingPlanes.enabled&&--s,l(e.clippingPolygons)&&e.clippingPolygons.enabled&&(--s,--s),s-=f.numberOfTextureUniforms;let G=i.renderedMesh,k=G.center,W=G.encoding,j=i.tileBoundingRegion,Q=n.verticalExaggeration,q=n.verticalExaggerationRelativeHeight,K=Q!==1,J=W.hasGeodeticSurfaceNormals,de=Gdt,xe=0,ce=0,ge=0,Te=0,De=!1;if(n.mode!==ne.SCENE3D){let pe=n.mapProjection,Ce=pe.project(se.southwest(t.rectangle),Ydt),mn=pe.project(se.northeast(t.rectangle),Xdt);if(de.x=Ce.x,de.y=Ce.y,de.z=mn.x,de.w=mn.y,n.mode!==ne.MORPHING&&(k=qdt,k.x=0,k.y=(de.z+de.x)*.5,k.z=(de.w+de.y)*.5,de.x-=k.y,de.y-=k.z,de.z-=k.y,de.w-=k.z),n.mode===ne.SCENE2D&&W.quantization===Ws.BITS12){let ht=1/(Math.pow(2,12)-1)*.5,ao=(de.z-de.x)*ht,Ro=(de.w-de.y)*ht;de.x-=ao,de.y-=Ro,de.z+=ao,de.w+=Ro}pe instanceof Mi&&(xe=t.rectangle.south,ce=t.rectangle.north,ge=Mi.geodeticLatitudeToMercatorAngle(xe),Te=1/(Mi.geodeticLatitudeToMercatorAngle(ce)-ge),De=!0)}let Ae=iht;Ae.frameState=n,Ae.surfaceTile=i,Ae.hasWaterMask=E,Ae.showReflectiveOcean=v,Ae.showOceanWaves=O,Ae.enableLighting=e.enableLighting,Ae.dynamicAtmosphereLighting=e.dynamicAtmosphereLighting,Ae.dynamicAtmosphereLightingFromSun=e.dynamicAtmosphereLightingFromSun,Ae.showGroundAtmosphere=_,Ae.atmosphereLightIntensity=e.atmosphereLightIntensity,Ae.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,Ae.atmosphereMieCoefficient=e.atmosphereMieCoefficient,Ae.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,Ae.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,Ae.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,Ae.perFragmentGroundAtmosphere=V,Ae.hasVertexNormals=M,Ae.useWebMercatorProjection=De,Ae.clippedByBoundaries=i.clippedByBoundaries,Ae.hasGeodeticSurfaceNormals=J,Ae.hasExaggeration=K;let Be=i.imagery,He=0,Ze=Be.length,Et=e.showSkirts&&!u&&!h,At=e.backFaceCulling&&!u&&!h,ke=At?e._renderState:e._disableCullingRenderState,jt=At?e._blendRenderState:e._disableCullingBlendRenderState,lt=ke,ut=e._firstPassInitialColor,Rn=n.context;if(l(e._debug.boundingSphereTile)||H8(),e._materialUniformMap!==e.materialUniformMap){e._materialUniformMap=e.materialUniformMap;let pe=e._drawCommands.length;for(let Ce=0;Ce<pe;++Ce)e._uniformMaps[Ce]=pbe(n,e)}do{let pe=0,Ce,mn;if(e._drawCommands.length<=e._usedDrawCommands?(Ce=new $e,Ce.owner=t,Ce.cull=!1,Ce.boundingVolume=new ae,Ce.orientedBoundingBox=void 0,mn=pbe(n,e),e._drawCommands.push(Ce),e._uniformMaps.push(mn)):(Ce=e._drawCommands[e._usedDrawCommands],mn=e._uniformMaps[e._usedDrawCommands]),Ce.owner=t,++e._usedDrawCommands,t===e._debug.boundingSphereTile){let ca=j.boundingVolume,wl=j.boundingSphere;l(ca)?xbe(ca,H.RED).update(n):l(wl)&&bbe(wl,H.RED).update(n)}let ht=mn.properties;oe.clone(ut,ht.initialColor),ht.oceanNormalMap=D,ht.lightingFadeDistance.x=e.lightingFadeOutDistance,ht.lightingFadeDistance.y=e.lightingFadeInDistance,ht.nightFadeDistance.x=e.nightFadeOutDistance,ht.nightFadeDistance.y=e.nightFadeInDistance,ht.atmosphereLightIntensity=e.atmosphereLightIntensity,ht.atmosphereRayleighCoefficient=e.atmosphereRayleighCoefficient,ht.atmosphereMieCoefficient=e.atmosphereMieCoefficient,ht.atmosphereRayleighScaleHeight=e.atmosphereRayleighScaleHeight,ht.atmosphereMieScaleHeight=e.atmosphereMieScaleHeight,ht.atmosphereMieAnisotropy=e.atmosphereMieAnisotropy,ht.zoomedOutOceanSpecularIntensity=e.zoomedOutOceanSpecularIntensity;let ao=u?g:p,Ro=u?p:g;l(ao)&&(oe.fromElements(ao.near,ao.nearValue,ao.far,ao.farValue,ht.frontFaceAlphaByDistance),oe.fromElements(Ro.near,Ro.nearValue,Ro.far,Ro.farValue,ht.backFaceAlphaByDistance)),oe.fromElements(b.near,b.nearValue,b.far,b.farValue,ht.undergroundColorAlphaByDistance),H.clone(x,ht.undergroundColor),ht.lambertDiffuseMultiplier=A,ht.vertexShadowDarkness=C;let sa=!l(i.vertexArray)&&l(e.fillHighlightColor)&&e.fillHighlightColor.alpha>0;sa&&H.clone(e.fillHighlightColor,ht.fillHighlightColor),ht.verticalExaggerationAndRelativeHeight.x=Q,ht.verticalExaggerationAndRelativeHeight.y=q,ht.center3D=G.center,d.clone(k,ht.rtc),oe.clone(de,ht.tileRectangle),ht.southAndNorthLatitude.x=xe,ht.southAndNorthLatitude.y=ce,ht.southMercatorYAndOneOverHeight.x=ge,ht.southMercatorYAndOneOverHeight.y=Te;let Rr=Wdt,As=z8(t.rectangle,e.cartographicLimitRectangle),Le=jdt,it=z8(t.rectangle,m);d.fromElements(I,L,B,ht.hsbShift);let je=t.rectangle,Xe=1/je.width,mt=1/je.height;Rr.x=(As.west-je.west)*Xe,Rr.y=(As.south-je.south)*mt,Rr.z=(As.east-je.west)*Xe,Rr.w=(As.north-je.south)*mt,oe.clone(Rr,ht.localizedCartographicLimitRectangle),Le.x=(it.west-je.west)*Xe,Le.y=(it.south-je.south)*mt,Le.z=(it.east-je.west)*Xe,Le.w=(it.north-je.south)*mt,oe.clone(Le,ht.localizedTranslucencyRectangle);let Ht=N&&P.fog(t._distance,n.fog.density)>P.EPSILON3;U=U&&(Ht||_);let Tn=!1,Oo=!1,Ao=!1,$a=!1,Qa=!1,Ai=!1,_i=!1,aa=!1,Zr=!1,vl=!1;for(;pe<s&&He<Ze;){let ca=Be[He],wl=ca.readyImagery;if(++He,!l(wl)||wl.imageryLayer.alpha===0)continue;let Fc=ca.useWebMercatorT?wl.textureWebMercator:wl.texture,ds=wl.imageryLayer;l(ca.textureTranslationAndScale)||(ca.textureTranslationAndScale=ds._calculateTextureTranslationAndScale(t,ca)),ht.dayTextures[pe]=Fc,ht.dayTextureTranslationAndScale[pe]=ca.textureTranslationAndScale,ht.dayTextureTexCoordsRectangle[pe]=ca.textureCoordinateRectangle,ht.dayTextureUseWebMercatorT[pe]=ca.useWebMercatorT,ht.dayTextureAlpha[pe]=ds.alpha,Ai=Ai||ht.dayTextureAlpha[pe]!==1,ht.dayTextureNightAlpha[pe]=ds.nightAlpha,_i=_i||ht.dayTextureNightAlpha[pe]!==1,ht.dayTextureDayAlpha[pe]=ds.dayAlpha,_i=_i||ht.dayTextureDayAlpha[pe]!==1,ht.dayTextureBrightness[pe]=ds.brightness,Tn=Tn||ht.dayTextureBrightness[pe]!==Xa.DEFAULT_BRIGHTNESS,ht.dayTextureContrast[pe]=ds.contrast,Oo=Oo||ht.dayTextureContrast[pe]!==Xa.DEFAULT_CONTRAST,ht.dayTextureHue[pe]=ds.hue,Ao=Ao||ht.dayTextureHue[pe]!==Xa.DEFAULT_HUE,ht.dayTextureSaturation[pe]=ds.saturation,$a=$a||ht.dayTextureSaturation[pe]!==Xa.DEFAULT_SATURATION,ht.dayTextureOneOverGamma[pe]=1/ds.gamma,Qa=Qa||ht.dayTextureOneOverGamma[pe]!==1/Xa.DEFAULT_GAMMA,ht.dayTextureSplit[pe]=ds.splitDirection,aa=aa||ht.dayTextureSplit[pe]!==0;let _f=ht.dayTextureCutoutRectangles[pe];if(l(_f)||(_f=ht.dayTextureCutoutRectangles[pe]=new oe),oe.clone(oe.ZERO,_f),l(ds.cutoutRectangle)){let Vo=z8(je,ds.cutoutRectangle),an=se.simpleIntersection(Vo,je,gbe);Zr=l(an)||Zr,_f.x=(Vo.west-je.west)*Xe,_f.y=(Vo.south-je.south)*mt,_f.z=(Vo.east-je.west)*Xe,_f.w=(Vo.north-je.south)*mt}let gf=ht.colorsToAlpha[pe];l(gf)||(gf=ht.colorsToAlpha[pe]=new oe);let yf=l(ds.colorToAlpha)&&ds.colorToAlphaThreshold>0;if(vl=vl||yf,yf){let Vo=ds.colorToAlpha;gf.x=Vo.red,gf.y=Vo.green,gf.z=Vo.blue,gf.w=ds.colorToAlphaThreshold}else gf.w=-1;if(l(wl.credits)){let Vo=wl.credits;for(let an=0,Ee=Vo.length;an<Ee;++an)o.addCreditToNextFrame(Vo[an])}++pe}ht.dayTextures.length=pe,ht.waterMask=a,oe.clone(c,ht.waterMaskTranslationAndScale),ht.minMaxHeight.x=W.minimumHeight,ht.minMaxHeight.y=W.maximumHeight,F.clone(W.matrix,ht.scaleAndBias);let xo=e._clippingPlanes,Or=l(xo)&&xo.enabled&&t.isClipped;Or&&(ht.clippingPlanesEdgeColor=H.clone(xo.edgeColor,ht.clippingPlanesEdgeColor),ht.clippingPlanesEdgeWidth=xo.edgeWidth);let bp=e._clippingPolygons,$r=l(bp)&&bp.enabled&&t.isClipped;Ae.numberOfDayTextures=pe,Ae.applyBrightness=Tn,Ae.applyContrast=Oo,Ae.applyHue=Ao,Ae.applySaturation=$a,Ae.applyGamma=Qa,Ae.applyAlpha=Ai,Ae.applyDayNightAlpha=_i,Ae.applySplit=aa,Ae.enableFog=Ht,Ae.enableClippingPlanes=Or,Ae.clippingPlanes=xo,Ae.enableClippingPolygons=$r,Ae.clippingPolygons=bp,Ae.hasImageryLayerCutout=Zr,Ae.colorCorrect=U,Ae.highlightFillTile=sa,Ae.colorToAlpha=vl,Ae.showUndergroundColor=T,Ae.translucent=h;let pf=i.renderedMesh.indices.length;Et||(pf=i.renderedMesh.indexCountWithoutSkirts),Ce.shaderProgram=e._surfaceShaderSet.getShaderProgram(Ae),Ce.castShadows=S,Ce.receiveShadows=w,Ce.renderState=lt,Ce.primitiveType=Me.TRIANGLES,Ce.vertexArray=i.vertexArray||i.fill.vertexArray,Ce.count=pf,Ce.uniformMap=mn,Ce.pass=we.GLOBE,e._debug.wireframe&&(eht(Rn,e,t),l(i.wireframeVertexArray)&&(Ce.vertexArray=i.wireframeVertexArray,Ce.primitiveType=Me.LINES,Ce.count=pf*2));let Ja=Ce.boundingVolume,ex=Ce.orientedBoundingBox;n.mode!==ne.SCENE3D?(ae.fromRectangleWithHeights2D(t.rectangle,n.mapProjection,j.minimumHeight,j.maximumHeight,Ja),d.fromElements(Ja.center.z,Ja.center.x,Ja.center.y,Ja.center),n.mode===ne.MORPHING&&(Ja=ae.union(j.boundingSphere,Ja,Ja))):(Ce.boundingVolume=ae.clone(j.boundingSphere,Ja),Ce.orientedBoundingBox=vn.clone(j.boundingVolume,ex)),Ce.dirty=!0,h&&f.updateDerivedCommands(Ce,n),_be(Ce,n),lt=jt,ut=nht}while(He<Ze)}var E2=ar;function Tbe(){this._enabled=!1,this._frontFaceAlpha=1,this._frontFaceAlphaByDistance=void 0,this._backFaceAlpha=1,this._backFaceAlphaByDistance=void 0,this._rectangle=se.clone(se.MAX_VALUE)}Object.defineProperties(Tbe.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this._enabled=e}},frontFaceAlpha:{get:function(){return this._frontFaceAlpha},set:function(e){this._frontFaceAlpha=e}},frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance},set:function(e){this._frontFaceAlphaByDistance=kt.clone(e,this._frontFaceAlphaByDistance)}},backFaceAlpha:{get:function(){return this._backFaceAlpha},set:function(e){this._backFaceAlpha=e}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance},set:function(e){this._backFaceAlphaByDistance=kt.clone(e,this._backFaceAlphaByDistance)}},rectangle:{get:function(){return this._rectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),se.clone(e,this._rectangle)}}});var S2=Tbe;function Vs(){this._layers=[],this.layerAdded=new me,this.layerRemoved=new me,this.layerMoved=new me,this.layerShownOrHidden=new me}Object.defineProperties(Vs.prototype,{length:{get:function(){return this._layers.length}}});Vs.prototype.add=function(e,t){l(t)?this._layers.splice(t,0,e):(t=this._layers.length,this._layers.push(e)),this._update(),this.layerAdded.raiseEvent(e,t);let i=e.readyEvent.addEventListener(()=>{this.layerShownOrHidden.raiseEvent(e,e._layerIndex,e.show),i()})};Vs.prototype.addImageryProvider=function(e,t){let n=new Xa(e);return this.add(n,t),n};Vs.prototype.remove=function(e,t){t=y(t,!0);let n=this._layers.indexOf(e);return n!==-1?(this._layers.splice(n,1),this._update(),this.layerRemoved.raiseEvent(e,n),t&&e.destroy(),!0):!1};Vs.prototype.removeAll=function(e){e=y(e,!0);let t=this._layers;for(let n=0,i=t.length;n<i;n++){let o=t[n];this.layerRemoved.raiseEvent(o,n),e&&o.destroy()}this._layers=[]};Vs.prototype.contains=function(e){return this.indexOf(e)!==-1};Vs.prototype.indexOf=function(e){return this._layers.indexOf(e)};Vs.prototype.get=function(e){return this._layers[e]};function G8(e,t){return e.indexOf(t)}function Cbe(e,t,n){let i=e._layers;if(t=P.clamp(t,0,i.length-1),n=P.clamp(n,0,i.length-1),t===n)return;let o=i[t];i[t]=i[n],i[n]=o,e._update(),e.layerMoved.raiseEvent(o,n,t)}Vs.prototype.raise=function(e){let t=G8(this._layers,e);Cbe(this,t,t+1)};Vs.prototype.lower=function(e){let t=G8(this._layers,e);Cbe(this,t,t-1)};Vs.prototype.raiseToTop=function(e){let t=G8(this._layers,e);t!==this._layers.length-1&&(this._layers.splice(t,1),this._layers.push(e),this._update(),this.layerMoved.raiseEvent(e,this._layers.length-1,t))};Vs.prototype.lowerToBottom=function(e){let t=G8(this._layers,e);t!==0&&(this._layers.splice(t,1),this._layers.splice(0,0,e),this._update(),this.layerMoved.raiseEvent(e,0,t))};var aht=new se;function Abe(e,t,n,i){let o=e.globe._surface._tilesToRender,r;for(let a=0;!l(r)&&a<o.length;++a){let c=o[a];se.contains(c.rectangle,t)&&(r=c)}if(!l(r))return;let s=r.data.imagery;for(let a=s.length-1;a>=0;--a){let c=s[a],u=c.readyImagery;if(!l(u)||!u.imageryLayer.ready)continue;let f=u.imageryLayer.imageryProvider;if(n&&!l(f.pickFeatures)||!se.contains(u.rectangle,t))continue;let h=aht,p=1/1024;h.west=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.x-p),h.east=P.lerp(r.rectangle.west,r.rectangle.east,c.textureCoordinateRectangle.z+p),h.south=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.y-p),h.north=P.lerp(r.rectangle.south,r.rectangle.north,c.textureCoordinateRectangle.w+p),se.contains(h,t)&&i(u)}}Vs.prototype.pickImageryLayers=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[];if(Abe(t,i,!1,function(r){o.push(r.imageryLayer)}),o.length!==0)return o};Vs.prototype.pickImageryLayerFeatures=function(e,t){let n=t.globe.pick(e,t);if(!l(n))return;let i=t.ellipsoid.cartesianToCartographic(n),o=[],r=[];if(Abe(t,i,!0,function(s){if(!s.imageryLayer.ready)return;let c=s.imageryLayer.imageryProvider.pickFeatures(s.x,s.y,s.level,i.longitude,i.latitude);l(c)&&(o.push(c),r.push(s.imageryLayer))}),o.length!==0)return Promise.all(o).then(function(s){let a=[];for(let c=0;c<s.length;++c){let u=s[c],f=r[c];if(l(u)&&u.length>0)for(let h=0;h<u.length;++h){let p=u[h];p.imageryLayer=f,l(p.position)||(p.position=i),a.push(p)}}return a})};Vs.prototype.queueReprojectionCommands=function(e){let t=this._layers;for(let n=0,i=t.length;n<i;++n)t[n].queueReprojectionCommands(e)};Vs.prototype.cancelReprojections=function(){let e=this._layers;for(let t=0,n=e.length;t<n;++t)e[t].cancelReprojections()};Vs.prototype.isDestroyed=function(){return!1};Vs.prototype.destroy=function(){return this.removeAll(!0),ue(this)};Vs.prototype._update=function(){let e=!0,t=this._layers,n,i,o,r;for(o=0,r=t.length;o<r;++o)i=t[o],i._layerIndex=o,i.show?(i._isBaseLayer=e,e=!1):i._isBaseLayer=!1,i.show!==i._show&&(l(i._show)&&(l(n)||(n=[]),n.push(i)),i._show=i.show);if(l(n))for(o=0,r=n.length;o<r;++o)i=n[o],this.layerShownOrHidden.raiseEvent(i,i._layerIndex,i.show)};var v2=Vs;function Ebe(e){this._ellipsoid=new Np(e.ellipsoid,d.ZERO)}Object.defineProperties(Ebe.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var w2=Ebe;function Tl(e){this._tilingScheme=e.tilingScheme,this._x=e.x,this._y=e.y,this._level=e.level,this._parent=e.parent,this._rectangle=this._tilingScheme.tileXYToRectangle(this._x,this._y,this._level),this._southwestChild=void 0,this._southeastChild=void 0,this._northwestChild=void 0,this._northeastChild=void 0,this.replacementPrevious=void 0,this.replacementNext=void 0,this._distance=0,this._loadPriority=0,this._customData=[],this._frameUpdated=void 0,this._lastSelectionResult=Yn.NONE,this._lastSelectionResultFrame=void 0,this._loadedCallbacks={},this.state=na.START,this.renderable=!1,this.upsampledFromParent=!1,this.data=void 0}Tl.createLevelZeroTiles=function(e){let t=e.getNumberOfXTilesAtLevel(0),n=e.getNumberOfYTilesAtLevel(0),i=new Array(t*n),o=0;for(let r=0;r<n;++r)for(let s=0;s<t;++s)i[o++]=new Tl({tilingScheme:e,x:s,y:r,level:0});return i};Tl.prototype._updateCustomData=function(e,t,n){let i=this.customData,o,r,s;if(l(t)&&l(n)){for(i=i.filter(function(a){return n.indexOf(a)===-1}),this._customData=i,s=this._rectangle,o=0;o<t.length;++o)r=t[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=e}else{let a=this._parent;if(l(a)&&this._frameUpdated!==a._frameUpdated){i.length=0,s=this._rectangle;let c=a.customData;for(o=0;o<c.length;++o)r=c[o],se.contains(s,r.positionCartographic)&&i.push(r);this._frameUpdated=a._frameUpdated}}};Object.defineProperties(Tl.prototype,{tilingScheme:{get:function(){return this._tilingScheme}},x:{get:function(){return this._x}},y:{get:function(){return this._y}},level:{get:function(){return this._level}},parent:{get:function(){return this._parent}},rectangle:{get:function(){return this._rectangle}},children:{get:function(){return[this.northwestChild,this.northeastChild,this.southwestChild,this.southeastChild]}},southwestChild:{get:function(){return l(this._southwestChild)||(this._southwestChild=new Tl({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2+1,level:this.level+1,parent:this})),this._southwestChild}},southeastChild:{get:function(){return l(this._southeastChild)||(this._southeastChild=new Tl({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2+1,level:this.level+1,parent:this})),this._southeastChild}},northwestChild:{get:function(){return l(this._northwestChild)||(this._northwestChild=new Tl({tilingScheme:this.tilingScheme,x:this.x*2,y:this.y*2,level:this.level+1,parent:this})),this._northwestChild}},northeastChild:{get:function(){return l(this._northeastChild)||(this._northeastChild=new Tl({tilingScheme:this.tilingScheme,x:this.x*2+1,y:this.y*2,level:this.level+1,parent:this})),this._northeastChild}},customData:{get:function(){return this._customData}},needsLoading:{get:function(){return this.state<na.DONE}},eligibleForUnloading:{get:function(){let e=!0;return l(this.data)&&(e=this.data.eligibleForUnloading,l(e)||(e=!0)),e}}});Tl.prototype.findLevelZeroTile=function(e,t,n){let i=this.tilingScheme.getNumberOfXTilesAtLevel(0);if(t<0?t+=i:t>=i&&(t-=i),!(n<0||n>=this.tilingScheme.getNumberOfYTilesAtLevel(0)))return e.filter(function(o){return o.x===t&&o.y===n})[0]};Tl.prototype.findTileToWest=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x-1,this.y);if(t.southeastChild===this)return t.southwestChild;if(t.northeastChild===this)return t.northwestChild;let n=t.findTileToWest(e);if(n!==void 0)return t.southwestChild===this?n.southeastChild:n.northeastChild};Tl.prototype.findTileToEast=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x+1,this.y);if(t.southwestChild===this)return t.southeastChild;if(t.northwestChild===this)return t.northeastChild;let n=t.findTileToEast(e);if(n!==void 0)return t.southeastChild===this?n.southwestChild:n.northwestChild};Tl.prototype.findTileToSouth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y+1);if(t.northwestChild===this)return t.southwestChild;if(t.northeastChild===this)return t.southeastChild;let n=t.findTileToSouth(e);if(n!==void 0)return t.southwestChild===this?n.northwestChild:n.northeastChild};Tl.prototype.findTileToNorth=function(e){let t=this.parent;if(t===void 0)return this.findLevelZeroTile(e,this.x,this.y-1);if(t.southwestChild===this)return t.northwestChild;if(t.southeastChild===this)return t.northeastChild;let n=t.findTileToNorth(e);if(n!==void 0)return t.northwestChild===this?n.southwestChild:n.southeastChild};Tl.prototype.freeResources=function(){this.state=na.START,this.renderable=!1,this.upsampledFromParent=!1,l(this.data)&&l(this.data.freeResources)&&this.data.freeResources(),W8(this._southwestChild),this._southwestChild=void 0,W8(this._southeastChild),this._southeastChild=void 0,W8(this._northwestChild),this._northwestChild=void 0,W8(this._northeastChild),this._northeastChild=void 0};function W8(e){l(e)&&e.freeResources()}var D2=Tl;function j8(){this.head=void 0,this.tail=void 0,this.count=0,this._lastBeforeStartOfFrame=void 0}j8.prototype.markStartOfRenderFrame=function(){this._lastBeforeStartOfFrame=this.head};j8.prototype.trimTiles=function(e){let t=this.tail,n=!0;for(;n&&l(this._lastBeforeStartOfFrame)&&this.count>e&&l(t);){n=t!==this._lastBeforeStartOfFrame;let i=t.replacementPrevious;t.eligibleForUnloading&&(t.freeResources(),Sbe(this,t)),t=i}};function Sbe(e,t){let n=t.replacementPrevious,i=t.replacementNext;t===e._lastBeforeStartOfFrame&&(e._lastBeforeStartOfFrame=i),t===e.head?e.head=i:n.replacementNext=i,t===e.tail?e.tail=n:i.replacementPrevious=n,t.replacementPrevious=void 0,t.replacementNext=void 0,--e.count}j8.prototype.markTileRendered=function(e){let t=this.head;if(t===e){e===this._lastBeforeStartOfFrame&&(this._lastBeforeStartOfFrame=e.replacementNext);return}if(++this.count,!l(t)){e.replacementPrevious=void 0,e.replacementNext=void 0,this.head=e,this.tail=e;return}(l(e.replacementPrevious)||l(e.replacementNext))&&Sbe(this,e),e.replacementPrevious=void 0,e.replacementNext=t,t.replacementPrevious=e,this.head=e};var I2=j8;function yd(e){this._tileProvider=e.tileProvider,this._tileProvider.quadtree=this,this._debug={enableDebugOutput:!1,maxDepth:0,maxDepthVisited:0,tilesVisited:0,tilesCulled:0,tilesRendered:0,tilesWaitingForChildren:0,lastMaxDepth:-1,lastMaxDepthVisited:-1,lastTilesVisited:-1,lastTilesCulled:-1,lastTilesRendered:-1,lastTilesWaitingForChildren:-1,suspendLodUpdate:!1};let n=this._tileProvider.tilingScheme.ellipsoid;this._tilesToRender=[],this._tileLoadQueueHigh=[],this._tileLoadQueueMedium=[],this._tileLoadQueueLow=[],this._tileReplacementQueue=new I2,this._levelZeroTiles=void 0,this._loadQueueTimeSlice=5,this._tilesInvalidated=!1,this._addHeightCallbacks=[],this._removeHeightCallbacks=[],this._tileToUpdateHeights=[],this._lastTileIndex=0,this._updateHeightsTimeSlice=2,this._cameraPositionCartographic=void 0,this._cameraReferenceFrameOriginCartographic=void 0,this.maximumScreenSpaceError=y(e.maximumScreenSpaceError,2),this.tileCacheSize=y(e.tileCacheSize,100),this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this._occluders=new w2({ellipsoid:n}),this._tileLoadProgressEvent=new me,this._lastTileLoadQueueLength=0,this._lastSelectionFrameNumber=void 0}Object.defineProperties(yd.prototype,{tileProvider:{get:function(){return this._tileProvider}},tileLoadProgressEvent:{get:function(){return this._tileLoadProgressEvent}},occluders:{get:function(){return this._occluders}}});yd.prototype.invalidateAllTiles=function(){this._tilesInvalidated=!0};function cht(e){let t=e._tileReplacementQueue;t.head=void 0,t.tail=void 0,t.count=0,wbe(e);let n=e._levelZeroTiles;if(l(n))for(let i=0;i<n.length;++i){let r=n[i].customData,s=r.length;for(let a=0;a<s;++a){let c=r[a];c.level=0,e._addHeightCallbacks.push(c)}n[i].freeResources()}e._levelZeroTiles=void 0,e._tileProvider.cancelReprojections()}yd.prototype.forEachLoadedTile=function(e){let t=this._tileReplacementQueue.head;for(;l(t);)t.state!==na.START&&e(t),t=t.replacementNext};yd.prototype.forEachRenderedTile=function(e){let t=this._tilesToRender;for(let n=0,i=t.length;n<i;++n)e(t[n])};yd.prototype.updateHeight=function(e,t){let n=this,i={positionOnEllipsoidSurface:void 0,positionCartographic:e,level:-1,callback:t};return i.removeFunc=function(){let o=n._addHeightCallbacks,r=o.length;for(let s=0;s<r;++s)if(o[s]===i){o.splice(s,1);break}n._removeHeightCallbacks.push(i),i.callback&&(i.callback=void 0)},n._addHeightCallbacks.push(i),i.removeFunc};yd.prototype.update=function(e){l(this._tileProvider.update)&&this._tileProvider.update(e)};function wbe(e){let t=e._debug;t.maxDepth=0,t.maxDepthVisited=0,t.tilesVisited=0,t.tilesCulled=0,t.tilesRendered=0,t.tilesWaitingForChildren=0,e._tileLoadQueueHigh.length=0,e._tileLoadQueueMedium.length=0,e._tileLoadQueueLow.length=0}yd.prototype.beginFrame=function(e){e.passes.render&&(this._tilesInvalidated&&(cht(this),this._tilesInvalidated=!1),this._tileProvider.initialize(e),wbe(this),!this._debug.suspendLodUpdate&&this._tileReplacementQueue.markStartOfRenderFrame())};yd.prototype.render=function(e){let t=e.passes,n=this._tileProvider;t.render&&(n.beginUpdate(e),dht(this,e),Cht(this,e),n.endUpdate(e)),t.pick&&this._tilesToRender.length>0&&n.updateForPick(e)};function lht(e,t){let n=e._tileLoadQueueHigh.length+e._tileLoadQueueMedium.length+e._tileLoadQueueLow.length;if(n!==e._lastTileLoadQueueLength||e._tilesInvalidated){let o=me.prototype.raiseEvent.bind(e._tileLoadProgressEvent,n);t.afterRender.push(()=>(o(),!0)),e._lastTileLoadQueueLength=n}let i=e._debug;i.enableDebugOutput&&!i.suspendLodUpdate&&(i.maxDepth=e._tilesToRender.reduce(function(o,r){return Math.max(o,r.level)},-1),i.tilesRendered=e._tilesToRender.length,(i.tilesVisited!==i.lastTilesVisited||i.tilesRendered!==i.lastTilesRendered||i.tilesCulled!==i.lastTilesCulled||i.maxDepth!==i.lastMaxDepth||i.tilesWaitingForChildren!==i.lastTilesWaitingForChildren||i.maxDepthVisited!==i.lastMaxDepthVisited)&&(console.log(`Visited ${i.tilesVisited}, Rendered: ${i.tilesRendered}, Culled: ${i.tilesCulled}, Max Depth Rendered: ${i.maxDepth}, Max Depth Visited: ${i.maxDepthVisited}, Waiting for children: ${i.tilesWaitingForChildren}`),i.lastTilesVisited=i.tilesVisited,i.lastTilesRendered=i.tilesRendered,i.lastTilesCulled=i.tilesCulled,i.lastMaxDepth=i.maxDepth,i.lastTilesWaitingForChildren=i.tilesWaitingForChildren,i.lastMaxDepthVisited=i.maxDepthVisited))}yd.prototype.endFrame=function(e){!e.passes.render||e.mode===ne.MORPHING||(yht(this,e),Tht(this,e),lht(this,e))};yd.prototype.isDestroyed=function(){return!1};yd.prototype.destroy=function(){this._tileProvider=this._tileProvider&&this._tileProvider.destroy()};var R2,vbe=new fe;function uht(e,t){let n=se.center(e.rectangle,vbe),i=n.longitude-R2.longitude,o=n.latitude-R2.latitude;n=se.center(t.rectangle,vbe);let r=n.longitude-R2.longitude,s=n.latitude-R2.latitude;return i*i+o*o-(r*r+s*s)}var fht=new d,P2=[];function dht(e,t){let n=e._debug;if(n.suspendLodUpdate)return;let i=e._tilesToRender;i.length=0;let o,r=e._tileProvider;if(!l(e._levelZeroTiles)){let x=r.tilingScheme;if(l(x)){let b=r.tilingScheme;e._levelZeroTiles=D2.createLevelZeroTiles(b);let T=e._levelZeroTiles.length;if(P2.length<T)for(P2=new Array(T),o=0;o<T;++o)P2[o]===void 0&&(P2[o]=new O2)}else return}e._occluders.ellipsoid.cameraPosition=t.camera.positionWC;let s,a=e._levelZeroTiles,c=a.length>1?e._occluders:void 0;R2=t.camera.positionCartographic,a.sort(uht);let u=e._addHeightCallbacks,f=e._removeHeightCallbacks,h=t.frameNumber,p;if(u.length>0||f.length>0){for(o=0,p=a.length;o<p;++o)s=a[o],s._updateCustomData(h,u,f);u.length=0,f.length=0}let g=t.camera;e._cameraPositionCartographic=g.positionCartographic;let m=F.getTranslation(g.transform,fht);for(e._cameraReferenceFrameOriginCartographic=e.tileProvider.tilingScheme.ellipsoid.cartesianToCartographic(m,e._cameraReferenceFrameOriginCartographic),o=0,p=a.length;o<p;++o)s=a[o],e._tileReplacementQueue.markTileRendered(s),s.renderable?Ka(e,s,r,t,c,!1,P2[o]):(Cg(e,e._tileLoadQueueHigh,s,t),++n.tilesWaitingForChildren);e._lastSelectionFrameNumber=h}function Cg(e,t,n,i){n.needsLoading&&(e.tileProvider.computeTileLoadPriority!==void 0&&(n._loadPriority=e.tileProvider.computeTileLoadPriority(n,i)),t.push(n))}function O2(){this.allAreRenderable=!0,this.anyWereRenderedLastFrame=!1,this.notYetRenderableCount=0}function Dbe(){this.southwest=new O2,this.southeast=new O2,this.northwest=new O2,this.northeast=new O2}Dbe.prototype.combine=function(e){let t=this.southwest,n=this.southeast,i=this.northwest,o=this.northeast;e.allAreRenderable=t.allAreRenderable&&n.allAreRenderable&&i.allAreRenderable&&o.allAreRenderable,e.anyWereRenderedLastFrame=t.anyWereRenderedLastFrame||n.anyWereRenderedLastFrame||i.anyWereRenderedLastFrame||o.anyWereRenderedLastFrame,e.notYetRenderableCount=t.notYetRenderableCount+n.notYetRenderableCount+i.notYetRenderableCount+o.notYetRenderableCount};var uZ=new Array(31);for(let e=0;e<uZ.length;++e)uZ[e]=new Dbe;function hht(e,t,n,i,o){let r=e._debug;++r.tilesVisited,e._tileReplacementQueue.markTileRendered(n),n._updateCustomData(t.frameNumber),n.level>r.maxDepthVisited&&(r.maxDepthVisited=n.level);let s=_ht(e,t,n)<e.maximumScreenSpaceError,a=n.southwestChild,c=n.southeastChild,u=n.northwestChild,f=n.northeastChild,h=e._lastSelectionFrameNumber,p=n._lastSelectionResultFrame===h?n._lastSelectionResult:Yn.NONE,g=e.tileProvider;if(s||i){let m=Yn.originalResult(p)===Yn.RENDERED,x=Yn.originalResult(p)===Yn.CULLED||p===Yn.NONE,b=n.state===na.DONE,T=m||x||b;if(T||l(g.canRenderWithoutLosingDetail)&&(T=g.canRenderWithoutLosingDetail(n)),T){s&&Cg(e,e._tileLoadQueueMedium,n,t),q8(e,n),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}i=!0,s&&Cg(e,e._tileLoadQueueHigh,n,t)}if(g.canRefine(n)){if(a.upsampledFromParent&&c.upsampledFromParent&&u.upsampledFromParent&&f.upsampledFromParent){q8(e,n),Cg(e,e._tileLoadQueueMedium,n,t),e._tileReplacementQueue.markTileRendered(a),e._tileReplacementQueue.markTileRendered(c),e._tileReplacementQueue.markTileRendered(u),e._tileReplacementQueue.markTileRendered(f),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1,n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,o.anyWereRenderedLastFrame||e._tileToUpdateHeights.push(n);return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.REFINED;let x=e._tilesToRender.length,b=e._tileLoadQueueLow.length,T=e._tileLoadQueueMedium.length,A=e._tileLoadQueueHigh.length,C=e._tileToUpdateHeights.length;if(mht(e,a,c,u,f,t,i,o),x!==e._tilesToRender.length){let E=o.allAreRenderable,v=o.anyWereRenderedLastFrame,D=o.notYetRenderableCount,O=!1;if(!E&&!v){let R=e._tilesToRender;for(let N=x;N<R.length;++N){let _=R[N];for(;_!==void 0&&_._lastSelectionResult!==Yn.KICKED&&_!==n;)_._lastSelectionResult=Yn.kick(_._lastSelectionResult),_=_.parent}e._tilesToRender.length=x,e._tileToUpdateHeights.length=C,q8(e,n),n._lastSelectionResult=Yn.RENDERED;let M=p===Yn.RENDERED;!M&&D>e.loadingDescendantLimit&&(e._tileLoadQueueLow.length=b,e._tileLoadQueueMedium.length=T,e._tileLoadQueueHigh.length=A,Cg(e,e._tileLoadQueueMedium,n,t),o.notYetRenderableCount=n.renderable?0:1,O=!0),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=M,M||e._tileToUpdateHeights.push(n),++r.tilesWaitingForChildren}e.preloadAncestors&&!O&&Cg(e,e._tileLoadQueueLow,n,t)}return}n._lastSelectionResultFrame=t.frameNumber,n._lastSelectionResult=Yn.RENDERED,q8(e,n),Cg(e,e._tileLoadQueueHigh,n,t),o.allAreRenderable=n.renderable,o.anyWereRenderedLastFrame=p===Yn.RENDERED,o.notYetRenderableCount=n.renderable?0:1}function mht(e,t,n,i,o,r,s,a){let c=r.camera.positionCartographic,u=e._tileProvider,f=e._occluders,h=uZ[t.level],p=h.southwest,g=h.southeast,m=h.northwest,x=h.northeast;c.longitude<t.rectangle.east?c.latitude<t.rectangle.north?(Ka(e,t,u,r,f,s,p),Ka(e,n,u,r,f,s,g),Ka(e,i,u,r,f,s,m),Ka(e,o,u,r,f,s,x)):(Ka(e,i,u,r,f,s,m),Ka(e,t,u,r,f,s,p),Ka(e,o,u,r,f,s,x),Ka(e,n,u,r,f,s,g)):c.latitude<t.rectangle.north?(Ka(e,n,u,r,f,s,g),Ka(e,t,u,r,f,s,p),Ka(e,o,u,r,f,s,x),Ka(e,i,u,r,f,s,m)):(Ka(e,o,u,r,f,s,x),Ka(e,i,u,r,f,s,m),Ka(e,n,u,r,f,s,g),Ka(e,t,u,r,f,s,p)),h.combine(a)}function pht(e,t){let n=t.rectangle;return l(e._cameraPositionCartographic)&&se.contains(n,e._cameraPositionCartographic)||l(e._cameraReferenceFrameOriginCartographic)&&se.contains(n,e._cameraReferenceFrameOriginCartographic)}function Ka(e,t,n,i,o,r,s){if(n.computeTileVisibility(t,i,o)!==fr.NONE)return hht(e,i,t,r,s);if(++e._debug.tilesCulled,e._tileReplacementQueue.markTileRendered(t),s.allAreRenderable=!0,s.anyWereRenderedLastFrame=!1,s.notYetRenderableCount=0,pht(e,t)){(!l(t.data)||!l(t.data.vertexArray))&&Cg(e,e._tileLoadQueueMedium,t,i);let a=e._lastSelectionFrameNumber,c=t._lastSelectionResultFrame===a?t._lastSelectionResult:Yn.NONE;c!==Yn.CULLED_BUT_NEEDED&&c!==Yn.RENDERED&&e._tileToUpdateHeights.push(t),t._lastSelectionResult=Yn.CULLED_BUT_NEEDED}else e.preloadSiblings||t.level===0?(Cg(e,e._tileLoadQueueLow,t,i),t._lastSelectionResult=Yn.CULLED):t._lastSelectionResult=Yn.CULLED;t._lastSelectionResultFrame=i.frameNumber}function _ht(e,t,n){if(t.mode===ne.SCENE2D||t.camera.frustum instanceof rn||t.camera.frustum instanceof Fr)return ght(e,t,n);let i=e._tileProvider.getLevelMaximumGeometricError(n.level),o=n._distance,r=t.context.drawingBufferHeight,s=t.camera.frustum.sseDenominator,a=i*r/(o*s);return t.fog.enabled&&(a-=P.fog(o,t.fog.density)*t.fog.sse),a/=t.pixelRatio,a}function ght(e,t,n){let o=t.camera.frustum,r=o.offCenterFrustum;l(r)&&(o=r);let s=t.context,a=s.drawingBufferWidth,c=s.drawingBufferHeight,u=e._tileProvider.getLevelMaximumGeometricError(n.level),f=Math.max(o.top-o.bottom,o.right-o.left)/Math.max(a,c),h=u/f;return t.fog.enabled&&t.mode!==ne.SCENE2D&&(h-=P.fog(n._distance,t.fog.density)*t.fog.sse),h/=t.pixelRatio,h}function q8(e,t){e._tilesToRender.push(t)}function yht(e,t){let n=e._tileLoadQueueHigh,i=e._tileLoadQueueMedium,o=e._tileLoadQueueLow;if(n.length===0&&i.length===0&&o.length===0)return;e._tileReplacementQueue.trimTiles(e.tileCacheSize);let r=xi()+e._loadQueueTimeSlice,s=e._tileProvider,a=cZ(e,t,s,r,n,!1);a=cZ(e,t,s,r,i,a),cZ(e,t,s,r,o,a)}function xht(e,t){return e._loadPriority-t._loadPriority}function cZ(e,t,n,i,o,r){n.computeTileLoadPriority!==void 0&&o.sort(xht);for(let s=0,a=o.length;s<a&&(xi()<i||!r);++s){let c=o[s];e._tileReplacementQueue.markTileRendered(c),n.loadTile(t,c),r=!0}return r}var Cv=new hn,lZ=new fe,k0=new d,bht=[];function Tht(e,t){if(!l(e.tileProvider.tilingScheme))return;let n=bht;n.length=0;let i=e._tileToUpdateHeights,o=xi(),r=e._updateHeightsTimeSlice,s=o+r,a=t.mode,c=t.mapProjection,u=e.tileProvider.tilingScheme.ellipsoid,f;for(;i.length>0;){let h=i[0];if(!l(h.data)||!l(h.data.mesh)){let x=h._lastSelectionResultFrame===e._lastSelectionFrameNumber?h._lastSelectionResult:Yn.NONE;(x===Yn.RENDERED||x===Yn.CULLED_BUT_NEEDED)&&n.push(h),i.shift(),e._lastTileIndex=0;continue}let p=h.customData,g=p.length,m=!1;for(f=e._lastTileIndex;f<g;++f){let x=p[f],b=h.data.terrainData,T=l(b)&&b.wasCreatedByUpsampling();if(h.level>x.level&&!T){if(l(x.positionOnEllipsoidSurface)||(x.positionOnEllipsoidSurface=d.fromRadians(x.positionCartographic.longitude,x.positionCartographic.latitude,0,u)),a===ne.SCENE3D){let C=u.geodeticSurfaceNormal(x.positionOnEllipsoidSurface,Cv.direction),E=u.getSurfaceNormalIntersectionWithZAxis(x.positionOnEllipsoidSurface,11500,Cv.origin);if(!l(E)){let v=0;l(h.data.tileBoundingRegion)&&(v=h.data.tileBoundingRegion.minimumHeight);let D=Math.min(v,-11500),O=d.multiplyByScalar(C,Math.abs(D)+1,k0);d.subtract(x.positionOnEllipsoidSurface,O,Cv.origin)}}else fe.clone(x.positionCartographic,lZ),lZ.height=-11500,c.project(lZ,k0),d.fromElements(k0.z,k0.x,k0.y,k0),d.clone(k0,Cv.origin),d.clone(d.UNIT_X,Cv.direction);let A=h.data.pick(Cv,a,c,!1,k0);l(A)&&(l(x.callback)&&x.callback(A),x.level=h.level)}if(xi()>=s){m=!0;break}}if(m){e._lastTileIndex=f;break}else e._lastTileIndex=0,i.shift()}for(f=0;f<n.length;f++)i.push(n[f])}function Cht(e,t){let n=e._tileProvider,i=e._tilesToRender;for(let o=0,r=i.length;o<r;++o){let s=i[o];n.showTileThisFrame(s,t)}}var M2=yd;function qh(e){e=y(e,ee.default);let t=new Em({ellipsoid:e}),n=new v2;this._ellipsoid=e,this._imageryLayerCollection=n,this._surfaceShaderSet=new c2,this._material=void 0,this._surface=new M2({tileProvider:new E2({terrainProvider:t,imageryLayers:n,surfaceShaderSet:this._surfaceShaderSet})}),this._terrainProvider=t,this._terrainProviderChanged=new me,this._undergroundColor=H.clone(H.BLACK),this._undergroundColorAlphaByDistance=new kt(e.maximumRadius/1e3,0,e.maximumRadius/5,1),this._translucency=new S2,dZ(this),this.show=!0,this._oceanNormalMapResourceDirty=!0,this._oceanNormalMapResource=new Se({url:en("Assets/Textures/waterNormalsSmall.jpg")}),this.maximumScreenSpaceError=2,this.tileCacheSize=100,this.loadingDescendantLimit=20,this.preloadAncestors=!0,this.preloadSiblings=!1,this.fillHighlightColor=void 0,this.enableLighting=!1,this.lambertDiffuseMultiplier=.9,this.dynamicAtmosphereLighting=!0,this.dynamicAtmosphereLightingFromSun=!1,this.showGroundAtmosphere=ee.WGS84.equals(e),this.atmosphereLightIntensity=10,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.lightingFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.lightingFadeInDistance=P.PI*e.minimumRadius,this.nightFadeOutDistance=P.PI_OVER_TWO*e.minimumRadius,this.nightFadeInDistance=5*P.PI_OVER_TWO*e.minimumRadius,this.showWaterEffect=!0,this.depthTestAgainstTerrain=!1,this.shadows=xn.RECEIVE_ONLY,this.atmosphereHueShift=0,this.atmosphereSaturationShift=0,this.atmosphereBrightnessShift=0,this.showSkirts=!0,this.backFaceCulling=!0,this._oceanNormalMap=void 0,this._zoomedOutOceanSpecularIntensity=void 0,this.vertexShadowDarkness=.3}Object.defineProperties(qh.prototype,{ellipsoid:{get:function(){return this._ellipsoid}},imageryLayers:{get:function(){return this._imageryLayerCollection}},imageryLayersUpdatedEvent:{get:function(){return this._surface.tileProvider.imageryLayersUpdatedEvent}},tilesLoaded:{get:function(){return l(this._surface)?this._surface._tileLoadQueueHigh.length===0&&this._surface._tileLoadQueueMedium.length===0&&this._surface._tileLoadQueueLow.length===0:!0}},baseColor:{get:function(){return this._surface.tileProvider.baseColor},set:function(e){this._surface.tileProvider.baseColor=e}},clippingPlanes:{get:function(){return this._surface.tileProvider.clippingPlanes},set:function(e){this._surface.tileProvider.clippingPlanes=e}},clippingPolygons:{get:function(){return this._surface.tileProvider.clippingPolygons},set:function(e){this._surface.tileProvider.clippingPolygons=e}},cartographicLimitRectangle:{get:function(){return this._surface.tileProvider.cartographicLimitRectangle},set:function(e){l(e)||(e=se.clone(se.MAX_VALUE)),this._surface.tileProvider.cartographicLimitRectangle=e}},oceanNormalMapUrl:{get:function(){return this._oceanNormalMapResource.url},set:function(e){this._oceanNormalMapResource.url=e,this._oceanNormalMapResourceDirty=!0}},terrainProvider:{get:function(){return this._terrainProvider},set:function(e){e!==this._terrainProvider&&(this._terrainProvider=e,this._terrainProviderChanged.raiseEvent(e),l(this._material)&&dZ(this))}},terrainProviderChanged:{get:function(){return this._terrainProviderChanged}},tileLoadProgressEvent:{get:function(){return this._surface.tileLoadProgressEvent}},material:{get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,dZ(this))}},undergroundColor:{get:function(){return this._undergroundColor},set:function(e){this._undergroundColor=H.clone(e,this._undergroundColor)}},undergroundColorAlphaByDistance:{get:function(){return this._undergroundColorAlphaByDistance},set:function(e){this._undergroundColorAlphaByDistance=kt.clone(e,this._undergroundColorAlphaByDistance)}},translucency:{get:function(){return this._translucency}}});function dZ(e){let t=[],n=l(e._material)&&(l(e._material.shaderSource.match(/slope/))||l(e._material.shaderSource.match("normalEC"))),i=[fh,av];l(e._material)&&(!n||e._terrainProvider.requestVertexNormals)?(i.push(e._material.shaderSource),t.push("APPLY_MATERIAL"),e._surface._tileProvider.materialUniformMap=e._material._uniforms):e._surface._tileProvider.materialUniformMap=void 0,i.push(s2),e._surfaceShaderSet.baseVertexShaderSource=new Ue({sources:[fh,av,a2],defines:t}),e._surfaceShaderSet.baseFragmentShaderSource=new Ue({sources:i,defines:t}),e._surfaceShaderSet.material=e._material}function Aht(e){return function(t,n){let i=ae.distanceSquaredTo(t.pickBoundingSphere,e),o=ae.distanceSquaredTo(n.pickBoundingSphere,e);return i-o}}var Eht=[],Sht={start:0,stop:0};qh.prototype.pickWorldCoordinates=function(e,t,n,i){n=y(n,!0);let o=t.mode,r=t.mapProjection,s=Eht;s.length=0;let a=this._surface._tilesToRender,c=a.length,u,f;for(f=0;f<c;++f){u=a[f];let p=u.data;if(!l(p))continue;let g=p.pickBoundingSphere;if(o!==ne.SCENE3D)p.pickBoundingSphere=g=ae.fromRectangleWithHeights2D(u.rectangle,r,p.tileBoundingRegion.minimumHeight,p.tileBoundingRegion.maximumHeight,g),d.fromElements(g.center.z,g.center.x,g.center.y,g.center);else if(l(p.renderedMesh))ae.clone(p.tileBoundingRegion.boundingSphere,g);else continue;let m=$n.raySphere(e,g,Sht);l(m)&&s.push(p)}s.sort(Aht(e.origin));let h;for(c=s.length,f=0;f<c&&(h=s[f].pick(e,t.mode,t.mapProjection,n,i),!l(h));++f);return h};var vht=new fe;qh.prototype.pick=function(e,t,n){if(n=this.pickWorldCoordinates(e,t,!0,n),l(n)&&t.mode!==ne.SCENE3D){n=d.fromElements(n.y,n.z,n.x,n);let i=t.mapProjection.unproject(n,vht);n=this._ellipsoid.cartographicToCartesian(i,n)}return n};var wht=new d,Ibe=new d,Dht=new fe,Iht=new hn;function fZ(e,t){return l(e)&&se.contains(e.rectangle,t)?e:void 0}qh.prototype.getHeight=function(e){let t=this._surface._levelZeroTiles;if(!l(t))return;let n,i,o=t.length;for(i=0;i<o&&(n=t[i],!se.contains(n.rectangle,e));++i);if(i>=o)return;let r=n;for(;l(n);)n=fZ(n._southwestChild,e)||fZ(n._southeastChild,e)||fZ(n._northwestChild,e)||n._northeastChild,l(n)&&l(n.data)&&l(n.data.renderedMesh)&&(r=n);if(n=r,!l(n)||!l(n.data)||!l(n.data.renderedMesh))return;let s=this._surface._tileProvider.tilingScheme.projection,a=this._surface._tileProvider.tilingScheme.ellipsoid,c=d.fromRadians(e.longitude,e.latitude,0,a,wht),u=Iht,f=a.geodeticSurfaceNormal(c,u.direction),h=a.getSurfaceNormalIntersectionWithZAxis(c,11500,u.origin);if(!l(h)){let g;l(n.data.tileBoundingRegion)&&(g=n.data.tileBoundingRegion.minimumHeight);let m=Math.min(y(g,0),-11500),x=d.multiplyByScalar(f,Math.abs(m)+1,Ibe);d.subtract(c,x,u.origin)}let p=n.data.pick(u,void 0,s,!1,Ibe);if(l(p))return a.cartesianToCartographic(p,Dht).height};qh.prototype.update=function(e){this.show&&e.passes.render&&this._surface.update(e)};qh.prototype.beginFrame=function(e){let t=this._surface,n=t.tileProvider,i=this.terrainProvider,o=l(i)&&i.hasWaterMask&&i.hasWaterMask;if(o&&this._oceanNormalMapResourceDirty){this._oceanNormalMapResourceDirty=!1;let a=this._oceanNormalMapResource,c=a.url;if(l(c)){let u=this;a.fetchImage().then(function(f){c===u._oceanNormalMapResource.url&&(u._oceanNormalMap=u._oceanNormalMap&&u._oceanNormalMap.destroy(),u._oceanNormalMap=new Ot({context:e.context,source:f}))})}else this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy()}let r=e.passes,s=e.mode;r.render&&(this.showGroundAtmosphere?this._zoomedOutOceanSpecularIntensity=.4:this._zoomedOutOceanSpecularIntensity=.5,t.maximumScreenSpaceError=this.maximumScreenSpaceError,t.tileCacheSize=this.tileCacheSize,t.loadingDescendantLimit=this.loadingDescendantLimit,t.preloadAncestors=this.preloadAncestors,t.preloadSiblings=this.preloadSiblings,n.terrainProvider=this.terrainProvider,n.lightingFadeOutDistance=this.lightingFadeOutDistance,n.lightingFadeInDistance=this.lightingFadeInDistance,n.nightFadeOutDistance=this.nightFadeOutDistance,n.nightFadeInDistance=this.nightFadeInDistance,n.zoomedOutOceanSpecularIntensity=s===ne.SCENE3D?this._zoomedOutOceanSpecularIntensity:0,n.hasWaterMask=o,n.showWaterEffect=this.showWaterEffect,n.oceanNormalMap=this._oceanNormalMap,n.enableLighting=this.enableLighting,n.dynamicAtmosphereLighting=this.dynamicAtmosphereLighting,n.dynamicAtmosphereLightingFromSun=this.dynamicAtmosphereLightingFromSun,n.showGroundAtmosphere=this.showGroundAtmosphere,n.atmosphereLightIntensity=this.atmosphereLightIntensity,n.atmosphereRayleighCoefficient=this.atmosphereRayleighCoefficient,n.atmosphereMieCoefficient=this.atmosphereMieCoefficient,n.atmosphereRayleighScaleHeight=this.atmosphereRayleighScaleHeight,n.atmosphereMieScaleHeight=this.atmosphereMieScaleHeight,n.atmosphereMieAnisotropy=this.atmosphereMieAnisotropy,n.shadows=this.shadows,n.hueShift=this.atmosphereHueShift,n.saturationShift=this.atmosphereSaturationShift,n.brightnessShift=this.atmosphereBrightnessShift,n.fillHighlightColor=this.fillHighlightColor,n.showSkirts=this.showSkirts,n.backFaceCulling=this.backFaceCulling,n.vertexShadowDarkness=this.vertexShadowDarkness,n.undergroundColor=this._undergroundColor,n.undergroundColorAlphaByDistance=this._undergroundColorAlphaByDistance,n.lambertDiffuseMultiplier=this.lambertDiffuseMultiplier,t.beginFrame(e))};qh.prototype.render=function(e){this.show&&(l(this._material)&&this._material.update(e.context),this._surface.render(e))};qh.prototype.endFrame=function(e){this.show&&e.passes.render&&this._surface.endFrame(e)};qh.prototype.isDestroyed=function(){return!1};qh.prototype.destroy=function(){return this._surfaceShaderSet=this._surfaceShaderSet&&this._surfaceShaderSet.destroy(),this._surface=this._surface&&this._surface.destroy(),this._oceanNormalMap=this._oceanNormalMap&&this._oceanNormalMap.destroy(),ue(this)};var L2=qh;var Av=`uniform vec3 u_radii; uniform vec3 u_oneOverEllipsoidRadiiSquared; in vec3 v_positionEC; vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side) { vec3 positionEC = czm_pointAlongRay(ray, intersection); vec3 positionMC = (czm_inverseModelView * vec4(positionEC, 1.0)).xyz; vec3 geodeticNormal = normalize(czm_geodeticSurfaceNormal(positionMC, vec3(0.0), u_oneOverEllipsoidRadiiSquared)); vec3 sphericalNormal = normalize(positionMC / u_radii); vec3 normalMC = geodeticNormal * side; // normalized surface normal (always facing the viewer) in model coordinates vec3 normalEC = normalize(czm_normal * normalMC); // normalized surface normal in eye coordinates vec2 st = czm_ellipsoidTextureCoordinates(sphericalNormal); vec3 positionToEyeEC = -positionEC; czm_materialInput materialInput; materialInput.s = st.s; materialInput.st = st; materialInput.str = (positionMC + u_radii) / u_radii; materialInput.normalEC = normalEC; materialInput.tangentToEyeMatrix = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); materialInput.positionToEyeEC = positionToEyeEC; czm_material material = czm_getMaterial(materialInput); #ifdef ONLY_SUN_LIGHTING return czm_private_phong(normalize(positionToEyeEC), material, czm_sunDirectionEC); #else return czm_phong(normalize(positionToEyeEC), material, czm_lightDirectionEC); #endif } void main() { // PERFORMANCE_TODO: When dynamic branching is available, compute ratio of maximum and minimum radii // in the vertex shader. Only when it is larger than some constant, march along the ray. // Otherwise perform one intersection test which will be the common case. // Test if the ray intersects a sphere with the ellipsoid's maximum radius. // For very oblate ellipsoids, using the ellipsoid's radii for an intersection test // may cause false negatives. This will discard fragments before marching the ray forward. float maxRadius = max(u_radii.x, max(u_radii.y, u_radii.z)) * 1.5; vec3 direction = normalize(v_positionEC); vec3 ellipsoidCenter = czm_modelView[3].xyz; float t1 = -1.0; float t2 = -1.0; float b = -2.0 * dot(direction, ellipsoidCenter); float c = dot(ellipsoidCenter, ellipsoidCenter) - maxRadius * maxRadius; float discriminant = b * b - 4.0 * c; if (discriminant >= 0.0) { t1 = (-b - sqrt(discriminant)) * 0.5; t2 = (-b + sqrt(discriminant)) * 0.5; } if (t1 < 0.0 && t2 < 0.0) { discard; } float t = min(t1, t2); if (t < 0.0) { t = 0.0; } // March ray forward to intersection with larger sphere and find czm_ray ray = czm_ray(t * direction, direction); vec3 ellipsoid_inverseRadii = vec3(1.0 / u_radii.x, 1.0 / u_radii.y, 1.0 / u_radii.z); czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoidCenter, ellipsoid_inverseRadii); if (czm_isEmpty(intersection)) { discard; } // If the viewer is outside, compute outsideFaceColor, with normals facing outward. vec4 outsideFaceColor = (intersection.start != 0.0) ? computeEllipsoidColor(ray, intersection.start, 1.0) : vec4(0.0); // If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward. vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0); out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a); out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a); #if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth))) t = (intersection.start != 0.0) ? intersection.start : intersection.stop; vec3 positionEC = czm_pointAlongRay(ray, t); vec4 positionCC = czm_projection * vec4(positionEC, 1.0); #ifdef LOG_DEPTH czm_writeLogDepth(1.0 + positionCC.w); #else float z = positionCC.z / positionCC.w; float n = czm_depthRange.near; float f = czm_depthRange.far; gl_FragDepth = (z * (f - n) + f + n) * 0.5; #endif #endif } `;var Ev=`in vec3 position; uniform vec3 u_radii; out vec3 v_positionEC; void main() { // In the vertex data, the cube goes from (-1.0, -1.0, -1.0) to (1.0, 1.0, 1.0) in model coordinates. // Scale to consider the radii. We could also do this once on the CPU when using the BoxGeometry, // but doing it here allows us to change the radii without rewriting the vertex data, and // allows all ellipsoids to reuse the same vertex data. vec4 p = vec4(u_radii * position, 1.0); v_positionEC = (czm_modelView * p).xyz; // position in eye coordinates gl_Position = czm_modelViewProjection * p; // position in clip coordinates // With multi-frustum, when the ellipsoid primitive is positioned on the intersection of two frustums // and close to terrain, the terrain (writes depth) in the closest frustum can overwrite part of the // ellipsoid (does not write depth) that was rendered in the farther frustum. // // Here, we clamp the depth in the vertex shader to avoid being overwritten; however, this creates // artifacts since some fragments can be alpha blended twice. This is solved by only rendering // the ellipsoid in the closest frustum to the viewer. gl_Position.z = clamp(gl_Position.z, czm_depthRange.near, czm_depthRange.far); czm_vertexLogDepth(); } `;var hZ={position:0};function Y8(e){e=y(e,y.EMPTY_OBJECT),this.center=d.clone(y(e.center,d.ZERO)),this._center=new d,this.radii=d.clone(e.radii),this._radii=new d,this._oneOverEllipsoidRadiiSquared=new d,this._boundingSphere=new ae,this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._modelMatrix=new F,this._computedModelMatrix=new F,this.show=y(e.show,!0),this.material=y(e.material,Xi.fromType(Xi.ColorType)),this._material=void 0,this._translucent=void 0,this.id=e.id,this._id=void 0,this.debugShowBoundingVolume=y(e.debugShowBoundingVolume,!1),this.onlySunLighting=y(e.onlySunLighting,!1),this._onlySunLighting=!1,this._depthTestEnabled=y(e.depthTestEnabled,!0),this._useLogDepth=!1,this._sp=void 0,this._rs=void 0,this._va=void 0,this._pickSP=void 0,this._pickId=void 0,this._colorCommand=new $e({owner:y(e._owner,this)}),this._pickCommand=new $e({owner:y(e._owner,this),pickOnly:!0});let t=this;this._uniforms={u_radii:function(){return t.radii},u_oneOverEllipsoidRadiiSquared:function(){return t._oneOverEllipsoidRadiiSquared}},this._pickUniforms={czm_pickColor:function(){return t._pickId.color}}}function Pht(e){let t=e.cache.ellipsoidPrimitive_vertexArray;if(l(t))return t;let n=Ra.createGeometry(Ra.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY}));return t=ti.fromGeometry({context:e,geometry:n,attributeLocations:hZ,bufferUsage:Fe.STATIC_DRAW,interleave:!0}),e.cache.ellipsoidPrimitive_vertexArray=t,t}Y8.prototype.update=function(e){if(!this.show||e.mode!==ne.SCENE3D||!l(this.center)||!l(this.radii))return;let t=e.context,n=this.material.isTranslucent(),i=this._translucent!==n;(!l(this._rs)||i)&&(this._translucent=n,this._rs=Ve.fromCache({cull:{enabled:!0,face:Ti.FRONT},depthTest:{enabled:this._depthTestEnabled},depthMask:!n&&t.fragmentDepth,blending:n?ln.ALPHA_BLEND:void 0})),l(this._va)||(this._va=Pht(t));let o=!1,r=this.radii;if(!d.equals(this._radii,r)){d.clone(r,this._radii);let x=this._oneOverEllipsoidRadiiSquared;x.x=1/(r.x*r.x),x.y=1/(r.y*r.y),x.z=1/(r.z*r.z),o=!0}(!F.equals(this.modelMatrix,this._modelMatrix)||!d.equals(this.center,this._center))&&(F.clone(this.modelMatrix,this._modelMatrix),d.clone(this.center,this._center),F.multiplyByTranslation(this.modelMatrix,this.center,this._computedModelMatrix),o=!0),o&&(d.clone(d.ZERO,this._boundingSphere.center),this._boundingSphere.radius=d.maximumComponent(r),ae.transform(this._boundingSphere,this._computedModelMatrix,this._boundingSphere));let s=this._material!==this.material;this._material=this.material,this._material.update(t);let a=this.onlySunLighting!==this._onlySunLighting;this._onlySunLighting=this.onlySunLighting;let c=e.useLogDepth,u=this._useLogDepth!==c;this._useLogDepth=c;let f=this._colorCommand,h,p;(s||a||i||u)&&(h=new Ue({sources:[Ev]}),p=new Ue({sources:[this.material.shaderSource,Av]}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({context:t,shaderProgram:this._sp,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:hZ}),f.vertexArray=this._va,f.renderState=this._rs,f.shaderProgram=this._sp,f.uniformMap=bt(this._uniforms,this.material._uniforms),f.executeInClosestFrustum=n);let g=e.commandList,m=e.passes;if(m.render&&(f.boundingVolume=this._boundingSphere,f.debugShowBoundingVolume=this.debugShowBoundingVolume,f.modelMatrix=this._computedModelMatrix,f.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(f)),m.pick){let x=this._pickCommand;(!l(this._pickId)||this._id!==this.id)&&(this._id=this.id,this._pickId=this._pickId&&this._pickId.destroy(),this._pickId=t.createPickId({primitive:this,id:this.id})),(s||a||!l(this._pickSP)||u)&&(h=new Ue({sources:[Ev]}),p=new Ue({sources:[this.material.shaderSource,Av],pickColorQualifier:"uniform"}),this.onlySunLighting&&p.defines.push("ONLY_SUN_LIGHTING"),!n&&t.fragmentDepth&&p.defines.push("WRITE_DEPTH"),this._useLogDepth&&(h.defines.push("LOG_DEPTH"),p.defines.push("LOG_DEPTH")),this._pickSP=$t.replaceCache({context:t,shaderProgram:this._pickSP,vertexShaderSource:h,fragmentShaderSource:p,attributeLocations:hZ}),x.vertexArray=this._va,x.renderState=this._rs,x.shaderProgram=this._pickSP,x.uniformMap=bt(bt(this._uniforms,this._pickUniforms),this.material._uniforms),x.executeInClosestFrustum=n),x.boundingVolume=this._boundingSphere,x.modelMatrix=this._computedModelMatrix,x.pass=n?we.TRANSLUCENT:we.OPAQUE,g.push(x)}};Y8.prototype.isDestroyed=function(){return!1};Y8.prototype.destroy=function(){return this._sp=this._sp&&this._sp.destroy(),this._pickSP=this._pickSP&&this._pickSP.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var N2=Y8;function F2(e){e=y(e,y.EMPTY_OBJECT);let t=e.textureUrl;l(t)||(t=en("Assets/Textures/moonSmall.jpg")),this.show=y(e.show,!0),this.textureUrl=t,this._ellipsoid=y(e.ellipsoid,ee.MOON),this.onlySunLighting=y(e.onlySunLighting,!0),this._ellipsoidPrimitive=new N2({radii:this.ellipsoid.radii,material:Xi.fromType(Xi.ImageType),depthTestEnabled:!1,_owner:this}),this._ellipsoidPrimitive.material.translucent=!1,this._axes=new f1}Object.defineProperties(F2.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});var X8=new $,Rht=new $,Oht=new d,K8=[];F2.prototype.update=function(e){if(!this.show)return;let t=this._ellipsoidPrimitive;t.material.uniforms.image=this.textureUrl,t.onlySunLighting=this.onlySunLighting;let n=e.time;l(Rt.computeIcrfToFixedMatrix(n,X8))||Rt.computeTemeToPseudoFixedMatrix(n,X8);let i=this._axes.evaluate(n,Rht);$.transpose(i,i),$.multiply(X8,i,i);let o=Xg.computeMoonPositionInEarthInertialFrame(n,Oht);$.multiplyByVector(X8,o,o),F.fromRotationTranslation(i,o,t.modelMatrix);let r=e.commandList;return e.commandList=K8,K8.length=0,t.update(e),e.commandList=r,K8.length===1?K8[0]:void 0};F2.prototype.isDestroyed=function(){return!1};F2.prototype.destroy=function(){return this._ellipsoidPrimitive=this._ellipsoidPrimitive&&this._ellipsoidPrimitive.destroy(),ue(this)};var B2=F2;var k2=`in vec2 v_textureCoordinates; const float M_PI = 3.141592653589793; float vdcRadicalInverse(int i) { float r; float base = 2.0; float value = 0.0; float invBase = 1.0 / base; float invBi = invBase; for (int x = 0; x < 100; x++) { if (i <= 0) { break; } r = mod(float(i), base); value += r * invBi; invBi *= invBase; i = int(float(i) * invBase); } return value; } vec2 hammersley2D(int i, int N) { return vec2(float(i) / float(N), vdcRadicalInverse(i)); } vec3 importanceSampleGGX(vec2 xi, float alphaRoughness, vec3 N) { float alphaRoughnessSquared = alphaRoughness * alphaRoughness; float phi = 2.0 * M_PI * xi.x; float cosTheta = sqrt((1.0 - xi.y) / (1.0 + (alphaRoughnessSquared - 1.0) * xi.y)); float sinTheta = sqrt(1.0 - cosTheta * cosTheta); vec3 H = vec3(sinTheta * cos(phi), sinTheta * sin(phi), cosTheta); vec3 upVector = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); vec3 tangentX = normalize(cross(upVector, N)); vec3 tangentY = cross(N, tangentX); return tangentX * H.x + tangentY * H.y + N * H.z; } /** * Estimate the geometric self-shadowing of the microfacets in a surface, * using the Smith Joint GGX visibility function. * Note: Vis = G / (4 * NdotL * NdotV) * see Eric Heitz. 2014. Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs. Journal of Computer Graphics Techniques, 3 * see Real-Time Rendering. Page 331 to 336. * see https://google.github.io/filament/Filament.md.html#materialsystem/specularbrdf/geometricshadowing(specularg) * * @param {float} alphaRoughness The roughness of the material, expressed as the square of perceptual roughness. * @param {float} NdotL The cosine of the angle between the surface normal and the direction to the light source. * @param {float} NdotV The cosine of the angle between the surface normal and the direction to the camera. */ float smithVisibilityGGX(float alphaRoughness, float NdotL, float NdotV) { float alphaRoughnessSq = alphaRoughness * alphaRoughness; float GGXV = NdotL * sqrt(NdotV * NdotV * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGXL = NdotV * sqrt(NdotL * NdotL * (1.0 - alphaRoughnessSq) + alphaRoughnessSq); float GGX = GGXV + GGXL; // 2.0 if NdotL = NdotV = 1.0 if (GGX > 0.0) { return 0.5 / GGX; // 1/4 if NdotL = NdotV = 1.0 } return 0.0; } vec2 integrateBrdf(float roughness, float NdotV) { vec3 V = vec3(sqrt(1.0 - NdotV * NdotV), 0.0, NdotV); float A = 0.0; float B = 0.0; const int NumSamples = 1024; float alphaRoughness = roughness * roughness; for (int i = 0; i < NumSamples; i++) { vec2 xi = hammersley2D(i, NumSamples); vec3 H = importanceSampleGGX(xi, alphaRoughness, vec3(0.0, 0.0, 1.0)); vec3 L = 2.0 * dot(V, H) * H - V; float NdotL = clamp(L.z, 0.0, 1.0); float NdotH = clamp(H.z, 0.0, 1.0); float VdotH = clamp(dot(V, H), 0.0, 1.0); if (NdotL > 0.0) { float G = smithVisibilityGGX(alphaRoughness, NdotL, NdotV); float G_Vis = 4.0 * G * VdotH * NdotL / NdotH; float Fc = pow(1.0 - VdotH, 5.0); A += (1.0 - Fc) * G_Vis; B += Fc * G_Vis; } } return vec2(A, B) / float(NumSamples); } void main() { out_FragColor = vec4(integrateBrdf(v_textureCoordinates.y, v_textureCoordinates.x), 0.0, 1.0); } `;function V2(){this._colorTexture=void 0,this._drawCommand=void 0}Object.defineProperties(V2.prototype,{colorTexture:{get:function(){return this._colorTexture}}});function Mht(e,t,n){let i=t.createViewportQuadCommand(k2,{framebuffer:n,renderState:Ve.fromCache({viewport:new qe(0,0,256,256)})});e._drawCommand=i}V2.prototype.update=function(e){if(!l(this._colorTexture)){let t=e.context,n=new Ot({context:t,width:256,height:256,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST});this._colorTexture=n;let i=new Nr({context:t,colorTextures:[n],destroyAttachments:!1});Mht(this,t,i),this._drawCommand.execute(t),i.destroy(),this._drawCommand.shaderProgram=this._drawCommand.shaderProgram&&this._drawCommand.shaderProgram.destroy()}};V2.prototype.isDestroyed=function(){return!1};V2.prototype.destroy=function(){return this._colorTexture=this._colorTexture&&this._colorTexture.destroy(),ue(this)};var U2=V2;var Mbe={};function Lht(e,t,n){let i,o,r;if(e instanceof Ei){let s=Math.tan(.5*e.fovy);return i=e.near,o=e.near*s,r=e.aspectRatio*o,Math.max(t*i/r,n*i/o)}else if(e instanceof Jc)return i=e.near,o=e.top,r=e.right,Math.max(t*i/r,n*i/o);return Math.max(t,n)}var Nht=new d,Pbe=new d;function Lbe(e,t,n,i){if(l(i)&&n(.5)>i){let o=n(0),r=n(1),s=n(.5),a=s-o,c=s-r;return function(u){let f=n(u);if(u<=.5){let p=(f-o)/a;return P.lerp(e,-P.PI_OVER_TWO,p)}let h=(f-r)/c;return P.lerp(-P.PI_OVER_TWO,t,1-h)}}return function(o){return P.lerp(e,t,o)}}function pZ(e,t,n,i,o){let r=o,s=Math.max(n,i);if(!l(r)){let a=e.position,c=t,u=e.up,f=e.right,h=e.frustum,p=d.subtract(a,c,Nht),g=d.magnitude(d.multiplyByScalar(u,d.dot(p,u),Pbe)),m=d.magnitude(d.multiplyByScalar(f,d.dot(p,f),Pbe));r=Math.min(Lht(h,g,m)*.2,1e9)}if(s<r){let u=-Math.pow((r-n)*1e6,.125),f=Math.pow((r-i)*1e6,1/8);return function(h){let p=h*(f-u)+u;return-Math.pow(p,8)/1e6+r}}return function(a){return P.lerp(n,i,a)}}function z2(e,t){return P.equalsEpsilon(e,P.TWO_PI,P.EPSILON11)&&(e=0),t>e+Math.PI?e+=P.TWO_PI:t<e-Math.PI&&(e-=P.TWO_PI),e}var Nbe=new d;function Fht(e,t,n,i,o,r,s,a){let c=e.camera,u=d.clone(c.position,Nbe),f=c.pitch,h=z2(c.heading,i),p=z2(c.roll,r),g=pZ(c,n,u.z,n.z,s),m=Lbe(f,o,g,a);function x(b){let T=b.time/t;c.setView({orientation:{heading:P.lerp(h,i,T),pitch:m(T),roll:P.lerp(p,r,T)}}),z.lerp(u,n,T,c.position),c.position.z=g(T)}return x}function Bht(e,t){e.longitude<t.longitude?e.longitude+=P.TWO_PI:t.longitude+=P.TWO_PI}function kht(e,t){let n=e.longitude-t.longitude;n<-P.PI?e.longitude+=P.TWO_PI:n>P.PI&&(t.longitude+=P.TWO_PI)}var Vht=new fe,Uht=new fe;function zht(e,t,n,i,o,r,s,a,c,u){let f=e.camera,p=e.mapProjection.ellipsoid,g=fe.clone(f.positionCartographic,Vht),m=f.pitch,x=z2(f.heading,i),b=z2(f.roll,r),T=p.cartesianToCartographic(n,Uht);g.longitude=P.zeroToTwoPi(g.longitude),T.longitude=P.zeroToTwoPi(T.longitude);let A=!1;if(l(a)){let D=P.zeroToTwoPi(a),O=Math.min(g.longitude,T.longitude),R=Math.max(g.longitude,T.longitude),M=D>=O&&D<=R;if(l(c)){let N=Math.abs(g.longitude-T.longitude),_=P.TWO_PI-N;(M?N:_)<(M?_:N)*c&&!M&&(A=!0)}else M||(A=!0)}A?Bht(g,T):kht(g,T);let C=pZ(f,n,g.height,T.height,s),E=Lbe(m,o,C,u);function v(){let D=g.longitude,O=T.longitude,R=g.latitude,M=T.latitude;return function(_){let S=_.time/t,w=d.fromRadians(P.lerp(D,O,S),P.lerp(R,M,S),C(S),p);f.setView({destination:w,orientation:{heading:P.lerp(x,i,S),pitch:E(S),roll:P.lerp(b,r,S)}})}}return v()}function Hht(e,t,n,i,o,r,s){let a=e.camera,c=d.clone(a.position,Nbe),u=z2(a.heading,i),f=a.frustum.right-a.frustum.left,h=pZ(a,n,f,n.z,s);function p(g){let m=g.time/t;a.setView({orientation:{heading:P.lerp(u,i,m)}}),z.lerp(c,n,m,a.position);let x=h(m),b=a.frustum,T=b.top/b.right,A=(x-(b.right-b.left))*.5;b.right+=A,b.left-=A,b.top=T*b.right,b.bottom=-b.top}return p}var Rbe=new fe,Ght=new d;function mZ(e,t){return{startObject:{},stopObject:{},duration:0,complete:e,cancel:t}}function Obe(e,t){function n(){typeof t=="function"&&t(),e.enableInputs=!0}return n}Mbe.createTween=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=t.destination,i=e.mode;if(i===ne.MORPHING)return mZ();let o=y(t.convert,!0),r=e.mapProjection,s=r.ellipsoid,a=t.maximumHeight,c=t.flyOverLongitude,u=t.flyOverLongitudeWeight,f=t.pitchAdjustHeight,h=t.easingFunction;o&&i!==ne.SCENE3D&&(s.cartesianToCartographic(n,Rbe),n=r.project(Rbe,Ght));let p=e.camera,g=t.endTransform;l(g)&&p._setTransform(g);let m=t.duration;l(m)||(m=Math.ceil(d.distance(p.position,n)/1e6)+2,m=Math.min(m,3));let x=y(t.heading,0),b=y(t.pitch,-P.PI_OVER_TWO),T=y(t.roll,0),A=e.screenSpaceCameraController;A.enableInputs=!1;let C=Obe(A,t.complete),E=Obe(A,t.cancel),v=p.frustum,D=e.mode===ne.SCENE2D;if(D=D&&z.equalsEpsilon(p.position,n,P.EPSILON6),D=D&&P.equalsEpsilon(Math.max(v.right-v.left,v.top-v.bottom),n.z,P.EPSILON6),D=D||e.mode!==ne.SCENE2D&&d.equalsEpsilon(n,p.position,P.EPSILON10),D=D&&P.equalsEpsilon(P.negativePiToPi(x),P.negativePiToPi(p.heading),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(b),P.negativePiToPi(p.pitch),P.EPSILON10)&&P.equalsEpsilon(P.negativePiToPi(T),P.negativePiToPi(p.roll),P.EPSILON10),D)return mZ(C,E);let O=new Array(4);if(O[ne.SCENE2D]=Hht,O[ne.SCENE3D]=zht,O[ne.COLUMBUS_VIEW]=Fht,m<=0)return mZ(function(){O[i](e,1,n,x,b,T,a,c,u,f)({time:1}),typeof C=="function"&&C()},E);let R=O[i](e,m,n,x,b,T,a,c,u,f);if(!l(h)){let M=p.positionCartographic.height,N=i===ne.SCENE3D?s.cartesianToCartographic(n).height:n.z;M>N&&M>11500?h=Vr.CUBIC_OUT:h=Vr.QUINTIC_IN_OUT}return{duration:m,easingFunction:h,startObject:{time:0},stopObject:{time:m},update:R,complete:C,cancel:E}};var H2=Mbe;var Wht={ROTATE:0,INFINITE_SCROLL:1},au=Object.freeze(Wht);function Jt(e){this._scene=e,this._transform=F.clone(F.IDENTITY),this._invTransform=F.clone(F.IDENTITY),this._actualTransform=F.clone(F.IDENTITY),this._actualInvTransform=F.clone(F.IDENTITY),this._transformChanged=!1,this.position=new d,this._position=new d,this._positionWC=new d,this._positionCartographic=new fe,this._oldPositionWC=void 0,this.positionWCDeltaMagnitude=0,this.positionWCDeltaMagnitudeLastFrame=0,this.timeSinceMoved=0,this._lastMovedTimestamp=0,this.direction=new d,this._direction=new d,this._directionWC=new d,this.up=new d,this._up=new d,this._upWC=new d,this.right=new d,this._right=new d,this._rightWC=new d,this.frustum=new Ei,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60),this.defaultMoveAmount=1e5,this.defaultLookAmount=Math.PI/60,this.defaultRotateAmount=Math.PI/3600,this.defaultZoomAmount=1e5,this.constrainedAxis=void 0,this.maximumZoomFactor=1.5,this._moveStart=new me,this._moveEnd=new me,this._changed=new me,this._changedPosition=void 0,this._changedDirection=void 0,this._changedFrustum=void 0,this._changedHeading=void 0,this._changedRoll=void 0,this.percentageChanged=.5,this._viewMatrix=new F,this._invViewMatrix=new F,Gbe(this),this._mode=ne.SCENE3D,this._modeChanged=!0;let t=e.mapProjection;this._projection=t,this._maxCoord=t.project(new fe(Math.PI,P.PI_OVER_TWO)),this._max2Dfrustum=void 0,tTe(this,Jt.DEFAULT_VIEW_RECTANGLE,this.position,!0);let n=d.magnitude(this.position);n+=n*Jt.DEFAULT_VIEW_FACTOR,d.normalize(this.position,this.position),d.multiplyByScalar(this.position,n,this.position)}Jt.TRANSFORM_2D=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);Jt.TRANSFORM_2D_INVERSE=F.inverseTransformation(Jt.TRANSFORM_2D,new F);Jt.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-95,-20,-70,90);Jt.DEFAULT_VIEW_FACTOR=.5;Jt.DEFAULT_OFFSET=new Ff(0,-P.PI_OVER_FOUR,0);function Gbe(e){F.computeView(e._position,e._direction,e._up,e._right,e._viewMatrix),F.multiply(e._viewMatrix,e._actualInvTransform,e._viewMatrix),F.inverseTransformation(e._viewMatrix,e._invViewMatrix)}function jht(e){if(!l(e._oldPositionWC))e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC);else{e.positionWCDeltaMagnitudeLastFrame=e.positionWCDeltaMagnitude;let t=d.subtract(e.positionWC,e._oldPositionWC,e._oldPositionWC);e.positionWCDeltaMagnitude=d.magnitude(t),e._oldPositionWC=d.clone(e.positionWC,e._oldPositionWC),e.positionWCDeltaMagnitude>0?(e.timeSinceMoved=0,e._lastMovedTimestamp=xi()):e.timeSinceMoved=Math.max(xi()-e._lastMovedTimestamp,0)/1e3}}Jt.prototype.canPreloadFlight=function(){return l(this._currentFlight)&&this._mode!==ne.SCENE2D};Jt.prototype._updateCameraChanged=function(){let e=this;if(jht(e),e._changed.numberOfListeners===0)return;let t=e.percentageChanged,n=e.heading;l(e._changedHeading)||(e._changedHeading=n);let i=Math.abs(e._changedHeading-n)%P.TWO_PI;i=i>P.PI?P.TWO_PI-i:i;let o=i/Math.PI;o>t&&(e._changedHeading=n);let r=e.roll;l(e._changedRoll)||(e._changedRoll=r);let s=Math.abs(e._changedRoll-r)%P.TWO_PI;s=s>P.PI?P.TWO_PI-s:s;let a=s/Math.PI;if(a>t&&(e._changedRoll=r),(a>t||o>t)&&e._changed.raiseEvent(Math.max(a,o)),e._mode===ne.SCENE2D){if(!l(e._changedFrustum)){e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone();return}let p=e.position,g=e._changedPosition,m=e.frustum,x=e._changedFrustum,b=p.x+m.left,T=p.x+m.right,A=g.x+x.left,C=g.x+x.right,E=p.y+m.bottom,v=p.y+m.top,D=g.y+x.bottom,O=g.y+x.top,R=Math.max(b,A),M=Math.min(T,C),N=Math.max(E,D),_=Math.min(v,O),S;if(R>=M||N>=v)S=1;else{let w=x;b<A&&T>C&&E<D&&v>O&&(w=m),S=1-(M-R)*(_-N)/((w.right-w.left)*(w.top-w.bottom))}S>t&&(e._changed.raiseEvent(S),e._changedPosition=d.clone(e.position,e._changedPosition),e._changedFrustum=e.frustum.clone(e._changedFrustum));return}if(!l(e._changedDirection)){e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection);return}let c=P.acosClamped(d.dot(e.directionWC,e._changedDirection)),u;l(e.frustum.fovy)?u=c/(e.frustum.fovy*.5):u=c;let h=d.distance(e.positionWC,e._changedPosition)/e.positionCartographic.height;(u>t||h>t)&&(e._changed.raiseEvent(Math.max(u,h)),e._changedPosition=d.clone(e.positionWC,e._changedPosition),e._changedDirection=d.clone(e.directionWC,e._changedDirection))};function qht(e){Rt.basisTo2D(e._projection,e._transform,e._actualTransform)}var Yht=new fe,Xht=new d,Z8=new d,Kht=new oe,Zht=new oe,$ht=new oe,Qht=new oe,Jht=new oe;function emt(e){let t=e._projection,n=t.ellipsoid,i=F.getColumn(e._transform,3,Kht),o=n.cartesianToCartographic(i,Yht),r=t.project(o,Xht),s=Zht;s.x=r.z,s.y=r.x,s.z=r.y,s.w=1;let a=oe.clone(oe.UNIT_X,Jht),c=oe.add(F.getColumn(e._transform,0,Z8),i,Z8);n.cartesianToCartographic(c,o),t.project(o,r);let u=$ht;u.x=r.z,u.y=r.x,u.z=r.y,u.w=0,d.subtract(u,s,u),u.x=0;let f=Qht;if(d.magnitudeSquared(u)>P.EPSILON10)d.cross(a,u,f);else{let h=oe.add(F.getColumn(e._transform,1,Z8),i,Z8);n.cartesianToCartographic(h,o),t.project(o,r),f.x=r.z,f.y=r.x,f.z=r.y,f.w=0,d.subtract(f,s,f),f.x=0,d.magnitudeSquared(f)<P.EPSILON10&&(oe.clone(oe.UNIT_Y,u),oe.clone(oe.UNIT_Z,f))}d.cross(f,a,u),d.normalize(u,u),d.cross(a,u,f),d.normalize(f,f),F.setColumn(e._actualTransform,0,u,e._actualTransform),F.setColumn(e._actualTransform,1,f,e._actualTransform),F.setColumn(e._actualTransform,2,a,e._actualTransform),F.setColumn(e._actualTransform,3,s,e._actualTransform)}var _Z=new d;function Mc(e){let t=e._mode,n=!1,i=0;t===ne.SCENE2D&&(i=e.frustum.right-e.frustum.left,n=i!==e._positionCartographic.height);let o=e._position,r=!d.equals(o,e.position)||n;r&&(o=d.clone(e.position,e._position));let s=e._direction,a=!d.equals(s,e.direction);a&&(d.normalize(e.direction,e.direction),s=d.clone(e.direction,e._direction));let c=e._up,u=!d.equals(c,e.up);u&&(d.normalize(e.up,e.up),c=d.clone(e.up,e._up));let f=e._right,h=!d.equals(f,e.right);h&&(d.normalize(e.right,e.right),f=d.clone(e.right,e._right));let p=e._transformChanged||e._modeChanged;e._transformChanged=!1,p&&(F.inverseTransformation(e._transform,e._invTransform),e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D?F.equals(F.IDENTITY,e._transform)?F.clone(Jt.TRANSFORM_2D,e._actualTransform):e._mode===ne.COLUMBUS_VIEW?qht(e):emt(e):F.clone(e._transform,e._actualTransform),F.inverseTransformation(e._actualTransform,e._actualInvTransform),e._modeChanged=!1);let g=e._actualTransform;if(r||p)if(e._positionWC=F.multiplyByPoint(g,o,e._positionWC),t===ne.SCENE3D||t===ne.MORPHING)e._positionCartographic=e._projection.ellipsoid.cartesianToCartographic(e._positionWC,e._positionCartographic);else{let m=_Z;m.x=e._positionWC.y,m.y=e._positionWC.z,m.z=e._positionWC.x,t===ne.SCENE2D&&(m.z=i),e._projection.unproject(m,e._positionCartographic)}if(a||u||h){let m=d.dot(s,d.cross(c,f,_Z));if(Math.abs(1-m)>P.EPSILON2){let x=1/d.magnitudeSquared(c),b=d.dot(c,s)*x,T=d.multiplyByScalar(s,b,_Z);c=d.normalize(d.subtract(c,T,e._up),e._up),d.clone(c,e.up),f=d.cross(s,c,e._right),d.clone(f,e.right)}}(a||p)&&(e._directionWC=F.multiplyByPointAsVector(g,s,e._directionWC),d.normalize(e._directionWC,e._directionWC)),(u||p)&&(e._upWC=F.multiplyByPointAsVector(g,c,e._upWC),d.normalize(e._upWC,e._upWC)),(h||p)&&(e._rightWC=F.multiplyByPointAsVector(g,f,e._rightWC),d.normalize(e._rightWC,e._rightWC)),(r||a||u||h||p)&&Gbe(e)}function Wbe(e,t){let n;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)?n=Math.atan2(t.y,t.x)-P.PI_OVER_TWO:n=Math.atan2(e.y,e.x)-P.PI_OVER_TWO,P.TWO_PI-P.zeroToTwoPi(n)}function jbe(e){return P.PI_OVER_TWO-P.acosClamped(e.z)}function qbe(e,t,n){let i=0;return P.equalsEpsilon(Math.abs(e.z),1,P.EPSILON3)||(i=Math.atan2(-n.z,t.z),i=P.zeroToTwoPi(i+P.TWO_PI)),i}var J8=new F,eG=new F;Object.defineProperties(Jt.prototype,{transform:{get:function(){return this._transform}},inverseTransform:{get:function(){return Mc(this),this._invTransform}},viewMatrix:{get:function(){return Mc(this),this._viewMatrix}},inverseViewMatrix:{get:function(){return Mc(this),this._invViewMatrix}},positionCartographic:{get:function(){return Mc(this),this._positionCartographic}},positionWC:{get:function(){return Mc(this),this._positionWC}},directionWC:{get:function(){return Mc(this),this._directionWC}},upWC:{get:function(){return Mc(this),this._upWC}},rightWC:{get:function(){return Mc(this),this._rightWC}},heading:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,J8),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,eG);this._setTransform(n);let i=Wbe(this.direction,this.up);return this._setTransform(t),i}}},pitch:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,J8),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,eG);this._setTransform(n);let i=jbe(this.direction);return this._setTransform(t),i}}},roll:{get:function(){if(this._mode!==ne.MORPHING){let e=this._projection.ellipsoid,t=F.clone(this._transform,J8),n=Rt.eastNorthUpToFixedFrame(this.positionWC,e,eG);this._setTransform(n);let i=qbe(this.direction,this.up,this.right);return this._setTransform(t),i}}},moveStart:{get:function(){return this._moveStart}},moveEnd:{get:function(){return this._moveEnd}},changed:{get:function(){return this._changed}}});Jt.prototype.update=function(e){let t=!1;if(e!==this._mode&&(this._mode=e,this._modeChanged=e!==ne.MORPHING,t=this._mode===ne.SCENE2D),t){let n=this._max2Dfrustum=this.frustum.clone(),i=2,o=n.top/n.right;n.right=this._maxCoord.x*i,n.left=-n.right,n.top=o*n.right,n.bottom=-n.top}this._mode===ne.SCENE2D&&Zbe(this,this.position)};var tmt=new d,nmt=new d,imt=new d;Jt.prototype._setTransform=function(e){let t=d.clone(this.positionWC,tmt),n=d.clone(this.upWC,nmt),i=d.clone(this.directionWC,imt);F.clone(e,this._transform),this._transformChanged=!0,Mc(this);let o=this._actualInvTransform;F.multiplyByPoint(o,t,this.position),F.multiplyByPointAsVector(o,i,this.direction),F.multiplyByPointAsVector(o,n,this.up),d.cross(this.direction,this.up,this.right),Mc(this)};var omt=new z,rmt=new hn,smt=new d,amt=new d;function Ybe(e){if(!F.equals(F.IDENTITY,e.transform))return d.magnitude(e.position);let t=e._scene,n=t.globe,i=omt;i.x=t.drawingBufferWidth/2,i.y=t.drawingBufferHeight/2;let o;if(l(n)){let a=e.getPickRay(i,rmt);o=n.pickWorldCoordinates(a,t,!0,smt)}let r;t.pickPositionSupported&&(r=t.pickPositionWorldCoordinates(i,amt));let s;if(l(o)||l(r)){let a=l(r)?d.distance(r,e.positionWC):Number.POSITIVE_INFINITY,c=l(o)?d.distance(o,e.positionWC):Number.POSITIVE_INFINITY;s=Math.min(a,c)}else s=Math.max(e.positionCartographic.height,0);return s}Jt.prototype._adjustOrthographicFrustum=function(e){this.frustum instanceof rn&&(!e&&this._positionCartographic.height<15e4||(this.frustum.width=Ybe(this)))};var tG=new d,TZ=new F,cmt=new F,CZ=new Oe,AZ=new $,Xbe=new fe;function lmt(e,t,n){let i=F.clone(e.transform,TZ),o=Rt.eastNorthUpToFixedFrame(t,e._projection.ellipsoid,cmt);e._setTransform(o),d.clone(d.ZERO,e.position),n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,CZ),s=$.fromQuaternion(r,AZ);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(i),e._adjustOrthographicFrustum(!0)}function umt(e,t,n,i){let o=F.clone(e.transform,TZ);if(e._setTransform(F.IDENTITY),!d.equals(t,e.positionWC)){if(i){let a=e._projection,c=a.ellipsoid.cartesianToCartographic(t,Xbe);t=a.project(c,tG)}d.clone(t,e.position)}n.heading=n.heading-P.PI_OVER_TWO;let r=Oe.fromHeadingPitchRoll(n,CZ),s=$.fromQuaternion(r,AZ);$.getColumn(s,0,e.direction),$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right),e._setTransform(o),e._adjustOrthographicFrustum(!0)}function fmt(e,t,n,i){let o=F.clone(e.transform,TZ);if(e._setTransform(F.IDENTITY),!d.equals(t,e.positionWC)){if(i){let c=e._projection,u=c.ellipsoid.cartesianToCartographic(t,Xbe);t=c.project(u,tG)}z.clone(t,e.position);let r=-t.z*.5,s=-r,a=e.frustum;if(s>r){let c=a.top/a.right;a.right=s,a.left=r,a.top=a.right*c,a.bottom=-a.top}}if(e._scene.mapMode2D===au.ROTATE){n.heading=n.heading-P.PI_OVER_TWO,n.pitch=-P.PI_OVER_TWO,n.roll=0;let r=Oe.fromHeadingPitchRoll(n,CZ),s=$.fromQuaternion(r,AZ);$.getColumn(s,2,e.up),d.cross(e.direction,e.up,e.right)}e._setTransform(o)}var dmt=new d,hmt=new d,mmt=new d;function Kbe(e,t,n,i){let o=d.clone(n.direction,dmt),r=d.clone(n.up,hmt);if(e._scene.mode===ne.SCENE3D){let a=e._projection.ellipsoid,c=Rt.eastNorthUpToFixedFrame(t,a,J8),u=F.inverseTransformation(c,eG);F.multiplyByPointAsVector(u,o,o),F.multiplyByPointAsVector(u,r,r)}let s=d.cross(o,r,mmt);return i.heading=Wbe(o,r),i.pitch=jbe(o),i.roll=qbe(o,r,s),i}var bZ={destination:void 0,orientation:{direction:void 0,up:void 0,heading:void 0,pitch:void 0,roll:void 0},convert:void 0,endTransform:void 0},Sv=new Da;Jt.prototype.setView=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.orientation,y.EMPTY_OBJECT),n=this._mode;if(n===ne.MORPHING)return;l(e.endTransform)&&this._setTransform(e.endTransform);let i=y(e.convert,!0),o=y(e.destination,d.clone(this.positionWC,tG));l(o)&&l(o.west)&&(o=this.getRectangleCameraCoordinates(o,tG),i=!1),l(t.direction)&&(t=Kbe(this,o,t,bZ.orientation)),Sv.heading=y(t.heading,0),Sv.pitch=y(t.pitch,-P.PI_OVER_TWO),Sv.roll=y(t.roll,0),n===ne.SCENE3D?lmt(this,o,Sv):n===ne.SCENE2D?fmt(this,o,Sv,i):umt(this,o,Sv,i)};var pmt=new d;Jt.prototype.flyHome=function(e){let t=this._mode;if(t===ne.MORPHING&&this._scene.completeMorph(),t===ne.SCENE2D)this.flyTo({destination:Jt.DEFAULT_VIEW_RECTANGLE,duration:e,endTransform:F.IDENTITY});else if(t===ne.SCENE3D){let n=this.getRectangleCameraCoordinates(Jt.DEFAULT_VIEW_RECTANGLE),i=d.magnitude(n);i+=i*Jt.DEFAULT_VIEW_FACTOR,d.normalize(n,n),d.multiplyByScalar(n,i,n),this.flyTo({destination:n,duration:e,endTransform:F.IDENTITY})}else if(t===ne.COLUMBUS_VIEW){let n=this._projection.ellipsoid.maximumRadius,i=new d(0,-1,1);i=d.multiplyByScalar(d.normalize(i,i),5*n,i),this.flyTo({destination:i,duration:e,orientation:{heading:0,pitch:-Math.acos(d.normalize(i,pmt).z),roll:0},endTransform:F.IDENTITY,convert:!1})}};Jt.prototype.worldToCameraCoordinates=function(e,t){return l(t)||(t=new oe),Mc(this),F.multiplyByVector(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesPoint=function(e,t){return l(t)||(t=new d),Mc(this),F.multiplyByPoint(this._actualInvTransform,e,t)};Jt.prototype.worldToCameraCoordinatesVector=function(e,t){return l(t)||(t=new d),Mc(this),F.multiplyByPointAsVector(this._actualInvTransform,e,t)};Jt.prototype.cameraToWorldCoordinates=function(e,t){return l(t)||(t=new oe),Mc(this),F.multiplyByVector(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesPoint=function(e,t){return l(t)||(t=new d),Mc(this),F.multiplyByPoint(this._actualTransform,e,t)};Jt.prototype.cameraToWorldCoordinatesVector=function(e,t){return l(t)||(t=new d),Mc(this),F.multiplyByPointAsVector(this._actualTransform,e,t)};function Zbe(e,t){let n=e._scene.mapMode2D===au.ROTATE,i=e._maxCoord.x,o=e._maxCoord.y,r,s;n?(s=i,r=-s):(s=t.x-i*2,r=t.x+i*2),t.x>i&&(t.x=s),t.x<-i&&(t.x=r),t.y>o&&(t.y=o),t.y<-o&&(t.y=-o)}var Fbe=new d;Jt.prototype.move=function(e,t){let n=this.position;d.multiplyByScalar(e,t,Fbe),d.add(n,Fbe,n),this._mode===ne.SCENE2D&&Zbe(this,n),this._adjustOrthographicFrustum(!0)};Jt.prototype.moveForward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?nG(this,e):this.move(this.direction,e)};Jt.prototype.moveBackward=function(e){e=y(e,this.defaultMoveAmount),this._mode===ne.SCENE2D?nG(this,-e):this.move(this.direction,-e)};Jt.prototype.moveUp=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,e)};Jt.prototype.moveDown=function(e){e=y(e,this.defaultMoveAmount),this.move(this.up,-e)};Jt.prototype.moveRight=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,e)};Jt.prototype.moveLeft=function(e){e=y(e,this.defaultMoveAmount),this.move(this.right,-e)};Jt.prototype.lookLeft=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,-e)};Jt.prototype.lookRight=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.up,e)};Jt.prototype.lookUp=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,-e)};Jt.prototype.lookDown=function(e){e=y(e,this.defaultLookAmount),this._mode!==ne.SCENE2D&&this.look(this.right,e)};var _mt=new Oe,gmt=new $;Jt.prototype.look=function(e,t){let n=y(t,this.defaultLookAmount),i=Oe.fromAxisAngle(e,-n,_mt),o=$.fromQuaternion(i,gmt),r=this.direction,s=this.up,a=this.right;$.multiplyByVector(o,r,r),$.multiplyByVector(o,s,s),$.multiplyByVector(o,a,a)};Jt.prototype.twistLeft=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,e)};Jt.prototype.twistRight=function(e){e=y(e,this.defaultLookAmount),this.look(this.direction,-e)};var ymt=new Oe,xmt=new $;Jt.prototype.rotate=function(e,t){let n=y(t,this.defaultRotateAmount),i=Oe.fromAxisAngle(e,-n,ymt),o=$.fromQuaternion(i,xmt);$.multiplyByVector(o,this.position,this.position),$.multiplyByVector(o,this.direction,this.direction),$.multiplyByVector(o,this.up,this.up),d.cross(this.direction,this.up,this.right),d.cross(this.right,this.direction,this.up),this._adjustOrthographicFrustum(!1)};Jt.prototype.rotateDown=function(e){e=y(e,this.defaultRotateAmount),$be(this,e)};Jt.prototype.rotateUp=function(e){e=y(e,this.defaultRotateAmount),$be(this,-e)};var bmt=new d,Tmt=new d,Cmt=new d,Bbe=new d;function $be(e,t){let n=e.position;if(l(e.constrainedAxis)&&!d.equalsEpsilon(e.position,d.ZERO,P.EPSILON2)){let i=d.normalize(n,bmt),o=d.equalsEpsilon(i,e.constrainedAxis,P.EPSILON2),r=d.equalsEpsilon(i,d.negate(e.constrainedAxis,Bbe),P.EPSILON2);if(!o&&!r){let s=d.normalize(e.constrainedAxis,Tmt),a=d.dot(i,s),c=P.acosClamped(a);t>0&&t>c&&(t=c-P.EPSILON4),a=d.dot(i,d.negate(s,Bbe)),c=P.acosClamped(a),t<0&&-t>c&&(t=-c+P.EPSILON4);let u=d.cross(s,i,Cmt);e.rotate(u,t)}else(o&&t<0||r&&t>0)&&e.rotate(e.right,t)}else e.rotate(e.right,t)}Jt.prototype.rotateRight=function(e){e=y(e,this.defaultRotateAmount),Qbe(this,-e)};Jt.prototype.rotateLeft=function(e){e=y(e,this.defaultRotateAmount),Qbe(this,e)};function Qbe(e,t){l(e.constrainedAxis)?e.rotate(e.constrainedAxis,t):e.rotate(e.up,t)}function nG(e,t){let n=e.frustum,i;if(t=t*.5,Math.abs(n.top)+Math.abs(n.bottom)>Math.abs(n.left)+Math.abs(n.right)){let o=n.top-t,r=n.bottom+t,s=e._maxCoord.y;e._scene.mapMode2D===au.ROTATE&&(s*=e.maximumZoomFactor),r>s&&(r=s,o=-s),o<=r&&(o=1,r=-1),i=n.right/n.top,n.top=o,n.bottom=r,n.right=n.top*i,n.left=-n.right}else{let o=n.right-t,r=n.left+t,s=e._maxCoord.x;e._scene.mapMode2D===au.ROTATE&&(s*=e.maximumZoomFactor),o>s&&(o=s,r=-s),o<=r&&(o=1,r=-1),i=n.top/n.right,n.right=o,n.left=r,n.top=n.right*i,n.bottom=-n.top}}function Jbe(e,t){e.move(e.direction,t)}Jt.prototype.zoomIn=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?nG(this,e):Jbe(this,e)};Jt.prototype.zoomOut=function(e){e=y(e,this.defaultZoomAmount),this._mode===ne.SCENE2D?nG(this,-e):Jbe(this,-e)};Jt.prototype.getMagnitude=function(){if(this._mode===ne.SCENE3D)return d.magnitude(this.position);if(this._mode===ne.COLUMBUS_VIEW)return Math.abs(this.position.z);if(this._mode===ne.SCENE2D)return Math.max(this.frustum.right-this.frustum.left,this.frustum.top-this.frustum.bottom)};var Amt=new F;Jt.prototype.lookAt=function(e,t){let n=this._scene,i=y(n.ellipsoid,ee.default),o=Rt.eastNorthUpToFixedFrame(e,i,Amt);this.lookAtTransform(o,t)};var Emt=new d,Smt=new Oe,vmt=new Oe,wmt=new $;function eTe(e,t,n){t=P.clamp(t,-P.PI_OVER_TWO,P.PI_OVER_TWO),e=P.zeroToTwoPi(e)-P.PI_OVER_TWO;let i=Oe.fromAxisAngle(d.UNIT_Y,-t,Smt),o=Oe.fromAxisAngle(d.UNIT_Z,-e,vmt),r=Oe.multiply(o,i,o),s=$.fromQuaternion(r,wmt),a=d.clone(d.UNIT_X,Emt);return $.multiplyByVector(s,a,a),d.negate(a,a),d.multiplyByScalar(a,n,a),a}Jt.prototype.lookAtTransform=function(e,t){if(this._setTransform(e),!l(t))return;let n;if(l(t.heading)?n=eTe(t.heading,t.pitch,t.range):n=t,this._mode===ne.SCENE2D){z.clone(z.ZERO,this.position),d.negate(n,this.up),this.up.z=0,d.magnitudeSquared(this.up)<P.EPSILON10&&d.clone(d.UNIT_Y,this.up),d.normalize(this.up,this.up),this._setTransform(F.IDENTITY),d.negate(d.UNIT_Z,this.direction),d.cross(this.direction,this.up,this.right),d.normalize(this.right,this.right);let i=this.frustum,o=i.top/i.right;i.right=d.magnitude(n)*.5,i.left=-i.right,i.top=o*i.right,i.bottom=-i.top,this._setTransform(e);return}d.clone(n,this.position),d.negate(this.position,this.direction),d.normalize(this.direction,this.direction),d.cross(this.direction,d.UNIT_Z,this.right),d.magnitudeSquared(this.right)<P.EPSILON10&&d.clone(d.UNIT_X,this.right),d.normalize(this.right,this.right),d.cross(this.right,this.direction,this.up),d.normalize(this.up,this.up),this._adjustOrthographicFrustum(!0)};var G2=new fe,Dmt=new fe,Imt=new d,Pmt=new d,Rmt=new d,Omt=new d,Mmt=new d,Lmt=new d,Nmt=new d,gZ=new d,Fmt={direction:new d,right:new d,up:new d},kbe;function Oc(e,t,n,i){return Math.abs(d.dot(t,n))/i-d.dot(e,n)}function tTe(e,t,n,i){let o=e._projection.ellipsoid,r=i?e:Fmt,{north:s,south:a,west:c}=t,{east:u}=t;c>u&&(u+=P.TWO_PI);let f=(c+u)*.5,h;if(a<-P.PI_OVER_TWO+P.RADIANS_PER_DEGREE&&s>P.PI_OVER_TWO-P.RADIANS_PER_DEGREE)h=0;else{let M=G2;M.longitude=f,M.latitude=s,M.height=0;let N=Dmt;N.longitude=f,N.latitude=a,N.height=0;let _=kbe;(!l(_)||_.ellipsoid!==o)&&(kbe=_=new Gp(void 0,void 0,o)),_.setEndPoints(M,N),h=_.interpolateUsingFraction(.5,G2).latitude}let p=G2;p.longitude=f,p.latitude=h,p.height=0;let g=o.cartographicToCartesian(p,Nmt),m=G2;m.longitude=u,m.latitude=s;let x=o.cartographicToCartesian(m,Imt);m.longitude=c;let b=o.cartographicToCartesian(m,Rmt);m.longitude=f;let T=o.cartographicToCartesian(m,Mmt);m.latitude=a;let A=o.cartographicToCartesian(m,Lmt);m.longitude=u;let C=o.cartographicToCartesian(m,Omt);m.longitude=c;let E=o.cartographicToCartesian(m,Pmt);d.subtract(b,g,b),d.subtract(C,g,C),d.subtract(x,g,x),d.subtract(E,g,E),d.subtract(T,g,T),d.subtract(A,g,A);let v=o.geodeticSurfaceNormal(g,r.direction);d.negate(v,v);let D=d.cross(v,d.UNIT_Z,r.right);d.normalize(D,D);let O=d.cross(D,v,r.up),R;if(e.frustum instanceof rn){let M=Math.max(d.distance(x,b),d.distance(C,E)),N=Math.max(d.distance(x,C),d.distance(b,E)),_,S,w=e.frustum._offCenterFrustum,I=w.right/w.top,L=N*I;M>L?(_=M,S=_/I):(S=N,_=L),R=Math.max(_,S)}else{let M=Math.tan(e.frustum.fovy*.5),N=e.frustum.aspectRatio*M;if(R=Math.max(Oc(v,O,b,M),Oc(v,O,C,M),Oc(v,O,x,M),Oc(v,O,E,M),Oc(v,O,T,M),Oc(v,O,A,M),Oc(v,D,b,N),Oc(v,D,C,N),Oc(v,D,x,N),Oc(v,D,E,N),Oc(v,D,T,N),Oc(v,D,A,N)),a<0&&s>0){let _=G2;_.longitude=c,_.latitude=0,_.height=0;let S=o.cartographicToCartesian(_,gZ);d.subtract(S,g,S),R=Math.max(R,Oc(v,O,S,M),Oc(v,D,S,N)),_.longitude=u,S=o.cartographicToCartesian(_,gZ),d.subtract(S,g,S),R=Math.max(R,Oc(v,O,S,M),Oc(v,D,S,N))}}return d.add(g,d.multiplyByScalar(v,-R,gZ),n)}var Bmt=new fe,kmt=new d,Vmt=new d;function Umt(e,t,n){let i=e._projection;t.west>t.east&&(t=se.MAX_VALUE);let o=e._actualTransform,r=e._actualInvTransform,s=Bmt;s.longitude=t.east,s.latitude=t.north;let a=i.project(s,kmt);F.multiplyByPoint(o,a,a),F.multiplyByPoint(r,a,a),s.longitude=t.west,s.latitude=t.south;let c=i.project(s,Vmt);if(F.multiplyByPoint(o,c,c),F.multiplyByPoint(r,c,c),n.x=(a.x-c.x)*.5+c.x,n.y=(a.y-c.y)*.5+c.y,l(e.frustum.fovy)){let u=Math.tan(e.frustum.fovy*.5),f=e.frustum.aspectRatio*u;n.z=Math.max((a.x-c.x)/f,(a.y-c.y)/u)*.5}else{let u=a.x-c.x,f=a.y-c.y;n.z=Math.max(u,f)}return n}var zmt=new fe,Hmt=new d,Gmt=new d;function Wmt(e,t,n){let i=e._projection,o=t.east;t.west>t.east&&(e._scene.mapMode2D===au.INFINITE_SCROLL?o+=P.TWO_PI:(t=se.MAX_VALUE,o=t.east));let r=zmt;r.longitude=o,r.latitude=t.north;let s=i.project(r,Hmt);r.longitude=t.west,r.latitude=t.south;let a=i.project(r,Gmt),c=Math.abs(s.x-a.x)*.5,u=Math.abs(s.y-a.y)*.5,f,h,p=e.frustum.right/e.frustum.top,g=u*p;return c>g?(f=c,h=f/p):(h=u,f=g),u=Math.max(2*f,2*h),n.x=(s.x-a.x)*.5+a.x,n.y=(s.y-a.y)*.5+a.y,r=i.unproject(n,r),r.height=u,n=i.project(r,n),n}Jt.prototype.getRectangleCameraCoordinates=function(e,t){let n=this._mode;if(l(t)||(t=new d),n===ne.SCENE3D)return tTe(this,e,t);if(n===ne.COLUMBUS_VIEW)return Umt(this,e,t);if(n===ne.SCENE2D)return Wmt(this,e,t)};var jmt=new hn;function qmt(e,t,n,i){n=y(n,ee.default);let o=e.getPickRay(t,jmt),r=$n.rayEllipsoid(o,n);if(!r)return;let s=r.start>0?r.start:r.stop;return hn.getPoint(o,s,i)}var Ymt=new hn;function Xmt(e,t,n,i){let r=e.getPickRay(t,Ymt).origin;r=d.fromElements(r.y,r.z,0,r);let s=n.unproject(r);if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO))return n.ellipsoid.cartographicToCartesian(s,i)}var Kmt=new hn;function Zmt(e,t,n,i){let o=e.getPickRay(t,Kmt),r=-o.origin.x/o.direction.x;hn.getPoint(o,r,i);let s=n.unproject(new d(i.y,i.z,0));if(!(s.latitude<-P.PI_OVER_TWO||s.latitude>P.PI_OVER_TWO||s.longitude<-Math.PI||s.longitude>Math.PI))return n.ellipsoid.cartographicToCartesian(s,i)}Jt.prototype.pickEllipsoid=function(e,t,n){let i=this._scene.canvas;if(!(i.clientWidth===0||i.clientHeight===0)){if(l(n)||(n=new d),t=y(t,ee.default),this._mode===ne.SCENE3D)n=qmt(this,e,t,n);else if(this._mode===ne.SCENE2D)n=Xmt(this,e,this._projection,n);else if(this._mode===ne.COLUMBUS_VIEW)n=Zmt(this,e,this._projection,n);else return;return n}};var $mt=new d,Qmt=new d,Jmt=new d;function ept(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=Math.tan(e.frustum.fovy*.5),a=e.frustum.aspectRatio*s,c=e.frustum.near,u=2/o*t.x-1,f=2/r*(r-t.y)-1,h=e.positionWC;d.clone(h,n.origin);let p=d.multiplyByScalar(e.directionWC,c,$mt);d.add(h,p,p);let g=d.multiplyByScalar(e.rightWC,u*c*a,Qmt),m=d.multiplyByScalar(e.upWC,f*c*s,Jmt),x=d.add(p,g,n.direction);return d.add(x,m,x),d.subtract(x,h,x),d.normalize(x,x),n}var $8=new d;function tpt(e,t,n){let i=e._scene.canvas,o=i.clientWidth,r=i.clientHeight,s=e.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2/o*t.x-1;c*=(s.right-s.left)*.5;let u=2/r*(r-t.y)-1;u*=(s.top-s.bottom)*.5;let f=n.origin;return d.clone(e.position,f),d.multiplyByScalar(e.right,c,$8),d.add($8,f,f),d.multiplyByScalar(e.up,u,$8),d.add($8,f,f),d.clone(e.directionWC,n.direction),(e._mode===ne.COLUMBUS_VIEW||e._mode===ne.SCENE2D)&&d.fromElements(n.origin.z,n.origin.x,n.origin.y,n.origin),n}Jt.prototype.getPickRay=function(e,t){l(t)||(t=new hn);let n=this._scene.canvas;if(n.clientWidth<=0||n.clientHeight<=0)return;let i=this.frustum;return l(i.aspectRatio)&&l(i.fov)&&l(i.near)?ept(this,e,t):tpt(this,e,t)};var npt=new d,ipt=new d;Jt.prototype.distanceToBoundingSphere=function(e){let t=d.subtract(this.positionWC,e.center,npt),n=d.multiplyByScalar(this.directionWC,d.dot(t,this.directionWC),ipt);return Math.max(0,d.magnitude(n)-e.radius)};var opt=new z;Jt.prototype.getPixelSize=function(e,t,n){let i=this.distanceToBoundingSphere(e),o=this.frustum.getPixelDimensions(t,n,i,this._scene.pixelRatio,opt);return Math.max(o.x,o.y)};function rpt(e,t,n,i,o,r){let s=d.clone(t);n.y>i?s.y-=n.y-i:n.y<-i&&(s.y+=-i-n.y),n.z>o?s.z-=n.z-o:n.z<-o&&(s.z+=-o-n.z);function a(c){let u=d.lerp(t,s,c.time,new d);e.worldToCameraCoordinatesPoint(u,e.position)}return{easingFunction:Vr.EXPONENTIAL_OUT,startObject:{time:0},stopObject:{time:1},duration:r,update:a}}var spt=new d,Vbe=new d,apt=new d,cpt=new d;function lpt(e,t){let n=e.position,i=e.direction,o=e.worldToCameraCoordinatesVector(d.UNIT_X,spt),r=-d.dot(o,n)/d.dot(o,i),s=d.add(n,d.multiplyByScalar(i,r,Vbe),Vbe);e.cameraToWorldCoordinatesPoint(s,s),n=e.cameraToWorldCoordinatesPoint(e.position,apt);let a=Math.tan(e.frustum.fovy*.5),c=e.frustum.aspectRatio*a,u=d.magnitude(d.subtract(n,s,cpt)),f=c*u,h=a*u,p=e._maxCoord.x,g=e._maxCoord.y,m=Math.max(f-p,p),x=Math.max(h-g,g);if(n.z<-m||n.z>m||n.y<-x||n.y>x){let b=s.y<-m||s.y>m,T=s.z<-x||s.z>x;if(b||T)return rpt(e,n,s,m,x,t)}}Jt.prototype.createCorrectPositionTween=function(e){if(this._mode===ne.COLUMBUS_VIEW)return lpt(this,e)};var upt=new d,ia={destination:void 0,heading:void 0,pitch:void 0,roll:void 0,duration:void 0,complete:void 0,cancel:void 0,endTransform:void 0,maximumHeight:void 0,easingFunction:void 0};Jt.prototype.cancelFlight=function(){l(this._currentFlight)&&(this._currentFlight.cancelTween(),this._currentFlight=void 0)};Jt.prototype.completeFlight=function(){if(l(this._currentFlight)){this._currentFlight.cancelTween();let e={destination:void 0,orientation:{heading:void 0,pitch:void 0,roll:void 0}};e.destination=ia.destination,e.orientation.heading=ia.heading,e.orientation.pitch=ia.pitch,e.orientation.roll=ia.roll,this.setView(e),l(this._currentFlight.complete)&&this._currentFlight.complete(),this._currentFlight=void 0}};Jt.prototype.flyTo=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.destination;if(this._mode===ne.MORPHING)return;this.cancelFlight();let i=t instanceof se;i&&(t=this.getRectangleCameraCoordinates(t,upt));let o=y(e.orientation,y.EMPTY_OBJECT);if(l(o.direction)&&(o=Kbe(this,t,o,bZ.orientation)),l(e.duration)&&e.duration<=0){let f=bZ;f.destination=e.destination,f.orientation.heading=o.heading,f.orientation.pitch=o.pitch,f.orientation.roll=o.roll,f.convert=e.convert,f.endTransform=e.endTransform,this.setView(f),typeof e.complete=="function"&&e.complete();return}let r=this,s;ia.destination=t,ia.heading=o.heading,ia.pitch=o.pitch,ia.roll=o.roll,ia.duration=e.duration,ia.complete=function(){s===r._currentFlight&&(r._currentFlight=void 0),l(e.complete)&&e.complete()},ia.cancel=e.cancel,ia.endTransform=e.endTransform,ia.convert=i?!1:e.convert,ia.maximumHeight=e.maximumHeight,ia.pitchAdjustHeight=e.pitchAdjustHeight,ia.flyOverLongitude=e.flyOverLongitude,ia.flyOverLongitudeWeight=e.flyOverLongitudeWeight,ia.easingFunction=e.easingFunction;let a=this._scene,c=H2.createTween(a,ia);if(c.duration===0){typeof c.complete=="function"&&c.complete();return}s=a.tweens.add(c),this._currentFlight=s;let u=this._scene.preloadFlightCamera;this._mode!==ne.SCENE2D&&(l(u)||(u=Jt.clone(this)),u.setView({destination:t,orientation:o}),this._scene.preloadFlightCullingVolume=u.frustum.computeCullingVolume(u.positionWC,u.directionWC,u.upWC))};function fpt(e,t){let n=e.frustum,i=Math.tan(n.fovy*.5),o=n.aspectRatio*i;return Math.max(t/o,t/i)}function dpt(e,t){let n=e.frustum,i=n.offCenterFrustum;l(i)&&(n=i);let o,r,s=n.right/n.top,a=t*s;return t>a?(o=t,r=o/s):(r=t,o=a),Math.max(o,r)*1.5}var hpt=100;function nTe(e,t,n){n=Ff.clone(l(n)?n:Jt.DEFAULT_OFFSET);let i=e._scene.screenSpaceCameraController.minimumZoomDistance,o=e._scene.screenSpaceCameraController.maximumZoomDistance,r=n.range;if(!l(r)||r===0){let s=t.radius;s===0?n.range=hpt:e.frustum instanceof rn||e._mode===ne.SCENE2D?n.range=dpt(e,s):n.range=fpt(e,s),n.range=P.clamp(n.range,i,o)}return n}Jt.prototype.viewBoundingSphere=function(e,t){t=nTe(this,e,t),this.lookAt(e.center,t)};var mpt=new F,ppt=new d,_pt=new d,gpt=new d,ypt=new d,xpt=new oe,bpt=new Oe,Tpt=new $;Jt.prototype.flyToBoundingSphere=function(e,t){t=y(t,y.EMPTY_OBJECT);let n=this._mode===ne.SCENE2D||this._mode===ne.COLUMBUS_VIEW;this._setTransform(F.IDENTITY);let i=nTe(this,e,t.offset),o;n?o=d.multiplyByScalar(d.UNIT_Z,i.range,ppt):o=eTe(i.heading,i.pitch,i.range);let r=this._scene,s=y(r.ellipsoid,ee.default),a=Rt.eastNorthUpToFixedFrame(e.center,s,mpt);F.multiplyByPoint(a,o,o);let c,u;if(!n){if(c=d.subtract(e.center,o,_pt),d.normalize(c,c),u=F.multiplyByPointAsVector(a,d.UNIT_Z,gpt),1-Math.abs(d.dot(c,u))<P.EPSILON6){let h=Oe.fromAxisAngle(c,i.heading,bpt),p=$.fromQuaternion(h,Tpt);d.fromCartesian4(F.getColumn(a,1,xpt),u),$.multiplyByVector(p,u,u)}let f=d.cross(c,u,ypt);d.cross(f,c,u),d.normalize(u,u)}this.flyTo({destination:o,orientation:{direction:c,up:u},duration:t.duration,complete:t.complete,cancel:t.cancel,endTransform:t.endTransform,maximumHeight:t.maximumHeight,easingFunction:t.easingFunction,flyOverLongitude:t.flyOverLongitude,flyOverLongitudeWeight:t.flyOverLongitudeWeight,pitchAdjustHeight:t.pitchAdjustHeight})};var Ube=new d,zbe=new d,yZ=new d,Hbe=new d,W2=[new d,new d,new d,new d];function Cpt(e,t){let n=t.radii,i=e.positionWC,o=d.multiplyComponents(t.oneOverRadii,i,Ube),r=d.magnitude(o),s=d.normalize(o,zbe),a,c;d.equalsEpsilon(s,d.UNIT_Z,P.EPSILON10)?(a=new d(0,1,0),c=new d(0,0,1)):(a=d.normalize(d.cross(d.UNIT_Z,s,yZ),yZ),c=d.normalize(d.cross(s,a,Hbe),Hbe));let u=Math.sqrt(d.magnitudeSquared(o)-1),f=d.multiplyByScalar(s,1/r,Ube),h=u/r,p=d.multiplyByScalar(a,h,zbe),g=d.multiplyByScalar(c,h,yZ),m=d.add(f,g,W2[0]);d.subtract(m,p,m),d.multiplyComponents(n,m,m);let x=d.subtract(f,g,W2[1]);d.subtract(x,p,x),d.multiplyComponents(n,x,x);let b=d.subtract(f,g,W2[2]);d.add(b,p,b),d.multiplyComponents(n,b,b);let T=d.add(f,g,W2[3]);return d.add(T,p,T),d.multiplyComponents(n,T,T),W2}var xZ=new z,Apt=new d,V0=[new fe,new fe,new fe,new fe];function Q8(e,t,n,i,o,r){xZ.x=e,xZ.y=t;let s=i.pickEllipsoid(xZ,o,Apt);return l(s)?(V0[n]=o.cartesianToCartographic(s,V0[n]),1):(V0[n]=o.cartesianToCartographic(r[n],V0[n]),0)}Jt.prototype.computeViewRectangle=function(e,t){e=y(e,ee.default);let n=this.frustum.computeCullingVolume(this.positionWC,this.directionWC,this.upWC),i=new ae(d.ZERO,e.maximumRadius);if(n.computeVisibility(i)===Wt.OUTSIDE)return;let r=this._scene.canvas,s=r.clientWidth,a=r.clientHeight,c=0,u=Cpt(this,e);if(c+=Q8(0,0,0,this,e,u),c+=Q8(0,a,1,this,e,u),c+=Q8(s,a,2,this,e,u),c+=Q8(s,0,3,this,e,u),c<2)return se.MAX_VALUE;t=se.fromCartographicArray(V0,t);let f=0,h=V0[3].longitude;for(let p=0;p<4;++p){let g=V0[p].longitude,m=Math.abs(g-h);m>P.PI?f+=P.TWO_PI-m:f+=m,h=g}return P.equalsEpsilon(Math.abs(f),P.TWO_PI,P.EPSILON9)&&(t.west=-P.PI,t.east=P.PI,V0[0].latitude>=0?t.north=P.PI_OVER_TWO:t.south=-P.PI_OVER_TWO),t};Jt.prototype.switchToPerspectiveFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof Ei)return;let e=this._scene;this.frustum=new Ei,this.frustum.aspectRatio=e.drawingBufferWidth/e.drawingBufferHeight,this.frustum.fov=P.toRadians(60)};Jt.prototype.switchToOrthographicFrustum=function(){if(this._mode===ne.SCENE2D||this.frustum instanceof rn)return;let e=Ybe(this),t=this._scene;this.frustum=new rn,this.frustum.aspectRatio=t.drawingBufferWidth/t.drawingBufferHeight,this.frustum.width=e};Jt.clone=function(e,t){return l(t)||(t=new Jt(e._scene)),d.clone(e.position,t.position),d.clone(e.direction,t.direction),d.clone(e.up,t.up),d.clone(e.right,t.right),F.clone(e._transform,t.transform),t._transformChanged=!0,t.frustum=e.frustum.clone(),t};var so=Jt;function Ept(e){this.pass=e.pass,this.commandList=e.commandList,this.camera=e.camera,this.cullingVolume=e.cullingVolume,this.ready=!1}var xd=Ept;var aTe=Xo(mu(),1),iTe=576,Spt=100,j2="#ffffff",iG="#48b";function cTe(e,t){this.credit=e,this.count=y(t,1)}function vpt(e,t){let n=e.length;for(let i=0;i<n;i++){let o=e[i];if(Tt.equals(o,t))return!0}return!1}function wpt(e){let t=e._previousCesiumCredit,n=e._currentCesiumCredit;Tt.equals(n,t)||(l(t)&&e._cesiumCreditContainer.removeChild(t.element),l(n)&&e._cesiumCreditContainer.appendChild(n.element),e._previousCesiumCredit=n)}var lTe="cesium-credit-delimiter";function oTe(e){let t=document.createElement("span");return t.textContent=e,t.className=lTe,t}function rTe(e,t){if(l(t)){let n=document.createElement(t);n._creditId=e._creditId,n.appendChild(e),e=n}return e}function sTe(e,t,n,i){let o=e.childNodes,r=-1;t.sort(function(s,a){return a.count-s.count});for(let s=0;s<t.length;++s){let a=t[s].credit;if(l(a)){if(r=s,l(n)&&(r*=2,s>0)){let u=r-1;if(o.length<=u)e.appendChild(oTe(n));else{let f=o[u];f.className!==lTe&&e.replaceChild(oTe(n),f)}}let c=a.element;if(o.length<=r)e.appendChild(rTe(c,i));else{let u=o[r];u._creditId!==a._id&&e.replaceChild(rTe(c,i),u)}}}for(++r;r<o.length;)e.removeChild(o[r])}function Dpt(e){let t=e._lightboxCredits,n=e.viewport.clientWidth,i=e.viewport.clientHeight;n!==e._lastViewportWidth&&(n<iTe?(t.className="cesium-credit-lightbox cesium-credit-lightbox-mobile",t.style.marginTop="0"):(t.className="cesium-credit-lightbox cesium-credit-lightbox-expanded",t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`),e._lastViewportWidth=n),n>=iTe&&i!==e._lastViewportHeight&&(t.style.marginTop=`${Math.floor((i-t.clientHeight)*.5)}px`,e._lastViewportHeight=i)}function Ipt(e){let t=` .cesium-credit-lightbox-overlay { display: none; z-index: 1; position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(80, 80, 80, 0.8); } .cesium-credit-lightbox { background-color: #303336; color: ${j2}; position: relative; min-height: ${Spt}px; margin: auto; } .cesium-credit-lightbox > ul > li a, .cesium-credit-lightbox > ul > li a:visited, .cesium-credit-wrapper a, .cesium-credit-wrapper a:visited { color: ${j2}; } .cesium-credit-lightbox > ul > li a:hover { color: ${iG}; } .cesium-credit-lightbox.cesium-credit-lightbox-expanded { border: 1px solid #444; border-radius: 5px; max-width: 370px; } .cesium-credit-lightbox.cesium-credit-lightbox-mobile { height: 100%; width: 100%; } .cesium-credit-lightbox-title { padding: 20px 20px 0 20px; } .cesium-credit-lightbox-close { font-size: 18pt; cursor: pointer; position: absolute; top: 0; right: 6px; color: ${j2}; } .cesium-credit-lightbox-close:hover { color: ${iG}; } .cesium-credit-lightbox > ul { margin: 0; padding: 12px 20px 12px 40px; font-size: 13px; } .cesium-credit-lightbox > ul > li { padding-bottom: 6px; } .cesium-credit-lightbox > ul > li * { padding: 0; margin: 0; } .cesium-credit-expand-link { padding-left: 5px; cursor: pointer; text-decoration: underline; color: ${j2}; } .cesium-credit-expand-link:hover { color: ${iG}; } .cesium-credit-text { color: ${j2}; } .cesium-credit-delimiter { padding: 0 5px; } .cesium-credit-textContainer *, .cesium-credit-logoContainer * { display: inline; } .cesium-credit-textContainer a:hover { color: ${iG} } .cesium-credit-textContainer .cesium-credit-wrapper:first-of-type { padding-left: 5px; } `;function n(r){if(r.shadowRoot)return r.shadowRoot;if(r.getRootNode){let s=r.getRootNode();if(s instanceof ShadowRoot)return s}}let i=y(n(e),document.head),o=document.createElement("style");o.innerHTML=t,i.appendChild(o)}function gr(e,t,n){let i=this;n=y(n,document.body);let o=document.createElement("div");o.className="cesium-credit-lightbox-overlay",n.appendChild(o);let r=document.createElement("div");r.className="cesium-credit-lightbox",o.appendChild(r);function s(m){r.contains(m.target)||i.hideLightbox()}o.addEventListener("click",s,!1);let a=document.createElement("div");a.className="cesium-credit-lightbox-title",a.textContent="Data provided by:",r.appendChild(a);let c=document.createElement("a");c.onclick=this.hideLightbox.bind(this),c.innerHTML="×",c.className="cesium-credit-lightbox-close",r.appendChild(c);let u=document.createElement("ul");r.appendChild(u);let f=document.createElement("div");f.className="cesium-credit-logoContainer",f.style.display="inline",e.appendChild(f);let h=document.createElement("div");h.className="cesium-credit-textContainer",h.style.display="inline",e.appendChild(h);let p=document.createElement("a");p.className="cesium-credit-expand-link",p.onclick=this.showLightbox.bind(this),p.textContent="Data attribution",e.appendChild(p),Ipt(e);let g=Tt.clone(gr.cesiumCredit);this._delimiter=y(t,"\u2022"),this._screenContainer=h,this._cesiumCreditContainer=f,this._lastViewportHeight=void 0,this._lastViewportWidth=void 0,this._lightboxCredits=r,this._creditList=u,this._lightbox=o,this._hideLightbox=s,this._expandLink=p,this._expanded=!1,this._staticCredits=[],this._cesiumCredit=g,this._previousCesiumCredit=void 0,this._currentCesiumCredit=g,this._creditDisplayElementPool=[],this._creditDisplayElementIndex=0,this._currentFrameCredits={screenCredits:new vt,lightboxCredits:new vt},this._defaultCredit=void 0,this.viewport=n,this.container=e}function uTe(e,t,n,i){i=y(i,1);let o=t.get(n.id);if(l(o))o.count<Number.MAX_VALUE&&(o.count+=i);else{let r=e._creditDisplayElementPool,s=e._creditDisplayElementPoolIndex;s<r.length?(o=r[s],o.credit=n,o.count=i):(o=new cTe(n,i),r.push(o)),++e._creditDisplayElementPoolIndex,t.set(n.id,o)}}gr.prototype.addCreditToNextFrame=function(e){if(e.isIon()){l(this._defaultCredit)||(this._defaultCredit=Tt.clone(fTe())),this._currentCesiumCredit=this._defaultCredit;return}let t;e.showOnScreen?t=this._currentFrameCredits.screenCredits:t=this._currentFrameCredits.lightboxCredits,uTe(this,t,e)};gr.prototype.addStaticCredit=function(e){let t=this._staticCredits;vpt(t,e)||t.push(e)};gr.prototype.removeStaticCredit=function(e){let t=this._staticCredits,n=t.indexOf(e);n!==-1&&t.splice(n,1)};gr.prototype.showLightbox=function(){this._lightbox.style.display="block",this._expanded=!0};gr.prototype.hideLightbox=function(){this._lightbox.style.display="none",this._expanded=!1};gr.prototype.update=function(){this._expanded&&Dpt(this)};gr.prototype.beginFrame=function(){let e=this._currentFrameCredits;this._creditDisplayElementPoolIndex=0;let t=e.screenCredits,n=e.lightboxCredits;t.removeAll(),n.removeAll();let i=this._staticCredits;for(let o=0;o<i.length;++o){let r=i[o],s=r.showOnScreen?t:n;r.isIon()&&Tt.equals(gr.cesiumCredit,this._cesiumCredit)||uTe(this,s,r,Number.MAX_VALUE)}Tt.equals(gr.cesiumCredit,this._cesiumCredit)||(this._cesiumCredit=Tt.clone(gr.cesiumCredit)),this._currentCesiumCredit=this._cesiumCredit};gr.prototype.endFrame=function(){let e=this._currentFrameCredits.screenCredits.values;sTe(this._screenContainer,e,this._delimiter,void 0);let t=this._currentFrameCredits.lightboxCredits.values;this._expandLink.style.display=t.length>0?"inline":"none",sTe(this._creditList,t,void 0,"li"),wpt(this)};gr.prototype.destroy=function(){return this._lightbox.removeEventListener("click",this._hideLightbox,!1),this.container.removeChild(this._cesiumCreditContainer),this.container.removeChild(this._screenContainer),this.container.removeChild(this._expandLink),this.viewport.removeChild(this._lightbox),ue(this)};gr.prototype.isDestroyed=function(){return!1};gr._cesiumCredit=void 0;gr._cesiumCreditInitialized=!1;var oG;function fTe(){if(!l(oG)){let e=en("Assets/Images/ion-credit.png");e.indexOf("http://")!==0&&e.indexOf("https://")!==0&&e.indexOf("data:")!==0&&(e=new aTe.default(e).path()),oG=new Tt(`<a href="https://cesium.com/" target="_blank"><img src="${e}" style="vertical-align: -7px" title="Cesium ion"/></a>`,!0)}return gr._cesiumCreditInitialized||(gr._cesiumCredit=oG,gr._cesiumCreditInitialized=!0),oG}Object.defineProperties(gr,{cesiumCredit:{get:function(){return fTe(),gr._cesiumCredit},set:function(e){gr._cesiumCredit=e,gr._cesiumCreditInitialized=!0}}});gr.CreditDisplayElement=cTe;var q2=gr;function rG(e){e=y(e,y.EMPTY_OBJECT),this._camera=e.camera,this._frustumSplits=e.frustumSplits,this._color=y(e.color,H.CYAN),this._updateOnChange=y(e.updateOnChange,!0),this.show=y(e.show,!0),this.id=e.id,this._id=void 0,this._outlinePrimitives=[],this._planesPrimitives=[]}var Ppt=new d,Rpt=new $,Opt=new Oe,Mpt=new Ei,Lpt=new Jc,Npt=new rn,Fpt=new Fr,Bpt=new H,kpt=[1,1e5];rG.prototype.update=function(e){if(!this.show)return;let t=this._planesPrimitives,n=this._outlinePrimitives,i,o;if(this._updateOnChange){for(o=t.length,i=0;i<o;++i)n[i]=n[i]&&n[i].destroy(),t[i]=t[i]&&t[i].destroy();t.length=0,n.length=0}if(t.length===0){let r=this._camera,s=r.frustum,a;s instanceof Ei?a=Mpt:s instanceof Jc?a=Lpt:s instanceof rn?a=Npt:a=Fpt,a=s.clone(a);let c,u=this._frustumSplits;!l(u)||u.length<=1?(u=kpt,u[0]=this._camera.frustum.near,u[1]=this._camera.frustum.far,c=1):c=u.length-1;let f=r.positionWC,h=r.directionWC,p=r.upWC,g=r.rightWC;g=d.negate(g,Ppt);let m=Rpt;$.setColumn(m,0,g,m),$.setColumn(m,1,p,m),$.setColumn(m,2,h,m);let x=Oe.fromRotationMatrix(m,Opt);for(t.length=n.length=c,i=0;i<c;++i)a.near=u[i],a.far=u[i+1],t[i]=new Dn({geometryInstances:new wt({geometry:new jx({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(H.fromAlpha(this._color,.1,Bpt))},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!0,flat:!0}),asynchronous:!1}),n[i]=new Dn({geometryInstances:new wt({geometry:new r1({origin:f,orientation:x,frustum:a,_drawNearPlane:i===0}),attributes:{color:Gt.fromColor(this._color)},id:this.id,pickPrimitive:this}),appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1})}for(o=t.length,i=0;i<o;++i)n[i].update(e),t[i].update(e)};rG.prototype.isDestroyed=function(){return!1};rG.prototype.destroy=function(){let e=this._planesPrimitives.length;for(let t=0;t<e;++t)this._outlinePrimitives[t]=this._outlinePrimitives[t]&&this._outlinePrimitives[t].destroy(),this._planesPrimitives[t]=this._planesPrimitives[t]&&this._planesPrimitives[t].destroy();return ue(this)};var sp=rG;var Y2=`in vec4 positionEC; void main() { vec3 position; vec3 direction; if (czm_orthographicIn3D == 1.0) { vec2 uv = (gl_FragCoord.xy - czm_viewport.xy) / czm_viewport.zw; vec2 minPlane = vec2(czm_frustumPlanes.z, czm_frustumPlanes.y); // left, bottom vec2 maxPlane = vec2(czm_frustumPlanes.w, czm_frustumPlanes.x); // right, top position = vec3(mix(minPlane, maxPlane, uv), 0.0); direction = vec3(0.0, 0.0, -1.0); } else { position = vec3(0.0); direction = normalize(positionEC.xyz); } czm_ray ray = czm_ray(position, direction); vec3 ellipsoid_center = czm_view[3].xyz; czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii); if (!czm_isEmpty(intersection)) { out_FragColor = vec4(1.0, 1.0, 0.0, 1.0); } else { discard; } czm_writeLogDepth(); } `;var X2=`in vec4 position; out vec4 positionEC; void main() { positionEC = czm_modelView * position; gl_Position = czm_projection * positionEC; czm_vertexLogDepth(); } `;function Z2(e){this._rs=void 0,this._sp=void 0,this._va=void 0,this._command=void 0,this._mode=void 0,this._useLogDepth=!1,this._ellipsoidOffset=y(e,0)}var K2=zt.supportsTypedArrays()?new Float32Array(12):[],dTe=new d,hTe=new d,EZ=new d,mTe=new d,sG=new d;function Vpt(e,t){let n=e.radii,i=t.camera,o,r,s;if(i.frustum instanceof rn)o=d.ZERO,r=i.rightWC,s=i.upWC;else{let h=i.positionWC,p=d.multiplyComponents(e.oneOverRadii,h,dTe),g=d.normalize(p,hTe),m=d.normalize(d.cross(d.UNIT_Z,p,EZ),EZ),x=d.normalize(d.cross(g,m,mTe),mTe),b=d.magnitude(p),T=Math.sqrt(b*b-1);o=d.multiplyByScalar(g,1/b,dTe);let A=T/b;r=d.multiplyByScalar(m,A,hTe),s=d.multiplyByScalar(x,A,EZ)}let a=d.add(o,s,sG);d.subtract(a,r,a),d.multiplyComponents(n,a,a),d.pack(a,K2,0);let c=d.subtract(o,s,sG);d.subtract(c,r,c),d.multiplyComponents(n,c,c),d.pack(c,K2,3);let u=d.add(o,s,sG);d.add(u,r,u),d.multiplyComponents(n,u,u),d.pack(u,K2,6);let f=d.subtract(o,s,sG);return d.add(f,r,f),d.multiplyComponents(n,f,f),d.pack(f,K2,9),K2}Z2.prototype.update=function(e){if(this._mode=e.mode,e.mode!==ne.SCENE3D)return;let t=e.context,n=e.mapProjection.ellipsoid.radii,i=new ee(n.x+this._ellipsoidOffset,n.y+this._ellipsoidOffset,n.z+this._ellipsoidOffset),o=e.useLogDepth;if(l(this._command)||(this._rs=Ve.fromCache({cull:{enabled:!0},depthTest:{enabled:!0},colorMask:{red:!1,green:!1,blue:!1,alpha:!1}}),this._command=new $e({renderState:this._rs,boundingVolume:new ae(d.ZERO,i.maximumRadius),pass:we.OPAQUE,owner:this})),!l(this._sp)||this._useLogDepth!==o){this._useLogDepth=o;let s=new Ue({sources:[X2]}),a=new Ue({sources:[Y2]});o&&(a.defines.push("LOG_DEPTH"),s.defines.push("LOG_DEPTH")),this._sp=$t.replaceCache({shaderProgram:this._sp,context:t,vertexShaderSource:s,fragmentShaderSource:a,attributeLocations:{position:0}}),this._command.shaderProgram=this._sp}let r=Vpt(i,e);if(l(this._va))this._va.getAttribute(0).vertexBuffer.copyFromArrayView(r);else{let s=new at({attributes:{position:new ve({componentDatatype:X.FLOAT,componentsPerAttribute:3,values:r})},indices:[0,1,2,2,1,3],primitiveType:Me.TRIANGLES});this._va=ti.fromGeometry({context:t,geometry:s,attributeLocations:{position:0},bufferUsage:Fe.DYNAMIC_DRAW}),this._command.vertexArray=this._va}};Z2.prototype.execute=function(e,t){this._mode===ne.SCENE3D&&this._command.execute(e,t)};Z2.prototype.isDestroyed=function(){return!1};Z2.prototype.destroy=function(){this._sp=this._sp&&this._sp.destroy(),this._va=this._va&&this._va.destroy()};var $2=Z2;function wv(){}var Upt=/\bgl_FragDepth\b/,zpt=/\bdiscard\b/;function Hpt(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"depthOnly");if(l(n))return n;let i=t.fragmentShaderSource,o=!1,r=i.sources;for(let a=0;a<r.length;++a)if(Upt.test(r[a])||zpt.test(r[a])){o=!0;break}let s=i.defines.indexOf("LOG_DEPTH")>=0;if(!o&&!s){let a=`void main() { out_FragColor = vec4(1.0); } `;i=new Ue({sources:[a]})}else if(!o&&s){let a=`void main() { out_FragColor = vec4(1.0); czm_writeLogDepth(); 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qpt(e,t){if(t.fragmentShaderSource.defines.indexOf("LOG_DEPTH_READ_ONLY")>=0)return t;let i=e.shaderCache.getDerivedShaderProgram(t,"logDepth");if(l(i))return i;let o=t._attributeLocations,r=t.vertexShaderSource.clone(),s=t.fragmentShaderSource.clone();r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("LOG_DEPTH"),s.defines=l(s.defines)?s.defines.slice(0):[],s.defines.push("LOG_DEPTH");let a=!1,c=r.sources;for(let f=0;f<c.length;++f)if(jpt.test(c[f])){a=!0;break}if(!a){for(let h=0;h<c.length;++h)c[h]=Ue.replaceMain(c[h],"czm_log_depth_main");c.push(` void main() { czm_log_depth_main(); czm_vertexLogDepth(); } `)}c=s.sources,a=!1;for(let f=0;f<c.length;++f)Wpt.test(c[f])&&(a=!0);s.defines.indexOf("LOG_DEPTH_WRITE")!==-1&&(a=!0);let u="";if(!a){for(let f=0;f<c.length;f++)c[f]=Ue.replaceMain(c[f],"czm_log_depth_main");u=` void main() { czm_log_depth_main(); czm_writeLogDepth(); } `}return c.push(u),e.shaderCache.createDerivedShaderProgram(t,"logDepth",{vertexShaderSource:r,fragmentShaderSource:s,attributeLocations:o})}wv.createLogDepthCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=$e.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=qpt(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};function Ypt(e,t,n){let i=e.shaderCache.getDerivedShaderProgram(t,"pick");if(l(i))return i;let o=t._attributeLocations,{sources:r,defines:s}=t.fragmentShaderSource,c=r.some(g=>g.includes("out_FragData"))?"out_FragData_0":"out_FragColor",u=`void main () { czm_non_pick_main(); if (${c}.a == 0.0) { discard; } ${c} = ${n}; } `,f=r.length,h=new Array(f+1);for(let g=0;g<f;++g)h[g]=Ue.replaceMain(r[g],"czm_non_pick_main");h[f]=u;let p=new Ue({sources:h,defines:s});return e.shaderCache.createDerivedShaderProgram(t,"pick",{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:p,attributeLocations:o})}function pTe(e,t){let n=e.picking.pickRenderStateCache,i=n[t.id];if(l(i))return i;let o=Ve.getState(t);o.blending.enabled=!1,o.depthMask=!0;let r=Ve.fromCache(o);return n[t.id]=r,r}wv.createPickDerivedCommand=function(e,t,n,i){l(i)||(i={});let o=i.pickCommand?.shaderProgram,r=i.pickCommand?.renderState;return i.pickCommand=$e.shallowClone(t,i.pickCommand),!l(o)||i.shaderProgramId!==t.shaderProgram.id?(i.pickCommand.shaderProgram=Ypt(n,t.shaderProgram,t.pickId),i.pickCommand.renderState=pTe(e,t.renderState),i.shaderProgramId=t.shaderProgram.id):(i.pickCommand.shaderProgram=o,i.pickCommand.renderState=r),i};function vv(e,t,n){let i=e.length;for(let o=0;o<i;o++)e[o].trimStart().split(/\s+/)[0]===t&&(e[o]=`${t} ${n}`)}function _Te(e){return e.isArray?e.arrayLength:st.getComponentCount(e.type)}function Xpt(e){let t=_Te(e);return e.normalized?t===1?"float":`vec${t}`:t===1?"int":`ivec${t}`}function gTe(e,t,n){return`((${e} - float(${t})) / float(${n}))`}function yTe(e,t){let n=Lt.getMaximum(t);return`(${e}) / float(${n})`}function Kpt(e,t){let n="float(value)";if(t.hasValueTransform){let i=t.offset,o=t.scale;n=gTe(n,i,o)}return e.normalized||(n=yTe(n,e.componentType)),n}function Zpt(e,t,n){let o=`float(${`value.${n}`})`;if(t.hasValueTransform){let r=t.offset[n],s=t.scale[n];o=gTe(o,r,s)}return e.normalized||(o=yTe(o,e.componentType)),o}function $pt(e,t,n){let i=n.schemaId,o=n.className,r=n.propertyName,s=`pickMetadata-${i}-${o}-${r}`,a=e.shaderCache.getDerivedShaderProgram(t,s);if(l(a))return a;let c=n.metadataProperty,u=n.classProperty,f=Xpt(u),h=["0.0","0.0","0.0","0.0"],p=_Te(u);if(p===1)h[0]=Kpt(u,c);else{let b=["x","y","z","w"];for(let T=0;T<p;T++)h[T]=Zpt(u,c,b[T])}let g=t.fragmentShaderSource.defines.slice();g.push(Bu.METADATA_PICKING_ENABLED),vv(g,Bu.METADATA_PICKING_VALUE_TYPE,f),vv(g,Bu.METADATA_PICKING_VALUE_STRING,`metadata.${r}`),vv(g,Bu.METADATA_PICKING_VALUE_COMPONENT_X,h[0]),vv(g,Bu.METADATA_PICKING_VALUE_COMPONENT_Y,h[1]),vv(g,Bu.METADATA_PICKING_VALUE_COMPONENT_Z,h[2]),vv(g,Bu.METADATA_PICKING_VALUE_COMPONENT_W,h[3]);let m=new Ue({sources:t.fragmentShaderSource.sources,defines:g});return e.shaderCache.createDerivedShaderProgram(t,s,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:m,attributeLocations:t._attributeLocations})}wv.createPickMetadataDerivedCommand=function(e,t,n,i){return l(i)||(i={}),i.pickMetadataCommand=$e.shallowClone(t,i.pickMetadataCommand),i.pickMetadataCommand.shaderProgram=$pt(n,t.shaderProgram,t.pickedMetadataInfo),i.pickMetadataCommand.renderState=pTe(e,t.renderState),i.shaderProgramId=t.shaderProgram.id,i};function Qpt(e,t){let n=e.shaderCache.getDerivedShaderProgram(t,"HDR");if(l(n))return n;let i=t._attributeLocations,o=t.vertexShaderSource.clone(),r=t.fragmentShaderSource.clone();return o.defines=l(o.defines)?o.defines.slice(0):[],o.defines.push("HDR"),r.defines=l(r.defines)?r.defines.slice(0):[],r.defines.push("HDR"),e.shaderCache.createDerivedShaderProgram(t,"HDR",{vertexShaderSource:o,fragmentShaderSource:r,attributeLocations:i})}wv.createHdrCommand=function(e,t,n){l(n)||(n={});let i=n.command?.shaderProgram;return n.command=$e.shallowClone(e,n.command),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.command.shaderProgram=Qpt(t,e.shaderProgram),n.shaderProgramId=e.shaderProgram.id):n.command.shaderProgram=i,n};var ap=wv;function aG(e){this._scene=e,this._lastAlpha=void 0,this._lastBeta=void 0,this._lastGamma=void 0,this._alpha=void 0,this._beta=void 0,this._gamma=void 0;let t=this;function n(i){let o=i.alpha;if(!l(o)){t._alpha=void 0,t._beta=void 0,t._gamma=void 0;return}t._alpha=P.toRadians(o),t._beta=P.toRadians(i.beta),t._gamma=P.toRadians(i.gamma)}window.addEventListener("deviceorientation",n,!1),this._removeListener=function(){window.removeEventListener("deviceorientation",n,!1)}}var Jpt=new Oe,xTe=new Oe,e_t=new $;function t_t(e,t,n,i){let o=e.direction,r=e.right,s=e.up,a=Oe.fromAxisAngle(o,n,xTe),c=Oe.fromAxisAngle(r,i,Jpt),u=Oe.multiply(c,a,c),f=Oe.fromAxisAngle(s,t,xTe);Oe.multiply(f,u,u);let h=$.fromQuaternion(u,e_t);$.multiplyByVector(h,r,r),$.multiplyByVector(h,s,s),$.multiplyByVector(h,o,o)}aG.prototype.update=function(){if(!l(this._alpha))return;l(this._lastAlpha)||(this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma);let e=this._lastAlpha-this._alpha,t=this._lastBeta-this._beta,n=this._lastGamma-this._gamma;t_t(this._scene.camera,-e,t,n),this._lastAlpha=this._alpha,this._lastBeta=this._beta,this._lastGamma=this._gamma};aG.prototype.isDestroyed=function(){return!1};aG.prototype.destroy=function(){return this._removeListener(),ue(this)};var Q2=aG;function SZ(){this.enabled=!0,this.renderable=!0,this.density=6e-4,this.heightScalar=.001,this._heightFalloff=.59,this.maxHeight=8e5,this.visualDensityScalar=.15,this.screenSpaceErrorFactor=2,this.minimumBrightness=.03}Object.defineProperties(SZ.prototype,{heightFalloff:{get:function(){return this._heightFalloff},set:function(e){this._heightFalloff=e}}});var n_t=new d;SZ.prototype.update=function(e){if(!(e.fog.enabled=this.enabled))return;e.fog.renderable=this.renderable;let n=e.camera,i=n.positionCartographic;if(!l(i)||i.height>this.maxHeight||e.mode!==ne.SCENE3D){e.fog.enabled=!1,e.fog.density=0;return}let o=i.height,r=this.density*this.heightScalar*Math.pow(Math.max(o/this.maxHeight,P.EPSILON4),-Math.max(this._heightFalloff,0)),s=d.normalize(n.positionWC,n_t),a=Math.abs(d.dot(n.directionWC,s));r*=1-a,e.fog.density=r,e.fog.visualDensityScalar=this.visualDensityScalar,e.fog.sse=this.screenSpaceErrorFactor,e.fog.minimumBrightness=this.minimumBrightness};var J2=SZ;function i_t(e,t,n){this.context=e,this.commandList=[],this.shadowMaps=[],this.brdfLutGenerator=void 0,this.environmentMap=void 0,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this.specularEnvironmentMapsMaximumLOD=void 0,this.mode=ne.SCENE3D,this.morphTime=ne.getMorphTime(ne.SCENE3D),this.frameNumber=0,this.newFrame=!1,this.time=void 0,this.jobScheduler=n,this.mapProjection=void 0,this.camera=void 0,this.cameraUnderground=!1,this.globeTranslucencyState=void 0,this.cullingVolume=void 0,this.occluder=void 0,this.maximumScreenSpaceError=void 0,this.pixelRatio=1,this.passes={render:!1,pick:!1,pickVoxel:!1,depth:!1,postProcess:!1,offscreen:!1},this.creditDisplay=t,this.afterRender=[],this.scene3DOnly=!1,this.fog={enabled:!1,renderable:!1,density:void 0,visualDensityScalar:void 0,sse:void 0,minimumBrightness:void 0},this.atmosphere=void 0,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.shadowState={shadowsEnabled:!0,shadowMaps:[],lightShadowMaps:[],nearPlane:1,farPlane:5e3,closestObjectSize:1e3,lastDirtyTime:0,outOfView:!0},this.splitPosition=0,this.frustumSplits=[],this.backgroundColor=void 0,this.light=void 0,this.minimumDisableDepthTestDistance=void 0,this.invertClassification=!1,this.invertClassificationColor=void 0,this.useLogDepth=!1,this.tilesetPassState=void 0,this.minimumTerrainHeight=0,this.pickingMetadata=!1,this.pickedMetadataInfo=void 0}var eB=i_t;var Aa={OPAQUE_FRONT_FACE:0,OPAQUE_BACK_FACE:1,DEPTH_ONLY_FRONT_FACE:2,DEPTH_ONLY_BACK_FACE:3,DEPTH_ONLY_FRONT_AND_BACK_FACE:4,TRANSLUCENT_FRONT_FACE:5,TRANSLUCENT_BACK_FACE:6,TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:7,TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:8,PICK_FRONT_FACE:9,PICK_BACK_FACE:10,DERIVED_COMMANDS_MAXIMUM_LENGTH:11},aC=Aa.DERIVED_COMMANDS_MAXIMUM_LENGTH,ITe=["opaqueFrontFaceCommand","opaqueBackFaceCommand","depthOnlyFrontFaceCommand","depthOnlyBackFaceCommand","depthOnlyFrontAndBackFaceCommand","translucentFrontFaceCommand","translucentBackFaceCommand","translucentFrontFaceManualDepthTestCommand","translucentBackFaceManualDepthTestCommand","pickFrontFaceCommand","pickBackFaceCommand"];function cC(){this._frontFaceAlphaByDistance=new kt(0,1,0,1),this._backFaceAlphaByDistance=new kt(0,1,0,1),this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._requiresManualDepthTest=!1,this._sunVisibleThroughGlobe=!1,this._environmentVisible=!1,this._useDepthPlane=!1,this._numberOfTextureUniforms=0,this._globeTranslucencyFramebuffer=void 0,this._rectangle=se.clone(se.MAX_VALUE),this._derivedCommandKey=0,this._derivedCommandsDirty=!1,this._derivedCommandPacks=void 0,this._derivedCommandTypes=new Array(aC),this._derivedBlendCommandTypes=new Array(aC),this._derivedPickCommandTypes=new Array(aC),this._derivedCommandTypesToUpdate=new Array(aC),this._derivedCommandsLength=0,this._derivedBlendCommandsLength=0,this._derivedPickCommandsLength=0,this._derivedCommandsToUpdateLength=0}Object.defineProperties(cC.prototype,{frontFaceAlphaByDistance:{get:function(){return this._frontFaceAlphaByDistance}},backFaceAlphaByDistance:{get:function(){return this._backFaceAlphaByDistance}},translucent:{get:function(){return this._frontFaceTranslucent}},sunVisibleThroughGlobe:{get:function(){return this._sunVisibleThroughGlobe}},environmentVisible:{get:function(){return this._environmentVisible}},useDepthPlane:{get:function(){return this._useDepthPlane}},numberOfTextureUniforms:{get:function(){return this._numberOfTextureUniforms}},rectangle:{get:function(){return this._rectangle}}});cC.prototype.update=function(e){let t=e.globe;if(!l(t)||!t.show){this._frontFaceTranslucent=!1,this._backFaceTranslucent=!1,this._sunVisibleThroughGlobe=!0,this._environmentVisible=!0,this._useDepthPlane=!1;return}this._frontFaceAlphaByDistance=bTe(t.translucency.enabled,t.translucency.frontFaceAlpha,t.translucency.frontFaceAlphaByDistance,this._frontFaceAlphaByDistance),this._backFaceAlphaByDistance=bTe(t.translucency.enabled,t.translucency.backFaceAlpha,t.translucency.backFaceAlphaByDistance,this._backFaceAlphaByDistance),this._frontFaceTranslucent=TTe(t.translucency.enabled,this._frontFaceAlphaByDistance,t),this._backFaceTranslucent=TTe(t.translucency.enabled,this._backFaceAlphaByDistance,t),this._requiresManualDepthTest=a_t(this,e,t),this._sunVisibleThroughGlobe=o_t(this,e),this._environmentVisible=r_t(this,e),this._useDepthPlane=s_t(this,e),this._numberOfTextureUniforms=c_t(this),this._rectangle=se.clone(t.translucency.rectangle,this._rectangle),l_t(this,e)};function bTe(e,t,n,i){return e?l(n)?(kt.clone(n,i),i.nearValue*=t,i.farValue*=t,i):(i.nearValue=t,i.farValue=t,i):(i.nearValue=1,i.farValue=1,i)}function TTe(e,t,n){return e&&(n.baseColor.alpha<1||t.nearValue<1||t.farValue<1)}function o_t(e,t){let n=e._frontFaceTranslucent,i=e._backFaceTranslucent;return n&&(t.cameraUnderground||i)}function r_t(e,t){return!t.cameraUnderground||e._frontFaceTranslucent}function s_t(e,t){return!t.cameraUnderground&&!e._frontFaceTranslucent}function a_t(e,t,n){return e._frontFaceTranslucent&&!e._backFaceTranslucent&&!n.depthTestAgainstTerrain&&t.mode!==ne.SCENE2D&&t.context.depthTexture}function c_t(e){let t=0;return e._frontFaceTranslucent&&++t,e._requiresManualDepthTest&&++t,t}function l_t(e,t){e._derivedCommandsLength=vZ(e,t,!1,!1,e._derivedCommandTypes),e._derivedBlendCommandsLength=vZ(e,t,!0,!1,e._derivedBlendCommandTypes),e._derivedPickCommandsLength=vZ(e,t,!1,!0,e._derivedPickCommandTypes);let n,i=0;for(n=0;n<e._derivedCommandsLength;++n)i|=1<<e._derivedCommandTypes[n];for(n=0;n<e._derivedBlendCommandsLength;++n)i|=1<<e._derivedBlendCommandTypes[n];for(n=0;n<e._derivedPickCommandsLength;++n)i|=1<<e._derivedPickCommandTypes[n];let o=0;for(n=0;n<aC;++n)(i&1<<n)>0&&(e._derivedCommandTypesToUpdate[o++]=n);e._derivedCommandsToUpdateLength=o;let r=i!==e._derivedCommandKey;e._derivedCommandKey=i,e._derivedCommandsDirty=r,!l(e._derivedCommandPacks)&&e._frontFaceTranslucent&&(e._derivedCommandPacks=E_t())}function vZ(e,t,n,i,o){let r=0,s=e._frontFaceTranslucent,a=e._backFaceTranslucent;if(!s)return r;let c=t.cameraUnderground,u=e._requiresManualDepthTest,f=i?Aa.PICK_FRONT_FACE:u?Aa.TRANSLUCENT_FRONT_FACE_MANUAL_DEPTH_TEST:Aa.TRANSLUCENT_FRONT_FACE,h=i?Aa.PICK_BACK_FACE:u?Aa.TRANSLUCENT_BACK_FACE_MANUAL_DEPTH_TEST:Aa.TRANSLUCENT_BACK_FACE;return t.mode===ne.SCENE2D?(o[r++]=Aa.DEPTH_ONLY_FRONT_FACE,o[r++]=f,r):(a?(n||(o[r++]=Aa.DEPTH_ONLY_FRONT_AND_BACK_FACE),c?(o[r++]=f,o[r++]=h):(o[r++]=h,o[r++]=f)):c?(n||(o[r++]=Aa.DEPTH_ONLY_BACK_FACE),o[r++]=Aa.OPAQUE_FRONT_FACE,o[r++]=h):(n||(o[r++]=Aa.DEPTH_ONLY_FRONT_FACE),o[r++]=Aa.OPAQUE_BACK_FACE,o[r++]=f),r)}function bd(e,t){let n=e.indexOf(t);n>-1&&e.splice(n,1)}function CTe(e,t){return e.indexOf(t)>-1}function u_t(e,t){bd(e.defines,"TRANSLUCENT"),bd(t.defines,"TRANSLUCENT")}function f_t(e,t){bd(e.defines,"GROUND_ATMOSPHERE"),bd(t.defines,"GROUND_ATMOSPHERE"),bd(e.defines,"FOG"),bd(t.defines,"FOG"),bd(e.defines,"TRANSLUCENT"),bd(t.defines,"TRANSLUCENT")}function wZ(e,t){if(CTe(t.defines,"TILE_LIMIT_RECTANGLE")||CTe(t.defines,"ENABLE_CLIPPING_PLANES"))return;let n=`void main() { out_FragColor = vec4(1.0); } `;t.sources=[n]}function DZ(e,t){let n=t.sources,i=n.length;for(let r=0;r<i;++r)n[r]=Ue.replaceMain(n[r],"czm_globe_translucency_main");n.push(` uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; #ifdef MANUAL_DEPTH_TEST float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); if (logDepthOrDepth != 0.0) { vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); float depthEC = eyeCoordinate.z / eyeCoordinate.w; if (v_positionEC.z < depthEC) { discard; } } #endif czm_globe_translucency_main(); vec4 classificationColor = texture(u_classificationTexture, st); if (classificationColor.a > 0.0) { // Reverse premultiplication process to get the correct composited result of the classification primitives classificationColor.rgb /= classificationColor.a; } out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); } `)}function PTe(e,t){DZ(e,t),bd(e.defines,"GROUND_ATMOSPHERE"),bd(t.defines,"GROUND_ATMOSPHERE"),bd(e.defines,"FOG"),bd(t.defines,"FOG")}function d_t(e,t){DZ(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function h_t(e,t){PTe(e,t),e.defines.push("GENERATE_POSITION"),t.defines.push("MANUAL_DEPTH_TEST")}function ATe(e,t){let n=`uniform sampler2D u_classificationTexture; void main() { vec2 st = gl_FragCoord.xy / czm_viewport.zw; vec4 pickColor = texture(u_classificationTexture, st); if (pickColor == vec4(0.0)) { discard; } out_FragColor = pickColor; } `;t.sources=[n]}function m_t(e,t,n,i,o,r){if(!l(o))return t;if(!i&&l(n))return n;let s=e.shaderCache.getDerivedShaderProgram(t,r);if(!l(s)){let a=t._attributeLocations,c=t.vertexShaderSource.clone(),u=t.fragmentShaderSource.clone();c.defines=l(c.defines)?c.defines.slice(0):[],u.defines=l(u.defines)?u.defines.slice(0):[],o(c,u),s=e.shaderCache.createDerivedShaderProgram(t,r,{vertexShaderSource:c,fragmentShaderSource:u,attributeLocations:a})}return s}function p_t(e){e.cull.face=Ti.BACK,e.cull.enabled=!0}function __t(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0}function g_t(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function y_t(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function x_t(e){e.cull.enabled=!1,e.colorMask={red:!1,green:!1,blue:!1,alpha:!1}}function ETe(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function STe(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.depthMask=!1,e.blending=ln.ALPHA_BLEND}function b_t(e){e.cull.face=Ti.BACK,e.cull.enabled=!0,e.blending.enabled=!1}function T_t(e){e.cull.face=Ti.FRONT,e.cull.enabled=!0,e.blending.enabled=!1}function C_t(e,t,n,i,o){if(!l(i))return e;if(!n&&l(t))return t;let r=o[e.id];if(!l(r)){let s=Ve.getState(e);i(s),r=Ve.fromCache(s),o[e.id]=r}return r}function Dv(e){return{u_classificationTexture:function(){return e._globeTranslucencyFramebuffer.classificationTexture}}}function A_t(e,t,n,i,o){return l(o)?!i&&l(n)?n:bt(t,o(e),!1):t}function Yh(e){this.pass=e.pass,this.pickOnly=e.pickOnly,this.getShaderProgramFunction=e.getShaderProgramFunction,this.getRenderStateFunction=e.getRenderStateFunction,this.getUniformMapFunction=e.getUniformMapFunction,this.renderStateCache={}}function E_t(){return[new Yh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:u_t,getRenderStateFunction:p_t,getUniformMapFunction:void 0}),new Yh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:f_t,getRenderStateFunction:__t,getUniformMapFunction:void 0}),new Yh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wZ,getRenderStateFunction:g_t,getUniformMapFunction:void 0}),new Yh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wZ,getRenderStateFunction:y_t,getUniformMapFunction:void 0}),new Yh({pass:we.GLOBE,pickOnly:!1,getShaderProgramFunction:wZ,getRenderStateFunction:x_t,getUniformMapFunction:void 0}),new Yh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:DZ,getRenderStateFunction:ETe,getUniformMapFunction:Dv}),new Yh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:PTe,getRenderStateFunction:STe,getUniformMapFunction:Dv}),new Yh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:d_t,getRenderStateFunction:ETe,getUniformMapFunction:Dv}),new Yh({pass:we.TRANSLUCENT,pickOnly:!1,getShaderProgramFunction:h_t,getRenderStateFunction:STe,getUniformMapFunction:Dv}),new Yh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:ATe,getRenderStateFunction:b_t,getUniformMapFunction:Dv}),new Yh({pass:we.TRANSLUCENT,pickOnly:!0,getShaderProgramFunction:ATe,getRenderStateFunction:T_t,getUniformMapFunction:Dv})]}var vTe=new Array(aC),wTe=new Array(aC);cC.prototype.updateDerivedCommands=function(e,t){let n=this._derivedCommandTypesToUpdate,i=this._derivedCommandsToUpdateLength;if(i!==0){for(let o=0;o<i;++o)wTe[o]=this._derivedCommandPacks[n[o]],vTe[o]=ITe[n[o]];S_t(this,e,i,n,vTe,wTe,t)}};function S_t(e,t,n,i,o,r,s){let a=t.derivedCommands.globeTranslucency,c=e._derivedCommandsDirty;if(t.dirty||!l(a)||c){t.dirty=!1,l(a)||(a={},t.derivedCommands.globeTranslucency=a);let u=s.frameNumber,f=y(a.uniformMapDirtyFrame,0),h=y(a.shaderProgramDirtyFrame,0),p=y(a.renderStateDirtyFrame,0),g=a.uniformMap!==t.uniformMap,m=a.shaderProgramId!==t.shaderProgram.id,x=a.renderStateId!==t.renderState.id;g&&(a.uniformMapDirtyFrame=u),m&&(a.shaderProgramDirtyFrame=u),x&&(a.renderStateDirtyFrame=u),a.uniformMap=t.uniformMap,a.shaderProgramId=t.shaderProgram.id,a.renderStateId=t.renderState.id;for(let b=0;b<n;++b){let T=r[b],A=i[b],C=o[b],E=a[C],v,D,O;l(E)?(v=E.uniformMap,D=E.shaderProgram,O=E.renderState):(v=void 0,D=void 0,O=void 0),E=$e.shallowClone(t,E),a[C]=E;let R=y(E.derivedCommands.uniformMapDirtyFrame,0),M=y(E.derivedCommands.shaderProgramDirtyFrame,0),N=y(E.derivedCommands.renderStateDirtyFrame,0),_=g||R<f,S=m||M<h,w=x||N<p;_&&(E.derivedCommands.uniformMapDirtyFrame=u),S&&(E.derivedCommands.shaderProgramDirtyFrame=u),w&&(E.derivedCommands.renderStateDirtyFrame=u),E.derivedCommands.type=A,E.pass=T.pass,E.pickOnly=T.pickOnly,E.uniformMap=A_t(e,t.uniformMap,v,_,T.getUniformMapFunction),E.shaderProgram=m_t(s.context,t.shaderProgram,D,S,T.getShaderProgramFunction,C),E.renderState=C_t(t.renderState,O,w,T.getRenderStateFunction,T.renderStateCache)}}}cC.prototype.pushDerivedCommands=function(e,t,n){let i=n.passes.pick||n.passes.pickVoxel;if(i&&t)return;let o=this._derivedCommandTypes,r=this._derivedCommandsLength;if(i?(o=this._derivedPickCommandTypes,r=this._derivedPickCommandsLength):t&&(o=this._derivedBlendCommandTypes,r=this._derivedBlendCommandsLength),r===0){n.commandList.push(e);return}let s=e.derivedCommands.globeTranslucency;for(let a=0;a<r;++a){let c=ITe[o[a]];n.commandList.push(s[c])}};function RTe(e,t,n,i,o,r){for(let s=0;s<t;++s){let a=e[s],c=a.derivedCommands.type;(!l(r)||r.indexOf(c)>-1)&&n(a,i,o)}}function DTe(e,t,n,i,o){for(let r=0;r<t;++r)n(e[r],i,o)}var v_t=[Aa.OPAQUE_FRONT_FACE,Aa.OPAQUE_BACK_FACE],w_t=[Aa.DEPTH_ONLY_FRONT_FACE,Aa.DEPTH_ONLY_BACK_FACE,Aa.DEPTH_ONLY_FRONT_AND_BACK_FACE];cC.prototype.executeGlobeCommands=function(e,t,n,i,o){let r=i.context,s=e.commands[we.GLOBE],a=e.indices[we.GLOBE];a!==0&&(this._globeTranslucencyFramebuffer=n,n.clearClassification(r,o),RTe(s,a,t,i,o,v_t))};cC.prototype.executeGlobeClassificationCommands=function(e,t,n,i,o){let{context:r}=i,{uniformState:s}=r,a=e.commands[we.GLOBE],c=e.indices[we.GLOBE],u=e.commands[we.TERRAIN_CLASSIFICATION],f=e.indices[we.TERRAIN_CLASSIFICATION];if(c===0||f===0)return;let h=this._frontFaceTranslucent,p=this._backFaceTranslucent;if((!h||!p)&&DTe(u,f,t,i,o),!h&&!p)return;this._globeTranslucencyFramebuffer=n;let g=s.globeDepthTexture,m=o.framebuffer;if(o.framebuffer=n.classificationFramebuffer,RTe(a,c,t,i,o,w_t),r.depthTexture){let x=n.packDepth(r,o);s.globeDepthTexture=x}DTe(u,f,t,i,o),s.globeDepthTexture=g,o.framebuffer=m};var tB=cC;var cu=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = texture(colorTexture, v_textureCoordinates); } `;function cp(){this._numSamples=1,this.previousFramebuffer=void 0,this._previousFramebuffer=void 0,this._depthStencilTexture=void 0,this._depthStencilRenderbuffer=void 0,this._fbo=new hi({depthStencil:!0,createDepthAttachments:!1}),this._fboClassified=new hi({depthStencil:!0,createDepthAttachments:!1}),this._rsUnclassified=void 0,this._rsClassified=void 0,this._unclassifiedCommand=void 0,this._classifiedCommand=void 0,this._translucentCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0});let e=this;this._uniformMap={colorTexture:function(){return e._fbo.getColorTexture()},depthTexture:function(){return e._depthStencilTexture},classifiedTexture:function(){return e._fboClassified.getColorTexture()}}}Object.defineProperties(cp.prototype,{unclassifiedCommand:{get:function(){return this._unclassifiedCommand}}});cp.isTranslucencySupported=function(e){return e.depthTexture&&e.fragmentDepth};var D_t={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:zn.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},I_t={depthMask:!1,stencilTest:{enabled:!0,frontFunction:zn.NOT_EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:zn.NEVER,reference:0,mask:Vt.CLASSIFICATION_MASK},blending:ln.ALPHA_BLEND},P_t={depthMask:!0,depthTest:{enabled:!0},stencilTest:Vt.setCesium3DTileBit(),stencilMask:Vt.CESIUM_3D_TILE_MASK,blending:ln.ALPHA_BLEND},R_t=`uniform sampler2D colorTexture; uniform sampler2D depthTexture; uniform sampler2D classifiedTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } bool isClassified = all(equal(texture(classifiedTexture, v_textureCoordinates), vec4(0.0))); #ifdef UNCLASSIFIED vec4 highlightColor = czm_invertClassificationColor; if (isClassified) { discard; } #else vec4 highlightColor = vec4(1.0); if (!isClassified) { discard; } #endif out_FragColor = color * highlightColor; gl_FragDepth = texture(depthTexture, v_textureCoordinates).r; } `,O_t=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(colorTexture, v_textureCoordinates); if (color.a == 0.0) { discard; } #ifdef UNCLASSIFIED out_FragColor = color * czm_invertClassificationColor; #else out_FragColor = color; #endif } `;cp.prototype.update=function(e,t,n){let i=this._fbo.getColorTexture(),o=this.previousFramebuffer!==this._previousFramebuffer;this._previousFramebuffer=this.previousFramebuffer;let r=this._numSamples!==t,s=e.drawingBufferWidth,a=e.drawingBufferHeight,c=!l(i)||i.width!==s||i.height!==a;if((c||o||r)&&(this._numSamples=t,this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._previousFramebuffer)||(this._depthStencilTexture=new Ot({context:e,width:s,height:a,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8}),t>1&&(this._depthStencilRenderbuffer=new yu({context:e,width:s,height:a,format:Hc.DEPTH24_STENCIL8,numSamples:t})))),!l(this._fbo.framebuffer)||c||o||r){this._fbo.destroy(),this._fboClassified.destroy();let u,f;l(this._previousFramebuffer)?(u=n.getDepthStencilTexture(),f=n.getDepthStencilRenderbuffer()):(u=this._depthStencilTexture,f=this._depthStencilRenderbuffer),this._fbo.setDepthStencilTexture(u),l(f)&&this._fbo.setDepthStencilRenderbuffer(f),this._fbo.update(e,s,a,t),l(this._previousFramebuffer)||(this._fboClassified.setDepthStencilTexture(u),this._fboClassified.update(e,s,a))}if(l(this._rsUnclassified)||(this._rsUnclassified=Ve.fromCache(D_t),this._rsClassified=Ve.fromCache(I_t),this._rsDefault=Ve.fromCache(P_t)),!l(this._unclassifiedCommand)||o||r){l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy());let u=l(this._previousFramebuffer)?O_t:R_t,f=new Ue({defines:["UNCLASSIFIED"],sources:[u]}),h=new Ue({sources:[u]});this._unclassifiedCommand=e.createViewportQuadCommand(f,{renderState:l(this._previousFramebuffer)?this._rsUnclassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),this._classifiedCommand=e.createViewportQuadCommand(h,{renderState:l(this._previousFramebuffer)?this._rsClassified:this._rsDefault,uniformMap:this._uniformMap,owner:this}),l(this._translucentCommand)&&(this._translucentCommand.shaderProgram=this._translucentCommand.shaderProgram&&this._translucentCommand.shaderProgram.destroy()),l(this._previousFramebuffer)||(this._translucentCommand=e.createViewportQuadCommand(cu,{renderState:this._rsUnclassified,uniformMap:this._uniformMap,owner:this}))}};cp.prototype.prepareTextures=function(e,t){this._fbo._numSamples>1&&this._fbo.prepareTextures(e,t)};cp.prototype.clear=function(e,t){l(this._previousFramebuffer)?this._fbo.clear(e,this._clearColorCommand,t):(this._fbo.clear(e,this._clearCommand,t),this._fboClassified.clear(e,this._clearCommand,t))};cp.prototype.executeClassified=function(e,t){if(!l(this._previousFramebuffer)){let n=t.framebuffer;this.prepareTextures(e,!0),t.framebuffer=this._fboClassified.framebuffer,this._translucentCommand.execute(e,t),t.framebuffer=n}this._classifiedCommand.execute(e,t)};cp.prototype.executeUnclassified=function(e,t){this._unclassifiedCommand.execute(e,t)};cp.prototype.isDestroyed=function(){return!1};cp.prototype.destroy=function(){return this._fbo.destroy(),this._fboClassified.destroy(),this._depthStencilTexture=this._depthStencilTexture&&this._depthStencilTexture.destroy(),this._depthStencilRenderbuffer=this._depthStencilRenderbuffer&&this._depthStencilRenderbuffer.destroy(),l(this._unclassifiedCommand)&&(this._unclassifiedCommand.shaderProgram=this._unclassifiedCommand.shaderProgram&&this._unclassifiedCommand.shaderProgram.destroy(),this._classifiedCommand.shaderProgram=this._classifiedCommand.shaderProgram&&this._classifiedCommand.shaderProgram.destroy()),ue(this)};var Iv=cp;function cG(e){this._total=e,this.usedThisFrame=0,this.stolenFromMeThisFrame=0,this.starvedThisFrame=!1,this.starvedLastFrame=!1}Object.defineProperties(cG.prototype,{total:{get:function(){return this._total}}});function U0(e){let t=new Array(Ua.NUMBER_OF_JOB_TYPES);t[Ua.TEXTURE]=new cG(l(e)?e[Ua.TEXTURE]:10),t[Ua.PROGRAM]=new cG(l(e)?e[Ua.PROGRAM]:10),t[Ua.BUFFER]=new cG(l(e)?e[Ua.BUFFER]:30);let n=t.length,i,o=0;for(i=0;i<n;++i)o+=t[i].total;let r=new Array(n);for(i=0;i<n;++i)r[i]=!1;this._totalBudget=o,this._totalUsedThisFrame=0,this._budgets=t,this._executedThisFrame=r}U0.getTimestamp=xi;Object.defineProperties(U0.prototype,{totalBudget:{get:function(){return this._totalBudget}}});U0.prototype.disableThisFrame=function(){this._totalUsedThisFrame=this._totalBudget};U0.prototype.resetBudgets=function(){let e=this._budgets,t=e.length;for(let n=0;n<t;++n){let i=e[n];i.starvedLastFrame=i.starvedThisFrame,i.starvedThisFrame=!1,i.usedThisFrame=0,i.stolenFromMeThisFrame=0}this._totalUsedThisFrame=0};U0.prototype.execute=function(e,t){let n=this._budgets,i=n[t],o=this._executedThisFrame[t];if(this._totalUsedThisFrame>=this._totalBudget&&o)return i.starvedThisFrame=!0,!1;let r;if(i.usedThisFrame+i.stolenFromMeThisFrame>=i.total){let c=n.length,u;for(u=0;u<c&&(r=n[u],!(r.usedThisFrame+r.stolenFromMeThisFrame<r.total&&!r.starvedLastFrame));++u);if(u===c&&o)return!1;o&&(i.starvedThisFrame=!0)}let s=U0.getTimestamp();e.execute();let a=U0.getTimestamp()-s;return this._totalUsedThisFrame+=a,r?r.stolenFromMeThisFrame+=a:i.usedThisFrame+=a,this._executedThisFrame[t]=!0,!0};var nB=U0;function lG(e){e=y(e,y.EMPTY_OBJECT);let t=In(e.container);this._container=t;let n=document.createElement("div");n.className="cesium-performanceDisplay";let i=document.createElement("div");i.className="cesium-performanceDisplay-fps",this._fpsText=document.createTextNode(""),i.appendChild(this._fpsText);let o=document.createElement("div");o.className="cesium-performanceDisplay-ms",this._msText=document.createTextNode(""),o.appendChild(this._msText),n.appendChild(o),n.appendChild(i),this._container.appendChild(n),this._lastFpsSampleTime=xi(),this._lastMsSampleTime=xi(),this._fpsFrameCount=0,this._msFrameCount=0,this._throttled=!1;let r=document.createElement("div");r.className="cesium-performanceDisplay-throttled",this._throttledText=document.createTextNode(""),r.appendChild(this._throttledText),n.appendChild(r)}Object.defineProperties(lG.prototype,{throttled:{get:function(){return this._throttled},set:function(e){this._throttled!==e&&(e?this._throttledText.nodeValue="(throttled)":this._throttledText.nodeValue="",this._throttled=e)}}});lG.prototype.update=function(e){let t=xi(),n=y(e,!0);this._fpsFrameCount++;let i=t-this._lastFpsSampleTime;if(i>1e3){let r="N/A";n&&(r=this._fpsFrameCount*1e3/i|0),this._fpsText.nodeValue=`${r} FPS`,this._lastFpsSampleTime=t,this._fpsFrameCount=0}this._msFrameCount++;let o=t-this._lastMsSampleTime;if(o>200){let r="N/A";n&&(r=(o/this._msFrameCount).toFixed(2)),this._msText.nodeValue=`${r} MS`,this._lastMsSampleTime=t,this._msFrameCount=0}};lG.prototype.destroy=function(){return ue(this)};var Ag=lG;var Ea={};Ea.decodeRawMetadataValue=function(e,t,n){switch(e){case Lt.INT8:return t.getInt8(n);case Lt.UINT8:return t.getUint8(n);case Lt.INT16:return t.getInt16(n,!0);case Lt.UINT16:return t.getUint16(n,!0);case Lt.INT32:return t.getInt32(n,!0);case Lt.UINT32:return t.getUint32(n,!0);case Lt.INT64:return t.getBigInt64(n,!0);case Lt.UINT64:return t.getBigUint64(n,!0);case Lt.FLOAT32:return t.getFloat32(n,!0);case Lt.FLOAT64:return t.getFloat64(n,!0)}throw new re(`Invalid component type: ${e}`)};Ea.decodeRawMetadataValueComponent=function(e,t,n){let i=e.componentType,o=Ea.decodeRawMetadataValue(i,t,n);return e.normalized?Lt.normalize(o,i):o};Ea.decodeRawMetadataValueElement=function(e,t,n){let i=e.componentType,o=Lt.getSizeInBytes(i),r=e.type,s=st.getComponentCount(r),a=o*s;if(s>1){let f=Array(s);for(let h=0;h<s;h++){let p=n*a+h*o,g=Ea.decodeRawMetadataValueComponent(e,t,p);f[h]=g}return f}let c=n*a;return Ea.decodeRawMetadataValueComponent(e,t,c)};Ea.decodeRawMetadataValues=function(e,t){let n=new DataView(t.buffer,t.byteOffset,t.byteLength);if(e.isArray){let o=e.arrayLength,r=Array(o);for(let s=0;s<o;s++){let a=Ea.decodeRawMetadataValueElement(e,n,s);r[s]=a}return r}return Ea.decodeRawMetadataValueElement(e,n,0)};Ea.convertToObjectType=function(e,t){if(!l(t)||e===st.SCALAR||e===st.STRING||e===st.BOOLEAN||e===st.ENUM)return t;let n=t.map(i=>Number(i));switch(e){case st.VEC2:return z.unpack(n,0,new z);case st.VEC3:return d.unpack(n,0,new d);case st.VEC4:return oe.unpack(n,0,new oe);case st.MAT2:return Ri.unpack(n,0,new Ri);case st.MAT3:return $.unpack(n,0,new $);case st.MAT4:return F.unpack(n,0,new F)}throw new re(`Invalid metadata object type: ${e}`)};Ea.convertFromObjectType=function(e,t){if(!l(t)||e===st.SCALAR||e===st.STRING||e===st.BOOLEAN||e===st.ENUM)return t;switch(e){case st.VEC2:return z.pack(t,Array(2));case st.VEC3:return d.pack(t,Array(3));case st.VEC4:return oe.pack(t,Array(4));case st.MAT2:return Ri.pack(t,Array(4));case st.MAT3:return $.pack(t,Array(9));case st.MAT4:return F.pack(t,Array(16))}throw new re(`Invalid metadata object type: ${e}`)};Ea.decodeMetadataValues=function(e,t,n){let i=Ea.decodeRawMetadataValues(e,n);if(t.hasValueTransform){let r=Ea.convertFromObjectType(e.type,t.offset),s=Ea.convertFromObjectType(e.type,t.scale);i=Om.valueTransformInPlace(i,r,s,Lt.applyValueTransform)}if(e.isArray){let r=e.arrayLength,s=Array(r);for(let a=0;a<r;a++){let c=i[a],u=Ea.convertToObjectType(e.type,c);s[a]=u}return s}return Ea.convertToObjectType(e.type,i)};var iB=Object.freeze(Ea);function lC(){this._framebuffer=new hi,this._textureToCopy=void 0,this._copyDepthCommand=void 0}Object.defineProperties(lC.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function M_t(e,t,n){let{width:i,height:o}=n;e._framebuffer.update(t,i,o)}function L_t(e,t,n){l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(`uniform highp sampler2D colorTexture; in vec2 v_textureCoordinates; void main() { vec4 globeDepthPacked = texture(czm_globeDepthTexture, v_textureCoordinates); float globeDepth = czm_unpackDepth(globeDepthPacked); float depth = texture(colorTexture, v_textureCoordinates).r; out_FragColor = czm_branchFreeTernary(globeDepth <= 0.0 || globeDepth >= 1.0 || depth < globeDepth && depth > 0.0 && depth < 1.0, czm_packDepth(depth), globeDepthPacked); } `,{renderState:Ve.fromCache(),uniformMap:{colorTexture:function(){return e._textureToCopy}},owner:e})),e._textureToCopy=n,e._copyDepthCommand.framebuffer=e.framebuffer}lC.prototype.update=function(e,t){M_t(this,e,t),L_t(this,e,t)};var N_t=new oe,F_t=new oe(1,1/255,1/65025,1/16581375);lC.prototype.getDepth=function(e,t,n){if(!l(this.framebuffer))return;let i=e.readPixels({x:t,y:n,width:1,height:1,framebuffer:this.framebuffer}),o=oe.unpack(i,0,N_t);return oe.divideByScalar(o,255,o),oe.dot(o,F_t)};lC.prototype.executeCopyDepth=function(e,t){this._copyDepthCommand.execute(e,t)};lC.prototype.isDestroyed=function(){return!1};lC.prototype.destroy=function(){return this._framebuffer.destroy(),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=l(this._copyDepthCommand.shaderProgram)&&this._copyDepthCommand.shaderProgram.destroy()),ue(this)};var oB=lC;function B_t(e,t){this.near=y(e,0),this.far=y(t,0);let n=we.NUMBER_OF_PASSES,i=new Array(n),o=new Array(n);for(let r=0;r<n;++r)i[r]=[],o[r]=0;this.commands=i,this.indices=o}var rB=B_t;var z0=`uniform highp sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { out_FragColor = czm_packDepth(texture(u_depthTexture, v_textureCoordinates).r); } `;function lp(){this._picking=!1,this._numSamples=1,this._tempCopyDepthTexture=void 0,this._pickColorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._outputFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._copyDepthFramebuffer=new hi,this._tempCopyDepthFramebuffer=new hi,this._updateDepthFramebuffer=new hi({createColorAttachments:!1,createDepthAttachments:!1,depthStencil:!0}),this._clearGlobeColorCommand=void 0,this._copyColorCommand=void 0,this._copyDepthCommand=void 0,this._tempCopyDepthCommand=void 0,this._updateDepthCommand=void 0,this._viewport=new qe,this._rs=void 0,this._rsBlend=void 0,this._rsUpdate=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0,this._clearGlobeDepth=void 0}Object.defineProperties(lp.prototype,{colorFramebufferManager:{get:function(){return this._picking?this._pickColorFramebuffer:this._outputFramebuffer}},framebuffer:{get:function(){return this.colorFramebufferManager.framebuffer}},depthStencilTexture:{get:function(){return this.colorFramebufferManager.getDepthStencilTexture()}},picking:{get:function(){return this._picking},set:function(e){this._picking=e}}});function OTe(e,t,n,i,o){let r=e._viewport;r.width=n,r.height=i;let s=!qe.equals(r,o.viewport),a=s!==e._useScissorTest;e._useScissorTest=s,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),a=!0),(!l(e._rs)||!qe.equals(r,e._rs.viewport)||a)&&(e._rs=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}}),e._rsBlend=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND}),e._rsUpdate=Ve.fromCache({viewport:r,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,frontOperation:{fail:ft.KEEP,zFail:ft.KEEP,zPass:ft.KEEP},backFunction:zn.NEVER,reference:Vt.CESIUM_3D_TILE_MASK,mask:Vt.CESIUM_3D_TILE_MASK}})),l(e._copyDepthCommand)||(e._copyDepthCommand=t.createViewportQuadCommand(z0,{uniformMap:{u_depthTexture:function(){return e.colorFramebufferManager.getDepthStencilTexture()}},owner:e})),e._copyDepthCommand.framebuffer=e._copyDepthFramebuffer.framebuffer,e._copyDepthCommand.renderState=e._rs,l(e._copyColorCommand)||(e._copyColorCommand=t.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return e.colorFramebufferManager.getColorTexture()}},owner:e})),e._copyColorCommand.renderState=e._rs,l(e._tempCopyDepthCommand)||(e._tempCopyDepthCommand=t.createViewportQuadCommand(z0,{uniformMap:{u_depthTexture:function(){return e._tempCopyDepthTexture}},owner:e})),e._tempCopyDepthCommand.framebuffer=e._tempCopyDepthFramebuffer.framebuffer,e._tempCopyDepthCommand.renderState=e._rs,l(e._updateDepthCommand)||(e._updateDepthCommand=t.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return e._tempCopyDepthFramebuffer.getColorTexture()}},owner:e})),e._updateDepthCommand.framebuffer=e._updateDepthFramebuffer.framebuffer,e._updateDepthCommand.renderState=e._rsUpdate,l(e._clearGlobeColorCommand)||(e._clearGlobeColorCommand=new ei({color:new H(0,0,0,0),stencil:0,owner:e})),e._clearGlobeColorCommand.framebuffer=e.framebuffer}lp.prototype.update=function(e,t,n,i,o,r){let{width:s,height:a}=n,c=o?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this.picking?this._pickColorFramebuffer.update(e,s,a):this._outputFramebuffer.update(e,s,a,i,c),this._copyDepthFramebuffer.update(e,s,a),OTe(this,e,s,a,t),e.uniformState.globeDepthTexture=void 0,this._clearGlobeDepth=r};lp.prototype.prepareColorTextures=function(e,t){!this.picking&&this._numSamples>1&&this._outputFramebuffer.prepareTextures(e,t)};lp.prototype.executeCopyDepth=function(e,t){l(this._copyDepthCommand)&&(this.prepareColorTextures(e),this._copyDepthCommand.execute(e,t),e.uniformState.globeDepthTexture=this._copyDepthFramebuffer.getColorTexture())};lp.prototype.executeUpdateDepth=function(e,t,n){let i=l(n)?n:t.framebuffer.depthStencilTexture;if(!this._clearGlobeDepth&&i===this.colorFramebufferManager.getDepthStencilTexture()){l(this._copyDepthCommand)&&this._copyDepthCommand.execute(e,t);return}if(!l(this._updateDepthCommand))return;let o=this._updateDepthFramebuffer;if(!l(o.framebuffer)||o.getDepthStencilTexture()!==i||o.getColorTexture()!==this._copyDepthFramebuffer.getColorTexture()){let r=this._copyDepthFramebuffer.getColorTexture(),{width:s,height:a}=r;this._tempCopyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.update(e,s,a),o.setColorTexture(r,0),o.setDepthStencilTexture(i),o.update(e,s,a),OTe(this,e,s,a,t)}this._tempCopyDepthTexture=i,this._tempCopyDepthCommand.execute(e,t),this._updateDepthCommand.execute(e,t)};lp.prototype.executeCopyColor=function(e,t){l(this._copyColorCommand)&&this._copyColorCommand.execute(e,t)};lp.prototype.clear=function(e,t,n){let i=this._clearGlobeColorCommand;l(i)&&(H.clone(n,i.color),this.colorFramebufferManager.clear(e,i,t))};lp.prototype.isDestroyed=function(){return!1};lp.prototype.destroy=function(){return this._pickColorFramebuffer.destroy(),this._outputFramebuffer.destroy(),this._copyDepthFramebuffer.destroy(),this._tempCopyDepthFramebuffer.destroy(),this._updateDepthFramebuffer.destroy(),l(this._copyColorCommand)&&(this._copyColorCommand.shaderProgram=this._copyColorCommand.shaderProgram.destroy()),l(this._copyDepthCommand)&&(this._copyDepthCommand.shaderProgram=this._copyDepthCommand.shaderProgram.destroy()),l(this._tempCopyDepthCommand)&&(this._tempCopyDepthCommand.shaderProgram=this._tempCopyDepthCommand.shaderProgram.destroy()),l(this._updateDepthCommand)&&(this._updateDepthCommand.shaderProgram=this._updateDepthCommand.shaderProgram.destroy()),ue(this)};var sB=lp;function uC(){this._framebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._packedDepthFramebuffer=new hi,this._renderState=void 0,this._packedDepthCommand=void 0,this._clearCommand=void 0,this._viewport=new qe,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHdr=void 0}Object.defineProperties(uC.prototype,{classificationTexture:{get:function(){return this._framebuffer.getColorTexture()}},classificationFramebuffer:{get:function(){return this._framebuffer.framebuffer}},packedDepthFramebuffer:{get:function(){return this._packedDepthFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._framebuffer.getDepthStencilTexture()}},depthStencilRenderbuffer:{get:function(){return this._framebuffer.getDepthStencilRenderbuffer()}},packedDepthTexture:{get:function(){return this._packedDepthFramebuffer.getColorTexture()}}});function k_t(e){e._framebuffer.destroy(),e._packedDepthFramebuffer.destroy()}function V_t(e,t,n,i,o){let r=o?t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;e._framebuffer.update(t,n,i,1,r),e._packedDepthFramebuffer.update(t,n,i)}function U_t(e,t,n,i,o){e._viewport.width=n,e._viewport.height=i;let r=!qe.equals(e._viewport,o.viewport),s=r!==e._useScissorTest;e._useScissorTest=r,qe.equals(e._scissorRectangle,o.viewport)||(e._scissorRectangle=qe.clone(o.viewport,e._scissorRectangle),s=!0),(!l(e._renderState)||!qe.equals(e._viewport,e._renderState.viewport)||s)&&(e._renderState=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packedDepthCommand)||(e._packedDepthCommand=t.createViewportQuadCommand(z0,{uniformMap:{u_depthTexture:function(){return e.depthStencilTexture}},owner:e})),l(e._clearCommand)||(e._clearCommand=new ei({color:new H(0,0,0,0),depth:1,stencil:0,owner:e})),e._packedDepthCommand.framebuffer=e._packedDepthFramebuffer.framebuffer,e._packedDepthCommand.renderState=e._renderState,e._clearCommand.framebuffer=e.classificationFramebuffer,e._clearCommand.renderState=e._renderState}uC.prototype.updateAndClear=function(e,t,n,i){let o=t.width,r=t.height;V_t(this,n,o,r,e),U_t(this,n,o,r,i),this._useHdr=e};uC.prototype.clearClassification=function(e,t){this._clearCommand.execute(e,t)};uC.prototype.packDepth=function(e,t){return this._packedDepthCommand.execute(e,t),this.packedDepthTexture};uC.prototype.isDestroyed=function(){return!1};uC.prototype.destroy=function(){return k_t(this),ue(this)};var aB=uC;var Pv=`#ifdef MRT layout (location = 0) out vec4 out_FragData_0; layout (location = 1) out vec4 out_FragData_1; #else layout (location = 0) out vec4 out_FragColor; #endif uniform vec4 u_bgColor; uniform sampler2D u_depthTexture; in vec2 v_textureCoordinates; void main() { if (texture(u_depthTexture, v_textureCoordinates).r < 1.0) { #ifdef MRT out_FragData_0 = u_bgColor; out_FragData_1 = vec4(u_bgColor.a); #else out_FragColor = u_bgColor; #endif return; } discard; } `;var cB=`/** * Compositing for Weighted Blended Order-Independent Transparency. See: * - http://jcgt.org/published/0002/02/09/ * - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html */ uniform sampler2D u_opaque; uniform sampler2D u_accumulation; uniform sampler2D u_revealage; in vec2 v_textureCoordinates; void main() { vec4 opaque = texture(u_opaque, v_textureCoordinates); vec4 accum = texture(u_accumulation, v_textureCoordinates); float r = texture(u_revealage, v_textureCoordinates).r; #ifdef MRT vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a); #else vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r); #endif out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque; if (opaque != czm_backgroundColor) { out_FragColor.a = 1.0; } } `;function Eg(e){this._numSamples=1,this._translucentMultipassSupport=!1,this._translucentMRTSupport=!1;let t=e.colorBufferFloat&&e.depthTexture&&e.floatBlend;this._translucentMRTSupport=e.drawBuffers&&t,this._translucentMultipassSupport=!this._translucentMRTSupport&&t,this._opaqueFBO=void 0,this._opaqueTexture=void 0,this._depthStencilTexture=void 0,this._accumulationTexture=void 0,this._translucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._alphaFBO=new hi({createColorAttachments:!1,createDepthAttachments:!1,depth:!0}),this._adjustTranslucentFBO=new hi({colorAttachmentsLength:this._translucentMRTSupport?2:1,createColorAttachments:!1}),this._adjustAlphaFBO=new hi({createColorAttachments:!1}),this._opaqueClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._translucentMRTClearCommand=new ei({color:new H(0,0,0,1),owner:this}),this._translucentMultipassClearCommand=new ei({color:new H(0,0,0,0),owner:this}),this._alphaClearCommand=new ei({color:new H(1,1,1,1),owner:this}),this._translucentRenderStateCache={},this._alphaRenderStateCache={},this._compositeCommand=void 0,this._adjustTranslucentCommand=void 0,this._adjustAlphaCommand=void 0,this._viewport=new qe,this._rs=void 0,this._useScissorTest=!1,this._scissorRectangle=void 0,this._useHDR=!1}function MTe(e){e._accumulationTexture=e._accumulationTexture&&!e._accumulationTexture.isDestroyed()&&e._accumulationTexture.destroy(),e._revealageTexture=e._revealageTexture&&!e._revealageTexture.isDestroyed()&&e._revealageTexture.destroy()}function IZ(e){e._translucentFBO.destroy(),e._alphaFBO.destroy(),e._adjustTranslucentFBO.destroy(),e._adjustAlphaFBO.destroy()}function LTe(e){MTe(e),IZ(e)}function z_t(e,t,n,i){MTe(e),e._accumulationTexture=new Ot({context:t,width:n,height:i,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT}),e._revealageTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.FLOAT,width:n,height:i,flipY:!1})}function H_t(e,t){IZ(e);let n=te.FRAMEBUFFER_COMPLETE,i=!0,{width:o,height:r}=e._accumulationTexture;if(e._translucentMRTSupport&&(e._translucentFBO.setColorTexture(e._accumulationTexture,0),e._translucentFBO.setColorTexture(e._revealageTexture,1),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture,0),e._adjustTranslucentFBO.setColorTexture(e._revealageTexture,1),e._adjustTranslucentFBO.update(t,o,r),(e._translucentFBO.status!==n||e._adjustTranslucentFBO.status!==n)&&(IZ(e),e._translucentMRTSupport=!1)),!e._translucentMRTSupport){e._translucentFBO.setColorTexture(e._accumulationTexture),e._translucentFBO.setDepthStencilTexture(e._depthStencilTexture),e._translucentFBO.update(t,o,r),e._alphaFBO.setColorTexture(e._revealageTexture),e._alphaFBO.setDepthStencilTexture(e._depthStencilTexture),e._alphaFBO.update(t,o,r),e._adjustTranslucentFBO.setColorTexture(e._accumulationTexture),e._adjustTranslucentFBO.update(t,o,r),e._adjustAlphaFBO.setColorTexture(e._revealageTexture),e._adjustAlphaFBO.update(t,o,r);let s=e._translucentFBO.status===n,a=e._alphaFBO.status===n,c=e._adjustTranslucentFBO.status===n,u=e._adjustAlphaFBO.status===n;(!s||!a||!c||!u)&&(LTe(e),e._translucentMultipassSupport=!1,i=!1)}return i}Eg.prototype.update=function(e,t,n,i,o){if(!this.isSupported())return;this._opaqueFBO=n,this._opaqueTexture=n.getColorTexture(0),this._depthStencilTexture=n.getDepthStencilTexture();let{width:r,height:s}=this._opaqueTexture,a=this._accumulationTexture,c=!l(a)||a.width!==r||a.height!==s||i!==this._useHDR,u=this._numSamples!==o;if((c||u)&&(this._numSamples=o,z_t(this,e,r,s)),(!l(this._translucentFBO.framebuffer)||c||u)&&!H_t(this,e))return;this._useHDR=i;let f=this,h,p;l(this._compositeCommand)||(h=new Ue({sources:[cB]}),this._translucentMRTSupport&&h.defines.push("MRT"),p={u_opaque:function(){return f._opaqueTexture},u_accumulation:function(){return f._accumulationTexture},u_revealage:function(){return f._revealageTexture}},this._compositeCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})),l(this._adjustTranslucentCommand)||(this._translucentMRTSupport?(h=new Ue({defines:["MRT"],sources:[Pv]}),p={u_bgColor:function(){return f._translucentMRTClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this})):this._translucentMultipassSupport&&(h=new Ue({sources:[Pv]}),p={u_bgColor:function(){return f._translucentMultipassClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustTranslucentCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}),p={u_bgColor:function(){return f._alphaClearCommand.color},u_depthTexture:function(){return f._depthStencilTexture}},this._adjustAlphaCommand=e.createViewportQuadCommand(h,{uniformMap:p,owner:this}))),this._viewport.width=r,this._viewport.height=s;let g=!qe.equals(this._viewport,t.viewport),m=g!==this._useScissorTest;this._useScissorTest=g,qe.equals(this._scissorRectangle,t.viewport)||(this._scissorRectangle=qe.clone(t.viewport,this._scissorRectangle),m=!0),(!l(this._rs)||!qe.equals(this._viewport,this._rs.viewport)||m)&&(this._rs=Ve.fromCache({viewport:this._viewport,scissorTest:{enabled:this._useScissorTest,rectangle:this._scissorRectangle}})),l(this._compositeCommand)&&(this._compositeCommand.renderState=this._rs),this._adjustTranslucentCommand&&(this._adjustTranslucentCommand.renderState=this._rs),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.renderState=this._rs)};var G_t={enabled:!0,color:new H(0,0,0,0),equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.ONE,functionDestinationRgb:So.ONE,functionSourceAlpha:So.ZERO,functionDestinationAlpha:So.ONE_MINUS_SOURCE_ALPHA},W_t={enabled:!0,color:new H(0,0,0,0),equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.ONE,functionDestinationRgb:So.ONE,functionSourceAlpha:So.ONE,functionDestinationAlpha:So.ONE},j_t={enabled:!0,color:new H(0,0,0,0),equationRgb:ka.ADD,equationAlpha:ka.ADD,functionSourceRgb:So.ZERO,functionDestinationRgb:So.ONE_MINUS_SOURCE_ALPHA,functionSourceAlpha:So.ZERO,functionDestinationAlpha:So.ONE_MINUS_SOURCE_ALPHA};function PZ(e,t,n,i){let o=n[i.id];if(!l(o)){let r=Ve.getState(i);r.depthMask=!1,r.blending=t,o=Ve.fromCache(r),n[i.id]=o}return o}function q_t(e,t,n){return PZ(t,G_t,e._translucentRenderStateCache,n)}function Y_t(e,t,n){return PZ(t,W_t,e._translucentRenderStateCache,n)}function X_t(e,t,n){return PZ(t,j_t,e._alphaRenderStateCache,n)}var K_t=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragData_0 = vec4(Ci * wzi, ai); out_FragData_1 = vec4(ai * wzi); `,Z_t=` vec3 Ci = czm_out_FragColor.rgb * czm_out_FragColor.a; float ai = czm_out_FragColor.a; float wzi = czm_alphaWeight(ai); out_FragColor = vec4(Ci, ai) * wzi; `,$_t=` float ai = czm_out_FragColor.a; out_FragColor = vec4(ai); `;function RZ(e,t,n,i){let{shaderCache:o}=e,r=o.getDerivedShaderProgram(t,n);if(l(r))return r;let s=t._attributeLocations,a=t.fragmentShaderSource.clone();a.sources=a.sources.map(function(f){return Ue.replaceMain(f,"czm_translucent_main").replace(/out_FragColor/g,"czm_out_FragColor").replace(/layout\s*\(location\s*=\s*0\)\s*out\s+vec4\s+out_FragColor;/g,"").replace(/\bdiscard\b/g,"czm_discard = true").replace(/czm_phong/g,"czm_translucentPhong")}),a.sources.splice(0,0,`vec4 czm_out_FragColor; bool czm_discard = false; `);let c=[...i.matchAll(/out_FragData_(\d+)/g)],u="";for(let f=0;f<c.length;f++){let h=c[f];u=`layout (location = ${h[1]}) out vec4 ${h[0]}; ${u}`}return a.sources.push(u),a.sources.push(`void main() { czm_translucent_main(); if (czm_discard) { discard; } ${i}} `),o.createDerivedShaderProgram(t,n,{vertexShaderSource:t.vertexShaderSource,fragmentShaderSource:a,attributeLocations:s})}function Q_t(e,t){return RZ(e,t,"translucentMRT",K_t)}function J_t(e,t){return RZ(e,t,"translucentMultipass",Z_t)}function egt(e,t){return RZ(e,t,"alphaMultipass",$_t)}Eg.prototype.createDerivedCommands=function(e,t,n){if(l(n)||(n={}),this._translucentMRTSupport){let a,c;return l(n.translucentCommand)&&(a=n.translucentCommand.shaderProgram,c=n.translucentCommand.renderState),n.translucentCommand=$e.shallowClone(e,n.translucentCommand),!l(a)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=Q_t(t,e.shaderProgram),n.translucentCommand.renderState=q_t(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=a,n.translucentCommand.renderState=c),n}let i,o,r,s;return l(n.translucentCommand)&&(i=n.translucentCommand.shaderProgram,o=n.translucentCommand.renderState,r=n.alphaCommand.shaderProgram,s=n.alphaCommand.renderState),n.translucentCommand=$e.shallowClone(e,n.translucentCommand),n.alphaCommand=$e.shallowClone(e,n.alphaCommand),!l(i)||n.shaderProgramId!==e.shaderProgram.id?(n.translucentCommand.shaderProgram=J_t(t,e.shaderProgram),n.translucentCommand.renderState=Y_t(this,t,e.renderState),n.alphaCommand.shaderProgram=egt(t,e.shaderProgram),n.alphaCommand.renderState=X_t(this,t,e.renderState),n.shaderProgramId=e.shaderProgram.id):(n.translucentCommand.shaderProgram=i,n.translucentCommand.renderState=o,n.alphaCommand.shaderProgram=r,n.alphaCommand.renderState=s),n};function tgt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i),i.framebuffer=e._adjustAlphaFBO.framebuffer,e._adjustAlphaCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=e._alphaFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.alphaCommand:x.derivedCommands.oit.alphaCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.alphaCommand:m.derivedCommands.oit.alphaCommand;n(x,t,i,g)}i.framebuffer=h}function ngt(e,t,n,i,o,r){let{context:s,frameState:a}=t,{useLogDepth:c,shadowState:u}=a,f=t._hdr,h=i.framebuffer,p=u.lightShadowsEnabled;i.framebuffer=e._adjustTranslucentFBO.framebuffer,e._adjustTranslucentCommand.execute(s,i);let g=e._opaqueFBO.framebuffer;i.framebuffer=e._translucentFBO.framebuffer;for(let m=0;m<o.length;++m){let x=o[m];x=c?x.derivedCommands.logDepth.command:x,x=f?x.derivedCommands.hdr.command:x;let b=p&&x.receiveShadows?x.derivedCommands.oit.shadows.translucentCommand:x.derivedCommands.oit.translucentCommand;n(b,t,i,g)}if(l(r)){let m=r.unclassifiedCommand,x=p&&m.receiveShadows?m.derivedCommands.oit.shadows.translucentCommand:m.derivedCommands.oit.translucentCommand;n(x,t,i,g)}i.framebuffer=h}Eg.prototype.executeCommands=function(e,t,n,i,o){if(this._translucentMRTSupport){ngt(this,e,t,n,i,o);return}tgt(this,e,t,n,i,o)};Eg.prototype.execute=function(e,t){this._compositeCommand.execute(e,t)};Eg.prototype.clear=function(e,t,n){let i=t.framebuffer;t.framebuffer=this._opaqueFBO.framebuffer,H.clone(n,this._opaqueClearCommand.color),this._opaqueClearCommand.execute(e,t),t.framebuffer=this._translucentFBO.framebuffer,(this._translucentMRTSupport?this._translucentMRTClearCommand:this._translucentMultipassClearCommand).execute(e,t),this._translucentMultipassSupport&&(t.framebuffer=this._alphaFBO.framebuffer,this._alphaClearCommand.execute(e,t)),t.framebuffer=i};Eg.prototype.isSupported=function(){return this._translucentMRTSupport||this._translucentMultipassSupport};Eg.prototype.isDestroyed=function(){return!1};Eg.prototype.destroy=function(){return LTe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._adjustTranslucentCommand)&&(this._adjustTranslucentCommand.shaderProgram=this._adjustTranslucentCommand.shaderProgram&&this._adjustTranslucentCommand.shaderProgram.destroy()),l(this._adjustAlphaCommand)&&(this._adjustAlphaCommand.shaderProgram=this._adjustAlphaCommand.shaderProgram&&this._adjustAlphaCommand.shaderProgram.destroy()),ue(this)};var lB=Eg;function uB(){this._framebuffer=new hi({color:!1,depthStencil:!0,supportsDepthTexture:!0}),this._passState=void 0}Object.defineProperties(uB.prototype,{framebuffer:{get:function(){return this._framebuffer.framebuffer}}});function igt(e){e._framebuffer.destroy()}function ogt(e,t){let n=t.drawingBufferWidth,i=t.drawingBufferHeight;e._framebuffer.update(t,n,i);let o=new ac(t);o.blendingEnabled=!1,o.scissorTest={enabled:!0,rectangle:new qe},o.viewport=new qe,e._passState=o}uB.prototype.update=function(e,t,n){let i=n.width,o=n.height;this._framebuffer.isDirty(i,o)&&ogt(this,e);let r=this.framebuffer,s=this._passState;return s.framebuffer=r,s.viewport.width=i,s.viewport.height=o,s.scissorTest.rectangle.x=t.x,s.scissorTest.rectangle.y=o-t.y,s.scissorTest.rectangle.width=1,s.scissorTest.rectangle.height=1,s};uB.prototype.isDestroyed=function(){return!1};uB.prototype.destroy=function(){return igt(this),ue(this)};var fB=uB;function Rv(e){let t=new ac(e);t.blendingEnabled=!1,t.scissorTest={enabled:!0,rectangle:new qe},t.viewport=new qe,this._context=e,this._fb=new hi({depthStencil:!0}),this._passState=t,this._width=0,this._height=0}Rv.prototype.begin=function(e,t){let n=this._context,{width:i,height:o}=t;return qe.clone(e,this._passState.scissorTest.rectangle),this._width=i,this._height=o,this._fb.update(n,i,o),this._passState.framebuffer=this._fb.framebuffer,this._passState.viewport.width=i,this._passState.viewport.height=o,this._passState};var dB=new H;Rv.prototype.end=function(e){let t=y(e.width,1),n=y(e.height,1),i=this._context,o=i.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.max(t,n),s=r*r,a=Math.floor(t*.5),c=Math.floor(n*.5),u=0,f=0,h=0,p=-1;for(let g=0;g<s;++g){if(-a<=u&&u<=a&&-c<=f&&f<=c){let m=4*((c-f)*t+u+a);dB.red=H.byteToFloat(o[m]),dB.green=H.byteToFloat(o[m+1]),dB.blue=H.byteToFloat(o[m+2]),dB.alpha=H.byteToFloat(o[m+3]);let x=i.getObjectByPickColor(dB);if(l(x))return x}if(u===f||u<0&&-u===f||u>0&&u===1-f){let m=h;h=-p,p=m}u+=h,f+=p}};Rv.prototype.readCenterPixel=function(e){let t=y(e.width,1),n=y(e.height,1),o=this._context.readPixels({x:e.x,y:e.y,width:t,height:n,framebuffer:this._fb.framebuffer}),r=Math.floor(t*.5),a=4*(Math.floor(n*.5)*t+r);return o.slice(a,a+4)};Rv.prototype.isDestroyed=function(){return!1};Rv.prototype.destroy=function(){return this._fb.destroy(),ue(this)};var hB=Rv;function Sg(){this._numSamples=1,this._colorFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idFramebuffer=new hi({depthStencil:!0,supportsDepthTexture:!0}),this._idClearColor=new H(0,0,0,0),this._clearCommand=new ei({color:new H(0,0,0,0),depth:1,owner:this})}function rgt(e){e._colorFramebuffer.destroy(),e._idFramebuffer.destroy()}Object.defineProperties(Sg.prototype,{framebuffer:{get:function(){return this._colorFramebuffer.framebuffer}},idFramebuffer:{get:function(){return this._idFramebuffer.framebuffer}},depthStencilTexture:{get:function(){return this._colorFramebuffer.getDepthStencilTexture()}}});Sg.prototype.update=function(e,t,n,i){let o=t.width,r=t.height,s=n?e.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._numSamples=i,this._colorFramebuffer.update(e,o,r,i,s),this._idFramebuffer.update(e,o,r)};Sg.prototype.clear=function(e,t,n){H.clone(n,this._clearCommand.color),H.clone(this._idClearColor,this._clearCommand.color),this._colorFramebuffer.clear(e,this._clearCommand,t),this._idFramebuffer.clear(e,this._clearCommand,t)};Sg.prototype.getFramebuffer=function(){return this._colorFramebuffer.framebuffer};Sg.prototype.getIdFramebuffer=function(){return this._idFramebuffer.framebuffer};Sg.prototype.prepareColorTextures=function(e){this._numSamples>1&&this._colorFramebuffer.prepareTextures(e)};Sg.prototype.isDestroyed=function(){return!1};Sg.prototype.destroy=function(){return rgt(this),ue(this)};var fC=Sg;function dC(){}dC.getShadowCastShaderKeyword=function(e,t,n,i){return`castShadow ${e} ${t} ${n} ${i}`};dC.createShadowCastVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);i.push("SHADOW_MAP"),n&&i.push("GENERATE_POSITION");let r=Ue.findPositionVarying(e),s=l(r);if(t&&!s){let a=o.length;for(let u=0;u<a;++u)o[u]=Ue.replaceMain(o[u],"czm_shadow_cast_main");o.push(`out vec3 v_positionEC; void main() { czm_shadow_cast_main(); v_positionEC = (czm_inverseProjection * gl_Position).xyz; }`)}return new Ue({defines:i,sources:o})};dC.createShadowCastFragmentShader=function(e,t,n,i){let o=e.defines.slice(0),r=e.sources.slice(0);o.push("SHADOW_MAP");let s=Ue.findPositionVarying(e),a=l(s);a||(s="v_positionEC");let c=r.length;for(let f=0;f<c;++f)r[f]=Ue.replaceMain(r[f],"czm_shadow_cast_main");let u="";return t&&(a||(u+=`in vec3 v_positionEC; `),u+=`uniform vec4 shadowMap_lightPositionEC; `),i?u+=`void main() { `:u+=`void main() { czm_shadow_cast_main(); if (out_FragColor.a == 0.0) { discard; } `,t?u+=` float distance = length(${s}); if (distance >= shadowMap_lightPositionEC.w) { discard; } distance /= shadowMap_lightPositionEC.w; // radius out_FragColor = czm_packDepth(distance); `:n?u+=` out_FragColor = vec4(1.0); `:u+=` out_FragColor = czm_packDepth(gl_FragCoord.z); `,u+=`} `,r.push(u),new Ue({defines:o,sources:r})};dC.getShadowReceiveShaderKeyword=function(e,t,n,i){let o=e._usesDepthTexture,r=e._polygonOffsetSupported,s=e._isPointLight,a=e._isSpotLight,c=e._numberOfCascades>1,u=e.debugCascadeColors,f=e.softShadows;return`receiveShadow ${o}${r}${s}${a}${c}${u}${f}${t}${n}${i}`};dC.createShadowReceiveVertexShader=function(e,t,n){let i=e.defines.slice(0),o=e.sources.slice(0);return i.push("SHADOW_MAP"),t&&(n?i.push("GENERATE_POSITION_AND_NORMAL"):i.push("GENERATE_POSITION")),new Ue({defines:i,sources:o})};dC.createShadowReceiveFragmentShader=function(e,t,n,i,o){let r=Ue.findNormalVarying(e),s=!i&&l(r)||i&&o,a=Ue.findPositionVarying(e),c=l(a),u=t._usesDepthTexture,f=t._polygonOffsetSupported,h=t._isPointLight,p=t._isSpotLight,g=t._numberOfCascades>1,m=t.debugCascadeColors,x=t.softShadows,b=h?t._pointBias:i?t._terrainBias:t._primitiveBias,T=e.defines.slice(0),A=e.sources.slice(0),C=A.length;for(let D=0;D<C;++D)A[D]=Ue.replaceMain(A[D],"czm_shadow_receive_main");h?T.push("USE_CUBE_MAP_SHADOW"):u&&T.push("USE_SHADOW_DEPTH_TEXTURE"),x&&!h&&T.push("USE_SOFT_SHADOWS"),g&&n&&i&&(s?T.push("ENABLE_VERTEX_LIGHTING"):T.push("ENABLE_DAYNIGHT_SHADING")),n&&b.normalShading&&s&&(T.push("USE_NORMAL_SHADING"),b.normalShadingSmooth>0&&T.push("USE_NORMAL_SHADING_SMOOTH"));let E="";h?E+=`uniform samplerCube shadowMap_textureCube; `:E+=`uniform sampler2D shadowMap_texture; `;let v;return c?v=` return vec4(${a}, 1.0); `:v=`#ifndef LOG_DEPTH return czm_windowToEyeCoordinates(gl_FragCoord); #else return vec4(v_logPositionEC, 1.0); #endif `,E+=`uniform mat4 shadowMap_matrix; uniform vec3 shadowMap_lightDirectionEC; uniform vec4 shadowMap_lightPositionEC; uniform vec4 shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness; uniform vec4 shadowMap_texelSizeDepthBiasAndNormalShadingSmooth; #ifdef LOG_DEPTH in vec3 v_logPositionEC; #endif vec4 getPositionEC() { ${v}} vec3 getNormalEC() { ${s?` return normalize(${r}); `:` return vec3(1.0); `}} void applyNormalOffset(inout vec4 positionEC, vec3 normalEC, float nDotL) { ${b.normalOffset&&s?` float normalOffset = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.x; float normalOffsetScale = 1.0 - nDotL; vec3 offset = normalOffset * normalOffsetScale * normalEC; positionEC.xyz += offset; `:""}} `,E+=`void main() { czm_shadow_receive_main(); vec4 positionEC = getPositionEC(); vec3 normalEC = getNormalEC(); float depth = -positionEC.z; `,E+=` czm_shadowParameters shadowParameters; shadowParameters.texelStepSize = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.xy; shadowParameters.depthBias = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.z; shadowParameters.normalShadingSmooth = shadowMap_texelSizeDepthBiasAndNormalShadingSmooth.w; shadowParameters.darkness = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.w; `,i?E+=` shadowParameters.depthBias *= max(depth * 0.01, 1.0); `:f||(E+=` shadowParameters.depthBias *= mix(1.0, 100.0, depth * 0.0015); `),h?E+=` vec3 directionEC = positionEC.xyz - shadowMap_lightPositionEC.xyz; float distance = length(directionEC); directionEC = normalize(directionEC); float radius = shadowMap_lightPositionEC.w; // Stop early if the fragment is beyond the point light radius if (distance > radius) { return; } vec3 directionWC = czm_inverseViewRotation * directionEC; shadowParameters.depth = distance / radius; shadowParameters.nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); shadowParameters.texCoords = directionWC; float visibility = czm_shadowVisibility(shadowMap_textureCube, shadowParameters); `:p?E+=` vec3 directionEC = normalize(positionEC.xyz - shadowMap_lightPositionEC.xyz); float nDotL = clamp(dot(normalEC, -directionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Spot light uses a perspective projection, so perform the perspective divide shadowPosition /= shadowPosition.w; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `:g?E+=` float maxDepth = shadowMap_cascadeSplits[1].w; // Stop early if the eye depth exceeds the last cascade if (depth > maxDepth) { return; } // Get the cascade based on the eye-space depth vec4 weights = czm_cascadeWeights(depth); // Apply normal offset float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); // Transform position into the cascade vec4 shadowPosition = czm_cascadeMatrix(weights) * positionEC; // Get visibility shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); // Fade out shadows that are far away float shadowMapMaximumDistance = shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness.z; float fade = max((depth - shadowMapMaximumDistance * 0.8) / (shadowMapMaximumDistance * 0.2), 0.0); visibility = mix(visibility, 1.0, fade); ${m?` // Draw cascade colors for debugging out_FragColor *= czm_cascadeColor(weights); `:""}`:E+=` float nDotL = clamp(dot(normalEC, shadowMap_lightDirectionEC), 0.0, 1.0); applyNormalOffset(positionEC, normalEC, nDotL); vec4 shadowPosition = shadowMap_matrix * positionEC; // Stop early if the fragment is not in the shadow bounds if (any(lessThan(shadowPosition.xyz, vec3(0.0))) || any(greaterThan(shadowPosition.xyz, vec3(1.0)))) { return; } shadowParameters.texCoords = shadowPosition.xy; shadowParameters.depth = shadowPosition.z; shadowParameters.nDotL = nDotL; float visibility = czm_shadowVisibility(shadowMap_texture, shadowParameters); `,E+=` out_FragColor.rgb *= visibility; } `,A.push(E),new Ue({defines:T,sources:A})};var up=dC;function fp(e){e=y(e,y.EMPTY_OBJECT);let t=e.context;this._enabled=y(e.enabled,!0),this._softShadows=y(e.softShadows,!1),this._normalOffset=y(e.normalOffset,!0),this.dirty=!0,this.fromLightSource=y(e.fromLightSource,!0),this.darkness=y(e.darkness,.3),this._darkness=this.darkness,this.fadingEnabled=y(e.fadingEnabled,!0),this.maximumDistance=y(e.maximumDistance,5e3),this._outOfView=!1,this._outOfViewPrevious=!1,this._needsUpdate=!0;let n=!0;(zt.isInternetExplorer()||zt.isEdge()||(zt.isChrome()||zt.isFirefox())&&zt.isWindows()&&!t.depthTexture)&&(n=!1),this._polygonOffsetSupported=n,this._terrainBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.5,normalShading:!0,normalShadingSmooth:.3,depthBias:1e-4},this._primitiveBias={polygonOffset:n,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:.1,normalShading:!0,normalShadingSmooth:.05,depthBias:2e-5},this._pointBias={polygonOffset:!1,polygonOffsetFactor:1.1,polygonOffsetUnits:4,normalOffset:this._normalOffset,normalOffsetScale:0,normalShading:!0,normalShadingSmooth:.1,depthBias:5e-4},this._depthAttachment=void 0,this._colorAttachment=void 0,this._shadowMapMatrix=new F,this._shadowMapTexture=void 0,this._lightDirectionEC=new d,this._lightPositionEC=new oe,this._distance=0,this._lightCamera=e.lightCamera,this._shadowMapCamera=new uG,this._shadowMapCullingVolume=void 0,this._sceneCamera=void 0,this._boundingSphere=new ae,this._isPointLight=y(e.isPointLight,!1),this._pointLightRadius=y(e.pointLightRadius,100),this._cascadesEnabled=this._isPointLight?!1:y(e.cascadesEnabled,!0),this._numberOfCascades=this._cascadesEnabled?y(e.numberOfCascades,4):0,this._fitNearFar=!0,this._maximumCascadeDistances=[25,150,700,Number.MAX_VALUE],this._textureSize=new z,this._isSpotLight=!1,this._cascadesEnabled?this._shadowMapCamera.frustum=new Fr:l(this._lightCamera.frustum.fov)&&(this._isSpotLight=!0),this._cascadeSplits=[new oe,new oe],this._cascadeMatrices=[new F,new F,new F,new F],this._cascadeDistances=new oe;let i;this._isPointLight?i=6:this._cascadesEnabled?i=this._numberOfCascades:i=1,this._passes=new Array(i);for(let o=0;o<i;++o)this._passes[o]=new sgt(t);this.debugShow=!1,this.debugFreezeFrame=!1,this._debugFreezeFrame=!1,this._debugCascadeColors=!1,this._debugLightFrustum=void 0,this._debugCameraFrustum=void 0,this._debugCascadeFrustums=new Array(this._numberOfCascades),this._debugShadowViewCommand=void 0,this._usesDepthTexture=t.depthTexture,this._isPointLight&&(this._usesDepthTexture=!1),this._primitiveRenderState=void 0,this._terrainRenderState=void 0,this._pointRenderState=void 0,MZ(this),this._clearCommand=new ei({depth:1,color:new H}),this._clearPassState=new ac(t),this._size=y(e.size,2048),this.size=this._size}fp.MAXIMUM_DISTANCE=2e4;function sgt(e){this.camera=new uG,this.passState=new ac(e),this.framebuffer=void 0,this.textureOffsets=void 0,this.commandList=[],this.cullingVolume=void 0}function OZ(e,t){return Ve.fromCache({cull:{enabled:!0,face:Ti.BACK},depthTest:{enabled:!0},colorMask:{red:e,green:e,blue:e,alpha:e},depthMask:!0,polygonOffset:{enabled:t.polygonOffset,factor:t.polygonOffsetFactor,units:t.polygonOffsetUnits}})}function MZ(e){let t=!e._usesDepthTexture;e._primitiveRenderState=OZ(t,e._primitiveBias),e._terrainRenderState=OZ(t,e._terrainBias),e._pointRenderState=OZ(t,e._pointBias)}fp.prototype.debugCreateRenderStates=function(){MZ(this)};Object.defineProperties(fp.prototype,{enabled:{get:function(){return this._enabled},set:function(e){this.dirty=this._enabled!==e,this._enabled=e}},normalOffset:{get:function(){return this._normalOffset},set:function(e){this.dirty=this._normalOffset!==e,this._normalOffset=e,this._terrainBias.normalOffset=e,this._primitiveBias.normalOffset=e,this._pointBias.normalOffset=e}},softShadows:{get:function(){return this._softShadows},set:function(e){this.dirty=this._softShadows!==e,this._softShadows=e}},size:{get:function(){return this._size},set:function(e){dgt(this,e)}},outOfView:{get:function(){return this._outOfView}},shadowMapCullingVolume:{get:function(){return this._shadowMapCullingVolume}},passes:{get:function(){return this._passes}},isPointLight:{get:function(){return this._isPointLight}},debugCascadeColors:{get:function(){return this._debugCascadeColors},set:function(e){this.dirty=this._debugCascadeColors!==e,this._debugCascadeColors=e}}});function LZ(e){let t=e._passes.length;for(let n=0;n<t;++n){let i=e._passes[n],o=i.framebuffer;l(o)&&!o.isDestroyed()&&o.destroy(),i.framebuffer=void 0}e._depthAttachment=e._depthAttachment&&e._depthAttachment.destroy(),e._colorAttachment=e._colorAttachment&&e._colorAttachment.destroy()}function agt(e,t){let n=new yu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Hc.DEPTH_COMPONENT16}),i=new Ot({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=new Nr({context:t,depthRenderbuffer:n,colorTextures:[i],destroyAttachments:!1}),r=e._passes.length;for(let s=0;s<r;++s){let a=e._passes[s];a.framebuffer=o,a.passState.framebuffer=o}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function cgt(e,t){let n=new Ot({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST}),i=new Nr({context:t,depthStencilTexture:n,destroyAttachments:!1}),o=e._passes.length;for(let r=0;r<o;++r){let s=e._passes[r];s.framebuffer=i,s.passState.framebuffer=i}e._shadowMapTexture=n,e._depthAttachment=n}function lgt(e,t){let n=new yu({context:t,width:e._textureSize.x,height:e._textureSize.y,format:Hc.DEPTH_COMPONENT16}),i=new Cr({context:t,width:e._textureSize.x,height:e._textureSize.y,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,sampler:Zt.NEAREST}),o=[i.negativeX,i.negativeY,i.negativeZ,i.positiveX,i.positiveY,i.positiveZ];for(let r=0;r<6;++r){let s=new Nr({context:t,depthRenderbuffer:n,colorTextures:[o[r]],destroyAttachments:!1}),a=e._passes[r];a.framebuffer=s,a.passState.framebuffer=s}e._shadowMapTexture=i,e._depthAttachment=n,e._colorAttachment=i}function BTe(e,t){e._isPointLight?lgt(e,t):e._usesDepthTexture?cgt(e,t):agt(e,t)}function ugt(e,t){e._usesDepthTexture&&e._passes[0].framebuffer.status!==te.FRAMEBUFFER_COMPLETE&&(e._usesDepthTexture=!1,MZ(e),LZ(e),BTe(e,t))}function fgt(e,t){(!l(e._passes[0].framebuffer)||e._shadowMapTexture.width!==e._textureSize.x)&&(LZ(e),BTe(e,t),ugt(e,t),kTe(e,t))}function kTe(e,t,n){n=y(n,0),(e._isPointLight||n===0)&&(e._clearCommand.framebuffer=e._passes[n].framebuffer,e._clearCommand.execute(t,e._clearPassState))}function dgt(e,t){e._size=t;let n=e._passes,i=n.length,o=e._textureSize;if(e._isPointLight){t=Nt.maximumCubeMapSize>=t?t:Nt.maximumCubeMapSize,o.x=t,o.y=t;let r=new qe(0,0,t,t);n[0].passState.viewport=r,n[1].passState.viewport=r,n[2].passState.viewport=r,n[3].passState.viewport=r,n[4].passState.viewport=r,n[5].passState.viewport=r}else i===1?(t=Nt.maximumTextureSize>=t?t:Nt.maximumTextureSize,o.x=t,o.y=t,n[0].passState.viewport=new qe(0,0,t,t)):i===4&&(t=Nt.maximumTextureSize>=t*2?t:Nt.maximumTextureSize/2,o.x=t*2,o.y=t*2,n[0].passState.viewport=new qe(0,0,t,t),n[1].passState.viewport=new qe(t,0,t,t),n[2].passState.viewport=new qe(0,t,t,t),n[3].passState.viewport=new qe(t,t,t,t));e._clearPassState.viewport=new qe(0,0,o.x,o.y);for(let r=0;r<i;++r){let s=n[r],a=s.passState.viewport,c=a.x/o.x,u=a.y/o.y,f=a.width/o.x,h=a.height/o.y;s.textureOffsets=new F(f,0,0,c,0,h,0,u,0,0,1,0,0,0,0,1)}}var hgt=new qe;function mgt(e,t){let n;e._isPointLight?n=`uniform samplerCube shadowMap_textureCube; in vec2 v_textureCoordinates; void main() { vec2 uv = v_textureCoordinates; vec3 dir; if (uv.y < 0.5) { if (uv.x < 0.333) { dir.x = -1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 1.0; } else if (uv.x < 0.666) { dir.y = -1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 1.0; } else { dir.z = -1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 1.0; } } else { if (uv.x < 0.333) { dir.x = 1.0; dir.y = uv.x * 6.0 - 1.0; dir.z = uv.y * 4.0 - 3.0; } else if (uv.x < 0.666) { dir.y = 1.0; dir.x = uv.x * 6.0 - 3.0; dir.z = uv.y * 4.0 - 3.0; } else { dir.z = 1.0; dir.x = uv.x * 6.0 - 5.0; dir.y = uv.y * 4.0 - 3.0; } } float shadow = czm_unpackDepth(czm_textureCube(shadowMap_textureCube, dir)); out_FragColor = vec4(vec3(shadow), 1.0); } `:n=`uniform sampler2D shadowMap_texture; in vec2 v_textureCoordinates; void main() { ${e._usesDepthTexture?` float shadow = texture(shadowMap_texture, v_textureCoordinates).r; `:` float shadow = czm_unpackDepth(texture(shadowMap_texture, v_textureCoordinates)); `} out_FragColor = vec4(vec3(shadow), 1.0); } `;let i=t.createViewportQuadCommand(n,{uniformMap:{shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture}}});return i.pass=we.OVERLAY,i}function pgt(e,t){let n=t.context,i=t.context.drawingBufferWidth,o=t.context.drawingBufferHeight,r=Math.min(i,o)*.3,s=hgt;s.x=i-r,s.y=0,s.width=r,s.height=r;let a=e._debugShadowViewCommand;l(a)||(a=mgt(e,n),e._debugShadowViewCommand=a),(!l(a.renderState)||!qe.equals(a.renderState.viewport,s))&&(a.renderState=Ve.fromCache({viewport:qe.clone(s)})),t.commandList.push(e._debugShadowViewCommand)}var dp=new Array(8);dp[0]=new oe(-1,-1,-1,1);dp[1]=new oe(1,-1,-1,1);dp[2]=new oe(1,1,-1,1);dp[3]=new oe(-1,1,-1,1);dp[4]=new oe(-1,-1,1,1);dp[5]=new oe(1,-1,1,1);dp[6]=new oe(1,1,1,1);dp[7]=new oe(-1,1,1,1);var H0=new F,NZ=new Array(8);for(let e=0;e<8;++e)NZ[e]=new oe;function _gt(e,t){let n=new wt({geometry:new Ud({minimum:new d(-.5,-.5,-.5),maximum:new d(.5,.5,.5)}),attributes:{color:Gt.fromColor(t)}}),i=new wt({geometry:new i_({radius:.5}),attributes:{color:Gt.fromColor(t)}});return new Dn({geometryInstances:[n,i],appearance:new cn({translucent:!1,flat:!0}),asynchronous:!1,modelMatrix:e})}var ggt=[H.RED,H.GREEN,H.BLUE,H.MAGENTA],ygt=new d;function xgt(e,t){pgt(e,t);let n=e.debugFreezeFrame&&!e._debugFreezeFrame;if(e._debugFreezeFrame=e.debugFreezeFrame,e.debugFreezeFrame&&(n&&(e._debugCameraFrustum=e._debugCameraFrustum&&e._debugCameraFrustum.destroy(),e._debugCameraFrustum=new sp({camera:e._sceneCamera,color:H.CYAN,updateOnChange:!1})),e._debugCameraFrustum.update(t)),e._cascadesEnabled){if(e.debugFreezeFrame){n&&(e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=new sp({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t);for(let i=0;i<e._numberOfCascades;++i)n&&(e._debugCascadeFrustums[i]=e._debugCascadeFrustums[i]&&e._debugCascadeFrustums[i].destroy(),e._debugCascadeFrustums[i]=new sp({camera:e._passes[i].camera,color:ggt[i],updateOnChange:!1})),e._debugCascadeFrustums[i].update(t)}}else if(e._isPointLight){if(!l(e._debugLightFrustum)||e._needsUpdate){let i=e._shadowMapCamera.positionWC,o=Oe.IDENTITY,r=e._pointLightRadius*2,s=d.fromElements(r,r,r,ygt),a=F.fromTranslationQuaternionRotationScale(i,o,s,H0);e._debugLightFrustum=e._debugLightFrustum&&e._debugLightFrustum.destroy(),e._debugLightFrustum=_gt(a,H.YELLOW)}e._debugLightFrustum.update(t)}else(!l(e._debugLightFrustum)||e._needsUpdate)&&(e._debugLightFrustum=new sp({camera:e._shadowMapCamera,color:H.YELLOW,updateOnChange:!1})),e._debugLightFrustum.update(t)}function uG(){this.viewMatrix=new F,this.inverseViewMatrix=new F,this.frustum=void 0,this.positionCartographic=new fe,this.positionWC=new d,this.directionWC=d.clone(d.UNIT_Z),this.upWC=d.clone(d.UNIT_Y),this.rightWC=d.clone(d.UNIT_X),this.viewProjectionMatrix=new F}uG.prototype.clone=function(e){F.clone(e.viewMatrix,this.viewMatrix),F.clone(e.inverseViewMatrix,this.inverseViewMatrix),this.frustum=e.frustum.clone(this.frustum),fe.clone(e.positionCartographic,this.positionCartographic),d.clone(e.positionWC,this.positionWC),d.clone(e.directionWC,this.directionWC),d.clone(e.upWC,this.upWC),d.clone(e.rightWC,this.rightWC)};var bgt=new F(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);uG.prototype.getViewProjection=function(){let e=this.viewMatrix,t=this.frustum.projectionMatrix;return F.multiply(t,e,this.viewProjectionMatrix),F.multiply(bgt,this.viewProjectionMatrix,this.viewProjectionMatrix),this.viewProjectionMatrix};var Tgt=new Array(5),Cgt=new Ei,Agt=new Array(4),VTe=new d,UTe=new d;function Egt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=i.frustum.near,r=i.frustum.far,s=e._numberOfCascades,a,c=r-o,u=r/o,f=.9,h=!1;t.shadowState.closestObjectSize<200&&(h=!0,f=.9);let p=Agt,g=Tgt;for(g[0]=o,g[s]=r,a=0;a<s;++a){let N=(a+1)/s,_=o*Math.pow(u,N),S=o+c*N,w=P.lerp(S,_,f);g[a+1]=w,p[a]=w-g[a]}if(h){for(a=0;a<s;++a)p[a]=Math.min(p[a],e._maximumCascadeDistances[a]);let N=g[0];for(a=0;a<s-1;++a)N+=p[a],g[a+1]=N}oe.unpack(g,0,e._cascadeSplits[0]),oe.unpack(g,1,e._cascadeSplits[1]),oe.unpack(p,0,e._cascadeDistances);let m=n.frustum,x=m.left,b=m.right,T=m.bottom,A=m.top,C=m.near,E=m.far,v=n.positionWC,D=n.directionWC,O=n.upWC,R=i.frustum.clone(Cgt),M=n.getViewProjection();for(a=0;a<s;++a){R.near=g[a],R.far=g[a+1];let N=F.multiply(R.projectionMatrix,i.viewMatrix,H0),_=F.inverse(N,H0),S=F.multiply(M,_,H0),w=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,VTe),I=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,UTe);for(let G=0;G<8;++G){let k=oe.clone(dp[G],NZ[G]);F.multiplyByVector(S,k,k),d.divideByScalar(k,k.w,k),d.minimumByComponent(k,w,w),d.maximumByComponent(k,I,I)}w.x=Math.max(w.x,0),w.y=Math.max(w.y,0),w.z=0,I.x=Math.min(I.x,1),I.y=Math.min(I.y,1),I.z=Math.min(I.z,1);let L=e._passes[a],B=L.camera;B.clone(n);let U=B.frustum;U.left=x+w.x*(b-x),U.right=x+I.x*(b-x),U.bottom=T+w.y*(A-T),U.top=T+I.y*(A-T),U.near=C+w.z*(E-C),U.far=C+I.z*(E-C),L.cullingVolume=B.frustum.computeCullingVolume(v,D,O);let V=e._cascadeMatrices[a];F.multiply(B.getViewProjection(),i.inverseViewMatrix,V),F.multiply(L.textureOffsets,V,V)}}var Sgt=new F,vgt=new d,wgt=new d,NTe=new d;function Dgt(e,t){let n=e._shadowMapCamera,i=e._sceneCamera,o=F.multiply(i.frustum.projectionMatrix,i.viewMatrix,H0),r=F.inverse(o,H0),s=n.directionWC,a=i.directionWC;d.equalsEpsilon(s,a,P.EPSILON10)&&(a=i.upWC);let c=d.cross(s,a,vgt);a=d.cross(c,s,wgt),d.normalize(a,a),d.normalize(c,c);let u=d.fromElements(0,0,0,NTe),f=F.computeView(u,s,a,c,Sgt),h=F.multiply(f,r,H0),p=d.fromElements(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE,VTe),g=d.fromElements(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE,UTe);for(let E=0;E<8;++E){let v=oe.clone(dp[E],NZ[E]);F.multiplyByVector(h,v,v),d.divideByScalar(v,v.w,v),d.minimumByComponent(v,p,p),d.maximumByComponent(v,g,g)}g.z+=1e3,p.z-=10;let m=NTe;m.x=-(.5*(p.x+g.x)),m.y=-(.5*(p.y+g.y)),m.z=-g.z;let x=F.fromTranslation(m,H0);f=F.multiply(x,f,f);let b=.5*(g.x-p.x),T=.5*(g.y-p.y),A=g.z-p.z,C=n.frustum;C.left=-b,C.right=b,C.bottom=-T,C.top=T,C.near=.01,C.far=A,F.clone(f,n.viewMatrix),F.inverse(f,n.inverseViewMatrix),F.getTranslation(n.inverseViewMatrix,n.positionWC),t.mapProjection.ellipsoid.cartesianToCartographic(n.positionWC,n.positionCartographic),d.clone(s,n.directionWC),d.clone(a,n.upWC),d.clone(c,n.rightWC)}var Igt=[new d(-1,0,0),new d(0,-1,0),new d(0,0,-1),new d(1,0,0),new d(0,1,0),new d(0,0,1)],Pgt=[new d(0,-1,0),new d(0,0,-1),new d(0,-1,0),new d(0,-1,0),new d(0,0,1),new d(0,-1,0)],Rgt=[new d(0,0,1),new d(1,0,0),new d(-1,0,0),new d(0,0,-1),new d(1,0,0),new d(1,0,0)];function Ogt(e,t){let n=new Ei;n.fov=P.PI_OVER_TWO,n.near=1,n.far=e._pointLightRadius,n.aspectRatio=1;for(let i=0;i<6;++i){let o=e._passes[i].camera;o.positionWC=e._shadowMapCamera.positionWC,o.positionCartographic=t.mapProjection.ellipsoid.cartesianToCartographic(o.positionWC,o.positionCartographic),o.directionWC=Igt[i],o.upWC=Pgt[i],o.rightWC=Rgt[i],F.computeView(o.positionWC,o.directionWC,o.upWC,o.rightWC,o.viewMatrix),F.inverse(o.viewMatrix,o.inverseViewMatrix),o.frustum=n}}var Mgt=new d,Lgt=new d,zTe=new ae,FTe=zTe.center;function Ngt(e,t){let n=e._sceneCamera,i=e._shadowMapCamera,o=zTe;if(e._cascadesEnabled){if(n.frustum.near>=e.maximumDistance){e._outOfView=!0,e._needsUpdate=!1;return}let r=t.mapProjection.ellipsoid.geodeticSurfaceNormal(n.positionWC,Mgt),s=d.negate(i.directionWC,Lgt),a=d.dot(r,s);if(e.fadingEnabled){let c=P.clamp(a/.1,0,1);e._darkness=P.lerp(1,e.darkness,c)}else e._darkness=e.darkness;if(a<0){e._outOfView=!0,e._needsUpdate=!1;return}e._needsUpdate=!0,e._outOfView=!1}else if(e._isPointLight)o.center=i.positionWC,o.radius=e._pointLightRadius,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere);else{let r=i.frustum.far/2,s=d.add(i.positionWC,d.multiplyByScalar(i.directionWC,r,FTe),FTe);o.center=s,o.radius=r,e._outOfView=t.cullingVolume.computeVisibility(o)===Wt.OUTSIDE,e._needsUpdate=!e._outOfView&&!e._boundingSphere.equals(o),ae.clone(o,e._boundingSphere)}}function Fgt(e,t){let n=t.camera,i=e._lightCamera,o=e._sceneCamera,r=e._shadowMapCamera;e._cascadesEnabled?d.clone(i.directionWC,r.directionWC):e._isPointLight?d.clone(i.positionWC,r.positionWC):r.clone(i);let s=e._lightDirectionEC;F.multiplyByPointAsVector(n.viewMatrix,r.directionWC,s),d.normalize(s,s),d.negate(s,s),F.multiplyByPoint(n.viewMatrix,r.positionWC,e._lightPositionEC),e._lightPositionEC.w=e._pointLightRadius;let a,c;e._fitNearFar?(a=Math.min(t.shadowState.nearPlane,e.maximumDistance),c=Math.min(t.shadowState.farPlane,e.maximumDistance),c=Math.max(c,a+1)):(a=n.frustum.near,c=e.maximumDistance),e._sceneCamera=so.clone(n,o),n.frustum.clone(e._sceneCamera.frustum),e._sceneCamera.frustum.near=a,e._sceneCamera.frustum.far=c,e._distance=c-a,Ngt(e,t),!e._outOfViewPrevious&&e._outOfView&&(e._needsUpdate=!0),e._outOfViewPrevious=e._outOfView}fp.prototype.update=function(e){if(Fgt(this,e),this._needsUpdate)if(fgt(this,e.context),this._isPointLight&&Ogt(this,e),this._cascadesEnabled&&(Dgt(this,e),this._numberOfCascades>1&&Egt(this,e)),this._isPointLight)this._shadowMapCullingVolume=_s.fromBoundingSphere(this._boundingSphere);else{let t=this._shadowMapCamera,n=t.positionWC,i=t.directionWC,o=t.upWC;this._shadowMapCullingVolume=t.frustum.computeCullingVolume(n,i,o),this._passes.length===1&&this._passes[0].camera.clone(t)}if(this._passes.length===1){let t=this._sceneCamera.inverseViewMatrix;F.multiply(this._shadowMapCamera.getViewProjection(),t,this._shadowMapMatrix)}this.debugShow&&xgt(this,e)};fp.prototype.updatePass=function(e,t){kTe(this,e,t)};var Bgt=new z;function HTe(e,t,n){let i=e._isPointLight?e._pointBias:n?e._terrainBias:e._primitiveBias,o={shadowMap_texture:function(){return e._shadowMapTexture},shadowMap_textureCube:function(){return e._shadowMapTexture},shadowMap_matrix:function(){return e._shadowMapMatrix},shadowMap_cascadeSplits:function(){return e._cascadeSplits},shadowMap_cascadeMatrices:function(){return e._cascadeMatrices},shadowMap_lightDirectionEC:function(){return e._lightDirectionEC},shadowMap_lightPositionEC:function(){return e._lightPositionEC},shadowMap_cascadeDistances:function(){return e._cascadeDistances},shadowMap_texelSizeDepthBiasAndNormalShadingSmooth:function(){let r=Bgt;return r.x=1/e._textureSize.x,r.y=1/e._textureSize.y,oe.fromElements(r.x,r.y,i.depthBias,i.normalShadingSmooth,this.combinedUniforms1)},shadowMap_normalOffsetScaleDistanceMaxDistanceAndDarkness:function(){return oe.fromElements(i.normalOffsetScale,e._distance,e.maximumDistance,e._darkness,this.combinedUniforms2)},combinedUniforms1:new oe,combinedUniforms2:new oe};return bt(t,o,!1)}function kgt(e,t,n,i,o,r){let s,a,c;if(l(r)&&(s=r.shaderProgram,a=r.renderState,c=r.uniformMap),r=$e.shallowClone(n,r),r.castShadows=!0,r.receiveShadows=!1,!l(s)||o!==n.shaderProgram.id||t){let u=n.shaderProgram,f=n.pass===we.GLOBE,h=n.pass!==we.TRANSLUCENT,p=e._isPointLight,g=e._usesDepthTexture,m=up.getShadowCastShaderKeyword(p,f,g,h);if(s=i.shaderCache.getDerivedShaderProgram(u,m),!l(s)){let b=u.vertexShaderSource,T=u.fragmentShaderSource,A=up.createShadowCastVertexShader(b,p,f),C=up.createShadowCastFragmentShader(T,p,g,h);s=i.shaderCache.createDerivedShaderProgram(u,m,{vertexShaderSource:A,fragmentShaderSource:C,attributeLocations:u._attributeLocations})}a=e._primitiveRenderState,p?a=e._pointRenderState:f&&(a=e._terrainRenderState),n.renderState.cull.enabled||(a=Ge(a,!1),a.cull=Ge(a.cull,!1),a.cull.enabled=!1,a=Ve.fromCache(a)),c=HTe(e,n.uniformMap,f)}return r.shaderProgram=s,r.renderState=a,r.uniformMap=c,r}fp.createReceiveDerivedCommand=function(e,t,n,i,o){l(o)||(o={});let r=e.length>0,s=t.shaderProgram,a=s.vertexShaderSource,c=s.fragmentShaderSource,u=t.pass===we.GLOBE,f=!1;if(u&&(f=t.owner.data.renderedMesh.encoding.hasVertexNormals),t.receiveShadows&&r){let h,p;l(o.receiveCommand)&&(h=o.receiveCommand.shaderProgram,p=o.receiveCommand.uniformMap),o.receiveCommand=$e.shallowClone(t,o.receiveCommand),o.castShadows=!1,o.receiveShadows=!0;let g=o.receiveShaderCastShadows!==t.castShadows,m=o.receiveShaderProgramId!==t.shaderProgram.id;if(!l(h)||m||n||g){let x=up.getShadowReceiveShaderKeyword(e[0],t.castShadows,u,f);if(h=i.shaderCache.getDerivedShaderProgram(s,x),!l(h)){let b=up.createShadowReceiveVertexShader(a,u,f),T=up.createShadowReceiveFragmentShader(c,e[0],t.castShadows,u,f);h=i.shaderCache.createDerivedShaderProgram(s,x,{vertexShaderSource:b,fragmentShaderSource:T,attributeLocations:s._attributeLocations})}p=HTe(e[0],t.uniformMap,u)}o.receiveCommand.shaderProgram=h,o.receiveCommand.uniformMap=p,o.receiveShaderProgramId=t.shaderProgram.id,o.receiveShaderCastShadows=t.castShadows}return o};fp.createCastDerivedCommand=function(e,t,n,i,o){if(l(o)||(o={}),t.castShadows){let r=o.castCommands;l(r)||(r=o.castCommands=[]);let s=o.castShaderProgramId,a=e.length;r.length=a;for(let c=0;c<a;++c)r[c]=kgt(e[c],n,t,i,s,r[c]);o.castShaderProgramId=t.shaderProgram.id}return o};fp.prototype.isDestroyed=function(){return!1};fp.prototype.destroy=function(){LZ(this),this._debugLightFrustum=this._debugLightFrustum&&this._debugLightFrustum.destroy(),this._debugCameraFrustum=this._debugCameraFrustum&&this._debugCameraFrustum.destroy(),this._debugShadowViewCommand=this._debugShadowViewCommand&&this._debugShadowViewCommand.shaderProgram&&this._debugShadowViewCommand.shaderProgram.destroy();for(let e=0;e<this._numberOfCascades;++e)this._debugCascadeFrustums[e]=this._debugCascadeFrustums[e]&&this._debugCascadeFrustums[e].destroy();return ue(this)};var vg=fp;var mB=`uniform sampler2D u_opaqueDepthTexture; uniform sampler2D u_translucentDepthTexture; in vec2 v_textureCoordinates; void main() { float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r; float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r; translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth); out_FragColor = czm_packDepth(translucentDepth); } `;var hC=`uniform sampler2D colorTexture; #ifdef DEBUG_SHOW_DEPTH uniform sampler2D u_packedTranslucentDepth; #endif in vec2 v_textureCoordinates; void main() { #ifdef DEBUG_SHOW_DEPTH if (v_textureCoordinates.x < 0.5) { out_FragColor.rgb = vec3(czm_unpackDepth(texture(u_packedTranslucentDepth, v_textureCoordinates))); out_FragColor.a = 1.0; } #else vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef PICK if (color == vec4(0.0)) { discard; } #else // Reverse premultiplication process to get the correct composited result of the classification primitives color.rgb /= color.a; #endif out_FragColor = color; #endif } `;var Vgt=!1;function G0(e){this._drawClassificationFBO=new hi({createDepthAttachments:!1}),this._accumulationFBO=new hi({createDepthAttachments:!1}),this._packFBO=new hi,this._opaqueDepthStencilTexture=void 0,this._textureToComposite=void 0,this._translucentDepthStencilTexture=void 0,this._packDepthCommand=void 0,this._accumulateCommand=void 0,this._compositeCommand=void 0,this._copyCommand=void 0,this._clearColorCommand=new ei({color:new H(0,0,0,0),owner:this}),this._clearDepthStencilCommand=new ei({depth:1,stencil:0,owner:this}),this._supported=e.depthTexture,this._viewport=new qe,this._rsDepth=void 0,this._rsAccumulate=void 0,this._rsComp=void 0,this._useScissorTest=void 0,this._scissorRectangle=void 0,this._hasTranslucentDepth=!1,this._frustumsDrawn=0}Object.defineProperties(G0.prototype,{hasTranslucentDepth:{get:function(){return this._hasTranslucentDepth}}});function GTe(e){e._textureToComposite=void 0,e._translucentDepthStencilTexture=e._translucentDepthStencilTexture&&!e._translucentDepthStencilTexture.isDestroyed()&&e._translucentDepthStencilTexture.destroy()}function WTe(e){e._drawClassificationFBO.destroy(),e._accumulationFBO.destroy(),e._packFBO.destroy()}function Ugt(e,t,n,i){GTe(e),e._translucentDepthStencilTexture=new Ot({context:t,width:n,height:i,pixelFormat:tt.DEPTH_STENCIL,pixelDatatype:Ke.UNSIGNED_INT_24_8,sampler:Zt.NEAREST})}function zgt(e,t,n,i){WTe(e),e._drawClassificationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._drawClassificationFBO.update(t,n,i),e._accumulationFBO.setDepthStencilTexture(e._translucentDepthStencilTexture),e._accumulationFBO.update(t,n,i),e._packFBO.update(t,n,i)}function Hgt(e,t,n,i){if(!e.isSupported())return;e._opaqueDepthStencilTexture=i;let o=e._opaqueDepthStencilTexture.width,r=e._opaqueDepthStencilTexture.height;e._drawClassificationFBO.isDirty(o,r)&&(Ugt(e,t,o,r),zgt(e,t,o,r));let s,a;if(l(e._packDepthCommand)||(s=new Ue({sources:[mB]}),a={u_opaqueDepthTexture:function(){return e._opaqueDepthStencilTexture},u_translucentDepthTexture:function(){return e._translucentDepthStencilTexture}},e._packDepthCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),!l(e._compositeCommand)){s=new Ue({sources:[hC]}),a={colorTexture:function(){return e._textureToComposite}},Vgt&&(s.defines=["DEBUG_SHOW_DEPTH"],a.u_packedTranslucentDepth=function(){return e._packFBO.getColorTexture()}),e._compositeCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e});let f=e._compositeCommand,h=f.shaderProgram,p=t.shaderCache.createDerivedShaderProgram(h,"pick",{vertexShaderSource:h.vertexShaderSource,fragmentShaderSource:new Ue({sources:s.sources,defines:["PICK"]}),attributeLocations:h._attributeLocations}),g=$e.shallowClone(f);g.shaderProgram=p,f.derivedCommands.pick=g}l(e._copyCommand)||(s=new Ue({sources:[hC]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._copyCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),l(e._accumulateCommand)||(s=new Ue({sources:[hC]}),a={colorTexture:function(){return e._drawClassificationFBO.getColorTexture()}},e._accumulateCommand=t.createViewportQuadCommand(s,{uniformMap:a,owner:e})),e._viewport.width=o,e._viewport.height=r;let c=!qe.equals(e._viewport,n.viewport),u=c!==e._useScissorTest;e._useScissorTest=c,qe.equals(e._scissorRectangle,n.viewport)||(e._scissorRectangle=qe.clone(n.viewport,e._scissorRectangle),u=!0),(!l(e._rsDepth)||!qe.equals(e._viewport,e._rsDepth.viewport)||u)&&(e._rsDepth=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle}})),l(e._packDepthCommand)&&(e._packDepthCommand.renderState=e._rsDepth),(!l(e._rsAccumulate)||!qe.equals(e._viewport,e._rsAccumulate.viewport)||u)&&(e._rsAccumulate=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},stencilTest:{enabled:!0,frontFunction:zn.EQUAL,reference:Vt.CESIUM_3D_TILE_MASK}})),l(e._accumulateCommand)&&(e._accumulateCommand.renderState=e._rsAccumulate),(!l(e._rsComp)||!qe.equals(e._viewport,e._rsComp.viewport)||u)&&(e._rsComp=Ve.fromCache({viewport:e._viewport,scissorTest:{enabled:e._useScissorTest,rectangle:e._scissorRectangle},blending:ln.ALPHA_BLEND})),l(e._compositeCommand)&&(e._compositeCommand.renderState=e._rsComp,e._compositeCommand.derivedCommands.pick.renderState=e._rsComp)}G0.prototype.executeTranslucentCommands=function(e,t,n,i,o){let r=e.frameState.useLogDepth,s=e.context,a=n.framebuffer;for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,u.depthForTranslucentClassification){this._hasTranslucentDepth=!0;break}}if(this._hasTranslucentDepth){Hgt(this,s,n,o),n.framebuffer=this._drawClassificationFBO.framebuffer,this._clearDepthStencilCommand.execute(s,n);for(let c=0;c<i.length;++c){let u=i[c];if(u=r?u.derivedCommands.logDepth.command:u,!u.depthForTranslucentClassification)continue;let f=u.derivedCommands.depth.depthOnlyCommand;t(f,e,n)}this._frustumsDrawn+=this._hasTranslucentDepth?1:0,this._hasTranslucentDepth&&(n.framebuffer=this._packFBO.framebuffer,this._packDepthCommand.execute(s,n)),n.framebuffer=a}};G0.prototype.executeClassificationCommands=function(e,t,n,i){if(!this._hasTranslucentDepth)return;let o=e.context,r=o.uniformState,s=n.framebuffer;n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=this._drawClassificationFBO.framebuffer,this._frustumsDrawn>1&&this._clearColorCommand.execute(o,n),r.updatePass(we.CESIUM_3D_TILE_CLASSIFICATION);let a=r.globeDepthTexture;r.globeDepthTexture=this._packFBO.getColorTexture();let c=i.commands[we.CESIUM_3D_TILE_CLASSIFICATION],u=i.indices[we.CESIUM_3D_TILE_CLASSIFICATION];for(let f=0;f<u;++f)t(c[f],e,n);r.globeDepthTexture=a,n.framebuffer=s,this._frustumsDrawn!==1&&(n.framebuffer=this._accumulationFBO.framebuffer,this._accumulateCommand.execute(o,n),n.framebuffer=s)};G0.prototype.execute=function(e,t){if(!this._hasTranslucentDepth)return;this._frustumsDrawn===1?this._textureToComposite=this._drawClassificationFBO.getColorTexture():this._textureToComposite=this._accumulationFBO.getColorTexture(),(e.frameState.passes.pick?this._compositeCommand.derivedCommands.pick:this._compositeCommand).execute(e.context,t),Ggt(this,e,t)};function Ggt(e,t,n){if(!e._hasTranslucentDepth)return;let i=n.framebuffer;n.framebuffer=e._drawClassificationFBO.framebuffer,e._clearColorCommand.execute(t._context,n),n.framebuffer=i,e._frustumsDrawn>1&&(n.framebuffer=e._accumulationFBO.framebuffer,e._clearColorCommand.execute(t._context,n)),e._hasTranslucentDepth=!1,e._frustumsDrawn=0}G0.prototype.isSupported=function(){return this._supported};G0.prototype.isDestroyed=function(){return!1};G0.prototype.destroy=function(){return GTe(this),WTe(this),l(this._compositeCommand)&&(this._compositeCommand.shaderProgram=this._compositeCommand.shaderProgram&&this._compositeCommand.shaderProgram.destroy()),l(this._packDepthCommand)&&(this._packDepthCommand.shaderProgram=this._packDepthCommand.shaderProgram&&this._packDepthCommand.shaderProgram.destroy()),ue(this)};var pB=G0;function Wgt(){this.command=void 0,this.near=void 0,this.far=void 0}function fG(e,t,n){let i=e.context,o;i.depthTexture&&(o=new sB);let r;e._useOIT&&i.depthTexture&&(r=new lB(i));let s=new ac(i);s.viewport=qe.clone(n),this.camera=t,this._cameraClone=so.clone(t),this._cameraStartFired=!1,this._cameraMovedTime=void 0,this.viewport=n,this.passState=s,this.pickFramebuffer=new hB(i),this.pickDepthFramebuffer=new fB,this.sceneFramebuffer=new fC,this.globeDepth=o,this.globeTranslucencyFramebuffer=new aB,this.oit=r,this.translucentTileClassification=new pB(i),this.pickDepths=[],this.frustumCommandsList=[],this.debugFrustumStatistics=void 0,this._commandExtents=[]}var FZ=new d,BZ=new d;function jgt(e,t,n){let i=Math.max(d.maximumComponent(d.abs(e.position,FZ)),d.maximumComponent(d.abs(t.position,BZ))),o=1/Math.max(1,i);return d.multiplyByScalar(e.position,o,FZ),d.multiplyByScalar(t.position,o,BZ),d.equalsEpsilon(FZ,BZ,n)&&d.equalsEpsilon(e.direction,t.direction,n)&&d.equalsEpsilon(e.up,t.up,n)&&d.equalsEpsilon(e.right,t.right,n)&&F.equalsEpsilon(e.transform,t.transform,n)&&e.frustum.equalsEpsilon(t.frustum,n)}fG.prototype.checkForCameraUpdates=function(e){let t=this.camera,n=this._cameraClone;return jgt(t,n,P.EPSILON15)?(this._cameraStartFired&&xi()-this._cameraMovedTime>e.cameraEventWaitTime&&(t.moveEnd.raiseEvent(),this._cameraStartFired=!1),!1):(this._cameraStartFired||(t.moveStart.raiseEvent(),this._cameraStartFired=!0),this._cameraMovedTime=xi(),so.clone(t,n),!0)};function qgt(e,t,n,i){let{frameState:o}=t,{camera:r,useLogDepth:s}=o,a=s?t.logarithmicDepthFarToNearRatio:t.farToNearRatio,c=t.mode===ne.SCENE2D,u=t.nearToFarDistance2D;i*=1+P.EPSILON2,n=Math.min(Math.max(n,r.frustum.near),r.frustum.far),i=Math.max(Math.min(i,r.frustum.far),n);let f;c?(i=Math.min(i,r.position.z+t.nearToFarDistance2D),n=Math.min(n,i),f=Math.ceil(Math.max(1,i-n)/t.nearToFarDistance2D)):f=Math.ceil(Math.log(i/n)/Math.log(a));let{frustumCommandsList:h}=e;h.length=f;for(let p=0;p<f;++p){let g,m;c?(g=Math.min(i-u,n+p*u),m=Math.min(i,g+u)):(g=Math.max(n,Math.pow(a,p)*n),m=Math.min(i,a*g));let x=h[p];l(x)?(x.near=g,x.far=m):x=h[p]=new rB(g,m)}}function Ygt(e,t,n){let{command:i,near:o,far:r}=n;t.debugShowFrustums&&(i.debugOverlappingFrustums=0);let{frustumCommandsList:s}=e;for(let a=0;a<s.length;++a){let c=s[a];if(o>c.far)continue;if(r<c.near)break;let u=i.pass,f=c.indices[u]++;if(c.commands[u][f]=i,t.debugShowFrustums&&(i.debugOverlappingFrustums|=1<<a),i.executeInClosestFrustum)break}if(t.debugShowFrustums){let{debugFrustumStatistics:a}=e,{debugOverlappingFrustums:c}=i,u=a.commandsInFrustums;u[c]=l(u[c])?u[c]+1:1,++a.totalCommands}t.updateDerivedCommands(i)}var jTe=new _s,Xgt=new Pa;fG.prototype.createPotentiallyVisibleSet=function(e){let{frameState:t}=e,{camera:n,commandList:i,shadowState:o}=t,{positionWC:r,directionWC:s,frustum:a}=n,c=e._computeCommandList,u=e._overlayCommandList;e.debugShowFrustums&&(this.debugFrustumStatistics={totalCommands:0,commandsInFrustums:{}});let f=this.frustumCommandsList;for(let M=0;M<f.length;++M)for(let N=0;N<we.NUMBER_OF_PASSES;++N)f[M].indices[N]=0;c.length=0,u.length=0;let h=this._commandExtents,p=h.length,g=0,m=+Number.MAX_VALUE,x=-Number.MAX_VALUE,{shadowsEnabled:b}=o,T=+Number.MAX_VALUE,A=-Number.MAX_VALUE,C=Number.MAX_VALUE,E=t.mode===ne.SCENE3D?t.occluder:void 0,{cullingVolume:v}=t,D=jTe.planes;for(let M=0;M<5;++M)D[M]=v.planes[M];v=jTe;for(let M=0;M<i.length;++M){let N=i[M],{pass:_,boundingVolume:S}=N;if(_===we.COMPUTE)c.push(N);else if(_===we.OVERLAY)u.push(N);else{let w,I;if(l(S)){if(!e.isVisible(v,N,E))continue;let B=S.computePlaneDistances(r,s,Xgt);if(w=B.start,I=B.stop,m=Math.min(m,w),x=Math.max(x,I),b&&N.receiveShadows&&w<vg.MAXIMUM_DISTANCE&&!(_===we.GLOBE&&w<-100&&I>100)){let U=I-w;_!==we.GLOBE&&w<100&&(C=Math.min(C,U)),T=Math.min(T,w),A=Math.max(A,I)}}else N instanceof ei?(w=a.near,I=a.far):(w=a.near,I=a.far,m=Math.min(m,w),x=Math.max(x,I));let L=h[g];l(L)||(L=h[g]=new Wgt),L.command=N,L.near=w,L.far=I,g++}}b&&(T=Math.min(Math.max(T,a.near),a.far),A=Math.max(Math.min(A,a.far),T),o.nearPlane=T,o.farPlane=A,o.closestObjectSize=C),qgt(this,e,m,x);for(let M=0;M<g;M++)Ygt(this,e,h[M]);if(g<p)for(let M=g;M<p;M++){let N=h[M];if(!l(N.command))break;N.command=void 0}let O=f.length,{frustumSplits:R}=t;R.length=O+1;for(let M=0;M<O;++M)R[M]=f[M].near,M===O-1&&(R[M+1]=f[M].far)};fG.prototype.destroy=function(){this.pickFramebuffer=this.pickFramebuffer&&this.pickFramebuffer.destroy(),this.pickDepthFramebuffer=this.pickDepthFramebuffer&&this.pickDepthFramebuffer.destroy(),this.sceneFramebuffer=this.sceneFramebuffer&&this.sceneFramebuffer.destroy(),this.globeDepth=this.globeDepth&&this.globeDepth.destroy(),this.oit=this.oit&&this.oit.destroy(),this.translucentTileClassification=this.translucentTileClassification&&this.translucentTileClassification.destroy(),this.globeTranslucencyFramebuffer=this.globeTranslucencyFramebuffer&&this.globeTranslucencyFramebuffer.destroy();let e=this.pickDepths;for(let t=0;t<e.length;++t)e[t].destroy()};var mC=fG;var YTe=.1,Kgt=new xd({pass:Bo.MOST_DETAILED_PRELOAD}),Zgt=new xd({pass:Bo.MOST_DETAILED_PICK}),_B=new xd({pass:Bo.PICK});function oa(e){this._mostDetailedRayPicks=[],this.pickRenderStateCache={},this._pickPositionCache={},this._pickPositionCacheDirty=!1;let t=new qe(0,0,1,1),n=new so(e);n.frustum=new rn({width:YTe,aspectRatio:1,near:.1}),this._pickOffscreenView=new mC(e,n,t)}oa.prototype.update=function(){this._pickPositionCacheDirty=!0};oa.prototype.getPickDepth=function(e,t){let n=e.view.pickDepths,i=n[t];return l(i)||(i=new oB,n[t]=i),i};var $gt=new Fr,Qgt=new d,dG=new d,Jgt=new z,eyt=new F;function tyt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.offCenterFrustum;l(a)&&(s=a);let c=2*(t.x-o.x)/o.width-1;c*=(s.right-s.left)*.5;let u=2*(o.height-t.y-o.y)/o.height-1;u*=(s.top-s.bottom)*.5;let f=F.clone(r.transform,eyt);r._setTransform(F.IDENTITY);let h=d.clone(r.position,Qgt);d.multiplyByScalar(r.right,c,dG),d.add(dG,h,h),d.multiplyByScalar(r.up,u,dG),d.add(dG,h,h),r._setTransform(f),e.mode===ne.SCENE2D&&d.fromElements(h.z,h.x,h.y,h);let p=s.getPixelDimensions(o.width,o.height,1,1,Jgt),g=$gt;return g.right=p.x*.5,g.left=-g.right,g.top=p.y*.5,g.bottom=-g.top,g.near=s.near,g.far=s.far,g.computeCullingVolume(h,r.directionWC,r.upWC)}var nyt=new Jc,iyt=new z;function oyt(e,t,n,i,o){let r=e.camera,s=r.frustum,a=s.near,c=Math.tan(s.fovy*.5),u=s.aspectRatio*c,f=2*(t.x-o.x)/o.width-1,h=2*(o.height-t.y-o.y)/o.height-1,p=f*a*u,g=h*a*c,m=s.getPixelDimensions(o.width,o.height,1,1,iyt),x=m.x*n*.5,b=m.y*i*.5,T=nyt;return T.top=g+b,T.bottom=g-b,T.right=p+x,T.left=p-x,T.near=a,T.far=s.far,T.computeCullingVolume(r.positionWC,r.directionWC,r.upWC)}function hG(e,t,n,i,o){let r=e.camera.frustum;return r instanceof rn||r instanceof Fr?tyt(e,t,n,i,o):oyt(e,t,n,i,o)}var mG=new qe(0,0,3,3),pG=new z,gB=new H(0,0,0,0);function kZ(e,t,n,i,o){return o.width=y(n,3),o.height=y(i,o.width),o.x=t.x-(o.width-1)*.5,o.y=e-t.y-(o.height-1)*.5,o}oa.prototype.pick=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Gi.transformWindowToDrawingBuffer(e,t,pG),h=kZ(o.drawingBufferHeight,f,n,i,mG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=hG(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pick=!0,r.tilesetPassState=_B,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,gB),e.resolveFramebuffers(u);let p=c.end(h);return o.endFrame(),p};oa.prototype.pickVoxelCoordinate=function(e,t,n,i){let{context:o,frameState:r,defaultView:s}=e,{viewport:a,pickFramebuffer:c}=s;e.view=s,a.x=0,a.y=0,a.width=o.drawingBufferWidth,a.height=o.drawingBufferHeight;let u=s.passState;u.viewport=qe.clone(a,u.viewport);let f=Gi.transformWindowToDrawingBuffer(e,t,pG),h=kZ(o.drawingBufferHeight,f,n,i,mG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),r.cullingVolume=hG(e,f,h.width,h.height,a),r.invertClassification=!1,r.passes.pickVoxel=!0,r.tilesetPassState=_B,o.uniformState.update(r),e.updateEnvironment(),u=c.begin(h,a),e.updateAndExecuteCommands(u,gB),e.resolveFramebuffers(u);let p=c.readCenterPixel(h);return o.endFrame(),p};oa.prototype.pickMetadata=function(e,t,n){let{context:i,frameState:o,defaultView:r}=e,{viewport:s,pickFramebuffer:a}=r;e.view=r,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=r.passState;c.viewport=qe.clone(s,c.viewport);let u=Gi.transformWindowToDrawingBuffer(e,t,pG),f=kZ(i.drawingBufferHeight,u,1,1,mG);e.jobScheduler.disableThisFrame(),e.updateFrameState(),o.cullingVolume=hG(e,u,f.width,f.height,s),o.invertClassification=!1,o.passes.pick=!0,o.tilesetPassState=_B,o.pickingMetadata=!0,o.pickedMetadataInfo=n,i.uniformState.update(o),e.updateEnvironment(),c=a.begin(f,s),e.updateAndExecuteCommands(c,gB);let h=e._environmentState.useOIT;e._environmentState.useOIT=!1,e.resolveFramebuffers(c),e._environmentState.useOIT=h;let p=a.readCenterPixel(f);return i.endFrame(),o.pickingMetadata=!1,iB.decodeMetadataValues(n.classProperty,n.metadataProperty,p)};function ryt(e,t){let{defaultView:n,context:i,frameState:o,environmentState:r}=e,{viewport:s,pickDepthFramebuffer:a}=n;e.view=n,s.x=0,s.y=0,s.width=i.drawingBufferWidth,s.height=i.drawingBufferHeight;let c=n.passState;c.viewport=qe.clone(s,c.viewport),e.clearPasses(o.passes),o.passes.pick=!0,o.passes.depth=!0,o.cullingVolume=hG(e,t,1,1,s),o.tilesetPassState=_B,e.updateEnvironment(),r.renderTranslucentDepthForPick=!0,c=a.update(i,t,s),e.updateAndExecuteCommands(c,gB),e.resolveFramebuffers(c),i.endFrame()}var syt=new Ei,ayt=new Jc,cyt=new rn,lyt=new Fr;oa.prototype.pickPositionWorldCoordinates=function(e,t,n){if(!e.useDepthPicking)return;let i=t.toString();if(this._pickPositionCacheDirty)this._pickPositionCache={},this._pickPositionCacheDirty=!1;else if(this._pickPositionCache.hasOwnProperty(i))return d.clone(this._pickPositionCache[i],n);let{context:o,frameState:r,camera:s,defaultView:a}=e,{uniformState:c}=o;e.view=a;let u=Gi.transformWindowToDrawingBuffer(e,t,pG);e.pickTranslucentDepth?ryt(e,u):(e.updateFrameState(),c.update(r),e.updateEnvironment()),u.y=e.drawingBufferHeight-u.y;let f;l(s.frustum.fov)?f=s.frustum.clone(syt):l(s.frustum.infiniteProjectionMatrix)?f=s.frustum.clone(ayt):l(s.frustum.width)?f=s.frustum.clone(cyt):f=s.frustum.clone(lyt);let{frustumCommandsList:h}=a,p=h.length;for(let g=0;g<p;++g){let x=this.getPickDepth(e,g).getDepth(o,u.x,u.y);if(l(x)&&x>0&&x<1){let b=h[g],T;return e.mode===ne.SCENE2D?(T=s.position.z,s.position.z=T-b.near+1,f.far=Math.max(1,b.far-b.near),f.near=1,c.update(r),c.updateFrustum(f)):(f.near=b.near*(g!==0?e.opaqueFrustumNearOffset:1),f.far=b.far,c.updateFrustum(f)),n=Gi.drawingBufferToWorldCoordinates(e,u,x,n),e.mode===ne.SCENE2D&&(s.position.z=T,c.update(r)),this._pickPositionCache[i]=d.clone(n),n}}this._pickPositionCache[i]=void 0};var uyt=new fe;oa.prototype.pickPosition=function(e,t,n){if(n=this.pickPositionWorldCoordinates(e,t,n),l(n)&&e.mode!==ne.SCENE3D){d.fromElements(n.y,n.z,n.x,n);let i=e.mapProjection,o=i.ellipsoid,r=i.unproject(n,uyt);o.cartographicToCartesian(r,n)}return n};function XTe(e,t){let n,i,o=[],r=[],s=[],a=[];l(e)||(e=Number.MAX_VALUE);let c=t();for(;l(c);){let u=c.object,f=c.position,h=c.exclude;if(l(f)&&!l(u)){o.push(c);break}if(!l(u)||!l(u.primitive)||!h&&(o.push(c),0>=--e))break;let p=u.primitive,g=!1;typeof p.getGeometryInstanceAttributes=="function"&&l(u.id)&&(i=p.getGeometryInstanceAttributes(u.id),l(i)&&l(i.show)&&(g=!0,i.show=yn.toValue(!1,i.show),s.push(i))),u instanceof Xs&&(g=!0,u.show=!1,a.push(u)),g||(p.show=!1,r.push(p)),c=t()}for(n=0;n<r.length;++n)r[n].show=!0;for(n=0;n<s.length;++n)i=s[n],i.show=yn.toValue(!0,i.show);for(n=0;n<a.length;++n)a[n].show=!0;return o}oa.prototype.drillPick=function(e,t,n,i,o){let r=this;return XTe(n,function(){let c=r.pick(e,t,i,o);if(l(c))return{object:c,position:void 0,exclude:!1}}).map(function(c){return c.object})};var qTe=new d,fyt=new d;function dyt(e,t,n){this.ray=e,this.width=t,this.tilesets=n,this.ready=!1;let i=this;this.promise=new Promise(o=>{i._completePick=()=>{o()}})}function KTe(e,t,n,i){let o=t.direction,r=d.mostOrthogonalAxis(o,qTe),s=d.cross(o,r,qTe),a=d.cross(o,s,fyt);return i.position=t.origin,i.direction=o,i.up=a,i.right=s,i.frustum.width=y(n,YTe),i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC)}function hyt(e,t,n){let i=t.frameState,{ray:o,width:r,tilesets:s}=n,a=e._pickOffscreenView.camera,c=KTe(e,o,r,a),u=Kgt;u.camera=a,u.cullingVolume=c;let f=!0,h=s.length;for(let p=0;p<h;++p){let g=s[p];g.show&&t.primitives.contains(g)&&(g.updateForPass(i,u),f=f&&u.ready)}return f&&n._completePick(),f}oa.prototype.updateMostDetailedRayPicks=function(e){let t=this._mostDetailedRayPicks;for(let n=0;n<t.length;++n)hyt(this,e,t[n])&&t.splice(n--,1)};function ZTe(e,t,n){for(let i=0;i<e.length;++i){let o=e.get(i);o.show&&(l(o.isCesium3DTileset)?(!l(t)||t.indexOf(o)===-1)&&n.push(o):o instanceof pl&&ZTe(o,t,n))}}function _G(e,t,n,i,o,r){let s=[];if(ZTe(t.primitives,i,s),s.length===0)return Promise.resolve(r());let a=new dyt(n,o,s);return e._mostDetailedRayPicks.push(a),a.promise.then(function(){return r()})}function myt(e,t){return!l(e)||!l(t)||t.length===0?!1:t.indexOf(e)>-1||t.indexOf(e.primitive)>-1||t.indexOf(e.id)>-1}function pyt(e,t,n,i,o,r,s){let{context:a,frameState:c}=t,u=a.uniformState,f=e._pickOffscreenView;t.view=f,KTe(e,n,o,f.camera);let h=qe.clone(f.viewport,mG),p=f.pickFramebuffer.begin(h,f.viewport);t.jobScheduler.disableThisFrame(),t.updateFrameState(),c.invertClassification=!1,c.passes.pick=!0,c.passes.offscreen=!0,s?c.tilesetPassState=Zgt:c.tilesetPassState=_B,u.update(c),t.updateEnvironment(),t.updateAndExecuteCommands(p,gB),t.resolveFramebuffers(p);let g,m=f.pickFramebuffer.end(h);if(t.context.depthTexture){let{frustumCommandsList:x}=f,b=x.length;for(let T=0;T<b;++T){let C=e.getPickDepth(t,T).getDepth(a,0,0);if(l(C)&&C>0&&C<1){let E=x[T],v=E.near*(T!==0?t.opaqueFrustumNearOffset:1),D=E.far,O=v+C*(D-v);g=hn.getPoint(n,O);break}}}if(t.view=t.defaultView,a.endFrame(),l(m)||l(g))return{object:m,position:g,exclude:!l(g)&&r||myt(m,i)}}function $Te(e,t,n,i,o,r,s,a){return XTe(i,function(){return pyt(e,t,n,o,r,s,a)})}function Ov(e,t,n,i,o,r,s){let a=$Te(e,t,n,1,i,o,r,s);if(a.length>0)return a[0]}function QTe(e,t,n,i,o,r,s,a){return $Te(e,t,n,i,o,r,s,a)}function gG(e,t){return new Promise((n,i)=>{t.then(function(o){let r=e.postRender.addEventListener(function(){r(),n(o)});e.requestRender()}).catch(function(o){i(o)})})}oa.prototype.pickFromRay=function(e,t,n,i){return Ov(this,e,t,n,i,!1,!1)};oa.prototype.drillPickFromRay=function(e,t,n,i,o){return QTe(this,e,t,n,i,o,!1,!1)};oa.prototype.pickFromRayMostDetailed=function(e,t,n,i){let o=this;return t=hn.clone(t),n=l(n)?n.slice():n,gG(e,_G(o,e,t,n,i,function(){return Ov(o,e,t,n,i,!1,!0)}))};oa.prototype.drillPickFromRayMostDetailed=function(e,t,n,i,o){let r=this;return t=hn.clone(t),i=l(i)?i.slice():i,gG(e,_G(r,e,t,i,o,function(){return QTe(r,e,t,n,i,o,!1,!0)}))};var _yt=new d,gyt=new d,yyt=new hn,JTe=new fe;function VZ(e,t){let n=e.ellipsoid,i=li._defaultMaxTerrainHeight,o=n.geodeticSurfaceNormalCartographic(t,gyt),r=fe.toCartesian(t,n,_yt),s=yyt;s.origin=r,s.direction=o;let a=new hn;return hn.getPoint(s,i,a.origin),d.negate(o,a.direction),a}function eCe(e,t){let n=e.ellipsoid,i=fe.fromCartesian(t,n,JTe);return VZ(e,i)}function tCe(e,t){let n=e.ellipsoid;return fe.fromCartesian(t,n,JTe).height}function xyt(e,t,n,i,o){let r=VZ(t,n);return _G(e,t,r,i,o,function(){let s=Ov(e,t,r,i,o,!0,!0);if(l(s))return tCe(t,s.position)})}function byt(e,t,n,i,o,r){let s=eCe(t,n);return _G(e,t,s,i,o,function(){let a=Ov(e,t,s,i,o,!0,!0);if(l(a))return d.clone(a.position,r)})}oa.prototype.sampleHeight=function(e,t,n,i){let o=VZ(e,t),r=Ov(this,e,o,n,i,!0,!1);if(l(r))return tCe(e,r.position)};oa.prototype.clampToHeight=function(e,t,n,i,o){let r=eCe(e,t),s=Ov(this,e,r,n,i,!0,!1);if(l(s))return d.clone(s.position,o)};oa.prototype.sampleHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=xyt(this,e,t[s],n,i);return gG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c].height=s[c];return t}))};oa.prototype.clampToHeightMostDetailed=function(e,t,n,i){n=l(n)?n.slice():n;let o=t.length,r=new Array(o);for(let s=0;s<o;++s)r[s]=byt(this,e,t[s],n,i,t[s]);return gG(e,Promise.all(r).then(function(s){let a=s.length;for(let c=0;c<a;++c)t[c]=s[c];return t}))};oa.prototype.destroy=function(){this._pickOffscreenView=this._pickOffscreenView&&this._pickOffscreenView.destroy()};var yB=oa;var xB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_acesTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var bB=`precision highp float; uniform sampler2D randomTexture; uniform sampler2D depthTexture; uniform float intensity; uniform float bias; uniform float lengthCap; uniform int stepCount; uniform int directionCount; vec4 pixelToEye(vec2 screenCoordinate) { vec2 uv = screenCoordinate / czm_viewport.zw; float depth = czm_readDepth(depthTexture, uv); vec2 xy = 2.0 * uv - vec2(1.0); vec4 posEC = czm_inverseProjection * vec4(xy, depth, 1.0); posEC = posEC / posEC.w; // Avoid numerical error at far plane if (depth >= 1.0) { posEC.z = czm_currentFrustum.y; } return posEC; } // Reconstruct surface normal in eye coordinates, avoiding edges vec3 getNormalXEdge(vec3 positionEC) { // Find the 3D surface positions at adjacent screen pixels vec2 centerCoord = gl_FragCoord.xy; vec3 positionLeft = pixelToEye(centerCoord + vec2(-1.0, 0.0)).xyz; vec3 positionRight = pixelToEye(centerCoord + vec2(1.0, 0.0)).xyz; vec3 positionUp = pixelToEye(centerCoord + vec2(0.0, 1.0)).xyz; vec3 positionDown = pixelToEye(centerCoord + vec2(0.0, -1.0)).xyz; // Compute potential tangent vectors vec3 dx0 = positionEC - positionLeft; vec3 dx1 = positionRight - positionEC; vec3 dy0 = positionEC - positionDown; vec3 dy1 = positionUp - positionEC; // The shorter tangent is more likely to be on the same surface vec3 dx = length(dx0) < length(dx1) ? dx0 : dx1; vec3 dy = length(dy0) < length(dy1) ? dy0 : dy1; return normalize(cross(dx, dy)); } const float sqrtTwoPi = sqrt(czm_twoPi); float gaussian(float x, float standardDeviation) { float argument = x / standardDeviation; return exp(-0.5 * argument * argument) / (sqrtTwoPi * standardDeviation); } void main(void) { vec4 positionEC = pixelToEye(gl_FragCoord.xy); // Exit if we are too close to the back of the frustum, where the depth value is invalid. float maxValidDepth = czm_currentFrustum.y - lengthCap; if (-positionEC.z > maxValidDepth) { out_FragColor = vec4(1.0); return; } vec3 normalEC = getNormalXEdge(positionEC.xyz); float gaussianVariance = lengthCap * sqrt(-positionEC.z); // Choose a step length such that the marching stops just before 3 * variance. float stepLength = 3.0 * gaussianVariance / (float(stepCount) + 1.0); float metersPerPixel = czm_metersPerPixel(positionEC, 1.0); // Minimum step is 1 pixel to avoid double sampling float pixelsPerStep = max(stepLength / metersPerPixel, 1.0); stepLength = pixelsPerStep * metersPerPixel; float angleStepScale = 1.0 / float(directionCount); float angleStep = angleStepScale * czm_twoPi; float cosStep = cos(angleStep); float sinStep = sin(angleStep); mat2 rotateStep = mat2(cosStep, sinStep, -sinStep, cosStep); // Initial sampling direction (different for each pixel) const float randomTextureSize = 255.0; vec2 randomTexCoord = fract(gl_FragCoord.xy / randomTextureSize); float randomVal = texture(randomTexture, randomTexCoord).x; vec2 sampleDirection = vec2(cos(angleStep * randomVal), sin(angleStep * randomVal)); float ao = 0.0; // Loop over sampling directions #if __VERSION__ == 300 for (int i = 0; i < directionCount; i++) { #else for (int i = 0; i < 16; i++) { if (i >= directionCount) { break; } #endif sampleDirection = rotateStep * sampleDirection; float localAO = 0.0; vec2 radialStep = pixelsPerStep * sampleDirection; #if __VERSION__ == 300 for (int j = 0; j < stepCount; j++) { #else for (int j = 0; j < 64; j++) { if (j >= stepCount) { break; } #endif // Step along sampling direction, away from output pixel vec2 samplePixel = floor(gl_FragCoord.xy + float(j + 1) * radialStep) + vec2(0.5); // Exit if we stepped off the screen if (clamp(samplePixel, vec2(0.0), czm_viewport.zw) != samplePixel) { break; } // Compute step vector from output point to sampled point vec4 samplePositionEC = pixelToEye(samplePixel); vec3 stepVector = samplePositionEC.xyz - positionEC.xyz; // Estimate the angle from the surface normal. float dotVal = clamp(dot(normalEC, normalize(stepVector)), 0.0, 1.0); dotVal = czm_branchFreeTernary(dotVal > bias, dotVal, 0.0); dotVal = czm_branchFreeTernary(-samplePositionEC.z <= maxValidDepth, dotVal, 0.0); // Weight contribution based on the distance from the output point float sampleDistance = length(stepVector); float weight = gaussian(sampleDistance, gaussianVariance); localAO += weight * dotVal; } ao += localAO; } ao *= angleStepScale * stepLength; ao = 1.0 - clamp(ao, 0.0, 1.0); ao = pow(ao, intensity); out_FragColor = vec4(vec3(ao), 1.0); } `;var TB=`uniform sampler2D colorTexture; uniform sampler2D ambientOcclusionTexture; uniform bool ambientOcclusionOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); vec4 ao = texture(ambientOcclusionTexture, v_textureCoordinates); out_FragColor = ambientOcclusionOnly ? ao : ao * color; } `;var CB=`uniform sampler2D colorTexture; uniform float gradations; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = vec4(rgb, 1.0); return; } #endif float luminance = czm_luminance(rgb); float darkness = luminance * gradations; darkness = (darkness - fract(darkness)) / gradations; out_FragColor = vec4(vec3(darkness), 1.0); } `;var AB=`uniform sampler2D colorTexture; uniform sampler2D bloomTexture; uniform bool glowOnly; in vec2 v_textureCoordinates; void main(void) { vec4 color = texture(colorTexture, v_textureCoordinates); #ifdef CZM_SELECTED_FEATURE if (czm_selected()) { out_FragColor = color; return; } #endif vec4 bloom = texture(bloomTexture, v_textureCoordinates); out_FragColor = glowOnly ? bloom : bloom + color; } `;var EB=`uniform sampler2D colorTexture; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 target = vec3(0.0); out_FragColor = vec4(mix(target, rgb, brightness), 1.0); } `;var SB=`uniform sampler2D colorTexture; uniform float contrast; uniform float brightness; in vec2 v_textureCoordinates; void main(void) { vec3 sceneColor = texture(colorTexture, v_textureCoordinates).xyz; sceneColor = czm_RGBToHSB(sceneColor); sceneColor.z += brightness; sceneColor = czm_HSBToRGB(sceneColor); float factor = (259.0 * (contrast + 255.0)) / (255.0 * (259.0 - contrast)); sceneColor = factor * (sceneColor - vec3(0.5)) + vec3(0.5); out_FragColor = vec4(sceneColor, 1.0); } `;var vB=`uniform sampler2D colorTexture; uniform sampler2D blurTexture; uniform sampler2D depthTexture; uniform float focalDistance; in vec2 v_textureCoordinates; vec4 toEye(vec2 uv, float depth) { vec2 xy = vec2((uv.x * 2.0 - 1.0), ((1.0 - uv.y) * 2.0 - 1.0)); vec4 posInCamera = czm_inverseProjection * vec4(xy, depth, 1.0); posInCamera = posInCamera / posInCamera.w; return posInCamera; } float computeDepthBlur(float depth) { float f; if (depth < focalDistance) { f = (focalDistance - depth) / (focalDistance - czm_currentFrustum.x); } else { f = (depth - focalDistance) / (czm_currentFrustum.y - focalDistance); f = pow(f, 0.1); } f *= f; f = clamp(f, 0.0, 1.0); return pow(f, 0.5); } void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); vec4 posInCamera = toEye(v_textureCoordinates, depth); float d = computeDepthBlur(-posInCamera.z); out_FragColor = mix(texture(colorTexture, v_textureCoordinates), texture(blurTexture, v_textureCoordinates), d); } `;var wB=`uniform sampler2D depthTexture; in vec2 v_textureCoordinates; void main(void) { float depth = czm_readDepth(depthTexture, v_textureCoordinates); out_FragColor = vec4(vec3(depth), 1.0); } `;var DB=`uniform sampler2D depthTexture; uniform float length; uniform vec4 color; in vec2 v_textureCoordinates; void main(void) { float directions[3]; directions[0] = -1.0; directions[1] = 0.0; directions[2] = 1.0; float scalars[3]; scalars[0] = 3.0; scalars[1] = 10.0; scalars[2] = 3.0; float padx = czm_pixelRatio / czm_viewport.z; float pady = czm_pixelRatio / czm_viewport.w; #ifdef CZM_SELECTED_FEATURE bool selected = false; for (int i = 0; i < 3; ++i) { float dir = directions[i]; selected = selected || czm_selected(vec2(-padx, dir * pady)); selected = selected || czm_selected(vec2(padx, dir * pady)); selected = selected || czm_selected(vec2(dir * padx, -pady)); selected = selected || czm_selected(vec2(dir * padx, pady)); if (selected) { break; } } if (!selected) { out_FragColor = vec4(color.rgb, 0.0); return; } #endif float horizEdge = 0.0; float vertEdge = 0.0; for (int i = 0; i < 3; ++i) { float dir = directions[i]; float scale = scalars[i]; horizEdge -= texture(depthTexture, v_textureCoordinates + vec2(-padx, dir * pady)).x * scale; horizEdge += texture(depthTexture, v_textureCoordinates + vec2(padx, dir * pady)).x * scale; vertEdge -= texture(depthTexture, v_textureCoordinates + vec2(dir * padx, -pady)).x * scale; vertEdge += texture(depthTexture, v_textureCoordinates + vec2(dir * padx, pady)).x * scale; } float len = sqrt(horizEdge * horizEdge + vertEdge * vertEdge); out_FragColor = vec4(color.rgb, len > length ? color.a : 0.0); } `;var IB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See slides 142 and 143: // http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif const float A = 0.22; // shoulder strength const float B = 0.30; // linear strength const float C = 0.10; // linear angle const float D = 0.20; // toe strength const float E = 0.01; // toe numerator const float F = 0.30; // toe denominator const float white = 11.2; // linear white point value vec3 c = ((color * (A * color + C * B) + D * E) / (color * ( A * color + B) + D * F)) - E / F; float w = ((white * (A * white + C * B) + D * E) / (white * ( A * white + B) + D * F)) - E / F; c = czm_inverseGamma(c / w); out_FragColor = vec4(c, fragmentColor.a); } `;var PB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE color /= texture(autoExposure, vec2(0.5)).r; #else color *= vec3(exposure); #endif color = czm_pbrNeutralTonemapping(color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var RB=`in vec2 v_textureCoordinates; uniform sampler2D colorTexture; const float fxaaQualitySubpix = 0.5; const float fxaaQualityEdgeThreshold = 0.125; const float fxaaQualityEdgeThresholdMin = 0.0833; void main() { vec2 fxaaQualityRcpFrame = vec2(1.0) / czm_viewport.zw; vec4 color = FxaaPixelShader( v_textureCoordinates, colorTexture, fxaaQualityRcpFrame, fxaaQualitySubpix, fxaaQualityEdgeThreshold, fxaaQualityEdgeThresholdMin); float alpha = texture(colorTexture, v_textureCoordinates).a; out_FragColor = vec4(color.rgb, alpha); } `;var W0=`#define SAMPLES 8 uniform float delta; uniform float sigma; uniform float direction; // 0.0 for x direction, 1.0 for y direction uniform sampler2D colorTexture; #ifdef USE_STEP_SIZE uniform float stepSize; #else uniform vec2 step; #endif in vec2 v_textureCoordinates; // Incremental Computation of the Gaussian: // https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch40.html void main() { vec2 st = v_textureCoordinates; vec2 dir = vec2(1.0 - direction, direction); #ifdef USE_STEP_SIZE vec2 step = vec2(stepSize * (czm_pixelRatio / czm_viewport.zw)); #else vec2 step = step; #endif vec3 g; g.x = 1.0 / (sqrt(czm_twoPi) * sigma); g.y = exp((-0.5 * delta * delta) / (sigma * sigma)); g.z = g.y * g.y; vec4 result = texture(colorTexture, st) * g.x; for (int i = 1; i < SAMPLES; ++i) { g.xy *= g.yz; vec2 offset = float(i) * dir * step; result += texture(colorTexture, st - offset) * g.x; result += texture(colorTexture, st + offset) * g.x; } out_FragColor = result; } `;var OB=`uniform sampler2D colorTexture; uniform sampler2D dirtTexture; uniform sampler2D starTexture; uniform vec2 dirtTextureDimensions; uniform float distortion; uniform float ghostDispersal; uniform float haloWidth; uniform float dirtAmount; uniform float earthRadius; uniform float intensity; in vec2 v_textureCoordinates; // whether it is in space or not // 6500000.0 is empirical value #define DISTANCE_TO_SPACE 6500000.0 // return ndc from world coordinate biased earthRadius vec4 getNDCFromWC(vec3 WC, float earthRadius) { vec4 positionEC = czm_view * vec4(WC, 1.0); positionEC = vec4(positionEC.x + earthRadius, positionEC.y, positionEC.z, 1.0); vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); return czm_viewportOrthographic * vec4(positionWC.xy, -positionWC.z, 1.0); } // Check if current pixel is included Earth // if then mask it gradually float isInEarth(vec2 texcoord, vec2 sceneSize) { vec2 NDC = texcoord * 2.0 - 1.0; vec4 earthPosSC = getNDCFromWC(vec3(0.0), 0.0); vec4 earthPosSCEdge = getNDCFromWC(vec3(0.0), earthRadius * 1.5); NDC.xy -= earthPosSC.xy; float X = abs(NDC.x) * sceneSize.x; float Y = abs(NDC.y) * sceneSize.y; return clamp(0.0, 1.0, max(sqrt(X * X + Y * Y) / max(abs(earthPosSCEdge.x * sceneSize.x), 1.0) - 0.8 , 0.0)); } // For Chromatic effect vec4 textureDistorted(sampler2D tex, vec2 texcoord, vec2 direction, vec3 distortion, bool isSpace) { vec2 sceneSize = czm_viewport.zw; vec3 color; if(isSpace) { color.r = isInEarth(texcoord + direction * distortion.r, sceneSize) * texture(tex, texcoord + direction * distortion.r).r; color.g = isInEarth(texcoord + direction * distortion.g, sceneSize) * texture(tex, texcoord + direction * distortion.g).g; color.b = isInEarth(texcoord + direction * distortion.b, sceneSize) * texture(tex, texcoord + direction * distortion.b).b; } else { color.r = texture(tex, texcoord + direction * distortion.r).r; color.g = texture(tex, texcoord + direction * distortion.g).g; color.b = texture(tex, texcoord + direction * distortion.b).b; } return vec4(clamp(color, 0.0, 1.0), 0.0); } void main(void) { vec4 originalColor = texture(colorTexture, v_textureCoordinates); vec3 rgb = originalColor.rgb; bool isSpace = length(czm_viewerPositionWC.xyz) > DISTANCE_TO_SPACE; // Sun position vec4 sunPos = czm_morphTime == 1.0 ? vec4(czm_sunPositionWC, 1.0) : vec4(czm_sunPositionColumbusView.zxy, 1.0); vec4 sunPositionEC = czm_view * sunPos; vec4 sunPositionWC = czm_eyeToWindowCoordinates(sunPositionEC); sunPos = czm_viewportOrthographic * vec4(sunPositionWC.xy, -sunPositionWC.z, 1.0); // If sun is not in the screen space, use original color. if(!isSpace || !((sunPos.x >= -1.1 && sunPos.x <= 1.1) && (sunPos.y >= -1.1 && sunPos.y <= 1.1))) { // Lens flare is disabled when not in space until #5932 is fixed. // https://github.com/CesiumGS/cesium/issues/5932 out_FragColor = originalColor; return; } vec2 texcoord = vec2(1.0) - v_textureCoordinates; vec2 pixelSize = czm_pixelRatio / czm_viewport.zw; vec2 invPixelSize = 1.0 / pixelSize; vec3 distortionVec = pixelSize.x * vec3(-distortion, 0.0, distortion); // ghost vector to image centre: vec2 ghostVec = (vec2(0.5) - texcoord) * ghostDispersal; vec3 direction = normalize(vec3(ghostVec, 0.0)); // sample ghosts: vec4 result = vec4(0.0); vec4 ghost = vec4(0.0); for (int i = 0; i < 4; ++i) { vec2 offset = fract(texcoord + ghostVec * float(i)); // Only bright spots from the centre of the source image ghost += textureDistorted(colorTexture, offset, direction.xy, distortionVec, isSpace); } result += ghost; // sample halo vec2 haloVec = normalize(ghostVec) * haloWidth; float weightForHalo = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5)); weightForHalo = pow(1.0 - weightForHalo, 5.0); result += textureDistorted(colorTexture, texcoord + haloVec, direction.xy, distortionVec, isSpace) * weightForHalo * 1.5; // dirt on lens vec2 dirtTexCoords = (v_textureCoordinates * invPixelSize) / dirtTextureDimensions; if (dirtTexCoords.x > 1.0) { dirtTexCoords.x = mod(floor(dirtTexCoords.x), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.x) : fract(dirtTexCoords.x); } if (dirtTexCoords.y > 1.0) { dirtTexCoords.y = mod(floor(dirtTexCoords.y), 2.0) == 1.0 ? 1.0 - fract(dirtTexCoords.y) : fract(dirtTexCoords.y); } result += dirtAmount * texture(dirtTexture, dirtTexCoords); // Rotating starburst texture's coordinate // dot(czm_view[0].xyz, vec3(0.0, 0.0, 1.0)) + dot(czm_view[1].xyz, vec3(0.0, 1.0, 0.0)) float camrot = czm_view[0].z + czm_view[1].y; float cosValue = cos(camrot); float sinValue = sin(camrot); mat3 rotation = mat3( cosValue, -sinValue, 0.0, sinValue, cosValue, 0.0, 0.0, 0.0, 1.0 ); vec3 st1 = vec3(v_textureCoordinates * 2.0 - vec2(1.0), 1.0); vec3 st2 = vec3((rotation * st1).xy, 1.0); vec3 st3 = st2 * 0.5 + vec3(0.5); vec2 lensStarTexcoord = st3.xy; float weightForLensFlare = length(vec3(sunPos.xy, 0.0)); float oneMinusWeightForLensFlare = max(1.0 - weightForLensFlare, 0.0); if (!isSpace) { result *= oneMinusWeightForLensFlare * intensity * 0.2; } else { result *= oneMinusWeightForLensFlare * intensity; result *= texture(starTexture, lensStarTexcoord) * pow(weightForLensFlare, 1.0) * max((1.0 - length(vec3(st1.xy, 0.0))), 0.0) * 2.0; } result += texture(colorTexture, v_textureCoordinates); out_FragColor = result; } `;var MB=`uniform sampler2D colorTexture; uniform vec3 white; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 4: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = (color * (1.0 + color / white)) / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var LB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float rand(vec2 co) { return fract(sin(dot(co.xy ,vec2(12.9898, 78.233))) * 43758.5453); } void main(void) { float noiseValue = rand(v_textureCoordinates + sin(czm_frameNumber)) * 0.1; vec3 rgb = texture(colorTexture, v_textureCoordinates).rgb; vec3 green = vec3(0.0, 1.0, 0.0); out_FragColor = vec4((noiseValue + rgb) * green, 1.0); } `;var NB=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; #ifdef AUTO_EXPOSURE uniform sampler2D autoExposure; #else uniform float exposure; #endif // See equation 3: // http://www.cs.utah.edu/~reinhard/cdrom/tonemap.pdf void main() { vec4 fragmentColor = texture(colorTexture, v_textureCoordinates); vec3 color = fragmentColor.rgb; #ifdef AUTO_EXPOSURE float exposure = texture(autoExposure, vec2(0.5)).r; color /= exposure; #else color *= vec3(exposure); #endif color = color / (1.0 + color); color = czm_inverseGamma(color); out_FragColor = vec4(color, fragmentColor.a); } `;var FB=`uniform sampler2D colorTexture; uniform sampler2D silhouetteTexture; in vec2 v_textureCoordinates; void main(void) { vec4 silhouetteColor = texture(silhouetteTexture, v_textureCoordinates); vec4 color = texture(colorTexture, v_textureCoordinates); out_FragColor = mix(color, silhouetteColor, silhouetteColor.a); } `;/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */var BB=`/** * @license * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \`\`AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NVIDIA GameWorks Graphics Samples GitHub link: https://github.com/NVIDIAGameWorks/GraphicsSamples // Original FXAA 3.11 shader link: https://github.com/NVIDIAGameWorks/GraphicsSamples/blob/master/samples/es3-kepler/FXAA/FXAA3_11.h // Steps used to integrate into Cesium: // * The following defines are set: // #define FXAA_PC 1 // #define FXAA_WEBGL_1 1 // #define FXAA_GREEN_AS_LUMA 1 // #define FXAA_EARLY_EXIT 1 // #define FXAA_GLSL_120 1 // * All other preprocessor directives besides the FXAA_QUALITY__P* directives were removed. // * Double underscores are invalid for preprocessor directives so replace them with a single underscore. Replace // /FXAA_QUALITY__P(.*)/g with /FXAA_QUALITY__P$1/. // * There are no implicit conversions from ivec* to vec* so replace: // #define FxaaInt2 ivec2 // with // #define FxaaInt2 vec2 // * The texture2DLod function is only available in vertex shaders so replace: // #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) // #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) // with // #define FxaaTexTop(t, p) texture(t, p) // #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) // * FXAA_QUALITY_PRESET is prepended in the javascript code. We may want to expose that setting in the future. // * The following parameters to FxaaPixelShader are unused and can be removed: // fxaaConsolePosPos // fxaaConsoleRcpFrameOpt // fxaaConsoleRcpFrameOpt2 // fxaaConsole360RcpFrameOpt2 // fxaaConsoleEdgeSharpness // fxaaConsoleEdgeThreshold // fxaaConsoleEdgeThresholdMi // fxaaConsole360ConstDir // // Choose the quality preset. // This needs to be compiled into the shader as it effects code. // Best option to include multiple presets is to // in each shader define the preset, then include this file. // // OPTIONS // ----------------------------------------------------------------------- // 10 to 15 - default medium dither (10=fastest, 15=highest quality) // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) // 39 - no dither, very expensive // // NOTES // ----------------------------------------------------------------------- // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) // 13 = about same speed as FXAA 3.9 and better than 12 // 23 = closest to FXAA 3.9 visually and performance wise // _ = the lowest digit is directly related to performance // _ = the highest digit is directly related to style // //#define FXAA_QUALITY_PRESET 12 #if (FXAA_QUALITY_PRESET == 10) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 3.0 #define FXAA_QUALITY_P2 12.0 #endif #if (FXAA_QUALITY_PRESET == 11) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 3.0 #define FXAA_QUALITY_P3 12.0 #endif #if (FXAA_QUALITY_PRESET == 12) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 4.0 #define FXAA_QUALITY_P4 12.0 #endif #if (FXAA_QUALITY_PRESET == 13) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 4.0 #define FXAA_QUALITY_P5 12.0 #endif #if (FXAA_QUALITY_PRESET == 14) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 4.0 #define FXAA_QUALITY_P6 12.0 #endif #if (FXAA_QUALITY_PRESET == 15) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 12.0 #endif #if (FXAA_QUALITY_PRESET == 20) #define FXAA_QUALITY_PS 3 #define FXAA_QUALITY_P0 1.5 #define FXAA_QUALITY_P1 2.0 #define FXAA_QUALITY_P2 8.0 #endif #if (FXAA_QUALITY_PRESET == 21) #define FXAA_QUALITY_PS 4 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 8.0 #endif #if (FXAA_QUALITY_PRESET == 22) #define FXAA_QUALITY_PS 5 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 8.0 #endif #if (FXAA_QUALITY_PRESET == 23) #define FXAA_QUALITY_PS 6 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 8.0 #endif #if (FXAA_QUALITY_PRESET == 24) #define FXAA_QUALITY_PS 7 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 3.0 #define FXAA_QUALITY_P6 8.0 #endif #if (FXAA_QUALITY_PRESET == 25) #define FXAA_QUALITY_PS 8 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 4.0 #define FXAA_QUALITY_P7 8.0 #endif #if (FXAA_QUALITY_PRESET == 26) #define FXAA_QUALITY_PS 9 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 4.0 #define FXAA_QUALITY_P8 8.0 #endif #if (FXAA_QUALITY_PRESET == 27) #define FXAA_QUALITY_PS 10 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 4.0 #define FXAA_QUALITY_P9 8.0 #endif #if (FXAA_QUALITY_PRESET == 28) #define FXAA_QUALITY_PS 11 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 4.0 #define FXAA_QUALITY_P10 8.0 #endif #if (FXAA_QUALITY_PRESET == 29) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.5 #define FXAA_QUALITY_P2 2.0 #define FXAA_QUALITY_P3 2.0 #define FXAA_QUALITY_P4 2.0 #define FXAA_QUALITY_P5 2.0 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #if (FXAA_QUALITY_PRESET == 39) #define FXAA_QUALITY_PS 12 #define FXAA_QUALITY_P0 1.0 #define FXAA_QUALITY_P1 1.0 #define FXAA_QUALITY_P2 1.0 #define FXAA_QUALITY_P3 1.0 #define FXAA_QUALITY_P4 1.0 #define FXAA_QUALITY_P5 1.5 #define FXAA_QUALITY_P6 2.0 #define FXAA_QUALITY_P7 2.0 #define FXAA_QUALITY_P8 2.0 #define FXAA_QUALITY_P9 2.0 #define FXAA_QUALITY_P10 4.0 #define FXAA_QUALITY_P11 8.0 #endif #define FxaaBool bool #define FxaaFloat float #define FxaaFloat2 vec2 #define FxaaFloat3 vec3 #define FxaaFloat4 vec4 #define FxaaHalf float #define FxaaHalf2 vec2 #define FxaaHalf3 vec3 #define FxaaHalf4 vec4 #define FxaaInt2 vec2 #define FxaaTex sampler2D #define FxaaSat(x) clamp(x, 0.0, 1.0) #define FxaaTexTop(t, p) texture(t, p) #define FxaaTexOff(t, p, o, r) texture(t, p + (o * r)) FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } FxaaFloat4 FxaaPixelShader( // // Use noperspective interpolation here (turn off perspective interpolation). // {xy} = center of pixel FxaaFloat2 pos, // // Input color texture. // {rgb_} = color in linear or perceptual color space // if (FXAA_GREEN_AS_LUMA == 0) // {___a} = luma in perceptual color space (not linear) FxaaTex tex, // // Only used on FXAA Quality. // This must be from a constant/uniform. // {x_} = 1.0/screenWidthInPixels // {_y} = 1.0/screenHeightInPixels FxaaFloat2 fxaaQualityRcpFrame, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_SUBPIX define. // It is here now to allow easier tuning. // Choose the amount of sub-pixel aliasing removal. // This can effect sharpness. // 1.00 - upper limit (softer) // 0.75 - default amount of filtering // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) // 0.25 - almost off // 0.00 - completely off FxaaFloat fxaaQualitySubpix, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD define. // It is here now to allow easier tuning. // The minimum amount of local contrast required to apply algorithm. // 0.333 - too little (faster) // 0.250 - low quality // 0.166 - default // 0.125 - high quality // 0.063 - overkill (slower) FxaaFloat fxaaQualityEdgeThreshold, // // Only used on FXAA Quality. // This used to be the FXAA_QUALITY_EDGE_THRESHOLD_MIN define. // It is here now to allow easier tuning. // Trims the algorithm from processing darks. // 0.0833 - upper limit (default, the start of visible unfiltered edges) // 0.0625 - high quality (faster) // 0.0312 - visible limit (slower) // Special notes when using FXAA_GREEN_AS_LUMA, // Likely want to set this to zero. // As colors that are mostly not-green // will appear very dark in the green channel! // Tune by looking at mostly non-green content, // then start at zero and increase until aliasing is a problem. FxaaFloat fxaaQualityEdgeThresholdMin ) { /*--------------------------------------------------------------------------*/ FxaaFloat2 posM; posM.x = pos.x; posM.y = pos.y; FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); #define lumaM rgbyM.y FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat maxSM = max(lumaS, lumaM); FxaaFloat minSM = min(lumaS, lumaM); FxaaFloat maxESM = max(lumaE, maxSM); FxaaFloat minESM = min(lumaE, minSM); FxaaFloat maxWN = max(lumaN, lumaW); FxaaFloat minWN = min(lumaN, lumaW); FxaaFloat rangeMax = max(maxWN, maxESM); FxaaFloat rangeMin = min(minWN, minESM); FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; FxaaFloat range = rangeMax - rangeMin; FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); FxaaBool earlyExit = range < rangeMaxClamped; /*--------------------------------------------------------------------------*/ if(earlyExit) return rgbyM; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); /*--------------------------------------------------------------------------*/ FxaaFloat lumaNS = lumaN + lumaS; FxaaFloat lumaWE = lumaW + lumaE; FxaaFloat subpixRcpRange = 1.0/range; FxaaFloat subpixNSWE = lumaNS + lumaWE; FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNESE = lumaNE + lumaSE; FxaaFloat lumaNWNE = lumaNW + lumaNE; FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; /*--------------------------------------------------------------------------*/ FxaaFloat lumaNWSW = lumaNW + lumaSW; FxaaFloat lumaSWSE = lumaSW + lumaSE; FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; /*--------------------------------------------------------------------------*/ FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; FxaaFloat lengthSign = fxaaQualityRcpFrame.x; FxaaBool horzSpan = edgeHorz >= edgeVert; FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; /*--------------------------------------------------------------------------*/ if(!horzSpan) lumaN = lumaW; if(!horzSpan) lumaS = lumaE; if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; /*--------------------------------------------------------------------------*/ FxaaFloat gradientN = lumaN - lumaM; FxaaFloat gradientS = lumaS - lumaM; FxaaFloat lumaNN = lumaN + lumaM; FxaaFloat lumaSS = lumaS + lumaM; FxaaBool pairN = abs(gradientN) >= abs(gradientS); FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); if(pairN) lengthSign = -lengthSign; FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); /*--------------------------------------------------------------------------*/ FxaaFloat2 posB; posB.x = posM.x; posB.y = posM.y; FxaaFloat2 offNP; offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; if(!horzSpan) posB.x += lengthSign * 0.5; if( horzSpan) posB.y += lengthSign * 0.5; /*--------------------------------------------------------------------------*/ FxaaFloat2 posN; posN.x = posB.x - offNP.x * FXAA_QUALITY_P0; posN.y = posB.y - offNP.y * FXAA_QUALITY_P0; FxaaFloat2 posP; posP.x = posB.x + offNP.x * FXAA_QUALITY_P0; posP.y = posB.y + offNP.y * FXAA_QUALITY_P0; FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); FxaaFloat subpixE = subpixC * subpixC; FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); /*--------------------------------------------------------------------------*/ if(!pairN) lumaNN = lumaSS; FxaaFloat gradientScaled = gradient * 1.0/4.0; FxaaFloat lumaMM = lumaM - lumaNN * 0.5; FxaaFloat subpixF = subpixD * subpixE; FxaaBool lumaMLTZero = lumaMM < 0.0; /*--------------------------------------------------------------------------*/ lumaEndN -= lumaNN * 0.5; lumaEndP -= lumaNN * 0.5; FxaaBool doneN = abs(lumaEndN) >= gradientScaled; FxaaBool doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P1; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P1; FxaaBool doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P1; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P1; /*--------------------------------------------------------------------------*/ if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P2; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P2; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P2; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P2; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 3) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P3; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P3; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P3; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P3; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 4) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P4; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P4; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P4; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P4; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 5) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P5; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P5; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P5; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P5; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 6) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P6; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P6; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P6; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P6; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 7) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P7; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P7; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P7; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P7; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 8) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P8; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P8; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P8; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P8; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 9) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P9; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P9; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P9; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P9; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 10) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P10; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P10; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P10; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P10; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 11) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P11; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P11; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P11; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P11; /*--------------------------------------------------------------------------*/ #if (FXAA_QUALITY_PS > 12) if(doneNP) { if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; doneN = abs(lumaEndN) >= gradientScaled; doneP = abs(lumaEndP) >= gradientScaled; if(!doneN) posN.x -= offNP.x * FXAA_QUALITY_P12; if(!doneN) posN.y -= offNP.y * FXAA_QUALITY_P12; doneNP = (!doneN) || (!doneP); if(!doneP) posP.x += offNP.x * FXAA_QUALITY_P12; if(!doneP) posP.y += offNP.y * FXAA_QUALITY_P12; /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } #endif /*--------------------------------------------------------------------------*/ } /*--------------------------------------------------------------------------*/ FxaaFloat dstN = posM.x - posN.x; FxaaFloat dstP = posP.x - posM.x; if(!horzSpan) dstN = posM.y - posN.y; if(!horzSpan) dstP = posP.y - posM.y; /*--------------------------------------------------------------------------*/ FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; FxaaFloat spanLength = (dstP + dstN); FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; FxaaFloat spanLengthRcp = 1.0/spanLength; /*--------------------------------------------------------------------------*/ FxaaBool directionN = dstN < dstP; FxaaFloat dst = min(dstN, dstP); FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; FxaaFloat subpixG = subpixF * subpixF; FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; FxaaFloat subpixH = subpixG * fxaaQualitySubpix; /*--------------------------------------------------------------------------*/ FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); } `;function pC(){this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._ready=!1,this._name="czm_autoexposure",this._logDepthChanged=void 0,this._useLogDepth=void 0,this._framebuffers=void 0,this._previousLuminance=new hi,this._commands=void 0,this._clearCommand=void 0,this._minMaxLuminance=new z,this.enabled=!0,this._enabled=!0,this.minimumLuminance=.1,this.maximumLuminance=10}Object.defineProperties(pC.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},outputTexture:{get:function(){let e=this._framebuffers;if(l(e))return e[e.length-1].getColorTexture(0)}}});function nCe(e){let t=e._framebuffers;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].destroy();e._framebuffers=void 0,e._previousLuminance.destroy(),e._previousLuminance=void 0}function Tyt(e,t){nCe(e);let n=e._width,i=e._height,o=t.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT,r=Math.ceil(Math.log(Math.max(n,i))/Math.log(3)),s=new Array(r);for(let c=0;c<r;++c)n=Math.max(Math.ceil(n/3),1),i=Math.max(Math.ceil(i/3),1),s[c]=new hi,s[c].update(t,n,i,1,o);let a=s[r-1].getColorTexture(0);e._previousLuminance.update(t,a.width,a.height,1,o),e._framebuffers=s}function iCe(e){let t=e._commands;if(!l(t))return;let n=t.length;for(let i=0;i<n;++i)t[i].shaderProgram.destroy();e._commands=void 0}function Cyt(e,t){let n;if(t===0)n={colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions}};else{let i=e._framebuffers[t-1].getColorTexture(0);n={colorTexture:function(){return i},colorTextureDimensions:function(){return i.dimensions}}}return n.minMaxLuminance=function(){return e._minMaxLuminance},n.previousLuminance=function(){return e._previousLuminance.getColorTexture(0)},n}function Ayt(e,t){let n=`uniform sampler2D colorTexture; in vec2 v_textureCoordinates; float sampleTexture(vec2 offset) { `;return e===0?n+=` vec4 color = texture(colorTexture, v_textureCoordinates + offset); return czm_luminance(color.rgb); `:n+=` return texture(colorTexture, v_textureCoordinates + offset).r; `,n+=`} `,n+=`uniform vec2 colorTextureDimensions; uniform vec2 minMaxLuminance; uniform sampler2D previousLuminance; void main() { float color = 0.0; float xStep = 1.0 / colorTextureDimensions.x; float yStep = 1.0 / colorTextureDimensions.y; int count = 0; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { vec2 offset; offset.x = -xStep + float(i) * xStep; offset.y = -yStep + float(j) * yStep; if (offset.x < 0.0 || offset.x > 1.0 || offset.y < 0.0 || offset.y > 1.0) { continue; } color += sampleTexture(offset); ++count; } } if (count > 0) { color /= float(count); } `,e===t-1&&(n+=` float previous = texture(previousLuminance, vec2(0.5)).r; color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); color = previous + (color - previous) / (60.0 * 1.5); color = clamp(color, minMaxLuminance.x, minMaxLuminance.y); `),n+=` out_FragColor = vec4(color); } `,n}function Eyt(e,t){iCe(e);let n=e._framebuffers,i=n.length,o=new Array(i);for(let r=0;r<i;++r)o[r]=t.createViewportQuadCommand(Ayt(r,i),{framebuffer:n[r].framebuffer,uniformMap:Cyt(e,r)});e._commands=o}pC.prototype.clear=function(e){let t=this._framebuffers;if(!l(t))return;let n=this._clearCommand;l(n)||(n=this._clearCommand=new ei({color:new H(0,0,0,0),framebuffer:void 0}));let i=t.length;for(let o=0;o<i;++o)t[o].clear(e,n)};pC.prototype.update=function(e){let t=e.drawingBufferWidth,n=e.drawingBufferHeight;(t!==this._width||n!==this._height)&&(this._width=t,this._height=n,Tyt(this,e),Eyt(this,e),this._ready||(this._ready=!0)),this._minMaxLuminance.x=this.minimumLuminance,this._minMaxLuminance.y=this.maximumLuminance;let i=this._framebuffers,o=i[i.length-1];i[i.length-1]=this._previousLuminance,this._commands[this._commands.length-1].framebuffer=this._previousLuminance.framebuffer,this._previousLuminance=o};pC.prototype.execute=function(e,t){this._colorTexture=t;let n=this._commands;if(!l(n))return;let i=n.length;for(let o=0;o<i;++o)n[o].execute(e)};pC.prototype.isDestroyed=function(){return!1};pC.prototype.destroy=function(){return nCe(this),iCe(this),ue(this)};var kB=pC;var Syt={NEAREST:0,LINEAR:1},af=Syt;function _C(e){e=y(e,y.EMPTY_OBJECT);let{name:t=Wn(),fragmentShader:n,uniforms:i,textureScale:o=1,forcePowerOfTwo:r=!1,sampleMode:s=af.NEAREST,pixelFormat:a=tt.RGBA,pixelDatatype:c=Ke.UNSIGNED_BYTE,clearColor:u=H.BLACK,scissorRectangle:f}=e;this._fragmentShader=n,this._uniforms=i,this._textureScale=o,this._forcePowerOfTwo=r,this._sampleMode=s,this._pixelFormat=a,this._pixelDatatype=c,this._clearColor=u,this._uniformMap=void 0,this._command=void 0,this._colorTexture=void 0,this._depthTexture=void 0,this._idTexture=void 0,this._actualUniforms={},this._dirtyUniforms=[],this._texturesToRelease=[],this._texturesToCreate=[],this._texturePromise=void 0;let h=new ac;h.scissorTest={enabled:!0,rectangle:l(f)?qe.clone(f):new qe},this._passState=h,this._ready=!1,this._name=t,this._logDepthChanged=void 0,this._useLogDepth=void 0,this._selectedIdTexture=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0,this._textureCache=void 0,this._index=void 0,this.enabled=!0,this._enabled=!0}Object.defineProperties(_C.prototype,{ready:{get:function(){return this._ready}},name:{get:function(){return this._name}},fragmentShader:{get:function(){return this._fragmentShader}},uniforms:{get:function(){return this._uniforms}},textureScale:{get:function(){return this._textureScale}},forcePowerOfTwo:{get:function(){return this._forcePowerOfTwo}},sampleMode:{get:function(){return this._sampleMode}},pixelFormat:{get:function(){return this._pixelFormat}},pixelDatatype:{get:function(){return this._pixelDatatype}},clearColor:{get:function(){return this._clearColor}},scissorRectangle:{get:function(){return this._passState.scissorTest.rectangle}},outputTexture:{get:function(){if(l(this._textureCache)){let e=this._textureCache.getFramebuffer(this._name);if(l(e))return e.getColorTexture(0)}}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});var vyt=/uniform\s+sampler2D\s+depthTexture/g;_C.prototype._isSupported=function(e){return!vyt.test(this._fragmentShader)||e.depthTexture};function wyt(e,t,n){let i=t[n];return(typeof i=="string"||i instanceof HTMLCanvasElement||i instanceof HTMLImageElement||i instanceof HTMLVideoElement||i instanceof ImageData)&&e._dirtyUniforms.push(n),{get:function(){return t[n]},set:function(o){let r=t[n];t[n]=o;let s=e._actualUniforms,a=s[n];l(a)&&a!==r&&a instanceof Ot&&!l(e._textureCache.getStageByName(n))&&(e._texturesToRelease.push(a),delete s[n],delete s[`${n}Dimensions`]),r instanceof Ot&&e._texturesToRelease.push(r),typeof o=="string"||o instanceof HTMLCanvasElement||o instanceof HTMLImageElement||o instanceof HTMLVideoElement||o instanceof ImageData?e._dirtyUniforms.push(n):s[n]=o}}}function Dyt(e,t){return function(){let n=e._actualUniforms[t];return typeof n=="function"?n():n}}function Iyt(e,t){return function(){let n=e[t]();if(l(n))return n.dimensions}}function Pyt(e){if(l(e._uniformMap))return;let t={},n={},i=e._uniforms,o=e._actualUniforms;for(let r in i){if(!i.hasOwnProperty(r))continue;typeof i[r]!="function"?(t[r]=Dyt(e,r),n[r]=wyt(e,i,r)):(t[r]=i[r],n[r]=i[r]),o[r]=i[r];let s=t[r]();(typeof s=="string"||s instanceof Ot||s instanceof HTMLImageElement||s instanceof HTMLCanvasElement||s instanceof HTMLVideoElement)&&(t[`${r}Dimensions`]=Iyt(t,r))}e._uniforms={},Object.defineProperties(e._uniforms,n),e._uniformMap=bt(t,{colorTexture:function(){return e._colorTexture},colorTextureDimensions:function(){return e._colorTexture.dimensions},depthTexture:function(){return e._depthTexture},depthTextureDimensions:function(){return e._depthTexture.dimensions},czm_idTexture:function(){return e._idTexture},czm_selectedIdTexture:function(){return e._selectedIdTexture},czm_selectedIdTextureStep:function(){return 1/e._selectedIdTexture.width}})}function Ryt(e,t){return e=e.replace(/in\s+vec2\s+v_textureCoordinates;/g,""),`#define CZM_SELECTED_FEATURE uniform sampler2D czm_idTexture; uniform sampler2D czm_selectedIdTexture; uniform float czm_selectedIdTextureStep; in vec2 v_textureCoordinates; bool czm_selected(vec2 offset) { bool selected = false; vec4 id = texture(czm_idTexture, v_textureCoordinates + offset); for (int i = 0; i < ${t}; ++i) { vec4 selectedId = texture(czm_selectedIdTexture, vec2((float(i) + 0.5) * czm_selectedIdTextureStep, 0.5)); if (all(equal(id, selectedId))) { return true; } } return false; } bool czm_selected() { return czm_selected(vec2(0.0)); } ${e}`}function Oyt(e,t){if(l(e._command)&&!e._logDepthChanged&&!e._selectedDirty)return;let n=e._fragmentShader;if(l(e._selectedIdTexture)){let o=e._selectedIdTexture.width;n=Ryt(n,o)}let i=new Ue({defines:[e._useLogDepth?"LOG_DEPTH":""],sources:[n]});e._command=t.createViewportQuadCommand(i,{uniformMap:e._uniformMap,owner:e})}function Myt(e){let t=e._sampleMode,n,i;t===af.LINEAR?(n=Kt.LINEAR,i=di.LINEAR):(n=Kt.NEAREST,i=di.NEAREST);let o=e._sampler;(!l(o)||o.minificationFilter!==n||o.magnificationFilter!==i)&&(e._sampler=new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:n,magnificationFilter:i}))}function Lyt(e,t){return function(n){e._texturesToCreate.push({name:t,source:n})}}function Nyt(e,t){return function(){return e._textureCache.getOutputTexture(t)}}function Fyt(e,t){let n=e._texturesToRelease;for(let a=0;a<n.length;++a){let c=n[a];c=c&&c.destroy()}n.length=0;let i=e._texturesToCreate;for(let a=0;a<i.length;++a){let{name:c,source:u}=i[a];e._actualUniforms[c]=new Ot({context:t,source:u})}i.length=0;let o=e._dirtyUniforms;if(o.length===0&&!l(e._texturePromise)){e._ready=!0;return}if(o.length===0||l(e._texturePromise))return;let r=e._uniforms,s=[];for(let a=0;a<o.length;++a){let c=o[a],u=r[c],f=e._textureCache.getStageByName(u);if(l(f))e._actualUniforms[c]=Nyt(e,u);else if(typeof u=="string"){let h=new Se({url:u});s.push(h.fetchImage().then(Lyt(e,c)))}else e._texturesToCreate.push({name:c,source:u})}o.length=0,s.length>0?(e._ready=!1,e._texturePromise=Promise.all(s).then(function(){e._ready=!0,e._texturePromise=void 0})):e._ready=!0}function oCe(e){l(e._command)&&(e._command.shaderProgram=e._command.shaderProgram&&e._command.shaderProgram.destroy(),e._command=void 0),e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy();let t=e._textureCache;if(!l(t))return;let n=e._uniforms,i=e._actualUniforms;for(let o in i){if(!i.hasOwnProperty(o))continue;let r=i[o];r instanceof Ot&&(l(t.getStageByName(n[o]))||r.destroy(),e._dirtyUniforms.push(o))}}function Byt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength;if(l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;for(let o=0;o<e._combinedSelected.length;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}function kyt(e,t){if(!e._selectedDirty)return;e._selectedIdTexture=e._selectedIdTexture&&e._selectedIdTexture.destroy(),e._selectedIdTexture=void 0;let n=e._combinedSelected;if(!l(n))return;let i=0;for(let s=0;s<n.length;++s){let a=n[s];l(a.pickIds)?i+=a.pickIds.length:l(a.pickId)&&++i}if(n.length===0||i===0){let s=new Uint8Array([255,255,255,255]);e._selectedIdTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:s,width:1,height:1},sampler:Zt.NEAREST});return}let o=0,r=new Uint8Array(i*4);for(let s=0;s<n.length;++s){let a=n[s];if(l(a.pickIds)){let c=a.pickIds,u=c.length;for(let f=0;f<u;++f){let h=c[f].color;r[o]=H.floatToByte(h.red),r[o+1]=H.floatToByte(h.green),r[o+2]=H.floatToByte(h.blue),r[o+3]=H.floatToByte(h.alpha),o+=4}}else if(l(a.pickId)){let c=a.pickId.color;r[o]=H.floatToByte(c.red),r[o+1]=H.floatToByte(c.green),r[o+2]=H.floatToByte(c.blue),r[o+3]=H.floatToByte(c.alpha),o+=4}}e._selectedIdTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:r,width:i,height:1},sampler:Zt.NEAREST})}_C.prototype.update=function(e,t){if(this.enabled!==this._enabled&&!this.enabled&&oCe(this),this._enabled=this.enabled,!this._enabled||(this._logDepthChanged=t!==this._useLogDepth,this._useLogDepth=t,this._selectedDirty=Byt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0,kyt(this,e),Pyt(this),Fyt(this,e),Oyt(this,e),Myt(this),this._selectedDirty=!1,!this._ready))return;let n=this._textureCache.getFramebuffer(this._name);if(this._command.framebuffer=n,!l(n))return;let i=n.getColorTexture(0),o;(i.width!==e.drawingBufferWidth||i.height!==e.drawingBufferHeight)&&(o=this._renderState,(!l(o)||i.width!==o.viewport.width||i.height!==o.viewport.height)&&(this._renderState=Ve.fromCache({viewport:new qe(0,0,i.width,i.height)}))),this._command.renderState=o};_C.prototype.execute=function(e,t,n,i){if(!l(this._command)||!l(this._command.framebuffer)||!this._ready||!this._enabled)return;this._colorTexture=t,this._depthTexture=n,this._idTexture=i,Zt.equals(this._colorTexture.sampler,this._sampler)||(this._colorTexture.sampler=this._sampler);let o=this.scissorRectangle.width>0&&this.scissorRectangle.height>0?this._passState:void 0;l(o)&&(o.context=e),this._command.execute(e,o)};_C.prototype.isDestroyed=function(){return!1};_C.prototype.destroy=function(){return oCe(this),ue(this)};var mo=_C;function gC(e){e=y(e,y.EMPTY_OBJECT),this._stages=e.stages,this._inputPreviousStageTexture=y(e.inputPreviousStageTexture,!0);let t=e.name;l(t)||(t=Wn()),this._name=t,this._uniforms=e.uniforms,this._textureCache=void 0,this._index=void 0,this._selected=void 0,this._selectedShadow=void 0,this._parentSelected=void 0,this._parentSelectedShadow=void 0,this._combinedSelected=void 0,this._combinedSelectedShadow=void 0,this._selectedLength=0,this._parentSelectedLength=0,this._selectedDirty=!0}Object.defineProperties(gC.prototype,{ready:{get:function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)if(!e[n].ready)return!1;return!0}},name:{get:function(){return this._name}},enabled:{get:function(){return this._stages[0].enabled},set:function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)t[i].enabled=e}},uniforms:{get:function(){return this._uniforms}},inputPreviousStageTexture:{get:function(){return this._inputPreviousStageTexture}},length:{get:function(){return this._stages.length}},selected:{get:function(){return this._selected},set:function(e){this._selected=e}},parentSelected:{get:function(){return this._parentSelected},set:function(e){this._parentSelected=e}}});gC.prototype._isSupported=function(e){let t=this._stages,n=t.length;for(let i=0;i<n;++i)if(!t[i]._isSupported(e))return!1;return!0};gC.prototype.get=function(e){return this._stages[e]};function Vyt(e){let t=l(e._selected)?e._selected.length:0,n=l(e._parentSelected)?e._parentSelected:0,i=e._selected!==e._selectedShadow||t!==e._selectedLength;if(i=i||e._parentSelected!==e._parentSelectedShadow||n!==e._parentSelectedLength,l(e._selected)&&l(e._parentSelected)?e._combinedSelected=e._selected.concat(e._parentSelected):l(e._parentSelected)?e._combinedSelected=e._parentSelected:e._combinedSelected=e._selected,!i&&l(e._combinedSelected)){if(!l(e._combinedSelectedShadow))return!0;t=e._combinedSelected.length;for(let o=0;o<t;++o)if(e._combinedSelected[o]!==e._combinedSelectedShadow[o])return!0}return i}gC.prototype.update=function(e,t){this._selectedDirty=Vyt(this),this._selectedShadow=this._selected,this._parentSelectedShadow=this._parentSelected,this._combinedSelectedShadow=this._combinedSelected,this._selectedLength=l(this._selected)?this._selected.length:0,this._parentSelectedLength=l(this._parentSelected)?this._parentSelected.length:0;let n=this._stages,i=n.length;for(let o=0;o<i;++o){let r=n[o];this._selectedDirty&&(r.parentSelected=this._combinedSelected),r.update(e,t)}};gC.prototype.isDestroyed=function(){return!1};gC.prototype.destroy=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)e[n].destroy();return ue(this)};var lu=gC;var Pr={};function UZ(e){let o=`#define USE_STEP_SIZE ${W0}`,r=new mo({name:`${e}_x_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:0},sampleMode:af.LINEAR}),s=new mo({name:`${e}_y_direction`,fragmentShader:o,uniforms:{delta:1,sigma:2,stepSize:1,direction:1},sampleMode:af.LINEAR}),a={};return Object.defineProperties(a,{delta:{get:function(){return r.uniforms.delta},set:function(c){let u=r.uniforms,f=s.uniforms;u.delta=f.delta=c}},sigma:{get:function(){return r.uniforms.sigma},set:function(c){let u=r.uniforms,f=s.uniforms;u.sigma=f.sigma=c}},stepSize:{get:function(){return r.uniforms.stepSize},set:function(c){let u=r.uniforms,f=s.uniforms;u.stepSize=f.stepSize=c}}}),new lu({name:e,stages:[r,s],uniforms:a})}Pr.createBlurStage=function(){return UZ("czm_blur")};Pr.createDepthOfFieldStage=function(){let e=UZ("czm_depth_of_field_blur"),t=new mo({name:"czm_depth_of_field_composite",fragmentShader:vB,uniforms:{focalDistance:5,blurTexture:e.name}}),n={};return Object.defineProperties(n,{focalDistance:{get:function(){return t.uniforms.focalDistance},set:function(i){t.uniforms.focalDistance=i}},delta:{get:function(){return e.uniforms.delta},set:function(i){e.uniforms.delta=i}},sigma:{get:function(){return e.uniforms.sigma},set:function(i){e.uniforms.sigma=i}},stepSize:{get:function(){return e.uniforms.stepSize},set:function(i){e.uniforms.stepSize=i}}}),new lu({name:"czm_depth_of_field",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isDepthOfFieldSupported=function(e){return e.context.depthTexture};Pr.createEdgeDetectionStage=function(){let e=Wn();return new mo({name:`czm_edge_detection_${e}`,fragmentShader:DB,uniforms:{length:.25,color:H.clone(H.BLACK)}})};Pr.isEdgeDetectionSupported=function(e){return e.context.depthTexture};function Uyt(e){if(!l(e))return Pr.createEdgeDetectionStage();let t=new lu({name:"czm_edge_detection_multiple",stages:e,inputPreviousStageTexture:!1}),n={},i="",o="";for(let a=0;a<e.length;++a)i+=`uniform sampler2D edgeTexture${a}; `,o+=` vec4 edge${a} = texture(edgeTexture${a}, v_textureCoordinates); if (edge${a}.a > 0.0) { color = edge${a}; break; } `,n[`edgeTexture${a}`]=e[a].name;let r=`${i}in vec2 v_textureCoordinates; void main() { vec4 color = vec4(0.0); for (int i = 0; i < ${e.length}; i++) { ${o} } out_FragColor = color; } `,s=new mo({name:"czm_edge_detection_combine",fragmentShader:r,uniforms:n});return new lu({name:"czm_edge_detection_composite",stages:[t,s]})}Pr.createSilhouetteStage=function(e){let t=Uyt(e),n=new mo({name:"czm_silhouette_color_edges",fragmentShader:FB,uniforms:{silhouetteTexture:t.name}});return new lu({name:"czm_silhouette",stages:[t,n],inputPreviousStageTexture:!1,uniforms:t.uniforms})};Pr.isSilhouetteSupported=function(e){return e.context.depthTexture};Pr.createBloomStage=function(){let e=new mo({name:"czm_bloom_contrast_bias",fragmentShader:SB,uniforms:{contrast:128,brightness:-.3}}),t=UZ("czm_bloom_blur"),n=new lu({name:"czm_bloom_contrast_bias_blur",stages:[e,t]}),i=new mo({name:"czm_bloom_generate_composite",fragmentShader:AB,uniforms:{glowOnly:!1,bloomTexture:n.name}}),o={};return Object.defineProperties(o,{glowOnly:{get:function(){return i.uniforms.glowOnly},set:function(r){i.uniforms.glowOnly=r}},contrast:{get:function(){return e.uniforms.contrast},set:function(r){e.uniforms.contrast=r}},brightness:{get:function(){return e.uniforms.brightness},set:function(r){e.uniforms.brightness=r}},delta:{get:function(){return t.uniforms.delta},set:function(r){t.uniforms.delta=r}},sigma:{get:function(){return t.uniforms.sigma},set:function(r){t.uniforms.sigma=r}},stepSize:{get:function(){return t.uniforms.stepSize},set:function(r){t.uniforms.stepSize=r}}}),new lu({name:"czm_bloom",stages:[n,i],inputPreviousStageTexture:!1,uniforms:o})};Pr.createAmbientOcclusionStage=function(){let e=new mo({name:"czm_ambient_occlusion_generate",fragmentShader:bB,uniforms:{intensity:3,bias:.1,lengthCap:.26,directionCount:8,stepCount:32,randomTexture:void 0}}),t=new mo({name:"czm_ambient_occlusion_composite",fragmentShader:TB,uniforms:{ambientOcclusionOnly:!1,ambientOcclusionTexture:e.name}}),n={};return Object.defineProperties(n,{intensity:{get:function(){return e.uniforms.intensity},set:function(i){e.uniforms.intensity=i}},bias:{get:function(){return e.uniforms.bias},set:function(i){e.uniforms.bias=i}},lengthCap:{get:function(){return e.uniforms.lengthCap},set:function(i){e.uniforms.lengthCap=i}},directionCount:{get:function(){return e.uniforms.directionCount},set:function(i){e.uniforms.directionCount=i}},stepCount:{get:function(){return e.uniforms.stepCount},set:function(i){e.uniforms.stepCount=i}},randomTexture:{get:function(){return e.uniforms.randomTexture},set:function(i){e.uniforms.randomTexture=i}},ambientOcclusionOnly:{get:function(){return t.uniforms.ambientOcclusionOnly},set:function(i){t.uniforms.ambientOcclusionOnly=i}}}),new lu({name:"czm_ambient_occlusion",stages:[e,t],inputPreviousStageTexture:!1,uniforms:n})};Pr.isAmbientOcclusionSupported=function(e){return e.context.depthTexture};var zyt=`#define FXAA_QUALITY_PRESET 39 ${BB} ${RB}`;Pr.createFXAAStage=function(){return new mo({name:"czm_FXAA",fragmentShader:zyt,sampleMode:af.LINEAR})};Pr.createAcesTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=xB,new mo({name:"czm_aces",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createFilmicTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=IB,new mo({name:"czm_filmic",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createPbrNeutralTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=PB,new mo({name:"czm_pbr_neutral",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=NB,new mo({name:"czm_reinhard",fragmentShader:t,uniforms:{autoExposure:void 0,exposure:1}})};Pr.createModifiedReinhardTonemappingStage=function(e){let t=e?`#define AUTO_EXPOSURE `:"";return t+=MB,new mo({name:"czm_modified_reinhard",fragmentShader:t,uniforms:{white:H.WHITE,autoExposure:void 0,exposure:1}})};Pr.createAutoExposureStage=function(){return new kB};Pr.createBlackAndWhiteStage=function(){return new mo({name:"czm_black_and_white",fragmentShader:CB,uniforms:{gradations:5}})};Pr.createBrightnessStage=function(){return new mo({name:"czm_brightness",fragmentShader:EB,uniforms:{brightness:.5}})};Pr.createNightVisionStage=function(){return new mo({name:"czm_night_vision",fragmentShader:LB})};Pr.createDepthViewStage=function(){return new mo({name:"czm_depth_view",fragmentShader:wB})};Pr.createLensFlareStage=function(){return new mo({name:"czm_lens_flare",fragmentShader:OB,uniforms:{dirtTexture:en("Assets/Textures/LensFlare/DirtMask.jpg"),starTexture:en("Assets/Textures/LensFlare/StarBurst.jpg"),intensity:2,distortion:10,ghostDispersal:.4,haloWidth:.4,dirtAmount:.4,earthRadius:ee.WGS84.maximumRadius}})};var cf=Pr;function wg(e){this._collection=e,this._framebuffers=[],this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0,this._updateDependencies=!1}function UB(e){for(;l(e.length);)e=e.get(e.length-1);return e.name}function zZ(e,t,n,i,o){if(!i.enabled||!i._isSupported(t))return o;let r=n[i.name]={};if(l(o)){let a=e.getStageByName(o);r[UB(a)]=!0}let s=i.uniforms;if(l(s)){let a=Object.getOwnPropertyNames(s),c=a.length;for(let u=0;u<c;++u){let f=s[a[u]];if(typeof f=="string"){let h=e.getStageByName(f);l(h)&&(r[UB(h)]=!0)}}}return i.name}function VB(e,t,n,i,o){if(l(i.enabled)&&!i.enabled||l(i._isSupported)&&!i._isSupported(t))return o;let r=o,s=!l(i.inputPreviousStageTexture)||i.inputPreviousStageTexture,a=o,c=i.length;for(let h=0;h<c;++h){let p=i.get(h);l(p.length)?a=VB(e,t,n,p,o):a=zZ(e,t,n,p,o),s&&(o=a)}let u,f;if(s)for(u=1;u<c;++u)f=UB(i.get(u)),l(n[f])||(n[f]={}),n[f][r]=!0;else for(u=1;u<c;++u){f=UB(i.get(u));let h=n[f];for(let p=0;p<u;++p)h[UB(i.get(p))]=!0}return a}function Hyt(e,t){let n={};if(l(e.ambientOcclusion)){let i=e.ambientOcclusion,o=e.bloom,r=e._tonemapping,s=e.fxaa,a=VB(e,t,n,i,void 0);a=VB(e,t,n,o,a),a=zZ(e,t,n,r,a),a=VB(e,t,n,e,a),zZ(e,t,n,s,a)}else VB(e,t,n,e,void 0);return n}function Gyt(e,t,n){let o=e._collection.getStageByName(t),r=o._textureScale,s=o._forcePowerOfTwo,a=o._pixelFormat,c=o._pixelDatatype,u=o._clearColor,f,h,p=e._framebuffers,g=p.length;for(f=0;f<g;++f){if(h=p[f],r!==h.textureScale||s!==h.forcePowerOfTwo||a!==h.pixelFormat||c!==h.pixelDatatype||!H.equals(u,h.clearColor))continue;let m=h.stages,x=m.length,b=!1;for(let T=0;T<x;++T)if(n[m[T]]){b=!0;break}if(!b)break}return l(h)&&f<g?(h.stages.push(t),h):(h={textureScale:r,forcePowerOfTwo:s,pixelFormat:a,pixelDatatype:c,clearColor:u,stages:[t],buffer:new hi({pixelFormat:a,pixelDatatype:c}),clear:void 0},p.push(h),h)}function Wyt(e,t){let n=Hyt(e._collection,t);for(let i in n)n.hasOwnProperty(i)&&(e._stageNameToFramebuffer[i]=Gyt(e,i,n[i]))}function HZ(e){let t=e._framebuffers,n=t.length;for(let i=0;i<n;++i)t[i].buffer.destroy()}function jyt(e,t){let n=e._width,i=e._height,o=e._framebuffers,r=o.length;for(let s=0;s<r;++s){let a=o[s],c=a.textureScale,u=Math.ceil(n*c),f=Math.ceil(i*c),h=Math.min(u,f);a.forcePowerOfTwo&&(P.isPowerOfTwo(h)||(h=P.nextPowerOfTwo(h)),u=h,f=h),a.buffer.update(t,u,f),a.clear=new ei({color:a.clearColor,framebuffer:a.buffer.framebuffer})}}wg.prototype.updateDependencies=function(){this._updateDependencies=!0};wg.prototype.update=function(e){let t=this._collection,n=this._updateDependencies,i=l(t.ambientOcclusion)&&t.ambientOcclusion.enabled&&t.ambientOcclusion._isSupported(e),o=l(t.bloom)&&t.bloom.enabled&&t.bloom._isSupported(e),r=l(t._tonemapping)&&t._tonemapping.enabled&&t._tonemapping._isSupported(e),s=l(t.fxaa)&&t.fxaa.enabled&&t.fxaa._isSupported(e),a=!l(t._activeStages)||t._activeStages.length>0||i||o||r||s;if((n||!a&&this._framebuffers.length>0)&&(HZ(this),this._framebuffers.length=0,this._stageNameToFramebuffer={},this._width=void 0,this._height=void 0),!n&&!a)return;this._framebuffers.length===0&&Wyt(this,e);let c=e.drawingBufferWidth,u=e.drawingBufferHeight,f=this._width!==c||this._height!==u;!n&&!f||(this._width=c,this._height=u,this._updateDependencies=!1,HZ(this),jyt(this,e))};wg.prototype.clear=function(e){let t=this._framebuffers;for(let n=0;n<t.length;++n)t[n].clear.execute(e)};wg.prototype.getStageByName=function(e){return this._collection.getStageByName(e)};wg.prototype.getOutputTexture=function(e){return this._collection.getOutputTexture(e)};wg.prototype.getFramebuffer=function(e){let t=this._stageNameToFramebuffer[e];if(l(t))return t.buffer.framebuffer};wg.prototype.isDestroyed=function(){return!1};wg.prototype.destroy=function(){return HZ(this),ue(this)};var yC=wg;var qyt={REINHARD:"REINHARD",MODIFIED_REINHARD:"MODIFIED_REINHARD",FILMIC:"FILMIC",ACES:"ACES",PBR_NEUTRAL:"PBR_NEUTRAL"};var Dg=Object.freeze(qyt);var GZ=[];function Cl(){let e=cf.createFXAAStage(),t=cf.createAmbientOcclusionStage(),n=cf.createBloomStage();this._autoExposureEnabled=!1,this._autoExposure=cf.createAutoExposureStage(),this._exposure=1,this._tonemapping=void 0,this._tonemapper=void 0,this.tonemapper=Dg.PBR_NEUTRAL;let i=this._tonemapping;e.enabled=!1,t.enabled=!1,n.enabled=!1,i.enabled=!1;let o=new yC(this),r={},s=GZ;for(s.push(e,t,n,i);s.length>0;){let c=s.pop();r[c.name]=c,c._textureCache=o;let u=c.length;if(l(u))for(let f=0;f<u;++f)s.push(c.get(f))}this._stages=[],this._activeStages=[],this._previousActiveStages=[],this._randomTexture=void 0;let a=this;t.uniforms.randomTexture=function(){return a._randomTexture},this._ao=t,this._bloom=n,this._fxaa=e,this._aoEnabled=void 0,this._bloomEnabled=void 0,this._tonemappingEnabled=void 0,this._fxaaEnabled=void 0,this._activeStagesChanged=!1,this._stagesRemoved=!1,this._textureCacheDirty=!1,this._stageNames=r,this._textureCache=o}Object.defineProperties(Cl.prototype,{ready:{get:function(){let e=!1,t=this._stages,n=t.length;for(let a=n-1;a>=0;--a){let c=t[a];e=e||c.ready&&c.enabled}let i=this._fxaa,o=this._ao,r=this._bloom,s=this._tonemapping;return e=e||i.ready&&i.enabled,e=e||o.ready&&o.enabled,e=e||r.ready&&r.enabled,e=e||s.ready&&s.enabled,e}},fxaa:{get:function(){return this._fxaa}},ambientOcclusion:{get:function(){return this._ao}},bloom:{get:function(){return this._bloom}},length:{get:function(){return WZ(this),this._stages.length}},outputTexture:{get:function(){let e=this._fxaa;if(e.enabled&&e.ready)return this.getOutputTexture(e.name);let t=this._stages,n=t.length;for(let s=n-1;s>=0;--s){let a=t[s];if(l(a)&&a.ready&&a.enabled)return this.getOutputTexture(a.name)}let i=this._tonemapping;if(i.enabled&&i.ready)return this.getOutputTexture(i.name);let o=this._bloom;if(o.enabled&&o.ready)return this.getOutputTexture(o.name);let r=this._ao;if(r.enabled&&r.ready)return this.getOutputTexture(r.name)}},hasSelected:{get:function(){let e=this._stages.slice();for(;e.length>0;){let t=e.pop();if(!l(t))continue;if(l(t.selected))return!0;let n=t.length;if(l(n))for(let i=0;i<n;++i)e.push(t.get(i))}return!1}},tonemapper:{get:function(){return this._tonemapper},set:function(e){if(this._tonemapper===e)return;l(this._tonemapping)&&(delete this._stageNames[this._tonemapping.name],this._tonemapping.destroy());let t=this._autoExposureEnabled,n;switch(e){case Dg.REINHARD:n=cf.createReinhardTonemappingStage(t);break;case Dg.MODIFIED_REINHARD:n=cf.createModifiedReinhardTonemappingStage(t);break;case Dg.FILMIC:n=cf.createFilmicTonemappingStage(t);break;case Dg.PBR_NEUTRAL:n=cf.createPbrNeutralTonemappingStage(t);break;default:n=cf.createAcesTonemappingStage(t);break}if(t){let i=this._autoExposure;n.uniforms.autoExposure=function(){return i.outputTexture}}else n.uniforms.exposure=this._exposure;this._tonemapper=e,this._tonemapping=n,l(this._stageNames)&&(this._stageNames[n.name]=n,n._textureCache=this._textureCache),this._textureCacheDirty=!0}},exposure:{get:function(){return this._exposure},set:function(e){this._tonemapping.uniforms.exposure=e,this._exposure=e}}});function WZ(e){if(!e._stagesRemoved)return;e._stagesRemoved=!1;let t=[],n=e._stages;for(let i=0,o=0;i<n.length;++i){let r=n[i];r&&(r._index=o++,t.push(r))}e._stages=t}Cl.prototype.add=function(e){let t=this._stageNames,n=GZ;for(n.push(e);n.length>0;){let o=n.pop();t[o.name]=o,o._textureCache=this._textureCache;let r=o.length;if(l(r))for(let s=0;s<r;++s)n.push(o.get(s))}let i=this._stages;return e._index=i.length,i.push(e),this._textureCacheDirty=!0,e};Cl.prototype.remove=function(e){if(!this.contains(e))return!1;let t=this._stageNames,n=GZ;for(n.push(e);n.length>0;){let i=n.pop();delete t[i.name];let o=i.length;if(l(o))for(let r=0;r<o;++r)n.push(i.get(r))}return this._stages[e._index]=void 0,this._stagesRemoved=!0,this._textureCacheDirty=!0,e._index=void 0,e._textureCache=void 0,e.destroy(),!0};Cl.prototype.contains=function(e){return l(e)&&l(e._index)&&e._textureCache===this._textureCache};Cl.prototype.get=function(e){return WZ(this),this._stages[e]};Cl.prototype.removeAll=function(){let e=this._stages,t=e.length;for(let n=0;n<t;++n)this.remove(e[n]);e.length=0};Cl.prototype.getStageByName=function(e){return this._stageNames[e]};Cl.prototype.update=function(e,t,n){WZ(this);let i=this._activeStages,o=this._activeStages=this._previousActiveStages;this._previousActiveStages=i;let r=this._stages;o.length=r.length;let s=0;for(let T=0;T<r.length;++T){let A=r[T];A.ready&&A.enabled&&A._isSupported(e)&&(o[s++]=A)}o.length=s;let a=s!==i.length;if(!a){for(let T=0;T<s;++T)if(o[T]!==i[T]){a=!0;break}}let c=this._ao,u=this._bloom,f=this._autoExposure,h=this._tonemapping,p=this._fxaa;h.enabled=n;let g=c.enabled&&c._isSupported(e),m=u.enabled&&u._isSupported(e),x=h.enabled&&h._isSupported(e),b=p.enabled&&p._isSupported(e);if((a||this._textureCacheDirty||g!==this._aoEnabled||m!==this._bloomEnabled||x!==this._tonemappingEnabled||b!==this._fxaaEnabled)&&(this._textureCache.updateDependencies(),this._aoEnabled=g,this._bloomEnabled=m,this._tonemappingEnabled=x,this._fxaaEnabled=b,this._textureCacheDirty=!1),l(this._randomTexture)&&!g&&(this._randomTexture.destroy(),this._randomTexture=void 0),!l(this._randomTexture)&&g){let A=new Uint8Array(196608);for(let C=0;C<196608;C+=3)A[C]=Math.floor(Math.random()*255);this._randomTexture=new Ot({context:e,pixelFormat:tt.RGB,pixelDatatype:Ke.UNSIGNED_BYTE,source:{arrayBufferView:A,width:256,height:256},sampler:new Zt({wrapS:Cn.REPEAT,wrapT:Cn.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})})}this._textureCache.update(e),p.update(e,t),c.update(e,t),u.update(e,t),h.update(e,t),this._autoExposureEnabled&&f.update(e,t);for(let T=0;T<r.length;++T)r[T].update(e,t);s=0;for(let T=0;T<r.length;++T){let A=r[T];A.ready&&A.enabled&&A._isSupported(e)&&s++}a=s!==o.length,a&&this.update(e,t,n)};Cl.prototype.clear=function(e){this._textureCache.clear(e),this._autoExposureEnabled&&this._autoExposure.clear(e)};function xC(e){for(;l(e.length);)e=e.get(e.length-1);return e.outputTexture}Cl.prototype.getOutputTexture=function(e){let t=this.getStageByName(e);if(l(t))return xC(t)};function hp(e,t,n,i,o){if(l(e.execute)){e.execute(t,n,i,o);return}if(e.inputPreviousStageTexture){hp(e.get(0),t,n,i,o);for(let r=1;r<e.length;++r)hp(e.get(r),t,xC(e.get(r-1)),i,o)}else for(let r=0;r<e.length;++r)hp(e.get(r),t,n,i,o)}Cl.prototype.execute=function(e,t,n,i){let o=this._activeStages,r=o.length,s=this._fxaa,a=this._ao,c=this._bloom,u=this._autoExposure,f=this._tonemapping,h=a.enabled&&a._isSupported(e),p=c.enabled&&c._isSupported(e),g=this._autoExposureEnabled,m=f.enabled&&f._isSupported(e),x=s.enabled&&s._isSupported(e);if(!x&&!h&&!p&&!m&&r===0)return;let b=t;h&&a.ready&&(hp(a,e,b,n,i),b=xC(a)),p&&c.ready&&(hp(c,e,b,n,i),b=xC(c)),g&&u.ready&&hp(u,e,b,n,i),m&&f.ready&&(hp(f,e,b,n,i),b=xC(f));let T=b;if(r>0){hp(o[0],e,b,n,i);for(let A=1;A<r;++A)hp(o[A],e,xC(o[A-1]),n,i);T=xC(o[r-1])}x&&s.ready&&hp(s,e,T,n,i)};Cl.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return n.outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Cl.prototype.isDestroyed=function(){return!1};Cl.prototype.destroy=function(){return this._fxaa.destroy(),this._ao.destroy(),this._bloom.destroy(),this._autoExposure.destroy(),this._tonemapping.destroy(),this.removeAll(),this._textureCache=this._textureCache&&this._textureCache.destroy(),ue(this)};var zB=Cl;function bC(e){this._scene=e,this._currentTweens=[],this._morphHandler=void 0,this._morphCancelled=!1,this._completeMorph=void 0,this._morphToOrthographic=!1}bC.prototype.completeMorph=function(){l(this._completeMorph)&&this._completeMorph()};bC.prototype.morphTo2D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;this._previousMode=n.mode,this._morphToOrthographic=n.camera.frustum instanceof rn,!(this._previousMode===ne.SCENE2D||this._previousMode===ne.MORPHING)&&(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE2D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.COLUMBUS_VIEW?S0t(this,e):O0t(this,e,t),e===0&&l(this._completeMorph)&&this._completeMorph())};var Yyt=new d,Xyt=new d,Kyt=new d,Zyt=new d,$yt=new d,Qyt=new d,Jyt=new d,e0t=new fe,t0t=new F,n0t=new Ei,i0t=new rn,o0t={position:void 0,direction:void 0,up:void 0,position2D:void 0,direction2D:void 0,up2D:void 0,frustum:void 0};bC.prototype.morphToColumbusView=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,this._previousMode===ne.COLUMBUS_VIEW||this._previousMode===ne.MORPHING)return;this._scene.morphStart.raiseEvent(this,this._previousMode,ne.COLUMBUS_VIEW,!0),n.camera._setTransform(F.IDENTITY);let i=Yyt,o=Xyt,r=Kyt;if(e>0)i.x=0,i.y=-1,i.z=1,i=d.multiplyByScalar(d.normalize(i,i),5*t.maximumRadius,i),d.negate(d.normalize(i,o),o),d.cross(d.UNIT_X,o,r);else{let u=n.camera;if(this._previousMode===ne.SCENE2D)d.clone(u.position,i),i.z=u.frustum.right-u.frustum.left,d.negate(d.UNIT_Z,o),d.clone(d.UNIT_Y,r);else{d.clone(u.positionWC,i),d.clone(u.directionWC,o),d.clone(u.upWC,r);let f=t.scaleToGeodeticSurface(i,Jyt),h=Rt.eastNorthUpToFixedFrame(f,t,t0t);F.inverseTransformation(h,h),n.mapProjection.project(t.cartesianToCartographic(i,e0t),i),F.multiplyByPointAsVector(h,o,o),F.multiplyByPointAsVector(h,r,r)}}let s;this._morphToOrthographic?(s=i0t,s.width=n.camera.frustum.right-n.camera.frustum.left,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight):(s=n0t,s.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,s.fov=P.toRadians(60));let a=o0t;a.position=i,a.direction=o,a.up=r,a.frustum=s;let c=L0t(a);HB(this,c),this._previousMode===ne.SCENE2D?M0t(this,e,a,c):(a.position2D=F.multiplyByPoint(so.TRANSFORM_2D,i,Zyt),a.direction2D=F.multiplyByPointAsVector(so.TRANSFORM_2D,o,$yt),a.up2D=F.multiplyByPointAsVector(so.TRANSFORM_2D,r,Qyt),n._mode=ne.MORPHING,pCe(this,e,a,c)),e===0&&l(this._completeMorph)&&this._completeMorph()};var YZ={position:new d,direction:new d,up:new d,frustum:void 0},sCe=new Ei;bC.prototype.morphTo3D=function(e,t){l(this._completeMorph)&&this._completeMorph();let n=this._scene;if(this._previousMode=n.mode,!(this._previousMode===ne.SCENE3D||this._previousMode===ne.MORPHING)){if(this._scene.morphStart.raiseEvent(this,this._previousMode,ne.SCENE3D,!0),n._mode=ne.MORPHING,n.camera._setTransform(F.IDENTITY),this._previousMode===ne.SCENE2D)p0t(this,e,t);else{let i;e>0?(i=YZ,d.fromDegrees(0,0,5*t.maximumRadius,t,i.position),d.negate(i.position,i.direction),d.normalize(i.direction,i.direction),d.clone(d.UNIT_Z,i.up)):i=aCe(this,t);let o,r=n.camera;r.frustum instanceof rn?o=r.frustum.clone():(o=sCe,o.aspectRatio=n.drawingBufferWidth/n.drawingBufferHeight,o.fov=P.toRadians(60)),i.frustum=o;let s=gCe(i);HB(this,s),qZ(this,e,i,s)}e===0&&l(this._completeMorph)&&this._completeMorph()}};bC.prototype.isDestroyed=function(){return!1};bC.prototype.destroy=function(){return yG(this),ue(this)};function HB(e,t){if(e._scene.completeMorphOnUserInput){e._morphHandler=new wu(e._scene.canvas);let n=function(){e._morphCancelled=!0,e._scene.camera.cancelFlight(),t(e)};e._completeMorph=n,e._morphHandler.setInputAction(n,gn.LEFT_DOWN),e._morphHandler.setInputAction(n,gn.MIDDLE_DOWN),e._morphHandler.setInputAction(n,gn.RIGHT_DOWN),e._morphHandler.setInputAction(n,gn.WHEEL)}}function yG(e){let t=e._currentTweens;for(let n=0;n<t.length;++n)t[n].cancelTween();e._currentTweens.length=0,e._morphHandler=e._morphHandler&&e._morphHandler.destroy()}var r0t=new fe,s0t=new d,a0t=new F;function aCe(e,t){let n=e._scene,i=n.camera,o=YZ,r=o.position,s=o.direction,a=o.up,c=n.mapProjection.unproject(i.position,r0t);t.cartographicToCartesian(c,r);let u=t.scaleToGeodeticSurface(r,s0t),f=Rt.eastNorthUpToFixedFrame(u,t,a0t);return F.multiplyByPointAsVector(f,i.direction,s),F.multiplyByPointAsVector(f,i.up,a),o}var c0t=new d,l0t=new d,u0t=new d,f0t=new d,d0t=new d,h0t=new d;function qZ(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(r.position,c0t),a=d.clone(r.direction,l0t),c=d.clone(r.up,u0t),u=F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,n.position,f0t),f=F.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.direction,d0t),h=F.multiplyByPointAsVector(so.TRANSFORM_2D_INVERSE,n.up,h0t);function p(m){Td(s,u,m.time,r.position),Td(a,f,m.time,r.direction),Td(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let g=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){_Ce(e,o,0,1,t,i)}});e._currentTweens.push(g)}var m0t=new rn,cCe=new d,lCe=new d,uCe=new d,XZ=new d,fCe=new d,dCe=new d;function p0t(e,t,n){t/=3;let i=e._scene,o=i.camera,r;t>0?(r=YZ,d.fromDegrees(0,0,5*n.maximumRadius,n,r.position),d.negate(r.position,r.direction),d.normalize(r.direction,r.direction),d.clone(d.UNIT_Z,r.up)):(o.position.z=o.frustum.right-o.frustum.left,r=aCe(e,n));let s;e._morphToOrthographic?(s=m0t,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.width=o.frustum.right-o.frustum.left):(s=sCe,s.aspectRatio=i.drawingBufferWidth/i.drawingBufferHeight,s.fov=P.toRadians(60)),r.frustum=s;let a=gCe(r);HB(e,a);let c;e._morphToOrthographic?c=function(){qZ(e,t,r,a)}:c=function(){mCe(e,t,r,function(){qZ(e,t,r,a)})},t>0?(i._mode=ne.SCENE2D,o.flyTo({duration:t,destination:d.fromDegrees(0,0,5*n.maximumRadius,n,XZ),complete:function(){i._mode=ne.MORPHING,c()}})):c()}function Td(e,t,n,i){return d.lerp(e,t,n,i)}function hCe(e,t,n,i,o){let r=e._scene,s=r.camera;if(s.frustum instanceof rn)return;let a=s.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=n.position.z*Math.tan(a*.5);s.frustum.far=u/Math.tan(c*.5)+1e7;function f(p){s.frustum.fov=P.lerp(a,c,p.time);let g=u/Math.tan(s.frustum.fov*.5);i(s,g)}let h=r.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){s.frustum=n.frustum.clone(),o(e)}});e._currentTweens.push(h)}var _0t=new d,g0t=new d,y0t=new d,jZ=new d,x0t=new d,b0t=new d,T0t=new Fr,C0t=new hn,A0t=new d,E0t={position:void 0,direction:void 0,up:void 0,frustum:void 0};function S0t(e,t){t*=.5;let n=e._scene,i=n.camera,o=d.clone(i.position,_0t),r=d.clone(i.direction,g0t),s=d.clone(i.up,y0t),a=d.negate(d.UNIT_Z,x0t),c=d.clone(d.UNIT_Y,b0t),u=jZ;if(t>0)d.clone(d.ZERO,jZ),u.z=5*n.ellipsoid.maximumRadius;else{d.clone(o,jZ);let b=C0t;F.multiplyByPoint(so.TRANSFORM_2D,o,b.origin),F.multiplyByPointAsVector(so.TRANSFORM_2D,r,b.direction);let T=n.globe;if(l(T)){let A=T.pickWorldCoordinates(b,n,!0,A0t);l(A)&&(F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,A,u),u.z+=d.distance(o,u))}}let f=T0t;f.right=u.z*.5,f.left=-f.right,f.top=f.right*(n.drawingBufferHeight/n.drawingBufferWidth),f.bottom=-f.top;let h=E0t;h.position=u,h.direction=a,h.up=c,h.frustum=f;let p=yCe(h);HB(e,p);function g(b){Td(o,u,b.time,i.position),Td(r,a,b.time,i.direction),Td(s,c,b.time,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i._adjustOrthographicFrustum(!0)}function m(b,T){b.position.z=T}let x=n.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){hCe(e,t,h,m,p)}});e._currentTweens.push(x)}var rCe=new fe,v0t={position:new d,direction:new d,up:new d,position2D:new d,direction2D:new d,up2D:new d,frustum:new Fr},w0t={position:new d,direction:new d,up:new d,frustum:void 0},D0t=new d,I0t=new hn,P0t=new F,R0t=new d;function O0t(e,t,n){t*=.5;let i=e._scene,o=i.camera,r=v0t;if(t>0)d.clone(d.ZERO,r.position),r.position.z=5*n.maximumRadius,d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);else{n.cartesianToCartographic(o.positionWC,rCe),i.mapProjection.project(rCe,r.position),d.negate(d.UNIT_Z,r.direction),d.clone(d.UNIT_Y,r.up);let h=I0t;d.clone(r.position2D,h.origin);let p=d.clone(o.directionWC,h.direction),g=n.scaleToGeodeticSurface(o.positionWC,R0t),m=Rt.eastNorthUpToFixedFrame(g,n,P0t);F.inverseTransformation(m,m),F.multiplyByPointAsVector(m,p,p),F.multiplyByPointAsVector(so.TRANSFORM_2D,p,p);let x=i.globe;if(l(x)){let b=x.pickWorldCoordinates(h,i,!0,D0t);if(l(b)){let T=d.distance(r.position2D,b);b.x+=T,d.clone(b,r.position2D)}}}function s(h,p){h.position.x=p}F.multiplyByPoint(so.TRANSFORM_2D,r.position,r.position2D),F.multiplyByPointAsVector(so.TRANSFORM_2D,r.direction,r.direction2D),F.multiplyByPointAsVector(so.TRANSFORM_2D,r.up,r.up2D);let a=r.frustum;a.right=r.position.z*.5,a.left=-a.right,a.top=a.right*(i.drawingBufferHeight/i.drawingBufferWidth),a.bottom=-a.top;let c=w0t;F.multiplyByPoint(so.TRANSFORM_2D_INVERSE,r.position2D,c.position),d.clone(r.direction,c.direction),d.clone(r.up,c.up),c.frustum=a;let u=yCe(c);HB(e,u);function f(){hCe(e,t,r,s,u)}pCe(e,t,r,f)}function mCe(e,t,n,i){let o=e._scene,r=o.camera,s=r.frustum.right-r.frustum.left;r.frustum=n.frustum.clone();let a=r.frustum.fov,c=P.RADIANS_PER_DEGREE*.5,u=s*Math.tan(a*.5);r.frustum.far=u/Math.tan(c*.5)+1e7,r.frustum.fov=c;function f(p){r.frustum.fov=P.lerp(c,a,p.time),r.position.z=u/Math.tan(r.frustum.fov*.5)}let h=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:f,complete:function(){i(e)}});e._currentTweens.push(h)}function M0t(e,t,n,i){t*=.5;let o=e._scene,r=o.camera,s=d.clone(n.position,XZ),a=d.clone(n.direction,fCe),c=d.clone(n.up,dCe);o._mode=ne.MORPHING;function u(){r.frustum=n.frustum.clone();let f=d.clone(r.position,cCe),h=d.clone(r.direction,lCe),p=d.clone(r.up,uCe);f.z=s.z;function g(x){Td(f,s,x.time,r.position),Td(h,a,x.time,r.direction),Td(p,c,x.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right)}let m=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:g,complete:function(){i(e)}});e._currentTweens.push(m)}e._morphToOrthographic?u():mCe(e,0,n,u)}function pCe(e,t,n,i){let o=e._scene,r=o.camera,s=d.clone(r.position,cCe),a=d.clone(r.direction,lCe),c=d.clone(r.up,uCe),u=d.clone(n.position2D,XZ),f=d.clone(n.direction2D,fCe),h=d.clone(n.up2D,dCe);function p(m){Td(s,u,m.time,r.position),Td(a,f,m.time,r.direction),Td(c,h,m.time,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.right,r.right),r._adjustOrthographicFrustum(!0)}let g=o.tweens.add({duration:t,easingFunction:Vr.QUARTIC_OUT,startObject:{time:0},stopObject:{time:1},update:p,complete:function(){_Ce(e,o,1,0,t,i)}});e._currentTweens.push(g)}function _Ce(e,t,n,i,o,r){let s={object:t,property:"morphTime",startValue:n,stopValue:i,duration:o,easingFunction:Vr.QUARTIC_OUT};l(r)&&(s.complete=function(){r(e)});let a=t.tweens.addProperty(s);e._currentTweens.push(a)}function gCe(e){return function(t){let n=t._scene;n._mode=ne.SCENE3D,n.morphTime=ne.getMorphTime(ne.SCENE3D),yG(t);let i=n.camera;(t._previousMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone());let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE3D,r)}}function yCe(e){return function(t){let n=t._scene;n._mode=ne.SCENE2D,n.morphTime=ne.getMorphTime(ne.SCENE2D),yG(t);let i=n.camera;d.clone(e.position,i.position),i.position.z=n.ellipsoid.maximumRadius*2,d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right),i.frustum=e.frustum.clone();let o=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.SCENE2D,o)}}function L0t(e){return function(t){let n=t._scene;n._mode=ne.COLUMBUS_VIEW,n.morphTime=ne.getMorphTime(ne.COLUMBUS_VIEW),yG(t);let i=n.camera;(t._previousModeMode!==ne.MORPHING||t._morphCancelled)&&(t._morphCancelled=!1,d.clone(e.position,i.position),d.clone(e.direction,i.direction),d.clone(e.up,i.up),d.cross(i.direction,i.up,i.right),d.normalize(i.right,i.right));let o=i.frustum;n.frameState.useLogDepth&&(o.near=.1,o.far=1e10);let r=l(t._completeMorph);t._completeMorph=void 0,n.camera.update(n.mode),t._scene.morphComplete.raiseEvent(t,t._previousMode,ne.COLUMBUS_VIEW,r)}}var GB=bC;var N0t={LEFT_DRAG:0,RIGHT_DRAG:1,MIDDLE_DRAG:2,WHEEL:3,PINCH:4},ki=Object.freeze(N0t);function ra(e,t){let n=`${e}`;return l(t)&&(n+=`+${t}`),n}function F0t(e,t){z.clone(e.distance.startPosition,t.distance.startPosition),z.clone(e.distance.endPosition,t.distance.endPosition),z.clone(e.angleAndHeight.startPosition,t.angleAndHeight.startPosition),z.clone(e.angleAndHeight.endPosition,t.angleAndHeight.endPosition)}function xCe(e,t,n){let i=ra(ki.PINCH,t),o=e._update,r=e._isDown,s=e._eventStartPosition,a=e._pressTime,c=e._releaseTime;o[i]=!0,r[i]=!1,s[i]=new z;let u=e._movement[i];l(u)||(u=e._movement[i]={}),u.distance={startPosition:new z,endPosition:new z},u.angleAndHeight={startPosition:new z,endPosition:new z},u.prevAngle=0,e._eventHandler.setInputAction(function(f){e._buttonsDown++,r[i]=!0,a[i]=new Date,z.lerp(f.position1,f.position2,.5,s[i])},gn.PINCH_START,t),e._eventHandler.setInputAction(function(){e._buttonsDown=Math.max(e._buttonsDown-1,0),r[i]=!1,c[i]=new Date},gn.PINCH_END,t),e._eventHandler.setInputAction(function(f){if(r[i]){o[i]?(F0t(f,u),o[i]=!1,u.prevAngle=u.angleAndHeight.startPosition.x):(z.clone(f.distance.endPosition,u.distance.endPosition),z.clone(f.angleAndHeight.endPosition,u.angleAndHeight.endPosition));let h=u.angleAndHeight.endPosition.x,p=u.prevAngle,g=Math.PI*2;for(;h>=p+Math.PI;)h-=g;for(;h<p-Math.PI;)h+=g;u.angleAndHeight.endPosition.x=-h*n.clientWidth/12,u.angleAndHeight.startPosition.x=-p*n.clientWidth/12}},gn.PINCH_MOVE,t)}function bCe(e,t){let n=ra(ki.WHEEL,t),i=e._pressTime,o=e._releaseTime,r=e._update;r[n]=!0;let s=e._movement[n];l(s)||(s=e._movement[n]={});let a=e._lastMovement[n];l(a)||(a=e._lastMovement[n]={startPosition:new z,endPosition:new z,valid:!1}),s.startPosition=new z,z.clone(z.ZERO,s.startPosition),s.endPosition=new z,e._eventHandler.setInputAction(function(c){let u=7.5*P.toRadians(c);i[n]=o[n]=new Date,s.endPosition.x=0,s.endPosition.y=u,z.clone(s.endPosition,a.endPosition),a.valid=!0,r[n]=!1},gn.WHEEL,t)}function Mv(e,t,n){let i=ra(n,t),o=e._isDown,r=e._eventStartPosition,s=e._pressTime;o[i]=!1,r[i]=new z;let a=e._lastMovement[i];l(a)||(a=e._lastMovement[i]={startPosition:new z,endPosition:new z,valid:!1});let c,u;n===ki.LEFT_DRAG?(c=gn.LEFT_DOWN,u=gn.LEFT_UP):n===ki.RIGHT_DRAG?(c=gn.RIGHT_DOWN,u=gn.RIGHT_UP):n===ki.MIDDLE_DRAG&&(c=gn.MIDDLE_DOWN,u=gn.MIDDLE_UP),e._eventHandler.setInputAction(function(f){e._buttonsDown++,a.valid=!1,o[i]=!0,s[i]=new Date,z.clone(f.position,r[i])},c,t),e._eventHandler.setInputAction(function(){KZ(ra(n,void 0),e);for(let f of Object.values(qs)){let h=ra(n,f);KZ(h,e)}},u,t)}function KZ(e,t){let n=t._releaseTime,i=t._isDown;i[e]&&(t._buttonsDown=Math.max(t._buttonsDown-1,0)),i[e]=!1,n[e]=new Date}function TCe(e,t){z.clone(e.startPosition,t.startPosition),z.clone(e.endPosition,t.endPosition)}function B0t(e,t,n){let i=n._isDown,o=!1,r=ra(e,t);for(let[c,u]of Object.entries(i))c.startsWith(e)&&u&&c!==r&&(o=!0,KZ(c,n));if(!o)return;let s=n._pressTime,a=n._lastMovement[r];l(a)||(a=n._lastMovement[r]={startPosition:new z,endPosition:new z,valid:!1}),n._buttonsDown++,a.valid=!1,i[r]=!0,s[r]=new Date}function CCe(e,t){let n=e._update,i=e._movement,o=e._lastMovement,r=e._isDown;for(let s in ki)if(ki.hasOwnProperty(s)){let a=ki[s];if(l(a)){let c=ra(a,t);n[c]=!0,l(e._lastMovement[c])||(e._lastMovement[c]={startPosition:new z,endPosition:new z,valid:!1}),l(e._movement[c])||(e._movement[c]={startPosition:new z,endPosition:new z})}}e._eventHandler.setInputAction(function(s){for(let a in ki)if(ki.hasOwnProperty(a)){let c=ki[a];if(l(c)){let u=ra(c,t);B0t(c,t,e),r[u]&&(n[u]?(TCe(i[u],o[u]),o[u].valid=!0,TCe(s,i[u]),n[u]=!1):z.clone(s.endPosition,i[u].endPosition))}}z.clone(s.endPosition,e._currentMousePosition)},gn.MOUSE_MOVE,t)}function Cd(e){this._eventHandler=new wu(e),this._update={},this._movement={},this._lastMovement={},this._isDown={},this._eventStartPosition={},this._pressTime={},this._releaseTime={},this._buttonsDown=0,this._currentMousePosition=new z,bCe(this,void 0),xCe(this,void 0,e),Mv(this,void 0,ki.LEFT_DRAG),Mv(this,void 0,ki.RIGHT_DRAG),Mv(this,void 0,ki.MIDDLE_DRAG),CCe(this,void 0);for(let t in qs)if(qs.hasOwnProperty(t)){let n=qs[t];l(n)&&(bCe(this,n),xCe(this,n,e),Mv(this,n,ki.LEFT_DRAG),Mv(this,n,ki.RIGHT_DRAG),Mv(this,n,ki.MIDDLE_DRAG),CCe(this,n))}}Object.defineProperties(Cd.prototype,{currentMousePosition:{get:function(){return this._currentMousePosition}},anyButtonDown:{get:function(){let e=!this._update[ra(ki.WHEEL)]||!this._update[ra(ki.WHEEL,qs.SHIFT)]||!this._update[ra(ki.WHEEL,qs.CTRL)]||!this._update[ra(ki.WHEEL,qs.ALT)];return this._buttonsDown>0||e}}});Cd.prototype.isMoving=function(e,t){let n=ra(e,t);return!this._update[n]};Cd.prototype.getMovement=function(e,t){let n=ra(e,t);return this._movement[n]};Cd.prototype.getLastMovement=function(e,t){let n=ra(e,t),i=this._lastMovement[n];if(i.valid)return i};Cd.prototype.isButtonDown=function(e,t){let n=ra(e,t);return this._isDown[n]};Cd.prototype.getStartMousePosition=function(e,t){if(e===ki.WHEEL)return this._currentMousePosition;let n=ra(e,t);return this._eventStartPosition[n]};Cd.prototype.getButtonPressTime=function(e,t){let n=ra(e,t);return this._pressTime[n]};Cd.prototype.getButtonReleaseTime=function(e,t){let n=ra(e,t);return this._releaseTime[n]};Cd.prototype.reset=function(){for(let e in this._update)this._update.hasOwnProperty(e)&&(this._update[e]=!0)};Cd.prototype.isDestroyed=function(){return!1};Cd.prototype.destroy=function(){return this._eventHandler=this._eventHandler&&this._eventHandler.destroy(),ue(this)};var WB=Cd;function xG(e,t,n,i,o,r,s,a,c,u){this._tweens=e,this._tweenjs=t,this._startObject=Ge(n),this._stopObject=Ge(i),this._duration=o,this._delay=r,this._easingFunction=s,this._update=a,this._complete=c,this.cancel=u,this.needsStart=!0}Object.defineProperties(xG.prototype,{startObject:{get:function(){return this._startObject}},stopObject:{get:function(){return this._stopObject}},duration:{get:function(){return this._duration}},delay:{get:function(){return this._delay}},easingFunction:{get:function(){return this._easingFunction}},update:{get:function(){return this._update}},complete:{get:function(){return this._complete}},tweenjs:{get:function(){return this._tweenjs}}});xG.prototype.cancelTween=function(){this._tweens.remove(this)};function Xh(){this._tweens=[]}Object.defineProperties(Xh.prototype,{length:{get:function(){return this._tweens.length}}});Xh.prototype.add=function(e){if(e=y(e,y.EMPTY_OBJECT),e.duration===0)return l(e.complete)&&e.complete(),new xG(this);let t=e.duration/qn.SECONDS_PER_MILLISECOND,n=y(e.delay,0),i=n/qn.SECONDS_PER_MILLISECOND,o=y(e.easingFunction,Vr.LINEAR_NONE),r=e.startObject,s=new Vre(r);s.to(Ge(e.stopObject),t),s.delay(i),s.easing(o),l(e.update)&&s.onUpdate(function(){e.update(r)}),s.onComplete(y(e.complete,null)),s.repeat(y(e._repeat,0));let a=new xG(this,s,e.startObject,e.stopObject,e.duration,n,o,e.update,e.complete,e.cancel);return this._tweens.push(a),a};Xh.prototype.addProperty=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.object,n=e.property,i=e.startValue,o=e.stopValue;function r(s){t[n]=s.value}return this.add({startObject:{value:i},stopObject:{value:o},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:r,complete:e.complete,cancel:e.cancel,_repeat:e._repeat})};Xh.prototype.addAlpha=function(e){e=y(e,y.EMPTY_OBJECT);let t=e.material,n=[];for(let o in t.uniforms)t.uniforms.hasOwnProperty(o)&&l(t.uniforms[o])&&l(t.uniforms[o].alpha)&&n.push(o);function i(o){let r=n.length;for(let s=0;s<r;++s)t.uniforms[n[s]].alpha=o.alpha}return this.add({startObject:{alpha:y(e.startValue,0)},stopObject:{alpha:y(e.stopValue,1)},duration:y(e.duration,3),delay:e.delay,easingFunction:e.easingFunction,update:i,complete:e.complete,cancel:e.cancel})};Xh.prototype.addOffsetIncrement=function(e){e=y(e,y.EMPTY_OBJECT);let n=e.material.uniforms;return this.addProperty({object:n,property:"offset",startValue:n.offset,stopValue:n.offset+1,duration:e.duration,delay:e.delay,easingFunction:e.easingFunction,update:e.update,cancel:e.cancel,_repeat:1/0})};Xh.prototype.remove=function(e){if(!l(e))return!1;let t=this._tweens.indexOf(e);return t!==-1?(e.tweenjs.stop(),l(e.cancel)&&e.cancel(),this._tweens.splice(t,1),!0):!1};Xh.prototype.removeAll=function(){let e=this._tweens;for(let t=0;t<e.length;++t){let n=e[t];n.tweenjs.stop(),l(n.cancel)&&n.cancel()}e.length=0};Xh.prototype.contains=function(e){return l(e)&&this._tweens.indexOf(e)!==-1};Xh.prototype.get=function(e){return this._tweens[e]};Xh.prototype.update=function(e){let t=this._tweens,n=0;for(e=l(e)?e/qn.SECONDS_PER_MILLISECOND:xi();n<t.length;){let i=t[n],o=i.tweenjs;i.needsStart?(i.needsStart=!1,o.start(e)):o.update(e)?n++:(o.stop(),t.splice(n,1))}};var TC=Xh;function qB(e){this.enableInputs=!0,this.enableTranslate=!0,this.enableZoom=!0,this.enableRotate=!0,this.enableTilt=!0,this.enableLook=!0,this.inertiaSpin=.9,this.inertiaTranslate=.9,this.inertiaZoom=.8,this.maximumMovementRatio=.1,this.bounceAnimationTime=3,this.minimumZoomDistance=1,this.maximumZoomDistance=Number.POSITIVE_INFINITY,this.zoomFactor=5,this.translateEventTypes=ki.LEFT_DRAG,this.zoomEventTypes=[ki.RIGHT_DRAG,ki.WHEEL,ki.PINCH],this.rotateEventTypes=ki.LEFT_DRAG,this.tiltEventTypes=[ki.MIDDLE_DRAG,ki.PINCH,{eventType:ki.LEFT_DRAG,modifier:qs.CTRL},{eventType:ki.RIGHT_DRAG,modifier:qs.CTRL}],this.lookEventTypes={eventType:ki.LEFT_DRAG,modifier:qs.SHIFT};let t=y(e.ellipsoid,ee.default);this.minimumPickingTerrainHeight=ee.WGS84.equals(t)?15e4:t.minimumRadius*.025,this._minimumPickingTerrainHeight=this.minimumPickingTerrainHeight,this.minimumPickingTerrainDistanceWithInertia=ee.WGS84.equals(t)?4e3:t.minimumRadius*63e-5,this.minimumCollisionTerrainHeight=ee.WGS84.equals(t)?15e3:t.minimumRadius*.0025,this._minimumCollisionTerrainHeight=this.minimumCollisionTerrainHeight,this.minimumTrackBallHeight=ee.WGS84.equals(t)?75e5:t.minimumRadius*1.175,this._minimumTrackBallHeight=this.minimumTrackBallHeight,this.enableCollisionDetection=!0,this.maximumTiltAngle=void 0,this._scene=e,this._globe=void 0,this._ellipsoid=t,this._lastGlobeHeight=0,this._aggregator=new WB(e.canvas),this._lastInertiaSpinMovement=void 0,this._lastInertiaZoomMovement=void 0,this._lastInertiaTranslateMovement=void 0,this._lastInertiaTiltMovement=void 0,this._inertiaDisablers={_lastInertiaZoomMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement","_lastInertiaTiltMovement"],_lastInertiaTiltMovement:["_lastInertiaSpinMovement","_lastInertiaTranslateMovement"]},this._tweens=new TC,this._tween=void 0,this._horizontalRotationAxis=void 0,this._tiltCenterMousePosition=new z(-1,-1),this._tiltCenter=new d,this._rotateMousePosition=new z(-1,-1),this._rotateStartPosition=new d,this._strafeStartPosition=new d,this._strafeMousePosition=new z,this._strafeEndMousePosition=new z,this._zoomMouseStart=new z(-1,-1),this._zoomWorldPosition=new d,this._useZoomWorldPosition=!1,this._panLastMousePosition=new z,this._panLastWorldPosition=new d,this._tiltCVOffMap=!1,this._looking=!1,this._rotating=!1,this._strafing=!1,this._zoomingOnVector=!1,this._zoomingUnderground=!1,this._rotatingZoom=!1,this._adjustedHeightForTerrain=!1,this._cameraUnderground=!1;let n=e.mapProjection;this._maxCoord=n.project(new fe(Math.PI,P.PI_OVER_TWO)),this._rotateFactor=void 0,this._rotateRateRangeAdjustment=void 0,this._maximumRotateRate=1.77,this._minimumRotateRate=1/5e3,this._minimumZoomRate=20,this._maximumZoomRate=5906376272e3,this._minimumUndergroundPickDistance=2e3,this._maximumUndergroundPickDistance=1e4}function k0t(e,t){if(e<0)return 0;let n=(1-t)*25;return Math.exp(-n*e)}function V0t(e){return z.equalsEpsilon(e.startPosition,e.endPosition,P.EPSILON14)}var U0t=.4;function z0t(e,t,n,i,o,r,s){let a=r[s];l(a)||(a=r[s]={startPosition:new z,endPosition:new z,motion:new z,inertiaEnabled:!0});let c=e.getButtonPressTime(t,n),u=e.getButtonReleaseTime(t,n),f=c&&u&&(u.getTime()-c.getTime())/1e3,p=u&&(new Date().getTime()-u.getTime())/1e3;if(c&&u&&f<U0t){let g=k0t(p,i),m=e.getLastMovement(t,n);if(!l(m)||V0t(m)||!a.inertiaEnabled||(a.motion.x=(m.endPosition.x-m.startPosition.x)*.5,a.motion.y=(m.endPosition.y-m.startPosition.y)*.5,a.startPosition=z.clone(m.startPosition,a.startPosition),a.endPosition=z.multiplyByScalar(a.motion,g,a.endPosition),a.endPosition=z.add(a.startPosition,a.endPosition,a.endPosition),isNaN(a.endPosition.x)||isNaN(a.endPosition.y)||z.distance(a.startPosition,a.endPosition)<.5))return;if(!e.isButtonDown(t,n)){let x=e.getStartMousePosition(t,n);o(r,x,a)}}}function H0t(e,t){if(l(t)){let n=e[t];l(n)&&(n.inertiaEnabled=!0);let i=e._inertiaDisablers[t];if(l(i)){let o=i.length;for(let r=0;r<o;++r)n=e[i[r]],l(n)&&(n.inertiaEnabled=!1)}}}var ACe=[];function Al(e,t,n,i,o,r){if(!l(n))return;let s=e._aggregator;Array.isArray(n)||(ACe[0]=n,n=ACe);let a=n.length;for(let c=0;c<a;++c){let u=n[c],f=l(u.eventType)?u.eventType:u,h=u.modifier,p=s.isMoving(f,h)&&s.getMovement(f,h),g=s.getStartMousePosition(f,h);e.enableInputs&&t&&(p?(i(e,g,p),H0t(e,r)):o<1&&z0t(s,f,h,o,i,e,r))}}var bG=new hn,G0t=new d,W0t=new z,j0t=new d,q0t=new z,Y0t=new d,X0t=new d,K0t=new d,Z0t=new d,NCe=new d,$0t=new d,Q0t=new d,J0t=new d,ext=new d,txt=new d,nxt=new d,ixt=new d,oxt=new d,rxt=new d,sxt=new d,CC=new d,ECe=new d,SCe=new d,ZZ={orientation:new Da};function o$(e,t,n,i,o,r){let s=1;l(r)&&(s=P.clamp(Math.abs(r),.25,1));let a=n.endPosition.y-n.startPosition.y,u=a>0?e.minimumZoomDistance*s:0,f=e.maximumZoomDistance,h=o-u,p=i*h;p=P.clamp(p,e._minimumZoomRate,e._maximumZoomRate);let g=a/e._scene.canvas.clientHeight;g=Math.min(g,e.maximumMovementRatio);let m=p*g;if(e.enableCollisionDetection||e.minimumZoomDistance===0||!l(e._globe)){if(m>0&&Math.abs(o-u)<1||m<0&&Math.abs(o-f)<1)return;o-m<u?m=o-u-1:o-m>f&&(m=o-f)}let x=e._scene,b=x.camera,T=x.mode,A=ZZ.orientation;A.heading=b.heading,A.pitch=b.pitch,A.roll=b.roll;let C=y(n.inertiaEnabled,z.equals(t,e._zoomMouseStart)),E=e._zoomingOnVector,v=e._rotatingZoom,D;if(C||(e._zoomMouseStart=z.clone(t,e._zoomMouseStart),l(e._globe)&&T===ne.SCENE2D?(D=b.getPickRay(t,bG).origin,D=d.fromElements(D.y,D.z,D.x)):l(e._globe)&&(D=Ig(e,t,G0t)),l(D)?(e._useZoomWorldPosition=!0,e._zoomWorldPosition=d.clone(D,e._zoomWorldPosition)):e._useZoomWorldPosition=!1,E=e._zoomingOnVector=!1,v=e._rotatingZoom=!1,e._zoomingUnderground=e._cameraUnderground),!e._useZoomWorldPosition){b.zoomIn(m);return}let O=T===ne.COLUMBUS_VIEW;if(b.positionCartographic.height<2e6&&(v=!0),!C||v){if(T===ne.SCENE2D){let R=e._zoomWorldPosition,M=b.position;if(!d.equals(R,M)&&b.positionCartographic.height<e._maxCoord.x*2){let N=b.position.x,_=d.subtract(R,M,j0t);d.normalize(_,_);let S=d.distance(R,M)*m/(b.getMagnitude()*.5);b.move(_,S*.5),(b.position.x<0&&N>0||b.position.x>0&&N<0)&&(D=b.getPickRay(t,bG).origin,D=d.fromElements(D.y,D.z,D.x),e._zoomWorldPosition=d.clone(D,e._zoomWorldPosition))}}else if(T===ne.SCENE3D){let R=d.normalize(b.position,NCe);if(e._cameraUnderground||e._zoomingUnderground||b.positionCartographic.height<3e3&&Math.abs(d.dot(b.direction,R))<.6)O=!0;else{let M=x.canvas,N=q0t;N.x=M.clientWidth/2,N.y=M.clientHeight/2;let _=Ig(e,N,Y0t);if(!l(_))O=!0;else if(b.positionCartographic.height<1e6)if(d.dot(b.direction,R)>=-.5)O=!0;else{let S=Q0t;d.clone(b.position,S);let w=e._zoomWorldPosition,I=$0t;if(I=d.normalize(w,I),d.dot(I,R)<0)return;let L=sxt,B=txt;d.clone(b.direction,B),d.add(S,d.multiplyByScalar(B,1e3,CC),L);let U=nxt,V=ixt;d.subtract(w,S,U),d.normalize(U,V);let G=d.dot(R,V);if(G>=0){e._zoomMouseStart.x=-1;return}let k=Math.acos(-G),W=d.magnitude(S),j=d.magnitude(w),Q=W-m,q=d.magnitude(U),K=Math.asin(P.clamp(q/j*Math.sin(k),-1,1)),J=Math.asin(P.clamp(Q/j*Math.sin(k),-1,1)),de=K-J+k,xe=J0t;d.normalize(S,xe);let ce=ext;ce=d.cross(V,xe,ce),ce=d.normalize(ce,ce),d.normalize(d.cross(xe,ce,CC),B),d.multiplyByScalar(d.normalize(L,CC),d.magnitude(L)-m,L),d.normalize(S,S),d.multiplyByScalar(S,Q,S);let ge=oxt;d.multiplyByScalar(d.add(d.multiplyByScalar(xe,Math.cos(de)-1,ECe),d.multiplyByScalar(B,Math.sin(de),SCe),CC),Q,ge),d.add(S,ge,S),d.normalize(L,xe),d.normalize(d.cross(xe,ce,CC),B);let Te=rxt;d.multiplyByScalar(d.add(d.multiplyByScalar(xe,Math.cos(de)-1,ECe),d.multiplyByScalar(B,Math.sin(de),SCe),CC),d.magnitude(L),Te),d.add(L,Te,L),d.clone(S,b.position),d.normalize(d.subtract(L,S,CC),b.direction),d.clone(b.direction,b.direction),d.cross(b.direction,b.up,b.right),d.cross(b.right,b.direction,b.up),b.setView(ZZ);return}else{let S=d.normalize(_,X0t),w=d.normalize(e._zoomWorldPosition,K0t),I=d.dot(w,S);if(I>0&&I<1){let L=P.acosClamped(I),B=d.cross(w,S,Z0t),U=Math.abs(L)>P.toRadians(20)?b.positionCartographic.height*.75:b.positionCartographic.height-m,V=m/U;b.rotate(B,L*V)}}}}e._rotatingZoom=!O}if(!C&&O||E){let R,M=Gi.worldToWindowCoordinates(x,e._zoomWorldPosition,W0t);T!==ne.COLUMBUS_VIEW&&z.equals(t,e._zoomMouseStart)&&l(M)?R=b.getPickRay(M,bG):R=b.getPickRay(t,bG);let N=R.direction;(T===ne.COLUMBUS_VIEW||T===ne.SCENE2D)&&d.fromElements(N.y,N.z,N.x,N),b.move(N,m),e._zoomingOnVector=!0}else b.zoomIn(m);e._cameraUnderground||b.setView(ZZ)}var axt=new hn,cxt=new hn,lxt=new d;function uxt(e,t,n){let o=e._scene.camera,r=o.getPickRay(n.startPosition,axt).origin,s=o.getPickRay(n.endPosition,cxt).origin;r=d.fromElements(r.y,r.z,r.x,r),s=d.fromElements(s.y,s.z,s.x,s);let a=d.subtract(r,s,lxt),c=d.magnitude(a);c>0&&(d.normalize(a,a),o.move(a,c))}function vCe(e,t,n){l(n.distance)&&(n=n.distance);let o=e._scene.camera;o$(e,t,n,e.zoomFactor,o.getMagnitude())}var fxt=new z,dxt=new z;function wCe(e,t,n){if(l(n.angleAndHeight)){hxt(e,t,n.angleAndHeight);return}let i=e._scene,o=i.camera,r=i.canvas,s=r.clientWidth,a=r.clientHeight,c=fxt;c.x=2/s*n.startPosition.x-1,c.y=2/a*(a-n.startPosition.y)-1,c=z.normalize(c,c);let u=dxt;u.x=2/s*n.endPosition.x-1,u.y=2/a*(a-n.endPosition.y)-1,u=z.normalize(u,u);let f=P.acosClamped(c.x);c.y<0&&(f=P.TWO_PI-f);let h=P.acosClamped(u.x);u.y<0&&(h=P.TWO_PI-h);let p=h-f;o.twistRight(p)}function hxt(e,t,n){let i=e._rotateFactor*e._rotateRateRangeAdjustment;i>e._maximumRotateRate&&(i=e._maximumRotateRate),i<e._minimumRotateRate&&(i=e._minimumRotateRate);let o=e._scene,r=o.camera,s=o.canvas,a=(n.endPosition.x-n.startPosition.x)/s.clientWidth;a=Math.min(a,e.maximumMovementRatio);let c=i*a*Math.PI*4;r.twistRight(c)}function mxt(e){let t=e._scene.mapMode2D===au.ROTATE;F.equals(F.IDENTITY,e._scene.camera.transform)?(Al(e,e.enableTranslate,e.translateEventTypes,uxt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Al(e,e.enableZoom,e.zoomEventTypes,vCe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Al(e,e.enableRotate,e.tiltEventTypes,wCe,e.inertiaSpin,"_lastInertiaTiltMovement")):(Al(e,e.enableZoom,e.zoomEventTypes,vCe,e.inertiaZoom,"_lastInertiaZoomMovement"),t&&Al(e,e.enableRotate,e.translateEventTypes,wCe,e.inertiaSpin,"_lastInertiaSpinMovement"))}var FCe=new hn,pxt=new d,_xt=new d;function Ig(e,t,n){let i=e._scene,o=e._globe,r=i.camera,s;if(i.pickPositionSupported&&(s=i.pickPositionWorldCoordinates(t,pxt)),!l(o))return d.clone(s,n);let a=!e._cameraUnderground,c=r.getPickRay(t,FCe),u=o.pickWorldCoordinates(c,i,a,_xt),f=l(s)?d.distance(s,r.positionWC):Number.POSITIVE_INFINITY,h=l(u)?d.distance(u,r.positionWC):Number.POSITIVE_INFINITY;return f<h?d.clone(s,n):d.clone(u,n)}var gxt=new fe;function wG(e){let t=e._ellipsoid,n=e._scene,i=n.camera,o=n.mode,r=0;if(o===ne.SCENE3D){let c=t.cartesianToCartographic(i.position,gxt);l(c)&&(r=c.height)}else r=i.position.z;let s=y(e._scene.globeHeight,0);return Math.abs(s-r)}var yxt=new d;function BCe(e,t){let n=t.origin,i=t.direction,o=wG(e),r=d.normalize(n,yxt),s=Math.abs(d.dot(r,i));return s=Math.max(s,.5)*2,o*s}function kCe(e,t,n,i){let o=d.distance(t.origin,n),r=wG(e),s=P.clamp(r*5,e._minimumUndergroundPickDistance,e._maximumUndergroundPickDistance);return o>s&&(o=Math.min(o,r/5),o=Math.max(o,100)),hn.getPoint(t,o,i)}function VCe(e,t,n,i){let o;return l(n)?(o=d.distance(t.origin,n),o>e._maximumUndergroundPickDistance&&(o=wG(e))):o=wG(e),hn.getPoint(t,o,i)}var xxt=new z;function UCe(e,t){let n=t.endPosition,i=z.subtract(t.endPosition,t.startPosition,xxt),o=e._strafeEndMousePosition;z.add(o,i,o),t.endPosition=o,r$(e,t,e._strafeStartPosition),t.endPosition=n}var DCe=new hn,bxt=new hn,$Z=new d,Txt=new d,Cxt=new d,Axt=new d,Ext=new on(d.UNIT_X,0),Sxt=new z,vxt=new z;function wxt(e,t,n){if(d.equals(t,e._translateMousePosition)||(e._looking=!1),d.equals(t,e._strafeMousePosition)||(e._strafing=!1),e._looking){uf(e,t,n);return}if(e._strafing){UCe(e,n);return}let o=e._scene.camera,r=e._cameraUnderground,s=z.clone(n.startPosition,Sxt),a=z.clone(n.endPosition,vxt),c=o.getPickRay(s,DCe),u=d.clone(d.ZERO,Axt),f=d.UNIT_X,h;if(o.position.z<e._minimumPickingTerrainHeight&&(h=Ig(e,s,$Z),l(h)&&(u.x=h.x)),r||u.x>o.position.z&&l(h)){let C=h;r&&(C=VCe(e,c,h,$Z)),z.clone(t,e._strafeMousePosition),z.clone(t,e._strafeEndMousePosition),d.clone(C,e._strafeStartPosition),e._strafing=!0,r$(e,n,e._strafeStartPosition);return}let p=on.fromPointNormal(u,f,Ext);c=o.getPickRay(s,DCe);let g=$n.rayPlane(c,p,$Z),m=o.getPickRay(a,bxt),x=$n.rayPlane(m,p,Txt);if(!l(g)||!l(x)){e._looking=!0,uf(e,t,n),z.clone(t,e._translateMousePosition);return}let b=d.subtract(g,x,Cxt),T=b.x;b.x=b.y,b.y=b.z,b.z=T;let A=d.magnitude(b);A>P.EPSILON6&&(d.normalize(b,b),o.move(b,A))}var zCe=new z,AG=new hn,EG=new d,Dxt=new d,HCe=new F,Ixt=new F,Pxt=new d,Rxt=new on(d.UNIT_X,0),QZ=new d,t$=new fe,GCe=new F,Oxt=new Oe,Mxt=new $,SG=new d;function Lxt(e,t,n){if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltCVOffMap=!1,e._looking=!1),e._looking){uf(e,t,n);return}let o=e._scene.camera;e._tiltCVOffMap||!e.onMap()||Math.abs(o.position.z)>e._minimumPickingTerrainHeight?(e._tiltCVOffMap=!0,Nxt(e,t,n)):Fxt(e,t,n)}function Nxt(e,t,n){let i=e._scene,o=i.camera,r=i.canvas,s=zCe;s.x=r.clientWidth/2,s.y=r.clientHeight/2;let a=o.getPickRay(s,AG),c=d.UNIT_X,u=a.origin,f=a.direction,h,p=d.dot(c,f);if(Math.abs(p)>P.EPSILON6&&(h=-d.dot(c,u)/p),!l(h)||h<=0){e._looking=!0,uf(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}let g=d.multiplyByScalar(f,h,EG);d.add(u,g,g);let m=i.mapProjection,x=m.ellipsoid;d.fromElements(g.y,g.z,g.x,g);let b=m.unproject(g,t$);x.cartographicToCartesian(b,g);let T=Rt.eastNorthUpToFixedFrame(g,x,HCe),A=e._globe,C=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let E=F.clone(o.transform,GCe);o._setTransform(T),lf(e,t,n,d.UNIT_Z),o._setTransform(E),e._globe=A,e._ellipsoid=C;let v=C.maximumRadius;e._rotateFactor=1/v,e._rotateRateRangeAdjustment=v}function Fxt(e,t,n){let i=e._scene,o=i.camera,r=e._cameraUnderground,s,a,c=d.UNIT_X;if(z.equals(t,e._tiltCenterMousePosition))s=d.clone(e._tiltCenter,EG);else{if(o.position.z<e._minimumPickingTerrainHeight&&(s=Ig(e,t,EG)),!l(s)){a=o.getPickRay(t,AG);let _=a.origin,S=a.direction,w,I=d.dot(c,S);if(Math.abs(I)>P.EPSILON6&&(w=-d.dot(c,_)/I),!l(w)||w<=0){e._looking=!0,uf(e,t,n),z.clone(t,e._tiltCenterMousePosition);return}s=d.multiplyByScalar(S,w,EG),d.add(_,s,s)}r&&(l(a)||(a=o.getPickRay(t,AG)),kCe(e,a,s,s)),z.clone(t,e._tiltCenterMousePosition),d.clone(s,e._tiltCenter)}let u=i.canvas,f=zCe;f.x=u.clientWidth/2,f.y=e._tiltCenterMousePosition.y,a=o.getPickRay(f,AG);let h=d.clone(d.ZERO,Pxt);h.x=s.x;let p=on.fromPointNormal(h,c,Rxt),g=$n.rayPlane(a,p,Dxt),m=o._projection,x=m.ellipsoid;d.fromElements(s.y,s.z,s.x,s);let b=m.unproject(s,t$);x.cartographicToCartesian(b,s);let T=Rt.eastNorthUpToFixedFrame(s,x,HCe),A;l(g)?(d.fromElements(g.y,g.z,g.x,g),b=m.unproject(g,t$),x.cartographicToCartesian(b,g),A=Rt.eastNorthUpToFixedFrame(g,x,Ixt)):A=T;let C=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=d.UNIT_Z,D=F.clone(o.transform,GCe);o._setTransform(T);let O=d.cross(d.UNIT_Z,d.normalize(o.position,QZ),QZ),R=d.dot(o.right,O);if(lf(e,t,n,v,!1,!0),o._setTransform(A),R<0){let _=n.startPosition.y-n.endPosition.y;(r&&_<0||!r&&_>0)&&(v=void 0);let S=o.constrainedAxis;o.constrainedAxis=void 0,lf(e,t,n,v,!0,!1),o.constrainedAxis=S}else lf(e,t,n,v,!0,!1);if(l(o.constrainedAxis)){let _=d.cross(o.direction,o.constrainedAxis,SG);d.equalsEpsilon(_,d.ZERO,P.EPSILON6)||(d.dot(_,o.right)<0&&d.negate(_,_),d.cross(_,o.direction,o.up),d.cross(o.direction,o.up,o.right),d.normalize(o.up,o.up),d.normalize(o.right,o.right))}o._setTransform(D),e._globe=C,e._ellipsoid=E;let M=E.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let N=d.clone(o.positionWC,QZ);if(e.enableCollisionDetection&&c$(e,!0),!d.equals(o.positionWC,N)){o._setTransform(A),o.worldToCameraCoordinatesPoint(N,N);let _=d.magnitudeSquared(N);d.magnitudeSquared(o.position)>_&&(d.normalize(o.position,o.position),d.multiplyByScalar(o.position,Math.sqrt(_),o.position));let S=d.angleBetween(N,o.position),w=d.cross(N,o.position,N);d.normalize(w,w);let I=Oe.fromAxisAngle(w,S,Oxt),L=$.fromQuaternion(I,Mxt);$.multiplyByVector(L,o.direction,o.direction),$.multiplyByVector(L,o.up,o.up),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up),o._setTransform(D)}}var WCe=new z,jCe=new hn,qCe=new d;function Bxt(e,t,n){l(n.distance)&&(n=n.distance);let i=e._scene,o=i.camera,r=i.canvas,s=e._cameraUnderground,a;s?a=t:(a=WCe,a.x=r.clientWidth/2,a.y=r.clientHeight/2);let c=o.getPickRay(a,jCe),u=c.origin,f=c.direction,h=o.position.z,p;h<e._minimumPickingTerrainHeight&&(p=Ig(e,a,qCe));let g;if(l(p)&&(g=d.distance(u,p)),s){let m=BCe(e,c,h);l(g)?g=Math.min(g,m):g=m}if(!l(g)){let m=d.UNIT_X;g=-d.dot(m,u)/d.dot(m,f)}o$(e,t,n,e.zoomFactor,g)}function kxt(e){let n=e._scene.camera;if(!F.equals(F.IDENTITY,n.transform))Al(e,e.enableRotate,e.rotateEventTypes,lf,e.inertiaSpin,"_lastInertiaSpinMovement"),Al(e,e.enableZoom,e.zoomEventTypes,XCe,e.inertiaZoom,"_lastInertiaZoomMovement");else{let i=e._tweens;if(e._aggregator.anyButtonDown&&i.removeAll(),Al(e,e.enableTilt,e.tiltEventTypes,Lxt,e.inertiaSpin,"_lastInertiaTiltMovement"),Al(e,e.enableTranslate,e.translateEventTypes,wxt,e.inertiaTranslate,"_lastInertiaTranslateMovement"),Al(e,e.enableZoom,e.zoomEventTypes,Bxt,e.inertiaZoom,"_lastInertiaZoomMovement"),Al(e,e.enableLook,e.lookEventTypes,uf),!e._aggregator.anyButtonDown&&!i.contains(e._tween)){let o=n.createCorrectPositionTween(e.bounceAnimationTime);l(o)&&(e._tween=i.add(o))}i.update()}}var Vxt=new hn,Uxt=new on(d.UNIT_X,0),zxt=new d,Hxt=new d;function r$(e,t,n){let i=e._scene,o=i.camera,r=o.getPickRay(t.endPosition,Vxt),s=d.clone(o.direction,Hxt);i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.z,s.x,s.y,s);let a=on.fromPointNormal(n,s,Uxt),c=$n.rayPlane(r,a,zxt);l(c)&&(s=d.subtract(n,c,s),i.mode===ne.COLUMBUS_VIEW&&d.fromElements(s.y,s.z,s.x,s),d.add(o.position,s,o.position))}var ICe=new d,YCe=new fe,n$=new d,i$=new ee,Gxt=new d,Wxt=new d,jxt=new d;function qxt(e,t,n){let o=e._scene.camera,r=e._cameraUnderground,s=e._ellipsoid;if(!F.equals(o.transform,F.IDENTITY)){lf(e,t,n);return}let a,c,u=s.geodeticSurfaceNormal(o.position,Gxt);if(z.equals(t,e._rotateMousePosition)){if(e._looking)uf(e,t,n,u);else if(e._rotating)lf(e,t,n);else if(e._strafing)UCe(e,n);else{if(d.magnitude(o.position)<d.magnitude(e._rotateStartPosition))return;a=d.magnitude(e._rotateStartPosition),c=n$,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,i$),e$(e,t,n,s)}return}e._looking=!1,e._rotating=!1,e._strafing=!1;let f=s.cartesianToCartographic(o.positionWC,YCe).height,h=e._globe;if(l(h)&&f<e._minimumPickingTerrainHeight){let p=Ig(e,n.startPosition,jxt);if(l(p)){let g=!1,m=o.getPickRay(n.startPosition,FCe);if(r)g=!0,VCe(e,m,p,p);else{let x=s.geodeticSurfaceNormal(p,Wxt);Math.abs(d.dot(m.direction,x))<.05?g=!0:g=d.magnitude(o.position)<d.magnitude(p)}g?(z.clone(t,e._strafeEndMousePosition),d.clone(p,e._strafeStartPosition),e._strafing=!0,r$(e,n,e._strafeStartPosition)):(a=d.magnitude(p),c=n$,c.x=c.y=c.z=a,s=ee.fromCartesian3(c,i$),e$(e,t,n,s),d.clone(p,e._rotateStartPosition))}else e._looking=!0,uf(e,t,n,u)}else l(o.pickEllipsoid(n.startPosition,e._ellipsoid,ICe))?(e$(e,t,n,e._ellipsoid),d.clone(ICe,e._rotateStartPosition)):f>e._minimumTrackBallHeight?(e._rotating=!0,lf(e,t,n)):(e._looking=!0,uf(e,t,n,u));z.clone(t,e._rotateMousePosition)}function lf(e,t,n,i,o,r){o=y(o,!1),r=y(r,!1);let s=e._scene,a=s.camera,c=s.canvas,u=a.constrainedAxis;l(i)&&(a.constrainedAxis=i);let f=d.magnitude(a.position),h=e._rotateFactor*(f-e._rotateRateRangeAdjustment);h>e._maximumRotateRate&&(h=e._maximumRotateRate),h<e._minimumRotateRate&&(h=e._minimumRotateRate);let p=(n.startPosition.x-n.endPosition.x)/c.clientWidth,g=(n.startPosition.y-n.endPosition.y)/c.clientHeight;p=Math.min(p,e.maximumMovementRatio),g=Math.min(g,e.maximumMovementRatio);let m=h*p*Math.PI*2,x=h*g*Math.PI;if(l(i)&&l(e.maximumTiltAngle)){let b=e.maximumTiltAngle,T=d.dot(a.direction,i),A=Math.PI-Math.acos(T)+x;A>b&&(x-=A-b)}o||a.rotateRight(m),r||a.rotateUp(x),a.constrainedAxis=u}var JZ=oe.clone(oe.UNIT_W),PCe=oe.clone(oe.UNIT_W),TG=new d,Lv=new d,CG=new d,RCe=new d,Yxt=new z,Xxt=new z,Kxt=new z,Zxt=new z,$xt=new hn;function e$(e,t,n,i){let o=e._scene,r=o.camera,s=z.clone(n.startPosition,Yxt),a=z.clone(n.endPosition,Xxt),c=i.cartesianToCartographic(r.positionWC,YCe).height,u,f;if(!n.inertiaEnabled&&c<e._minimumPickingTerrainHeight&&(u=d.clone(e._panLastWorldPosition,JZ),!l(e._globe)&&!z.equalsEpsilon(s,e._panLastMousePosition)&&(u=Ig(e,s,JZ)),!l(e._globe)&&l(u))){let h=d.subtract(u,r.positionWC,Lv),p=d.multiplyByScalar(r.directionWC,d.dot(r.directionWC,h),Lv),g=d.magnitude(p),m=r.frustum.getPixelDimensions(o.drawingBufferWidth,o.drawingBufferHeight,g,o.pixelRatio,Zxt),x=z.subtract(a,s,Kxt),b=d.multiplyByScalar(r.rightWC,x.x*m.x,Lv),T=d.normalize(r.positionWC,NCe),A=r.getPickRay(a,$xt).direction,C=d.subtract(A,d.projectVector(A,r.rightWC,CG),CG),E=d.angleBetween(C,r.directionWC),v=1;l(r.frustum.fov)&&(v=Math.max(Math.tan(E),.1));let D=Math.abs(d.dot(r.directionWC,T)),O=-x.y*m.y*2/Math.sqrt(v)*(1-D),R=d.multiplyByScalar(A,O,CG);D=Math.abs(d.dot(r.upWC,T));let M=d.multiplyByScalar(r.upWC,-x.y*(1-D)*m.y,RCe);f=d.add(u,b,PCe),f=d.add(f,R,f),f=d.add(f,M,f),d.clone(f,e._panLastWorldPosition),z.clone(a,e._panLastMousePosition)}if((!l(u)||!l(f))&&(u=r.pickEllipsoid(s,i,JZ),f=r.pickEllipsoid(a,i,PCe)),!l(u)||!l(f)){e._rotating=!0,lf(e,t,n);return}if(u=r.worldToCameraCoordinates(u,u),f=r.worldToCameraCoordinates(f,f),l(r.constrainedAxis)){let h=r.constrainedAxis,p=d.mostOrthogonalAxis(h,TG);d.cross(p,h,p),d.normalize(p,p);let g=d.cross(h,p,Lv),m=d.magnitude(u),x=d.dot(h,u),b=Math.acos(x/m),T=d.multiplyByScalar(h,x,CG);d.subtract(u,T,T),d.normalize(T,T);let A=d.magnitude(f),C=d.dot(h,f),E=Math.acos(C/A),v=d.multiplyByScalar(h,C,RCe);d.subtract(f,v,v),d.normalize(v,v);let D=Math.acos(d.dot(T,p));d.dot(T,g)<0&&(D=P.TWO_PI-D);let O=Math.acos(d.dot(v,p));d.dot(v,g)<0&&(O=P.TWO_PI-O);let R=D-O,M;d.equalsEpsilon(h,r.position,P.EPSILON2)?M=r.right:M=d.cross(h,r.position,TG);let N=d.cross(h,M,TG),_=d.dot(N,d.subtract(u,h,Lv)),S=d.dot(N,d.subtract(f,h,Lv)),w;_>0&&S>0?w=E-b:_>0&&S<=0?d.dot(r.position,h)>0?w=-b-E:w=b+E:w=b-E,r.rotateRight(R),r.rotateUp(w)}else{d.normalize(u,u),d.normalize(f,f);let h=d.dot(u,f),p=d.cross(u,f,TG);if(h<1&&!d.equalsEpsilon(p,d.ZERO,P.EPSILON14)){let g=Math.acos(h);r.rotate(p,g)}}}var Qxt=new d,Jxt=new fe,OCe=0;function XCe(e,t,n){l(n.distance)&&(n=n.distance);let i=n.inertiaEnabled,o=e._ellipsoid,r=e._scene,s=r.camera,a=r.canvas,c=e._cameraUnderground,u;c?u=t:(u=WCe,u.x=a.clientWidth/2,u.y=a.clientHeight/2);let f=s.getPickRay(u,jCe),h,p=o.cartesianToCartographic(s.position,Jxt).height,g=Math.abs(OCe)<e.minimumPickingTerrainDistanceWithInertia;(i?g:p<e._minimumPickingTerrainHeight)&&(h=Ig(e,u,qCe));let x;if(l(h)&&(x=d.distance(f.origin,h),OCe=x),c){let T=BCe(e,f,p);l(x)?x=Math.min(x,T):x=T}l(x)||(x=p);let b=d.normalize(s.position,Qxt);o$(e,t,n,e.zoomFactor,x,d.dot(b,s.direction))}var KCe=new z,vG=new hn,jB=new d,ebt=new d,ZCe=new F,tbt=new F,$Ce=new F,nbt=new Oe,ibt=new $,s$=new fe,a$=new d;function obt(e,t,n){let o=e._scene.camera;if(!F.equals(o.transform,F.IDENTITY))return;if(l(n.angleAndHeight)&&(n=n.angleAndHeight),z.equals(t,e._tiltCenterMousePosition)||(e._tiltOnEllipsoid=!1,e._looking=!1),e._looking){let a=e._ellipsoid.geodeticSurfaceNormal(o.position,a$);uf(e,t,n,a);return}let s=e._ellipsoid.cartesianToCartographic(o.position,s$);e._tiltOnEllipsoid||s.height>e._minimumCollisionTerrainHeight?(e._tiltOnEllipsoid=!0,sbt(e,t,n)):abt(e,t,n)}var rbt=new fe;function sbt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e.minimumZoomDistance*.25,a=i.cartesianToCartographic(r.positionWC,rbt).height;if(a-s-1<P.EPSILON3&&n.endPosition.y-n.startPosition.y<0)return;let c=o.canvas,u=KCe;u.x=c.clientWidth/2,u.y=c.clientHeight/2;let f=r.getPickRay(u,vG),h,p=$n.rayEllipsoid(f,i);if(l(p))h=hn.getPoint(f,p.start,jB);else if(a>e._minimumTrackBallHeight){let A=$n.grazingAltitudeLocation(f,i);if(!l(A))return;let C=i.cartesianToCartographic(A,s$);C.height=0,h=i.cartographicToCartesian(C,jB)}else{e._looking=!0;let A=e._ellipsoid.geodeticSurfaceNormal(r.position,a$);uf(e,t,n,A),z.clone(t,e._tiltCenterMousePosition);return}let g=Rt.eastNorthUpToFixedFrame(h,i,ZCe),m=e._globe,x=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let b=F.clone(r.transform,$Ce);r._setTransform(g),lf(e,t,n,d.UNIT_Z),r._setTransform(b),e._globe=m,e._ellipsoid=x;let T=x.maximumRadius;e._rotateFactor=1/T,e._rotateRateRangeAdjustment=T}function abt(e,t,n){let i=e._ellipsoid,o=e._scene,r=o.camera,s=e._cameraUnderground,a,c,u;if(z.equals(t,e._tiltCenterMousePosition))a=d.clone(e._tiltCenter,jB);else{if(a=Ig(e,t,jB),!l(a)){if(c=r.getPickRay(t,vG),u=$n.rayEllipsoid(c,i),!l(u)){if(i.cartesianToCartographic(r.position,s$).height<=e._minimumTrackBallHeight){e._looking=!0;let S=e._ellipsoid.geodeticSurfaceNormal(r.position,a$);uf(e,t,n,S),z.clone(t,e._tiltCenterMousePosition)}return}a=hn.getPoint(c,u.start,jB)}s&&(l(c)||(c=r.getPickRay(t,vG)),kCe(e,c,a,a)),z.clone(t,e._tiltCenterMousePosition),d.clone(a,e._tiltCenter)}let f=o.canvas,h=KCe;h.x=f.clientWidth/2,h.y=e._tiltCenterMousePosition.y,c=r.getPickRay(h,vG);let p=d.magnitude(a),g=d.fromElements(p,p,p,n$),m=ee.fromCartesian3(g,i$);if(u=$n.rayEllipsoid(c,m),!l(u))return;let x=d.magnitude(c.origin)>p?u.start:u.stop,b=hn.getPoint(c,x,ebt),T=Rt.eastNorthUpToFixedFrame(a,i,ZCe),A=Rt.eastNorthUpToFixedFrame(b,m,tbt),C=e._globe,E=e._ellipsoid;e._globe=void 0,e._ellipsoid=ee.UNIT_SPHERE,e._rotateFactor=1,e._rotateRateRangeAdjustment=1;let v=d.UNIT_Z,D=F.clone(r.transform,$Ce);r._setTransform(A);let O=d.cross(b,r.positionWC,SG);if(d.dot(r.rightWC,O)<0){let _=n.startPosition.y-n.endPosition.y;(s&&_<0||!s&&_>0)&&(v=void 0);let S=r.constrainedAxis;r.constrainedAxis=void 0,lf(e,t,n,v,!0,!1),r.constrainedAxis=S}else lf(e,t,n,v,!0,!1);if(r._setTransform(T),lf(e,t,n,v,!1,!0),l(r.constrainedAxis)){let _=d.cross(r.direction,r.constrainedAxis,SG);d.equalsEpsilon(_,d.ZERO,P.EPSILON6)||(d.dot(_,r.right)<0&&d.negate(_,_),d.cross(_,r.direction,r.up),d.cross(r.direction,r.up,r.right),d.normalize(r.up,r.up),d.normalize(r.right,r.right))}r._setTransform(D),e._globe=C,e._ellipsoid=E;let M=E.maximumRadius;e._rotateFactor=1/M,e._rotateRateRangeAdjustment=M;let N=d.clone(r.positionWC,SG);if(e.enableCollisionDetection&&c$(e,!0),!d.equals(r.positionWC,N)){r._setTransform(A),r.worldToCameraCoordinatesPoint(N,N);let _=d.magnitudeSquared(N);d.magnitudeSquared(r.position)>_&&(d.normalize(r.position,r.position),d.multiplyByScalar(r.position,Math.sqrt(_),r.position));let S=d.angleBetween(N,r.position),w=d.cross(N,r.position,N);d.normalize(w,w);let I=Oe.fromAxisAngle(w,S,nbt),L=$.fromQuaternion(I,ibt);$.multiplyByVector(L,r.direction,r.direction),$.multiplyByVector(L,r.up,r.up),d.cross(r.direction,r.up,r.right),d.cross(r.right,r.direction,r.up),r._setTransform(D)}}var cbt=new z,lbt=new z,MCe=new hn,LCe=new hn,ubt=new d,fbt=new d;function uf(e,t,n,i){let r=e._scene.camera,s=cbt;s.x=n.startPosition.x,s.y=0;let a=lbt;a.x=n.endPosition.x,a.y=0;let c=r.getPickRay(s,MCe),u=r.getPickRay(a,LCe),f=0,h,p;r.frustum instanceof rn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction);let g=d.dot(h,p);g<1&&(f=Math.acos(g)),f=n.startPosition.x>n.endPosition.x?-f:f;let m=e._horizontalRotationAxis;if(l(i)?r.look(i,-f):l(m)?r.look(m,-f):r.lookLeft(f),s.x=0,s.y=n.startPosition.y,a.x=0,a.y=n.endPosition.y,c=r.getPickRay(s,MCe),u=r.getPickRay(a,LCe),f=0,r.frustum instanceof rn?(h=c.origin,p=u.origin,d.add(r.direction,h,h),d.add(r.direction,p,p),d.subtract(h,r.position,h),d.subtract(p,r.position,p),d.normalize(h,h),d.normalize(p,p)):(h=c.direction,p=u.direction),g=d.dot(h,p),g<1&&(f=Math.acos(g)),f=n.startPosition.y>n.endPosition.y?-f:f,i=y(i,m),l(i)){let x=r.direction,b=d.negate(i,ubt),T=d.equalsEpsilon(x,i,P.EPSILON2),A=d.equalsEpsilon(x,b,P.EPSILON2);if(!T&&!A){g=d.dot(x,i);let C=P.acosClamped(g);f>0&&f>C&&(f=C-P.EPSILON4),g=d.dot(x,b),C=P.acosClamped(g),f<0&&-f>C&&(f=-C+P.EPSILON4);let E=d.cross(i,x,fbt);r.look(E,f)}else(T&&f<0||A&&f>0)&&r.look(r.right,-f)}else r.lookUp(f)}function dbt(e){Al(e,e.enableRotate,e.rotateEventTypes,qxt,e.inertiaSpin,"_lastInertiaSpinMovement"),Al(e,e.enableZoom,e.zoomEventTypes,XCe,e.inertiaZoom,"_lastInertiaZoomMovement"),Al(e,e.enableTilt,e.tiltEventTypes,obt,e.inertiaSpin,"_lastInertiaTiltMovement"),Al(e,e.enableLook,e.lookEventTypes,uf)}var hbt=new F,mbt=new fe;function c$(e,t){e._adjustedHeightForTerrain=!0;let n=e._scene,i=n.mode;if(i===ne.SCENE2D||i===ne.MORPHING)return;let o=n.camera,r=y(n.ellipsoid,ee.WGS84),s=n.mapProjection,a,c;F.equals(o.transform,F.IDENTITY)||(a=F.clone(o.transform,hbt),c=d.magnitude(o.position),o._setTransform(F.IDENTITY));let u=mbt;i===ne.SCENE3D?r.cartesianToCartographic(o.position,u):s.unproject(o.position,u);let f=!1;if(u.height<e._minimumCollisionTerrainHeight){let h=e._scene.globeHeight;if(l(h)){let p=h+e.minimumZoomDistance,g=h-e._lastGlobeHeight,m=g/e._lastGlobeHeight;u.height<p&&(t||Math.abs(m)<=.1)&&(u.height=p,i===ne.SCENE3D?r.cartographicToCartesian(u,o.position):s.project(u,o.position),f=!0),t||Math.abs(m)<=.1?e._lastGlobeHeight=h:e._lastGlobeHeight+=g*.1}}l(a)&&(o._setTransform(a),f&&(d.normalize(o.position,o.position),d.negate(o.position,o.direction),d.multiplyByScalar(o.position,Math.max(c,e.minimumZoomDistance),o.position),d.normalize(o.direction,o.direction),d.cross(o.direction,o.up,o.right),d.cross(o.right,o.direction,o.up)))}qB.prototype.onMap=function(){let e=this._scene,t=e.mode,n=e.camera;return t===ne.COLUMBUS_VIEW?Math.abs(n.position.x)-this._maxCoord.x<0&&Math.abs(n.position.y)-this._maxCoord.y<0:!0};var pbt=new d,_bt=new d;qB.prototype.update=function(){let e=this._scene,{camera:t,globe:n,mode:i}=e;F.equals(t.transform,F.IDENTITY)?(this._globe=n,this._ellipsoid=y(e.ellipsoid,ee.default)):(this._globe=void 0,this._ellipsoid=ee.UNIT_SPHERE);let{verticalExaggeration:o,verticalExaggerationRelativeHeight:r}=e;this._minimumCollisionTerrainHeight=Er.getHeight(this.minimumCollisionTerrainHeight,o,r),this._minimumPickingTerrainHeight=Er.getHeight(this.minimumPickingTerrainHeight,o,r),this._minimumTrackBallHeight=Er.getHeight(this.minimumTrackBallHeight,o,r),this._cameraUnderground=e.cameraUnderground&&l(this._globe);let s=this._ellipsoid.maximumRadius;this._rotateFactor=1/s,this._rotateRateRangeAdjustment=s,this._adjustedHeightForTerrain=!1;let a=d.clone(t.positionWC,pbt),c=d.clone(t.directionWC,_bt);if(i===ne.SCENE2D?mxt(this):i===ne.COLUMBUS_VIEW?(this._horizontalRotationAxis=d.UNIT_Z,kxt(this)):i===ne.SCENE3D&&(this._horizontalRotationAxis=void 0,dbt(this)),this.enableCollisionDetection&&!this._adjustedHeightForTerrain){let u=!d.equals(a,t.positionWC)||!d.equals(c,t.directionWC);c$(this,u)}this._aggregator.reset()};qB.prototype.isDestroyed=function(){return!1};qB.prototype.destroy=function(){return this._tweens.removeAll(),this._aggregator=this._aggregator&&this._aggregator.destroy(),ue(this)};var YB=qB;var XB=`uniform sampler2D colorTexture; uniform sampler2D colorTexture2; uniform vec2 center; uniform float radius; in vec2 v_textureCoordinates; void main() { vec4 color0 = texture(colorTexture, v_textureCoordinates); vec4 color1 = texture(colorTexture2, v_textureCoordinates); float x = length(gl_FragCoord.xy - center) / radius; float t = smoothstep(0.5, 0.8, x); out_FragColor = mix(color0 + color1, color1, t); } `;var KB=`uniform sampler2D colorTexture; uniform float avgLuminance; uniform float threshold; uniform float offset; in vec2 v_textureCoordinates; float key(float avg) { float guess = 1.5 - (1.5 / (avg * 0.1 + 1.0)); return max(0.0, guess) + 0.1; } // See section 9. "The bright-pass filter" of Realtime HDR Rendering // http://www.cg.tuwien.ac.at/research/publications/2007/Luksch_2007_RHR/Luksch_2007_RHR-RealtimeHDR%20.pdf void main() { vec4 color = texture(colorTexture, v_textureCoordinates); vec3 xyz = czm_RGBToXYZ(color.rgb); float luminance = xyz.r; float scaledLum = key(avgLuminance) * luminance / avgLuminance; float brightLum = max(scaledLum - threshold, 0.0); float brightness = brightLum / (offset + brightLum); xyz.r = brightness; out_FragColor = vec4(czm_XYZToRGB(xyz), 1.0); } `;function Pg(){this._sceneFramebuffer=new fC;let e=.125,t=new Array(6);t[0]=new mo({fragmentShader:cu,textureScale:e,forcePowerOfTwo:!0,sampleMode:af.LINEAR});let n=t[1]=new mo({fragmentShader:KB,uniforms:{avgLuminance:.5,threshold:.25,offset:.1},textureScale:e,forcePowerOfTwo:!0}),i=this;this._delta=1,this._sigma=2,this._blurStep=new z,t[2]=new mo({fragmentShader:W0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:0},textureScale:e,forcePowerOfTwo:!0}),t[3]=new mo({fragmentShader:W0,uniforms:{step:function(){return i._blurStep.x=i._blurStep.y=1/n.outputTexture.width,i._blurStep},delta:function(){return i._delta},sigma:function(){return i._sigma},direction:1},textureScale:e,forcePowerOfTwo:!0}),t[4]=new mo({fragmentShader:cu,sampleMode:af.LINEAR}),this._uCenter=new z,this._uRadius=void 0,t[5]=new mo({fragmentShader:XB,uniforms:{center:function(){return i._uCenter},radius:function(){return i._uRadius},colorTexture2:function(){return i._sceneFramebuffer.framebuffer.getColorTexture(0)}}}),this._stages=new lu({stages:t});let o=new yC(this),r=t.length;for(let s=0;s<r;++s)t[s]._textureCache=o;this._textureCache=o,this.length=t.length}Pg.prototype.get=function(e){return this._stages.get(e)};Pg.prototype.getStageByName=function(e){let t=this._stages.length;for(let n=0;n<t;++n){let i=this._stages.get(n);if(i.name===e)return i}};var gbt=new oe,QCe=new z,ybt=new z,JCe=new F;function xbt(e,t,n){let i=t.uniformState,o=i.sunPositionWC,r=i.view,s=i.viewProjection,a=i.projection,c=F.computeViewportTransformation(n,0,1,JCe),u=F.multiplyByPoint(r,o,gbt),f=Rt.pointToGLWindowCoordinates(s,c,o,QCe);u.x+=P.SOLAR_RADIUS;let h=Rt.pointToGLWindowCoordinates(a,c,u,u),p=z.magnitude(z.subtract(h,f,h))*30*2,g=ybt;g.x=p,g.y=p,e._uCenter=z.clone(f,e._uCenter),e._uRadius=Math.max(g.x,g.y)*.15;let m=t.drawingBufferWidth,x=t.drawingBufferHeight,b=e._stages,T=b.get(0),A=T.outputTexture.width,C=T.outputTexture.height,E=new qe;E.width=A,E.height=C,c=F.computeViewportTransformation(E,0,1,JCe),f=Rt.pointToGLWindowCoordinates(s,c,o,QCe),g.x*=A/m,g.y*=C/x;let v=T.scissorRectangle;v.x=Math.max(f.x-g.x*.5,0),v.y=Math.max(f.y-g.y*.5,0),v.width=Math.min(g.x,m),v.height=Math.min(g.y,x);for(let D=1;D<4;++D)qe.clone(v,b.get(D).scissorRectangle)}Pg.prototype.clear=function(e,t,n){this._sceneFramebuffer.clear(e,t,n),this._textureCache.clear(e)};Pg.prototype.update=function(e){let t=e.context,n=e.viewport,i=this._sceneFramebuffer;i.update(t,n);let o=i.framebuffer;return this._textureCache.update(t),this._stages.update(t,!1),xbt(this,t,n),o};Pg.prototype.execute=function(e){let t=this._sceneFramebuffer.framebuffer.getColorTexture(0),n=this._stages,i=n.length;n.get(0).execute(e,t);for(let o=1;o<i;++o)n.get(o).execute(e,n.get(o-1).outputTexture)};Pg.prototype.copy=function(e,t){if(!l(this._copyColorCommand)){let n=this;this._copyColorCommand=e.createViewportQuadCommand(cu,{uniformMap:{colorTexture:function(){return n._stages.get(n._stages.length-1).outputTexture}},owner:this})}this._copyColorCommand.framebuffer=t,this._copyColorCommand.execute(e)};Pg.prototype.isDestroyed=function(){return!1};Pg.prototype.destroy=function(){return this._textureCache.destroy(),this._stages.destroy(),ue(this)};var ZB=Pg;function eAe(){this._cachedShowFrustumsShaders={}}function bbt(e){let t={},n=e.vertexAttributes;for(let i in n)n.hasOwnProperty(i)&&(t[i]=n[i].index);return t}function Tbt(e,t){let n=e.context,i=t,o=i.fragmentShaderSource.clone(),r=[];o.sources=o.sources.map(function(f){f=Ue.replaceMain(f,"czm_Debug_main");let h=/out_FragData_(\d+)/g,p;for(;(p=h.exec(f))!==null;)r.indexOf(p[1])===-1&&r.push(p[1]);return f});let s=r.length,a="";a+=`uniform vec3 debugShowCommandsColor; `,a+=`uniform vec3 debugShowFrustumsColor; `,a+=`void main() { czm_Debug_main(); `;let c;if(s>0)for(c=0;c<s;++c)a+=` out_FragData_${r[c]}.rgb *= debugShowCommandsColor; `,a+=` out_FragData_${r[c]}.rgb *= debugShowFrustumsColor; `;else a+=` out_FragColor.rgb *= debugShowCommandsColor; `,a+=` out_FragColor.rgb *= debugShowFrustumsColor; `;a+="}",o.sources.push(a);let u=bbt(i);return $t.fromCache({context:n,vertexShaderSource:i.vertexShaderSource,fragmentShaderSource:o,attributeLocations:u})}var $B=new H;function Cbt(e,t){let n;return l(t.uniformMap)?n=t.uniformMap:n={},l(n.debugShowCommandsColor)||l(n.debugShowFrustumsColor)||(n.debugShowCommandsColor=function(){return e.debugShowCommands?(l(t._debugColor)||(t._debugColor=H.fromRandom()),t._debugColor):H.WHITE},n.debugShowFrustumsColor=function(){return e.debugShowFrustums?($B.red=t.debugOverlappingFrustums&1?1:0,$B.green=t.debugOverlappingFrustums&2?1:0,$B.blue=t.debugOverlappingFrustums&4?1:0,$B.alpha=1,$B):H.WHITE}),n}var Abt=new $e;eAe.prototype.executeDebugShowFrustumsCommand=function(e,t,n){let i=t.shaderProgram.id,o=this._cachedShowFrustumsShaders[i];l(o)||(o=Tbt(e,t.shaderProgram),this._cachedShowFrustumsShaders[i]=o);let r=$e.shallowClone(t,Abt);r.shaderProgram=o,r.uniformMap=Cbt(e,t),r.execute(e.context,n)};var QB=eAe;function AC(e,t,n){this._primitive=e,this._tileIndex=t,this._sampleIndex=n,this._metadata={},this._orientedBoundingBox=new vn}AC.fromKeyframeNode=function(e,t,n,i){let o=new AC(e,t,n),{spatialNode:r,content:s}=i;return o._metadata=Ebt(e,s,n),o._orientedBoundingBox=vbt(e,r,n,o._orientedBoundingBox),o};function Ebt(e,t,n){if(!l(t)||!l(t.metadata))return;let{names:i,types:o}=e.provider,{metadata:r}=t,s={};for(let a=0;a<i.length;a++){let c=i[a],u=st.getComponentCount(o[a]),f=r[a].slice(n*u,(n+1)*u);s[c]=f}return s}var tAe=new d,Sbt=new d;function vbt(e,t,n,i){let o=t.dimensions,r=o.x*o.y,s=Math.floor(n/r),a=n-s*r,c=Math.floor(a/o.x),u=a-c*o.x,f=d.fromElements(u,c,s,tAe),h=d.divideComponents(d.subtract(f,e._paddingBefore,tAe),e.dimensions,Sbt);return e._shape.computeOrientedBoundingBoxForSample(t,e.dimensions,h,i)}Object.defineProperties(AC.prototype,{metadata:{get:function(){return this._metadata}},primitive:{get:function(){return this._primitive}},sampleIndex:{get:function(){return this._sampleIndex}},tileIndex:{get:function(){return this._tileIndex}},orientedBoundingBox:{get:function(){return this._orientedBoundingBox.clone()}}});AC.prototype.hasProperty=function(e){return l(this._metadata[e])};AC.prototype.getNames=function(){return Object.keys(this._metadata)};AC.prototype.getProperty=function(e){return this._metadata[e]};var JB=AC;var e3=`struct Ray { vec3 pos; vec3 dir; vec3 rawDir; }; #if defined(JITTER) /** * Generate a pseudo-random value for a given 2D screen coordinate. * Similar to https://www.shadertoy.com/view/4djSRW with a modified hashscale. */ float hash(vec2 p) { vec3 p3 = fract(vec3(p.xyx) * 50.0); p3 += dot(p3, p3.yzx + 19.19); return fract((p3.x + p3.y) * p3.z); } #endif float minComponent(in vec3 v) { return min(min(v.x, v.y), v.z); } float maxComponent(in vec3 v) { return max(max(v.x, v.y), v.z); } struct PointJacobianT { vec3 point; mat3 jacobianT; }; `;var t3=`// See Intersection.glsl for the definition of intersectScene // See IntersectionUtils.glsl for the definition of nextIntersection // See convertUvToBox.glsl, convertUvToCylinder.glsl, or convertUvToEllipsoid.glsl // for the definition of convertUvToShapeUvSpace. The appropriate function is // selected based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See Octree.glsl for the definitions of TraversalData, SampleData, // traverseOctreeFromBeginning, and traverseOctreeFromExisting // See Megatexture.glsl for the definition of accumulatePropertiesFromMegatexture #define STEP_COUNT_MAX 1000 // Harcoded value because GLSL doesn't like variable length loops #if defined(PICKING_VOXEL) #define ALPHA_ACCUM_MAX 0.1 #else #define ALPHA_ACCUM_MAX 0.98 // Must be > 0.0 and <= 1.0 #endif uniform mat3 u_transformDirectionViewToLocal; uniform vec3 u_cameraPositionUv; uniform float u_stepSize; #if defined(PICKING) uniform vec4 u_pickColor; #endif vec3 getSampleSize(in int level) { vec3 sampleCount = exp2(float(level)) * vec3(u_dimensions); vec3 sampleSizeUv = 1.0 / sampleCount; return scaleShapeUvToShapeSpace(sampleSizeUv); } #define MINIMUM_STEP_SCALAR (0.02) #define SHIFT_FRACTION (0.001) /** * Given a coordinate within a tile, and sample spacings along a ray through * the coordinate, find the distance to the points where the ray entered and * exited the voxel cell, along with the surface normals at those points. * The surface normals are returned in shape space coordinates. */ RayShapeIntersection getVoxelIntersection(in vec3 tileUv, in vec3 sampleSizeAlongRay) { vec3 voxelCoord = tileUv * vec3(u_dimensions); vec3 directions = sign(sampleSizeAlongRay); vec3 positiveDirections = max(directions, 0.0); vec3 entryCoord = mix(ceil(voxelCoord), floor(voxelCoord), positiveDirections); vec3 exitCoord = entryCoord + directions; vec3 distanceFromEntry = -abs((entryCoord - voxelCoord) * sampleSizeAlongRay); float lastEntry = maxComponent(distanceFromEntry); bvec3 isLastEntry = equal(distanceFromEntry, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); vec3 distanceToExit = abs((exitCoord - voxelCoord) * sampleSizeAlongRay); float firstExit = minComponent(distanceToExit); bvec3 isFirstExit = equal(distanceToExit, vec3(firstExit)); vec3 exitNormal = vec3(isFirstExit) * directions; vec4 exit = vec4(exitNormal, firstExit); return RayShapeIntersection(entry, exit); } vec4 getStepSize(in SampleData sampleData, in Ray viewRay, in RayShapeIntersection shapeIntersection, in mat3 jacobianT, in float currentT) { // The Jacobian is computed in a space where the shape spans [-1, 1]. // But the ray is marched in a space where the shape fills [0, 1]. // So we need to scale the Jacobian by 2. vec3 gradient = 2.0 * viewRay.rawDir * jacobianT; vec3 sampleSizeAlongRay = getSampleSize(sampleData.tileCoords.w) / gradient; RayShapeIntersection voxelIntersection = getVoxelIntersection(sampleData.tileUv, sampleSizeAlongRay); // Transform normal from shape space to Cartesian space vec3 voxelNormal = normalize(jacobianT * voxelIntersection.entry.xyz); // Compare with the shape intersection, to choose the appropriate normal vec4 voxelEntry = vec4(voxelNormal, currentT + voxelIntersection.entry.w); vec4 entry = intersectionMax(shapeIntersection.entry, voxelEntry); float fixedStep = minComponent(abs(sampleSizeAlongRay)) * u_stepSize; float shift = fixedStep * SHIFT_FRACTION; float dt = voxelIntersection.exit.w + shift; if ((currentT + dt) > shapeIntersection.exit.w) { // Stop at end of shape dt = shapeIntersection.exit.w - currentT + shift; } float stepSize = clamp(dt, fixedStep * MINIMUM_STEP_SCALAR, fixedStep + shift); return vec4(entry.xyz, stepSize); } vec2 packIntToVec2(int value) { float shifted = float(value) / 255.0; float lowBits = fract(shifted); float highBits = floor(shifted) / 255.0; return vec2(highBits, lowBits); } vec2 packFloatToVec2(float value) { float lowBits = fract(value); float highBits = floor(value) / 255.0; return vec2(highBits, lowBits); } int getSampleIndex(in SampleData sampleData) { // tileUv = 1.0 is a valid coordinate but sampleIndex = u_inputDimensions is not. // (tileUv = 1.0 corresponds to the far edge of the last sample, at index = u_inputDimensions - 1). // Clamp to [0, voxelDimensions - 0.5) to avoid numerical error before flooring vec3 maxCoordinate = vec3(u_inputDimensions) - vec3(0.5); vec3 inputCoordinate = clamp(sampleData.inputCoordinate, vec3(0.0), maxCoordinate); ivec3 sampleIndex = ivec3(floor(inputCoordinate)); // Convert to a 1D index for lookup in a 1D data array return sampleIndex.x + u_inputDimensions.x * (sampleIndex.y + u_inputDimensions.y * sampleIndex.z); } void main() { vec4 fragCoord = gl_FragCoord; vec2 screenCoord = (fragCoord.xy - czm_viewport.xy) / czm_viewport.zw; // [0,1] vec3 eyeDirection = normalize(czm_windowToEyeCoordinates(fragCoord).xyz); vec3 viewDirWorld = normalize(czm_inverseViewRotation * eyeDirection); // normalize again just in case vec3 viewDirUv = normalize(u_transformDirectionViewToLocal * eyeDirection); // normalize again just in case vec3 viewPosUv = u_cameraPositionUv; #if defined(SHAPE_ELLIPSOID) // viewDirUv has been scaled to a space where the ellipsoid is a sphere. // Undo this scaling to get the raw direction. vec3 rawDir = viewDirUv * u_ellipsoidRadiiUv; Ray viewRayUv = Ray(viewPosUv, viewDirUv, rawDir); #else Ray viewRayUv = Ray(viewPosUv, viewDirUv, viewDirUv); #endif Intersections ix; RayShapeIntersection shapeIntersection = intersectScene(screenCoord, viewRayUv, ix); // Exit early if the scene was completely missed. if (shapeIntersection.entry.w == NO_HIT) { discard; } float currentT = shapeIntersection.entry.w; float endT = shapeIntersection.exit.w; vec3 positionUv = viewPosUv + currentT * viewDirUv; PointJacobianT pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); // Traverse the tree from the start position TraversalData traversalData; SampleData sampleDatas[SAMPLE_COUNT]; traverseOctreeFromBeginning(pointJacobian.point, traversalData, sampleDatas); vec4 step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); #if defined(JITTER) float noise = hash(screenCoord); // [0,1] currentT += noise * step.w; positionUv += noise * step.w * viewDirUv; #endif FragmentInput fragmentInput; #if defined(STATISTICS) setStatistics(fragmentInput.metadata.statistics); #endif vec4 colorAccum = vec4(0.0); for (int stepCount = 0; stepCount < STEP_COUNT_MAX; ++stepCount) { // Read properties from the megatexture based on the traversal state Properties properties = accumulatePropertiesFromMegatexture(sampleDatas); // Prepare the custom shader inputs copyPropertiesToMetadata(properties, fragmentInput.metadata); fragmentInput.voxel.positionUv = positionUv; fragmentInput.voxel.positionShapeUv = pointJacobian.point; fragmentInput.voxel.positionUvLocal = sampleDatas[0].tileUv; fragmentInput.voxel.viewDirUv = viewDirUv; fragmentInput.voxel.viewDirWorld = viewDirWorld; fragmentInput.voxel.surfaceNormal = step.xyz; fragmentInput.voxel.travelDistance = step.w; fragmentInput.voxel.stepCount = stepCount; fragmentInput.voxel.tileIndex = sampleDatas[0].megatextureIndex; fragmentInput.voxel.sampleIndex = getSampleIndex(sampleDatas[0]); // Run the custom shader czm_modelMaterial materialOutput; fragmentMain(fragmentInput, materialOutput); // Sanitize the custom shader output vec4 color = vec4(materialOutput.diffuse, materialOutput.alpha); color.rgb = max(color.rgb, vec3(0.0)); color.a = clamp(color.a, 0.0, 1.0); // Pre-multiplied alpha blend colorAccum += (1.0 - colorAccum.a) * vec4(color.rgb * color.a, color.a); // Stop traversing if the alpha has been fully saturated if (colorAccum.a > ALPHA_ACCUM_MAX) { colorAccum.a = ALPHA_ACCUM_MAX; break; } if (step.w == 0.0) { // Shape is infinitely thin. The ray may have hit the edge of a // foreground voxel. Step ahead slightly to check for more voxels step.w == 0.00001; } // Keep raymarching currentT += step.w; positionUv = viewPosUv + currentT * viewDirUv; // Check if there's more intersections. if (currentT > endT) { #if (INTERSECTION_COUNT == 1) break; #else shapeIntersection = nextIntersection(ix); if (shapeIntersection.entry.w == NO_HIT) { break; } else { // Found another intersection. Resume raymarching there currentT = shapeIntersection.entry.w; endT = shapeIntersection.exit.w; positionUv = viewPosUv + currentT * viewDirUv; } #endif } // Traverse the tree from the current ray position. // This is similar to traverseOctreeFromBeginning but is faster when the ray is in the same tile as the previous step. pointJacobian = convertUvToShapeUvSpaceDerivative(positionUv); traverseOctreeFromExisting(pointJacobian.point, traversalData, sampleDatas); step = getStepSize(sampleDatas[0], viewRayUv, shapeIntersection, pointJacobian.jacobianT, currentT); } // Convert the alpha from [0,ALPHA_ACCUM_MAX] to [0,1] colorAccum.a /= ALPHA_ACCUM_MAX; #if defined(PICKING) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } out_FragColor = u_pickColor; #elif defined(PICKING_VOXEL) // If alpha is 0.0 there is nothing to pick if (colorAccum.a == 0.0) { discard; } vec2 megatextureId = packIntToVec2(sampleDatas[0].megatextureIndex); vec2 sampleIndex = packIntToVec2(getSampleIndex(sampleDatas[0])); out_FragColor = vec4(megatextureId, sampleIndex); #else out_FragColor = colorAccum; #endif } `;var n3=`in vec2 position; uniform vec4 u_ndcSpaceAxisAlignedBoundingBox; void main() { vec2 aabbMin = u_ndcSpaceAxisAlignedBoundingBox.xy; vec2 aabbMax = u_ndcSpaceAxisAlignedBoundingBox.zw; vec2 translation = 0.5 * (aabbMax + aabbMin); vec2 scale = 0.5 * (aabbMax - aabbMin); gl_Position = vec4(position * scale + translation, 0.0, 1.0); } `;var i3=`/* Intersection defines #define INTERSECTION_COUNT ### */ #define NO_HIT (-czm_infinity) #define INF_HIT (czm_infinity * 0.5) struct RayShapeIntersection { vec4 entry; vec4 exit; }; vec4 intersectionMin(in vec4 intersect0, in vec4 intersect1) { if (intersect0.w == NO_HIT) { return intersect1; } else if (intersect1.w == NO_HIT) { return intersect0; } return (intersect0.w <= intersect1.w) ? intersect0 : intersect1; } vec4 intersectionMax(in vec4 intersect0, in vec4 intersect1) { return (intersect0.w >= intersect1.w) ? intersect0 : intersect1; } RayShapeIntersection intersectIntersections(in Ray ray, in RayShapeIntersection intersect0, in RayShapeIntersection intersect1) { bool missed = (intersect0.entry.w == NO_HIT) || (intersect1.entry.w == NO_HIT) || (intersect0.exit.w < intersect1.entry.w) || (intersect0.entry.w > intersect1.exit.w); if (missed) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } vec4 entry = intersectionMax(intersect0.entry, intersect1.entry); vec4 exit = intersectionMin(intersect0.exit, intersect1.exit); return RayShapeIntersection(entry, exit); } struct Intersections { // Don't access these member variables directly - call the functions instead. // Store an array of ray-surface intersections. Each intersection is composed of: // .xyz for the surface normal at the intersection point // .w for the T value // The scale of the normal encodes the shape intersection type: // length(intersection.xyz) = 1: positive shape entry // length(intersection.xyz) = 2: positive shape exit // length(intersection.xyz) = 3: negative shape entry // length(intersection.xyz) = 4: negative shape exit // INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections, // so we need twice as many to track ray-*surface* intersections vec4 intersections[INTERSECTION_COUNT * 2]; #if (INTERSECTION_COUNT > 1) // Maintain state for future nextIntersection calls int index; int surroundCount; bool surroundIsPositive; #endif }; RayShapeIntersection getFirstIntersection(in Intersections ix) { return RayShapeIntersection(ix.intersections[0], ix.intersections[1]); } vec4 encodeIntersectionType(vec4 intersection, int index, bool entry) { float scale = float(index > 0) * 2.0 + float(!entry) + 1.0; return vec4(intersection.xyz * scale, intersection.w); } // Use defines instead of real functions because WebGL1 cannot access array with non-constant index. #define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t)) #define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y) #define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = encodeIntersectionType((intersection), int(!positive), (enter)) #define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false) #if (INTERSECTION_COUNT > 1) void initializeIntersections(inout Intersections ix) { // Sort the intersections from min T to max T with bubble sort. // Note: If this sorting function changes, some of the intersection test may // need to be updated. Search for "bubble sort" to find those areas. const int sortPasses = INTERSECTION_COUNT * 2 - 1; for (int n = sortPasses; n > 0; --n) { for (int i = 0; i < sortPasses; ++i) { // The loop should be: for (i = 0; i < n; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to break early instead if (i >= n) { break; } vec4 intersect0 = ix.intersections[i + 0]; vec4 intersect1 = ix.intersections[i + 1]; bool inOrder = intersect0.w <= intersect1.w; ix.intersections[i + 0] = inOrder ? intersect0 : intersect1; ix.intersections[i + 1] = inOrder ? intersect1 : intersect0; } } // Prepare initial state for nextIntersection ix.index = 0; ix.surroundCount = 0; ix.surroundIsPositive = false; } #endif #if (INTERSECTION_COUNT > 1) RayShapeIntersection nextIntersection(inout Intersections ix) { vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT); RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection); const int passCount = INTERSECTION_COUNT * 2; if (ix.index == passCount) { return shapeIntersection; } for (int i = 0; i < passCount; ++i) { // The loop should be: for (i = ix.index; i < passCount; ++i) {...} but WebGL1 cannot // loop with non-constant condition, so it has to continue instead. if (i < ix.index) { continue; } ix.index = i + 1; surfaceIntersection = ix.intersections[i]; int intersectionType = int(length(surfaceIntersection.xyz) - 0.5); bool currShapeIsPositive = intersectionType < 2; bool enter = intMod(intersectionType, 2) == 0; ix.surroundCount += enter ? +1 : -1; ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive; // entering positive or exiting negative if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) { shapeIntersection.entry = surfaceIntersection; } // exiting positive or entering negative after being inside positive bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0; bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive; if (exitPositive || enterNegativeFromPositive) { shapeIntersection.exit = surfaceIntersection; // entry and exit have been found, so the loop can stop if (exitPositive) { // After exiting positive shape there is nothing left to intersect, so jump to the end index. ix.index = passCount; } break; } } return shapeIntersection; } #endif // NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1 `;var o3=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, // setIntersectionPair, INF_HIT, NO_HIT /* intersectDepth defines (set in Scene/VoxelRenderResources.js) #define DEPTH_INTERSECTION_INDEX ### */ uniform mat4 u_transformPositionViewToUv; void intersectDepth(in vec2 screenCoord, in Ray ray, inout Intersections ix) { float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, screenCoord)); if (logDepthOrDepth != 0.0) { // Calculate how far the ray must travel before it hits the depth buffer. vec4 eyeCoordinateDepth = czm_screenToEyeCoordinates(screenCoord, logDepthOrDepth); eyeCoordinateDepth /= eyeCoordinateDepth.w; vec3 depthPositionUv = vec3(u_transformPositionViewToUv * eyeCoordinateDepth); float t = dot(depthPositionUv - ray.pos, ray.dir); setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(t, +INF_HIT)); } else { // There's no depth at this location. setIntersectionPair(ix, DEPTH_INTERSECTION_INDEX, vec2(NO_HIT)); } } `;var r3=`// See IntersectionUtils.glsl for the definitions of Ray, Intersections, INF_HIT, // NO_HIT, setShapeIntersection /* Clipping plane defines (set in Scene/VoxelRenderResources.js) #define CLIPPING_PLANES_UNION #define CLIPPING_PLANES_COUNT #define CLIPPING_PLANES_INTERSECTION_INDEX */ uniform sampler2D u_clippingPlanesTexture; uniform mat4 u_clippingPlanesMatrix; // Plane is in Hessian Normal Form vec4 intersectPlane(in Ray ray, in vec4 plane) { vec3 n = plane.xyz; // normal float w = plane.w; // -dot(pointOnPlane, normal) float a = dot(ray.pos, n); float b = dot(ray.dir, n); float t = -(w + a) / b; return vec4(n, t); } void intersectClippingPlanes(in Ray ray, inout Intersections ix) { vec4 backSide = vec4(-ray.dir, -INF_HIT); vec4 farSide = vec4(ray.dir, +INF_HIT); RayShapeIntersection clippingVolume; #if (CLIPPING_PLANES_COUNT == 1) // Union and intersection are the same when there's one clipping plane, and the code // is more simplified. vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, 0, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); bool reflects = dot(ray.dir, intersection.xyz) < 0.0; clippingVolume.entry = reflects ? backSide : intersection; clippingVolume.exit = reflects ? intersection : farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #elif defined(CLIPPING_PLANES_UNION) vec4 firstTransmission = vec4(ray.dir, +INF_HIT); vec4 lastReflection = vec4(-ray.dir, -INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { firstTransmission = intersection.w <= firstTransmission.w ? intersection : firstTransmission; } else { lastReflection = intersection.w >= lastReflection.w ? intersection : lastReflection; } } clippingVolume.entry = backSide; clippingVolume.exit = lastReflection; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 0, clippingVolume); clippingVolume.entry = firstTransmission; clippingVolume.exit = farSide; setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX + 1, clippingVolume); #else // intersection vec4 lastTransmission = vec4(ray.dir, -INF_HIT); vec4 firstReflection = vec4(-ray.dir, +INF_HIT); for (int i = 0; i < CLIPPING_PLANES_COUNT; i++) { vec4 planeUv = getClippingPlane(u_clippingPlanesTexture, i, u_clippingPlanesMatrix); vec4 intersection = intersectPlane(ray, planeUv); if (dot(ray.dir, planeUv.xyz) > 0.0) { lastTransmission = intersection.w > lastTransmission.w ? intersection : lastTransmission; } else { firstReflection = intersection.w < firstReflection.w ? intersection: firstReflection; } } if (lastTransmission.w < firstReflection.w) { clippingVolume.entry = lastTransmission; clippingVolume.exit = firstReflection; } else { clippingVolume.entry = vec4(-ray.dir, NO_HIT); clippingVolume.exit = vec4(ray.dir, NO_HIT); } setShapeIntersection(ix, CLIPPING_PLANES_INTERSECTION_INDEX, clippingVolume); #endif } `;var Nv=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, // RayShapeIntersection vec4 intersectLongitude(in Ray ray, in float angle, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeNormal = vec2(-sin(angle), cos(angle)) * normalSign; vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float approachRate = dot(direction, planeNormal); float distance = -dot(position, planeNormal); float t = (approachRate == 0.0) ? NO_HIT : distance / approachRate; return vec4(planeNormal, 0.0, t); } RayShapeIntersection intersectHalfSpace(in Ray ray, in float angle, in bool positiveNormal) { vec4 intersection = intersectLongitude(ray, angle, positiveNormal); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); bool hitFront = (intersection.w > 0.0) == (dot(ray.pos.xy, intersection.xy) > 0.0); if (!hitFront) { return RayShapeIntersection(intersection, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersection); } } void intersectFlippedWedge(in Ray ray, in vec2 minMaxAngle, out RayShapeIntersection intersections[2]) { intersections[0] = intersectHalfSpace(ray, minMaxAngle.x, false); intersections[1] = intersectHalfSpace(ray, minMaxAngle.y, true); } bool hitPositiveHalfPlane(in Ray ray, in vec4 intersection, in bool positiveNormal) { float normalSign = positiveNormal ? 1.0 : -1.0; vec2 planeDirection = vec2(intersection.y, -intersection.x) * normalSign; vec2 hit = ray.pos.xy + intersection.w * ray.dir.xy; return dot(hit, planeDirection) > 0.0; } void intersectHalfPlane(in Ray ray, in float angle, out RayShapeIntersection intersections[2]) { vec4 intersection = intersectLongitude(ray, angle, true); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (hitPositiveHalfPlane(ray, intersection, true)) { intersections[0].entry = -1.0 * farSide; intersections[0].exit = vec4(-1.0 * intersection.xy, 0.0, intersection.w); intersections[1].entry = intersection; intersections[1].exit = farSide; } else { vec4 miss = vec4(normalize(ray.dir), NO_HIT); intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; } } RayShapeIntersection intersectRegularWedge(in Ray ray, in vec2 minMaxAngle) { // Note: works for maxAngle > minAngle + pi, where the "regular wedge" // is actually a negative volume. // Compute intersections with the two planes. // Normals will point toward the "outside" (negative space) vec4 intersect1 = intersectLongitude(ray, minMaxAngle.x, false); vec4 intersect2 = intersectLongitude(ray, minMaxAngle.y, true); // Choose intersection with smallest T as the "first", the other as "last" // Note: first or last could be in the "shadow" wedge, beyond the tip bool inOrder = intersect1.w <= intersect2.w; vec4 first = inOrder ? intersect1 : intersect2; vec4 last = inOrder ? intersect2 : intersect1; bool firstIsAhead = first.w >= 0.0; bool startedInsideFirst = dot(ray.pos.xy, first.xy) < 0.0; bool exitFromInside = firstIsAhead == startedInsideFirst; bool lastIsAhead = last.w > 0.0; bool startedOutsideLast = dot(ray.pos.xy, last.xy) >= 0.0; bool enterFromOutside = lastIsAhead == startedOutsideLast; vec4 farSide = vec4(normalize(ray.dir), INF_HIT); vec4 miss = vec4(normalize(ray.dir), NO_HIT); if (exitFromInside && enterFromOutside) { // Ray crosses both faces of negative wedge, exiting then entering the positive shape return RayShapeIntersection(first, last); } else if (!exitFromInside && enterFromOutside) { // Ray starts inside wedge. last is in shadow wedge, and first is actually the entry return RayShapeIntersection(-1.0 * farSide, first); } else if (exitFromInside && !enterFromOutside) { // First intersection was in the shadow wedge, so last is actually the exit return RayShapeIntersection(last, farSide); } else { // !exitFromInside && !enterFromOutside // Both intersections were in the shadow wedge return RayShapeIntersection(miss, miss); } } `;var s3=`// See IntersectionUtils.glsl for the definitions of Ray, RayShapeIntersection, // NO_HIT, Intersections /* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_INTERSECTION_INDEX ### // always 0 */ uniform vec3 u_renderMinBounds; uniform vec3 u_renderMaxBounds; RayShapeIntersection intersectBox(in Ray ray, in vec3 minBound, in vec3 maxBound) { // Consider the box as the intersection of the space between 3 pairs of parallel planes // Compute the distance along the ray to each plane vec3 t0 = (minBound - ray.pos) / ray.dir; vec3 t1 = (maxBound - ray.pos) / ray.dir; // Identify candidate entries/exits based on distance from ray.pos vec3 entries = min(t0, t1); vec3 exits = max(t0, t1); vec3 directions = sign(ray.dir); // The actual intersection points are the furthest entry and the closest exit float lastEntry = maxComponent(entries); bvec3 isLastEntry = equal(entries, vec3(lastEntry)); vec3 entryNormal = -1.0 * vec3(isLastEntry) * directions; vec4 entry = vec4(entryNormal, lastEntry); float firstExit = minComponent(exits); bvec3 isFirstExit = equal(exits, vec3(firstExit)); vec3 exitNormal = vec3(isLastEntry) * directions; vec4 exit = vec4(exitNormal, firstExit); if (entry.w > exit.w) { entry.w = NO_HIT; exit.w = NO_HIT; } return RayShapeIntersection(entry, exit); } void intersectShape(in Ray ray, inout Intersections ix) { RayShapeIntersection intersection = intersectBox(ray, u_renderMinBounds, u_renderMaxBounds); setShapeIntersection(ix, BOX_INTERSECTION_INDEX, intersection); } `;var a3=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection, // intersectIntersections // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN #define CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF #define CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO #define CYLINDER_INTERSECTION_INDEX_RADIUS_MAX #define CYLINDER_INTERSECTION_INDEX_RADIUS_MIN #define CYLINDER_INTERSECTION_INDEX_ANGLE */ // Cylinder uniforms uniform vec2 u_cylinderRenderRadiusMinMax; uniform vec2 u_cylinderRenderHeightMinMax; #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE) uniform vec2 u_cylinderRenderAngleMinMax; #endif /** * Find the intersection of a ray with the volume defined by two planes of constant z */ RayShapeIntersection intersectHeightBounds(in Ray ray, in vec2 minMaxHeight, in bool convex) { float zPosition = ray.pos.z; float zDirection = ray.dir.z; float tmin = (minMaxHeight.x - zPosition) / zDirection; float tmax = (minMaxHeight.y - zPosition) / zDirection; // Normals point outside the volume float signFlip = convex ? 1.0 : -1.0; vec4 intersectMin = vec4(0.0, 0.0, -1.0 * signFlip, tmin); vec4 intersectMax = vec4(0.0, 0.0, 1.0 * signFlip, tmax); bool topEntry = zDirection < 0.0; vec4 entry = topEntry ? intersectMax : intersectMin; vec4 exit = topEntry ? intersectMin : intersectMax; return RayShapeIntersection(entry, exit); } /** * Find the intersection of a ray with a right cylindrical surface of a given radius * about the z-axis. */ RayShapeIntersection intersectCylinder(in Ray ray, in float radius, in bool convex) { vec2 position = ray.pos.xy; vec2 direction = ray.dir.xy; float a = dot(direction, direction); float b = dot(position, direction); float c = dot(position, position) - radius * radius; float determinant = b * b - a * c; if (determinant < 0.0) { vec4 miss = vec4(normalize(ray.dir), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); float t1 = (-b - determinant) / a; float t2 = (-b + determinant) / a; float signFlip = convex ? 1.0 : -1.0; vec4 intersect1 = vec4(normalize(position + t1 * direction) * signFlip, 0.0, t1); vec4 intersect2 = vec4(normalize(position + t2 * direction) * signFlip, 0.0, t2); return RayShapeIntersection(intersect1, intersect2); } /** * Find the intersection of a ray with a right cylindrical solid of given * radius and height bounds. NOTE: The shape is assumed to be convex. */ RayShapeIntersection intersectBoundedCylinder(in Ray ray, in float radius, in vec2 minMaxHeight) { RayShapeIntersection cylinderIntersection = intersectCylinder(ray, radius, true); RayShapeIntersection heightBoundsIntersection = intersectHeightBounds(ray, minMaxHeight, true); return intersectIntersections(ray, cylinderIntersection, heightBoundsIntersection); } void intersectShape(Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; RayShapeIntersection outerIntersect = intersectBoundedCylinder(ray, u_cylinderRenderRadiusMinMax.y, u_cylinderRenderHeightMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MAX, outerIntersect); if (outerIntersect.entry.w == NO_HIT) { return; } #if defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT) // When the cylinder is perfectly thin it's necessary to sandwich the // inner cylinder intersection inside the outer cylinder intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the cylinder to be invisible because it will think the ray // is still inside the inner (negative) cylinder after exiting the // outer (positive) cylinder. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. RayShapeIntersection innerIntersect = intersectCylinder(ray, 1.0, false); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit #elif defined(CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN) RayShapeIntersection innerIntersect = intersectCylinder(ray, u_cylinderRenderRadiusMinMax.x, false); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_RADIUS_MIN, innerIntersect); #endif #if defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_cylinderRenderAngleMinMax); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE, wedgeIntersect); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_cylinderRenderAngleMinMax, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #elif defined(CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_cylinderRenderAngleMinMax.x, wedgeIntersects); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 0, wedgeIntersects[0]); setShapeIntersection(ix, CYLINDER_INTERSECTION_INDEX_ANGLE + 1, wedgeIntersects[1]); #endif } `;var c3=`// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, INF_HIT, Intersections, // RayShapeIntersection, setSurfaceIntersection, setShapeIntersection // See IntersectLongitude.glsl for the definitions of intersectHalfPlane, // intersectFlippedWedge, intersectRegularWedge /* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF #define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF #define ELLIPSOID_INTERSECTION_INDEX_LONGITUDE #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX #define ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX #define ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN */ #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidRenderLongitudeMinMax; #endif uniform float u_eccentricitySquared; uniform vec2 u_ellipsoidRenderLatitudeSinMinMax; uniform vec2 u_clipMinMaxHeight; RayShapeIntersection intersectZPlane(in Ray ray, in float z) { float t = -ray.pos.z / ray.dir.z; bool startsOutside = sign(ray.pos.z) == sign(z); bool entry = (t >= 0.0) != startsOutside; vec4 intersect = vec4(0.0, 0.0, z, t); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (entry) { return RayShapeIntersection(intersect, farSide); } else { return RayShapeIntersection(-1.0 * farSide, intersect); } } RayShapeIntersection intersectHeight(in Ray ray, in float relativeHeight, in bool convex) { // Scale the ray by the ellipsoid axes to make it a unit sphere // Note: approximating ellipsoid + height as an ellipsoid vec3 radiiCorrection = u_ellipsoidRadiiUv / (u_ellipsoidRadiiUv + relativeHeight); vec3 position = ray.pos * radiiCorrection; vec3 direction = ray.dir * radiiCorrection; float a = dot(direction, direction); // ~ 1.0 (or maybe 4.0 if ray is scaled) float b = dot(direction, position); // roughly inside [-1.0, 1.0] when zoomed in float c = dot(position, position) - 1.0; // ~ 0.0 when zoomed in. float determinant = b * b - a * c; // ~ b * b when zoomed in if (determinant < 0.0) { vec4 miss = vec4(normalize(direction), NO_HIT); return RayShapeIntersection(miss, miss); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t1 = (-b - signB * determinant) / a; float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); float directionScale = convex ? 1.0 : -1.0; vec3 d1 = directionScale * normalize(position + tmin * direction); vec3 d2 = directionScale * normalize(position + tmax * direction); return RayShapeIntersection(vec4(d1, tmin), vec4(d2, tmax)); } /** * Given a circular cone around the z-axis, with apex at the origin, * find the parametric distance(s) along a ray where that ray intersects * the cone. * The cone opening angle is described by the squared cosine of * its half-angle (the angle between the Z-axis and the surface) */ vec2 intersectDoubleEndedCone(in Ray ray, in float cosSqrHalfAngle) { vec3 o = ray.pos; vec3 d = ray.dir; float sinSqrHalfAngle = 1.0 - cosSqrHalfAngle; float aSin = d.z * d.z * sinSqrHalfAngle; float aCos = -dot(d.xy, d.xy) * cosSqrHalfAngle; float a = aSin + aCos; float bSin = d.z * o.z * sinSqrHalfAngle; float bCos = -dot(o.xy, d.xy) * cosSqrHalfAngle; float b = bSin + bCos; float cSin = o.z * o.z * sinSqrHalfAngle; float cCos = -dot(o.xy, o.xy) * cosSqrHalfAngle; float c = cSin + cCos; // determinant = b * b - a * c. But bSin * bSin = aSin * cSin. // Avoid subtractive cancellation by expanding to eliminate these terms float determinant = 2.0 * bSin * bCos + bCos * bCos - aSin * cCos - aCos * cSin - aCos * cCos; if (determinant < 0.0) { return vec2(NO_HIT); } else if (a == 0.0) { // Ray is parallel to cone surface return (b == 0.0) ? vec2(NO_HIT) // Ray is on cone surface : vec2(-0.5 * c / b, NO_HIT); } determinant = sqrt(determinant); // Compute larger root using standard formula float signB = b < 0.0 ? -1.0 : 1.0; float t1 = (-b - signB * determinant) / a; // The other root may suffer from subtractive cancellation in the standard formula. // Compute it from the first root instead. float t2 = c / (a * t1); float tmin = min(t1, t2); float tmax = max(t1, t2); return vec2(tmin, tmax); } /** * Given a point on a conical surface, find the surface normal at that point. */ vec3 getConeNormal(in vec3 p, in bool convex) { // Start with radial component pointing toward z-axis vec2 radial = -abs(p.z) * normalize(p.xy); // Z component points toward opening of cone float zSign = (p.z < 0.0) ? -1.0 : 1.0; float z = length(p.xy) * zSign; // Flip normal if shape is convex float flip = (convex) ? -1.0 : 1.0; return normalize(vec3(radial, z) * flip); } /** * Compute the shift between the ellipsoid origin and the apex of a cone of latitude */ float getLatitudeConeShift(in float sinLatitude) { // Find prime vertical radius of curvature: // the distance along the ellipsoid normal to the intersection with the z-axis float x2 = u_eccentricitySquared * sinLatitude * sinLatitude; float primeVerticalRadius = inversesqrt(1.0 - x2); // Compute a shift from the origin to the intersection of the cone with the z-axis return primeVerticalRadius * u_eccentricitySquared * sinLatitude; } void intersectFlippedCone(in Ray ray, in float cosHalfAngle, out RayShapeIntersection intersections[2]) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); // Initialize output with no intersections intersections[0].entry = -1.0 * farSide; intersections[0].exit = farSide; intersections[1].entry = miss; intersections[1].exit = miss; if (intersect.x == NO_HIT) { return; } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, true), tmin); vec4 intersect1 = vec4(getConeNormal(p1, true), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { // no valid intersections } else if (p0InShadowCone) { intersections[0].exit = intersect1; } else if (p1InShadowCone) { intersections[0].entry = intersect0; } else { intersections[0].exit = intersect0; intersections[1].entry = intersect1; intersections[1].exit = farSide; } } RayShapeIntersection intersectRegularCone(in Ray ray, in float cosHalfAngle, in bool convex) { // Undo the scaling from ellipsoid to sphere ray.pos = ray.pos * u_ellipsoidRadiiUv; ray.dir = ray.dir * u_ellipsoidRadiiUv; // Shift the ray to account for the latitude cone not being centered at the Earth center ray.pos.z += getLatitudeConeShift(cosHalfAngle); float cosSqrHalfAngle = cosHalfAngle * cosHalfAngle; vec2 intersect = intersectDoubleEndedCone(ray, cosSqrHalfAngle); vec4 miss = vec4(normalize(ray.dir), NO_HIT); vec4 farSide = vec4(normalize(ray.dir), INF_HIT); if (intersect.x == NO_HIT) { return RayShapeIntersection(miss, miss); } // Find the points of intersection float tmin = intersect.x; float tmax = intersect.y; vec3 p0 = ray.pos + tmin * ray.dir; vec3 p1 = ray.pos + tmax * ray.dir; vec4 intersect0 = vec4(getConeNormal(p0, convex), tmin); vec4 intersect1 = vec4(getConeNormal(p1, convex), tmax); bool p0InShadowCone = sign(p0.z) != sign(cosHalfAngle); bool p1InShadowCone = sign(p1.z) != sign(cosHalfAngle); if (p0InShadowCone && p1InShadowCone) { return RayShapeIntersection(miss, miss); } else if (p0InShadowCone) { return RayShapeIntersection(intersect1, farSide); } else if (p1InShadowCone) { return RayShapeIntersection(-1.0 * farSide, intersect0); } else { return RayShapeIntersection(intersect0, intersect1); } } void intersectShape(in Ray ray, inout Intersections ix) { // Position is converted from [0,1] to [-1,+1] because shape intersections assume unit space is [-1,+1]. // Direction is scaled as well to be in sync with position. ray.pos = ray.pos * 2.0 - 1.0; ray.dir *= 2.0; // Outer ellipsoid RayShapeIntersection outerIntersect = intersectHeight(ray, u_clipMinMaxHeight.y, true); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect); // Exit early if the outer ellipsoid was missed. if (outerIntersect.entry.w == NO_HIT) { return; } // Inner ellipsoid RayShapeIntersection innerIntersect = intersectHeight(ray, u_clipMinMaxHeight.x, false); if (innerIntersect.entry.w == NO_HIT) { setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN, innerIntersect); } else { // When the ellipsoid is large and thin it's possible for floating point math // to cause the ray to intersect the inner ellipsoid before the outer ellipsoid. // To prevent this from happening, clamp innerIntersect to outerIntersect and // sandwich the inner ellipsoid intersection inside the outer ellipsoid intersection. // Without this special case, // [outerMin, outerMax, innerMin, innerMax] will bubble sort to // [outerMin, innerMin, outerMax, innerMax] which will cause the back // side of the ellipsoid to be invisible because it will think the ray // is still inside the inner (negative) ellipsoid after exiting the // outer (positive) ellipsoid. // With this special case, // [outerMin, innerMin, innerMax, outerMax] will bubble sort to // [outerMin, innerMin, innerMax, outerMax] which will work correctly. // Note: If initializeIntersections() changes its sorting function // from bubble sort to something else, this code may need to change. innerIntersect.entry.w = max(innerIntersect.entry.w, outerIntersect.entry.w); innerIntersect.exit.w = min(innerIntersect.exit.w, outerIntersect.exit.w); setSurfaceIntersection(ix, 0, outerIntersect.entry, true, true); // positive, enter setSurfaceIntersection(ix, 1, innerIntersect.entry, false, true); // negative, enter setSurfaceIntersection(ix, 2, innerIntersect.exit, false, false); // negative, exit setSurfaceIntersection(ix, 3, outerIntersect.exit, true, false); // positive, exit } // Bottom cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) RayShapeIntersection bottomConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) RayShapeIntersection bottomConeIntersection = intersectZPlane(ray, -1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN, bottomConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) RayShapeIntersection bottomConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.x, bottomConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 0, bottomConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN + 1, bottomConeIntersections[1]); #endif // Top cone #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) RayShapeIntersection topConeIntersections[2]; intersectFlippedCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, topConeIntersections); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 0, topConeIntersections[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX + 1, topConeIntersections[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF) RayShapeIntersection topConeIntersection = intersectZPlane(ray, 1.0); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF) RayShapeIntersection topConeIntersection = intersectRegularCone(ray, u_ellipsoidRenderLatitudeSinMinMax.y, false); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX, topConeIntersection); #endif // Wedge #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO) RayShapeIntersection wedgeIntersects[2]; intersectHalfPlane(ray, u_ellipsoidRenderLongitudeMinMax.x, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF) RayShapeIntersection wedgeIntersect = intersectRegularWedge(ray, u_ellipsoidRenderLongitudeMinMax); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE, wedgeIntersect); #elif defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF) RayShapeIntersection wedgeIntersects[2]; intersectFlippedWedge(ray, u_ellipsoidRenderLongitudeMinMax, wedgeIntersects); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 0, wedgeIntersects[0]); setShapeIntersection(ix, ELLIPSOID_INTERSECTION_INDEX_LONGITUDE + 1, wedgeIntersects[1]); #endif } `;var EC=`// Main intersection function for Voxel scenes. // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl // for the definition of intersectShape. The appropriate function is selected // based on the VoxelPrimitive shape type, and added to the shader in // Scene/VoxelRenderResources.js. // See also IntersectClippingPlane.glsl and IntersectDepth.glsl. // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT, // getFirstIntersection, initializeIntersections, nextIntersection. /* Intersection defines (set in Scene/VoxelRenderResources.js) #define INTERSECTION_COUNT ### */ RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) { // Do a ray-shape intersection to find the exact starting and ending points. intersectShape(ray, ix); // Exit early if the positive shape was completely missed or behind the ray. RayShapeIntersection intersection = getFirstIntersection(ix); if (intersection.entry.w == NO_HIT) { // Positive shape was completely missed - so exit early. return intersection; } // Clipping planes #if defined(CLIPPING_PLANES) intersectClippingPlanes(ray, ix); #endif // Depth #if defined(DEPTH_TEST) intersectDepth(screenCoord, ray, ix); #endif // Find the first intersection that's in front of the ray #if (INTERSECTION_COUNT > 1) initializeIntersections(ix); for (int i = 0; i < INTERSECTION_COUNT; ++i) { intersection = nextIntersection(ix); if (intersection.exit.w > 0.0) { // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); break; } } #else // Set start to 0.0 when ray is inside the shape. intersection.entry.w = max(intersection.entry.w, 0.0); #endif return intersection; } `;var l3=`/* Box defines (set in Scene/VoxelBoxShape.js) #define BOX_HAS_SHAPE_BOUNDS */ #if defined(BOX_HAS_SHAPE_BOUNDS) uniform vec3 u_boxUvToShapeUvScale; uniform vec3 u_boxUvToShapeUvTranslate; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // For BOX, UV space = shape space, so we can use positionUv as-is, // and the Jacobian is the identity matrix, except that a step of 1 // only spans half the shape space [-1, 1], so the identity is scaled. return PointJacobianT(positionUv, mat3(0.5)); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { #if defined(BOX_HAS_SHAPE_BOUNDS) return positionShape * u_boxUvToShapeUvScale + u_boxUvToShapeUvTranslate; #else return positionShape; #endif } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 convertShapeUvToUvSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return (shapeUv - u_boxUvToShapeUvTranslate) / u_boxUvToShapeUvScale; #else return shapeUv; #endif } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { #if defined(BOX_HAS_SHAPE_BOUNDS) return shapeUv / u_boxUvToShapeUvScale; #else return shapeUv; #endif }`;var u3=`/* Cylinder defines (set in Scene/VoxelCylinderShape.js) #define CYLINDER_HAS_SHAPE_BOUNDS_RADIUS #define CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY #define CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED */ #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) uniform vec2 u_cylinderUvToShapeUvRadius; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) uniform vec2 u_cylinderUvToShapeUvHeight; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) uniform vec2 u_cylinderUvToShapeUvAngle; // x = scale, y = offset #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) uniform vec2 u_cylinderShapeUvAngleMinMax; #endif #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) || defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) uniform float u_cylinderShapeUvAngleRangeZeroMid; #endif PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from Cartesian UV space [0, 1] to Cartesian local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; float radius = length(position.xy); // [0, 1] vec3 radial = normalize(vec3(position.xy, 0.0)); // Shape space height is defined within [0, 1] float height = positionUv.z; // [0, 1] vec3 z = vec3(0.0, 0.0, 1.0); float angle = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); vec3 point = vec3(radius, angle, height); mat3 jacobianT = mat3(radial, z, east / length(position.xy)); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { float radius = positionShape.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius = radius * u_cylinderUvToShapeUvRadius.x + u_cylinderUvToShapeUvRadius.y; #endif float angle = (positionShape.y + czm_pi) / czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED) // Comparing against u_cylinderShapeUvAngleMinMax has precision problems. u_cylinderShapeUvAngleRangeZeroMid is more conservative. angle += float(angle < u_cylinderShapeUvAngleRangeZeroMid); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY) angle = angle > u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.x : angle; #elif defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY) angle = angle < u_cylinderShapeUvAngleRangeZeroMid ? u_cylinderShapeUvAngleMinMax.y : angle; #endif angle = angle * u_cylinderUvToShapeUvAngle.x + u_cylinderUvToShapeUvAngle.y; #endif float height = positionShape.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height = height * u_cylinderUvToShapeUvHeight.x + u_cylinderUvToShapeUvHeight.y; #endif return vec3(radius, angle, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { float radius = shapeUv.x; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_RADIUS) radius /= u_cylinderUvToShapeUvRadius.x; #endif float angle = shapeUv.y * czm_twoPi; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE) angle /= u_cylinderUvToShapeUvAngle.x; #endif float height = shapeUv.z; #if defined(CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT) height /= u_cylinderUvToShapeUvHeight.x; #endif return vec3(radius, angle, height); } `;var f3=`/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js) #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY #define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE #define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED #define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE */ uniform vec3 u_ellipsoidRadiiUv; // [0,1] uniform vec2 u_evoluteScale; // (radiiUv.x ^ 2 - radiiUv.z ^ 2) * vec2(1.0, -1.0) / radiiUv; uniform vec3 u_ellipsoidInverseRadiiSquaredUv; #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) uniform vec2 u_ellipsoidUvToShapeUvLongitude; // x = scale, y = offset #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) uniform vec2 u_ellipsoidUvToShapeUvLatitude; // x = scale, y = offset #endif uniform float u_ellipsoidInverseHeightDifferenceUv; // robust iterative solution without trig functions // https://github.com/0xfaded/ellipse_demo/issues/1 // https://stackoverflow.com/questions/22959698/distance-from-given-point-to-given-ellipse // Extended to return radius of curvature along with the point vec3 nearestPointAndRadiusOnEllipse(vec2 pos, vec2 radii) { vec2 p = abs(pos); vec2 inverseRadii = 1.0 / radii; // We describe the ellipse parametrically: v = radii * vec2(cos(t), sin(t)) // but store the cos and sin of t in a vec2 for efficiency. // Initial guess: t = pi/4 vec2 tTrigs = vec2(0.7071067811865476); // Initial guess of point on ellipsoid vec2 v = radii * tTrigs; // Center of curvature of the ellipse at v vec2 evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; const int iterations = 3; for (int i = 0; i < iterations; ++i) { // Find the (approximate) intersection of p - evolute with the ellipsoid. vec2 q = normalize(p - evolute) * length(v - evolute); // Update the estimate of t. tTrigs = (q + evolute) * inverseRadii; tTrigs = normalize(clamp(tTrigs, 0.0, 1.0)); v = radii * tTrigs; evolute = u_evoluteScale * tTrigs * tTrigs * tTrigs; } return vec3(v * sign(pos), length(v - evolute)); } PointJacobianT convertUvToShapeSpaceDerivative(in vec3 positionUv) { // Convert from UV space [0, 1] to local space [-1, 1] vec3 position = positionUv * 2.0 - 1.0; // Undo the scaling from ellipsoid to sphere position = position * u_ellipsoidRadiiUv; float longitude = atan(position.y, position.x); vec3 east = normalize(vec3(-position.y, position.x, 0.0)); // Convert the 3D position to a 2D position relative to the ellipse (radii.x, radii.z) // (assume radii.y == radii.x) and find the nearest point on the ellipse and its normal float distanceFromZAxis = length(position.xy); vec2 posEllipse = vec2(distanceFromZAxis, position.z); vec3 surfacePointAndRadius = nearestPointAndRadiusOnEllipse(posEllipse, u_ellipsoidRadiiUv.xz); vec2 surfacePoint = surfacePointAndRadius.xy; vec2 normal2d = normalize(surfacePoint * u_ellipsoidInverseRadiiSquaredUv.xz); float latitude = atan(normal2d.y, normal2d.x); vec3 north = vec3(-normal2d.y * normalize(position.xy), abs(normal2d.x)); float heightSign = length(posEllipse) < length(surfacePoint) ? -1.0 : 1.0; float height = heightSign * length(posEllipse - surfacePoint); vec3 up = normalize(cross(east, north)); vec3 point = vec3(longitude, latitude, height); mat3 jacobianT = mat3(east / distanceFromZAxis, north / (surfacePointAndRadius.z + height), up); return PointJacobianT(point, jacobianT); } vec3 convertShapeToShapeUvSpace(in vec3 positionShape) { // Longitude: shift & scale to [0, 1] float longitude = (positionShape.x + czm_pi) / czm_twoPi; // Correct the angle when max < min // Technically this should compare against min longitude - but it has precision problems so compare against the middle of empty space. #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED) longitude += float(longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z); #endif // Avoid flickering from reading voxels from both sides of the -pi/+pi discontinuity. #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) longitude = longitude > u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.x : longitude; #endif #if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) longitude = longitude < u_ellipsoidShapeUvLongitudeMinMaxMid.z ? u_ellipsoidShapeUvLongitudeMinMaxMid.y : longitude; #endif #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude = longitude * u_ellipsoidUvToShapeUvLongitude.x + u_ellipsoidUvToShapeUvLongitude.y; #endif // Latitude: shift and scale to [0, 1] float latitude = (positionShape.y + czm_piOverTwo) / czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude = latitude * u_ellipsoidUvToShapeUvLatitude.x + u_ellipsoidUvToShapeUvLatitude.y; #endif // Height: scale to the range [0, 1] float height = 1.0 + positionShape.z * u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } PointJacobianT convertUvToShapeUvSpaceDerivative(in vec3 positionUv) { PointJacobianT pointJacobian = convertUvToShapeSpaceDerivative(positionUv); pointJacobian.point = convertShapeToShapeUvSpace(pointJacobian.point); return pointJacobian; } vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) { // Convert from [0, 1] to radians [-pi, pi] float longitude = shapeUv.x * czm_twoPi; #if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE) longitude /= u_ellipsoidUvToShapeUvLongitude.x; #endif // Convert from [0, 1] to radians [-pi/2, pi/2] float latitude = shapeUv.y * czm_pi; #if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE) latitude /= u_ellipsoidUvToShapeUvLatitude.x; #endif float height = shapeUv.z / u_ellipsoidInverseHeightDifferenceUv; return vec3(longitude, latitude, height); } `;var d3=`// These octree flags must be in sync with GpuOctreeFlag in VoxelTraversal.js #define OCTREE_FLAG_INTERNAL 0 #define OCTREE_FLAG_LEAF 1 #define OCTREE_FLAG_PACKED_LEAF_FROM_PARENT 2 #define OCTREE_MAX_LEVELS 32 // Harcoded value because GLSL doesn't like variable length loops uniform sampler2D u_octreeInternalNodeTexture; uniform vec2 u_octreeInternalNodeTexelSizeUv; uniform int u_octreeInternalNodeTilesPerRow; #if (SAMPLE_COUNT > 1) uniform sampler2D u_octreeLeafNodeTexture; uniform vec2 u_octreeLeafNodeTexelSizeUv; uniform int u_octreeLeafNodeTilesPerRow; #endif uniform ivec3 u_dimensions; // does not include padding, and is in the z-up orientation uniform ivec3 u_inputDimensions; // includes padding, and is in the orientation of the input data #if defined(PADDING) uniform ivec3 u_paddingBefore; #endif struct OctreeNodeData { int data; int flag; }; struct TraversalData { ivec4 octreeCoords; int parentOctreeIndex; }; struct SampleData { int megatextureIndex; ivec4 tileCoords; vec3 tileUv; vec3 inputCoordinate; #if (SAMPLE_COUNT > 1) float weight; #endif }; // Integer mod: For WebGL1 only int intMod(in int a, in int b) { return a - (b * (a / b)); } int normU8_toInt(in float value) { return int(value * 255.0); } int normU8x2_toInt(in vec2 value) { return int(value.x * 255.0) + 256 * int(value.y * 255.0); } float normU8x2_toFloat(in vec2 value) { return float(normU8x2_toInt(value)) / 65535.0; } OctreeNodeData getOctreeNodeData(in vec2 octreeUv) { vec4 texData = texture(u_octreeInternalNodeTexture, octreeUv); OctreeNodeData data; data.data = normU8x2_toInt(texData.xy); data.flag = normU8x2_toInt(texData.zw); return data; } OctreeNodeData getOctreeChildData(in int parentOctreeIndex, in ivec3 childCoord) { int childIndex = childCoord.z * 4 + childCoord.y * 2 + childCoord.x; int octreeCoordX = intMod(parentOctreeIndex, u_octreeInternalNodeTilesPerRow) * 9 + 1 + childIndex; int octreeCoordY = parentOctreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); return getOctreeNodeData(octreeUv); } int getOctreeParentIndex(in int octreeIndex) { int octreeCoordX = intMod(octreeIndex, u_octreeInternalNodeTilesPerRow) * 9; int octreeCoordY = octreeIndex / u_octreeInternalNodeTilesPerRow; vec2 octreeUv = u_octreeInternalNodeTexelSizeUv * vec2(float(octreeCoordX) + 0.5, float(octreeCoordY) + 0.5); vec4 parentData = texture(u_octreeInternalNodeTexture, octreeUv); int parentOctreeIndex = normU8x2_toInt(parentData.xy); return parentOctreeIndex; } /** * Convert a position in the uv-space of the tileset bounding shape * into the uv-space of a tile within the tileset */ vec3 getTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { // PERFORMANCE_IDEA: use bit-shifting (only in WebGL2) float dimAtLevel = exp2(float(octreeCoords.w)); return shapePosition * dimAtLevel - vec3(octreeCoords.xyz); } vec3 getClampedTileUv(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); return clamp(tileUv, vec3(0.0), vec3(1.0)); } void addSampleCoordinates(in vec3 shapePosition, inout SampleData sampleData) { vec3 tileUv = getClampedTileUv(shapePosition, sampleData.tileCoords); vec3 inputCoordinate = tileUv * vec3(u_dimensions); #if defined(PADDING) inputCoordinate += vec3(u_paddingBefore); #endif #if defined(GLTF_METADATA_ORDER) #if defined(SHAPE_BOX) float inputY = inputCoordinate.y; inputCoordinate.y = float(u_inputDimensions.y) - inputCoordinate.z; inputCoordinate.z = inputY; #elif defined(SHAPE_CYLINDER) float angle = inputCoordinate.y; float height = inputCoordinate.z; #if (!defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)) // Account for the different 0-angle convention in glTF vs 3DTiles if (sampleData.tileCoords.w == 0) { float angleCount = float(u_inputDimensions.z); angle = mod(angle + angleCount / 2.0, angleCount); } #endif inputCoordinate.y = height; inputCoordinate.z = angle; #endif #endif sampleData.tileUv = tileUv; sampleData.inputCoordinate = inputCoordinate; } void getOctreeLeafSampleData(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleData) { sampleData.megatextureIndex = data.data; sampleData.tileCoords = (data.flag == OCTREE_FLAG_PACKED_LEAF_FROM_PARENT) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; } #if (SAMPLE_COUNT > 1) void getOctreeLeafSampleDatas(in OctreeNodeData data, in ivec4 octreeCoords, out SampleData sampleDatas[SAMPLE_COUNT]) { int leafIndex = data.data; int leafNodeTexelCount = 2; // Adding 0.5 moves to the center of the texel float leafCoordXStart = float(intMod(leafIndex, u_octreeLeafNodeTilesPerRow) * leafNodeTexelCount) + 0.5; float leafCoordY = float(leafIndex / u_octreeLeafNodeTilesPerRow) + 0.5; // Get an interpolation weight and a flag to determine whether to read the parent texture vec2 leafUv0 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 0.0, leafCoordY); vec4 leafData0 = texture(u_octreeLeafNodeTexture, leafUv0); float lerp = normU8x2_toFloat(leafData0.xy); sampleDatas[0].weight = 1.0 - lerp; sampleDatas[1].weight = lerp; // TODO: this looks wrong? Should be comparing to OCTREE_FLAG_PACKED_LEAF_FROM_PARENT sampleDatas[0].tileCoords = (normU8_toInt(leafData0.z) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; sampleDatas[1].tileCoords = (normU8_toInt(leafData0.w) == 1) ? ivec4(octreeCoords.xyz / 2, octreeCoords.w - 1) : octreeCoords; // Get megatexture indices for both samples vec2 leafUv1 = u_octreeLeafNodeTexelSizeUv * vec2(leafCoordXStart + 1.0, leafCoordY); vec4 leafData1 = texture(u_octreeLeafNodeTexture, leafUv1); sampleDatas[0].megatextureIndex = normU8x2_toInt(leafData1.xy); sampleDatas[1].megatextureIndex = normU8x2_toInt(leafData1.zw); } #endif OctreeNodeData traverseOctreeDownwards(in vec3 shapePosition, inout TraversalData traversalData) { float sizeAtLevel = exp2(-1.0 * float(traversalData.octreeCoords.w)); vec3 start = vec3(traversalData.octreeCoords.xyz) * sizeAtLevel; vec3 end = start + vec3(sizeAtLevel); OctreeNodeData childData; for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { // Find out which octree child contains the position // 0 if before center, 1 if after vec3 center = 0.5 * (start + end); vec3 childCoord = step(center, shapePosition); // Get octree coords for the next level down ivec4 octreeCoords = traversalData.octreeCoords; traversalData.octreeCoords = ivec4(octreeCoords.xyz * 2 + ivec3(childCoord), octreeCoords.w + 1); childData = getOctreeChildData(traversalData.parentOctreeIndex, ivec3(childCoord)); if (childData.flag != OCTREE_FLAG_INTERNAL) { // leaf tile - stop traversing break; } // interior tile - keep going deeper start = mix(start, center, childCoord); end = mix(center, end, childCoord); traversalData.parentOctreeIndex = childData.data; } return childData; } /** * Transform a given position to an octree tile coordinate and a position within that tile, * and find the corresponding megatexture index and texture coordinates */ void traverseOctreeFromBeginning(in vec3 shapePosition, out TraversalData traversalData, out SampleData sampleDatas[SAMPLE_COUNT]) { traversalData.octreeCoords = ivec4(0); traversalData.parentOctreeIndex = 0; OctreeNodeData nodeData = getOctreeNodeData(vec2(0.0)); if (nodeData.flag != OCTREE_FLAG_LEAF) { nodeData = traverseOctreeDownwards(shapePosition, traversalData); } #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } bool inRange(in vec3 v, in vec3 minVal, in vec3 maxVal) { return clamp(v, minVal, maxVal) == v; } bool insideTile(in vec3 shapePosition, in ivec4 octreeCoords) { vec3 tileUv = getTileUv(shapePosition, octreeCoords); bool inside = inRange(tileUv, vec3(0.0), vec3(1.0)); // Assume (!) the position is always inside the root tile. return inside || octreeCoords.w == 0; } void traverseOctreeFromExisting(in vec3 shapePosition, inout TraversalData traversalData, inout SampleData sampleDatas[SAMPLE_COUNT]) { if (insideTile(shapePosition, traversalData.octreeCoords)) { for (int i = 0; i < SAMPLE_COUNT; i++) { addSampleCoordinates(shapePosition, sampleDatas[i]); } return; } // Go up tree until we find a parent tile containing shapePosition for (int i = 0; i < OCTREE_MAX_LEVELS; ++i) { traversalData.octreeCoords.xyz /= 2; traversalData.octreeCoords.w -= 1; if (insideTile(shapePosition, traversalData.octreeCoords)) { break; } traversalData.parentOctreeIndex = getOctreeParentIndex(traversalData.parentOctreeIndex); } // Go down tree OctreeNodeData nodeData = traverseOctreeDownwards(shapePosition, traversalData); #if (SAMPLE_COUNT == 1) getOctreeLeafSampleData(nodeData, traversalData.octreeCoords, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[0]); #else getOctreeLeafSampleDatas(nodeData, traversalData.octreeCoords, sampleDatas); addSampleCoordinates(shapePosition, sampleDatas[0]); addSampleCoordinates(shapePosition, sampleDatas[1]); #endif } `;var h3=`// See Octree.glsl for the definitions of SampleData and intMod /* Megatexture defines (set in Scene/VoxelRenderResources.js) #define SAMPLE_COUNT ### #define NEAREST_SAMPLING #define PADDING */ uniform ivec2 u_megatextureSliceDimensions; // number of slices per tile, in two dimensions uniform ivec2 u_megatextureTileDimensions; // number of tiles per megatexture, in two dimensions uniform vec2 u_megatextureVoxelSizeUv; uniform vec2 u_megatextureSliceSizeUv; uniform vec2 u_megatextureTileSizeUv; // Integer min, max, clamp: For WebGL1 only int intMin(int a, int b) { return a <= b ? a : b; } int intMax(int a, int b) { return a >= b ? a : b; } int intClamp(int v, int minVal, int maxVal) { return intMin(intMax(v, minVal), maxVal); } vec2 index1DTo2DTexcoord(int index, ivec2 dimensions, vec2 uvScale) { int indexX = intMod(index, dimensions.x); int indexY = index / dimensions.x; return vec2(indexX, indexY) * uvScale; } /* How is 3D data stored in a 2D megatexture? In this example there is only one loaded tile and it has 2x2x2 voxels (8 voxels total). The data is sliced by Z. The data at Z = 0 is placed in texels (0,0), (0,1), (1,0), (1,1) and the data at Z = 1 is placed in texels (2,0), (2,1), (3,0), (3,1). Note that there could be empty space in the megatexture because it's a power of two. 0 1 2 3 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +-------+-------+ |010|110|011|111| 1 |--- ---|--- ---| |000|100|001|101| 0 +-------+-------+ When doing linear interpolation the megatexture needs to be sampled twice: once for the Z slice above the voxel coordinate and once for the slice below. The two slices are interpolated with fract(coord.z - 0.5). For example, a Z coordinate of 1.0 is halfway between two Z slices so the interpolation factor is 0.5. Below is a side view of the 3D voxel grid with voxel coordinates on the left side. 2 +---+ |001| 1 +-z-+ |000| 0 +---+ When doing nearest neighbor the megatexture only needs to be sampled once at the closest Z slice. */ Properties getPropertiesFromMegatexture(in SampleData sampleData) { int tileIndex = sampleData.megatextureIndex; vec3 voxelCoord = sampleData.inputCoordinate; #if defined(NEAREST_SAMPLING) // Round to the center of the nearest voxel voxelCoord = floor(voxelCoord) + vec3(0.5); #endif // Tile location vec2 tileUvOffset = index1DTo2DTexcoord(tileIndex, u_megatextureTileDimensions, u_megatextureTileSizeUv); // Slice location float slice = voxelCoord.z - 0.5; int sliceIndex = int(floor(slice)); int sliceIndex0 = intClamp(sliceIndex, 0, u_inputDimensions.z - 1); vec2 sliceUvOffset0 = index1DTo2DTexcoord(sliceIndex0, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); // Voxel location vec2 voxelUvOffset = clamp(voxelCoord.xy, vec2(0.5), vec2(u_inputDimensions.xy) - vec2(0.5)) * u_megatextureVoxelSizeUv; // Final location in the megatexture vec2 uv0 = tileUvOffset + sliceUvOffset0 + voxelUvOffset; #if defined(NEAREST_SAMPLING) return getPropertiesFromMegatextureAtUv(uv0); #else float sliceLerp = fract(slice); int sliceIndex1 = intMin(sliceIndex + 1, u_inputDimensions.z - 1); vec2 sliceUvOffset1 = index1DTo2DTexcoord(sliceIndex1, u_megatextureSliceDimensions, u_megatextureSliceSizeUv); vec2 uv1 = tileUvOffset + sliceUvOffset1 + voxelUvOffset; Properties properties0 = getPropertiesFromMegatextureAtUv(uv0); Properties properties1 = getPropertiesFromMegatextureAtUv(uv1); return mixProperties(properties0, properties1, sliceLerp); #endif } // Convert an array of sample datas to a final weighted properties. Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) { #if (SAMPLE_COUNT == 1) return getPropertiesFromMegatexture(sampleDatas[0]); #else // When more than one sample is taken the accumulator needs to start at 0 Properties properties = clearProperties(); for (int i = 0; i < SAMPLE_COUNT; ++i) { float weight = sampleDatas[i].weight; // Avoid reading the megatexture when the weight is 0 as it can be costly. if (weight > 0.0) { Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]); tempProperties = scaleProperties(tempProperties, weight); properties = sumProperties(properties, tempProperties); } } return properties; #endif } `;var wbt={XYZ:0,GLTF:1},Kh=Object.freeze(wbt);function Dbt(e){let t=new Sx;this.shaderBuilder=t;let n=e._customShader,i=bt(e._uniformMap,n.uniformMap);e._uniformMap=i;let o=n.uniforms;for(let p in o)if(o.hasOwnProperty(p)){let g=o[p];t.addUniform(g.type,p,_e.FRAGMENT)}t.addUniform("sampler2D","u_megatextureTextures[METADATA_COUNT]",_e.FRAGMENT),this.uniformMap=i;let r=e._clippingPlanes,s=l(r)&&r.enabled?r.length:0;this.clippingPlanes=r,this.clippingPlanesLength=s,t.addVertexLines([n3]);let a=e._provider.shape;e.provider.metadataOrder===Kh.GLTF&&(t.addDefine("GLTF_METADATA_ORDER",void 0,_e.FRAGMENT),a==="BOX"?t.addDefine("SHAPE_BOX",void 0,_e.FRAGMENT):a==="CYLINDER"?t.addDefine("SHAPE_CYLINDER",void 0,_e.FRAGMENT):a==="ELLIPSOID"&&t.addDefine("SHAPE_ELLIPSOID",void 0,_e.FRAGMENT)),t.addFragmentLines([n.fragmentShaderText,"#line 0",d3,e3,i3,h3]),s>0&&(t.addDefine("CLIPPING_PLANES",void 0,_e.FRAGMENT),t.addDefine("CLIPPING_PLANES_COUNT",s,_e.FRAGMENT),r.unionClippingRegions&&t.addDefine("CLIPPING_PLANES_UNION",void 0,_e.FRAGMENT),t.addFragmentLines([r3])),e._depthTest&&(t.addDefine("DEPTH_TEST",void 0,_e.FRAGMENT),t.addFragmentLines([o3])),a==="BOX"?t.addFragmentLines([l3,s3,EC]):a==="CYLINDER"?t.addFragmentLines([u3,Nv,a3,EC]):a==="ELLIPSOID"&&t.addFragmentLines([f3,Nv,c3,EC]),t.addFragmentLines([t3]);let c=e._shape,u=c.shaderDefines;for(let p in u)if(u.hasOwnProperty(p)){let g=u[p];l(g)&&(g=g===!0?void 0:g,t.addDefine(p,g,_e.FRAGMENT))}let f=c.shaderMaximumIntersectionsLength;s>0&&(t.addDefine("CLIPPING_PLANES_INTERSECTION_INDEX",f,_e.FRAGMENT),s===1?f+=1:r.unionClippingRegions?f+=2:f+=1),e._depthTest&&(t.addDefine("DEPTH_INTERSECTION_INDEX",f,_e.FRAGMENT),f+=1),t.addDefine("INTERSECTION_COUNT",f,_e.FRAGMENT),(!d.equals(e.paddingBefore,d.ZERO)||!d.equals(e.paddingAfter,d.ZERO))&&t.addDefine("PADDING",void 0,_e.FRAGMENT),e._useLogDepth&&t.addDefine("LOG_DEPTH_READ_ONLY",void 0,_e.FRAGMENT),e._nearestSampling&&t.addDefine("NEAREST_SAMPLING",void 0,_e.FRAGMENT);let h=e._traversal;t.addDefine("SAMPLE_COUNT",`${h._sampleCount}`,_e.FRAGMENT)}var m3=Dbt;function Ibt(e,t){let{shaderBuilder:n}=e,{names:i,types:o,componentTypes:r,minimumValues:s,maximumValues:a}=t._provider,c=o.length,u=l(s)&&l(a);n.addDefine("METADATA_COUNT",c,_e.FRAGMENT),u&&n.addDefine("STATISTICS",void 0,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=`PropertyStatistics_${M}`,S=`PropertyStatistics_${M}`;n.addStruct(_,S,_e.FRAGMENT);let w=DG(N);n.addStructField(_,w,"min"),n.addStructField(_,w,"max")}let f="Statistics",h="Statistics",p="statistics";n.addStruct(f,h,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=`PropertyStatistics_${M}`,_=M;n.addStructField(f,N,_)}let g="Metadata",m="Metadata",x="metadata";n.addStruct(g,m,_e.FRAGMENT),n.addStructField(g,h,p);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=DG(N);n.addStructField(g,_,M)}for(let R=0;R<c;R++){let M=i[R],N=o[R],_=Rbt(N),S=`VoxelProperty_${M}`,w=`VoxelProperty_${M}`;n.addStruct(S,w,_e.FRAGMENT),n.addStructField(S,_,"partialDerivativeLocal"),n.addStructField(S,_,"partialDerivativeWorld"),n.addStructField(S,_,"partialDerivativeView"),n.addStructField(S,_,"partialDerivativeValid")}let b="Voxel",T="Voxel",A="voxel";n.addStruct(b,T,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=`VoxelProperty_${M}`;n.addStructField(b,N,M)}n.addStructField(b,"vec3","positionEC"),n.addStructField(b,"vec3","positionUv"),n.addStructField(b,"vec3","positionShapeUv"),n.addStructField(b,"vec3","positionUvLocal"),n.addStructField(b,"vec3","viewDirUv"),n.addStructField(b,"vec3","viewDirWorld"),n.addStructField(b,"vec3","surfaceNormal"),n.addStructField(b,"float","travelDistance"),n.addStructField(b,"int","stepCount"),n.addStructField(b,"int","tileIndex"),n.addStructField(b,"int","sampleIndex");let C="FragmentInput";n.addStruct(C,"FragmentInput",_e.FRAGMENT),n.addStructField(C,m,x),n.addStructField(C,T,A);let v="Properties",D="Properties",O="properties";n.addStruct(v,D,_e.FRAGMENT);for(let R=0;R<c;R++){let M=i[R],N=o[R],_=DG(N);n.addStructField(v,_,M)}{let R="clearProperties";n.addFunction(R,`${D} clearProperties()`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=r[M],w=DG(_,S);n.addFunctionLines(R,[`${O}.${N} = ${w}(0.0);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="sumProperties";n.addFunction(R,`${D} sumProperties(${D} propertiesA, ${D} propertiesB)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${O}.${N} = propertiesA.${N} + propertiesB.${N};`])}n.addFunctionLines(R,[`return ${O};`])}{let R="scaleProperties";n.addFunction(R,`${D} scaleProperties(${D} ${O}, float scale)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} scaledProperties = ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`scaledProperties.${N} *= scale;`])}n.addFunctionLines(R,["return scaledProperties;"])}{let R="mixProperties";n.addFunction(R,`${D} mixProperties(${D} propertiesA, ${D} propertiesB, float mixFactor)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${O}.${N} = mix(propertiesA.${N}, propertiesB.${N}, mixFactor);`])}n.addFunctionLines(R,[`return ${O};`])}{let R="copyPropertiesToMetadata";n.addFunction(R,`void copyPropertiesToMetadata(in ${D} ${O}, inout ${m} ${x})`,_e.FRAGMENT);for(let M=0;M<c;M++){let N=i[M];n.addFunctionLines(R,[`${x}.${N} = ${O}.${N};`])}}if(u){let R="setStatistics";n.addFunction(R,`void setStatistics(inout ${h} ${p})`,_e.FRAGMENT);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=st.getComponentCount(_);for(let w=0;w<S;w++){let I=Obt(_,w),L=s[M][w],B=a[M][w];!l(L)||!l(B)||n.addFunctionLines(R,[`${p}.${N}.min${I} = ${nAe(L)};`,`${p}.${N}.max${I} = ${nAe(B)};`])}}}{let R="getPropertiesFromMegatextureAtUv";n.addFunction(R,`${D} getPropertiesFromMegatextureAtUv(vec2 texcoord)`,_e.FRAGMENT),n.addFunctionLines(R,[`${D} ${O};`]);for(let M=0;M<c;M++){let N=i[M],_=o[M],S=r[M],w=Pbt(_,S);n.addFunctionLines(R,[`properties.${N} = texture(u_megatextureTextures[${M}], texcoord)${w};`])}n.addFunctionLines(R,[`return ${O};`])}}function DG(e){if(e===st.SCALAR)return"float";if(e===st.VEC2)return"vec2";if(e===st.VEC3)return"vec3";if(e===st.VEC4)return"vec4"}function Pbt(e){if(e===st.SCALAR)return".r";if(e===st.VEC2)return".ra";if(e===st.VEC3)return".rgb";if(e===st.VEC4)return""}function Rbt(e){if(e===st.SCALAR)return"vec3";if(e===st.VEC2)return"mat2";if(e===st.VEC3)return"mat3";if(e===st.VEC4)return"mat4"}function nAe(e){let t=e.toString();return t.indexOf(".")===-1&&(t=`${e}.0`),t}function Obt(e,t){return e===st.SCALAR?"":`[${t}]`}var p3=Ibt;function Mbt(e,t){let n=new m3(e);p3(n,e);let{shaderBuilder:i,clippingPlanes:o,clippingPlanesLength:r}=n;if(r>0){let T="getClippingPlane",A=gg(o,t),C=0,E=A.indexOf(")")+1,v=A.indexOf("{",E)+1,D=A.indexOf("}",v),O=A.slice(C,E),R=A.slice(v,D);i.addFunction(T,O,_e.FRAGMENT),i.addFunctionLines(T,[R])}let s=i.clone();s.addDefine("PICKING",void 0,_e.FRAGMENT);let a=i.clone();a.addDefine("PICKING_VOXEL",void 0,_e.FRAGMENT);let c=i.buildShaderProgram(t),u=s.buildShaderProgram(t),f=a.buildShaderProgram(t),h=Ve.fromCache({cull:{enabled:!0,face:Ti.BACK},depthTest:{enabled:!1},depthMask:!1,blending:ln.PRE_MULTIPLIED_ALPHA_BLEND}),p=t.getViewportQuadVertexArray(),g=e._depthTest,m=new $e({vertexArray:p,primitiveType:Me.TRIANGLES,renderState:h,shaderProgram:c,uniformMap:n.uniformMap,modelMatrix:e._compoundModelMatrix,pass:we.VOXELS,executeInClosestFrustum:!0,owner:this,cull:g,occlude:g}),x=$e.shallowClone(m,new $e);x.shaderProgram=u,x.pickOnly=!0;let b=$e.shallowClone(m,new $e);if(b.shaderProgram=f,b.pickOnly=!0,l(e._drawCommand)){let T=e._drawCommand;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPick)){let T=e._drawCommandPick;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}if(l(e._drawCommandPickVoxel)){let T=e._drawCommandPickVoxel;T.shaderProgram=T.shaderProgram&&T.shaderProgram.destroy()}e._drawCommand=m,e._drawCommandPick=x,e._drawCommandPickVoxel=b}var _3=Mbt;var Lbt={FLOAT:"float",VEC2:"vec2",VEC3:"vec3",VEC4:"vec4",INT:"int",INT_VEC2:"ivec2",INT_VEC3:"ivec3",INT_VEC4:"ivec4",BOOL:"bool",BOOL_VEC2:"bvec2",BOOL_VEC3:"bvec3",BOOL_VEC4:"bvec4",MAT2:"mat2",MAT3:"mat3",MAT4:"mat4",SAMPLER_2D:"sampler2D",SAMPLER_CUBE:"samplerCube"},Fv=Object.freeze(Lbt);function Bv(){this._defaultTexture=void 0,this._textures={},this._loadedImages=[],this._lastUpdatedFrame=-1}Bv.prototype.getTexture=function(e){return this._textures[e]};function Nbt(e,t,n){n.resource.fetchImage().then(function(i){e._loadedImages.push({id:t,image:i,textureUniform:n})}).catch(function(){let i=e._textures[t];l(i)&&i!==e._defaultTexture&&i.destroy(),e._textures[t]=e._defaultTexture})}Bv.prototype.loadTexture2D=function(e,t){l(t.typedArray)?this._loadedImages.push({id:e,textureUniform:t}):Nbt(this,e,t)};function Fbt(e,t,n){let{id:i,textureUniform:o,image:r}=t,s=n.webgl2?IG(o,r,n):Bbt(o,r,n),a=e._textures[i];l(a)&&a!==n.defaultTexture&&a.destroy(),e._textures[i]=s}function IG(e,t,n){let{typedArray:i,sampler:o}=e,r=l(i)?oAe(e,n):new Ot({context:n,source:t,sampler:o});return iAe(o)&&r.generateMipmap(),r}function Bbt(e,t,n){let{typedArray:i,sampler:o}=e,r=iAe(o),s=o.wrapS===Cn.REPEAT||o.wrapS===Cn.MIRRORED_REPEAT||o.wrapT===Cn.REPEAT||o.wrapT===Cn.MIRRORED_REPEAT,{width:a,height:c}=l(i)?e:t,u=[a,c].every(P.isPowerOfTwo);if((r||s)&&!u)if(l(i)){if(e.pixelDatatype===Ke.UNSIGNED_BYTE){let h=j1(i,a,c),p=Iy(h);return IG({sampler:o},p,n)}}else{let h=Iy(t);return IG(e,h,n)}else return IG(e,t,n);return r?console.warn("Texture requires resizing for mipmaps but pixelDataType cannot be 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The texture may be rendered incorrectly."):s&&console.warn("Texture requires resizing for wrapping but pixelDataType cannot be resized. 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Did you mean ${rAe(n)} instead?`;throw new he(o)}}function Hbt(e){let t=e.usedVariablesVertex.attributeSet;Lc(t,"position","positionMC","vertex"),Lc(t,"normal","normalMC","vertex"),Lc(t,"tangent","tangentMC","vertex"),Lc(t,"bitangent","bitangentMC","vertex"),Lc(t,"positionWC","positionMC","vertex"),Lc(t,"positionEC","positionMC","vertex"),Lc(t,"normalEC","normalMC","vertex"),Lc(t,"tangentEC","tangentMC","vertex"),Lc(t,"bitangentEC","bitangentMC","vertex");let n=e.usedVariablesFragment.attributeSet;Lc(n,"position","positionEC","fragment"),Lc(n,"normal","normalEC","fragment"),Lc(n,"tangent","tangentEC","fragment"),Lc(n,"bitangent","bitangentEC","fragment"),Lc(n,"normalMC","normalEC","fragment"),Lc(n,"tangentMC","tangentEC","fragment"),Lc(n,"bitangentMC","bitangentEC","fragment")}y3.prototype.setUniform=function(e,t){let n=this.uniforms[e];n.type===Fv.SAMPLER_2D?this._textureManager.loadTexture2D(e,t):l(t.clone)?n.value=t.clone(n.value):n.value=t};y3.prototype.update=function(e){this._defaultTexture=e.context.defaultTexture,this._textureManager.update(e)};y3.prototype.isDestroyed=function(){return!1};y3.prototype.destroy=function(){this._textureManager=this._textureManager&&this._textureManager.destroy(),ue(this)};var vC=y3;function Rg(e){let{loader:t,metadata:n}=e;this._loader=t,this._metadata=n,this._resourcesLoaded=!1,this._ready=!1}Object.defineProperties(Rg.prototype,{ready:{get:function(){return this._ready}},metadata:{get:function(){return this._metadata}}});Rg.fromMetadataArray=function(e){return new Rg({metadata:e})};Rg.fromGltf=async function(e){let t=new hh({gltfResource:e,releaseGltfJson:!1,loadAttributesAsTypedArray:!0});try{await t.load()}catch(n){throw t.destroy(),n}return new Rg({loader:t})};Rg.prototype.update=function(e,t){let n=this._loader;if(!this._ready){if(t.afterRender.push(()=>!0),!l(n)){this._ready=!0;return}if(this._resourcesLoaded){let{structuralMetadata:i,scene:o}=n.components,{attributes:r}=o.nodes[0].primitives[0];this._metadata=Gbt(r,i,e),this._ready=!0;return}this._resourcesLoaded=n.process(t)}};function Gbt(e,t,n){let{className:i,names:o,types:r,componentTypes:s}=n.provider,a=t.propertyAttributes.find(f=>f.class.id===i),{properties:c}=a,u=new Array(o.length);for(let f=0;f<e.length;f++){let h=c[o[f]].attribute,p=e.find(b=>b.name===h);if(!l(p))continue;let g=Lt.toComponentDatatype(s[f]),m=st.getComponentCount(r[f]),x=p.count*m;u[f]=X.createArrayBufferView(g,p.typedArray.buffer,p.typedArray.byteOffset+p.byteOffset,x)}return u}Rg.prototype.isDestroyed=function(){return!1};Rg.prototype.destroy=function(){return this._loader=this._loader&&this._loader.destroy(),ue(this)};var wC=Rg;function uu(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minBounds=d.clone(uu.DefaultMinBounds,new d),this._maxBounds=d.clone(uu.DefaultMaxBounds,new d),this.shaderUniforms={renderMinBounds:new d,renderMaxBounds:new d,boxUvToShapeUvScale:new d,boxUvToShapeUvTranslate:new d},this.shaderDefines={BOX_INTERSECTION_INDEX:void 0,BOX_HAS_SHAPE_BOUNDS:void 0},this.shaderMaximumIntersectionsLength=0}var Wbt=new d,l$=new d,jbt=new $,qbt=new d,Ybt=new d,Xbt=new d,Kbt=new d,sAe=F.fromRotationTranslation($.fromUniformScale(.5,new $),new d(.5,.5,.5),new F);uu.prototype.update=function(e,t,n,i,o){i=y(i,uu.DefaultMinBounds),o=y(o,uu.DefaultMaxBounds);let r=uu.DefaultMinBounds,s=uu.DefaultMaxBounds;t=this._minBounds=d.clamp(t,r,s,this._minBounds),n=this._maxBounds=d.clamp(n,r,s,this._maxBounds),i=d.clamp(i,r,s,qbt),o=d.clamp(o,r,s,Ybt);let a=d.clamp(t,i,o,Xbt),c=d.clamp(n,i,o,Kbt),u=F.getScale(e,l$);if(a.x>c.x||a.y>c.y||a.z>c.z||(a.x===c.x)+(a.y===c.y)+(a.z===c.z)>=2||i.x>o.x||i.y>o.y||i.z>o.z||u.x===0||u.y===0||u.z===0)return!1;this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=f$(a,c,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let{shaderUniforms:f,shaderDefines:h}=this;for(let m in h)h.hasOwnProperty(m)&&(h[m]=void 0);let p=!d.equals(t,r)||!d.equals(n,s),g=0;if(h.BOX_INTERSECTION_INDEX=g,g+=1,f.renderMinBounds=F.multiplyByPoint(sAe,a,f.renderMinBounds),f.renderMaxBounds=F.multiplyByPoint(sAe,c,f.renderMaxBounds),p){h.BOX_HAS_SHAPE_BOUNDS=!0;let m=t,x=n;f.boxUvToShapeUvScale=d.fromElements(2/(m.x===x.x?1:x.x-m.x),2/(m.y===x.y?1:x.y-m.y),2/(m.z===x.z?1:x.z-m.z),f.boxUvToShapeUvScale),f.boxUvToShapeUvTranslate=d.fromElements(-f.boxUvToShapeUvScale.x*(m.x*.5+.5),-f.boxUvToShapeUvScale.y*(m.y*.5+.5),-f.boxUvToShapeUvScale.z*(m.z*.5+.5),f.boxUvToShapeUvTranslate)}return this.shaderMaximumIntersectionsLength=g,!0};var PG=new d,u$=new d;uu.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minBounds,s=this._maxBounds,a=1/Math.pow(2,e),c=d.fromElements(P.lerp(r.x,s.x,a*t),P.lerp(r.y,s.y,a*n),P.lerp(r.z,s.z,a*i),PG),u=d.fromElements(P.lerp(r.x,s.x,a*(t+1)),P.lerp(r.y,s.y,a*(n+1)),P.lerp(r.z,s.z,a*(i+1)),u$);return f$(c,u,this.shapeTransform,o)};var aAe=new d;uu.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,aAe),s=d.multiplyByScalar(r,o,aAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,PG),o,PG),c=d.add(a,s,u$),u=this._minBounds,f=this._maxBounds,h=d.fromElements(P.lerp(u.x,f.x,a.x),P.lerp(u.y,f.y,a.y),P.lerp(u.z,f.z,a.z),PG),p=d.fromElements(P.lerp(u.x,f.x,c.x),P.lerp(u.y,f.y,c.y),P.lerp(u.z,f.z,c.z),u$);return f$(h,p,this.shapeTransform,i)};uu.DefaultMinBounds=Object.freeze(new d(-1,-1,-1));uu.DefaultMaxBounds=Object.freeze(new d(1,1,1));function f$(e,t,n,i){let o=uu.DefaultMinBounds,r=uu.DefaultMaxBounds;if(d.equals(e,o)&&d.equals(t,r))i.center=F.getTranslation(n,i.center),i.halfAxes=F.getMatrix3(n,i.halfAxes);else{let a=F.getScale(n,l$),c=d.midpoint(e,t,Wbt);i.center=F.multiplyByPoint(n,c,i.center),a=d.fromElements(a.x*.5*(t.x-e.x),a.y*.5*(t.y-e.y),a.z*.5*(t.z-e.z),l$);let u=F.getRotation(n,jbt);i.halfAxes=$.setScale(u,a,i.halfAxes)}return i}var mp=uu;function ls(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._minimumRadius=ls.DefaultMinBounds.x,this._maximumRadius=ls.DefaultMaxBounds.x,this._minimumAngle=ls.DefaultMinBounds.y,this._maximumAngle=ls.DefaultMaxBounds.y,this._minimumHeight=ls.DefaultMinBounds.z,this._maximumHeight=ls.DefaultMaxBounds.z,this.shaderUniforms={cylinderRenderRadiusMinMax:new z,cylinderRenderAngleMinMax:new z,cylinderRenderHeightMinMax:new z,cylinderUvToShapeUvRadius:new z,cylinderUvToShapeUvAngle:new z,cylinderUvToShapeUvHeight:new z,cylinderShapeUvAngleMinMax:new z,cylinderShapeUvAngleRangeZeroMid:0},this.shaderDefines={CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN:void 0,CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF:void 0,CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF:void 0,CYLINDER_HAS_SHAPE_BOUNDS_RADIUS:void 0,CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY:void 0,CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MAX:void 0,CYLINDER_INTERSECTION_INDEX_RADIUS_MIN:void 0,CYLINDER_INTERSECTION_INDEX_ANGLE:void 0},this.shaderMaximumIntersectionsLength=0}var fAe=new d;ls.prototype.update=function(e,t,n,i,o){i=y(i,ls.DefaultMinBounds),o=y(o,ls.DefaultMaxBounds);let r=ls.DefaultMinBounds.x,s=ls.DefaultMaxBounds.x,a=ls.DefaultMinBounds.y,c=ls.DefaultMaxBounds.y,u=ls.DefaultMinBounds.z,f=ls.DefaultMaxBounds.z,h=c-a,p=.5*h,g=P.EPSILON10,m=P.EPSILON3,x=P.EPSILON10,b=P.clamp(t.x,r,s),T=P.clamp(n.x,r,s),A=P.clamp(i.x,r,s),C=P.clamp(o.x,r,s),E=Math.max(b,A),v=Math.min(T,C),D=P.negativePiToPi(t.y),O=P.negativePiToPi(n.y),R=P.negativePiToPi(i.y),M=P.negativePiToPi(o.y),N=Math.max(D,R),_=Math.min(O,M),S=P.clamp(t.z,u,f),w=P.clamp(n.z,u,f),I=P.clamp(i.z,u,f),L=P.clamp(o.z,u,f),B=Math.max(S,I),U=Math.min(w,L),V=F.getScale(e,fAe);if(v===0||E>v||B>U||P.equalsEpsilon(V.x,0,void 0,g)||P.equalsEpsilon(V.y,0,void 0,g)||P.equalsEpsilon(V.z,0,void 0,g))return!1;this._minimumRadius=b,this._maximumRadius=T,this._minimumAngle=D,this._maximumAngle=O,this._minimumHeight=S,this._maximumHeight=w,this.shapeTransform=F.clone(e,this.shapeTransform),this.orientedBoundingBox=h$(E,v,N,_,B,U,this.shapeTransform,this.orientedBoundingBox),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let W=b===r&&T===s,j=O<D,Q=O-D+j*h,q=Q>p+x&&Q<h-x,K=Q<p-x,J=Q>=p-x&&Q<=p+x,de=q||K||J,xe=P.equalsEpsilon(D,a,void 0,m),ce=P.equalsEpsilon(O,c,void 0,m),ge=S===u&&w===f,Te=E===r,De=_<N,Ae=_-N+De*h,Be=Ae>=p-x&&Ae<h-x,He=Ae>x&&Ae<p-x,Ze=Ae<=x,Et=Be||He||Ze,{shaderUniforms:At,shaderDefines:ke}=this;for(let lt in ke)ke.hasOwnProperty(lt)&&(ke[lt]=void 0);let jt=0;if(ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MAX=jt,jt+=1,Te||(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_MIN=!0,ke.CYLINDER_INTERSECTION_INDEX_RADIUS_MIN=jt,jt+=1),At.cylinderRenderRadiusMinMax=z.fromElements(E,v,At.cylinderRenderRadiusMinMax),E===v&&(ke.CYLINDER_HAS_RENDER_BOUNDS_RADIUS_FLAT=!0),!W){ke.CYLINDER_HAS_SHAPE_BOUNDS_RADIUS=!0;let lt=T-b,ut=0,Rn=1;lt!==0&&(ut=1/lt,Rn=-b/lt),At.cylinderUvToShapeUvRadius=z.fromElements(ut,Rn,At.cylinderUvToShapeUvRadius)}if(!ge){ke.CYLINDER_HAS_SHAPE_BOUNDS_HEIGHT=!0;let lt=w-S,ut=0,Rn=1;lt!==0&&(ut=2/lt,Rn=-(S+1)/lt),At.cylinderUvToShapeUvHeight=z.fromElements(ut,Rn,At.cylinderUvToShapeUvHeight)}if(At.cylinderRenderHeightMinMax=z.fromElements(B,U,At.cylinderRenderHeightMinMax),j&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_MAX_REVERSED=!0),Et&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE=!0,ke.CYLINDER_INTERSECTION_INDEX_ANGLE=jt,Be?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_UNDER_HALF=!0,jt+=1):He?(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_OVER_HALF=!0,jt+=2):Ze&&(ke.CYLINDER_HAS_RENDER_BOUNDS_ANGLE_RANGE_EQUAL_ZERO=!0,jt+=2),At.cylinderRenderAngleMinMax=z.fromElements(N,_,At.cylinderRenderAngleMinMax)),de){ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE=!0,xe&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MIN_DISCONTINUITY=!0),ce&&(ke.CYLINDER_HAS_SHAPE_BOUNDS_ANGLE_MAX_DISCONTINUITY=!0);let lt=(D-a)/h,ut=(O-a)/h,Rn=1-Q/h;if(At.cylinderShapeUvAngleMinMax=z.fromElements(lt,ut,At.cylinderShapeUvAngleMinMax),At.cylinderShapeUvAngleRangeZeroMid=(ut+.5*Rn)%1,Q<=x)At.cylinderUvToShapeUvAngle=z.fromElements(0,1,At.cylinderUvToShapeUvAngle);else{let sn=h/Q,pe=-(D-a)/Q;At.cylinderUvToShapeUvAngle=z.fromElements(sn,pe,At.cylinderUvToShapeUvAngle)}}return this.shaderMaximumIntersectionsLength=jt,!0};ls.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=this._minimumRadius,s=this._maximumRadius,a=this._minimumAngle,c=this._maximumAngle,u=this._minimumHeight,f=this._maximumHeight,h=1/Math.pow(2,e),p=P.lerp(r,s,t*h),g=P.lerp(r,s,(t+1)*h),m=P.lerp(a,c,n*h),x=P.lerp(a,c,(n+1)*h),b=P.lerp(u,f,i*h),T=P.lerp(u,f,(i+1)*h);return h$(p,g,m,x,b,T,this.shapeTransform,o)};var cAe=new d,lAe=new d,Zbt=new d;ls.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,cAe),s=d.multiplyByScalar(r,o,cAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,lAe),o,lAe),c=d.add(a,s,Zbt),u=this._minimumRadius,f=this._maximumRadius,h=this._minimumHeight,p=this._maximumHeight,g=this._minimumAngle,m=this._maximumAngle,x=P.lerp(u,f,a.x),b=P.lerp(u,f,c.x),T=P.lerp(h,p,a.y),A=P.lerp(h,p,c.y),C=P.lerp(g,m,a.z),E=P.lerp(g,m,c.z);return h$(x,b,C,E,T,A,this.shapeTransform,i)};ls.DefaultMinBounds=Object.freeze(new d(0,-P.PI,-1));ls.DefaultMaxBounds=Object.freeze(new d(1,+P.PI,1));var $bt=5,Qbt=new Array($bt),Jbt=new d,eTt=new $,tTt=new F,nTt=new F,iTt=new F,d$=new F,oTt=new d,rTt=new d,sTt=new d,dAe=new Array(8);for(let e=0;e<8;e++)dAe[e]=new d;function uAe(e,t,n){return Math.abs(oe.dot(e,t))<n}function aTt(e){let t=F.getColumn(e,0,oTt),n=F.getColumn(e,1,rTt),i=F.getColumn(e,2,sTt),o=P.EPSILON4;return uAe(t,n,o)&&uAe(n,i,o)}function cTt(e,t){let n=dAe;d.fromElements(-.5,-.5,-.5,n[0]),d.fromElements(-.5,-.5,.5,n[1]),d.fromElements(-.5,.5,-.5,n[2]),d.fromElements(-.5,.5,.5,n[3]),d.fromElements(.5,-.5,-.5,n[4]),d.fromElements(.5,-.5,.5,n[5]),d.fromElements(.5,.5,-.5,n[6]),d.fromElements(.5,.5,.5,n[7]);for(let i=0;i<8;++i)F.multiplyByPoint(e,n[i],n[i]);return vn.fromPoints(n,t)}function h$(e,t,n,i,o,r,s,a){let c=ls.DefaultMinBounds,u=ls.DefaultMaxBounds,f=c.x,h=u.x,p=c.y,g=u.y,m=c.z,x=u.z;if(e===f&&t===h&&o===m&&r===x&&n===p&&i===g)return a.center=F.getTranslation(s,a.center),a.halfAxes=F.getMatrix3(s,a.halfAxes),a;i<n&&(i+=P.TWO_PI);let T=i-n,A=n+T*.5,C=Qbt,E=0;C[E++]=n,C[E++]=i,C[E++]=A,T>P.PI&&(C[E++]=A-P.PI_OVER_TWO,C[E++]=A+P.PI_OVER_TWO);let v=1,D=1,O=-1,R=-1;for(let Q=0;Q<E;++Q){let q=C[Q]-A,K=Math.cos(q),J=Math.sin(q),de=K*e,xe=J*e,ce=K*t,ge=J*t;v=Math.min(v,de),D=Math.min(D,xe),v=Math.min(v,ce),D=Math.min(D,ge),O=Math.max(O,de),R=Math.max(R,xe),O=Math.max(O,ce),R=Math.max(R,ge)}let M=O-v,N=R-D,_=r-o,S=(v+O)*.5,w=(D+R)*.5,I=(o+r)*.5,L=d.fromElements(S,w,I,Jbt),B=$.fromRotationZ(A,eTt),U=d.fromElements(M,N,_,fAe),V=F.fromScale(U,iTt),G=F.fromRotation(B,nTt),k=F.fromTranslation(L,tTt),W=F.multiplyTransformation(G,F.multiplyTransformation(k,V,d$),d$),j=F.multiplyTransformation(s,W,d$);return aTt(j)?vn.fromTransformation(j,a):cTt(j,a)}var pp=ls;function Og(){this.orientedBoundingBox=new vn,this.boundingSphere=new ae,this.boundTransform=new F,this.shapeTransform=new F,this._rectangle=new se,this._minimumHeight=Og.DefaultMinBounds.z,this._maximumHeight=Og.DefaultMaxBounds.z,this._ellipsoid=new ee,this._translation=new d,this._rotation=new $,this.shaderUniforms={ellipsoidRadiiUv:new d,eccentricitySquared:0,evoluteScale:new z,ellipsoidInverseRadiiSquaredUv:new d,ellipsoidRenderLongitudeMinMax:new z,ellipsoidShapeUvLongitudeMinMaxMid:new d,ellipsoidUvToShapeUvLongitude:new z,ellipsoidUvToShapeUvLatitude:new z,ellipsoidRenderLatitudeSinMinMax:new z,ellipsoidInverseHeightDifferenceUv:0,clipMinMaxHeight:new z},this.shaderDefines={ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF:void 0,ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF:void 0,ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LONGITUDE:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX:void 0,ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN:void 0},this.shaderMaximumIntersectionsLength=0}var lTt=new d,uTt=new d,fTt=new d,dTt=new d,hTt=new d,mTt=new d,pTt=new d,_Tt=new d,gTt=new $,hAe=new d,mAe=new d,yTt=new se;Og.prototype.update=function(e,t,n,i,o){let{DefaultMinBounds:r,DefaultMaxBounds:s}=Og;i=y(i,r),o=y(o,s);let a=P.EPSILON10,c=P.EPSILON3,u=P.EPSILON10,f=P.EPSILON10,h=P.EPSILON3,p=F.getScale(e,_Tt),g=d.clone(r,lTt);g.z=-d.minimumComponent(p);let m=d.clamp(t,g,s,uTt),x=d.clamp(n,g,s,fTt),b=d.clamp(i,g,s,dTt),T=d.clamp(o,g,s,hTt),A=d.maximumByComponent(m,b,mTt),C=d.minimumByComponent(x,T,pTt),E=d.add(p,d.fromElements(x.z,x.z,x.z,hAe),hAe),v=d.maximumComponent(E),D=d.add(p,d.fromElements(C.z,C.z,C.z,mAe),mAe);if(A.y>C.y||A.y===s.y||C.y===r.y||A.z>C.z||P.equalsEpsilon(D,d.ZERO,void 0,a))return!1;this._rectangle=se.fromRadians(m.x,m.y,x.x,x.y),this._translation=F.getTranslation(e,this._translation),this._rotation=F.getRotation(e,this._rotation),this._ellipsoid=ee.fromCartesian3(p,this._ellipsoid),this._minimumHeight=m.z,this._maximumHeight=x.z;let O=se.fromRadians(A.x,A.y,C.x,C.y,yTt);this.orientedBoundingBox=m$(O,A.z,C.z,this._ellipsoid,this._translation,this._rotation,this.orientedBoundingBox),this.shapeTransform=F.fromRotationTranslation($.setScale(this._rotation,E,gTt),this._translation,this.shapeTransform),this.boundTransform=F.fromRotationTranslation(this.orientedBoundingBox.halfAxes,this.orientedBoundingBox.center,this.boundTransform),this.boundingSphere=ae.fromOrientedBoundingBox(this.orientedBoundingBox,this.boundingSphere);let R=s.x-r.x,M=.5*R,N=C.x<A.x,_=C.x-A.x+N*R,S=_<=u,w=_>=M-u&&_<R-u,I=_>u&&_<M-u,L=S||w||I,B=x.x<m.x,U=x.x-m.x+B*R,V=U>M+u&&U<R-u,G=U>=M-u&&U<=M+u,k=U<M-u,W=V||G||k,j=C.y<-h,Q=C.y>=-h&&C.y<=+h,q=C.y>+h&&C.y<s.y-f,K=j||Q||q,J=A.y>r.y+f&&A.y<-h,de=A.y>=-h&&A.y<=+h,xe=A.y>+h,ce=J||de||xe,ge=K||ce,Te=x.y-m.y,De=x.y<-h,Ae=x.y>=-h&&x.y<=+h,Be=x.y>+h&&x.y<s.y-f,He=De||Ae||Be,Ze=m.y>r.y+f&&m.y<-h,Et=m.y>=-h&&m.y<=+h,At=m.y>+h,jt=He||(Ze||Et||At),{shaderUniforms:lt,shaderDefines:ut}=this;for(let ht in ut)ut.hasOwnProperty(ht)&&(ut[ht]=void 0);lt.ellipsoidRadiiUv=d.divideByScalar(E,v,lt.ellipsoidRadiiUv);let{x:Rn,z:sn}=lt.ellipsoidRadiiUv,pe=sn/Rn;lt.eccentricitySquared=1-pe*pe,lt.evoluteScale=z.fromElements((Rn*Rn-sn*sn)/Rn,(sn*sn-Rn*Rn)/sn,lt.evoluteScale),lt.ellipsoidInverseRadiiSquaredUv=d.divideComponents(d.ONE,d.multiplyComponents(lt.ellipsoidRadiiUv,lt.ellipsoidRadiiUv,lt.ellipsoidInverseRadiiSquaredUv),lt.ellipsoidInverseRadiiSquaredUv);let Ce=0;ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX=Ce,Ce+=1,ut.ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MIN=Ce,Ce+=1,lt.clipMinMaxHeight=z.fromElements((A.z-x.z)/v,(C.z-x.z)/v,lt.clipMinMaxHeight);let mn=(x.z-m.z)/v;if(lt.ellipsoidInverseHeightDifferenceUv=1/mn,m.z===x.z&&(lt.ellipsoidInverseHeightDifferenceUv=0),L&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LONGITUDE=Ce,w?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_UNDER_HALF=!0,Ce+=1):I?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_OVER_HALF=!0,Ce+=2):S&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_RANGE_EQUAL_ZERO=!0,Ce+=2),lt.ellipsoidRenderLongitudeMinMax=z.fromElements(A.x,C.x,lt.ellipsoidRenderLongitudeMinMax)),W)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE=!0,x.x<m.x&&(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED=!0),U<=u)lt.ellipsoidUvToShapeUvLongitude=z.fromElements(0,1,lt.ellipsoidUvToShapeUvLongitude);else{let ao=R/U,Ro=-(m.x-r.x)/U;lt.ellipsoidUvToShapeUvLongitude=z.fromElements(ao,Ro,lt.ellipsoidUvToShapeUvLongitude)}if(L){let ht=P.equalsEpsilon(A.x,r.x,void 0,c),ao=P.equalsEpsilon(C.x,s.x,void 0,c);ht&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY=!0),ao&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY=!0);let Ro=(m.x-r.x)/R,sa=(x.x-r.x)/R,Rr=(C.x-r.x)/R,As=1-_/R,Le=(Rr+.5*As)%1;lt.ellipsoidShapeUvLongitudeMinMaxMid=d.fromElements(Ro,sa,Le,lt.ellipsoidShapeUvLongitudeMinMaxMid)}if(ge&&(ce&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MIN=Ce,J?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF=!0,Ce+=1):de?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF=!0,Ce+=1):xe&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF=!0,Ce+=2)),K&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX=!0,ut.ELLIPSOID_INTERSECTION_INDEX_LATITUDE_MAX=Ce,j?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF=!0,Ce+=2):Q?(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_EQUAL_HALF=!0,Ce+=1):q&&(ut.ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF=!0,Ce+=1)),lt.ellipsoidRenderLatitudeSinMinMax=z.fromElements(Math.sin(A.y),Math.sin(C.y),lt.ellipsoidRenderLatitudeSinMinMax)),jt)if(ut.ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE=!0,Te<f)lt.ellipsoidUvToShapeUvLatitude=z.fromElements(0,1,lt.ellipsoidUvToShapeUvLatitude);else{let ao=(s.y-r.y)/Te,Ro=(r.y-m.y)/Te;lt.ellipsoidUvToShapeUvLatitude=z.fromElements(ao,Ro,lt.ellipsoidUvToShapeUvLatitude)}return this.shaderMaximumIntersectionsLength=Ce,!0};var gAe=new se;Og.prototype.computeOrientedBoundingBoxForTile=function(e,t,n,i,o){let r=1/Math.pow(2,e),s=t*r,a=(t+1)*r,c=n*r,u=(n+1)*r,f=i*r,h=(i+1)*r,p=se.subsection(this._rectangle,s,c,a,u,gAe),g=P.lerp(this._minimumHeight,this._maximumHeight,f),m=P.lerp(this._minimumHeight,this._maximumHeight,h);return m$(p,g,m,this._ellipsoid,this._translation,this._rotation,o)};var pAe=new d,_Ae=new d,xTt=new d;Og.prototype.computeOrientedBoundingBoxForSample=function(e,t,n,i){let o=1/Math.pow(2,e.level),r=d.divideComponents(d.ONE,t,pAe),s=d.multiplyByScalar(r,o,pAe),a=d.multiplyByScalar(d.fromElements(e.x+n.x,e.y+n.y,e.z+n.z,_Ae),o,_Ae),c=d.add(a,s,xTt),u=se.subsection(this._rectangle,a.x,a.y,c.x,c.y,gAe),f=P.lerp(this._minimumHeight,this._maximumHeight,a.z),h=P.lerp(this._minimumHeight,this._maximumHeight,c.z);return m$(u,f,h,this._ellipsoid,this._translation,this._rotation,i)};function m$(e,t,n,i,o,r,s){return s=vn.fromRectangle(e,t,n,i,s),s.center=d.add(s.center,o,s.center),s.halfAxes=$.multiply(s.halfAxes,r,s.halfAxes),s}Og.DefaultMinBounds=Object.freeze(new d(-P.PI,-P.PI_OVER_TWO,-ee.WGS84.minimumRadius));Og.DefaultMaxBounds=Object.freeze(new d(P.PI,P.PI_OVER_TWO,10*ee.WGS84.maximumRadius));var DC=Og;var ff={BOX:"BOX",ELLIPSOID:"ELLIPSOID",CYLINDER:"CYLINDER"};ff.getMinBounds=function(e){switch(e){case ff.BOX:return mp.DefaultMinBounds;case ff.ELLIPSOID:return DC.DefaultMinBounds;case ff.CYLINDER:return pp.DefaultMinBounds}};ff.getMaxBounds=function(e){switch(e){case ff.BOX:return mp.DefaultMaxBounds;case ff.ELLIPSOID:return DC.DefaultMaxBounds;case ff.CYLINDER:return pp.DefaultMaxBounds}};ff.getShapeConstructor=function(e){switch(e){case ff.BOX:return mp;case ff.ELLIPSOID:return DC;case ff.CYLINDER:return pp}};var Vi=Object.freeze(ff);var p$=Object.freeze({UNLOADED:0,RECEIVING:1,PROCESSING:2,LOADED:3,FAILED:4,UNAVAILABLE:5});function x3(e,t){this.spatialNode=e,this.keyframe=t,this.state=p$.UNLOADED,this.content=void 0,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1}x3.prototype.unload=function(){this.content=this.content&&this.content.destroy(),this.spatialNode=void 0,this.state=p$.UNLOADED,this.megatextureIndex=-1,this.priority=-Number.MAX_VALUE,this.highPriorityFrameNumber=-1};x3.priorityComparator=function(e,t){return e.priority-t.priority};x3.searchComparator=function(e,t){return e.keyframe-t.keyframe};x3.LoadState=p$;var yo=x3;function j0(e,t,n,i,o){if(o=Math.min(y(o,128*1024*1024),536870912),i===Lt.UNSIGNED_SHORT&&(i=Lt.FLOAT32),i===Lt.FLOAT32&&!e.floatingPointTexture)throw new re("Floating point texture not supported");let s=bTt(i),a=TTt(n,e.webgl2),c=Lt.getSizeInBytes(i),u=CTt(o,n,c),f=Math.ceil(Math.sqrt(t.x)),h=Math.ceil(t.z/f),p=f*t.x,g=h*t.y,m=Math.floor(u/p),x=Math.floor(u/g);if(m===0||x===0)throw new re("Tileset is too large to fit into megatexture");this.channelCount=n,this.componentType=i,this.textureMemoryByteLength=c*n*u**2,this.voxelCountPerTile=d.clone(t,new d),this.maximumTileCount=m*x,this.regionCountPerMegatexture=new z(m,x),this.voxelCountPerRegion=new z(p,g),this.sliceCountPerRegion=new z(f,h),this.voxelSizeUv=new z(1/u,1/u),this.sliceSizeUv=new z(t.x/u,t.y/u),this.regionSizeUv=new z(p/u,g/u),this.texture=new Ot({context:e,pixelFormat:a,pixelDatatype:s,flipY:!1,width:u,height:u,sampler:new Zt({wrapS:Cn.CLAMP_TO_EDGE,wrapT:Cn.CLAMP_TO_EDGE,minificationFilter:Kt.LINEAR,magnificationFilter:di.LINEAR})});let b=Lt.toComponentDatatype(i);this.tileVoxelDataTemp=X.createTypedArray(b,p*g*n),this.nodes=new Array(this.maximumTileCount);for(let T=0;T<this.maximumTileCount;T++)this.nodes[T]=new ATt(T);for(let T=0;T<this.maximumTileCount;T++){let A=this.nodes[T];A.previousNode=T>0?this.nodes[T-1]:void 0,A.nextNode=T<this.maximumTileCount-1?this.nodes[T+1]:void 0}this.occupiedList=void 0,this.emptyList=this.nodes[0],this.occupiedCount=0}function bTt(e){if(e===Lt.FLOAT32||e===Lt.FLOAT64)return Ke.FLOAT;if(e===Lt.UINT8)return Ke.UNSIGNED_BYTE}function TTt(e,t){if(e===1)return t?tt.RED:tt.LUMINANCE;if(e===2)return t?tt.RG:tt.LUMINANCE_ALPHA;if(e===3)return tt.RGB;if(e===4)return tt.RGBA}function CTt(e,t,n){let i=Math.floor(e/(t*n));return Math.min(Nt.maximumTextureSize,P.previousPowerOfTwo(Math.floor(Math.sqrt(i))))}function ATt(e){this.index=e,this.nextNode=void 0,this.previousNode=void 0}j0.prototype.add=function(e){if(this.isFull())throw new he("Trying to add when there are no empty spots");let t=this.emptyList;this.emptyList=this.emptyList.nextNode,l(this.emptyList)&&(this.emptyList.previousNode=void 0),t.nextNode=this.occupiedList,l(t.nextNode)&&(t.nextNode.previousNode=t),this.occupiedList=t;let n=t.index;return this.writeDataToTexture(n,e),this.occupiedCount++,n};j0.prototype.remove=function(e){if(e<0||e>=this.maximumTileCount)throw new he("Megatexture index out of bounds");let t=this.nodes[e];l(t.previousNode)&&(t.previousNode.nextNode=t.nextNode),l(t.nextNode)&&(t.nextNode.previousNode=t.previousNode),t.nextNode=this.emptyList,l(t.nextNode)&&(t.nextNode.previousNode=t),t.previousNode=void 0,this.emptyList=t,this.occupiedCount--};j0.prototype.isFull=function(){return this.emptyList===void 0};j0.getApproximateTextureMemoryByteLength=function(e,t,n,i){i===Lt.UNSIGNED_SHORT&&(i=Lt.FLOAT32);let o=Lt.getSizeInBytes(i),r=e*t.x*t.y*t.z,s=Math.ceil(Math.sqrt(t.x)),a=Math.ceil(t.z/s),c=s*t.x,u=a*t.y,f=P.previousPowerOfTwo(Math.floor(Math.sqrt(r)));for(;;){let p=Math.floor(f/c),g=Math.floor(f/u);if(p*g>=e)break;f*=2}return f*f*n*o};j0.prototype.writeDataToTexture=function(e,t){let n=t.constructor===Uint16Array?new Float32Array(t):t,{tileVoxelDataTemp:i,voxelCountPerTile:o,sliceCountPerRegion:r,voxelCountPerRegion:s,channelCount:a,regionCountPerMegatexture:c}=this;for(let g=0;g<o.z;g++){let m=g%r.x*o.x,x=Math.floor(g/r.x)*o.y;for(let b=0;b<o.y;b++){let T=ETt(o,b,g),A=(x+b)*s.x+m;for(let C=0;C<o.x;C++){let E=T+C,v=A+C;for(let D=0;D<a;D++)i[v*a+D]=n[E*a+D]}}}let u=e%c.x*s.x,f=Math.floor(e/c.x)*s.y,p={source:{arrayBufferView:i,width:s.x,height:s.y},xOffset:u,yOffset:f};this.texture.copyFrom(p)};function ETt(e,t,n){let i=e.y*e.x,o=n,r=t;return o*i+r*e.x}j0.prototype.isDestroyed=function(){return!1};j0.prototype.destroy=function(){return this.texture=this.texture&&this.texture.destroy(),ue(this)};var kv=j0;function Ad(e,t,n,i,o,r,s){this.children=void 0,this.parent=o,this.level=e,this.x=t,this.y=n,this.z=i,this.dimensions=d.clone(s),this.keyframeNodes=[],this.renderableKeyframeNodes=[],this.renderableKeyframeNodeLerp=0,this.renderableKeyframeNodePrevious=void 0,this.renderableKeyframeNodeNext=void 0,this.orientedBoundingBox=new vn,this.approximateVoxelSize=0,this.screenSpaceError=0,this.visitedFrameNumber=-1,this.computeBoundingVolumes(r)}var STt=new d;Ad.prototype.computeBoundingVolumes=function(e){this.orientedBoundingBox=e.computeOrientedBoundingBoxForTile(this.level,this.x,this.y,this.z,this.orientedBoundingBox);let t=$.getScale(this.orientedBoundingBox.halfAxes,STt),n=2*d.maximumComponent(t);this.approximateVoxelSize=n/d.minimumComponent(this.dimensions)};Ad.prototype.constructChildNodes=function(e){let{level:t,x:n,y:i,z:o}=this,r=n*2,s=i*2,a=o*2,c=s+1,u=r+1,f=a+1,h=t+1,p=[[h,r,s,a],[h,u,s,a],[h,r,c,a],[h,u,c,a],[h,r,s,f],[h,u,s,f],[h,r,c,f],[h,u,c,f]];this.children=p.map(([g,m,x,b])=>new Ad(g,m,x,b,this,e,this.dimensions))};Ad.prototype.visibility=function(e,t){let n=this.orientedBoundingBox;return e.cullingVolume.computeVisibilityWithPlaneMask(n,t)};Ad.prototype.computeScreenSpaceError=function(e,t){let n=this.orientedBoundingBox,i=Math.sqrt(n.distanceSquaredTo(e));i=Math.max(i,P.EPSILON7);let o=this.approximateVoxelSize,r=t*(o/i);this.screenSpaceError=r};var yAe={keyframe:0};function b3(e,t){return yAe.keyframe=e,Mo(t,yAe,yo.searchComparator)}Ad.prototype.computeSurroundingRenderableKeyframeNodes=function(e){let t=this,n=t.level,i=Math.floor(e),o=Math.ceil(e),r,s,a=+Number.MAX_VALUE,c=+Number.MAX_VALUE;for(;l(t);){let{renderableKeyframeNodes:h}=t;if(h.length>=1){let p=vTt(i,h),g=h[p],m=o===i||i<g.keyframe?p:Math.min(p+1,h.length-1),x=h[m],b=i-g.keyframe,T=xAe(n-t.level,b);T<a&&(a=T,r=g);let A=x.keyframe-o,C=xAe(n-t.level,A);if(C<c&&(c=C,s=x),b===0&&A===0)break}t=t.parent}if(this.renderableKeyframeNodePrevious=r,this.renderableKeyframeNodeNext=s,!l(r)||!l(s))return;let u=r.keyframe,f=s.keyframe;this.renderableKeyframeNodeLerp=u===f?0:P.clamp((e-u)/(f-u),0,1)};function vTt(e,t){let n=b3(e,t);return n<0?P.clamp(~n-1,0,t.length-1):n}function xAe(e,t){let n=Math.exp(e*4),i=t>=0?1:-200;return e*n+t*i}Ad.prototype.isVisited=function(e){return this.visitedFrameNumber===e};Ad.prototype.createKeyframeNode=function(e){let t=b3(e,this.keyframeNodes);if(t<0){t=~t;let n=new yo(this,e);this.keyframeNodes.splice(t,0,n)}};Ad.prototype.destroyKeyframeNode=function(e,t){let n=e.keyframe,i=b3(n,this.keyframeNodes);if(i<0)throw new he("Keyframe node does not exist.");if(this.keyframeNodes.splice(i,1),e.megatextureIndex!==-1){for(let r=0;r<t.length;r++)t[r].remove(e.megatextureIndex);let o=b3(n,this.renderableKeyframeNodes);if(o<0)throw new he("Renderable keyframe node does not exist.");this.renderableKeyframeNodes.splice(o,1)}e.unload()};Ad.prototype.addKeyframeNodeToMegatextures=function(e,t){if(e.megatextureIndex!==-1||e.content.metadata.length!==t.length)throw new he("Keyframe node cannot be added to megatexture");let{metadata:n}=e.content;for(let r=0;r<t.length;r++){let s=t[r];e.megatextureIndex=s.add(n[r])}let i=this.renderableKeyframeNodes,o=b3(e.keyframe,i);if(o>=0)throw new he("Keyframe already renderable");o=~o,i.splice(o,0,e)};Ad.prototype.isRenderable=function(e){let t=this.renderableKeyframeNodePrevious,n=this.renderableKeyframeNodeNext,i=this.level;return l(t)&&l(n)&&(t.spatialNode.level===i||n.spatialNode.level===i)&&this.visitedFrameNumber===e};var T3=Ad;function q0(e,t,n,i){let{provider:o,dimensions:r,paddingBefore:s,paddingAfter:a}=e,{types:c,componentTypes:u,metadataOrder:f}=o,h=d.add(r,s,new d);if(d.add(h,a,h),f===Kh.GLTF){let C=h.y;h.y=h.z,h.z=C}!l(i)&&l(o.maximumTileCount)&&(i=VTt(o.maximumTileCount,h,c,u)),this._primitive=e,this.textureMemoryByteLength=0,this.megatextures=new Array(c.length);for(let C=0;C<c.length;C++){let E=c[C],v=st.getComponentCount(E),D=u[C];this.megatextures[C]=new kv(t,h,v,D,i),this.textureMemoryByteLength+=this.megatextures[C].textureMemoryByteLength}let p=this.megatextures[0].maximumTileCount;this._simultaneousRequestCount=0,this._debugPrint=!1,this._calculateStatistics=y(this._primitive._calculateStatistics,!1),this._frameNumber=0;let g=e._shape;this.rootNode=new T3(0,0,0,0,void 0,g,r),this._priorityQueue=new Gx({maximumLength:p,comparator:yo.priorityComparator}),this._highPriorityKeyframeNodes=new Array(p),this._highPriorityKeyframeNodeCount=0,this._keyframeNodesInMegatexture=new Array(p),this._keyframeCount=n,this._sampleCount=void 0,this._keyframeLocation=0,this._binaryTreeKeyframeWeighting=new Array(n),this._initialTilesLoaded=!1;let m=this._binaryTreeKeyframeWeighting;m[0]=0,m[n-1]=0,_$(m,1,n-2,0);let x=9,b=2048,T=Math.floor(b/x),A=Math.ceil(p/T);this.internalNodeTexture=new Ot({context:t,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:b,height:A,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.internalNodeTilesPerRow=T,this.internalNodeTexelSizeUv=new z(1/b,1/A),this.leafNodeTexture=void 0,this.leafNodeTilesPerRow=void 0,this.leafNodeTexelSizeUv=new z}q0.prototype.findKeyframeNode=function(e){return this._keyframeNodesInMegatexture.find(function(t){return t.megatextureIndex===e})};function _$(e,t,n,i){if(t>n)return;let o=Math.floor((t+n)/2);e[o]=i,_$(e,t,o-1,i+1),_$(e,o+1,n,i+1)}q0.simultaneousRequestCountMaximum=50;q0.prototype.update=function(e,t,n,i){let o=this._primitive,r=e.context,s=this.megatextures[0].maximumTileCount,a=this._keyframeCount,c=o._levelBlendFactor,u=c>0,f=a>1,h=(u?2:1)*(f?2:1);this._sampleCount=h;let p=h>=2;if(p&&!l(this.leafNodeTexture)){let C=Math.floor(512),E=Math.ceil(s/C);this.leafNodeTexture=new Ot({context:r,pixelFormat:tt.RGBA,pixelDatatype:Ke.UNSIGNED_BYTE,flipY:!1,width:1024,height:E,sampler:new Zt({minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})}),this.leafNodeTexelSizeUv=z.fromElements(1/1024,1/E,this.leafNodeTexelSizeUv),this.leafNodeTilesPerRow=C}else!p&&l(this.leafNodeTexture)&&(this.leafNodeTexture=this.leafNodeTexture.destroy());if(this._keyframeLocation=P.clamp(t,0,a-1),n&&bAe(this,this.rootNode),i)return;this._frameNumber=e.frameNumber;let g=xi();ITt(this,e),PTt(this,e);let m=xi();NTt(this,h,c);let x=xi(),b=o.loadProgress.numberOfListeners>0||o.allTilesLoaded.numberOfListeners>0||o.initialTilesLoaded.numberOfListeners>0;if(this._debugPrint||this._calculateStatistics||b){let T=m-g,A=x-m,C=x-g;LTt(this,e,T,A,C)}};q0.prototype.isRenderable=function(e){return e.isRenderable(this._frameNumber)};q0.prototype.isDestroyed=function(){return!1};q0.prototype.destroy=function(){let e=this.megatextures,t=e.length;for(let n=0;n<t;n++)e[n]=e[n]&&e[n].destroy();return this.textureMemoryByteLength=0,this.internalNodeTexture=this.internalNodeTexture&&this.internalNodeTexture.destroy(),this.leafNodeTexture=this.leafNodeTexture&&this.leafNodeTexture.destroy(),ue(this)};function bAe(e,t){if(t.computeBoundingVolumes(e._primitive._shape),l(t.children))for(let n=0;n<8;n++){let i=t.children[n];bAe(e,i)}}function wTt(e,t){if(e._simultaneousRequestCount>=q0.simultaneousRequestCountMaximum)return;let i=e._primitive.provider,{keyframe:o,spatialNode:r}=t;if(l(i.availableLevels)&&r.level>=i.availableLevels)return;function s(f){e._simultaneousRequestCount--,t.content=f,t.state=l(f)?yo.LoadState.PROCESSING:yo.LoadState.UNAVAILABLE}function a(f){e._simultaneousRequestCount--,t.state=yo.LoadState.FAILED,e._primitive.tileFailed.raiseEvent()}let c={tileLevel:r.level,tileX:r.x,tileY:r.y,tileZ:r.z,keyframe:o},u=i.requestData(c);l(u)&&(e._simultaneousRequestCount++,t.state=yo.LoadState.RECEIVING,u.then(s).catch(a))}function DTt(e){return e/(1+e)}function ITt(e,t){let n=e._frameNumber,i=e._priorityQueue;i.reset(),TAe(e.rootNode,_s.MASK_INDETERMINATE,e,t);let o=e._highPriorityKeyframeNodes,r=0,s;for(;i.length>0;)s=i.removeMaximum(),s.highPriorityFrameNumber=n,o[r]=s,r++;e._highPriorityKeyframeNodeCount=r}function PTt(e,t){let n=e.megatextures[0],i=n.occupiedCount,o=e._keyframeNodesInMegatexture;o.length=i,o.sort(RTt);let r=e._highPriorityKeyframeNodes,s=e._highPriorityKeyframeNodeCount,a=0,c=0;for(let u=0;u<s;u++){let f=r[u];if(!(f.state===yo.LoadState.LOADED||f.spatialNode===void 0)&&(f.state===yo.LoadState.UNLOADED&&wTt(e,f),f.state===yo.LoadState.PROCESSING)){let{content:h}=f;if(h.update(e._primitive,t),!h.ready)continue;if(!OTt(h.metadata,e)){f.content=void 0,f.state=yo.LoadState.FAILED,e._primitive.tileFailed.raiseEvent();continue}let p=0;if(n.isFull()){p=i-1-a,a++;let g=o[p];e._primitive.tileUnload.raiseEvent(),g.spatialNode.destroyKeyframeNode(g,e.megatextures)}else 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if(e.keyframeNodes.length!==b)for(let O=0;O<b;O++)e.createKeyframeNode(O);let{screenSpaceError:C,keyframeNodes:E}=e,v=DTt(C),D=!1;for(let O=0;O<E.length;O++){let R=E[O];R.priority=10*v+MTt(T,R.keyframe,A,n),R.state!==yo.LoadState.UNAVAILABLE&&R.state!==yo.LoadState.FAILED&&R.priority!==-Number.MAX_VALUE&&x.insert(R),R.state===yo.LoadState.LOADED&&(D=!0)}if(C<m||!D){e.children=void 0;return}l(e.children)||e.constructChildNodes(g);for(let O=0;O<8;O++){let R=e.children[O];TAe(R,t,n,i)}}function MTt(e,t,n,i){let o=Math.min(Math.abs(t-e),Math.abs(t-n)),r=Math.max(e,i._keyframeCount-n-1,1),s=Math.pow(1-o/r,4),a=Math.exp(-i._binaryTreeKeyframeWeighting[t]);return P.lerp(a,s,.15+.85*s)}function LTt(e,t,n,i,o){let r=e._keyframeCount,s=e.rootNode,a=Object.keys(yo.LoadState).length,c=new Array(a),u=new Array(a),f=0;for(let D=0;D<a;D++){let O=new Array(r).fill(0);c[D]=O,u[D]=0}function h(D){let O=D.keyframeNodes;for(let R=0;R<O.length;R++){let M=O[R],N=M.keyframe,_=M.state;c[_][N]+=1,u[_]+=1,f++}if(l(D.children))for(let R=0;R<8;R++){let M=D.children[R];h(M)}}h(s),e._primitive.statistics.numberOfTilesWithContentReady=u[yo.LoadState.LOADED],e._primitive.statistics.visited=f;let p=u[yo.LoadState.RECEIVING],g=u[yo.LoadState.PROCESSING],m=p!==e._primitive.statistics.numberOfPendingRequests||g!==e._primitive.statistics.numberOfTilesProcessing;if(m&&t.afterRender.push(function(){return e._primitive.loadProgress.raiseEvent(p,g),!0}),e._primitive.statistics.numberOfPendingRequests=p,e._primitive.statistics.numberOfTilesProcessing=g,m&&(p===0&&g===0)&&(t.afterRender.push(function(){return e._primitive.allTilesLoaded.raiseEvent(),!0}),e._initialTilesLoaded||(e._initialTilesLoaded=!0,t.afterRender.push(function(){return e._primitive.initialTilesLoaded.raiseEvent(),!0}))),!e._debugPrint)return;let b=`KEYFRAMES: ${c[yo.LoadState.LOADED]}`,T=`UNLOADED: ${u[yo.LoadState.UNLOADED]} | RECEIVING: ${u[yo.LoadState.RECEIVING]} | PROCESSING: 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C=c*5,E=g.renderableKeyframeNodePrevious,v=g.level-E.spatialNode.level,D=E.spatialNode.parent,O=l(D)?D.renderableKeyframeNodePrevious:E,R=FTt(g,i,n),M=v,N=1,_=E.megatextureIndex,S=O.megatextureIndex;f[C+0]=R,f[C+1]=M,f[C+2]=N,f[C+3]=_,f[C+4]=S,u[T]=RG.LEAF<<16|c}else{let C=g.renderableKeyframeNodePrevious,v=g.level-C.spatialNode.level===0?RG.LEAF:RG.PACKED_LEAF_FROM_PARENT;u[T]=v<<16|C.megatextureIndex}c++}}let p=e.rootNode;p.computeSurroundingRenderableKeyframeNodes(o),p.isRenderable(r)&&h(p,0,0,0,0),BTt(u,9,e.internalNodeTilesPerRow,e.internalNodeTexture),s&&kTt(f,2,e.leafNodeTilesPerRow,e.leafNodeTexture)}function FTt(e,t,n){if(e.parent===void 0)return 0;let i=e.screenSpaceError,o=e.parent.screenSpaceError,s=((t-i)/(o-i)+n-1)/n;return P.clamp(s,0,1)}function BTt(e,t,n,i){let o=tt.componentsLength(i.pixelFormat),r=Math.ceil(e.length/t),s=Math.max(1,t*Math.min(r,n)),a=Math.max(1,Math.ceil(r/n)),c=new Uint8Array(s*a*o);for(let h=0;h<e.length;h++){let p=e[h],g=h*o;for(let m=0;m<o;m++)c[g+m]=p>>>m*8&255}let f={source:{arrayBufferView:c,width:s,height:a},xOffset:0,yOffset:0};i.copyFrom(f)}function kTt(e,t,n,i){let o=tt.componentsLength(i.pixelFormat),r=5,s=Math.ceil(e.length/r),a=Math.max(1,t*Math.min(s,n)),c=Math.max(1,Math.ceil(s/n)),u=new Uint8Array(a*c*o);for(let p=0;p<s;p++){let g=e[p*r+0],m=e[p*r+1],x=e[p*r+2],b=e[p*r+3],T=e[p*r+4],A=P.clamp(Math.floor(65536*g),0,65535);u[p*8+0]=A>>>0&255,u[p*8+1]=A>>>8&255,u[p*8+2]=m&255,u[p*8+3]=x&255,u[p*8+4]=b>>>0&255,u[p*8+5]=b>>>8&255,u[p*8+6]=T>>>0&255,u[p*8+7]=T>>>8&255}let h={source:{arrayBufferView:u,width:a,height:c},xOffset:0,yOffset:0};i.copyFrom(h)}function VTt(e,t,n,i){let o=0,r=n.length;for(let s=0;s<r;s++){let a=n[s],c=i[s],u=st.getComponentCount(a);o+=kv.getApproximateTextureMemoryByteLength(e,t,u,c)}return o}var C3=q0;function _p(e){e=y(e,y.EMPTY_OBJECT),this._ready=!1,this._provider=y(e.provider,_p.DefaultProvider),this._traversal=void 0,this._statistics=new 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r=sCt(t.timeIntervalCollection,this._clock),s=this._traversal,a=s._sampleCount;if(s.update(e,r,i,this._disableUpdate),a!==s._sampleCount&&(this._shaderDirty=!0),!s.isRenderable(s.rootNode)||(this._debugDraw&&mCt(this,e),this._disableRender))return;this._useLogDepth!==e.useLogDepth&&(this._useLogDepth=e.useLogDepth,this._shaderDirty=!0),aCt(this,e)&&(this._shaderDirty=!0);let u=s.leafNodeTexture,f=this._uniforms;l(u)&&(f.octreeLeafNodeTexture=s.leafNodeTexture,f.octreeLeafNodeTexelSizeUv=z.clone(s.leafNodeTexelSizeUv,f.octreeLeafNodeTexelSizeUv),f.octreeLeafNodeTilesPerRow=s.leafNodeTilesPerRow),this._shaderDirty&&(_3(this,n),this._shaderDirty=!1);let h=n.uniformState.viewProjection,p=o.orientedBoundingBox,g=uCt(p,h,HTt);if(g.x===1||g.y===1||g.z===-1||g.w===-1)return;f.ndcSpaceAxisAlignedBoundingBox=oe.clone(g,f.ndcSpaceAxisAlignedBoundingBox);let x=n.uniformState.inverseView;f.transformPositionViewToUv=F.multiplyTransformation(this._transformPositionWorldToUv,x,f.transformPositionViewToUv);let b=n.uniformState.view;f.transformPositionUvToView=F.multiplyTransformation(b,this._transformPositionUvToWorld,f.transformPositionUvToView);let T=n.uniformState.inverseViewRotation;f.transformDirectionViewToLocal=$.multiply(this._transformDirectionWorldToLocal,T,f.transformDirectionViewToLocal),f.transformNormalLocalToWorld=$.clone(this._transformNormalLocalToWorld,f.transformNormalLocalToWorld);let A=e.camera.positionWC;f.cameraPositionUv=F.multiplyByPoint(this._transformPositionWorldToUv,A,f.cameraPositionUv),f.stepSize=this._stepSizeMultiplier;let C=e.passes.pick?this._drawCommandPick:e.passes.pickVoxel?this._drawCommandPickVoxel:this._drawCommand;C.boundingVolume=o.boundingSphere,e.commandList.push(C)};var QTt=new d,g$=new d,JTt=new fe,eCt=new d;function tCt(e,t){if(e._exaggeratedMinBounds=d.clone(e._minBounds,e._exaggeratedMinBounds),e._exaggeratedMaxBounds=d.clone(e._maxBounds,e._exaggeratedMaxBounds),e.shape===Vi.ELLIPSOID){let n=t.verticalExaggerationRelativeHeight,i=t.verticalExaggeration;e._exaggeratedMinBounds.z=(e._minBounds.z-n)*i+n,e._exaggeratedMaxBounds.z=(e._maxBounds.z-n)*i+n}else if(e.shape===Vi.BOX){let n=d.fromElements(1,1,t.verticalExaggeration,QTt);e._exaggeratedModelMatrix=F.multiplyByScale(e._modelMatrix,n,e._exaggeratedModelMatrix),e._exaggeratedModelMatrix=F.multiplyByTranslation(e._exaggeratedModelMatrix,nCt(e,t),e._exaggeratedModelMatrix)}}function nCt(e,t){let{shapeTransform:n=F.IDENTITY,globalTransform:i=F.IDENTITY}=e._provider,o=F.getTranslation(n,g$),r=F.multiplyByPoint(e._modelMatrix,o,g$),s=F.multiplyByPoint(i,r,g$),c=ee.WGS84.cartesianToCartographic(s,JTt),u=0;l(c)&&(u=c.height);let f=Er.getHeight(u,t.verticalExaggeration,t.verticalExaggerationRelativeHeight);return d.fromElements(0,0,(f-u)/t.verticalExaggeration,eCt)}function iCt(e,t,n){let i=e._uniforms;e._pickId=n.createPickId({primitive:e}),i.pickColor=H.clone(e._pickId.color,i.pickColor);let{shaderDefines:o,shaderUniforms:r}=e._shape;e._shapeDefinesOld=Ge(o,!0);let s=e._uniformMap;for(let c in r)if(r.hasOwnProperty(c)){let u=`u_${c}`;s[u]=function(){return r[c]}}if(e._dimensions=d.clone(t.dimensions,e._dimensions),i.dimensions=d.clone(e._dimensions,i.dimensions),e._paddingBefore=d.clone(y(t.paddingBefore,d.ZERO),e._paddingBefore),i.paddingBefore=d.clone(e._paddingBefore,i.paddingBefore),e._paddingAfter=d.clone(y(t.paddingAfter,d.ZERO),e._paddingAfter),i.paddingAfter=d.clone(e._paddingAfter,i.paddingAfter),e._inputDimensions=d.add(e._dimensions,e._paddingBefore,e._inputDimensions),e._inputDimensions=d.add(e._inputDimensions,e._paddingAfter,e._inputDimensions),t.metadataOrder===Kh.GLTF){let c=e._inputDimensions.y;e._inputDimensions.y=e._inputDimensions.z,e._inputDimensions.z=c}i.inputDimensions=d.clone(e._inputDimensions,i.inputDimensions);let a=y(t.keyframeCount,1);e._traversal=new C3(e,n,a),e.statistics.texturesByteLength=e._traversal.textureMemoryByteLength,oCt(e._traversal,i)}function AAe(e,t){let n=y(t.shapeTransform,F.IDENTITY),i=y(t.globalTransform,F.IDENTITY);return F.multiplyTransformation(i,e._exaggeratedModelMatrix,e._compoundModelMatrix),F.multiplyTransformation(e._compoundModelMatrix,n,e._compoundModelMatrix),IC(e,"_compoundModelMatrix","_compoundModelMatrixOld")+IC(e,"_minBounds","_minBoundsOld")+IC(e,"_maxBounds","_maxBoundsOld")+IC(e,"_exaggeratedMinBounds","_exaggeratedMinBoundsOld")+IC(e,"_exaggeratedMaxBounds","_exaggeratedMaxBoundsOld")+IC(e,"_minClippingBounds","_minClippingBoundsOld")+IC(e,"_maxClippingBounds","_maxClippingBoundsOld")>0}function IC(e,t,n){let i=e[t],o=e[n],r=!i.equals(o);return r&&i.clone(o),r?1:0}function EAe(e,t,n){if(!t.update(e._compoundModelMatrix,e._exaggeratedMinBounds,e._exaggeratedMaxBounds,e.minClippingBounds,e.maxClippingBounds))return!1;let o=t.shapeTransform,r=F.inverse(o,YTt),s=F.getRotation(o,jTt),a=F.getScale(o,GTt),c=d.maximumComponent(a),u=d.divideByScalar(a,c,WTt),f=$.multiplyByScale(s,u,qTt);return e._transformPositionWorldToUv=F.multiplyTransformation(ZTt,r,e._transformPositionWorldToUv),e._transformPositionUvToWorld=F.multiplyTransformation(o,$Tt,e._transformPositionUvToWorld),e._transformDirectionWorldToLocal=F.getMatrix3(r,e._transformDirectionWorldToLocal),e._transformNormalLocalToWorld=$.inverseTranspose(f,e._transformNormalLocalToWorld),!0}function oCt(e,t){t.octreeInternalNodeTexture=e.internalNodeTexture,t.octreeInternalNodeTexelSizeUv=z.clone(e.internalNodeTexelSizeUv,t.octreeInternalNodeTexelSizeUv),t.octreeInternalNodeTilesPerRow=e.internalNodeTilesPerRow;let n=e.megatextures,i=n[0],o=n.length;t.megatextureTextures=new Array(o);for(let r=0;r<o;r++)t.megatextureTextures[r]=n[r].texture;t.megatextureSliceDimensions=z.clone(i.sliceCountPerRegion,t.megatextureSliceDimensions),t.megatextureTileDimensions=z.clone(i.regionCountPerMegatexture,t.megatextureTileDimensions),t.megatextureVoxelSizeUv=z.clone(i.voxelSizeUv,t.megatextureVoxelSizeUv),t.megatextureSliceSizeUv=z.clone(i.sliceSizeUv,t.megatextureSliceSizeUv),t.megatextureTileSizeUv=z.clone(i.regionSizeUv,t.megatextureTileSizeUv)}function rCt(e,t){let n=t.shaderDefines,i=Object.keys(n).some(o=>n[o]!==e._shapeDefinesOld[o]);return i&&(e._shapeDefinesOld=Ge(n,!0)),i}function sCt(e,t){if(!l(e)||!l(t))return 0;let n=t.currentTime,i,o=e.indexOf(n);o>=0?i=e.get(o):(o=~o,o===e.length?(o=e.length-1,i=e.get(o),n=i.stop):(i=e.get(o),n=i.start));let r=Z.secondsDifference(i.stop,i.start),a=Z.secondsDifference(n,i.start)/r;return o+a}function aCt(e,t){let n=e.clippingPlanes;if(!l(n))return!1;n.update(t);let{clippingPlanesState:i,enabled:o}=n;if(o){let r=e._uniforms;r.clippingPlanesTexture=n.texture,r.clippingPlanesMatrix=F.transpose(F.multiplyTransformation(F.inverse(n.modelMatrix,r.clippingPlanesMatrix),e._transformPositionUvToWorld,r.clippingPlanesMatrix),r.clippingPlanesMatrix)}return e._clippingPlanesState===i&&e._clippingPlanesEnabled===o?!1:(e._clippingPlanesState=i,e._clippingPlanesEnabled=o,!0)}_p.prototype.isDestroyed=function(){return!1};_p.prototype.destroy=function(){let e=this._drawCommand;l(e)&&(e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy());let t=this._drawCommandPick;return l(t)&&(t.shaderProgram=t.shaderProgram&&t.shaderProgram.destroy()),this._pickId=this._pickId&&this._pickId.destroy(),this._traversal=this._traversal&&this._traversal.destroy(),this.statistics.texturesByteLength=0,this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),ue(this)};var CAe=new Array(new oe(-1,-1,-1,1),new oe(1,-1,-1,1),new oe(-1,1,-1,1),new oe(1,1,-1,1),new oe(-1,-1,1,1),new oe(1,-1,1,1),new oe(-1,1,1,1),new oe(1,1,1,1)),cCt=new Array(1,2,4,0,3,5,0,3,6,1,2,7,0,5,6,1,4,7,2,4,7,3,5,6),lCt=new Array(new oe,new oe,new oe,new oe,new oe,new oe,new oe,new oe);function uCt(e,t,n){let i=F.fromRotationTranslation(e.halfAxes,e.center,XTt),o=F.multiply(t,i,KTt),r=+Number.MAX_VALUE,s=-Number.MAX_VALUE,a=+Number.MAX_VALUE,c=-Number.MAX_VALUE,u,f=lCt,h=CAe.length;for(u=0;u<h;u++)F.multiplyByVector(o,CAe[u],f[u]);for(u=0;u<h;u++){let p=f[u];if(p.z>=-p.w){let g=p.x/p.w,m=p.y/p.w;r=Math.min(r,g),s=Math.max(s,g),a=Math.min(a,m),c=Math.max(c,m)}else for(let g=0;g<3;g++){let m=cCt[u*3+g],x=f[m];if(x.z>=-x.w){let b=p.z+p.w,T=x.z+x.w,A=b/(b-T),C=oe.lerp(p,x,A,zTt),E=C.x/C.w,v=C.y/C.w;r=Math.min(r,E),s=Math.max(s,E),a=Math.min(a,v),c=Math.max(c,v)}}}return r=P.clamp(r,-1,1),a=P.clamp(a,-1,1),s=P.clamp(s,-1,1),c=P.clamp(c,-1,1),n=oe.fromElements(r,a,s,c,n),n}var y$=3e7,fCt=new d(y$,0,0),dCt=new d(0,y$,0),hCt=new d(0,0,y$);function mCt(e,t){let n=e._traversal,i=e._debugPolylines;i.removeAll();function o(c,u,f,h){i.add({positions:[c,u],width:h,material:Xi.fromType("Color",{color:f})})}function r(c,u,f){let h=c.computeCorners();o(h[0],h[1],u,f),o(h[2],h[3],u,f),o(h[4],h[5],u,f),o(h[6],h[7],u,f),o(h[0],h[2],u,f),o(h[4],h[6],u,f),o(h[1],h[3],u,f),o(h[5],h[7],u,f),o(h[0],h[4],u,f),o(h[2],h[6],u,f),o(h[1],h[5],u,f),o(h[3],h[7],u,f)}function s(c){if(!n.isRenderable(c))return;let u=c.level,h=Math.max(1,5/Math.pow(2,u)),g=[H.RED,H.LIME,H.BLUE][u%3];if(r(c.orientedBoundingBox,g,h),l(c.children))for(let m=0;m<8;m++)s(c.children[m])}r(e._shape.orientedBoundingBox,H.WHITE,5),s(n.rootNode);let a=10;o(d.ZERO,fCt,H.RED,a),o(d.ZERO,dCt,H.LIME,a),o(d.ZERO,hCt,H.BLUE,a),i.update(t)}_p.DefaultCustomShader=new vC({fragmentShaderText:`void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) { material.diffuse = vec3(1.0); material.alpha = 1.0; }`});function SAe(){this.ready=!0,this.shape=Vi.BOX,this.dimensions=new d(1,1,1),this.names=["data"],this.types=[st.SCALAR],this.componentTypes=[Lt.FLOAT32],this.maximumTileCount=1}SAe.prototype.requestData=function(e){if((l(e)?y(e.tileLevel,0):0)>=1)return;let n=new wC({metadata:[new Float32Array(1)]});return Promise.resolve(n)};_p.DefaultProvider=new SAe;var Y0=_p;function pCt(e,t,n,i){if(!l(e)||l(t)&&e.id!==t)return;let r=(e.classes||{})[n];if(!l(r))return;let a=(r.properties||{})[i];if(l(a))return a}var A3=pCt;function _Ct(e,t,n,i,o){this.schemaId=e,this.className=t,this.propertyName=n,this.classProperty=i,this.metadataProperty=o}var E3=_Ct;function gCt(e,t,n){if(!l(e))return;let i=e.propertyTextures;for(let o of i)if(o.class.id===t){let a=o.properties[n];if(l(a))return a}}var S3=gCt;var MG=function(e){return function(){e.frameState.afterRender.push(function(){e.requestRender()})}};function ci(e){e=y(e,y.EMPTY_OBJECT);let t=e.canvas,n=e.creditContainer,i=e.creditViewport,o=Ge(e.contextOptions),r=l(n),s=new gP(t,o);r||(n=document.createElement("div"),n.style.position="absolute",n.style.bottom="0",n.style["text-shadow"]="0 0 2px #000000",n.style.color="#ffffff",n.style["font-size"]="10px",n.style["padding-right"]="5px",t.parentNode.appendChild(n)),l(i)||(i=t.parentNode),this._id=Wn(),this._jobScheduler=new nB,this._frameState=new eB(s,new q2(n,"\u2022",i),this._jobScheduler),this._frameState.scene3DOnly=y(e.scene3DOnly,!1),this._removeCreditContainer=!r,this._creditContainer=n,this._canvas=t,this._context=s,this._computeEngine=new Ew(s),this._ellipsoid=y(e.ellipsoid,ee.default),this._globe=void 0,this._globeTranslucencyState=new tB,this._primitives=new pl,this._groundPrimitives=new pl,this._globeHeight=void 0,this._globeHeightDirty=!0,this._cameraUnderground=!1,this._removeUpdateHeightCallback=void 0,this._logDepthBuffer=ci.defaultLogDepthBuffer&&s.fragmentDepth,this._logDepthBufferDirty=!0,this._tweens=new TC,this._shaderFrameCount=0,this._sunPostProcess=void 0,this._computeCommandList=[],this._overlayCommandList=[],this._useOIT=y(e.orderIndependentTranslucency,!0),this._executeOITFunction=void 0,this._depthPlane=new $2(e.depthPlaneEllipsoidOffset),this._clearColorCommand=new ei({color:new H,stencil:0,owner:this}),this._depthClearCommand=new ei({depth:1,owner:this}),this._stencilClearCommand=new ei({stencil:0}),this._classificationStencilClearCommand=new ei({stencil:0,renderState:Ve.fromCache({stencilMask:Vt.CLASSIFICATION_MASK})}),this._depthOnlyRenderStateCache={},this._transitioner=new GB(this),this._preUpdate=new me,this._postUpdate=new me,this._renderError=new me,this._preRender=new me,this._postRender=new me,this._minimumDisableDepthTestDistance=0,this._debugInspector=new QB,this._msaaSamples=y(e.msaaSamples,4),this.rethrowRenderErrors=!1,this.completeMorphOnUserInput=!0,this.morphStart=new me,this.morphComplete=new me,this.skyBox=void 0,this.skyAtmosphere=void 0,this.sun=void 0,this.sunBloom=!0,this._sunBloom=void 0,this.moon=void 0,this.backgroundColor=H.clone(H.BLACK),this._mode=ne.SCENE3D,this._mapProjection=l(e.mapProjection)?e.mapProjection:new Pi(this._ellipsoid),this.morphTime=1,this.farToNearRatio=1e3,this.logarithmicDepthFarToNearRatio=1e9,this.nearToFarDistance2D=175e4,this.verticalExaggeration=1,this.verticalExaggerationRelativeHeight=0,this.debugCommandFilter=void 0,this.debugShowCommands=!1,this.debugShowFrustums=!1,this.debugShowFramesPerSecond=!1,this.debugShowDepthFrustum=1,this.debugShowFrustumPlanes=!1,this._debugShowFrustumPlanes=!1,this._debugFrustumPlanes=void 0,this.useDepthPicking=!0,this.pickTranslucentDepth=!1,this.cameraEventWaitTime=500,this.atmosphere=new sT,this.fog=new J2,this.fog.enabled=ee.WGS84.equals(this._ellipsoid),ee.WGS84.equals(this._ellipsoid)||(so.DEFAULT_VIEW_RECTANGLE=se.fromDegrees(-45,-45,45,45)),this._shadowMapCamera=new so(this),this.shadowMap=new vg({context:s,lightCamera:this._shadowMapCamera,enabled:y(e.shadows,!1)}),this.invertClassification=!1,this.invertClassificationColor=H.clone(H.WHITE),this._actualInvertClassificationColor=H.clone(this._invertClassificationColor),this._invertClassification=new Iv,this.focalLength=void 0,this.eyeSeparation=void 0,this.postProcessStages=new zB,this._brdfLutGenerator=new U2,this._performanceDisplay=void 0,this._debugVolume=void 0,this._screenSpaceCameraController=new YB(this),this._cameraUnderground=!1,this._mapMode2D=y(e.mapMode2D,au.INFINITE_SCROLL),this._environmentState={skyBoxCommand:void 0,skyAtmosphereCommand:void 0,sunDrawCommand:void 0,sunComputeCommand:void 0,moonCommand:void 0,isSunVisible:!1,isMoonVisible:!1,isReadyForAtmosphere:!1,isSkyAtmosphereVisible:!1,clearGlobeDepth:!1,useDepthPlane:!1,renderTranslucentDepthForPick:!1,originalFramebuffer:void 0,useGlobeDepthFramebuffer:!1,useOIT:!1,useInvertClassification:!1,usePostProcess:!1,usePostProcessSelected:!1,useWebVR:!1},this._useWebVR=!1,this._cameraVR=void 0,this._aspectRatioVR=void 0,this.requestRenderMode=y(e.requestRenderMode,!1),this._renderRequested=!0,this.maximumRenderTimeChange=y(e.maximumRenderTimeChange,0),this._lastRenderTime=void 0,this._frameRateMonitor=void 0,this._removeRequestListenerCallback=oc.requestCompletedEvent.addEventListener(MG(this)),this._removeTaskProcessorListenerCallback=yi.taskCompletedEvent.addEventListener(MG(this)),this._removeGlobeCallbacks=[],this._removeTerrainProviderReadyListener=void 0;let a=new qe(0,0,s.drawingBufferWidth,s.drawingBufferHeight),c=new so(this);this._logDepthBuffer&&(c.frustum.near=.1,c.frustum.far=1e10),this.preloadFlightCamera=new so(this),this.preloadFlightCullingVolume=void 0,this._picking=new yB(this),this._defaultView=new mC(this,c,a),this._view=this._defaultView,this._hdr=void 0,this._hdrDirty=void 0,this.highDynamicRange=!1,this.gamma=2.2,this.sphericalHarmonicCoefficients=void 0,this.specularEnvironmentMaps=void 0,this._specularEnvironmentCubeMap=void 0,this.light=new Mp,PAe(this,0,Z.now()),this.updateFrameState(),this.initializeFrame()}ci.defaultLogDepthBuffer=!0;function yCt(e,t){for(let i=0;i<e._removeGlobeCallbacks.length;++i)e._removeGlobeCallbacks[i]();e._removeGlobeCallbacks.length=0;let n=[];l(t)&&(n.push(t.imageryLayersUpdatedEvent.addEventListener(MG(e))),n.push(t.terrainProviderChanged.addEventListener(MG(e)))),e._removeGlobeCallbacks=n}Object.defineProperties(ci.prototype,{canvas:{get:function(){return this._canvas}},drawingBufferHeight:{get:function(){return this._context.drawingBufferHeight}},drawingBufferWidth:{get:function(){return this._context.drawingBufferWidth}},maximumAliasedLineWidth:{get:function(){return Nt.maximumAliasedLineWidth}},maximumCubeMapSize:{get:function(){return Nt.maximumCubeMapSize}},pickPositionSupported:{get:function(){return this._context.depthTexture}},sampleHeightSupported:{get:function(){return this._context.depthTexture}},clampToHeightSupported:{get:function(){return this._context.depthTexture}},invertClassificationSupported:{get:function(){return this._context.depthTexture}},specularEnvironmentMapsSupported:{get:function(){return oh.isSupported(this._context)}},ellipsoid:{get:function(){return this._ellipsoid}},globe:{get:function(){return this._globe},set:function(e){this._globe=this._globe&&this._globe.destroy(),this._globe=e,yCt(this,e)}},primitives:{get:function(){return this._primitives}},groundPrimitives:{get:function(){return this._groundPrimitives}},camera:{get:function(){return this._view.camera},set:function(e){this._view.camera=e}},view:{get:function(){return this._view},set:function(e){this._view=e}},defaultView:{get:function(){return this._defaultView}},picking:{get:function(){return this._picking}},screenSpaceCameraController:{get:function(){return this._screenSpaceCameraController}},mapProjection:{get:function(){return this._mapProjection}},jobScheduler:{get:function(){return this._jobScheduler}},frameState:{get:function(){return this._frameState}},environmentState:{get:function(){return this._environmentState}},tweens:{get:function(){return this._tweens}},imageryLayers:{get:function(){if(l(this.globe))return this.globe.imageryLayers}},terrainProvider:{get:function(){if(l(this.globe))return this.globe.terrainProvider},set:function(e){this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),l(this.globe)&&(this.globe.terrainProvider=e)}},terrainProviderChanged:{get:function(){if(l(this.globe))return this.globe.terrainProviderChanged}},preUpdate:{get:function(){return this._preUpdate}},postUpdate:{get:function(){return this._postUpdate}},renderError:{get:function(){return this._renderError}},preRender:{get:function(){return this._preRender}},postRender:{get:function(){return this._postRender}},lastRenderTime:{get:function(){return this._lastRenderTime}},context:{get:function(){return this._context}},debugFrustumStatistics:{get:function(){return this._view.debugFrustumStatistics}},scene3DOnly:{get:function(){return this._frameState.scene3DOnly}},orderIndependentTranslucency:{get:function(){return this._useOIT}},id:{get:function(){return this._id}},mode:{get:function(){return this._mode},set:function(e){e===ne.SCENE2D?this.morphTo2D(0):e===ne.SCENE3D?this.morphTo3D(0):e===ne.COLUMBUS_VIEW&&this.morphToColumbusView(0),this._mode=e}},frustumCommandsList:{get:function(){return this._view.frustumCommandsList}},numberOfFrustums:{get:function(){return this._view.frustumCommandsList.length}},useWebVR:{get:function(){return this._useWebVR},set:function(e){this._useWebVR=e,this._useWebVR?(this._frameState.creditDisplay.container.style.visibility="hidden",this._cameraVR=new so(this),l(this._deviceOrientationCameraController)||(this._deviceOrientationCameraController=new Q2(this)),this._aspectRatioVR=this.camera.frustum.aspectRatio):(this._frameState.creditDisplay.container.style.visibility="visible",this._cameraVR=void 0,this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this.camera.frustum.aspectRatio=this._aspectRatioVR,this.camera.frustum.xOffset=0)}},mapMode2D:{get:function(){return this._mapMode2D}},splitPosition:{get:function(){return this._frameState.splitPosition},set:function(e){this._frameState.splitPosition=e}},minimumDisableDepthTestDistance:{get:function(){return this._minimumDisableDepthTestDistance},set:function(e){this._minimumDisableDepthTestDistance=e}},logarithmicDepthBuffer:{get:function(){return this._logDepthBuffer},set:function(e){e=this._context.fragmentDepth&&e,this._logDepthBuffer!==e&&(this._logDepthBuffer=e,this._logDepthBufferDirty=!0)}},gamma:{get:function(){return this._context.uniformState.gamma},set:function(e){this._context.uniformState.gamma=e}},highDynamicRange:{get:function(){return this._hdr},set:function(e){let t=this._context,n=e&&t.depthTexture&&(t.colorBufferFloat||t.colorBufferHalfFloat);this._hdrDirty=n!==this._hdr,this._hdr=n}},highDynamicRangeSupported:{get:function(){let e=this._context;return e.depthTexture&&(e.colorBufferFloat||e.colorBufferHalfFloat)}},cameraUnderground:{get:function(){return this._cameraUnderground}},msaaSamples:{get:function(){return this._msaaSamples},set:function(e){e=Math.min(e,Nt.maximumSamples),this._msaaSamples=e}},msaaSupported:{get:function(){return this._context.msaa}},pixelRatio:{get:function(){return this._frameState.pixelRatio},set:function(e){this._frameState.pixelRatio=e}},opaqueFrustumNearOffset:{get:function(){return .9999}},globeHeight:{get:function(){return this._globeHeight}}});ci.prototype.getCompressedTextureFormatSupported=function(e){let t=this.context;return(e==="WEBGL_compressed_texture_s3tc"||e==="s3tc")&&t.s3tc||(e==="WEBGL_compressed_texture_pvrtc"||e==="pvrtc")&&t.pvrtc||(e==="WEBGL_compressed_texture_etc"||e==="etc")&&t.etc||(e==="WEBGL_compressed_texture_etc1"||e==="etc1")&&t.etc1||(e==="WEBGL_compressed_texture_astc"||e==="astc")&&t.astc||(e==="EXT_texture_compression_bptc"||e==="bc7")&&t.bc7};function xCt(e,t){let n=e.pickedMetadataInfo,i=t.pickedMetadataInfo;return n?.schemaId!==i?.schemaId||n?.className!==i?.className||n?.propertyName!==i?.propertyName}function vAe(e,t,n){let i=e._frameState,o=e._context,r=e._view.oit,{lightShadowMaps:s,lightShadowsEnabled:a}=i.shadowState,c=t.derivedCommands;l(t.pickId)&&(c.picking=ap.createPickDerivedCommand(e,t,o,c.picking)),i.pickingMetadata&&t.pickMetadataAllowed&&(t.pickedMetadataInfo=i.pickedMetadataInfo,l(t.pickedMetadataInfo)&&(c.pickingMetadata=ap.createPickMetadataDerivedCommand(e,t,o,c.pickingMetadata))),t.pickOnly||(c.depth=ap.createDepthOnlyDerivedCommand(e,t,o,c.depth)),c.originalCommand=t,e._hdr&&(c.hdr=ap.createHdrCommand(t,o,c.hdr),t=c.hdr.command,c=t.derivedCommands),a&&t.receiveShadows&&(c.shadows=vg.createReceiveDerivedCommand(s,t,n,o,c.shadows)),t.pass===we.TRANSLUCENT&&l(r)&&r.isSupported()&&(a&&t.receiveShadows?(c.oit=l(c.oit)?c.oit:{},c.oit.shadows=r.createDerivedCommands(c.shadows.receiveCommand,o,c.oit.shadows)):c.oit=r.createDerivedCommands(t,o,c.oit))}ci.prototype.updateDerivedCommands=function(e){let{derivedCommands:t}=e;if(!l(t))return;let n=this._frameState,{shadowState:i,useLogDepth:o}=this._frameState,r=this._context,s=!1,a=i.lastDirtyTime;e.lastDirtyTime!==a&&(e.lastDirtyTime=a,e.dirty=!0,s=!0);let c=this._hdr,u=l(t.logDepth),f=l(t.hdr),h=l(t.originalCommand),p=o&&!u,g=c&&!f,m=(!o||!c)&&!h,x=n.pickingMetadata&&xCt(e,n);if(e.dirty=e.dirty||p||g||m||x,!e.dirty)return;e.dirty=!1;let{shadowsEnabled:b,shadowMaps:T}=i;b&&e.castShadows&&(t.shadows=vg.createCastDerivedCommand(T,e,s,r,t.shadows)),(u||p)&&(t.logDepth=ap.createLogDepthCommand(e,r,t.logDepth),vAe(this,t.logDepth.command,s)),(h||m)&&vAe(this,e,s)};var bCt=new xd({pass:Bo.RENDER}),x$=new xd({pass:Bo.PRELOAD}),b$=new xd({pass:Bo.PRELOAD_FLIGHT}),TCt=new xd({pass:Bo.REQUEST_RENDER_MODE_DEFER_CHECK}),wAe=new ae,T$;function CCt(e){if(!(e._mode!==ne.SCENE3D||!e.globe?.show||e._cameraUnderground||e._globeTranslucencyState.translucent))return wAe.radius=e.ellipsoid.minimumRadius+e.frameState.minimumTerrainHeight,T$=_1.fromBoundingSphere(wAe,e.camera.positionWC,T$),T$}ci.prototype.clearPasses=function(e){e.render=!1,e.pick=!1,e.pickVoxel=!1,e.depth=!1,e.postProcess=!1,e.offscreen=!1};function PAe(e,t,n){let i=e._frameState;i.frameNumber=t,i.time=Z.clone(n,i.time)}ci.prototype.updateFrameState=function(){let e=this.camera,t=this._frameState;t.commandList.length=0,t.shadowMaps.length=0,t.brdfLutGenerator=this._brdfLutGenerator,t.environmentMap=this.skyBox&&this.skyBox._cubeMap,t.mode=this._mode,t.morphTime=this.morphTime,t.mapProjection=this.mapProjection,t.camera=e,t.cullingVolume=e.frustum.computeCullingVolume(e.positionWC,e.directionWC,e.upWC),t.occluder=CCt(this),t.minimumTerrainHeight=0,t.minimumDisableDepthTestDistance=this._minimumDisableDepthTestDistance,t.invertClassification=this.invertClassification,t.useLogDepth=this._logDepthBuffer&&!(this.camera.frustum instanceof rn||this.camera.frustum instanceof Fr),t.light=this.light,t.cameraUnderground=this._cameraUnderground,t.globeTranslucencyState=this._globeTranslucencyState;let{globe:n}=this;l(n)&&n._terrainExaggerationChanged&&(this.verticalExaggeration=n._terrainExaggeration,this.verticalExaggerationRelativeHeight=n._terrainExaggerationRelativeHeight,n._terrainExaggerationChanged=!1),t.verticalExaggeration=this.verticalExaggeration,t.verticalExaggerationRelativeHeight=this.verticalExaggerationRelativeHeight,l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.ready?(t.specularEnvironmentMaps=this._specularEnvironmentCubeMap.texture,t.specularEnvironmentMapsMaximumLOD=this._specularEnvironmentCubeMap.maximumMipmapLevel):(t.specularEnvironmentMaps=void 0,t.specularEnvironmentMapsMaximumLOD=void 0),t.sphericalHarmonicCoefficients=this.sphericalHarmonicCoefficients,this._actualInvertClassificationColor=H.clone(this.invertClassificationColor,this._actualInvertClassificationColor),Iv.isTranslucencySupported(this._context)||(this._actualInvertClassificationColor.alpha=1),t.invertClassificationColor=this._actualInvertClassificationColor,l(this.globe)?t.maximumScreenSpaceError=this.globe.maximumScreenSpaceError:t.maximumScreenSpaceError=2,this.clearPasses(t.passes),t.tilesetPassState=void 0};ci.prototype.isVisible=function(e,t,n){if(!l(t))return!1;let{boundingVolume:i}=t;return!l(i)||!t.cull?!0:e.computeVisibility(i)===Wt.OUTSIDE?!1:!l(n)||!t.occlude||!i.isOccluded(n)};var OG=new F(0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1);OG=F.inverseTransformation(OG,OG);function ACt(e,t,n,i){let o=t._frameState,r=o.context,s=e.boundingVolume;l(t._debugVolume)&&t._debugVolume.destroy();let a=d.clone(s.center);if(o.mode!==ne.SCENE3D){a=F.multiplyByPoint(OG,a,a);let m=o.mapProjection,x=m.unproject(a);a=m.ellipsoid.cartographicToCartesian(x)}let c,u,{radius:f}=s;l(f)?(c=js.createGeometry(new js({radii:new d(f,f,f),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=F.fromTranslation(a)):(c=Ra.createGeometry(Ra.fromDimensions({dimensions:new d(2,2,2),vertexFormat:cn.FLAT_VERTEX_FORMAT})),u=F.fromRotationTranslation(s.halfAxes,a,new F)),t._debugVolume=new Dn({geometryInstances:new wt({geometry:Ln.toWireframe(c),modelMatrix:u,attributes:{color:new Gt(1,0,0,1)}}),appearance:new cn({flat:!0,translucent:!1}),asynchronous:!1});let h=o.commandList,p=o.commandList=[];t._debugVolume.update(o),e=p[0],o.useLogDepth&&(e=ap.createLogDepthCommand(e,r).command);let g;l(i)&&(g=n.framebuffer,n.framebuffer=i),e.execute(r,n),l(g)&&(n.framebuffer=g),o.commandList=h}function gp(e,t,n,i){let o=t._frameState,r=t._context;if(l(t.debugCommandFilter)&&!t.debugCommandFilter(e))return;if(e instanceof ei){e.execute(r,n);return}e.debugShowBoundingVolume&&l(e.boundingVolume)&&ACt(e,t,n,i),o.useLogDepth&&l(e.derivedCommands.logDepth)&&(e=e.derivedCommands.logDepth.command);let s=o.passes;if(!s.pick&&!s.pickVoxel&&!s.depth&&t._hdr&&l(e.derivedCommands)&&l(e.derivedCommands.hdr)&&(e=e.derivedCommands.hdr.command),s.pick||s.depth){if(s.pick&&!s.depth){if(o.pickingMetadata&&l(e.derivedCommands.pickingMetadata)){e=e.derivedCommands.pickingMetadata.pickMetadataCommand,e.execute(r,n);return}if(!o.pickingMetadata&&l(e.derivedCommands.picking)){e=e.derivedCommands.picking.pickCommand,e.execute(r,n);return}}else if(l(e.derivedCommands.depth)){e=e.derivedCommands.depth.depthOnlyCommand,e.execute(r,n);return}}if(t.debugShowCommands||t.debugShowFrustums){t._debugInspector.executeDebugShowFrustumsCommand(t,e,n);return}o.shadowState.lightShadowsEnabled&&e.receiveShadows&&l(e.derivedCommands.shadows)?e.derivedCommands.shadows.receiveCommand.execute(r,n):e.execute(r,n)}function DAe(e,t,n){let{derivedCommands:i}=e;if(!l(i))return;let o=t._frameState,r=t._context;o.useLogDepth&&l(i.logDepth)&&(e=i.logDepth.command);let{picking:s,pickingMetadata:a,depth:c}=e.derivedCommands;l(a)&&(e=i.pickingMetadata.pickMetadataCommand,e.execute(r,n)),l(s)?(e=s.pickCommand,e.execute(r,n)):l(c)&&(e=c.depthOnlyCommand,e.execute(r,n))}function RAe(e,t,n){return t.boundingVolume.distanceSquaredTo(n)-e.boundingVolume.distanceSquaredTo(n)}function ECt(e,t,n){return e.boundingVolume.distanceSquaredTo(n)-t.boundingVolume.distanceSquaredTo(n)+P.EPSILON12}function SCt(e,t,n,i,o){s_(i,RAe,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function vCt(e,t,n,i,o){s_(i,ECt,e.camera.positionWC),l(o)&&t(o.unclassifiedCommand,e,n);for(let r=0;r<i.length;++r)t(i[r],e,n)}function wCt(e,t,n){e.context.uniformState.updatePass(we.VOXELS);let i=n.commands[we.VOXELS];i.length=n.indices[we.VOXELS],s_(i,RAe,e.camera.positionWC);for(let o=0;o<i.length;++o)gp(i[o],e,t)}var DCt=new Ei,ICt=new Jc,PCt=new rn,RCt=new Fr;function OCt(e){let{frustum:t}=e;return l(t.fov)?t.clone(DCt):l(t.infiniteProjectionMatrix)?t.clone(ICt):l(t.width)?t.clone(PCt):t.clone(RCt)}function MCt(e){if(e._environmentState.useOIT){if(!l(e._executeOITFunction)){let{view:t,context:n}=e;e._executeOITFunction=function(i,o,r,s,a){t.globeDepth.prepareColorTextures(n),t.oit.executeCommands(i,o,r,s,a)}}return e._executeOITFunction}return e.frameState.passes.render?SCt:vCt}function LCt(e,t,n){let{frameState:i,context:o}=e,{pick:r,pickVoxel:s}=i.passes,a=r||s,c;!a&&e._environmentState.useInvertClassification&&i.invertClassificationColor.alpha<1&&(c=e._invertClassification);let u=MCt(e);o.uniformState.updatePass(we.TRANSLUCENT);let f=n.commands[we.TRANSLUCENT];f.length=n.indices[we.TRANSLUCENT],u(e,gp,t,f,c)}function NCt(e,t,n){let{translucentTileClassification:i,globeDepth:o}=e._view;if(!(n.indices[we.CESIUM_3D_TILE_CLASSIFICATION]>0)||!i.isSupported())return;let s=n.commands[we.TRANSLUCENT];i.executeTranslucentCommands(e,gp,t,s,o.depthStencilTexture),i.executeClassificationCommands(e,gp,t,n)}function A$(e,t){let{camera:n,context:i,frameState:o}=e,{uniformState:r}=i;r.updateCamera(n);let s=OCt(n);s.near=n.frustum.near,s.far=n.frustum.far;let a=o.passes,c=a.pick||a.pickVoxel;c||FCt(e,t);let{clearGlobeDepth:u,renderTranslucentDepthForPick:f,useDepthPlane:h,useGlobeDepthFramebuffer:p,useInvertClassification:g,usePostProcessSelected:m}=e._environmentState,{globeDepth:x,globeTranslucencyFramebuffer:b,sceneFramebuffer:T,frustumCommandsList:A}=e._view,C=A.length,E=e._globeTranslucencyState,v=e._depthClearCommand,D=e._stencilClearCommand,O=e._classificationStencilClearCommand,R=e._depthPlane,M=n.position.z;function N(S,w){r.updatePass(w);let I=S.commands[w],L=S.indices[w];for(let B=0;B<L;++B)gp(I[B],e,t);return L}function _(S,w){r.updatePass(w);let I=S.commands[w],L=S.indices[w];for(let B=0;B<L;++B)DAe(I[B],e,t)}for(let S=0;S<C;++S){let w=C-S-1,I=A[w];e.mode===ne.SCENE2D?(n.position.z=M-I.near+1,s.far=Math.max(1,I.far-I.near),s.near=1,r.update(o),r.updateFrustum(s)):(s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s)),v.execute(i,t),i.stencilBuffer&&D.execute(i,t),E.translucent?(r.updatePass(we.GLOBE),E.executeGlobeCommands(I,gp,b,e,t)):N(I,we.GLOBE),p&&x.executeCopyDepth(i,t),f||(E.translucent?(r.updatePass(we.TERRAIN_CLASSIFICATION),E.executeGlobeClassificationCommands(I,gp,b,e,t)):N(I,we.TERRAIN_CLASSIFICATION)),u&&(v.execute(i,t),h&&R.execute(i,t));let L;if(!g||c||f)L=N(I,we.CESIUM_3D_TILE),L>0&&(p&&(x.prepareColorTextures(i,u),x.executeUpdateDepth(i,t,x.depthStencilTexture)),f||(L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION)));else{e._invertClassification.clear(i,t);let U=t.framebuffer;t.framebuffer=e._invertClassification._fbo.framebuffer,L=N(I,we.CESIUM_3D_TILE),p&&(e._invertClassification.prepareTextures(i),x.executeUpdateDepth(i,t,e._invertClassification._fbo.getDepthStencilTexture())),L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW),t.framebuffer=U,e._invertClassification.executeClassified(i,t),o.invertClassificationColor.alpha===1&&e._invertClassification.executeUnclassified(i,t),L>0&&i.stencilBuffer&&O.execute(i,t),L=N(I,we.CESIUM_3D_TILE_CLASSIFICATION)}if(L>0&&i.stencilBuffer&&D.execute(i,t),wCt(e,t,I),N(I,we.OPAQUE),w!==0&&e.mode!==ne.SCENE2D&&(s.near=I.near,r.updateFrustum(s)),LCt(e,t,I),NCt(e,t,I),i.depthTexture&&e.useDepthPicking&&(p||f)){let U=e._picking.getPickDepth(e,w);U.update(i,x.depthStencilTexture),U.executeCopyDepth(i,t)}if(c||!m)continue;let B=t.framebuffer;t.framebuffer=T.getIdFramebuffer(),s.near=w!==0?I.near*e.opaqueFrustumNearOffset:I.near,s.far=I.far,r.updateFrustum(s),E.translucent?(r.updatePass(we.GLOBE),E.executeGlobeCommands(I,DAe,b,e,t)):_(I,we.GLOBE),u&&(v.framebuffer=t.framebuffer,v.execute(i,t),v.framebuffer=void 0),u&&h&&R.execute(i,t),_(I,we.CESIUM_3D_TILE),_(I,we.OPAQUE),_(I,we.TRANSLUCENT),t.framebuffer=B}}function FCt(e,t){let{context:n,environmentState:i,view:o}=e;if(n.uniformState.updatePass(we.ENVIRONMENT),l(i.skyBoxCommand)&&gp(i.skyBoxCommand,e,t),i.isSkyAtmosphereVisible&&gp(i.skyAtmosphereCommand,e,t),i.isSunVisible&&(i.sunDrawCommand.execute(n,t),e.sunBloom&&!i.useWebVR)){let r;i.useGlobeDepthFramebuffer?r=o.globeDepth.framebuffer:i.usePostProcess?r=o.sceneFramebuffer.framebuffer:r=i.originalFramebuffer,e._sunPostProcess.execute(n),e._sunPostProcess.copy(n,r),t.framebuffer=r}i.isMoonVisible&&i.moonCommand.execute(n,t)}function OAe(e){e.context.uniformState.updatePass(we.COMPUTE);let t=e._environmentState.sunComputeCommand;l(t)&&t.execute(e._computeEngine);let n=e._computeCommandList;for(let i=0;i<n.length;++i)n[i].execute(e._computeEngine)}function BCt(e,t){e.context.uniformState.updatePass(we.OVERLAY);let n=e.context,i=e._overlayCommandList;for(let o=0;o<i.length;++o)i[o].execute(n,t)}function kCt(e,t,n){let{shadowMapCullingVolume:i,isPointLight:o,passes:r}=n,s=r.length,a=[we.GLOBE,we.CESIUM_3D_TILE,we.OPAQUE,we.TRANSLUCENT];for(let c=0;c<t.length;++c){let u=t[c];if(e.updateDerivedCommands(u),!(!u.castShadows||a.indexOf(u.pass)<0||!e.isVisible(i,u)))if(o)for(let f=0;f<s;++f)r[f].commandList.push(u);else if(s===1)r[0].commandList.push(u);else{let f=!1;for(let h=s-1;h>=0;--h){let p=r[h].cullingVolume;if(e.isVisible(p,u))r[h].commandList.push(u),f=!0;else if(f)break}}}}function MAe(e){let{shadowState:t,commandList:n}=e.frameState,{shadowsEnabled:i,shadowMaps:o}=t;if(!i)return;let{context:r}=e,{uniformState:s}=r;for(let a=0;a<o.length;++a){let c=o[a];if(c.outOfView)continue;let{passes:u}=c;for(let f=0;f<u.length;++f)u[f].commandList.length=0;kCt(e,n,c);for(let f=0;f<u.length;++f){let h=c.passes[f],{camera:p,commandList:g}=h;s.updateCamera(p),c.updatePass(r,f);for(let m=0;m<g.length;++m){let x=g[m];s.updatePass(x.pass);let b=x.derivedCommands.shadows.castCommands[a];gp(b,e,h.passState)}}}}var VCt=new d;ci.prototype.updateAndExecuteCommands=function(e,t){QCt(this,e,t),this._environmentState.useWebVR?UCt(this,e,t):this._frameState.mode!==ne.SCENE2D||this._mapMode2D===au.ROTATE?X0(!0,this,e):KCt(this,e)};function UCt(e,t){let n=e._view,i=n.camera,r=e._environmentState.renderTranslucentDepthForPick;LAe(e),n.createPotentiallyVisibleSet(e),OAe(e),r||MAe(e);let s=t.viewport;s.x=0,s.y=0,s.width=s.width*.5;let a=so.clone(i,e._cameraVR);a.frustum=i.frustum;let c=i.frustum.near,u=c*y(e.focalLength,5),f=y(e.eyeSeparation,u/30),h=d.multiplyByScalar(a.right,f*.5,VCt);i.frustum.aspectRatio=s.width/s.height;let p=.5*f*c/u;d.add(a.position,h,i.position),i.frustum.xOffset=p,A$(e,t),s.x=s.width,d.subtract(a.position,h,i.position),i.frustum.xOffset=-p,A$(e,t),so.clone(a,i)}var zCt=new fe(Math.PI,P.PI_OVER_TWO),HCt=new d,GCt=new d,WCt=new F,jCt=new F,qCt=new d,YCt=new d,XCt=new qe;function KCt(e,t){let{frameState:n,camera:i}=e,{uniformState:o}=e.context,r=t.viewport,s=qe.clone(r,XCt);t.viewport=s;let a=zCt,c=HCt;e.mapProjection.project(a,c);let f=d.clone(i.position,GCt),h=F.clone(i.transform,jCt),p=i.frustum.clone();i._setTransform(F.IDENTITY);let g=F.computeViewportTransformation(s,0,1,WCt),m=i.frustum.projectionMatrix,x=i.positionWC.y,b=d.fromElements(P.sign(x)*c.x-x,0,-i.positionWC.x,qCt),T=Rt.pointToGLWindowCoordinates(m,g,b,YCt);T.x=Math.floor(T.x);let A=s.x,C=s.width;if(x===0||T.x<=A||T.x>=A+C)X0(!0,e,t);else if(Math.abs(A+C*.5-T.x)<1)s.width=T.x-s.x,i.position.x*=P.sign(i.position.x),i.frustum.right=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!0,e,t),s.x=T.x,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=0,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!1,e,t);else if(T.x>A+C*.5){s.width=T.x-A;let E=i.frustum.right;i.frustum.right=c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!0,e,t),s.x=T.x,s.width=A+C-T.x,i.position.x=-i.position.x,i.frustum.left=-i.frustum.right,i.frustum.right=E-i.frustum.right*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!1,e,t)}else{s.x=T.x,s.width=A+C-T.x;let E=i.frustum.left;i.frustum.left=-c.x-x,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!0,e,t),s.x=A,s.width=T.x-A,i.position.x=-i.position.x,i.frustum.right=-i.frustum.left,i.frustum.left=E-i.frustum.left*2,n.cullingVolume=i.frustum.computeCullingVolume(i.positionWC,i.directionWC,i.upWC),o.update(n),X0(!1,e,t)}i._setTransform(h),d.clone(f,i.position),i.frustum=p.clone(),t.viewport=r}function X0(e,t,n){let i=t._view,{renderTranslucentDepthForPick:o}=t._environmentState;e||(t.frameState.commandList.length=0),LAe(t),i.createPotentiallyVisibleSet(t),e&&(OAe(t),o||MAe(t)),A$(t,n)}var IAe=new _s;ci.prototype.updateEnvironment=function(){let e=this._frameState,t=this._view,n=this._environmentState,i=e.passes.render,o=e.passes.offscreen,r=this.atmosphere,s=this.skyAtmosphere,a=this.globe,c=this._globeTranslucencyState;if(!i||this._mode!==ne.SCENE2D&&t.camera.frustum instanceof rn||!c.environmentVisible)n.skyAtmosphereCommand=void 0,n.skyBoxCommand=void 0,n.sunDrawCommand=void 0,n.sunComputeCommand=void 0,n.moonCommand=void 0;else{if(l(s)){if(l(a))s.setDynamicLighting(w_.fromGlobeFlags(a)),n.isReadyForAtmosphere=n.isReadyForAtmosphere||!a.show||a._surface._tilesToRender.length>0;else{let T=r.dynamicLighting;s.setDynamicLighting(T),n.isReadyForAtmosphere=!0}n.skyAtmosphereCommand=s.update(e,a),l(n.skyAtmosphereCommand)&&this.updateDerivedCommands(n.skyAtmosphereCommand)}else n.skyAtmosphereCommand=void 0;n.skyBoxCommand=l(this.skyBox)?this.skyBox.update(e,this._hdr):void 0;let b=l(this.sun)?this.sun.update(e,t.passState,this._hdr):void 0;n.sunDrawCommand=l(b)?b.drawCommand:void 0,n.sunComputeCommand=l(b)?b.computeCommand:void 0,n.moonCommand=l(this.moon)?this.moon.update(e):void 0}let u=n.clearGlobeDepth=l(a)&&a.show&&(!a.depthTestAgainstTerrain||this.mode===ne.SCENE2D);(n.useDepthPlane=u&&this.mode===ne.SCENE3D&&c.useDepthPlane)&&this._depthPlane.update(e),n.renderTranslucentDepthForPick=!1,n.useWebVR=this._useWebVR&&this.mode!==ne.SCENE2D&&!o;let h=e.mode===ne.SCENE3D&&!c.sunVisibleThroughGlobe?e.occluder:void 0,p=e.cullingVolume,g=IAe.planes;for(let b=0;b<5;++b)g[b]=p.planes[b];p=IAe,n.isSkyAtmosphereVisible=l(n.skyAtmosphereCommand)&&n.isReadyForAtmosphere,n.isSunVisible=this.isVisible(p,n.sunDrawCommand,h),n.isMoonVisible=this.isVisible(p,n.moonCommand,h);let m=this.specularEnvironmentMaps,x=this._specularEnvironmentCubeMap;l(m)&&x?.url!==m?(x=x&&x.destroy(),this._specularEnvironmentCubeMap=new oh(m)):!l(m)&&l(x)&&(x.destroy(),this._specularEnvironmentCubeMap=void 0),l(this._specularEnvironmentCubeMap)&&this._specularEnvironmentCubeMap.update(e)};function ZCt(e){let t=e._frameState;e.debugShowFrustumPlanes!==e._debugShowFrustumPlanes&&(e.debugShowFrustumPlanes?e._debugFrustumPlanes=new sp({camera:e.camera,updateOnChange:!1,frustumSplits:t.frustumSplits}):e._debugFrustumPlanes=e._debugFrustumPlanes&&e._debugFrustumPlanes.destroy(),e._debugShowFrustumPlanes=e.debugShowFrustumPlanes),l(e._debugFrustumPlanes)&&e._debugFrustumPlanes.update(t)}function $Ct(e){let t=e._frameState,{passes:n,shadowState:i,shadowMaps:o}=t,r=o.length,s=r>0&&!n.pick&&!n.pickVoxel&&e.mode===ne.SCENE3D;if(s!==i.shadowsEnabled&&(++i.lastDirtyTime,i.shadowsEnabled=s),i.lightShadowsEnabled=!1,!!s){for(let a=0;a<r;++a)if(o[a]!==i.shadowMaps[a]){++i.lastDirtyTime;break}i.shadowMaps.length=0,i.lightShadowMaps.length=0;for(let a=0;a<r;++a){let c=o[a];c.update(t),i.shadowMaps.push(c),c.fromLightSource&&(i.lightShadowMaps.push(c),i.lightShadowsEnabled=!0),c.dirty&&(++i.lastDirtyTime,c.dirty=!1)}}}function LAe(e){let t=e._frameState;e._groundPrimitives.update(t),e._primitives.update(t),ZCt(e),$Ct(e),e._globe&&e._globe.render(t)}function QCt(e,t,n){let i=e._context,o=e._frameState,r=e._environmentState,s=e._view,a=o.passes,c=a.pick||a.pickVoxel;l(s.globeDepth)&&(s.globeDepth.picking=c);let u=r.useWebVR;r.originalFramebuffer=t.framebuffer,l(e.sun)&&e.sunBloom!==e._sunBloom?(e.sunBloom&&!u?e._sunPostProcess=new ZB:l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy()),e._sunBloom=e.sunBloom):!l(e.sun)&&l(e._sunPostProcess)&&(e._sunPostProcess=e._sunPostProcess.destroy(),e._sunBloom=!1);let f=e._clearColorCommand;H.clone(n,f.color),f.execute(i,t);let h=r.useGlobeDepthFramebuffer=l(s.globeDepth);h&&(s.globeDepth.update(i,t,s.viewport,e.msaaSamples,e._hdr,r.clearGlobeDepth),s.globeDepth.clear(i,t,n));let p=s.oit,g=r.useOIT=!c&&l(p)&&p.isSupported();g&&(p.update(i,t,s.globeDepth.colorFramebufferManager,e._hdr,e.msaaSamples),p.clear(i,t,n),r.useOIT=p.isSupported());let m=e.postProcessStages,x=r.usePostProcess=!c&&(e._hdr||m.length>0||m.ambientOcclusion.enabled||m.fxaa.enabled||m.bloom.enabled);if(r.usePostProcessSelected=!1,x&&(s.sceneFramebuffer.update(i,s.viewport,e._hdr,e.msaaSamples),s.sceneFramebuffer.clear(i,t,n),m.update(i,o.useLogDepth,e._hdr),m.clear(i),x=r.usePostProcess=m.ready,r.usePostProcessSelected=x&&m.hasSelected),r.isSunVisible&&e.sunBloom&&!u?(t.framebuffer=e._sunPostProcess.update(t),e._sunPostProcess.clear(i,t,n)):h?t.framebuffer=s.globeDepth.framebuffer:x&&(t.framebuffer=s.sceneFramebuffer.framebuffer),l(t.framebuffer)&&f.execute(i,t),r.useInvertClassification=!c&&l(t.framebuffer)&&e.invertClassification){let T;if(o.invertClassificationColor.alpha===1&&h&&(T=s.globeDepth.framebuffer),l(T)||i.depthTexture){if(e._invertClassification.previousFramebuffer=T,e._invertClassification.update(i,e.msaaSamples,s.globeDepth.colorFramebufferManager),e._invertClassification.clear(i,t),o.invertClassificationColor.alpha<1&&g){let A=e._invertClassification.unclassifiedCommand,C=A.derivedCommands;C.oit=p.createDerivedCommands(A,i,C.oit)}}else r.useInvertClassification=!1}e._globeTranslucencyState.translucent&&s.globeTranslucencyFramebuffer.updateAndClear(e._hdr,s.viewport,i,t)}ci.prototype.resolveFramebuffers=function(e){let t=this._context,n=this._environmentState,i=this._view,{globeDepth:o,translucentTileClassification:r}=i;l(o)&&o.prepareColorTextures(t);let{useOIT:s,useGlobeDepthFramebuffer:a,usePostProcess:c,originalFramebuffer:u}=n,f=a?o.colorFramebufferManager:void 0,h=i.sceneFramebuffer._colorFramebuffer,p=i.sceneFramebuffer.idFramebuffer;if(s&&(e.framebuffer=c?h.framebuffer:u,i.oit.execute(t,e)),r.hasTranslucentDepth&&r.isSupported()&&r.execute(this,e),c){i.sceneFramebuffer.prepareColorTextures(t);let g=h;a&&!s&&(g=f);let m=this.postProcessStages,x=g.getColorTexture(0),b=p.getColorTexture(0),T=y(f,h).getDepthStencilTexture();m.execute(t,x,T,b),m.copy(t,u)}!s&&!c&&a&&(e.framebuffer=u,o.executeCopyColor(t,e))};function JCt(e){let t=e._frameState.afterRender;for(let n=0;n<t.length;++n)t[n]()&&e.requestRender();t.length=0}function eAt(e){if(e.mode===ne.MORPHING)return;let t=e.camera.positionCartographic;return e.getHeight(t)}function NAe(e,t,n){let i=Number.NEGATIVE_INFINITY;if(e instanceof pl){let o=e.length;for(let r=0;r<o;++r){let s=e.get(r),a=NAe(s,t,n);l(a)&&a>i&&(i=a)}}else if(e.isCesium3DTileset&&e.show&&e.enableCollision){let o=e.getHeight(t,n);if(l(o)&&o>i)return o}return i}ci.prototype.getHeight=function(e,t){if(!l(e))return;let n=t===Ye.CLAMP_TO_TERRAIN||t===Ye.RELATIVE_TO_TERRAIN,i=t===Ye.CLAMP_TO_3D_TILE||t===Ye.RELATIVE_TO_3D_TILE;if(!l(e))return;let o=Number.NEGATIVE_INFINITY;if(!n){let s=NAe(this.primitives,e,this);l(s)&&s>o&&(o=s)}let r=this._globe;if(!i&&l(r)&&r.show){let s=r.getHeight(e);s>o&&(o=s)}if(o>Number.NEGATIVE_INFINITY)return o};var C$=new fe;ci.prototype.updateHeight=function(e,t,n){let i=()=>{fe.clone(e,C$);let g=this.getHeight(e,n);l(g)&&(C$.height=g,t(C$))},o=n===Ye.CLAMP_TO_TERRAIN||n===Ye.RELATIVE_TO_TERRAIN,r=n===Ye.CLAMP_TO_3D_TILE||n===Ye.RELATIVE_TO_3D_TILE,s;!r&&l(this.globe)&&(s=this.globe._surface.updateHeight(e,i));let a={},c=this._ellipsoid,u=g=>{if(o||g.isDestroyed()||!g.isCesium3DTileset)return;let m=g.updateHeight(e,i,c);a[g.id]=m};if(!o){let g=this.primitives.length;for(let m=0;m<g;++m){let x=this.primitives.get(m);u(x)}}let f=this.primitives.primitiveAdded.addEventListener(u),h=this.primitives.primitiveRemoved.addEventListener(g=>{g.isDestroyed()||!g.isCesium3DTileset||(l(a[g.id])&&a[g.id](),delete a[g.id])});return()=>{s=s&&s(),Object.values(a).forEach(g=>g()),a={},f(),h()}};function tAt(e){let t=e.camera,n=e._mode,i=e._screenSpaceCameraController,o=t.positionCartographic;if(!l(o))return!1;if(!i.onMap()&&o.height<0)return!0;if(n===ne.SCENE2D||n===ne.MORPHING)return!1;let r=e._globeHeight;return l(r)&&o.height<r}ci.prototype.initializeFrame=function(){if(this._shaderFrameCount++===120&&(this._shaderFrameCount=0,this._context.shaderCache.destroyReleasedShaderPrograms(),this._context.textureCache.destroyReleasedTextures()),this._tweens.update(),this._globeHeightDirty){l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),this._globeHeight=eAt(this),this._globeHeightDirty=!1;let e=this.camera.positionCartographic;this._removeUpdateHeightCallback=this.updateHeight(e,t=>{this.isDestroyed()||(this._globeHeight=t.height)})}this._cameraUnderground=tAt(this),this._globeTranslucencyState.update(this),this._screenSpaceCameraController.update(),l(this._deviceOrientationCameraController)&&this._deviceOrientationCameraController.update(),this.camera.update(this._mode),this.camera._updateCameraChanged()};function nAt(e,t){if(e.debugShowFramesPerSecond){if(!l(e._performanceDisplay)){let n=document.createElement("div");n.className="cesium-performanceDisplay-defaultContainer",e._canvas.parentNode.appendChild(n);let o=new Ag({container:n});e._performanceDisplay=o,e._performanceContainer=n}e._performanceDisplay.throttled=e.requestRenderMode,e._performanceDisplay.update(t)}else l(e._performanceDisplay)&&(e._performanceDisplay=e._performanceDisplay&&e._performanceDisplay.destroy(),e._performanceContainer.parentNode.removeChild(e._performanceContainer))}function iAt(e){e._jobScheduler.resetBudgets();let t=e._frameState;e.primitives.prePassesUpdate(t),l(e.globe)&&e.globe.update(t),e._picking.update(),t.creditDisplay.update()}function oAt(e){e.primitives.postPassesUpdate(e._frameState),oc.update()}var rAt=new H;function sAt(e){let t=e._frameState,n=e.context,{uniformState:i}=n,o=e._defaultView;e._view=o,e.updateFrameState(),t.passes.render=!0,t.passes.postProcess=e.postProcessStages.hasSelected,t.tilesetPassState=bCt;let r=y(e.backgroundColor,H.BLACK);e._hdr&&(r=H.clone(r,rAt),r.red=Math.pow(r.red,e.gamma),r.green=Math.pow(r.green,e.gamma),r.blue=Math.pow(r.blue,e.gamma)),t.backgroundColor=r,t.atmosphere=e.atmosphere,e.fog.update(t),i.update(t);let s=e.shadowMap;l(s)&&s.enabled&&(!l(e.light)||e.light instanceof Mp?d.negate(i.sunDirectionWC,e._shadowMapCamera.direction):d.clone(e.light.direction,e._shadowMapCamera.direction),t.shadowMaps.push(s)),e._computeCommandList.length=0,e._overlayCommandList.length=0;let a=o.viewport;a.x=0,a.y=0,a.width=n.drawingBufferWidth,a.height=n.drawingBufferHeight;let c=o.passState;c.framebuffer=void 0,c.blendingEnabled=void 0,c.scissorTest=void 0,c.viewport=qe.clone(a,c.viewport),l(e.globe)&&e.globe.beginFrame(t),e.updateEnvironment(),e.updateAndExecuteCommands(c,r),e.resolveFramebuffers(c),c.framebuffer=void 0,BCt(e,c),l(e.globe)&&(e.globe.endFrame(t),e.globe.tilesLoaded||(e._renderRequested=!0)),n.endFrame()}function PC(e,t){try{t(e)}catch(n){if(e._renderError.raiseEvent(e,n),e.rethrowRenderErrors)throw n}}function aAt(e){return e._picking.updateMostDetailedRayPicks(e)}ci.prototype.render=function(e){this._preUpdate.raiseEvent(this,e);let t=this._frameState;t.newFrame=!1,l(e)||(e=Z.now());let n=this._view.checkForCameraUpdates(this);n&&(this._globeHeightDirty=!0);let i=!this.requestRenderMode||this._renderRequested||n||this._logDepthBufferDirty||this._hdrDirty||this.mode===ne.MORPHING;if(!i&&l(this.maximumRenderTimeChange)&&l(this._lastRenderTime)){let o=Math.abs(Z.secondsDifference(this._lastRenderTime,e));i=i||o>this.maximumRenderTimeChange}if(i){this._lastRenderTime=Z.clone(e,this._lastRenderTime),this._renderRequested=!1,this._logDepthBufferDirty=!1,this._hdrDirty=!1;let o=P.incrementWrap(t.frameNumber,15e6,1);PAe(this,o,e),t.newFrame=!0}PC(this,iAt),this.primitives.show&&(PC(this,aAt),PC(this,cAt),PC(this,lAt),i||PC(this,uAt)),this._postUpdate.raiseEvent(this,e),i&&(this._preRender.raiseEvent(this,e),t.creditDisplay.beginFrame(),PC(this,sAt)),nAt(this,i),PC(this,oAt),JCt(this),i&&(this._postRender.raiseEvent(this,e),t.creditDisplay.endFrame())};ci.prototype.forceRender=function(e){this._renderRequested=!0,this.render(e)};ci.prototype.requestRender=function(){this._renderRequested=!0};ci.prototype.clampLineWidth=function(e){return Math.max(Nt.minimumAliasedLineWidth,Math.min(e,Nt.maximumAliasedLineWidth))};ci.prototype.pick=function(e,t,n){return this._picking.pick(this,e,t,n)};ci.prototype.pickVoxel=function(e,t,n){let i=this.pick(e,t,n);if(!l(i))return;let o=i.primitive;if(!(o instanceof Y0))return;let r=this._picking.pickVoxelCoordinate(this,e,t,n),s=255*r[0]+r[1],a=o._traversal.findKeyframeNode(s);if(!l(a))return;let c=255*r[2]+r[3];return JB.fromKeyframeNode(o,s,c,a)};ci.prototype.pickMetadata=function(e,t,n,i){let o=this.pick(e);if(!l(o))return;let r=o.detail?.model?.structuralMetadata;if(!l(r))return;let s=r.schema,a=A3(s,t,n,i);if(!l(a))return;let c=S3(r,n,i);if(!l(c))return;let u=new E3(t,n,i,a,c);return this._picking.pickMetadata(this,e,u)};ci.prototype.pickMetadataSchema=function(e){let t=this.pick(e);return l(t)?t.detail?.model?.structuralMetadata?.schema:void 0};ci.prototype.pickPositionWorldCoordinates=function(e,t){return this._picking.pickPositionWorldCoordinates(this,e,t)};ci.prototype.pickPosition=function(e,t){return this._picking.pickPosition(this,e,t)};ci.prototype.drillPick=function(e,t,n,i){return this._picking.drillPick(this,e,t,n,i)};function cAt(e){let t=e._frameState;x$.camera=t.camera,x$.cullingVolume=t.cullingVolume,e.primitives.updateForPass(t,x$)}function lAt(e){let t=e._frameState;if(!t.camera.canPreloadFlight())return;b$.camera=e.preloadFlightCamera,b$.cullingVolume=e.preloadFlightCullingVolume,e.primitives.updateForPass(t,b$)}function uAt(e){e.primitives.updateForPass(e._frameState,TCt)}ci.prototype.pickFromRay=function(e,t,n){return this._picking.pickFromRay(this,e,t,n)};ci.prototype.drillPickFromRay=function(e,t,n,i){return this._picking.drillPickFromRay(this,e,t,n,i)};ci.prototype.pickFromRayMostDetailed=function(e,t,n){return this._picking.pickFromRayMostDetailed(this,e,t,n)};ci.prototype.drillPickFromRayMostDetailed=function(e,t,n,i){return this._picking.drillPickFromRayMostDetailed(this,e,t,n,i)};ci.prototype.sampleHeight=function(e,t,n){return this._picking.sampleHeight(this,e,t,n)};ci.prototype.clampToHeight=function(e,t,n,i){return this._picking.clampToHeight(this,e,t,n,i)};ci.prototype.sampleHeightMostDetailed=function(e,t,n){return this._picking.sampleHeightMostDetailed(this,e,t,n)};ci.prototype.clampToHeightMostDetailed=function(e,t,n){return this._picking.clampToHeightMostDetailed(this,e,t,n)};ci.prototype.cartesianToCanvasCoordinates=function(e,t){return Gi.worldToWindowCoordinates(this,e,t)};ci.prototype.completeMorph=function(){this._transitioner.completeMorph()};ci.prototype.morphTo2D=function(e){e=y(e,2),this._transitioner.morphTo2D(e,this._ellipsoid)};ci.prototype.morphToColumbusView=function(e){e=y(e,2),this._transitioner.morphToColumbusView(e,this._ellipsoid)};ci.prototype.morphTo3D=function(e){e=y(e,2),this._transitioner.morphTo3D(e,this._ellipsoid)};function fAt(e,t){if(e._removeTerrainProviderReadyListener=e._removeTerrainProviderReadyListener&&e._removeTerrainProviderReadyListener(),t.ready){l(e.globe)&&(e.globe.terrainProvider=t.provider);return}e.globe.terrainProvider=void 0,e._removeTerrainProviderReadyListener=t.readyEvent.addEventListener(n=>{l(e)&&l(e.globe)&&(e.globe.terrainProvider=n),e._removeTerrainProviderReadyListener()})}ci.prototype.setTerrain=function(e){return fAt(this,e),e};ci.prototype.isDestroyed=function(){return!1};ci.prototype.destroy=function(){this._tweens.removeAll(),this._computeEngine=this._computeEngine&&this._computeEngine.destroy(),this._screenSpaceCameraController=this._screenSpaceCameraController&&this._screenSpaceCameraController.destroy(),this._deviceOrientationCameraController=this._deviceOrientationCameraController&&!this._deviceOrientationCameraController.isDestroyed()&&this._deviceOrientationCameraController.destroy(),this._primitives=this._primitives&&this._primitives.destroy(),this._groundPrimitives=this._groundPrimitives&&this._groundPrimitives.destroy(),this._globe=this._globe&&this._globe.destroy(),this._removeTerrainProviderReadyListener=this._removeTerrainProviderReadyListener&&this._removeTerrainProviderReadyListener(),this.skyBox=this.skyBox&&this.skyBox.destroy(),this.skyAtmosphere=this.skyAtmosphere&&this.skyAtmosphere.destroy(),this._debugSphere=this._debugSphere&&this._debugSphere.destroy(),this.sun=this.sun&&this.sun.destroy(),this._sunPostProcess=this._sunPostProcess&&this._sunPostProcess.destroy(),this._depthPlane=this._depthPlane&&this._depthPlane.destroy(),this._transitioner=this._transitioner&&this._transitioner.destroy(),this._debugFrustumPlanes=this._debugFrustumPlanes&&this._debugFrustumPlanes.destroy(),this._brdfLutGenerator=this._brdfLutGenerator&&this._brdfLutGenerator.destroy(),this._picking=this._picking&&this._picking.destroy(),this._defaultView=this._defaultView&&this._defaultView.destroy(),this._view=void 0,this._removeCreditContainer&&this._canvas.parentNode.removeChild(this._creditContainer),this.postProcessStages=this.postProcessStages&&this.postProcessStages.destroy(),this._context=this._context&&this._context.destroy(),this._frameState.creditDisplay=this._frameState.creditDisplay&&this._frameState.creditDisplay.destroy(),l(this._performanceDisplay)&&(this._performanceDisplay=this._performanceDisplay&&this._performanceDisplay.destroy(),this._performanceContainer.parentNode.removeChild(this._performanceContainer)),this._removeRequestListenerCallback(),this._removeTaskProcessorListenerCallback();for(let e=0;e<this._removeGlobeCallbacks.length;++e)this._removeGlobeCallbacks[e]();return this._removeGlobeCallbacks.length=0,l(this._removeUpdateHeightCallback)&&(this._removeUpdateHeightCallback(),this._removeUpdateHeightCallback=void 0),ue(this)};var v3=ci;var Vv=`float interpolateByDistance(vec4 nearFarScalar, float distance) { float startDistance = nearFarScalar.x; float startValue = nearFarScalar.y; float endDistance = nearFarScalar.z; float endValue = nearFarScalar.w; float t = clamp((distance - startDistance) / (endDistance - startDistance), 0.0, 1.0); return mix(startValue, endValue, t); } void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity, out float underTranslucentGlobe) { float ellipsoidRadiiDifference = czm_ellipsoidRadii.x - czm_ellipsoidRadii.z; // Adjustment to the atmosphere radius applied based on the camera height. float distanceAdjustMin = czm_ellipsoidRadii.x / 4.0; float distanceAdjustMax = czm_ellipsoidRadii.x; float distanceAdjustModifier = ellipsoidRadiiDifference / 2.0; float distanceAdjust = distanceAdjustModifier * clamp((czm_eyeHeight - distanceAdjustMin) / (distanceAdjustMax - distanceAdjustMin), 0.0, 1.0); // Since atmosphere scattering assumes the atmosphere is a spherical shell, we compute an inner radius of the atmosphere best fit // for the position on the ellipsoid. float radiusAdjust = (ellipsoidRadiiDifference / 4.0) + distanceAdjust; float atmosphereInnerRadius = (length(czm_viewerPositionWC) - czm_eyeHeight) - radiusAdjust; // Setup the primary ray: from the camera position to the vertex position. vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC; vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC); czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection); underTranslucentGlobe = 0.0; // Brighten the sky atmosphere under the Earth's atmosphere when translucency is enabled. #if defined(GLOBE_TRANSLUCENT) // Check for intersection with the inner radius of the atmopshere. czm_raySegment primaryRayEarthIntersect = czm_raySphereIntersectionInterval(primaryRay, vec3(0.0), atmosphereInnerRadius + radiusAdjust); if (primaryRayEarthIntersect.start > 0.0 && primaryRayEarthIntersect.stop > 0.0) { // Compute position on globe. vec3 direction = normalize(positionWC); czm_ray ellipsoidRay = czm_ray(positionWC, -direction); czm_raySegment ellipsoidIntersection = czm_rayEllipsoidIntersectionInterval(ellipsoidRay, vec3(0.0), czm_ellipsoidInverseRadii); vec3 onEarth = positionWC - (direction * ellipsoidIntersection.start); // Control the color using the camera angle. float angle = dot(normalize(czm_viewerPositionWC), normalize(onEarth)); // Control the opacity using the distance from Earth. opacity = interpolateByDistance(vec4(0.0, 1.0, czm_ellipsoidRadii.x, 0.0), length(czm_viewerPositionWC - onEarth)); vec3 horizonColor = vec3(0.1, 0.2, 0.3); vec3 nearColor = vec3(0.0); rayleighColor = mix(nearColor, horizonColor, exp(-angle) * opacity); // Set the traslucent flag to avoid alpha adjustment in computeFinalColor funciton. underTranslucentGlobe = 1.0; return; } #endif computeScattering( primaryRay, length(cameraToPositionWC), lightDirection, atmosphereInnerRadius, rayleighColor, mieColor, opacity ); // Alter the opacity based on how close the viewer is to the ground. // (0.0 = At edge of atmosphere, 1.0 = On ground) float cameraHeight = czm_eyeHeight + atmosphereInnerRadius; float atmosphereOuterRadius = atmosphereInnerRadius + ATMOSPHERE_THICKNESS; opacity = clamp((atmosphereOuterRadius - cameraHeight) / (atmosphereOuterRadius - atmosphereInnerRadius), 0.0, 1.0); // Alter alpha based on time of day (0.0 = night , 1.0 = day) float nightAlpha = (u_radiiAndDynamicAtmosphereColor.z != 0.0) ? clamp(dot(normalize(positionWC), lightDirection), 0.0, 1.0) : 1.0; opacity *= pow(nightAlpha, 0.5); } `;var w3=`in vec3 v_outerPositionWC; uniform vec3 u_hsbShift; #ifndef PER_FRAGMENT_ATMOSPHERE in vec3 v_mieColor; in vec3 v_rayleighColor; in float v_opacity; in float v_translucent; #endif void main (void) { float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(v_outerPositionWC, lightEnum); vec3 mieColor; vec3 rayleighColor; float opacity; float translucent; #ifdef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity, translucent ); #else mieColor = v_mieColor; rayleighColor = v_rayleighColor; opacity = v_opacity; translucent = v_translucent; #endif vec4 color = computeAtmosphereColor(v_outerPositionWC, lightDirection, rayleighColor, mieColor, opacity); #ifndef HDR color.rgb = czm_pbrNeutralTonemapping(color.rgb); color.rgb = czm_inverseGamma(color.rgb); #endif #ifdef COLOR_CORRECT const bool ignoreBlackPixels = true; color.rgb = czm_applyHSBShift(color.rgb, u_hsbShift, ignoreBlackPixels); #endif // For the parts of the sky atmosphere that are not behind a translucent globe, // we mix in the default opacity so that the sky atmosphere still appears at distance. // This is needed because the opacity in the sky atmosphere is initially adjusted based // on the camera height. if (translucent == 0.0) { color.a = mix(color.b, 1.0, color.a) * smoothstep(0.0, 1.0, czm_morphTime); } out_FragColor = color; } `;var D3=`in vec4 position; out vec3 v_outerPositionWC; #ifndef PER_FRAGMENT_ATMOSPHERE out vec3 v_mieColor; out vec3 v_rayleighColor; out float v_opacity; out float v_translucent; #endif void main(void) { vec4 positionWC = czm_model * position; float lightEnum = u_radiiAndDynamicAtmosphereColor.z; vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum); #ifndef PER_FRAGMENT_ATMOSPHERE computeAtmosphereScattering( positionWC.xyz, lightDirection, v_rayleighColor, v_mieColor, v_opacity, v_translucent ); #endif v_outerPositionWC = positionWC.xyz; gl_Position = czm_modelViewProjection * position; } `;function Uv(e){e=y(e,ee.WGS84),this.show=!0,this.perFragmentAtmosphere=!1,this._ellipsoid=e;let t=1.025,n=d.multiplyByScalar(e.radii,t,new d);this._scaleMatrix=F.fromScale(n),this._modelMatrix=new F,this._command=new $e({owner:this,modelMatrix:this._modelMatrix}),this._spSkyFromSpace=void 0,this._spSkyFromAtmosphere=void 0,this._flags=void 0,this.atmosphereLightIntensity=50,this.atmosphereRayleighCoefficient=new d(55e-7,13e-6,284e-7),this.atmosphereMieCoefficient=new d(21e-6,21e-6,21e-6),this.atmosphereRayleighScaleHeight=1e4,this.atmosphereMieScaleHeight=3200,this.atmosphereMieAnisotropy=.9,this.hueShift=0,this.saturationShift=0,this.brightnessShift=0,this._hueSaturationBrightness=new d;let i=new d;i.x=e.maximumRadius*t,i.y=e.maximumRadius,i.z=0,this._radiiAndDynamicAtmosphereColor=i;let o=this;this._command.uniformMap={u_radiiAndDynamicAtmosphereColor:function(){return o._radiiAndDynamicAtmosphereColor},u_hsbShift:function(){return o._hueSaturationBrightness.x=o.hueShift,o._hueSaturationBrightness.y=o.saturationShift,o._hueSaturationBrightness.z=o.brightnessShift,o._hueSaturationBrightness},u_atmosphereLightIntensity:function(){return o.atmosphereLightIntensity},u_atmosphereRayleighCoefficient:function(){return o.atmosphereRayleighCoefficient},u_atmosphereMieCoefficient:function(){return o.atmosphereMieCoefficient},u_atmosphereRayleighScaleHeight:function(){return o.atmosphereRayleighScaleHeight},u_atmosphereMieScaleHeight:function(){return o.atmosphereMieScaleHeight},u_atmosphereMieAnisotropy:function(){return o.atmosphereMieAnisotropy}}}Object.defineProperties(Uv.prototype,{ellipsoid:{get:function(){return this._ellipsoid}}});Uv.prototype.setDynamicLighting=function(e){this._radiiAndDynamicAtmosphereColor.z=e};var E$=new F;Uv.prototype.update=function(e,t){if(!this.show)return;let n=e.mode;if(n!==ne.SCENE3D&&n!==ne.MORPHING||!e.passes.render)return;let i=F.fromRotationTranslation(e.context.uniformState.inverseViewRotation,d.ZERO,E$),o=F.multiplyTransformation(i,No.Y_UP_TO_Z_UP,E$),r=F.multiply(this._scaleMatrix,o,E$);F.clone(r,this._modelMatrix);let s=e.context,a=dAt(this),c=e.globeTranslucencyState.translucent,u=this.perFragmentAtmosphere||c||!l(t)||!t.show,f=this._command;if(!l(f.vertexArray)){let p=js.createGeometry(new js({radii:new d(1,1,1),slicePartitions:256,stackPartitions:256,vertexFormat:Ie.POSITION_ONLY}));f.vertexArray=ti.fromGeometry({context:s,geometry:p,attributeLocations:Ln.createAttributeLocations(p),bufferUsage:Fe.STATIC_DRAW}),f.renderState=Ve.fromCache({cull:{enabled:!0,face:Ti.FRONT},blending:ln.ALPHA_BLEND,depthMask:!1})}let h=a|u<<2|c<<3;if(h!==this._flags){this._flags=h;let p=[];a&&p.push("COLOR_CORRECT"),u&&p.push("PER_FRAGMENT_ATMOSPHERE"),c&&p.push("GLOBE_TRANSLUCENT");let g=new Ue({defines:p,sources:[fh,Vv,D3]}),m=new Ue({defines:p,sources:[fh,Vv,w3]});this._spSkyAtmosphere=$t.fromCache({context:s,vertexShaderSource:g,fragmentShaderSource:m}),f.shaderProgram=this._spSkyAtmosphere}return f};function dAt(e){return!(P.equalsEpsilon(e.hueShift,0,P.EPSILON7)&&P.equalsEpsilon(e.saturationShift,0,P.EPSILON7)&&P.equalsEpsilon(e.brightnessShift,0,P.EPSILON7))}Uv.prototype.isDestroyed=function(){return!1};Uv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),this._spSkyAtmosphere=this._spSkyAtmosphere&&this._spSkyAtmosphere.destroy(),ue(this)};var I3=Uv;var P3=`uniform samplerCube u_cubeMap; in vec3 v_texCoord; void main() { vec4 color = czm_textureCube(u_cubeMap, normalize(v_texCoord)); out_FragColor = vec4(czm_gammaCorrect(color).rgb, czm_morphTime); } `;var R3=`in vec3 position; out vec3 v_texCoord; void main() { vec3 p = czm_viewRotation * (czm_temeToPseudoFixed * (czm_entireFrustum.y * position)); gl_Position = czm_projection * vec4(p, 1.0); v_texCoord = position.xyz; } `;function Hv(e){this.sources=e.sources,this._sources=void 0,this.show=y(e.show,!0),this._command=new $e({modelMatrix:F.clone(F.IDENTITY),owner:this}),this._cubeMap=void 0,this._attributeLocations=void 0,this._useHdr=void 0,this._hasError=!1,this._error=void 0}Hv.prototype.update=function(e,t){let n=this,{mode:i,passes:o,context:r}=e;if(!this.show||i!==ne.SCENE3D&&i!==ne.MORPHING||!o.render)return;if(this._hasError){let a=this._error;throw this._hasError=!1,this._error=void 0,a}if(this._sources!==this.sources){this._sources=this.sources;let a=this.sources;typeof a.positiveX=="string"?AP(r,this._sources).then(function(c){n._cubeMap=n._cubeMap&&n._cubeMap.destroy(),n._cubeMap=c}).catch(c=>{this._hasError=!0,this._error=c}):(this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),this._cubeMap=new Cr({context:r,source:a}))}let s=this._command;if(!l(s.vertexArray)){s.uniformMap={u_cubeMap:function(){return n._cubeMap}};let a=Ra.createGeometry(Ra.fromDimensions({dimensions:new d(2,2,2),vertexFormat:Ie.POSITION_ONLY})),c=this._attributeLocations=Ln.createAttributeLocations(a);s.vertexArray=ti.fromGeometry({context:r,geometry:a,attributeLocations:c,bufferUsage:Fe.STATIC_DRAW}),s.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND})}if(!l(s.shaderProgram)||this._useHdr!==t){let a=new Ue({defines:[t?"HDR":""],sources:[P3]});s.shaderProgram=$t.fromCache({context:r,vertexShaderSource:R3,fragmentShaderSource:a,attributeLocations:this._attributeLocations}),this._useHdr=t}if(l(this._cubeMap))return s};Hv.prototype.isDestroyed=function(){return!1};Hv.prototype.destroy=function(){let e=this._command;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._cubeMap=this._cubeMap&&this._cubeMap.destroy(),ue(this)};function zv(e){return en(`Assets/Textures/SkyBox/tycho2t3_80_${e}.jpg`)}Hv.createEarthSkyBox=function(){return new Hv({sources:{positiveX:zv("px"),negativeX:zv("mx"),positiveY:zv("py"),negativeY:zv("my"),positiveZ:zv("pz"),negativeZ:zv("mz")}})};var O3=Hv;var M3=`uniform sampler2D u_texture; in vec2 v_textureCoordinates; void main() { vec4 color = texture(u_texture, v_textureCoordinates); out_FragColor = czm_gammaCorrect(color); } `;var L3=`uniform float u_radiusTS; in vec2 v_textureCoordinates; vec2 rotate(vec2 p, vec2 direction) { return vec2(p.x * direction.x - p.y * direction.y, p.x * direction.y + p.y * direction.x); } vec4 addBurst(vec2 position, vec2 direction, float lengthScalar) { vec2 rotatedPosition = rotate(position, direction) * vec2(25.0, 0.75); float radius = length(rotatedPosition) * lengthScalar; float burst = 1.0 - smoothstep(0.0, 0.55, radius); return vec4(burst); } void main() { float lengthScalar = 2.0 / sqrt(2.0); vec2 position = v_textureCoordinates - vec2(0.5); float radius = length(position) * lengthScalar; float surface = step(radius, u_radiusTS); vec4 color = vec4(vec2(1.0), surface + 0.2, surface); float glow = 1.0 - smoothstep(0.0, 0.55, radius); color.ba += mix(vec2(0.0), vec2(1.0), glow) * 0.75; vec4 burst = vec4(0.0); // The following loop has been manually unrolled for speed, to // avoid sin() and cos(). // //for (float i = 0.4; i < 3.2; i += 1.047) { // vec2 direction = vec2(sin(i), cos(i)); // burst += 0.4 * addBurst(position, direction, lengthScalar); // // direction = vec2(sin(i - 0.08), cos(i - 0.08)); // burst += 0.3 * addBurst(position, direction, lengthScalar); //} burst += 0.4 * addBurst(position, vec2(0.38942, 0.92106), lengthScalar); // angle == 0.4 burst += 0.4 * addBurst(position, vec2(0.99235, 0.12348), lengthScalar); // angle == 0.4 + 1.047 burst += 0.4 * addBurst(position, vec2(0.60327, -0.79754), lengthScalar); // angle == 0.4 + 1.047 * 2.0 burst += 0.3 * addBurst(position, vec2(0.31457, 0.94924), lengthScalar); // angle == 0.4 - 0.08 burst += 0.3 * addBurst(position, vec2(0.97931, 0.20239), lengthScalar); // angle == 0.4 + 1.047 - 0.08 burst += 0.3 * addBurst(position, vec2(0.66507, -0.74678), lengthScalar); // angle == 0.4 + 1.047 * 2.0 - 0.08 // End of manual loop unrolling. color += clamp(burst, vec4(0.0), vec4(1.0)) * 0.15; out_FragColor = clamp(color, vec4(0.0), vec4(1.0)); } `;var N3=`in vec2 direction; uniform float u_size; out vec2 v_textureCoordinates; void main() { vec4 position; if (czm_morphTime == 1.0) { position = vec4(czm_sunPositionWC, 1.0); } else { position = vec4(czm_sunPositionColumbusView.zxy, 1.0); } vec4 positionEC = czm_view * position; vec4 positionWC = czm_eyeToWindowCoordinates(positionEC); vec2 halfSize = vec2(u_size * 0.5); halfSize *= ((direction * 2.0) - 1.0); gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0); v_textureCoordinates = direction; } `;function B3(){this.show=!0,this._drawCommand=new $e({primitiveType:Me.TRIANGLES,boundingVolume:new ae,owner:this}),this._commands={drawCommand:this._drawCommand,computeCommand:void 0},this._boundingVolume=new ae,this._boundingVolume2D=new ae,this._texture=void 0,this._drawingBufferWidth=void 0,this._drawingBufferHeight=void 0,this._radiusTS=void 0,this._size=void 0,this.glowFactor=1,this._glowFactorDirty=!1,this._useHdr=void 0;let e=this;this._uniformMap={u_texture:function(){return e._texture},u_size:function(){return e._size}}}Object.defineProperties(B3.prototype,{glowFactor:{get:function(){return this._glowFactor},set:function(e){e=Math.max(e,0),this._glowFactor=e,this._glowFactorDirty=!0}}});var hAt=new z,mAt=new z,pAt=new oe,F3=new oe;B3.prototype.update=function(e,t,n){if(!this.show)return;let i=e.mode;if(i===ne.SCENE2D||i===ne.MORPHING||!e.passes.render)return;let o=e.context,r=t.viewport.width,s=t.viewport.height;if(!l(this._texture)||r!==this._drawingBufferWidth||s!==this._drawingBufferHeight||this._glowFactorDirty||n!==this._useHdr){this._texture=this._texture&&this._texture.destroy(),this._drawingBufferWidth=r,this._drawingBufferHeight=s,this._glowFactorDirty=!1,this._useHdr=n;let E=Math.max(r,s);E=Math.pow(2,Math.ceil(Math.log(E)/Math.log(2))-2),E=Math.max(1,E);let v=n?o.halfFloatingPointTexture?Ke.HALF_FLOAT:Ke.FLOAT:Ke.UNSIGNED_BYTE;this._texture=new Ot({context:o,width:E,height:E,pixelFormat:tt.RGBA,pixelDatatype:v}),this._glowLengthTS=this._glowFactor*5,this._radiusTS=1/(1+2*this._glowLengthTS)*.5;let D=this,O={u_radiusTS:function(){return D._radiusTS}};this._commands.computeCommand=new Vc({fragmentShaderSource:L3,outputTexture:this._texture,uniformMap:O,persists:!1,owner:this,postExecute:function(){D._commands.computeCommand=void 0}})}let a=this._drawCommand;if(!l(a.vertexArray)){let E={direction:0},v=new Uint8Array(4*2);v[0]=0,v[1]=0,v[2]=255,v[3]=0,v[4]=255,v[5]=255,v[6]=0,v[7]=255;let D=gt.createVertexBuffer({context:o,typedArray:v,usage:Fe.STATIC_DRAW}),O=[{index:E.direction,vertexBuffer:D,componentsPerAttribute:2,normalize:!0,componentDatatype:X.UNSIGNED_BYTE}],R=gt.createIndexBuffer({context:o,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT});a.vertexArray=new ti({context:o,attributes:O,indexBuffer:R}),a.shaderProgram=$t.fromCache({context:o,vertexShaderSource:N3,fragmentShaderSource:M3,attributeLocations:E}),a.renderState=Ve.fromCache({blending:ln.ALPHA_BLEND}),a.uniformMap=this._uniformMap}let c=o.uniformState.sunPositionWC,u=o.uniformState.sunPositionColumbusView,f=this._boundingVolume,h=this._boundingVolume2D;d.clone(c,f.center),h.center.x=u.z,h.center.y=u.x,h.center.z=u.y,f.radius=P.SOLAR_RADIUS+P.SOLAR_RADIUS*this._glowLengthTS,h.radius=f.radius,i===ne.SCENE3D?ae.clone(f,a.boundingVolume):i===ne.COLUMBUS_VIEW&&ae.clone(h,a.boundingVolume);let p=Gi.computeActualEllipsoidPosition(e,c,F3),g=d.magnitude(d.subtract(p,e.camera.position,F3)),m=o.uniformState.projection,x=pAt;x.x=0,x.y=0,x.z=-g,x.w=1;let b=F.multiplyByVector(m,x,F3),T=Gi.clipToGLWindowCoordinates(t.viewport,b,hAt);x.x=P.SOLAR_RADIUS;let A=F.multiplyByVector(m,x,F3),C=Gi.clipToGLWindowCoordinates(t.viewport,A,mAt);return this._size=z.magnitude(z.subtract(C,T,F3)),this._size=2*this._size*(1+2*this._glowLengthTS),this._size=Math.ceil(this._size),this._commands};B3.prototype.isDestroyed=function(){return!1};B3.prototype.destroy=function(){let e=this._drawCommand;return e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy(),this._texture=this._texture&&this._texture.destroy(),ue(this)};var k3=B3;var kAe=Xo(_V(),1);function _At(e,t,n){return` float clipDistance = clip(gl_FragCoord, ${e}, ${t}); vec4 clippingPlanesEdgeColor = vec4(1.0); clippingPlanesEdgeColor.rgb = ${n}.rgb; float clippingPlanesEdgeWidth = ${n}.a; if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) { out_FragColor = clippingPlanesEdgeColor; } `}var V3=_At;var gAt={modifyFragmentShader:function(t){return t=Ue.replaceMain(t,"czm_splitter_main"),t+=`uniform float czm_splitDirection; void main() { #ifndef SHADOW_MAP if (czm_splitDirection < 0.0 && gl_FragCoord.x > czm_splitPosition) discard; if (czm_splitDirection > 0.0 && gl_FragCoord.x < czm_splitPosition) discard; #endif czm_splitter_main(); } `,t},addUniforms:function(t,n){n.czm_splitDirection=function(){return t.splitDirection}}},Gv=gAt;var RC={NEEDS_DECODE:0,DECODING:1,READY:2,FAILED:3};function U3(e){this._parsedContent=void 0,this._drawCommand=void 0,this._isTranslucent=!1,this._styleTranslucent=!1,this._constantColor=H.clone(H.DARKGRAY),this._highlightColor=H.clone(H.WHITE),this._pointSize=1,this._rtcCenter=void 0,this._quantizedVolumeScale=void 0,this._quantizedVolumeOffset=void 0,this._styleableShaderAttributes=void 0,this._isQuantized=!1,this._isOctEncoded16P=!1,this._isRGB565=!1,this._hasColors=!1,this._hasNormals=!1,this._hasBatchIds=!1,this._decodingState=RC.READY,this._dequantizeInShader=!0,this._isQuantizedDraco=!1,this._isOctEncodedDraco=!1,this._quantizedRange=0,this._octEncodedRange=0,this.backFaceCulling=!1,this._backFaceCulling=!1,this.normalShading=!0,this._normalShading=!0,this._opaqueRenderState=void 0,this._translucentRenderState=void 0,this._mode=void 0,this._ready=!1,this._pointsLength=0,this._geometryByteLength=0,this._vertexShaderLoaded=e.vertexShaderLoaded,this._fragmentShaderLoaded=e.fragmentShaderLoaded,this._uniformMapLoaded=e.uniformMapLoaded,this._batchTableLoaded=e.batchTableLoaded,this._pickIdLoaded=e.pickIdLoaded,this._opaquePass=y(e.opaquePass,we.OPAQUE),this._cull=y(e.cull,!0),this.style=void 0,this._style=void 0,this.styleDirty=!1,this.modelMatrix=F.clone(F.IDENTITY),this._modelMatrix=F.clone(F.IDENTITY),this.time=0,this.shadows=xn.ENABLED,this._boundingSphere=void 0,this.clippingPlanes=void 0,this.isClipped=!1,this.clippingPlanesDirty=!1,this.clippingPlanesOriginMatrix=void 0,this.attenuation=!1,this._attenuation=!1,this.geometricError=0,this.geometricErrorScale=1,this.maximumAttenuation=this._pointSize,this.splitDirection=y(e.splitDirection,Gr.NONE),this._splittingEnabled=!1,this._error=void 0,yAt(this,e)}Object.defineProperties(U3.prototype,{pointsLength:{get:function(){return this._pointsLength}},geometryByteLength:{get:function(){return this._geometryByteLength}},ready:{get:function(){return this._ready}},color:{get:function(){return H.clone(this._highlightColor)},set:function(e){this._highlightColor=H.clone(e,this._highlightColor)}},boundingSphere:{get:function(){if(l(this._drawCommand))return this._drawCommand.boundingVolume},set:function(e){this._boundingSphere=ae.clone(e,this._boundingSphere)}}});function yAt(e,t){let n=mT.parse(t.arrayBuffer,t.byteOffset);if(e._parsedContent=n,e._rtcCenter=n.rtcCenter,e._hasNormals=n.hasNormals,e._hasColors=n.hasColors,e._hasBatchIds=n.hasBatchIds,e._isTranslucent=n.isTranslucent,!n.hasBatchIds&&l(n.batchTableBinary)&&(n.styleableProperties=y_.getBinaryProperties(n.pointsLength,n.batchTableJson,n.batchTableBinary)),l(n.draco)){let a=n.draco;e._decodingState=RC.NEEDS_DECODE,a.dequantizeInShader=e._dequantizeInShader}let i=n.positions;l(i)&&(e._isQuantized=i.isQuantized,e._quantizedVolumeScale=i.quantizedVolumeScale,e._quantizedVolumeOffset=i.quantizedVolumeOffset,e._quantizedRange=i.quantizedRange);let o=n.normals;l(o)&&(e._isOctEncoded16P=o.octEncoded);let r=n.colors;l(r)&&(l(r.constantColor)&&(e._constantColor=H.clone(r.constantColor,e._constantColor),e._hasColors=!1),e._isRGB565=r.isRGB565);let s=n.batchIds;l(n.batchIds)&&(s.name="BATCH_ID",s.semantic="BATCH_ID",s.setIndex=void 0),n.hasBatchIds&&e._batchTableLoaded(n.batchLength,n.batchTableJson,n.batchTableBinary),e._pointsLength=n.pointsLength}var xAt=new d,bAt=new d,TAt=new d,FAe,LG;function CAt(e){if(!l(LG)){FAe=new kAe.default(0),LG=new Array(e);for(let t=0;t<e;++t)LG[t]=FAe.random()}return LG}function AAt(e){let n=e.length/3,i=Math.min(n,20),o=CAt(20),r=Number.MAX_VALUE,s=-Number.MAX_VALUE,a=d.fromElements(r,r,r,xAt),c=d.fromElements(s,s,s,bAt);for(let f=0;f<i;++f){let h=Math.floor(o[f]*n),p=d.unpack(e,h*3,TAt);d.minimumByComponent(a,p,a),d.maximumByComponent(c,p,c)}let u=ae.fromCornerPoints(a,c);return u.radius+=P.EPSILON2,u}function BAe(e,t){let n=X.fromTypedArray(e);return n===X.INT||n===X.UNSIGNED_INT||n===X.DOUBLE?(yt("Cast pnts property to floats",`Point cloud property "${t}" will be cast to a float array because INT, UNSIGNED_INT, and DOUBLE are not valid WebGL vertex attribute types. Some precision may be lost.`),new Float32Array(e)):e}var EAt=new oe,SAt=new oe,vAt=new H,VAe=0,NG=1,I$=2,UAe=3,wAt=4,S$=new F,DAt=new F;function IAt(e,t){let n=t.context,i=e._parsedContent,o=e._pointsLength,r=i.positions,s=i.colors,a=i.normals,c=i.batchIds,u=i.styleableProperties,f=l(u),h=e._isQuantized,p=e._isQuantizedDraco,g=e._isOctEncoded16P,m=e._isOctEncodedDraco,x=e._quantizedRange,b=e._octEncodedRange,T=e._isRGB565,A=e._isTranslucent,C=e._hasColors,E=e._hasNormals,v=e._hasBatchIds,D,O,R=[],M={};if(e._styleableShaderAttributes=M,f){let V=wAt;for(let G in u)if(u.hasOwnProperty(G)){let k=u[G],W=BAe(k.typedArray,G);D=k.componentCount,O=X.fromTypedArray(W);let j=gt.createVertexBuffer({context:n,typedArray:W,usage:Fe.STATIC_DRAW});e._geometryByteLength+=j.sizeInBytes;let Q={index:V,vertexBuffer:j,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0};R.push(Q),M[G]={location:V,componentCount:D},++V}}let N=gt.createVertexBuffer({context:n,typedArray:r.typedArray,usage:Fe.STATIC_DRAW});e._geometryByteLength+=N.sizeInBytes;let _;C&&(_=gt.createVertexBuffer({context:n,typedArray:s.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=_.sizeInBytes);let S;E&&(S=gt.createVertexBuffer({context:n,typedArray:a.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=S.sizeInBytes);let w;v&&(c.typedArray=BAe(c.typedArray,"batchIds"),w=gt.createVertexBuffer({context:n,typedArray:c.typedArray,usage:Fe.STATIC_DRAW}),e._geometryByteLength+=w.sizeInBytes);let I=[];if(h?O=X.UNSIGNED_SHORT:p?O=x<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT:O=X.FLOAT,I.push({index:VAe,vertexBuffer:N,componentsPerAttribute:3,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0}),e._cull&&(h||p?e._boundingSphere=ae.fromCornerPoints(d.ZERO,e._quantizedVolumeScale):e._boundingSphere=AAt(r.typedArray)),C)if(T)I.push({index:NG,vertexBuffer:_,componentsPerAttribute:1,componentDatatype:X.UNSIGNED_SHORT,normalize:!1,offsetInBytes:0,strideInBytes:0});else{let V=A?4:3;I.push({index:NG,vertexBuffer:_,componentsPerAttribute:V,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,offsetInBytes:0,strideInBytes:0})}E&&(g?(D=2,O=X.UNSIGNED_BYTE):m?(D=2,O=b<=255?X.UNSIGNED_BYTE:X.UNSIGNED_SHORT):(D=3,O=X.FLOAT),I.push({index:I$,vertexBuffer:S,componentsPerAttribute:D,componentDatatype:O,normalize:!1,offsetInBytes:0,strideInBytes:0})),v&&I.push({index:UAe,vertexBuffer:w,componentsPerAttribute:1,componentDatatype:X.fromTypedArray(c.typedArray),normalize:!1,offsetInBytes:0,strideInBytes:0}),f&&(I=I.concat(R));let L=new ti({context:n,attributes:I}),B={depthTest:{enabled:!0}},U={depthTest:{enabled:!0},depthMask:!1,blending:ln.ALPHA_BLEND};e._opaquePass===we.CESIUM_3D_TILE&&(B.stencilTest=Vt.setCesium3DTileBit(),B.stencilMask=Vt.CESIUM_3D_TILE_MASK,U.stencilTest=Vt.setCesium3DTileBit(),U.stencilMask=Vt.CESIUM_3D_TILE_MASK),e._opaqueRenderState=Ve.fromCache(B),e._translucentRenderState=Ve.fromCache(U),e._drawCommand=new $e({boundingVolume:new ae,cull:e._cull,modelMatrix:new F,primitiveType:Me.POINTS,vertexArray:L,count:o,shaderProgram:void 0,uniformMap:void 0,renderState:A?e._translucentRenderState:e._opaqueRenderState,pass:A?we.TRANSLUCENT:e._opaquePass,owner:e,castShadows:!1,receiveShadows:!1,pickId:e._pickIdLoaded()})}function PAt(e,t){let n=t.context,i=e._isQuantized,o=e._isQuantizedDraco,r=e._isOctEncodedDraco,s={u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier:function(){let a=EAt;if(a.x=e._attenuation?e.maximumAttenuation:e._pointSize,a.x*=t.pixelRatio,a.y=e.time,e._attenuation){let c=t.camera.frustum,u;t.mode===ne.SCENE2D||c instanceof rn?u=Number.POSITIVE_INFINITY:u=n.drawingBufferHeight/t.camera.frustum.sseDenominator,a.z=e.geometricError*e.geometricErrorScale,a.w=u}return a},u_highlightColor:function(){return e._highlightColor},u_constantColor:function(){return e._constantColor},u_clippingPlanes:function(){let a=e.clippingPlanes;return e.isClipped?a.texture:n.defaultTexture},u_clippingPlanesEdgeStyle:function(){let a=e.clippingPlanes;if(!l(a))return H.TRANSPARENT;let c=H.clone(a.edgeColor,vAt);return c.alpha=a.edgeWidth,c},u_clippingPlanesMatrix:function(){let a=e.clippingPlanes;if(!l(a))return F.IDENTITY;let c=y(e.clippingPlanesOriginMatrix,e._modelMatrix);F.multiply(n.uniformState.view3D,c,S$);let u=F.multiply(S$,a.modelMatrix,S$);return F.inverseTranspose(u,DAt)}};Gv.addUniforms(e,s),(i||o||r)&&(s=bt(s,{u_quantizedVolumeScaleAndOctEncodedRange:function(){let a=SAt;if(l(e._quantizedVolumeScale)){let c=d.clone(e._quantizedVolumeScale,a);d.divideByScalar(c,e._quantizedRange,a)}return a.w=e._octEncodedRange,a}})),l(e._uniformMapLoaded)&&(s=e._uniformMapLoaded(s)),e._drawCommand.uniformMap=s}function v$(e,t){let n=/czm_3dtiles_property_(\d+)/g,i=n.exec(e);for(;i!==null;){let o=parseInt(i[1]);t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function w$(e,t){e=e.slice(e.indexOf(` `));let n=/czm_3dtiles_builtin_property_(\w+)/g,i=n.exec(e);for(;i!==null;){let o=i[1];t.indexOf(o)===-1&&t.push(o),i=n.exec(e)}}function D$(e,t){let n=e.numberOfAttributes;for(let i=0;i<n;++i){let o=e.getAttribute(i);if(o.index===t)return o}}var RAt={POSITION:"czm_3dtiles_builtin_property_POSITION",POSITION_ABSOLUTE:"czm_3dtiles_builtin_property_POSITION_ABSOLUTE",COLOR:"czm_3dtiles_builtin_property_COLOR",NORMAL:"czm_3dtiles_builtin_property_NORMAL"};function OAt(e,t,n){let i,o,r,s=t.context,a=l(n),c=e._isQuantized,u=e._isQuantizedDraco,f=e._isOctEncoded16P,h=e._isOctEncodedDraco,p=e._isRGB565,g=e._isTranslucent,m=e._hasColors,x=e._hasNormals,b=e._hasBatchIds,T=e._backFaceCulling,A=e._normalShading,C=e._drawCommand.vertexArray,E=e.clippingPlanes,v=e._attenuation,D,O,R,M=g,N=Ge(RAt),_={},S=e._styleableShaderAttributes;for(o in S)S.hasOwnProperty(o)&&(r=S[o],N[o]=`czm_3dtiles_property_${r.location}`,_[r.location]=r);if(a){let ce={translucent:!1},ge="(vec3 czm_3dtiles_builtin_property_POSITION, vec3 czm_3dtiles_builtin_property_POSITION_ABSOLUTE, vec4 czm_3dtiles_builtin_property_COLOR, vec3 czm_3dtiles_builtin_property_NORMAL)";D=n.getColorShaderFunction(`getColorFromStyle${ge}`,N,ce),O=n.getShowShaderFunction(`getShowFromStyle${ge}`,N,ce),R=n.getPointSizeShaderFunction(`getPointSizeFromStyle${ge}`,N,ce),l(D)&&ce.translucent&&(M=!0)}e._styleTranslucent=M;let w=l(D),I=l(O),L=l(R),B=e.isClipped,U=[],V=[];w&&(v$(D,U),w$(D,V)),I&&(v$(O,U),w$(O,V)),L&&(v$(R,U),w$(R,V));let G=V.indexOf("COLOR")>=0,k=V.indexOf("NORMAL")>=0;if(k&&!x)throw new re("Style references the NORMAL semantic but the point cloud does not have normals");for(o in S)if(S.hasOwnProperty(o)){r=S[o];let ce=U.indexOf(r.location)>=0,ge=D$(C,r.location);ge.enabled=ce}let W=m&&(!w||G);if(m){let ce=D$(C,NG);ce.enabled=W}let j=x&&(A||T||k);if(x){let ce=D$(C,I$);ce.enabled=j}let Q={a_position:VAe};W&&(Q.a_color=NG),j&&(Q.a_normal=I$),b&&(Q.a_batchId=UAe);let q="",K=U.length;for(i=0;i<K;++i){let ce=U[i];r=_[ce];let ge=r.componentCount,Te=`czm_3dtiles_property_${ce}`,De;ge===1?De="float":De=`vec${ge}`,q+=`in ${De} ${Te}; `,Q[Te]=r.location}PAt(e,t);let J=`in vec3 a_position; out vec4 v_color; uniform vec4 u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier; uniform vec4 u_constantColor; uniform vec4 u_highlightColor; `;J+=`float u_pointSize; float tiles3d_tileset_time; `,v&&(J+=`float u_geometricError; float u_depthMultiplier; `),J+=q,W&&(g?J+=`in vec4 a_color; `:p?J+=`in float a_color; const float SHIFT_RIGHT_11 = 1.0 / 2048.0; const float SHIFT_RIGHT_5 = 1.0 / 32.0; const float SHIFT_LEFT_11 = 2048.0; const float SHIFT_LEFT_5 = 32.0; const float NORMALIZE_6 = 1.0 / 64.0; const float NORMALIZE_5 = 1.0 / 32.0; `:J+=`in vec3 a_color; `),j&&(f||h?J+=`in vec2 a_normal; `:J+=`in vec3 a_normal; `),b&&(J+=`in float a_batchId; `),(c||u||h)&&(J+=`uniform vec4 u_quantizedVolumeScaleAndOctEncodedRange; `),w&&(J+=D),I&&(J+=O),L&&(J+=R),J+=`void main() { u_pointSize = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.x; tiles3d_tileset_time = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.y; `,v&&(J+=` u_geometricError = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.z; u_depthMultiplier = u_pointSizeAndTimeAndGeometricErrorAndDepthMultiplier.w; `),W?g?J+=` vec4 color = a_color; `:p?J+=` float compressed = a_color; float r = floor(compressed * SHIFT_RIGHT_11); compressed -= r * SHIFT_LEFT_11; float g = floor(compressed * SHIFT_RIGHT_5); compressed -= g * SHIFT_LEFT_5; float b = compressed; vec3 rgb = vec3(r * NORMALIZE_5, g * NORMALIZE_6, b * NORMALIZE_5); vec4 color = vec4(rgb, 1.0); `:J+=` vec4 color = vec4(a_color, 1.0); `:J+=` vec4 color = u_constantColor; `,c||u?J+=` vec3 position = a_position * u_quantizedVolumeScaleAndOctEncodedRange.xyz; `:J+=` vec3 position = a_position; `,J+=` vec3 position_absolute = vec3(czm_model * vec4(position, 1.0)); `,j?(f?J+=` vec3 normal = czm_octDecode(a_normal); `:h?J+=` vec3 normal = czm_octDecode(a_normal, u_quantizedVolumeScaleAndOctEncodedRange.w).zxy; `:J+=` vec3 normal = a_normal; `,J+=` vec3 normalEC = czm_normal * normal; `):J+=` vec3 normal = vec3(1.0); `,w&&(J+=` color = getColorFromStyle(position, position_absolute, color, normal); `),I&&(J+=` float show = float(getShowFromStyle(position, position_absolute, color, normal)); `),L?J+=` gl_PointSize = getPointSizeFromStyle(position, position_absolute, color, normal) * czm_pixelRatio; `:v?J+=` vec4 positionEC = czm_modelView * vec4(position, 1.0); float depth = -positionEC.z; gl_PointSize = min((u_geometricError / depth) * u_depthMultiplier, u_pointSize); `:J+=` gl_PointSize = u_pointSize; `,J+=` color = color * u_highlightColor; `,j&&A&&(J+=` float diffuseStrength = czm_getLambertDiffuse(czm_lightDirectionEC, normalEC); diffuseStrength = max(diffuseStrength, 0.4); color.xyz *= diffuseStrength * czm_lightColor; `),J+=` v_color = color; gl_Position = czm_modelViewProjection * vec4(position, 1.0); `,j&&T&&(J+=` float visible = step(-normalEC.z, 0.0); gl_Position *= visible; gl_PointSize *= visible; `),I&&(J+=` gl_Position.w *= float(show); gl_PointSize *= float(show); `),J+=`} `;let de=`in vec4 v_color; `;B&&(de+=`uniform highp sampler2D u_clippingPlanes; uniform mat4 u_clippingPlanesMatrix; uniform vec4 u_clippingPlanesEdgeStyle; `,de+=` `,de+=gg(E,s),de+=` `),de+=`void main() { out_FragColor = czm_gammaCorrect(v_color); `,B&&(de+=V3("u_clippingPlanes","u_clippingPlanesMatrix","u_clippingPlanesEdgeStyle")),de+=`} `,e.splitDirection!==Gr.NONE&&(de=Gv.modifyFragmentShader(de)),l(e._vertexShaderLoaded)&&(J=e._vertexShaderLoaded(J)),l(e._fragmentShaderLoaded)&&(de=e._fragmentShaderLoaded(de));let xe=e._drawCommand;l(xe.shaderProgram)&&xe.shaderProgram.destroy(),xe.shaderProgram=$t.fromCache({context:s,vertexShaderSource:J,fragmentShaderSource:de,attributeLocations:Q});try{xe.shaderProgram._bind()}catch{throw new re("Error generating style shader: this may be caused by a type mismatch, index out-of-bounds, or other syntax error.")}}function MAt(e,t){if(e._decodingState===RC.READY)return!1;if(e._decodingState===RC.NEEDS_DECODE){let n=e._parsedContent,i=n.draco,o=E_.decodePointCloud(i,t);l(o)&&(e._decodingState=RC.DECODING,o.then(function(r){e._decodingState=RC.READY;let s=l(r.POSITION)?r.POSITION.array:void 0,a=l(r.RGB)?r.RGB.array:void 0,c=l(r.RGBA)?r.RGBA.array:void 0,u=l(r.NORMAL)?r.NORMAL.array:void 0,f=l(r.BATCH_ID)?r.BATCH_ID.array:void 0,h=l(s)&&l(r.POSITION.data.quantization),p=l(u)&&l(r.NORMAL.data.quantization);if(h){let b=r.POSITION.data.quantization,T=b.range;e._quantizedVolumeScale=d.fromElements(T,T,T),e._quantizedVolumeOffset=d.unpack(b.minValues),e._quantizedRange=(1<<b.quantizationBits)-1,e._isQuantizedDraco=!0}p&&(e._octEncodedRange=(1<<r.NORMAL.data.quantization.quantizationBits)-1,e._isOctEncodedDraco=!0);let g=n.styleableProperties,m=i.batchTableProperties;for(let b in m)if(m.hasOwnProperty(b)){let T=r[b];l(g)||(g={}),g[b]={typedArray:T.array,componentCount:T.data.componentsPerAttribute}}l(s)&&(n.positions={typedArray:s});let x=y(c,a);l(x)&&(n.colors={typedArray:x}),l(u)&&(n.normals={typedArray:u}),l(f)&&(n.batchIds={typedArray:f}),n.styleableProperties=g}).catch(function(r){e._decodingState=RC.FAILED,e._error=r}))}return!0}var LAt=new oe,NAt=new d;U3.prototype.update=function(e){let t=e.context;if(l(this._error)){let u=this._error;throw this._error=void 0,u}if(MAt(this,t))return;let i=!1,o=!F.equals(this._modelMatrix,this.modelMatrix);if(this._mode!==e.mode&&(this._mode=e.mode,o=!0),l(this._drawCommand)||(IAt(this,e),o=!0,i=!0,this._ready=!0,this._parsedContent=void 0),o){F.clone(this.modelMatrix,this._modelMatrix);let u=this._drawCommand.modelMatrix;if(F.clone(this._modelMatrix,u),l(this._rtcCenter)&&F.multiplyByTranslation(u,this._rtcCenter,u),l(this._quantizedVolumeOffset)&&F.multiplyByTranslation(u,this._quantizedVolumeOffset,u),e.mode!==ne.SCENE3D){let h=e.mapProjection,p=F.getColumn(u,3,LAt);oe.equals(p,oe.UNIT_W)||Rt.basisTo2D(h,u,u)}let f=this._drawCommand.boundingVolume;if(ae.clone(this._boundingSphere,f),this._cull){let h=f.center;F.multiplyByPoint(u,h,h);let p=F.getScale(u,NAt);f.radius*=d.maximumComponent(p)}}this.clippingPlanesDirty&&(this.clippingPlanesDirty=!1,i=!0),this._attenuation!==this.attenuation&&(this._attenuation=this.attenuation,i=!0),this.backFaceCulling!==this._backFaceCulling&&(this._backFaceCulling=this.backFaceCulling,i=!0),this.normalShading!==this._normalShading&&(this._normalShading=this.normalShading,i=!0),(this._style!==this.style||this.styleDirty)&&(this._style=this.style,this.styleDirty=!1,i=!0);let r=this.splitDirection!==Gr.NONE;this._splittingEnabled!==r&&(this._splittingEnabled=r,i=!0),i&&OAt(this,e,this._style),this._drawCommand.castShadows=xn.castShadows(this.shadows),this._drawCommand.receiveShadows=xn.receiveShadows(this.shadows);let s=this._highlightColor.alpha<1||this._constantColor.alpha<1||this._styleTranslucent;this._drawCommand.renderState=s?this._translucentRenderState:this._opaqueRenderState,this._drawCommand.pass=s?we.TRANSLUCENT:this._opaquePass;let a=e.commandList,c=e.passes;(c.render||c.pick)&&a.push(this._drawCommand)};U3.prototype.isDestroyed=function(){return!1};U3.prototype.destroy=function(){let e=this._drawCommand;return l(e)&&(e.vertexArray=e.vertexArray&&e.vertexArray.destroy(),e.shaderProgram=e.shaderProgram&&e.shaderProgram.destroy()),ue(this)};var z3=U3;function MC(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this.shadows=y(e.shadows,xn.ENABLED),this.maximumMemoryUsage=y(e.maximumMemoryUsage,256),this.shading=new Fm(e.shading),this.style=e.style,this.frameFailed=new me,this.frameChanged=new me,this._clock=e.clock,this._intervals=e.intervals,this._clippingPlanes=void 0,this.clippingPlanes=e.clippingPlanes,this._pointCloudEyeDomeLighting=new R_,this._loadTimestamp=void 0,this._clippingPlanesState=0,this._styleDirty=!1,this._pickId=void 0,this._totalMemoryUsageInBytes=0,this._frames=[],this._previousInterval=void 0,this._nextInterval=void 0,this._lastRenderedFrame=void 0,this._clockMultiplier=0,this._runningSum=0,this._runningLength=0,this._runningIndex=0,this._runningSamples=new Array(5).fill(0),this._runningAverage=0}Object.defineProperties(MC.prototype,{clippingPlanes:{get:function(){return this._clippingPlanes},set:function(e){gs.setOwner(e,this,"_clippingPlanes")}},totalMemoryUsageInBytes:{get:function(){return this._totalMemoryUsageInBytes}},boundingSphere:{get:function(){if(l(this._lastRenderedFrame))return this._lastRenderedFrame.pointCloud.boundingSphere}}});function FAt(e){return`uniform vec4 czm_pickColor; ${e}`}function BAt(e){return function(t){return bt(t,{czm_pickColor:function(){return e._pickId.color}})}}function kAt(){return"czm_pickColor"}MC.prototype.makeStyleDirty=function(){this._styleDirty=!0};MC.prototype._getAverageLoadTime=function(){return this._runningLength===0?.05:this._runningAverage};var VAt=new Z;function R$(e){let t=e._clock,n=t.canAnimate&&t.shouldAnimate,i=t.multiplier;return n?i:0}function OC(e,t){return e._intervals.indexOf(t.start)}function UAt(e,t){let n=e._intervals,i=e._clock,o=R$(e);if(o===0)return;let r=e._getAverageLoadTime(),s=Z.addSeconds(i.currentTime,r*o,VAt),a=n.indexOf(s),c=OC(e,t);return a===c&&(o>=0?++a:--a),n.get(a)}function zAt(e){let t=e._intervals,i=e._clock.currentTime,o=t.indexOf(i);return t.get(o)}function HAt(e,t,n){let i=R$(e),o=OC(e,t),r=OC(e,n);return i>=0?o>=r:o<=r}function HAe(e,t){return function(n){let i=l(n.message)?n.message:n.toString();e.frameFailed.numberOfListeners>0?e.frameFailed.raiseEvent({uri:t,message:i}):(console.log(`A frame failed to load: ${t}`),console.log(`Error: ${i}`))}}function GAt(e,t,n){let i=OC(e,t),o=e._frames,r=o[i];if(!l(r)){let s=t.data.transform,a=l(s)?F.fromArray(s):void 0,c=t.data.uri;r={pointCloud:void 0,transform:a,timestamp:xi(),sequential:!0,ready:!1,touchedFrameNumber:n.frameNumber,uri:c},o[i]=r,Se.fetchArrayBuffer({url:c}).then(function(u){r.pointCloud=new z3({arrayBuffer:u,cull:!0,fragmentShaderLoaded:FAt,uniformMapLoaded:BAt(e),pickIdLoaded:kAt})}).catch(HAe(e,c))}return r}function WAt(e,t){e._runningSum+=t,e._runningSum-=e._runningSamples[e._runningIndex],e._runningSamples[e._runningIndex]=t,e._runningLength=Math.min(e._runningLength+1,e._runningSamples.length),e._runningIndex=(e._runningIndex+1)%e._runningSamples.length,e._runningAverage=e._runningSum/e._runningLength}function jAt(e,t,n,i){t.touchedFrameNumber<i.frameNumber-1&&(t.sequential=!1);let o=t.pointCloud;if(l(o)&&!t.ready){let r=i.commandList,s=r.length;if(GAe(e,t,n,i),o.ready&&(t.ready=!0,e._totalMemoryUsageInBytes+=o.geometryByteLength,r.length=s,t.sequential)){let a=(xi()-t.timestamp)/1e3;WAt(e,a)}}t.touchedFrameNumber=i.frameNumber}var qAt=new F;function YAt(e,t){let n=e.shading;return l(n)&&l(n.baseResolution)?n.baseResolution:l(t.boundingSphere)?P.cbrt(t.boundingSphere.volume()/t.pointsLength):0}function XAt(e){let t=e.shading;return l(t)&&l(t.maximumAttenuation)?t.maximumAttenuation:10}var KAt=new Fm;function GAe(e,t,n,i){let o=y(e.shading,KAt),r=t.pointCloud,s=y(t.transform,F.IDENTITY);r.modelMatrix=F.multiplyTransformation(e.modelMatrix,s,qAt),r.style=e.style,r.time=n.timeSinceLoad,r.shadows=e.shadows,r.clippingPlanes=e._clippingPlanes,r.isClipped=n.isClipped,r.attenuation=o.attenuation,r.backFaceCulling=o.backFaceCulling,r.normalShading=o.normalShading,r.geometricError=YAt(e,r),r.geometricErrorScale=o.geometricErrorScale,r.maximumAttenuation=XAt(e);try{r.update(i)}catch(a){HAe(e,t.uri)(a)}t.touchedFrameNumber=i.frameNumber}function P$(e,t,n,i){let o=GAt(e,t,i);jAt(e,o,n,i)}function ZAt(e){return function(t){return t.touchedFrameNumber<e.frameNumber}}function WAe(e,t){let n=e._frames,i=n.length;for(let o=0;o<i;++o){let r=n[o];if(l(r)&&(!l(t)||t(r))){let s=r.pointCloud;r.ready&&(e._totalMemoryUsageInBytes-=s.geometryByteLength),l(s)&&s.destroy(),r===e._lastRenderedFrame&&(e._lastRenderedFrame=void 0),n[o]=void 0}}}function $At(e,t){let n=OC(e,t),i=e._frames[n];if(l(i)&&i.ready)return i}function zAe(e,t,n,i,o){return l(n)?n.ready?!0:(P$(e,t,i,o),n.ready):!1}function QAt(e,t,n,i,o){let r,s,a,c=e._intervals,u=e._frames,f=OC(e,n),h=OC(e,t);if(f>=h){for(r=f;r>=h;--r)if(s=c.get(r),a=u[r],zAe(e,s,a,i,o))return s}else for(r=f;r<=h;++r)if(s=c.get(r),a=u[r],zAe(e,s,a,i,o))return s;return t}function JAt(e,t,n){let i=e._frames,o=i.length;for(let r=0;r<o;++r){let s=i[r];l(s)&&l(s.pointCloud)&&(s.pointCloud.clippingPlanesDirty=t,s.pointCloud.styleDirty=n)}}var Wv={timeSinceLoad:0,isClipped:!1,clippingPlanesDirty:!1};MC.prototype.update=function(e){if(e.mode===ne.MORPHING||!this.show)return;l(this._pickId)||(this._pickId=e.context.createPickId({primitive:this})),l(this._loadTimestamp)||(this._loadTimestamp=Z.clone(e.time));let t=Math.max(Z.secondsDifference(e.time,this._loadTimestamp)*1e3,0),n=this._clippingPlanes,i=0,o=!1,r=l(n)&&n.enabled;r&&(n.update(e),i=n.clippingPlanesState),this._clippingPlanesState!==i&&(this._clippingPlanesState=i,o=!0);let s=this._styleDirty;this._styleDirty=!1,(o||s)&&JAt(this,o,s),Wv.timeSinceLoad=t,Wv.isClipped=r;let a=this.shading,c=this._pointCloudEyeDomeLighting,u=e.commandList,f=u.length,h=this._previousInterval,p=this._nextInterval,g=zAt(this);if(!l(g))return;let m=!1,x=R$(this),b=x===0;x!==this._clockMultiplier&&(m=!0,this._clockMultiplier=x),(!l(h)||b)&&(h=g),(!l(p)||m||HAt(this,g,p))&&(p=UAt(this,g)),h=QAt(this,h,g,Wv,e);let T=$At(this,h);l(T)||(P$(this,h,Wv,e),T=this._lastRenderedFrame),l(T)&&GAe(this,T,Wv,e),l(p)&&P$(this,p,Wv,e);let A=this;l(T)&&!l(this._lastRenderedFrame)&&e.afterRender.push(function(){return!0}),l(T)&&T!==this._lastRenderedFrame&&A.frameChanged.numberOfListeners>0&&e.afterRender.push(function(){return A.frameChanged.raiseEvent(A),!0}),this._previousInterval=h,this._nextInterval=p,this._lastRenderedFrame=T;let C=this._totalMemoryUsageInBytes,E=this.maximumMemoryUsage*1024*1024;C>E&&WAe(this,ZAt(e));let D=u.length-f;l(a)&&a.attenuation&&a.eyeDomeLighting&&D>0&&c.update(e,f,a,this.boundingSphere)};MC.prototype.isDestroyed=function(){return!1};MC.prototype.destroy=function(){return WAe(this),this._clippingPlanes=this._clippingPlanes&&this._clippingPlanes.destroy(),this._pickId=this._pickId&&this._pickId.destroy(),ue(this)};var jv=MC;function YAe(e,t){if(l(t)){let n=t.clock;l(n)&&n.getValue(e)}}function eEt(e){e._renderLoopRunning=!0;let t=0;function n(i){if(!e.isDestroyed())if(e._useDefaultRenderLoop)try{let o=e._targetFrameRate;if(!l(o))e.resize(),e.render(),requestAnimationFrame(n);else{let r=1e3/o,s=i-t;s>r&&(e.resize(),e.render(),t=i-s%r),requestAnimationFrame(n)}}catch(o){e._useDefaultRenderLoop=!1,e._renderLoopRunning=!1,e._showRenderLoopErrors&&e.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,o)}else e._renderLoopRunning=!1}requestAnimationFrame(n)}function XAe(e){let t=e._useBrowserRecommendedResolution?1:window.devicePixelRatio;return t*=e._resolutionScale,l(e._scene)&&(e._scene.pixelRatio=t),t}function KAe(e){let t=e._canvas,n=t.clientWidth,i=t.clientHeight,o=XAe(e);e._canvasClientWidth=n,e._canvasClientHeight=i,n*=o,i*=o,t.width=n,t.height=i,e._canRender=n!==0&&i!==0,e._lastDevicePixelRatio=window.devicePixelRatio}function ZAe(e){let t=e._canvas,n=t.width,i=t.height;if(n!==0&&i!==0){let o=e._scene.camera.frustum;l(o.aspectRatio)?o.aspectRatio=n/i:(o.top=o.right*(i/n),o.bottom=-o.top)}}function Po(e,t){e=In(e),t=y(t,y.EMPTY_OBJECT);let n=document.createElement("div");n.className="cesium-widget",e.appendChild(n);let i=document.createElement("canvas"),o=zt.supportsImageRenderingPixelated();this._supportsImageRenderingPixelated=o,o&&(i.style.imageRendering=zt.imageRenderingValue()),i.oncontextmenu=function(){return!1},i.onselectstart=function(){return!1};function r(){i!==i.ownerDocument.activeElement&&i.ownerDocument.activeElement.blur()}y(t.blurActiveElementOnCanvasFocus,!0)&&(i.addEventListener("mousedown",r),i.addEventListener("pointerdown",r)),n.appendChild(i);let a=document.createElement("div");a.className="cesium-widget-credits";let c=l(t.creditContainer)?In(t.creditContainer):n;c.appendChild(a);let u=l(t.creditViewport)?In(t.creditViewport):n,f=y(t.showRenderLoopErrors,!0),h=y(t.useBrowserRecommendedResolution,!0);this._element=n,this._container=e,this._canvas=i,this._canvasClientWidth=0,this._canvasClientHeight=0,this._lastDevicePixelRatio=0,this._creditViewport=u,this._creditContainer=c,this._innerCreditContainer=a,this._canRender=!1,this._renderLoopRunning=!1,this._showRenderLoopErrors=f,this._resolutionScale=1,this._useBrowserRecommendedResolution=h,this._forceResize=!1,this._entityView=void 0,this._clockTrackedDataSource=void 0,this._trackedEntity=void 0,this._needTrackedEntityUpdate=!1,this._zoomIsFlight=!1,this._zoomTarget=void 0,this._zoomPromise=void 0,this._zoomOptions=void 0,this._trackedEntityChanged=new me,this._allowDataSourcesToSuspendAnimation=!0,this._clock=l(t.clock)?t.clock:new Gd,l(t.shouldAnimate)&&(this._clock.shouldAnimate=t.shouldAnimate),KAe(this);try{let p=y(t.ellipsoid,ee.default),g=new v3({canvas:i,contextOptions:t.contextOptions,creditContainer:a,creditViewport:u,ellipsoid:p,mapProjection:t.mapProjection,orderIndependentTranslucency:t.orderIndependentTranslucency,scene3DOnly:y(t.scene3DOnly,!1),shadows:t.shadows,mapMode2D:t.mapMode2D,requestRenderMode:t.requestRenderMode,maximumRenderTimeChange:t.maximumRenderTimeChange,depthPlaneEllipsoidOffset:t.depthPlaneEllipsoidOffset,msaaSamples:t.msaaSamples});this._scene=g,g.camera.constrainedAxis=d.UNIT_Z,XAe(this),ZAe(this);let m=t.globe;l(m)||(m=new L2(p)),m!==!1&&(g.globe=m,g.globe.shadows=y(t.terrainShadows,xn.RECEIVE_ONLY));let x=t.skyBox;!l(x)&&ee.WGS84.equals(p)&&(x=O3.createEarthSkyBox()),x!==!1&&(g.skyBox=x,g.sun=new k3,ee.WGS84.equals(p)&&(g.moon=new B2));let b=t.skyAtmosphere;!l(b)&&ee.WGS84.equals(p)&&(b=new I3(p),b.show=t.globe!==!1&&m.show),b!==!1&&(g.skyAtmosphere=b);let T=t.baseLayer;t.globe!==!1&&T!==!1&&(l(T)||(T=Xa.fromWorldImagery()),g.imageryLayers.add(T)),l(t.terrainProvider)&&t.globe!==!1&&(g.terrainProvider=t.terrainProvider),l(t.terrain)&&t.globe!==!1&&g.setTerrain(t.terrain),this._screenSpaceEventHandler=new wu(i),l(t.sceneMode)&&(t.sceneMode===ne.SCENE2D&&this._scene.morphTo2D(0),t.sceneMode===ne.COLUMBUS_VIEW&&this._scene.morphToColumbusView(0)),this._useDefaultRenderLoop=void 0,this.useDefaultRenderLoop=y(t.useDefaultRenderLoop,!0),this._targetFrameRate=void 0,this.targetFrameRate=t.targetFrameRate;let A=this;this._onRenderError=function(R,M){A._useDefaultRenderLoop=!1,A._renderLoopRunning=!1,A._showRenderLoopErrors&&A.showErrorPanel("An error occurred while rendering. Rendering has stopped.",void 0,M)},g.renderError.addEventListener(this._onRenderError);let C=t.dataSources,E=!1;l(C)||(C=new oF,E=!0);let v=new vF({scene:g,dataSourceCollection:C}),D=new ur;this._dataSourceChangedListeners={},this._automaticallyTrackDataSourceClocks=t.automaticallyTrackDataSourceClocks??!0,this._dataSourceCollection=C,this._destroyDataSourceCollection=E,this._dataSourceDisplay=v,this._eventHelper=D,this._canAnimateUpdateCallback=this._updateCanAnimate,D.add(this._clock.onTick,Po.prototype._onTick,this),D.add(g.morphStart,Po.prototype._clearTrackedObject,this),D.add(C.dataSourceAdded,Po.prototype._onDataSourceAdded,this),D.add(C.dataSourceRemoved,Po.prototype._onDataSourceRemoved,this),D.add(g.postRender,Po.prototype._postRender,this);let O=C.length;for(let R=0;R<O;R++)this._dataSourceAdded(C,C.get(R));this._dataSourceAdded(void 0,v.defaultDataSource),D.add(C.dataSourceAdded,Po.prototype._dataSourceAdded,this),D.add(C.dataSourceRemoved,Po.prototype._dataSourceRemoved,this)}catch(p){throw f&&this.showErrorPanel("Error constructing CesiumWidget.",'Visit <a href="http://get.webgl.org">http://get.webgl.org</a> to verify that your web browser and hardware support WebGL. Consider trying a different web browser or updating your video drivers. Detailed error information is below:',p),p}}Object.defineProperties(Po.prototype,{container:{get:function(){return this._container}},canvas:{get:function(){return this._canvas}},creditContainer:{get:function(){return this._creditContainer}},creditViewport:{get:function(){return this._creditViewport}},scene:{get:function(){return this._scene}},imageryLayers:{get:function(){return this._scene.imageryLayers}},terrainProvider:{get:function(){return this._scene.terrainProvider},set:function(e){this._scene.terrainProvider=e}},creditDisplay:{get:function(){return this._scene.frameState.creditDisplay}},dataSourceDisplay:{get:function(){return this._dataSourceDisplay}},entities:{get:function(){return this._dataSourceDisplay.defaultDataSource.entities}},dataSources:{get:function(){return this._dataSourceCollection}},camera:{get:function(){return this._scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},clock:{get:function(){return this._clock}},screenSpaceEventHandler:{get:function(){return this._screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._targetFrameRate},set:function(e){this._targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._useDefaultRenderLoop},set:function(e){this._useDefaultRenderLoop!==e&&(this._useDefaultRenderLoop=e,e&&!this._renderLoopRunning&&eEt(this))}},resolutionScale:{get:function(){return this._resolutionScale},set:function(e){this._resolutionScale!==e&&(this._resolutionScale=e,this._forceResize=!0)}},useBrowserRecommendedResolution:{get:function(){return this._useBrowserRecommendedResolution},set:function(e){this._useBrowserRecommendedResolution!==e&&(this._useBrowserRecommendedResolution=e,this._forceResize=!0)}},allowDataSourcesToSuspendAnimation:{get:function(){return this._allowDataSourcesToSuspendAnimation},set:function(e){this._allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._trackedEntity},set:function(e){if(this._trackedEntity!==e){this._trackedEntity=e,O$(this);let t=this.scene,n=t.mode;!l(e)||!l(e.position)?(this._needTrackedEntityUpdate=!1,(n===ne.COLUMBUS_VIEW||n===ne.SCENE2D)&&(t.screenSpaceCameraController.enableTranslate=!0),(n===ne.COLUMBUS_VIEW||n===ne.SCENE3D)&&(t.screenSpaceCameraController.enableTilt=!0),this._entityView=void 0,this.camera.lookAtTransform(F.IDENTITY)):this._needTrackedEntityUpdate=!0,this._trackedEntityChanged.raiseEvent(e),this.scene.requestRender()}}},trackedEntityChanged:{get:function(){return this._trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._clockTrackedDataSource},set:function(e){this._clockTrackedDataSource!==e&&(this._clockTrackedDataSource=e,YAe(this.clock,e))}}});Po.prototype.showErrorPanel=function(e,t,n){let i=this._element,o=document.createElement("div");o.className="cesium-widget-errorPanel";let r=document.createElement("div");r.className="cesium-widget-errorPanel-content",o.appendChild(r);let s=document.createElement("div");s.className="cesium-widget-errorPanel-header",s.appendChild(document.createTextNode(e)),r.appendChild(s);let a=document.createElement("div");a.className="cesium-widget-errorPanel-scroll",r.appendChild(a);function c(){a.style.maxHeight=`${Math.max(Math.round(i.clientHeight*.9-100),30)}px`}c(),l(window.addEventListener)&&window.addEventListener("resize",c,!1);let u=l(t),f=l(n);if(u||f){let g=document.createElement("div");if(g.className="cesium-widget-errorPanel-message",a.appendChild(g),f){let m=xm(n);u||(typeof n=="string"&&(n=new Error(n)),t=xm({name:n.name,message:n.message}),m=n.stack),typeof console<"u"&&console.error(`${e} ${t} ${m}`);let x=document.createElement("div");x.className="cesium-widget-errorPanel-message-details collapsed";let b=document.createElement("span");b.className="cesium-widget-errorPanel-more-details",b.appendChild(document.createTextNode("See more...")),x.appendChild(b),x.onclick=function(T){x.removeChild(b),x.appendChild(document.createTextNode(m)),x.className="cesium-widget-errorPanel-message-details",r.className="cesium-widget-errorPanel-content expanded",x.onclick=void 0},a.appendChild(x)}g.innerHTML=`<p>${t}</p>`}let h=document.createElement("div");h.className="cesium-widget-errorPanel-buttonPanel",r.appendChild(h);let p=document.createElement("button");p.setAttribute("type","button"),p.className="cesium-button",p.appendChild(document.createTextNode("OK")),p.onclick=function(){l(c)&&l(window.removeEventListener)&&window.removeEventListener("resize",c,!1),i.removeChild(o)},h.appendChild(p),i.appendChild(o)};Po.prototype.isDestroyed=function(){return!1};Po.prototype.destroy=function(){let e=this.dataSources,t=e.length;for(let n=0;n<t;n++)this._dataSourceRemoved(e,e.get(n));this._dataSourceRemoved(void 0,this._dataSourceDisplay.defaultDataSource),this._dataSourceDisplay=this._dataSourceDisplay.destroy(),l(this._scene)&&(this._scene.renderError.removeEventListener(this._onRenderError),this._scene=this._scene.destroy()),this._container.removeChild(this._element),this._creditContainer.removeChild(this._innerCreditContainer),this._eventHelper.removeAll(),this._destroyDataSourceCollection&&(this._dataSourceCollection=this._dataSourceCollection.destroy()),ue(this)};Po.prototype.resize=function(){let e=this._canvas;!this._forceResize&&this._canvasClientWidth===e.clientWidth&&this._canvasClientHeight===e.clientHeight&&this._lastDevicePixelRatio===window.devicePixelRatio||(this._forceResize=!1,KAe(this),ZAe(this),this._scene.requestRender())};Po.prototype.render=function(){if(this._canRender){this._scene.initializeFrame();let e=this._clock.tick();this._scene.render(e)}else this._clock.tick()};Po.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Po.prototype._onEntityCollectionChanged,this)};Po.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Po.prototype._onEntityCollectionChanged,this),l(this.trackedEntity)&&n.getById(this.trackedEntity.id)===this.trackedEntity&&(this.trackedEntity=void 0)};Po.prototype._updateCanAnimate=function(e){this._clock.canAnimate=e};Po.prototype._onTick=function(e){let t=e.currentTime,n=this._dataSourceDisplay.update(t);this._allowDataSourcesToSuspendAnimation&&this._canAnimateUpdateCallback(n);let i=this._entityView;if(l(i)&&l(i.boundingSphere)){let o=this._trackedEntity;this._dataSourceDisplay.getBoundingSphere(o,!1,i.boundingSphere)===ct.DONE&&i.update(t,i.boundingSphere)}};Po.prototype._onEntityCollectionChanged=function(e,t,n){let i=n.length;for(let o=0;o<i;o++){let r=n[o];this.trackedEntity===r&&(this.trackedEntity=void 0)}};Po.prototype._clearTrackedObject=function(){this.trackedEntity=void 0};Po.prototype._onDataSourceChanged=function(e){this.clockTrackedDataSource===e&&YAe(this.clock,e)};Po.prototype._onDataSourceAdded=function(e,t){this._automaticallyTrackDataSourceClocks&&(this.clockTrackedDataSource=t);let n=t.entities.id,i=this._eventHelper.add(t.changedEvent,Po.prototype._onDataSourceChanged,this);this._dataSourceChangedListeners[n]=i};Po.prototype._onDataSourceRemoved=function(e,t){let n=this.clockTrackedDataSource===t,i=t.entities.id;if(this._dataSourceChangedListeners[i](),this._dataSourceChangedListeners[i]=void 0,n){let o=e.length;this._automaticallyTrackDataSourceClocks&&o>0?this.clockTrackedDataSource=e.get(o-1):this.clockTrackedDataSource=void 0}};Po.prototype.zoomTo=function(e,t){return $Ae(this,e,{offset:t},!1)};Po.prototype.flyTo=function(e,t){return $Ae(this,e,t,!0)};function $Ae(e,t,n,i){O$(e);let o=new Promise(r=>{e._completeZoom=function(s){r(s)}});return e._zoomPromise=o,e._zoomIsFlight=i,e._zoomOptions=n,Promise.resolve(t).then(function(r){if(e._zoomPromise===o){if(r instanceof Xa){let s;l(r.imageryProvider)?s=Promise.resolve(r.getImageryRectangle()):s=new Promise(a=>{let c=r.readyEvent.addEventListener(()=>{c(),a(r.getImageryRectangle())})}),s.then(function(a){return nC(a,e.scene)}).then(function(a){e._zoomPromise===o&&(e._zoomTarget=a)});return}if(r instanceof xs||r instanceof jv||r instanceof Y0){e._zoomTarget=r;return}if(r.isLoading&&l(r.loadingEvent)){let s=r.loadingEvent.addEventListener(function(){s(),e._zoomPromise===o&&(e._zoomTarget=r.entities.values.slice(0))});return}if(Array.isArray(r)){e._zoomTarget=r.slice(0);return}r=r.values??r,l(r.entities)&&(r=r.entities.values),Array.isArray(r)?e._zoomTarget=r.slice(0):e._zoomTarget=[r]}}),e.scene.requestRender(),o}function H3(e){e._zoomPromise=void 0,e._zoomTarget=void 0,e._zoomOptions=void 0}function O$(e){let t=e._zoomPromise;l(t)&&(H3(e),e._completeZoom(!1))}Po.prototype._postRender=function(){tEt(this),nEt(this)};var jAe=new ae;function tEt(e){let t=e._zoomTarget;if(!l(t)||e.scene.mode===ne.MORPHING)return;let n=e.scene,i=n.camera,o=e._zoomOptions??{},r;function s(f){l(o.offset)||(o.offset=new Ff(0,-.5,f.radius)),r={offset:o.offset,duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyToBoundingSphere(t.boundingSphere,r):(i.viewBoundingSphere(f,o.offset),i.lookAtTransform(F.IDENTITY),e._completeZoom(!0)),H3(e)}if(t instanceof jv){if(l(t.boundingSphere)){s(t.boundingSphere);return}let f=t.frameChanged.addEventListener(function(h){s(h.boundingSphere),f()});return}if(t instanceof xs||t instanceof Y0){s(t.boundingSphere);return}if(t instanceof fe){r={destination:n.ellipsoid.cartographicToCartesian(t),duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)}},e._zoomIsFlight?i.flyTo(r):(i.setView(r),e._completeZoom(!0)),H3(e);return}let a=t,c=[];for(let f=0,h=a.length;f<h;f++){let p=e._dataSourceDisplay.getBoundingSphere(a[f],!1,jAe);if(p===ct.PENDING)return;p!==ct.FAILED&&c.push(ae.clone(jAe))}if(c.length===0){O$(e);return}e.trackedEntity=void 0;let u=ae.fromBoundingSpheres(c);e._zoomIsFlight?(H3(e),i.flyToBoundingSphere(u,{duration:o.duration,maximumHeight:o.maximumHeight,complete:function(){e._completeZoom(!0)},cancel:function(){e._completeZoom(!1)},offset:o.offset})):(i.viewBoundingSphere(u,o.offset),i.lookAtTransform(F.IDENTITY),H3(e),e._completeZoom(!0))}var qAe=new ae;function nEt(e){if(!e._needTrackedEntityUpdate)return;let t=e._trackedEntity,n=e.clock.currentTime,i=Y.getValueOrUndefined(t.position,n);if(!l(i))return;let o=e.scene,r=e._dataSourceDisplay.getBoundingSphere(t,!1,qAe);if(r===ct.PENDING)return;let s=o.mode;(s===ne.COLUMBUS_VIEW||s===ne.SCENE2D)&&(o.screenSpaceCameraController.enableTranslate=!1),(s===ne.COLUMBUS_VIEW||s===ne.SCENE3D)&&(o.screenSpaceCameraController.enableTilt=!1);let a=r!==ct.FAILED?qAe:void 0;e._entityView=new DF(t,o,o.ellipsoid),e._entityView.update(n,a),e._needTrackedEntityUpdate=!1}var G3=Po;var W3=`uniform sampler2D u_noiseTexture; uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; in vec2 v_offset; in vec3 v_maximumSize; in vec4 v_color; in float v_slice; in float v_brightness; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec2 voxelToUV(vec3 voxelIndex) { float textureSliceWidth = u_noiseTextureDimensions.x; float noiseTextureRows = u_noiseTextureDimensions.y; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth; vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared, inverseNoiseTextureRows / textureSliceWidth); vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth); float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows); float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows); float xPixelCoord = wrappedIndex.x + column * textureSliceWidth; float yPixelCoord = wrappedIndex.y + row * textureSliceWidth; return vec2(xPixelCoord, yPixelCoord) * inverseNoiseTextureDimensions; } // Interpolate a voxel with its neighbor (along the positive X-axis) vec4 lerpSamplesX(vec3 voxelIndex, float x) { vec2 uv0 = voxelToUV(voxelIndex); vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0)); vec4 sample0 = texture(u_noiseTexture, uv0); vec4 sample1 = texture(u_noiseTexture, uv1); return mix(sample0, sample1, x); } vec4 sampleNoiseTexture(vec3 position) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0); vec3 lerpValue = fract(recenteredPos); vec3 voxelIndex = floor(recenteredPos); vec4 xLerp00 = lerpSamplesX(voxelIndex, lerpValue.x); vec4 xLerp01 = lerpSamplesX(voxelIndex + vec3(0.0, 0.0, 1.0), lerpValue.x); vec4 xLerp10 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 0.0), lerpValue.x); vec4 xLerp11 = lerpSamplesX(voxelIndex + vec3(0.0, 1.0, 1.0), lerpValue.x); vec4 yLerp0 = mix(xLerp00, xLerp10, lerpValue.y); vec4 yLerp1 = mix(xLerp01, xLerp11, lerpValue.y); return mix(yLerp0, yLerp1, lerpValue.z); } // Intersection with a unit sphere with radius 0.5 at center (0, 0, 0). bool intersectSphere(vec3 origin, vec3 dir, float slice, out vec3 point, out vec3 normal) { float A = dot(dir, dir); float B = dot(origin, dir); float C = dot(origin, origin) - 0.25; float discriminant = (B * B) - (A * C); if(discriminant < 0.0) { return false; } float root = sqrt(discriminant); float t = (-B - root) / A; if(t < 0.0) { t = (-B + root) / A; } point = origin + t * dir; if(slice >= 0.0) { point.z = (slice / 2.0) - 0.5; if(length(point) > 0.5) { return false; } } normal = normalize(point); point -= czm_epsilon2 * normal; return true; } // Transforms the ray origin and direction into unit sphere space, // then transforms the result back into the ellipsoid's space. bool intersectEllipsoid(vec3 origin, vec3 dir, vec3 center, vec3 scale, float slice, out vec3 point, out vec3 normal) { if(scale.x <= 0.01 || scale.y < 0.01 || scale.z < 0.01) { return false; } vec3 o = (origin - center) / scale; vec3 d = dir / scale; vec3 p, n; bool intersected = intersectSphere(o, d, slice, p, n); if(intersected) { point = (p * scale) + center; normal = n; } return intersected; } // Assume that if phase shift is being called for octave i, // the frequency is of i - 1. This saves us from doing extra // division / multiplication operations. vec2 phaseShift2D(vec2 p, vec2 freq) { return (czm_pi / 2.0) * sin(freq.yx * p.yx); } vec2 phaseShift3D(vec3 p, vec2 freq) { return phaseShift2D(p.xy, freq) + czm_pi * vec2(sin(freq.x * p.z)); } // The cloud texture function derived from Gardner's 1985 paper, // "Visual Simulation of Clouds." // https://www.cs.drexel.edu/~david/Classes/Papers/p297-gardner.pdf const float T0 = 0.6; // contrast of the texture pattern const float k = 0.1; // computed to produce a maximum value of 1 const float C0 = 0.8; // coefficient const float FX0 = 0.6; // frequency X const float FY0 = 0.6; // frequency Y const int octaves = 5; float T(vec3 point) { vec2 sum = vec2(0.0); float Ci = C0; vec2 FXY = vec2(FX0, FY0); vec2 PXY = vec2(0.0); for(int i = 1; i <= octaves; i++) { PXY = phaseShift3D(point, FXY); Ci *= 0.707; FXY *= 2.0; vec2 sinTerm = sin(FXY * point.xy + PXY); sum += Ci * sinTerm + vec2(T0); } return k * sum.x * sum.y; } const float a = 0.5; // fraction of surface reflection due to ambient or scattered light, const float t = 0.4; // fraction of texture shading const float s = 0.25; // fraction of specular reflection float I(float Id, float Is, float It) { return (1.0 - a) * ((1.0 - t) * ((1.0 - s) * Id + s * Is) + t * It) + a; } const vec3 lightDir = normalize(vec3(0.2, -1.0, 0.7)); vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, float cloudSlice, float brightness) { vec3 cloudPoint, cloudNormal; if(!intersectEllipsoid(rayOrigin, rayDir, cloudCenter, cloudScale, cloudSlice, cloudPoint, cloudNormal)) { return vec4(0.0); } float Id = clamp(dot(cloudNormal, -lightDir), 0.0, 1.0); // diffuse reflection float Is = max(pow(dot(-lightDir, -rayDir), 2.0), 0.0); // specular reflection float It = T(cloudPoint); // texture function float intensity = I(Id, Is, It); vec3 color = vec3(intensity * clamp(brightness, 0.1, 1.0)); vec4 noise = sampleNoiseTexture(u_noiseDetail * cloudPoint); float W = noise.x; float W2 = noise.y; float W3 = noise.z; // The dot product between the cloud's normal and the ray's direction is greatest // in the center of the ellipsoid's surface. It decreases towards the edge. // Thus, it is used to blur the areas leading to the edges of the ellipsoid, // so that no harsh lines appear. // The first (and biggest) layer of worley noise is then subtracted from this. // The final result is scaled up so that the base cloud is not too translucent. float ndDot = clamp(dot(cloudNormal, -rayDir), 0.0, 1.0); float TR = pow(ndDot, 3.0) - W; // translucency TR *= 1.3; // Subtracting the second and third layers of worley noise is more complicated. // If these layers of noise were simply subtracted from the current translucency, // the shape derived from the first layer of noise would be completely deleted. // The erosion of this noise should thus be constricted to the edges of the cloud. // However, because the edges of the ellipsoid were already blurred away, mapping // the noise to (1.0 - ndDot) will have no impact on most of the cloud's appearance. // The value of (0.5 - ndDot) provides the best compromise. float minusDot = 0.5 - ndDot; // Even with the previous calculation, subtracting the second layer of wnoise // erode too much of the cloud. The addition of it, however, will detailed // volume to the cloud. As long as the noise is only added and not subtracted, // the results are aesthetically pleasing. // The minusDot product is mapped in a way that it is larger at the edges of // the ellipsoid, so a subtraction and min operation are used instead of // an addition and max one. TR -= min(minusDot * W2, 0.0); // The third level of worley noise is subtracted from the result, with some // modifications. First, a scalar is added to minusDot so that the noise // starts affecting the shape farther away from the center of the ellipsoid's // surface. Then, it is scaled down so its impact is not too intense. TR -= 0.8 * (minusDot + 0.25) * W3; // The texture function's shading does not correlate with the shape of the cloud // produced by the layers of noise, so an extra shading scalar is calculated. // The darkest areas of the cloud are assigned to be where the noise erodes // the cloud the most. This is then interpolated based on the translucency // and the diffuse shading term of that point in the cloud. float shading = mix(1.0 - 0.8 * W * W, 1.0, Id * TR); // To avoid values that are too dark, this scalar is increased by a small amount // and clamped so it never goes to zero. shading = clamp(shading + 0.2, 0.3, 1.0); // Finally, the contrast of the cloud's color is increased. vec3 finalColor = mix(vec3(0.5), shading * color, 1.15); return vec4(finalColor, clamp(TR, 0.0, 1.0)) * v_color; } void main() { #ifdef DEBUG_BILLBOARDS out_FragColor = vec4(0.0, 0.5, 0.5, 1.0); #endif // To avoid calculations with high values, // we raycast from an arbitrarily smaller space. vec2 coordinate = v_maximumSize.xy * v_offset; vec3 ellipsoidScale = 0.82 * v_maximumSize; vec3 ellipsoidCenter = vec3(0.0); float zOffset = max(ellipsoidScale.z - 10.0, 0.0); vec3 eye = vec3(0, 0, -10.0 - zOffset); vec3 rayDir = normalize(vec3(coordinate, 1.0) - eye); vec3 rayOrigin = eye; #ifdef DEBUG_ELLIPSOIDS vec3 point, normal; if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, point, normal)) { out_FragColor = v_brightness * v_color; } #else #ifndef DEBUG_BILLBOARDS vec4 cloud = drawCloud(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice, v_brightness); if(cloud.w < 0.01) { discard; } out_FragColor = cloud; #endif #endif } `;var j3=`#ifdef INSTANCED in vec2 direction; #endif in vec4 positionHighAndScaleX; in vec4 positionLowAndScaleY; in vec4 packedAttribute0; in vec4 packedAttribute1; in vec4 color; out vec2 v_offset; out vec3 v_maximumSize; out vec4 v_color; out float v_slice; out float v_brightness; void main() { // Unpack attributes. vec3 positionHigh = positionHighAndScaleX.xyz; vec3 positionLow = positionLowAndScaleY.xyz; vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w); float show = packedAttribute0.x; float brightness = packedAttribute0.y; vec2 coordinates = packedAttribute0.wz; vec3 maximumSize = packedAttribute1.xyz; float slice = packedAttribute1.w; #ifdef INSTANCED vec2 dir = direction; #else vec2 dir = coordinates; #endif vec2 offset = dir - vec2(0.5, 0.5); vec2 scaledOffset = scale * offset; vec4 p = czm_translateRelativeToEye(positionHigh, positionLow); vec4 positionEC = czm_modelViewRelativeToEye * p; positionEC.xy += scaledOffset; positionEC.xyz *= show; gl_Position = czm_projection * positionEC; v_offset = offset; v_maximumSize = maximumSize; v_color = color; v_slice = slice; v_brightness = brightness; } `;var q3=`uniform vec3 u_noiseTextureDimensions; uniform float u_noiseDetail; uniform vec3 u_noiseOffset; in vec2 v_position; float wrap(float value, float rangeLength) { if(value < 0.0) { float absValue = abs(value); float modValue = mod(absValue, rangeLength); return mod(rangeLength - modValue, rangeLength); } return mod(value, rangeLength); } vec3 wrapVec(vec3 value, float rangeLength) { return vec3(wrap(value.x, rangeLength), wrap(value.y, rangeLength), wrap(value.z, rangeLength)); } vec3 random3(vec3 p) { float dot1 = dot(p, vec3(127.1, 311.7, 932.8)); float dot2 = dot(p, vec3(269.5, 183.3, 421.4)); return fract(vec3(sin(dot1 - dot2), cos(dot1 * dot2), dot1 * dot2)); } // Frequency corresponds to cell size. // The higher the frequency, the smaller the cell size. vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) { float textureSliceWidth = u_noiseTextureDimensions.x; vec3 cell = centerCell + offset; cell = wrapVec(cell, textureSliceWidth / u_noiseDetail); cell += floor(u_noiseOffset / u_noiseDetail); vec3 p = offset + random3(cell); return p; } float worleyNoise(vec3 p, float freq) { vec3 centerCell = floor(p * freq); vec3 pointInCell = fract(p * freq); float shortestDistance = 1000.0; for(float z = -1.0; z <= 1.0; z++) { for(float y = -1.0; y <= 1.0; y++) { for(float x = -1.0; x <= 1.0; x++) { vec3 offset = vec3(x, y, z); vec3 point = getWorleyCellPoint(centerCell, offset, freq); float distance = length(pointInCell - point); if(distance < shortestDistance) { shortestDistance = distance; } } } } return shortestDistance; } const float MAX_FBM_ITERATIONS = 10.0; float worleyFBMNoise(vec3 p, float octaves, float scale) { float noise = 0.0; float freq = 1.0; float persistence = 0.625; for(float i = 0.0; i < MAX_FBM_ITERATIONS; i++) { if(i >= octaves) { break; } noise += worleyNoise(p * scale, freq * scale) * persistence; persistence *= 0.5; freq *= 2.0; } return noise; } void main() { float textureSliceWidth = u_noiseTextureDimensions.x; float inverseNoiseTextureRows = u_noiseTextureDimensions.z; float x = mod(v_position.x, textureSliceWidth); float y = mod(v_position.y, textureSliceWidth); float sliceRow = floor(v_position.y / textureSliceWidth); float z = floor(v_position.x / textureSliceWidth) + sliceRow * inverseNoiseTextureRows * textureSliceWidth; vec3 position = vec3(x, y, z); position /= u_noiseDetail; float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0); float worley1 = clamp(worleyFBMNoise(position, 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this._colorShaderFunctionReady?(n.translucent=this._colorShaderTranslucent,this._colorShaderFunction):(this._colorShaderFunctionReady=!0,l(this.color)&&l(this.color.getShaderFunction)?this._colorShaderFunction=this.color.getShaderFunction(e,t,n,"vec4"):this._colorShaderFunction=void 0,this._colorShaderTranslucent=n.translucent,this._colorShaderFunction)};K0.prototype.getShowShaderFunction=function(e,t,n){return this._showShaderFunctionReady?this._showShaderFunction:(this._showShaderFunctionReady=!0,l(this.show)&&l(this.show.getShaderFunction)?this._showShaderFunction=this.show.getShaderFunction(e,t,n,"bool"):this._showShaderFunction=void 0,this._showShaderFunction)};K0.prototype.getPointSizeShaderFunction=function(e,t,n){return this._pointSizeShaderFunctionReady?this._pointSizeShaderFunction:(this._pointSizeShaderFunctionReady=!0,l(this.pointSize)&&l(this.pointSize.getShaderFunction)?this._pointSizeShaderFunction=this.pointSize.getShaderFunction(e,t,n,"float"):this._pointSizeShaderFunction=void 0,this._pointSizeShaderFunction)};K0.prototype.getVariables=function(){let e=[];return l(this.color)&&l(this.color.getVariables)&&e.push.apply(e,this.color.getVariables()),l(this.show)&&l(this.show.getVariables)&&e.push.apply(e,this.show.getVariables()),l(this.pointSize)&&l(this.pointSize.getVariables)&&e.push.apply(e,this.pointSize.getVariables()),e=e.filter(function(t,n,i){return i.indexOf(t)===n}),e};var LC=K0;function Z3(e){e=y(e,y.EMPTY_OBJECT),this._maximumSubtreeCount=y(e.maximumSubtreeCount,0),this._subtreeRequestCounter=0,this._queue=new Gx({comparator:Z3.comparator})}Z3.prototype.addSubtree=function(e){let t=new cEt(e,this._subtreeRequestCounter);this._subtreeRequestCounter++,this._queue.insert(t);let n=e.implicitCoordinates;if(n.level>0){let i=n.getParentSubtreeCoordinates(),o=this.find(i)}if(this._maximumSubtreeCount>0)for(;this._queue.length>this._maximumSubtreeCount&&this._queue.getMinimum()!==t;)this._queue.removeMinimum()};Z3.prototype.find=function(e){let t=this._queue,n=t.internalArray,i=t.length;for(let o=0;o<i;o++){let r=n[o],a=r.subtree.implicitCoordinates;if(e.isEqual(a))return r.subtree}};Z3.comparator=function(e,t){let n=e.subtree.implicitCoordinates,i=t.subtree.implicitCoordinates;return n.isAncestor(i)?1:i.isAncestor(n)?-1:e.stamp-t.stamp};function cEt(e,t){this.subtree=e,this.stamp=t}var $3=Z3;function Q3(e){e=y(e,y.EMPTY_OBJECT);let{className:t,names:n,types:i,componentTypes:o,shape:r,dimensions:s,paddingBefore:a=d.ZERO.clone(),paddingAfter:c=d.ZERO.clone(),globalTransform:u=F.IDENTITY.clone(),shapeTransform:f=F.IDENTITY.clone(),minBounds:h,maxBounds:p,minimumValues:g,maximumValues:m,maximumTileCount:x}=e;this._shapeTransform=f,this._globalTransform=u,this._shape=r,this._minBounds=h,this._maxBounds=p,this._dimensions=s,this._paddingBefore=a,this._paddingAfter=c,this._className=t,this._names=n,this._types=i,this._componentTypes=o,this._metadataOrder=Kh.GLTF,this._minimumValues=g,this._maximumValues=m,this._maximumTileCount=x,this._availableLevels=void 0,this._implicitTileset=void 0,this._subtreeCache=new $3}Object.defineProperties(Q3.prototype,{globalTransform:{get:function(){return this._globalTransform}},shapeTransform:{get:function(){return this._shapeTransform}},shape:{get:function(){return this._shape}},minBounds:{get:function(){return this._minBounds}},maxBounds:{get:function(){return this._maxBounds}},dimensions:{get:function(){return this._dimensions}},paddingBefore:{get:function(){return this._paddingBefore}},paddingAfter:{get:function(){return this._paddingAfter}},className:{get:function(){return this._className}},names:{get:function(){return this._names}},types:{get:function(){return this._types}},componentTypes:{get:function(){return this._componentTypes}},metadataOrder:{get:function(){return this._metadataOrder}},minimumValues:{get:function(){return this._minimumValues}},maximumValues:{get:function(){return this._maximumValues}},maximumTileCount:{get:function(){return this._maximumTileCount}},availableLevels:{get:function(){return this._availableLevels}}});Q3.fromUrl=async function(e){let t=Se.createIfNeeded(e),n=await t.fetchJson();uEt(n);let i=pEt(n,t);await i.load();let{root:o}=n,r=ri(n,"3DTILES_metadata")?n.extensions["3DTILES_metadata"]:n,s=new vT({metadataJson:r,schema:i.schema}),a=o.content.extensions["3DTILES_content_voxels"],c=a.class,u=_Et(s,c);Object.assign(u,fEt(o)),u.dimensions=d.unpack(a.dimensions),u.maximumTileCount=lEt(s),l(a.padding)&&(u.paddingBefore=d.unpack(a.padding.before),u.paddingAfter=d.unpack(a.padding.after));let f=new Q3(u),h=new DT(t,o,i.schema);return f._implicitTileset=h,f._availableLevels=h.availableLevels,vi.unload(i),f};function lEt(e){if(l(e.tileset))return e.tileset.getPropertyBySemantic(nT.TILESET_TILE_COUNT)}function uEt(e){let t=e.root;if(!l(t.content))throw new re("Root must have content");if(!ri(t.content,"3DTILES_content_voxels"))throw new re("Root tile content must have 3DTILES_content_voxels extension");if(!ri(t,"3DTILES_implicit_tiling")&&!l(t.implicitTiling))throw new re("Root tile must have implicit tiling");if(!l(e.schema)&&!l(e.schemaUri)&&!ri(e,"3DTILES_metadata"))throw new re("Tileset must have a metadata schema")}function fEt(e){let t=e.boundingVolume,n;if(l(e.transform)?n=F.unpack(e.transform):n=F.clone(F.IDENTITY),l(t.box))return hEt(t.box,n);if(l(t.region))return dEt(t.region);if(ri(t,"3DTILES_bounding_volume_cylinder"))return mEt(t.extensions["3DTILES_bounding_volume_cylinder"].cylinder,n);throw new re("Only box, region and 3DTILES_bounding_volume_cylinder are supported in Cesium3DTilesVoxelProvider")}function dEt(e){let t=e[0],n=e[1],i=e[2],o=e[3],r=e[4],s=e[5],a=F.fromScale(ee.WGS84.radii),c=new d(t,n,r),u=new d(i,o,s);return{shape:Vi.ELLIPSOID,minBounds:c,maxBounds:u,shapeTransform:a,globalTransform:F.clone(F.IDENTITY)}}function hEt(e,t){let n=vn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Vi.BOX,minBounds:d.clone(mp.DefaultMinBounds),maxBounds:d.clone(mp.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function mEt(e,t){let n=vn.unpack(e),i=F.fromRotationTranslation(n.halfAxes,n.center);return{shape:Vi.CYLINDER,minBounds:d.clone(pp.DefaultMinBounds),maxBounds:d.clone(pp.DefaultMaxBounds),shapeTransform:i,globalTransform:t}}function pEt(e,t){let{schemaUri:n,schema:i}=e;return l(n)?vi.getSchemaLoader({resource:t.getDerivedResource({url:n})}):vi.getSchemaLoader({schema:i})}function _Et(e,t){let{schema:n,statistics:i}=e,o=i?.classes[t],r=n.classes[t].properties,s=Object.entries(r).map(([g,m])=>{let{type:x,componentType:b}=m,T=o?.properties[g].min,A=o?.properties[g].max,C=st.getComponentCount(x),E=QAe(T,C),v=QAe(A,C);return{id:g,type:x,componentType:b,minValue:E,maxValue:v}}),a=s.map(g=>g.id),c=s.map(g=>g.type),u=s.map(g=>g.componentType),f=s.map(g=>g.minValue),h=s.map(g=>g.maxValue),p=f.some(l);return{className:t,names:a,types:c,componentTypes:u,minimumValues:p?f:void 0,maximumValues:p?h:void 0}}function QAe(e,t){if(!l(e))return;let n=Array.isArray(e)?e:[e];return Array.from({length:t},(i,o)=>n[o])}async function gEt(e,t){let n=e._implicitTileset,i=e._subtreeCache,o=i.find(t);if(l(o))return o;let r=n.subtreeUriTemplate.getDerivedResource({templateValues:t.getTemplateValues()}),s=n.baseResource.getDerivedResource({url:r.url}),a=await s.fetchArrayBuffer();if(o=i.find(t),l(o))return o;let c=Z_(a);return o=await tT.fromSubtreeJson(s,c.jsonPayload,c.binaryPayload,n,t),i.addSubtree(o),o}Q3.prototype.requestData=async function(e){e=y(e,y.EMPTY_OBJECT);let{tileLevel:t=0,tileX:n=0,tileY:i=0,tileZ:o=0,keyframe:r=0}=e;if(r!==0)return Promise.reject("3D Tiles currently doesn't support time-dynamic data.");let s=this._implicitTileset,a=new IT({subdivisionScheme:s.subdivisionScheme,subtreeLevels:s.subtreeLevels,level:t,x:n,y:i,z:o}),c=a.isSubtreeRoot()&&a.level>0,u=c?a.getParentSubtreeCoordinates():a.getSubtreeCoordinates(),h=await gEt(this,u);if(!(c?h.childSubtreeIsAvailableAtCoordinates:h.tileIsAvailableAtCoordinates).call(h,a))return Promise.reject(`Tile is not available at level ${t}, x ${n}, y ${i}, z ${o}.`);let{contentUriTemplates:m,baseResource:x}=s,b=m[0].getDerivedResource({templateValues:a.getTemplateValues()}),T=x.getDerivedResource({url:b.url});return wC.fromGltf(T)};var F$=Q3;function B$(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(B$.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});B$.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,this._radius),i=n*Math.cos(t),o=n*Math.sin(t),r=0;e.position=d.fromElements(i,o,r,e.position),e.velocity=d.clone(d.UNIT_Z,e.velocity)};var J3=B$;var k$={CUMULUS:0};k$.validate=function(e){return e===k$.CUMULUS};var Yv=Object.freeze(k$);function Zh(e,t){if(e=y(e,y.EMPTY_OBJECT),this._show=y(e.show,!0),this._position=d.clone(y(e.position,d.ZERO)),!l(e.scale)&&l(e.maximumSize))this._maximumSize=d.clone(e.maximumSize),this._scale=new z(this._maximumSize.x,this._maximumSize.y);else{this._scale=z.clone(y(e.scale,new z(20,12)));let n=new d(this._scale.x,this._scale.y,Math.min(this._scale.x,this._scale.y)/1.5);this._maximumSize=d.clone(y(e.maximumSize,n))}this._slice=y(e.slice,-1),this._color=H.clone(y(e.color,H.WHITE)),this._brightness=y(e.brightness,1),this._cloudCollection=t,this._index=-1}var yEt=Zh.SHOW_INDEX=0,xEt=Zh.POSITION_INDEX=1,bEt=Zh.SCALE_INDEX=2,TEt=Zh.MAXIMUM_SIZE_INDEX=3,CEt=Zh.SLICE_INDEX=4,AEt=Zh.BRIGHTNESS_INDEX=5,EEt=Zh.COLOR_INDEX=6;Zh.NUMBER_OF_PROPERTIES=7;function NC(e,t){let n=e._cloudCollection;l(n)&&(n._updateCloud(e,t),e._dirty=!0)}Object.defineProperties(Zh.prototype,{show:{get:function(){return this._show},set:function(e){this._show!==e&&(this._show=e,NC(this,yEt))}},position:{get:function(){return this._position},set:function(e){let t=this._position;d.equals(t,e)||(d.clone(e,t),NC(this,xEt))}},scale:{get:function(){return this._scale},set:function(e){let t=this._scale;z.equals(t,e)||(z.clone(e,t),NC(this,bEt))}},maximumSize:{get:function(){return this._maximumSize},set:function(e){let t=this._maximumSize;d.equals(t,e)||(d.clone(e,t),NC(this,TEt))}},color:{get:function(){return this._color},set:function(e){let t=this._color;H.equals(t,e)||(H.clone(e,t),NC(this,EEt))}},slice:{get:function(){return this._slice},set:function(e){this._slice!==e&&(this._slice=e,NC(this,CEt))}},brightness:{get:function(){return this._brightness},set:function(e){this._brightness!==e&&(this._brightness=e,NC(this,AEt))}}});Zh.prototype._destroy=function(){this._cloudCollection=void 0};var df=Zh;var hf,FG=new d,SEt={positionHighAndScaleX:0,positionLowAndScaleY:1,packedAttribute0:2,packedAttribute1:3,color:4},vEt={direction:0,positionHighAndScaleX:1,positionLowAndScaleY:2,packedAttribute0:3,packedAttribute1:4,color:5},wEt=df.SHOW_INDEX,DEt=df.POSITION_INDEX,IEt=df.SCALE_INDEX,PEt=df.MAXIMUM_SIZE_INDEX,REt=df.SLICE_INDEX,OEt=df.BRIGHTNESS_INDEX,MEt=df.NUMBER_OF_PROPERTIES,LEt=df.COLOR_INDEX;function $h(e){e=y(e,y.EMPTY_OBJECT),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!1,this._propertiesChanged=new Uint32Array(MEt),this._noiseTexture=void 0,this._textureSliceWidth=128,this._noiseTextureRows=4,this.noiseDetail=y(e.noiseDetail,16),this.noiseOffset=d.clone(y(e.noiseOffset,d.ZERO)),this._loading=!1,this._ready=!1;let t=this;this._uniforms={u_noiseTexture:function(){return t._noiseTexture},u_noiseTextureDimensions:JAe(t),u_noiseDetail:function(){return t.noiseDetail}},this._vaNoise=void 0,this._spNoise=void 0,this._spCreated=!1,this._sp=void 0,this._rs=void 0,this.show=y(e.show,!0),this._colorCommands=[],this.debugBillboards=y(e.debugBillboards,!1),this._compiledDebugBillboards=!1,this.debugEllipsoids=y(e.debugEllipsoids,!1),this._compiledDebugEllipsoids=!1}function JAe(e){return function(){return FG.x=e._textureSliceWidth,FG.y=e._noiseTextureRows,FG.z=1/e._noiseTextureRows,FG}}Object.defineProperties($h.prototype,{length:{get:function(){return U$(this),this._clouds.length}}});function eEe(e){let t=e.length;for(let n=0;n<t;++n)e[n]&&e[n]._destroy()}$h.prototype.add=function(e){e=y(e,y.EMPTY_OBJECT);let t=y(e.cloudType,Yv.CUMULUS),n;return t===Yv.CUMULUS&&(n=new df(e,this),n._index=this._clouds.length,this._clouds.push(n),this._createVertexArray=!0),n};$h.prototype.remove=function(e){return this.contains(e)?(this._clouds[e._index]=void 0,this._cloudsRemoved=!0,this._createVertexArray=!0,e._destroy(),!0):!1};$h.prototype.removeAll=function(){eEe(this._clouds),this._clouds=[],this._cloudsToUpdate=[],this._cloudsToUpdateIndex=0,this._cloudsRemoved=!1,this._createVertexArray=!0};function U$(e){if(e._cloudsRemoved){e._cloudsRemoved=!1;let t=[],n=e._clouds,i=n.length;for(let o=0,r=0;o<i;++o){let s=n[o];l(s)&&(n._index=r++,t.push(s))}e._clouds=t}}$h.prototype._updateCloud=function(e,t){e._dirty||(this._cloudsToUpdate[this._cloudsToUpdateIndex++]=e),++this._propertiesChanged[t]};$h.prototype.contains=function(e){return l(e)&&e._cloudCollection===this};$h.prototype.get=function(e){return U$(this),this._clouds[e]};var NEt=new Float32Array([-1,-1,1,-1,1,1,-1,1]),FEt=new Uint16Array([0,1,2,0,2,3]);function BEt(e){let t=gt.createVertexBuffer({context:e,typedArray:NEt,usage:Fe.STATIC_DRAW}),n=gt.createIndexBuffer({context:e,typedArray:FEt,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),i=[{index:0,vertexBuffer:t,componentsPerAttribute:2,componentDatatype:X.FLOAT}];return new ti({context:e,attributes:i,indexBuffer:n})}var z$;function kEt(e){let n=e.cache.cloudCollection_indexBufferBatched;if(l(n))return n;let i=16384*6-6,o=new Uint16Array(i);for(let r=0,s=0;r<i;r+=6,s+=4)o[r]=s,o[r+1]=s+1,o[r+2]=s+2,o[r+3]=s,o[r+4]=s+2,o[r+5]=s+3;return n=gt.createIndexBuffer({context:e,typedArray:o,usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),n.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferBatched=n,n}function VEt(e){let t=e.cache.cloudCollection_indexBufferInstanced;return l(t)||(t=gt.createIndexBuffer({context:e,typedArray:new Uint16Array([0,1,2,0,2,3]),usage:Fe.STATIC_DRAW,indexDatatype:Ne.UNSIGNED_SHORT}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_indexBufferInstanced=t),t}function UEt(e){let t=e.cache.cloudCollection_vertexBufferInstanced;return l(t)||(t=gt.createVertexBuffer({context:e,typedArray:new Float32Array([0,0,1,0,1,1,0,1]),usage:Fe.STATIC_DRAW}),t.vertexArrayDestroyable=!1,e.cache.cloudCollection_vertexBufferInstanced=t),t}function zEt(e,t,n){let i=[{index:hf.positionHighAndScaleX,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.positionLowAndScaleY,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.packedAttribute0,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.packedAttribute1,componentsPerAttribute:4,componentDatatype:X.FLOAT,usage:Fe.STATIC_DRAW},{index:hf.color,componentsPerAttribute:4,componentDatatype:X.UNSIGNED_BYTE,normalize:!0,usage:Fe.STATIC_DRAW}];n&&i.push({index:hf.direction,componentsPerAttribute:2,componentDatatype:X.FLOAT,vertexBuffer:UEt(e)});let o=n?t:4*t;return new Lp(e,i,o,n)}var V$=new Hn;function tEe(e,t,n,i){let o,r=n[hf.positionHighAndScaleX],s=n[hf.positionLowAndScaleY],a=i.position;Hn.fromCartesian(a,V$);let c=i.scale,u=V$.high,f=V$.low;e._instanced?(o=i._index,r(o,u.x,u.y,u.z,c.x),s(o,f.x,f.y,f.z,c.y)):(o=i._index*4,r(o+0,u.x,u.y,u.z,c.x),r(o+1,u.x,u.y,u.z,c.x),r(o+2,u.x,u.y,u.z,c.x),r(o+3,u.x,u.y,u.z,c.x),s(o+0,f.x,f.y,f.z,c.y),s(o+1,f.x,f.y,f.z,c.y),s(o+2,f.x,f.y,f.z,c.y),s(o+3,f.x,f.y,f.z,c.y))}function nEe(e,t,n,i){let o,r=n[hf.packedAttribute0],s=i.show,a=i.brightness;e._instanced?(o=i._index,r(o,s,a,0,0)):(o=i._index*4,r(o+0,s,a,0,0),r(o+1,s,a,1,0),r(o+2,s,a,1,1),r(o+3,s,a,0,1))}function iEe(e,t,n,i){let o,r=n[hf.packedAttribute1],s=i.maximumSize,a=i.slice;e._instanced?(o=i._index,r(o,s.x,s.y,s.z,a)):(o=i._index*4,r(o+0,s.x,s.y,s.z,a),r(o+1,s.x,s.y,s.z,a),r(o+2,s.x,s.y,s.z,a),r(o+3,s.x,s.y,s.z,a))}function oEe(e,t,n,i){let o,r=n[hf.color],s=i.color,a=H.floatToByte(s.red),c=H.floatToByte(s.green),u=H.floatToByte(s.blue),f=H.floatToByte(s.alpha);e._instanced?(o=i._index,r(o,a,c,u,f)):(o=i._index*4,r(o+0,a,c,u,f),r(o+1,a,c,u,f),r(o+2,a,c,u,f),r(o+3,a,c,u,f))}function HEt(e,t,n,i){tEe(e,t,n,i),nEe(e,t,n,i),iEe(e,t,n,i),oEe(e,t,n,i)}function GEt(e,t,n,i){let o=e,r=o._textureSliceWidth,s=o._noiseTextureRows,a=t.context;o._vaNoise=BEt(a),o._spNoise=$t.fromCache({context:a,vertexShaderSource:n,fragmentShaderSource:i,attributeLocations:{position:0}});let c=o.noiseDetail,u=o.noiseOffset;o._noiseTexture=new Ot({context:a,width:r*r/s,height:r*s,pixelDatatype:Ke.UNSIGNED_BYTE,pixelFormat:tt.RGBA,sampler:new Zt({wrapS:Cn.REPEAT,wrapT:Cn.REPEAT,minificationFilter:Kt.NEAREST,magnificationFilter:di.NEAREST})});let f=new Vc({vertexArray:o._vaNoise,shaderProgram:o._spNoise,outputTexture:o._noiseTexture,uniformMap:{u_noiseTextureDimensions:JAe(o),u_noiseDetail:function(){return c},u_noiseOffset:function(){return u}},persists:!1,owner:e,postExecute:function(h){o._ready=!0,o._loading=!1}});t.commandList.push(f),o._loading=!0}function WEt(e,t){let n=e,i=t.context;n._createVertexArray=!1,n._vaf=n._vaf&&n._vaf.destroy();let o=e._clouds,r=o.length;if(r>0){n._vaf=zEt(i,r,n._instanced);let s=n._vaf.writers,a;for(a=0;a<r;++a){let c=o[a];HEt(e,t,s,c)}n._vaf.commit(z$(i))}}var jEt=[];function qEt(e,t){let n=t.context,i=e,r=i._clouds.length,s=i._cloudsToUpdate,a=i._cloudsToUpdateIndex,c=i._propertiesChanged,u=jEt;u.length=0,(c[DEt]||c[IEt])&&u.push(tEe),(c[wEt]||c[OEt])&&u.push(nEe),(c[PEt]||c[REt])&&u.push(iEe),c[LEt]&&u.push(oEe);let f=u.length,h=i._vaf.writers,p,g,m;if(a/r>.1){for(p=0;p<a;++p)for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,h,g);i._vaf.commit(z$(n))}else{for(p=0;p<a;++p){for(g=s[p],g._dirty=!1,m=0;m<f;++m)u[m](e,t,h,g);i._instanced?i._vaf.subCommit(g._index,1):i._vaf.subCommit(g._index*4,4)}i._vaf.endSubCommits()}i._cloudsToUpdateIndex=0}function YEt(e,t,n,i){let o=t.context,r=e,s=new Ue({defines:[],sources:[n]});r._instanced&&s.defines.push("INSTANCED");let a=new 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t=this.debugBillboards||this.debugEllipsoids;this._ready=t?!0:l(this._noiseTexture),!this._ready&&!this._loading&&!t&&GEt(this,e,Y3,q3),this._instanced=e.context.instancedArrays,hf=this._instanced?vEt:SEt,z$=this._instanced?VEt:kEt;let i=this._clouds.length,o=this._cloudsToUpdate,r=this._cloudsToUpdateIndex;this._createVertexArray?WEt(this,e):r>0&&qEt(this,e),r>i*1.5&&(o.length=i),!(!l(this._vaf)||!l(this._vaf.va)||!this._ready&!t)&&((!this._spCreated||this.debugBillboards!==this._compiledDebugBillboards||this.debugEllipsoids!==this._compiledDebugEllipsoids)&&YEt(this,e,j3,W3),XEt(this,e))};$h.prototype.isDestroyed=function(){return!1};$h.prototype.destroy=function(){return this._noiseTexture=this._noiseTexture&&this._noiseTexture.destroy(),this._sp=this._sp&&this._sp.destroy(),this._vaf=this._vaf&&this._vaf.destroy(),eEe(this._clouds),ue(this)};var H$=$h;var KEt=P.toRadians(30);function G$(e){this._angle=y(e,KEt)}Object.defineProperties(G$.prototype,{angle:{get:function(){return 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t=y(e.translucent,!0),n=y(e.aboveGround,!1);this.material=l(e.material)?e.material:Xi.fromType(Xi.ColorType),this.translucent=y(e.translucent,!0),this._vertexShaderSource=y(e.vertexShaderSource,ik),this._fragmentShaderSource=y(e.fragmentShaderSource,nk),this._renderState=oo.getDefaultRenderState(t,!n,e.renderState),this._closed=!1,this._flat=y(e.flat,!1),this._faceForward=y(e.faceForward,n),this._aboveGround=n}Object.defineProperties(FC.prototype,{vertexShaderSource:{get:function(){return this._vertexShaderSource}},fragmentShaderSource:{get:function(){return this._fragmentShaderSource}},renderState:{get:function(){return this._renderState}},closed:{get:function(){return this._closed}},vertexFormat:{get:function(){return FC.VERTEX_FORMAT}},flat:{get:function(){return this._flat}},faceForward:{get:function(){return this._faceForward}},aboveGround:{get:function(){return 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t=this;this._preUpdateRemoveListener=this._scene.preUpdate.addEventListener(function(o,r){$Et(t,r)}),this._hiddenPropertyName=document.hidden!==void 0?"hidden":document.mozHidden!==void 0?"mozHidden":document.msHidden!==void 0?"msHidden":document.webkitHidden!==void 0?"webkitHidden":void 0;let n=document.hidden!==void 0?"visibilitychange":document.mozHidden!==void 0?"mozvisibilitychange":document.msHidden!==void 0?"msvisibilitychange":document.webkitHidden!==void 0?"webkitvisibilitychange":void 0;function i(){QEt(t)}this._visibilityChangeRemoveListener=void 0,l(n)&&(document.addEventListener(n,i,!1),this._visibilityChangeRemoveListener=function(){document.removeEventListener(n,i,!1)})}fu.defaultSettings={samplingWindow:5,quietPeriod:2,warmupPeriod:5,minimumFrameRateDuringWarmup:4,minimumFrameRateAfterWarmup:8};fu.fromScene=function(e){return(!l(e._frameRateMonitor)||e._frameRateMonitor.isDestroyed())&&(e._frameRateMonitor=new 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n=xi();if(e._needsQuietPeriod)e._needsQuietPeriod=!1,e._frameTimes.length=0,e._quietPeriodEndTime=n+e.quietPeriod/qn.SECONDS_PER_MILLISECOND,e._warmupPeriodEndTime=e._quietPeriodEndTime+(e.warmupPeriod+e.samplingWindow)/qn.SECONDS_PER_MILLISECOND;else if(n>=e._quietPeriodEndTime){e._frameTimes.push(n);let i=n-e.samplingWindow/qn.SECONDS_PER_MILLISECOND;if(e._frameTimes.length>=2&&e._frameTimes[0]<=i){for(;e._frameTimes.length>=2&&e._frameTimes[1]<i;)e._frameTimes.shift();let o=(n-e._frameTimes[0])/(e._frameTimes.length-1);e._lastFramesPerSecond=1e3/o;let r=1e3/(n>e._warmupPeriodEndTime?e.minimumFrameRateAfterWarmup:e.minimumFrameRateDuringWarmup);o>r?e._frameRateIsLow||(e._frameRateIsLow=!0,e._needsQuietPeriod=!0,e.lowFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond)):e._frameRateIsLow&&(e._frameRateIsLow=!1,e._needsQuietPeriod=!0,e.nominalFrameRate.raiseEvent(e.scene,e._lastFramesPerSecond))}}}function QEt(e){document[e._hiddenPropertyName]?e.pause():e.unpause()}var ok=fu;var rEe=Xo(xW(),1);function X$(){this._image=new Image}X$.prototype.isReady=function(){return!0};X$.prototype.shouldDiscardImage=function(e){return e===this._image};function BC(e){e=y(e,y.EMPTY_OBJECT),this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0,this._tileDiscardPolicy=e.tileDiscardPolicy,this._tilingScheme=new Yi({numberOfLevelZeroTilesX:2,numberOfLevelZeroTilesY:2,rectangle:new se(-P.PI,-P.PI,P.PI,P.PI),ellipsoid:e.ellipsoid});let t=e.credit;typeof t=="string"&&(t=new Tt(t)),this._credit=t,this._tileWidth=256,this._tileHeight=256,this._maximumLevel=23,l(this._tileDiscardPolicy)||(this._tileDiscardPolicy=new X$),this._errorEvent=new me}Object.defineProperties(BC.prototype,{url:{get:function(){return 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o=this._tileDiscardPolicy._image,r=this._metadata,s=Zp.tileXYToQuadKey(e,t,n),a=r.getTileInformation(e,t,n);if(!l(a)){if(r.isValid(s)){let u=new Ko({throttle:i.throttle,throttleByServer:i.throttleByServer,type:i.type,priorityFunction:i.priorityFunction});r.populateSubtree(e,t,n,u);return}return Promise.resolve(o)}if(!a.hasImagery())return Promise.resolve(o);let c=JEt(this,a,e,t,n,i).fetchArrayBuffer();if(l(c))return c.then(function(u){G1(r.key,u);let f=new Uint8Array(u),h,p=r.protoImagery;if((!l(p)||!p)&&(h=eSt(f)),!l(h)&&(!l(p)||p)){let g=tSt(f);h=g.imageType,f=g.imageData}return!l(h)||!l(f)?o:hb({uint8Array:f,format:h,flipY:!0})})};BC.prototype.pickFeatures=function(e,t,n,i,o){};function JEt(e,t,n,i,o,r){let s=Zp.tileXYToQuadKey(n,i,o),a=t.imageryVersion;return a=l(a)&&a>0?a:1,e._metadata.resource.getDerivedResource({url:`flatfile?f1-0${s}-i.${a.toString()}`,request:r})}function eSt(e){let t="JFIF";if(e[6]===t.charCodeAt(0)&&e[7]===t.charCodeAt(1)&&e[8]===t.charCodeAt(2)&&e[9]===t.charCodeAt(3))return"image/jpeg";let n="PNG";if(e[1]===n.charCodeAt(0)&&e[2]===n.charCodeAt(1)&&e[3]===n.charCodeAt(2))return"image/png"}function tSt(e){let t=rEe.Reader.create(e),n=t.len,i={};for(;t.pos<n;){let s=t.uint32(),a;switch(s>>>3){case 1:i.imageType=t.uint32();break;case 2:i.imageData=t.bytes();break;case 3:i.alphaType=t.uint32();break;case 4:i.imageAlpha=t.bytes();break;case 5:if(a=i.copyrightIds,l(a)||(a=i.copyrightIds=[]),(s&7)===2){let c=t.uint32()+t.pos;for(;t.pos<c;)a.push(t.uint32())}else a.push(t.uint32());break;default:t.skipType(s&7);break}}let o=i.imageType;if(l(o))switch(o){case 0:i.imageType="image/jpeg";break;case 4:i.imageType="image/png";break;default:throw new re("GoogleEarthEnterpriseImageryProvider: Unsupported image type.")}let r=i.alphaType;return l(r)&&r!==0&&(console.log("GoogleEarthEnterpriseImageryProvider: External alpha not supported."),delete 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this._tileWidth}},tileHeight:{get:function(){return this._tileHeight}},maximumLevel:{get:function(){}},minimumLevel:{get:function(){}},tilingScheme:{get:function(){return this._tilingScheme}},rectangle:{get:function(){return this._tilingScheme.rectangle}},tileDiscardPolicy:{get:function(){}},errorEvent:{get:function(){return this._errorEvent}},credit:{get:function(){}},hasAlphaChannel:{get:function(){return!0}}});kC.prototype._drawGrid=function(e){let n=this._canvasSize;for(let i=0;i<=this._cells;++i){let r=1+i/this._cells*(n-1);e.moveTo(r,0),e.lineTo(r,n),e.moveTo(0,r),e.lineTo(n,r)}e.stroke()};kC.prototype._createGridCanvas=function(){let e=document.createElement("canvas");e.width=this._canvasSize,e.height=this._canvasSize;let t=0,n=this._canvasSize,i=e.getContext("2d"),o=this._backgroundColor.toCssColorString();i.fillStyle=o,i.fillRect(t,t,n,n);let r=this._glowColor.toCssColorString();i.strokeStyle=r,i.lineWidth=this._glowWidth,i.strokeRect(t,t,n,n),this._drawGrid(i),i.lineWidth=this._glowWidth*.5,i.strokeRect(t,t,n,n),this._drawGrid(i);let s=this._color.toCssColorString();return i.strokeStyle=s,i.lineWidth=2,i.strokeRect(t,t,n,n),i.lineWidth=1,this._drawGrid(i),e};kC.prototype.getTileCredits=function(e,t,n){};kC.prototype.requestImage=function(e,t,n,i){return Promise.resolve(this._canvas)};kC.prototype.pickFeatures=function(e,t,n,i,o){};var Z$=kC;function Qh(){}Qh._maxDecodingConcurrency=Math.max(zt.hardwareConcurrency-1,1);Qh._decodeTaskProcessor=new yi("decodeI3S",Qh._maxDecodingConcurrency);Qh._promise=void 0;async function rSt(){if(await Qh._decodeTaskProcessor.initWebAssemblyModule({wasmBinaryFile:"ThirdParty/draco_decoder.wasm"}))return Qh._decodeTaskProcessor;throw new re("I3S decoder could not be initialized.")}Qh.decode=async function(e,t,n,i,o){return l(Qh._promise)||(Qh._promise=rSt()),Qh._promise.then(function(r){let s=n._parent._data,a=n._parent._inverseRotationMatrix,c=0,u=0,f=0;l(s.obb)?(c=s.obb.center[0],u=s.obb.center[1],f=s.obb.center[2]):l(s.mbs)&&(c=s.mbs[0],u=s.mbs[1],f=s.mbs[2]);let h=$.fromRotationX(-P.PI_OVER_TWO),p=new $;$.multiply(h,a,p);let g=fe.fromDegrees(c,u,f),m=ee.WGS84.cartographicToCartesian(g),x={binaryData:n._data,featureData:l(i)&&l(i[0])?i[0].data:void 0,schema:t,bufferInfo:n._geometryBufferInfo,ellipsoidRadiiSquare:ee.WGS84.radiiSquared,url:e,geoidDataList:n._dataProvider._geoidDataList,cartographicCenter:g,cartesianCenter:m,parentRotation:p,enableFeatures:n._dataProvider.showFeatures,splitGeometryByColorTransparency:n._dataProvider.adjustMaterialAlphaMode,symbologyData:o,calculateNormals:n._dataProvider.calculateNormals};return r.scheduleTask(x)})};var rk=Qh;function $$(e,t){this._parent=e,this._dataProvider=e._dataProvider,this._layer=e._layer,l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${t}`}):this._resource=this._parent.resource.getDerivedResource({url:t})}Object.defineProperties($$.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}}});$$.prototype.load=async function(){return this._data=await Jh.loadJson(this._resource),this._data};var sk=$$;function Mg(e,t){this._storageInfo=t,this._parent=e,this._dataProvider=e._dataProvider,this._loadPromise=void 0;let n=`attributes/${t.key}/0`;l(this._parent._nodeIndex)?this._resource=this._parent._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.attribute.resource}/${n}`}):this._resource=this._parent.resource.getDerivedResource({url:n})}Object.defineProperties(Mg.prototype,{resource:{get:function(){return this._resource}},header:{get:function(){return this._header}},values:{get:function(){if(l(this._values)){if(l(this._values.attributeValues))return this._values.attributeValues;if(l(this._values.objectIds))return this._values.objectIds}return[]}},name:{get:function(){return this._storageInfo.name}}});function kG(e){return e==="UInt8"||e==="Int8"?1:e==="UInt16"||e==="Int16"?2:e==="UInt32"||e==="Int32"||e==="Oid32"||e==="Float32"?4:e==="UInt64"||e==="Int64"||e==="Float64"?8:0}function sSt(e){return e==="String"?1:kG(e)}async function aSt(e){let t=await e._dataProvider._loadBinary(e._resource),n=new DataView(t);e._data=t,e._validateHeader(n);let i=e._parseHeader(n),o=e._getBodyOffset(i);e._validateBody(n,o),e._parseBody(n,o)}Mg.prototype.load=function(){return l(this._loadPromise)?this._loadPromise:(this._loadPromise=aSt(this).catch(function(e){console.error(e)}),this._loadPromise)};Mg.prototype._parseValue=function(e,t,n){let i;if(t==="UInt8")i=e.getUint8(n),n+=1;else if(t==="Int8")i=e.getInt8(n),n+=1;else if(t==="UInt16")i=e.getUint16(n,!0),n+=2;else if(t==="Int16")i=e.getInt16(n,!0),n+=2;else if(t==="UInt32")i=e.getUint32(n,!0),n+=4;else if(t==="Oid32")i=e.getUint32(n,!0),n+=4;else if(t==="Int32")i=e.getInt32(n,!0),n+=4;else if(t==="UInt64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);i=o+Math.pow(2,32)*r,n+=8}else if(t==="Int64"){let o=e.getUint32(n,!0),r=e.getUint32(n+4,!0);r<Math.pow(2,31)?i=o+Math.pow(2,32)*r:i=o+Math.pow(2,32)*(r-Math.pow(2,32)),n+=8}else t==="Float32"?(i=e.getFloat32(n,!0),n+=4):t==="Float64"?(i=e.getFloat64(n,!0),n+=8):t==="String"&&(i=String.fromCharCode(e.getUint8(n)),n+=1);return{value:i,offset:n}};Mg.prototype._parseHeader=function(e){let t=0;this._header={};for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n],o=this._parseValue(e,i.valueType,t);this._header[i.property]=o.value,t=o.offset}return t};Mg.prototype._parseBody=function(e,t){this._values={};for(let n=0;n<this._storageInfo.ordering.length;n++){let i=this._storageInfo.ordering[n],o=i==="ObjectIds"?"objectIds":i,r=this._storageInfo[o];if(l(r)){this._values[o]=[];for(let s=0;s<this._header.count;++s)if(r.valueType!=="String"){let a=this._parseValue(e,r.valueType,t);this._values[o].push(a.value),t=a.offset}else{let a=this._values.attributeByteCounts[s],c="";for(let u=0;u<a;++u){let f=this._parseValue(e,r.valueType,t);f.value.charCodeAt(0)!==0&&(c+=f.value),t=f.offset}this._values[o].push(c)}}}};Mg.prototype._getBodyOffset=function(e){let t=0;return l(this._storageInfo.attributeValues)?t=kG(this._storageInfo.attributeValues.valueType):l(this._storageInfo.objectIds)&&(t=kG(this._storageInfo.objectIds.valueType)),t>0?Math.ceil(e/t)*t:e};Mg.prototype._validateHeader=function(e){let t=0;for(let n=0;n<this._storageInfo.header.length;n++){let i=this._storageInfo.header[n];t+=sSt(i.valueType)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, header: ${t}, actual: ${e.byteLength})`)};Mg.prototype._validateBody=function(e,t){if(!l(this._header.count))throw new re(`Invalid attribute buffer (field: ${this.name}, count is missing)`);let n;for(let i=0;i<this._storageInfo.ordering.length&&t<e.byteLength;i++){let o=this._storageInfo.ordering[i],r=o==="ObjectIds"?"objectIds":o,s=this._storageInfo[r];if(l(s))if(s.valueType!=="String"){r==="attributeByteCounts"&&(n=t);let a=kG(s.valueType);t+=a*this._header.count}else{if(!l(n))throw new re(`Invalid attribute buffer (field: ${this.name}, attributeByteCounts is missing)`);for(let a=0;a<this._header.count&&t<e.byteLength;++a){let c=this._parseValue(e,this._storageInfo.attributeByteCounts.valueType,n);t+=c.value,n=c.offset}}else throw new re(`Invalid attribute buffer (field: ${this.name}, ${r} is missing)`)}if(e.byteLength<t)throw new re(`Invalid attribute buffer size (field: ${this.name}, expected: ${t}, actual: ${e.byteLength})`)};var ak=Mg;function ck(e,t){let n=e._dataProvider,i=e._layer,o;l(e._nodeIndex)?o=i.resource.getDerivedResource({url:`nodes/${e._data.mesh.geometry.resource}/${t}`}):o=e.resource.getDerivedResource({url:t}),this._parent=e,this._dataProvider=n,this._layer=i,this._resource=o,this._customAttributes=void 0}Object.defineProperties(ck.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},customAttributes:{get:function(){return this._customAttributes}}});ck.prototype.load=function(){let e=this;return this._dataProvider._loadBinary(this._resource).then(function(t){return e._data=t,t})};var cSt=new d,lSt=new d,uSt=new d,fSt=new d,dSt=new d;function Q$(e,t,n,i){let o=d.subtract(i,n,cSt),r=d.cross(o,d.subtract(e,n,lSt),fSt),s=d.cross(o,d.subtract(t,n,uSt),dSt);return d.dot(r,s)>=0}var hSt=new d,mSt=new d,pSt=new d,_St=new d,gSt=new d,ySt=new d,xSt=new d,bSt=new d,TSt=new d,CSt=new d;ck.prototype.getClosestPointIndexOnTriangle=function(e,t,n){if(l(this._customAttributes)&&l(this._customAttributes.positions)){let i=new d(e,t,n);i.x-=this._customAttributes.cartesianCenter.x,i.y-=this._customAttributes.cartesianCenter.y,i.z-=this._customAttributes.cartesianCenter.z,$.multiplyByVector(this._customAttributes.parentRotation,i,i);let o=Number.MAX_VALUE,r,s,a,c,u=this._customAttributes.positions,f=this._customAttributes.indices,h;l(f)?h=f.length:h=u.length/3;for(let p=0;p<h;p++){let g,m,x;l(f)?(g=f[p],m=f[p+1],x=f[p+2]):(g=p*3,m=p*3+1,x=p*3+2);let b=d.fromElements(u[g*3],u[g*3+1],u[g*3+2],hSt),T=d.fromElements(u[m*3],u[m*3+1],u[m*3+2],mSt),A=new d(u[x*3],u[x*3+1],u[x*3+2],pSt);if(!Q$(i,b,T,A)||!Q$(i,T,b,A)||!Q$(i,A,b,T))continue;let C=d.subtract(T,b,_St),E=d.subtract(A,b,gSt),v=d.cross(C,E,ySt);if(d.magnitude(v)===0)continue;let D=d.normalize(v,xSt),O=d.subtract(i,b,bSt),R=Math.abs(d.dot(O,D));if(R<o){o=R,r=p;let M=d.magnitudeSquared(d.subtract(i,b,O)),N=d.magnitudeSquared(d.subtract(i,T,TSt)),_=d.magnitudeSquared(d.subtract(i,A,CSt));M<N&&M<_?(a=g,c=b,s=M):N<_?(a=m,c=T,s=N):(a=x,c=A,s=_)}}if(l(r))return{index:a,distanceSquared:s,distance:Math.sqrt(s),queriedPosition:i,closestPosition:d.clone(c)}}return{index:-1,distanceSquared:Number.Infinity,distance:Number.Infinity}};function sEe(e){let t=[],n=e.length;for(let i=0;i<n;i++)i<3?t.push(pb(e[i])):t.push(e[i]);return t}ck.prototype._generateGltf=function(e,t,n,i,o,r,s,a){let c={pbrMetallicRoughness:{metallicFactor:0},doubleSided:!0,name:"Material"},u=!1,f,h="";if(l(this._parent._data.mesh)&&l(this._layer._data.materialDefinitions)){let C=this._parent._data.mesh.material.definition;if(C>=0&&C<this._layer._data.materialDefinitions.length){if(f=this._layer._data.materialDefinitions[C],c=f,l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorTexture)){u=!0,c.pbrMetallicRoughness.baseColorTexture.index=0;let E="0";if(l(this._layer._data.textureSetDefinitions))for(let v=0;v<this._layer._data.textureSetDefinitions.length;v++){let D=this._layer._data.textureSetDefinitions[v];for(let O=0;O<D.formats.length;O++){let R=D.formats[O];if(R.format==="jpg"){E=R.name;break}}}l(this._parent._data.mesh)&&this._parent._data.mesh.material.resource>=0&&(h=this._layer.resource.getDerivedResource({url:`nodes/${this._parent._data.mesh.material.resource}/textures/${E}`}).url)}l(c.pbrMetallicRoughness)&&l(c.pbrMetallicRoughness.baseColorFactor)&&(c.pbrMetallicRoughness.baseColorFactor=sEe(c.pbrMetallicRoughness.baseColorFactor)),l(c.emissiveFactor)&&(c.emissiveFactor=sEe(c.emissiveFactor))}}else l(this._parent._data.textureData)&&(u=!0,h=this._parent.resource.getDerivedResource({url:`${this._parent._data.textureData[0].href}`}).url,c.pbrMetallicRoughness.baseColorTexture={index:0});l(c.alphaMode)&&(c.alphaMode=c.alphaMode.toUpperCase());let p=[],g=[],m=[];u&&(p=[{sampler:0,source:0}],g=[{uri:h}],m=[{magFilter:9729,minFilter:9986,wrapS:10497,wrapT:10497}]);let x=[],b=n.length;for(let A=0;A<b;A++){let C=n[A].primitives,E=C.length;for(let v=0;v<E;v++){let D=C[v];if(l(D.material)){for(;D.material>=x.length;){let R=Ge(c,!0);x.push(R)}let O=x[D.material];l(D.extra)&&D.extra.isTransparent?l(O.alphaMode)||(O.alphaMode="BLEND"):O.alphaMode==="BLEND"&&(O.alphaMode="OPAQUE")}}}return{scene:0,scenes:[{nodes:e}],nodes:t,meshes:n,buffers:i,bufferViews:o,accessors:r,materials:x,textures:p,images:g,samplers:m,asset:{version:"2.0"},extensions:s,extensionsUsed:a}};var Xv=ck;function Nc(e,t,n){let i,o,r,s;n?(i=0,o=e):(i=e._level+1,o=e._layer),typeof t=="number"?r=t:s=e.resource.getDerivedResource({url:`${t}/`}),this._parent=e,this._dataProvider=e._dataProvider,this._isRoot=n,this._level=i,this._layer=o,this._nodeIndex=r,this._resource=s,this._isLoading=!1,this._tile=void 0,this._data=void 0,this._geometryData=[],this._featureData=[],this._fields={},this._children=[],this._childrenReadyPromise=void 0,this._globalTransform=void 0,this._inverseGlobalTransform=void 0,this._inverseRotationMatrix=void 0,this._symbologyData=void 0}Object.defineProperties(Nc.prototype,{resource:{get:function(){return this._resource}},layer:{get:function(){return this._layer}},parent:{get:function(){return this._parent}},children:{get:function(){return this._children}},geometryData:{get:function(){return this._geometryData}},featureData:{get:function(){return this._featureData}},fields:{get:function(){return this._fields}},tile:{get:function(){return this._tile}},data:{get:function(){return this._data}}});Nc.prototype.load=async function(){let e=this;function t(){if(!e._isRoot){let o=e._create3DTileDefinition();e._tile=new rd(e._layer._tileset,e._dataProvider.resource,o,e._parent._tile),e._tile._i3sNode=e}}if(!l(this._nodeIndex)){let o=await Jh.loadJson(this._resource);e._data=o,t();return}let n=await this._layer._getNodeInNodePages(this._nodeIndex);e._data=n;let i;e._isRoot?i="nodes/root/":l(n.mesh)&&(i=`../${n.mesh.geometry.resource}/`),l(i)&&l(e._parent.resource)&&(e._resource=e._parent.resource.getDerivedResource({url:i})),t()};function aEe(e,t){let n=new ak(e,t);return e._fields[t.name]=n,n.load()}Nc.prototype.loadFields=function(){let e=this._layer._data.attributeStorageInfo,t=[];if(l(e))for(let n=0;n<e.length;n++){let i=e[n],o=this._fields[i.name];l(o)?t.push(o.load()):t.push(aEe(this,i))}return Promise.all(t)};Nc.prototype.loadField=function(e){let t=this._fields[e];if(l(t))return t.load();let n=this._layer._data.attributeStorageInfo;if(l(n))for(let i=0;i<n.length;i++){let o=n[i];if(o.name===e)return aEe(this,o)}return Promise.resolve()};Nc.prototype.getFieldsForPickedPosition=function(e){let t=this.geometryData[0];if(!l(t.customAttributes.featureIndex))return{};let n=t.getClosestPointIndexOnTriangle(e.x,e.y,e.z);if(n.index===-1||n.index>t.customAttributes.featureIndex.length)return{};let i=t.customAttributes.featureIndex[n.index];return this.getFieldsForFeature(i)};Nc.prototype.getFieldsForFeature=function(e){let t={};for(let n in this.fields)if(this.fields.hasOwnProperty(n)){let i=this.fields[n];e>=0&&e<i.values.length&&(t[i.name]=i.values[e])}return t};Nc.prototype._loadChildren=function(){let e=this;if(l(this._childrenReadyPromise))return this._childrenReadyPromise;let t=[];if(l(e._data.children))for(let n=0;n<e._data.children.length;n++){let i=e._data.children[n],o=new Nc(e,y(i.href,i),!1);e._children.push(o),t.push(o.load())}return this._childrenReadyPromise=Promise.all(t).then(function(){for(let n=0;n<e._children.length;n++)e._tile.children.push(e._children[n]._tile)}),this._childrenReadyPromise};Nc.prototype._loadGeometryData=function(){let e=[];if(l(this._data.geometryData))for(let t=0;t<this._data.geometryData.length;t++){let n=new Xv(this,this._data.geometryData[t].href);this._geometryData.push(n),e.push(n.load())}else if(l(this._data.mesh)){let t=this._layer._findBestGeometryBuffers(this._data.mesh.geometry.definition,["position","uv0"]),n=`./geometries/${t.bufferIndex}/`,i=new Xv(this,n);i._geometryDefinitions=t.definition,i._geometryBufferInfo=t.geometryBufferInfo,this._geometryData.push(i),e.push(i.load())}return Promise.all(e)};Nc.prototype._loadFeatureData=function(){let e=[];if(l(this._data.featureData))for(let t=0;t<this._data.featureData.length;t++){let n=new sk(this,this._data.featureData[t].href);this._featureData.push(n),e.push(n.load())}return Promise.all(e)};Nc.prototype._clearGeometryData=function(){this._geometryData=[]};Nc.prototype._create3DTileDefinition=function(){let e=this._data.obb,t=this._data.mbs;if(!l(e)&&!l(t)){console.error("Failed to load I3S node. Bounding volume is required.");return}let n;if(l(e)?n=fe.fromDegrees(e.center[0],e.center[1],e.center[2]):n=fe.fromDegrees(t[0],t[1],t[2]),l(this._dataProvider._geoidDataList)&&l(n))for(let T=0;T<this._dataProvider._geoidDataList.length;T++){let A=this._dataProvider._geoidDataList[T],C=A.projection.project(n);if(C.x>A.nativeExtent.west&&C.x<A.nativeExtent.east&&C.y>A.nativeExtent.south&&C.y<A.nativeExtent.north){n.height+=vSt(C.x,C.y,A);break}}let i={},o,r=0;l(e)?(i={box:[0,0,0,e.halfSize[0],0,0,0,e.halfSize[1],0,0,0,e.halfSize[2]]},r=Math.max(Math.max(this._data.obb.halfSize[0],this._data.obb.halfSize[1]),this._data.obb.halfSize[2]),o=ee.WGS84.cartographicToCartesian(n)):(i={sphere:[0,0,0,t[3]]},o=ee.WGS84.cartographicToCartesian(n),r=this._data.mbs[3]),r*=2;let s=1/0;if(l(this._data.lodThreshold))if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThresholdSQ"){let T=Math.sqrt(this._data.lodThreshold/(Math.PI*.25));s=r/T}else if(this._layer._data.nodePages.lodSelectionMetricType==="maxScreenThreshold"){let T=this._data.lodThreshold;s=r/T}else console.error("Invalid lodSelectionMetricType in Layer");else if(l(this._data.lodSelection))for(let T=0;T<this._data.lodSelection.length;T++)this._data.lodSelection[T].metricType==="maxScreenThreshold"&&(s=r/this._data.lodSelection[T].maxError);s===1/0&&(s=1e5);let a=s*16,c=new Da(0,0,0),u=Rt.headingPitchRollQuaternion(o,c);l(this._data.obb)&&(u=new Oe(this._data.obb.quaternion[0],this._data.obb.quaternion[1],this._data.obb.quaternion[2],this._data.obb.quaternion[3]));let f=$.fromQuaternion(u),h=$.inverse(f,new $),p=new F(f[0],f[1],f[2],0,f[3],f[4],f[5],0,f[6],f[7],f[8],0,o.x,o.y,o.z,1),g=F.inverse(p,new F),m=F.clone(p);l(this._parent._globalTransform)&&F.multiply(p,this._parent._inverseGlobalTransform,m),this._globalTransform=p,this._inverseGlobalTransform=g,this._inverseRotationMatrix=h;let x=[];for(let T=0;T<this._children.length;T++)x.push(this._children[T]._create3DTileDefinition());return{children:x,refine:"REPLACE",boundingVolume:i,transform:[m[0],m[4],m[8],m[12],m[1],m[5],m[9],m[13],m[2],m[6],m[10],m[14],m[3],m[7],m[11],m[15]],content:{uri:l(this._resource)?this._resource.url:void 0},geometricError:a}};Nc.prototype._loadSymbology=async function(){!l(this._symbologyData)&&l(this._layer._symbology)&&(this._symbologyData=await this._layer._symbology._getSymbology(this))};Nc.prototype._createContentURL=async function(){let e={scene:0,scenes:[{nodes:[0]}],nodes:[{name:"singleNode"}],meshes:[],buffers:[],bufferViews:[],accessors:[],materials:[],textures:[],images:[],samplers:[],asset:{version:"2.0"}},t=[this._loadGeometryData()];if(this._dataProvider.legacyVersion16&&t.push(this._loadFeatureData()),await Promise.all(t),l(this._geometryData)&&this._geometryData.length>0){this._dataProvider._applySymbology&&await this._loadSymbology();let o=this._geometryData[0].resource.url,r=this._layer._data.store.defaultGeometrySchema,s=this._geometryData[0],a=await rk.decode(o,r,s,this._featureData[0],this._symbologyData);if(!l(a))return;e=s._generateGltf(a.meshData.nodesInScene,a.meshData.nodes,a.meshData.meshes,a.meshData.buffers,a.meshData.bufferViews,a.meshData.accessors,a.meshData.rootExtensions,a.meshData.extensionsUsed),this._geometryData[0]._customAttributes=a.meshData._customAttributes}let n=this._dataProvider._binarizeGltf(e),i=new Blob([n],{type:"application/binary"});return URL.createObjectURL(i)};async function ASt(e){let t=e._layer._filters,n=[];for(let i=0;i<t.length;i++){let o=e.loadField(t[i].name);n.push(o)}return await Promise.all(n),t}function ESt(e,t,n){if(!l(n.values)||n.values.length===0)return!1;let i=l(t)?t.values:[],o;e<i.length&&(o=i[e]);let r=!1;for(let s=0;s<n.values.length;s++)if(n.values[s]===o){r=!0;break}return r}async function cEe(e,t){let n=e._tile.content.batchTable;if(l(n)&&n.featuresLength>0){n.setAllShow(!0);let i=await ASt(e);if(i.length>0)for(let o=0;o<n.featuresLength;o++)for(let r=0;r<i.length;r++){let s=i[r];if(!ESt(o,e._fields[s.name],s)){n.setShow(o,!1);break}}}t.show=!0}Nc.prototype._filterFeatures=function(){let e=[];for(let n=0;n<this._children.length;n++){let i=this._children[n]._filterFeatures();e.push(i)}let t=this._tile?.content?._model;if(l(this._geometryData)&&this._geometryData.length>0&&l(t)&&t.ready){t.show=!1;let n=cEe(this,t);e.push(n)}return Promise.all(e)};rd.prototype._hookedRequestContent=rd.prototype.requestContent;rd.prototype.requestContent=function(){if(!this.tileset._isI3STileSet)return this._hookedRequestContent();if(!this._isLoading){this._isLoading=!0;let e=this;return this._i3sNode._createContentURL().then(t=>{if(!l(t)){e._isLoading=!1;return}return e._contentResource=new Se({url:t}),e._hookedRequestContent()}).then(t=>{let n=t?._model;return l(e._i3sNode._geometryData)&&e._i3sNode._geometryData.length>0&&l(n)&&(n.show=!1,n.readyEvent.addEventListener(()=>{cEe(e._i3sNode,n)})),e._isLoading=!1,t})}};function SSt(e,t,n,i,o,r){let s=n*(1-e)+i*e,a=o*(1-e)+r*e;return s*(1-t)+a*t}function VG(e,t,n,i){let o=e+t*n;return i[o]}function vSt(e,t,n){let i=n.nativeExtent,o=(e-i.west)/(i.east-i.west)*(n.width-1),r=(t-i.south)/(i.north-i.south)*(n.height-1),s=Math.floor(o),a=Math.floor(r);o-=s,r-=a;let c=s<n.width?s+1:s,u=a<n.height?a+1:a;a=n.height-1-a,u=n.height-1-u;let f=VG(s,a,n.width,n.buffer),h=VG(c,a,n.width,n.buffer),p=VG(s,u,n.width,n.buffer),g=VG(c,u,n.width,n.buffer),m=SSt(o,r,f,h,p,g);return m=m*n.scale+n.offset,m}Object.defineProperties(rd.prototype,{i3sNode:{get:function(){return this._i3sNode}}});var Kv=Nc;function UG(e){this._layer=e,this._defaultSymbology=void 0,this._valueFields=[],this._uniqueValueHash=void 0,this._classBreaksHash=void 0,this._parseLayerSymbology()}Object.defineProperties(UG.prototype,{defaultSymbology:{get:function(){return this._defaultSymbology}}});function J$(e,t){let n=[];for(let i=0;i<e.length;i++){let o=H.byteToFloat(e[i]);i<3?n.push(pb(o)):n.push(o)}return n.length===3&&(l(t)?n.push(1-t/100):n.push(1)),n}function Zv(e,t){let n={edges:void 0,material:void 0};if(l(e)&&l(e.symbolLayers))for(let i=0;i<e.symbolLayers.length;i++){let o=e.symbolLayers[i];if(o.type==="Fill"){let r=o.edges,s=o.outline;if(l(r)?(n.edges={},l(r.color)&&(n.edges.color=J$(r.color,r.transparency))):l(s)&&(n.edges={},l(s.color)&&(n.edges.color=J$(s.color,s.transparency))),!t){let a=o.material;l(a)&&(n.material={colorMixMode:a.colorMixMode},l(a.color)&&(n.material.color=J$(a.color,a.transparency)))}break}}return n}function wSt(e,t){if(l(e.uniqueValueGroups)){let n={};for(let i=0;i<e.uniqueValueGroups.length;i++){let o=e.uniqueValueGroups[i].classes;if(l(o))for(let r=0;r<o.length;r++){let s=Zv(o[r].symbol,t),a=o[r].values;for(let c=0;c<a.length;c++){let u=a[c],f=n;for(let h=0;h<u.length;h++){let p=u[h];h===u.length-1?f[p]=s:(l(f[p])||(f[p]={}),f=f[p])}}}}return n}if(l(e.uniqueValueInfos)){let n={};for(let i=0;i<e.uniqueValueInfos.length;i++){let o=e.uniqueValueInfos[i];n[o.value]=Zv(o.symbol,t)}return n}}function DSt(e,t){if(l(e.classBreakInfos)){let n=[...e.classBreakInfos];n.sort(function(o,r){let s=y(o.classMaxValue,o.classMinValue),a=y(r.classMaxValue,r.classMinValue);return s-a});let i={ranges:[],symbols:[]};l(e.minValue)&&(i.ranges.push(e.minValue),i.symbols.push(void 0));for(let o=0;o<n.length;o++){let r=n[o];l(r.classMinValue)&&(i.ranges.length===0||r.classMinValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMinValue),i.symbols.push(void 0)),l(r.classMaxValue)&&(i.ranges.length===0||r.classMaxValue>i.ranges[i.ranges.length-1])&&(i.ranges.push(r.classMaxValue),i.symbols.push(Zv(r.symbol,t)))}return i.symbols.push(void 0),i}}UG.prototype._parseLayerSymbology=function(){let e=this._layer.data.drawingInfo;if(l(e)&&l(e.renderer)){let t=this._layer.data.cachedDrawingInfo,n=l(t)&&t.color===!0,i=e.renderer;i.type==="simple"?this._defaultSymbology=Zv(i.symbol,n):i.type==="uniqueValue"?(this._defaultSymbology=Zv(i.defaultSymbol,n),this._valueFields.push(i.field1),l(i.field2)&&this._valueFields.push(i.field2),l(i.field3)&&this._valueFields.push(i.field3),this._uniqueValueHash=wSt(i,n)):i.type==="classBreaks"&&(this._defaultSymbology=Zv(i.defaultSymbol,n),this._valueFields.push(i.field),this._classBreaksHash=DSt(i,n))}};function lEe(e,t,n,i){let o=t[n];if(i<o.length){let r=o[i],s=e[r];return l(s)&&++n<t.length?lEe(s,t,n,i):s}}function ISt(e,t){let n=0,i=e.length;if(n<i)do{let o=n+i>>>1;e[o]<t?n=o+1:i=o}while(n<i);return n}function PSt(e,t,n){let i=t[n],o=ISt(e.ranges,i);return e.symbols[o]}UG.prototype._getSymbology=async function(e){let t={default:this._defaultSymbology};if(this._valueFields.length>0){let n=[];for(let r=0;r<this._valueFields.length;r++)n.push(e.loadField(this._valueFields[r]));await Promise.all(n);let i=[];for(let r=0;r<this._valueFields.length;r++)i.push(e.fields[this._valueFields[r]].values);let o;if(l(this._uniqueValueHash)?o=r=>lEe(this._uniqueValueHash,i,0,r):l(this._classBreaksHash)&&(o=r=>PSt(this._classBreaksHash,i[0],r)),l(o)){let r=i[0];for(let s=0;s<r.length;s++){let a=o(s);l(a)&&(t[s]=a)}}}return t};var lk=UG;function du(e,t,n){this._dataProvider=e,this._parent=n,!l(t.href)&&l(t.id)&&(t.href=`layers/${t.id}`);let i=this._parent.resource.getUrlComponent(),o="";i.match(/layers\/\d/)?o=`${i}`.replace(/\/+$/,""):o=`${i}`.replace(/\/?$/,"/").concat(`${t.href}`),this._version=t.store.version;let r=this._version.split(".");this._majorVersion=parseInt(r[0]),this._minorVersion=r.length>1?parseInt(r[1]):0,this._resource=new Se({url:o}),this._resource.setQueryParameters(this._dataProvider.resource.queryParameters),this._resource.appendForwardSlash(),this._data=t,this._rootNode=void 0,this._nodePages={},this._nodePageFetches={},this._extent=void 0,this._tileset=void 0,this._geometryDefinitions=void 0,this._filters=[],this._symbology=void 0,this._computeGeometryDefinitions(!0),this._computeExtent()}Object.defineProperties(du.prototype,{resource:{get:function(){return this._resource}},rootNode:{get:function(){return this._rootNode}},tileset:{get:function(){return this._tileset}},data:{get:function(){return this._data}},version:{get:function(){return this._version}},majorVersion:{get:function(){return this._majorVersion}},minorVersion:{get:function(){return this._minorVersion}},legacyVersion16:{get:function(){if(l(this.version))return this.majorVersion<1||this.majorVersion===1&&this.minorVersion<=6}}});du.prototype.load=async function(e){if(this._data.spatialReference.wkid!==4326)throw new re(`Unsupported spatial reference: ${this._data.spatialReference.wkid}`);if(this._dataProvider.applySymbology&&(this._symbology=new lk(this)),await this._dataProvider.loadGeoidData(),await this._loadRootNode(e),await this._create3DTileset(e),this._rootNode._tile=this._tileset._root,this._tileset._root._i3sNode=this._rootNode,this.legacyVersion16)return this._rootNode._loadChildren()};du.prototype._computeGeometryDefinitions=function(e){if(this._geometryDefinitions=[],l(this._data.geometryDefinitions))for(let t=0;t<this._data.geometryDefinitions.length;t++){let n=[],i=this._data.geometryDefinitions[t].geometryBuffers;for(let o=0;o<i.length;o++){let r=i[o],s=[],a=!1;if(l(r.compressedAttributes)&&e){a=!0;let c=r.compressedAttributes.attributes;for(let u=0;u<c.length;u++)s.push(c[u])}else for(let c in r)c!=="offset"&&s.push(c);n.push({compressed:a,attributes:s,index:i.indexOf(r)})}n.sort(function(o,r){return o.compressed&&!r.compressed?-1:!o.compressed&&r.compressed?1:o.attributes.length-r.attributes.length}),this._geometryDefinitions.push(n)}};du.prototype._findBestGeometryBuffers=function(e,t){let n=this._geometryDefinitions[e];if(l(n)){for(let i=0;i<n.length;++i){let o=n[i],r=!1,s=o.attributes;for(let a=0;a<t.length;a++)if(!s.includes(t[a])){r=!0;break}if(!r)return{bufferIndex:o.index,definition:n,geometryBufferInfo:o}}if(l(n[0]))return{bufferIndex:0,definition:n,geometryBufferInfo:n[0]}}};du.prototype._loadRootNode=function(e){if(l(this._data.nodePages)){let t=0;l(this._data.nodePages.rootIndex)&&(t=this._data.nodePages.rootIndex),this._rootNode=new Kv(this,t,!0)}else this._rootNode=new Kv(this,this._data.store.rootNode,!0);return this._rootNode.load(e)};du.prototype._getNodeInNodePages=function(e){let t=Math.floor(e/this._data.nodePages.nodesPerPage),n=e%this._data.nodePages.nodesPerPage;return this._loadNodePage(t).then(function(i){return i.nodes[n]})};du._fetchJson=function(e){return e.fetchJson()};du.prototype._loadNodePage=function(e){let t=this;if(!l(this._nodePageFetches[e])){let n=this.resource.getDerivedResource({url:`nodepages/${e}/`}),i=du._fetchJson(n).then(function(o){return l(o.error)&&o.error.code!==200?Promise.reject(o.error):(t._nodePages[e]=o.nodes,o)});this._nodePageFetches[e]=i}return this._nodePageFetches[e]};du.prototype._computeExtent=function(){l(this._data.fullExtent)?this._extent=se.fromDegrees(this._data.fullExtent.xmin,this._data.fullExtent.ymin,this._data.fullExtent.xmax,this._data.fullExtent.ymax):l(this._data.store.extent)&&(this._extent=se.fromDegrees(this._data.store.extent[0],this._data.store.extent[1],this._data.store.extent[2],this._data.store.extent[3]))};du.prototype._create3DTileset=async function(e){let t={asset:{version:"1.0"},geometricError:Number.MAX_VALUE,root:this._rootNode._create3DTileDefinition()},n=new Blob([JSON.stringify(t)],{type:"application/json"}),i=URL.createObjectURL(n),o=this._symbology?.defaultSymbology?.edges?.color;l(o)&&!l(e?.outlineColor)&&(e=l(e)?Ge(e):{},e.outlineColor=H.fromCartesian4(oe.fromArray(o))),this._tileset=await xs.fromUrl(i,e),this._tileset.show=this._parent.show,this._tileset._isI3STileSet=!0,this._tileset.tileUnload.addEventListener(function(r){r._i3sNode._clearGeometryData(),URL.revokeObjectURL(r._contentResource._url),r._contentResource=r._i3sNode.resource}),this._tileset.tileVisible.addEventListener(function(r){l(r._i3sNode)&&r._i3sNode._loadChildren()})};du.prototype._updateVisibility=function(){l(this._tileset)&&(this._tileset.show=this._parent.show)};du.prototype.filterByAttributes=function(e){this._filters=l(e)?Ge(e,!0):[];let t=this._rootNode;return l(t)?t._filterFeatures():Promise.resolve()};var VC=du;function zG(e,t){this._dataProvider=e,this._resource=new Se({url:t}),this._resource.setQueryParameters(e.resource.queryParameters),this._resource.appendForwardSlash()}Object.defineProperties(zG.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},names:{get:function(){let e=[],t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n)e.push(t[n].fieldName);return e}}});zG.prototype.load=async function(){return this._data=await Jh.loadJson(this._resource),this._data};zG.prototype._getValues=function(e){let t=this._data.summary;if(l(t))for(let n=0;n<t.length;++n){let i=t[n];if(i.fieldName===e)return l(i.mostFrequentValues)?[...i.mostFrequentValues]:[]}};var uk=zG;function fk(e,t,n){this._dataProvider=e,this._parent=t,this._data=n,this._name=n.name,this._modelName=n.modelName,this._visibility=y(n.visibility,!0),this._resource=void 0,this._sublayers=[],this._i3sLayers=[]}Object.defineProperties(fk.prototype,{resource:{get:function(){return this._resource}},data:{get:function(){return this._data}},name:{get:function(){return this._name}},modelName:{get:function(){return this._modelName}},sublayers:{get:function(){return this._sublayers}},visibility:{get:function(){return this._visibility},set:function(e){if(this._visibility!==e){this._visibility=e;for(let t=0;t<this._i3sLayers.length;t++)this._i3sLayers[t]._updateVisibility()}}},show:{get:function(){return this._visibility&&this._parent.show}}});fk._fromData=async function(e,t,n,i){let o=new fk(e,i,n);if(o._data.layerType==="group"){let r=o._data.sublayers;if(l(r)){let s=[];for(let c=0;c<r.length;c++){let u=fk._fromData(e,t,r[c],o);s.push(u)}let a=await Promise.all(s);for(let c=0;c<a.length;c++){let u=a[c];o._sublayers.push(u),o._i3sLayers.push(...u._i3sLayers)}}}else if(o._data.layerType==="3DObject"){let r=t.concat(`/sublayers/${o._data.id}`),s=new Se({url:r});s.setQueryParameters(e.resource.queryParameters),s.appendForwardSlash(),o._resource=s;let a=await Jh.loadJson(o._resource),c=new VC(e,a,o);o._i3sLayers.push(c)}else console.log(`${o._data.layerType} layer ${o._data.name} is skipped as not supported.`);return o};var dk=fk;var dEe=Xo(uEe(),1);function Cs(e){e=y(e,y.EMPTY_OBJECT),this._name=e.name,this._show=y(e.show,!0),this._geoidTiledTerrainProvider=e.geoidTiledTerrainProvider,this._showFeatures=y(e.showFeatures,!1),this._adjustMaterialAlphaMode=y(e.adjustMaterialAlphaMode,!1),this._applySymbology=y(e.applySymbology,!1),this._calculateNormals=y(e.calculateNormals,!1),this._cesium3dTilesetOptions=y(e.cesium3dTilesetOptions,y.EMPTY_OBJECT),this._layers=[],this._sublayers=[],this._data=void 0,this._extent=void 0,this._geoidDataPromise=void 0,this._geoidDataList=void 0,this._decoderTaskProcessor=void 0,this._taskProcessorReadyPromise=void 0,this._attributeStatistics=[],this._layersExtent=[]}Object.defineProperties(Cs.prototype,{name:{get:function(){return this._name}},show:{get:function(){return this._show},set:function(e){if(this._show!==e){this._show=e;for(let t=0;t<this._layers.length;t++)this._layers[t]._updateVisibility()}}},geoidTiledTerrainProvider:{get:function(){return this._geoidTiledTerrainProvider}},layers:{get:function(){return this._layers}},sublayers:{get:function(){return this._sublayers}},data:{get:function(){return this._data}},extent:{get:function(){return this._extent}},resource:{get:function(){return this._resource}},showFeatures:{get:function(){return this._showFeatures}},adjustMaterialAlphaMode:{get:function(){return this._adjustMaterialAlphaMode}},applySymbology:{get:function(){return this._applySymbology}},calculateNormals:{get:function(){return this._calculateNormals}}});Cs.prototype.destroy=function(){for(let e=0;e<this._layers.length;e++)l(this._layers[e]._tileset)&&this._layers[e]._tileset.destroy();return ue(this)};Cs.prototype.isDestroyed=function(){return!1};Cs.prototype.update=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.update(e)};Cs.prototype.prePassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.prePassesUpdate(e)};Cs.prototype.postPassesUpdate=function(e){for(let t=0;t<this._layers.length;t++)l(this._layers[t]._tileset)&&this._layers[t]._tileset.postPassesUpdate(e)};Cs.prototype.updateForPass=function(e,t){for(let n=0;n<this._layers.length;n++)l(this._layers[n]._tileset)&&this._layers[n]._tileset.updateForPass(e,t)};function RSt(e,t){let n=e.resource.getUrlComponent(),i="";return n.match(/layers\/\d/)?i=`${n}`.replace(/\/+$/,""):i=`${n}`.replace(/\/?$/,"/").concat(`layers/${t}`),i}async function fEe(e,t,n){if(t.layerType==="Building"){l(n.showFeatures)||(e._showFeatures=!0),l(n.adjustMaterialAlphaMode)||(e._adjustMaterialAlphaMode=!0),l(n.applySymbology)||(e._applySymbology=!0),l(n.calculateNormals)||(e._calculateNormals=!0);let i=RSt(e,t.id);if(l(t.sublayers)){let o=[];for(let s=0;s<t.sublayers.length;s++){let a=dk._fromData(e,i,t.sublayers[s],e);o.push(a)}let r=await Promise.all(o);for(let s=0;s<r.length;s++){let a=r[s];e._sublayers.push(a),e._layers.push(...a._i3sLayers)}}if(l(t.statisticsHRef)){let o=i.concat(`/${t.statisticsHRef}`),r=new uk(e,o);await r.load(),e._attributeStatistics.push(r)}if(l(t.fullExtent)){let o=se.fromDegrees(t.fullExtent.xmin,t.fullExtent.ymin,t.fullExtent.xmax,t.fullExtent.ymax);e._layersExtent.push(o)}}else if(t.layerType==="3DObject"||t.layerType==="IntegratedMesh"){!l(n.calculateNormals)&&!l(t.textureSetDefinitions)&&(e._calculateNormals=!0);let i=new VC(e,t,e);e._layers.push(i),l(i._extent)&&e._layersExtent.push(i._extent)}else console.log(`${t.layerType} layer ${t.name} is skipped as not supported.`)}Cs.fromUrl=async function(e,t){t=y(t,y.EMPTY_OBJECT);let n=Se.createIfNeeded(e);n.setQueryParameters({f:"pjson"},!0);let i=await Cs.loadJson(n),o=new Cs(t);if(o._resource=n,o._data=i,l(i.layers)){let s=[];for(let a=0;a<i.layers.length;a++){let c=fEe(o,i.layers[a],t);s.push(c)}await Promise.all(s)}else await fEe(o,i,t);o._computeExtent();let r=[];for(let s=0;s<o._layers.length;s++)r.push(o._layers[s].load(t.cesium3dTilesetOptions));return await Promise.all(r),o};Cs._fetchJson=function(e){return e.fetchJson()};Cs.loadJson=async function(e){let t=await Cs._fetchJson(e);if(l(t.error)){if(console.error("Failed to fetch I3S ",e.url),l(t.error.message)&&console.error(t.error.message),l(t.error.details))for(let n=0;n<t.error.details.length;n++)console.log(t.error.details[n]);throw new re(t.error)}return t};Cs.prototype._loadBinary=async function(e){let t=await e.fetchArrayBuffer();if(t.byteLength>0&&new Uint8Array(t)[0]===123&&new TextDecoder().decode(t).includes("404"))throw new re(`Failed to load binary: ${e.url}`);return t};Cs.prototype._binarizeGltf=function(e){let n=new TextEncoder().encode(JSON.stringify(e)),i=new Uint8Array(n.byteLength+20),o={magic:new Uint8Array(i.buffer,0,4),version:new Uint32Array(i.buffer,4,1),length:new Uint32Array(i.buffer,8,1),chunkLength:new Uint32Array(i.buffer,12,1),chunkType:new Uint32Array(i.buffer,16,1),chunkData:new Uint8Array(i.buffer,20,n.byteLength)};return o.magic[0]=103,o.magic[1]=108,o.magic[2]=84,o.magic[3]=70,o.version[0]=2,o.length[0]=i.byteLength,o.chunkLength[0]=n.byteLength,o.chunkType[0]=1313821514,o.chunkData.set(n),i};var OSt=new z;function MSt(e,t){let n=e.tilingScheme,i=[],o={},r=e._lodCount,s=fe.fromRadians(t.west,t.north),a=fe.fromRadians(t.east,t.south),c=n.positionToTileXY(s,r),u=n.positionToTileXY(a,r);for(let h=c.x;h<=u.x;h++)for(let p=c.y;p<=u.y;p++){let g=z.fromElements(h,p,OSt),m=g.toString();if(!o.hasOwnProperty(m)){let x={x:g.x,y:g.y,level:r,tilingScheme:n,terrainProvider:e,positions:[]};o[m]=x,i.push(x)}}let f=[];for(let h=0;h<i.length;++h){let p=i[h],g=p.terrainProvider.requestTileGeometry(p.x,p.y,p.level);f.push(g)}return Promise.all(f).then(function(h){let p=[];for(let g=0;g<h.length;g++){let m={tilingScheme:n,x:i[g].x,y:i[g].y,level:i[g].level},x=h[g],b="Geographic";n._projection instanceof Mi&&(b="WebMercator");let T={projectionType:b,projection:n._projection,nativeExtent:n.tileXYToNativeRectangle(m.x,m.y,m.level),height:x._height,width:x._width,scale:x._structure.heightScale,offset:x._structure.heightOffset};if(x._encoding===If.LERC){let A=dEe.default.decode(x._buffer);T.buffer=A.pixels[0]}else T.buffer=x._buffer;p.push(T)}return p})}async function LSt(e){let t=e._geoidTiledTerrainProvider;if(l(t))try{let n=await MSt(t,e._extent);e._geoidDataList=n}catch{console.log("Error retrieving Geoid Terrain tiles - no geoid conversion will be performed.")}}Cs.prototype.loadGeoidData=async function(){return l(this._geoidDataPromise)?this._geoidDataPromise:(this._geoidDataPromise=LSt(this),this._geoidDataPromise)};Cs.prototype._computeExtent=function(){let e;for(let t=0;t<this._layersExtent.length;t++){let n=this._layersExtent[t];l(e)?se.union(e,n,e):e=se.clone(n)}this._extent=e};Cs.prototype.getAttributeNames=function(){let e=[];for(let t=0;t<this._attributeStatistics.length;++t)e.push(...this._attributeStatistics[t].names);return e};Cs.prototype.getAttributeValues=function(e){for(let t=0;t<this._attributeStatistics.length;++t){let n=this._attributeStatistics[t]._getValues(e);if(l(n))return n}return[]};Cs.prototype.filterByAttributes=function(e){let t=[];for(let n=0;n<this._layers.length;n++){let i=this._layers[n].filterByAttributes(e);t.push(i)}return Promise.all(t)};var Jh=Cs;var hk={};hk.createTilesetFromIModelId=async function(e,t){let{exports:n}=await ws.getExports(e);if(n.length>0&&n.every(a=>a.status===ws.ExportStatus.Invalid))throw new re(`All exports for this iModel are Invalid: ${e}`);let i=n.find(a=>a.status===ws.ExportStatus.Complete);if(!l(i))return;let o=new URL(i._links.mesh.href);o.pathname=`${o.pathname}/tileset.json`;let r=o.toString(),s=new Se({url:r});return xs.fromUrl(s,t)};hk.createTilesetForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await ws.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![ws.RealityDataType.Cesium3DTiles,ws.RealityDataType.PNTS,ws.RealityDataType.RealityMesh3DTiles,ws.RealityDataType.Terrain3DTiles].includes(n))throw new re(`Reality data type is not a mesh type: ${n}`);let r=await ws.getRealityDataURL(e,t,i);return xs.fromUrl(r,{maximumScreenSpaceError:4})};hk.createDataSourceForRealityDataId=async function(e,t,n,i){if(!l(n)||!l(i)){let s=await ws.getRealityDataMetadata(e,t);i=s.rootDocument,n=s.type}if(![ws.RealityDataType.KML,ws.RealityDataType.GeoJSON].includes(n))throw new re(`Reality data type is not a data source type: ${n}`);let r=await ws.getRealityDataURL(e,t,i);return n===ws.RealityDataType.GeoJSON?E0.load(r):QT.load(r)};hk.loadGeospatialFeatures=async function(e,t,n){let i=n??1e4,o=`${ws.apiEndpoint}geospatial-features/itwins/${e}/ogc/collections/${t}/items`,r=new Se({url:o,headers:{Authorization:`Bearer ${ws.defaultAccessToken}`,Accept:"application/vnd.bentley.itwin-platform.v1+json"},queryParameters:{limit:i,client:"CesiumJS"}});return E0.load(r)};var eQ=hk;function hEe(){}Object.defineProperties(hEe.prototype,{color:{get:he.throwInstantiationError},intensity:{get:he.throwInstantiationError}});var tQ=hEe;var NSt=/\/$/,mEe=new Tt('© <a href="https://www.mapbox.com/about/maps/">Mapbox</a> © <a href="http://www.openstreetmap.org/copyright">OpenStreetMap</a> <strong><a href="https://www.mapbox.com/map-feedback/">Improve this map</a></strong>');function $v(e){e=y(e,y.EMPTY_OBJECT);let t=e.styleId,n=e.accessToken;this._defaultAlpha=void 0,this._defaultNightAlpha=void 0,this._defaultDayAlpha=void 0,this._defaultBrightness=void 0,this._defaultContrast=void 0,this._defaultHue=void 0,this._defaultSaturation=void 0,this._defaultGamma=void 0,this._defaultMinificationFilter=void 0,this._defaultMagnificationFilter=void 0;let i=Se.createIfNeeded(y(e.url,"https://api.mapbox.com/styles/v1/"));this._styleId=t,this._accessToken=n;let o=y(e.tilesize,512);this._tilesize=o;let r=y(e.username,"mapbox");this._username=r;let s=l(e.scaleFactor)?"@2x":"",a=i.getUrlComponent();NSt.test(a)||(a+="/"),a+=`${this._username}/${t}/tiles/${this._tilesize}/{z}/{x}/{y}${s}`,i.url=a,i.setQueryParameters({access_token:n});let c;l(e.credit)?(c=e.credit,typeof c=="string"&&(c=new Tt(c))):c=mEe,this._resource=i,this._imageryProvider=new Ya({url:i,credit:c,ellipsoid:e.ellipsoid,minimumLevel:e.minimumLevel,maximumLevel:e.maximumLevel,rectangle:e.rectangle})}Object.defineProperties($v.prototype,{url:{get:function(){return this._imageryProvider.url}},rectangle:{get:function(){return this._imageryProvider.rectangle}},tileWidth:{get:function(){return this._imageryProvider.tileWidth}},tileHeight:{get:function(){return this._imageryProvider.tileHeight}},maximumLevel:{get:function(){return this._imageryProvider.maximumLevel}},minimumLevel:{get:function(){return this._imageryProvider.minimumLevel}},tilingScheme:{get:function(){return this._imageryProvider.tilingScheme}},tileDiscardPolicy:{get:function(){return this._imageryProvider.tileDiscardPolicy}},errorEvent:{get:function(){return this._imageryProvider.errorEvent}},credit:{get:function(){return this._imageryProvider.credit}},proxy:{get:function(){return this._imageryProvider.proxy}},hasAlphaChannel:{get:function(){return this._imageryProvider.hasAlphaChannel}}});$v.prototype.getTileCredits=function(e,t,n){};$v.prototype.requestImage=function(e,t,n,i){return this._imageryProvider.requestImage(e,t,n,i)};$v.prototype.pickFeatures=function(e,t,n,i,o){return this._imageryProvider.pickFeatures(e,t,n,i,o)};$v._defaultCredit=mEe;var nQ=$v;function iQ(e){}iQ.prototype.isReady=function(){return!0};iQ.prototype.shouldDiscardImage=function(e){return!1};var oQ=iQ;var FSt=new Tt("MapQuest, Open Street Map and contributors, CC-BY-SA");function GG(e){e=y(e,y.EMPTY_OBJECT);let t=Se.createIfNeeded(y(e.url,"https://tile.openstreetmap.org/"));t.appendForwardSlash(),t.url+=`{z}/{x}/{y}${e.retinaTiles?"@2x":""}.${y(e.fileExtension,"png")}`;let n=new ts({ellipsoid:e.ellipsoid}),i=256,o=256,r=y(e.minimumLevel,0),s=e.maximumLevel,a=y(e.rectangle,n.rectangle),c=n.positionToTileXY(se.southwest(a),r),u=n.positionToTileXY(se.northeast(a),r),f=(Math.abs(u.x-c.x)+1)*(Math.abs(u.y-c.y)+1),h=y(e.credit,FSt);typeof h=="string"&&(h=new Tt(h)),Ya.call(this,{url:t,credit:h,tilingScheme:n,tileWidth:i,tileHeight:o,minimumLevel:r,maximumLevel:s,rectangle:a})}l(Object.create)&&(GG.prototype=Object.create(Ya.prototype),GG.prototype.constructor=GG);var Lg=GG;var BSt=new z(1,1);function rQ(e){e=y(e,y.EMPTY_OBJECT),this.mass=y(e.mass,1),this.position=d.clone(y(e.position,d.ZERO)),this.velocity=d.clone(y(e.velocity,d.ZERO)),this.life=y(e.life,Number.MAX_VALUE),this.image=e.image,this.startColor=H.clone(y(e.startColor,H.WHITE)),this.endColor=H.clone(y(e.endColor,H.WHITE)),this.startScale=y(e.startScale,1),this.endScale=y(e.endScale,1),this.imageSize=z.clone(y(e.imageSize,BSt)),this._age=0,this._normalizedAge=0,this._billboard=void 0}Object.defineProperties(rQ.prototype,{age:{get:function(){return this._age}},normalizedAge:{get:function(){return this._normalizedAge}}});var pEe=new d;rQ.prototype.update=function(e,t){return d.multiplyByScalar(this.velocity,e,pEe),d.add(this.position,pEe,this.position),l(t)&&t(this,e),this._age+=e,this.life===Number.MAX_VALUE?this._normalizedAge=0:this._normalizedAge=this._age/this.life,this._age<=this.life};var Qv=rQ;function _Ee(e){e=y(e,y.EMPTY_OBJECT),this.time=y(e.time,0),this.minimum=y(e.minimum,0),this.maximum=y(e.maximum,50),this._complete=!1}Object.defineProperties(_Ee.prototype,{complete:{get:function(){return this._complete}}});var sQ=_Ee;function gEe(e){}gEe.prototype.emit=function(e){he.throwInstantiationError()};var aQ=gEe;var yEe=new z(1,1);function mk(e){e=y(e,y.EMPTY_OBJECT),this.show=y(e.show,!0),this.updateCallback=e.updateCallback,this.loop=y(e.loop,!0),this.image=y(e.image,void 0);let t=e.emitter;l(t)||(t=new J3(.5)),this._emitter=t,this._bursts=e.bursts,this._modelMatrix=F.clone(y(e.modelMatrix,F.IDENTITY)),this._emitterModelMatrix=F.clone(y(e.emitterModelMatrix,F.IDENTITY)),this._matrixDirty=!0,this._combinedMatrix=new F,this._startColor=H.clone(y(e.color,y(e.startColor,H.WHITE))),this._endColor=H.clone(y(e.color,y(e.endColor,H.WHITE))),this._startScale=y(e.scale,y(e.startScale,1)),this._endScale=y(e.scale,y(e.endScale,1)),this._emissionRate=y(e.emissionRate,5),this._minimumSpeed=y(e.speed,y(e.minimumSpeed,1)),this._maximumSpeed=y(e.speed,y(e.maximumSpeed,1)),this._minimumParticleLife=y(e.particleLife,y(e.minimumParticleLife,5)),this._maximumParticleLife=y(e.particleLife,y(e.maximumParticleLife,5)),this._minimumMass=y(e.mass,y(e.minimumMass,1)),this._maximumMass=y(e.mass,y(e.maximumMass,1)),this._minimumImageSize=z.clone(y(e.imageSize,y(e.minimumImageSize,yEe))),this._maximumImageSize=z.clone(y(e.imageSize,y(e.maximumImageSize,yEe))),this._sizeInMeters=y(e.sizeInMeters,!1),this._lifetime=y(e.lifetime,Number.MAX_VALUE),this._billboardCollection=void 0,this._particles=[],this._particlePool=[],this._previousTime=void 0,this._currentTime=0,this._carryOver=0,this._complete=new me,this._isComplete=!1,this._updateParticlePool=!0,this._particleEstimate=0}Object.defineProperties(mk.prototype,{emitter:{get:function(){return this._emitter},set:function(e){this._emitter=e}},bursts:{get:function(){return this._bursts},set:function(e){this._bursts=e,this._updateParticlePool=!0}},modelMatrix:{get:function(){return this._modelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._modelMatrix,e),F.clone(e,this._modelMatrix)}},emitterModelMatrix:{get:function(){return this._emitterModelMatrix},set:function(e){this._matrixDirty=this._matrixDirty||!F.equals(this._emitterModelMatrix,e),F.clone(e,this._emitterModelMatrix)}},startColor:{get:function(){return this._startColor},set:function(e){H.clone(e,this._startColor)}},endColor:{get:function(){return this._endColor},set:function(e){H.clone(e,this._endColor)}},startScale:{get:function(){return this._startScale},set:function(e){this._startScale=e}},endScale:{get:function(){return this._endScale},set:function(e){this._endScale=e}},emissionRate:{get:function(){return this._emissionRate},set:function(e){this._emissionRate=e,this._updateParticlePool=!0}},minimumSpeed:{get:function(){return this._minimumSpeed},set:function(e){this._minimumSpeed=e}},maximumSpeed:{get:function(){return this._maximumSpeed},set:function(e){this._maximumSpeed=e}},minimumParticleLife:{get:function(){return this._minimumParticleLife},set:function(e){this._minimumParticleLife=e}},maximumParticleLife:{get:function(){return this._maximumParticleLife},set:function(e){this._maximumParticleLife=e,this._updateParticlePool=!0}},minimumMass:{get:function(){return this._minimumMass},set:function(e){this._minimumMass=e}},maximumMass:{get:function(){return this._maximumMass},set:function(e){this._maximumMass=e}},minimumImageSize:{get:function(){return this._minimumImageSize},set:function(e){this._minimumImageSize=e}},maximumImageSize:{get:function(){return this._maximumImageSize},set:function(e){this._maximumImageSize=e}},sizeInMeters:{get:function(){return this._sizeInMeters},set:function(e){this._sizeInMeters=e}},lifetime:{get:function(){return this._lifetime},set:function(e){this._lifetime=e}},complete:{get:function(){return this._complete}},isComplete:{get:function(){return this._isComplete}}});function kSt(e){let t=e._emissionRate,n=e._maximumParticleLife,i=0,o=e._bursts;if(l(o)){let h=o.length;for(let p=0;p<h;++p)i+=o[p].maximum}let r=e._billboardCollection,s=e.image,a=Math.ceil(t*n+i),c=e._particles,u=e._particlePool,f=Math.max(a-c.length-u.length,0);for(let h=0;h<f;++h){let p=new Qv;p._billboard=r.add({image:s,show:!1}),u.push(p)}e._particleEstimate=a}function VSt(e){let t=e._particlePool.pop();return l(t)||(t=new Qv),t}function USt(e,t){e._particlePool.push(t)}function zSt(e){let t=e._particles,n=e._particlePool,i=e._billboardCollection,o=t.length,r=n.length,s=e._particleEstimate,a=r-Math.max(s-o-r,0);for(let c=a;c<r;++c){let u=n[c];i.remove(u._billboard)}n.length=a}function HSt(e){l(e._billboard)&&(e._billboard.show=!1)}function xEe(e,t){let n=t._billboard;l(n)||(n=t._billboard=e._billboardCollection.add({image:t.image})),n.width=t.imageSize.x,n.height=t.imageSize.y,n.position=t.position,n.sizeInMeters=e.sizeInMeters,n.show=!0;let i=P.lerp(t.startColor.red,t.endColor.red,t.normalizedAge),o=P.lerp(t.startColor.green,t.endColor.green,t.normalizedAge),r=P.lerp(t.startColor.blue,t.endColor.blue,t.normalizedAge),s=P.lerp(t.startColor.alpha,t.endColor.alpha,t.normalizedAge);n.color=new H(i,o,r,s),n.scale=P.lerp(t.startScale,t.endScale,t.normalizedAge)}function GSt(e,t){t.startColor=H.clone(e._startColor,t.startColor),t.endColor=H.clone(e._endColor,t.endColor),t.startScale=e._startScale,t.endScale=e._endScale,t.image=e.image,t.life=P.randomBetween(e._minimumParticleLife,e._maximumParticleLife),t.mass=P.randomBetween(e._minimumMass,e._maximumMass),t.imageSize.x=P.randomBetween(e._minimumImageSize.x,e._maximumImageSize.x),t.imageSize.y=P.randomBetween(e._minimumImageSize.y,e._maximumImageSize.y),t._normalizedAge=0,t._age=0;let n=P.randomBetween(e._minimumSpeed,e._maximumSpeed);d.multiplyByScalar(t.velocity,n,t.velocity),e._particles.push(t)}function WSt(e,t){if(e._isComplete)return 0;t=P.mod(t,e._lifetime);let n=t*e._emissionRate,i=Math.floor(n);if(e._carryOver+=n-i,e._carryOver>1&&(i++,e._carryOver-=1),l(e.bursts)){let o=e.bursts.length;for(let r=0;r<o;r++){let s=e.bursts[r],a=e._currentTime;l(s)&&!s._complete&&a>s.time&&(i+=P.randomBetween(s.minimum,s.maximum),s._complete=!0)}}return i}var WG=new d;mk.prototype.update=function(e){if(!this.show)return;l(this._billboardCollection)||(this._billboardCollection=new Uu),this._updateParticlePool&&(kSt(this),this._updateParticlePool=!1);let t=0;this._previousTime&&(t=Z.secondsDifference(e.time,this._previousTime)),t<0&&(t=0);let n=this._particles,i=this._emitter,o=this.updateCallback,r,s,a=n.length;for(r=0;r<a;++r)s=n[r],s.update(t,o)?xEe(this,s):(HSt(s),USt(this,s),n[r]=n[a-1],--r,--a);n.length=a;let c=WSt(this,t);if(c>0&&l(i)){this._matrixDirty&&(this._combinedMatrix=F.multiply(this.modelMatrix,this.emitterModelMatrix,this._combinedMatrix),this._matrixDirty=!1);let u=this._combinedMatrix;for(r=0;r<c;r++)s=VSt(this),this._emitter.emit(s),d.add(s.position,s.velocity,WG),F.multiplyByPoint(u,WG,WG),s.position=F.multiplyByPoint(u,s.position,s.position),d.subtract(WG,s.position,s.velocity),d.normalize(s.velocity,s.velocity),GSt(this,s),xEe(this,s)}if(this._billboardCollection.update(e),this._previousTime=Z.clone(e.time,this._previousTime),this._currentTime+=t,this._lifetime!==Number.MAX_VALUE&&this._currentTime>this._lifetime)if(this.loop){if(this._currentTime=P.mod(this._currentTime,this._lifetime),this.bursts){let u=this.bursts.length;for(r=0;r<u;r++)this.bursts[r]._complete=!1}}else this._isComplete=!0,this._complete.raiseEvent(this);e.frameNumber%120===0&&zSt(this)};mk.prototype.isDestroyed=function(){return!1};mk.prototype.destroy=function(){return this._billboardCollection=this._billboardCollection&&this._billboardCollection.destroy(),ue(this)};var cQ=mk;function mf(){he.throwInstantiationError()}mf.computeDefaultLevelZeroMaximumGeometricError=function(e){return e.ellipsoid.maximumRadius*2*Math.PI*.25/(65*e.getNumberOfXTilesAtLevel(0))};Object.defineProperties(mf.prototype,{quadtree:{get:he.throwInstantiationError,set:he.throwInstantiationError},tilingScheme:{get:he.throwInstantiationError},errorEvent:{get:he.throwInstantiationError}});mf.prototype.update=he.throwInstantiationError;mf.prototype.beginUpdate=he.throwInstantiationError;mf.prototype.endUpdate=he.throwInstantiationError;mf.prototype.getLevelMaximumGeometricError=he.throwInstantiationError;mf.prototype.loadTile=he.throwInstantiationError;mf.prototype.computeTileVisibility=he.throwInstantiationError;mf.prototype.showTileThisFrame=he.throwInstantiationError;mf.prototype.computeDistanceToTile=he.throwInstantiationError;mf.prototype.isDestroyed=he.throwInstantiationError;mf.prototype.destroy=he.throwInstantiationError;var lQ=mf;function uQ(e){e=y(e,1),this._radius=y(e,1)}Object.defineProperties(uQ.prototype,{radius:{get:function(){return this._radius},set:function(e){this._radius=e}}});uQ.prototype.emit=function(e){let t=P.randomBetween(0,P.TWO_PI),n=P.randomBetween(0,P.PI),i=P.randomBetween(0,this._radius),o=i*Math.cos(t)*Math.sin(n),r=i*Math.sin(t)*Math.sin(n),s=i*Math.cos(n);e.position=d.fromElements(o,r,s,e.position),e.velocity=d.normalize(e.position,e.velocity)};var fQ=uQ;function pk(){}pk.prototype.evaluate=function(e,t){he.throwInstantiationError()};pk.prototype.evaluateColor=function(e,t){he.throwInstantiationError()};pk.prototype.getShaderFunction=function(e,t,n,i){he.throwInstantiationError()};pk.prototype.getVariables=function(){he.throwInstantiationError()};var dQ=pk;function Jv(e){this._ready=!1,this._provider=void 0,this._errorEvent=new me,this._readyEvent=new me,qSt(this,e)}Object.defineProperties(Jv.prototype,{errorEvent:{get:function(){return this._errorEvent}},readyEvent:{get:function(){return this._readyEvent}},ready:{get:function(){return this._ready}},provider:{get:function(){return this._provider}}});Jv.fromWorldTerrain=function(e){return new Jv(db(e))};Jv.fromWorldBathymetry=function(e){return new Jv(H1(e))};function jSt(e,t){e.numberOfListeners>0?e.raiseEvent(t):console.error(t)}async function qSt(e,t){let n;try{n=await Promise.resolve(t),e._provider=n,e._ready=!0,e._readyEvent.raiseEvent(n)}catch(i){jSt(e._errorEvent,i)}}var _k=Jv;function ew(){}ew.prototype.boundingVolume=void 0;ew.prototype.boundingSphere=void 0;ew.prototype.distanceToCamera=function(e){he.throwInstantiationError()};ew.prototype.intersectPlane=function(e){he.throwInstantiationError()};ew.prototype.createDebugVolume=function(e){he.throwInstantiationError()};var hQ=ew;function gk(e){e=y(e,y.EMPTY_OBJECT),this._tilingScheme=l(e.tilingScheme)?e.tilingScheme:new Yi({ellipsoid:e.ellipsoid}),this._color=y(e.color,H.YELLOW),this._errorEvent=new 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o=document.createElement("canvas");o.width=256,o.height=256;let r=o.getContext("2d"),s=this._color.toCssColorString();return r.strokeStyle=s,r.lineWidth=2,r.strokeRect(1,1,255,255),r.font="bold 25px Arial",r.textAlign="center",r.fillStyle=s,r.fillText(`L: ${n}`,124,86),r.fillText(`X: ${e}`,124,136),r.fillText(`Y: ${t}`,124,186),Promise.resolve(o)};gk.prototype.pickFeatures=function(e,t,n,i,o){};var yk=gk;function mQ(e){he.throwInstantiationError()}mQ.prototype.isReady=he.throwInstantiationError;mQ.prototype.shouldDiscardImage=he.throwInstantiationError;var pQ=mQ;var YSt={START:0,LOADING:1,READY:2,UPSAMPLED_ONLY:3},_Q=Object.freeze(YSt);function jG(e,t){this.show=!0,l(e)||(e=new qe),this.rectangle=qe.clone(e),l(t)||(t=Xi.fromType(Xi.ColorType,{color:new H(1,1,1,1)})),this.material=t,this._material=void 0,this._overlayCommand=void 0,this._rs=void 0}jG.prototype.update=function(e){if(!this.show)return;let 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L()},set:function(k){k=Number(k),isNaN(k)||(L(k),l(n._tileset)&&(n._tileset.skipScreenSpaceErrorFactor=k))}}),this.skipScreenSpaceErrorFactor=16;let B=be.observable();be.defineProperty(this,"baseScreenSpaceError",{get:function(){return B()},set:function(k){k=Number(k),isNaN(k)||(B(k),l(n._tileset)&&(n._tileset.baseScreenSpaceError=k))}}),this.baseScreenSpaceError=1024;let U=be.observable();be.defineProperty(this,"skipLevels",{get:function(){return U()},set:function(k){k=Number(k),isNaN(k)||(U(k),l(n._tileset)&&(n._tileset.skipLevels=k))}}),this.skipLevels=1;let V=be.observable();be.defineProperty(this,"immediatelyLoadDesiredLevelOfDetail",{get:function(){return V()},set:function(k){V(k),l(n._tileset)&&(n._tileset.immediatelyLoadDesiredLevelOfDetail=k)}}),this.immediatelyLoadDesiredLevelOfDetail=!1;let G=be.observable();be.defineProperty(this,"loadSiblings",{get:function(){return G()},set:function(k){G(k),l(n._tileset)&&(n._tileset.loadSiblings=k)}}),this.loadSiblings=!1,this._style=void 0,this._shouldStyle=!1,this._definedProperties=["properties","dynamicScreenSpaceError","colorBlendMode","picking","colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","maximumScreenSpaceError","dynamicScreenSpaceErrorDensity","baseScreenSpaceError","skipScreenSpaceErrorFactor","skipLevelOfDetail","skipLevels","immediatelyLoadDesiredLevelOfDetail","loadSiblings","dynamicScreenSpaceErrorDensitySliderValue","dynamicScreenSpaceErrorFactor","pickActive","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl","pointCloudShading","geometricErrorScale","maximumAttenuation","baseResolution","eyeDomeLighting","eyeDomeLightingStrength","eyeDomeLightingRadius"],this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()}),l(this._tileset)||MEe(this,!0)}Object.defineProperties(va.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},statisticsText:{get:function(){return this._statisticsText}},pickStatisticsText:{get:function(){return this._pickStatisticsText}},resourceCacheStatisticsText:{get:function(){return this._resourceCacheStatisticsText}},colorBlendModes:{get:function(){return Svt}},editorError:{get:function(){return this._editorError}},tileset:{get:function(){return this._tileset},set:function(e){if(this._tileset=e,this._style=void 0,this.styleString="{}",this.feature=void 0,this.tile=void 0,l(e)){this._properties(e.properties);let t=["colorize","wireframe","showBoundingVolumes","showContentBoundingVolumes","showRequestVolumes","freezeFrame","showOnlyPickedTileDebugLabel","showGeometricError","showRenderingStatistics","showMemoryUsage","showUrl"],n=t.length;for(let o=0;o<n;++o){let r=t[o];this[r]=this[r]}this.maximumScreenSpaceError=e.maximumScreenSpaceError,this.dynamicScreenSpaceError=e.dynamicScreenSpaceError,this.dynamicScreenSpaceErrorDensity=e.dynamicScreenSpaceErrorDensity,this.dynamicScreenSpaceErrorFactor=e.dynamicScreenSpaceErrorFactor,this.colorBlendMode=e.colorBlendMode,this.skipLevelOfDetail=e.skipLevelOfDetail,this.skipScreenSpaceErrorFactor=e.skipScreenSpaceErrorFactor,this.baseScreenSpaceError=e.baseScreenSpaceError,this.skipLevels=e.skipLevels,this.immediatelyLoadDesiredLevelOfDetail=e.immediatelyLoadDesiredLevelOfDetail,this.loadSiblings=e.loadSiblings,this.hasEnabledWireframe=e._enableDebugWireframe;let i=e.pointCloudShading;this.pointCloudShading=i.attenuation,this.geometricErrorScale=i.geometricErrorScale,this.maximumAttenuation=i.maximumAttenuation?i.maximumAttenuation:0,this.baseResolution=i.baseResolution?i.baseResolution:0,this.eyeDomeLighting=i.eyeDomeLighting,this.eyeDomeLightingStrength=i.eyeDomeLightingStrength,this.eyeDomeLightingRadius=i.eyeDomeLightingRadius,this._scene.requestRender()}else this._properties({});this._statisticsText=Rk(e,!1),this._pickStatisticsText=Rk(e,!0),this._resourceCacheStatisticsText=LEe(),MEe(this,!1)}},feature:{get:function(){return this._feature},set:function(e){if(this._feature===e)return;let t=this._feature;l(t)&&!t.content.isDestroyed()&&(!this.colorize&&l(this._style)?t.color=l(this._style.color)?this._style.color.evaluateColor(t,vvt):H.WHITE:t.color=XG,this._scene.requestRender()),l(e)&&(H.clone(e.color,XG),e.color=OEe,this._scene.requestRender()),this._feature=e}},tile:{get:function(){return this._tile},set:function(e){if(this._tile===e)return;let t=this._tile;l(t)&&!t.isDestroyed()&&!MQ(t.content)&&(t.color=XG,this._scene.requestRender()),l(e)&&!MQ(e.content)&&(H.clone(e.color,XG),e.color=OEe,this._scene.requestRender()),this._tile=e}}});function MQ(e){if(!l(e))return!1;if(e.featuresLength>0)return!0;let t=e.innerContents;if(l(t)){let n=t.length;for(let i=0;i<n;++i)if(!MQ(t[i]))return!1;return!0}return!1}va.prototype.togglePickTileset=function(){this.pickActive=!this.pickActive};va.prototype.toggleInspector=function(){this.inspectorVisible=!this.inspectorVisible};va.prototype.toggleTileset=function(){this.tilesetVisible=!this.tilesetVisible};va.prototype.toggleDisplay=function(){this.displayVisible=!this.displayVisible};va.prototype.toggleUpdate=function(){this.updateVisible=!this.updateVisible};va.prototype.toggleLogging=function(){this.loggingVisible=!this.loggingVisible};va.prototype.toggleStyle=function(){this.styleVisible=!this.styleVisible};va.prototype.toggleTileDebugLabels=function(){this.tileDebugLabelsVisible=!this.tileDebugLabelsVisible};va.prototype.toggleOptimization=function(){this.optimizationVisible=!this.optimizationVisible};va.prototype.trimTilesCache=function(){l(this._tileset)&&this._tileset.trimLoadedTiles()};va.prototype.compileStyle=function(){let e=this._tileset;if(!(!l(e)||this.styleString===JSON.stringify(e.style))){this._editorError="";try{this.styleString.length===0&&(this.styleString="{}"),this._style=new LC(JSON.parse(this.styleString)),this._shouldStyle=!0,this._scene.requestRender()}catch(t){this._editorError=t.toString()}this.feature=this._feature,this.tile=this._tile}};va.prototype.styleEditorKeyPress=function(e,t){if(t.keyCode===9){t.preventDefault();let n=t.target,i=n.selectionStart,o=n.selectionEnd,r=o,a=n.value.slice(i,o).split(` `),c=a.length,u;if(t.shiftKey)for(u=0;u<c;++u)a[u][0]===" "&&(a[u][1]===" "?(a[u]=a[u].substr(2),r-=2):(a[u]=a[u].substr(1),r-=1));else for(u=0;u<c;++u)a[u]=` ${a[u]}`,r+=2;let f=a.join(` `);n.value=n.value.slice(0,i)+f+n.value.slice(o),n.selectionStart=i!==o?i:r,n.selectionEnd=r}else t.ctrlKey&&(t.keyCode===10||t.keyCode===13)&&this.compileStyle();return!0};va.prototype._update=function(){let e=this._tileset;if(this.performance&&this._performanceDisplay.update(),l(e)){if(e.isDestroyed()){this.tile=void 0,this.feature=void 0,this.tileset=void 0;return}let t=e.style;this._style!==e.style&&(this._shouldStyle?(e.style=this._style,this._shouldStyle=!1):(this._style=t,this.styleString=JSON.stringify(t.style,null," ")))}this.showStatistics&&(this._statisticsText=Rk(e,!1),this._pickStatisticsText=Rk(e,!0),this._resourceCacheStatisticsText=LEe())};va.prototype.isDestroyed=function(){return!1};va.prototype.destroy=function(){this._eventHandler.destroy(),this._removePostRenderEvent();let e=this;return this._definedProperties.forEach(function(t){be.getObservable(e,t).dispose()}),ue(this)};va.getStatistics=Rk;var Ok=va;function KG(e,t){e=In(e);let n=document.createElement("div"),i=document.createElement("div");i.setAttribute("data-bind","visible: performance");let o=new Ok(t,i);this._viewModel=o,this._container=e,this._element=n;let r=document.createElement("div");r.textContent="3D Tiles Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: toggleInspector"),n.appendChild(r),n.className="cesium-cesiumInspector cesium-3DTilesInspector",n.setAttribute("data-bind",'css: { "cesium-cesiumInspector-visible" : inspectorVisible, "cesium-cesiumInspector-hidden" : !inspectorVisible}'),e.appendChild(n);let s=document.createElement("div");s.className="cesium-cesiumInspector-dropDown",n.appendChild(s);let a=Za.createSection,c=Za.createCheckbox,u=Za.createRangeInput,f=Za.createButton,h=a(s,"Tileset","tilesetVisible","toggleTileset"),p=a(s,"Display","displayVisible","toggleDisplay"),g=a(s,"Update","updateVisible","toggleUpdate"),m=a(s,"Logging","loggingVisible","toggleLogging"),x=a(s,"Tile Debug Labels","tileDebugLabelsVisible","toggleTileDebugLabels"),b=a(s,"Style","styleVisible","toggleStyle"),T=a(s,"Optimization","optimizationVisible","toggleOptimization"),A=document.createElement("div");A.className="field-group";let C=document.createElement("label");C.className="field-label",C.appendChild(document.createTextNode("Properties: "));let E=document.createElement("div");E.setAttribute("data-bind","text: properties"),A.appendChild(C),A.appendChild(E),h.appendChild(A),h.appendChild(f("Pick Tileset","togglePickTileset","pickActive")),h.appendChild(f("Trim Tiles Cache","trimTilesCache")),h.appendChild(c("Enable Picking","picking")),p.appendChild(c("Colorize","colorize"));let v=p.appendChild(c("Wireframe","wireframe","_tileset === undefined || hasEnabledWireframe")),D=document.createElement("p");D.setAttribute("data-bind","visible: _tileset !== undefined && !hasEnabledWireframe"),D.setAttribute("class","cesium-3DTilesInspector-disabledElementsInfo"),D.innerText="Set enableDebugWireframe to true in the tileset constructor to enable this option.",v.appendChild(D),p.appendChild(c("Bounding Volumes","showBoundingVolumes")),p.appendChild(c("Content Volumes","showContentBoundingVolumes")),p.appendChild(c("Request Volumes","showRequestVolumes")),p.appendChild(c("Point Cloud Shading","pointCloudShading"));let O=document.createElement("div");O.setAttribute("data-bind","visible: pointCloudShading"),O.appendChild(u("Geometric Error Scale","geometricErrorScale",0,2,.01)),O.appendChild(u("Maximum Attenuation","maximumAttenuation",0,32,1)),O.appendChild(u("Base Resolution","baseResolution",0,1,.01)),O.appendChild(c("Eye Dome Lighting (EDL)","eyeDomeLighting")),p.appendChild(O);let R=document.createElement("div");R.setAttribute("data-bind","visible: eyeDomeLighting"),R.appendChild(u("EDL Strength","eyeDomeLightingStrength",0,2,.1)),R.appendChild(u("EDL Radius","eyeDomeLightingRadius",0,4,.1)),O.appendChild(R),g.appendChild(c("Freeze Frame","freezeFrame")),g.appendChild(c("Dynamic Screen Space Error","dynamicScreenSpaceError"));let M=document.createElement("div");M.appendChild(u("Maximum Screen Space Error","maximumScreenSpaceError",0,128,1)),g.appendChild(M);let N=document.createElement("div");N.setAttribute("data-bind","visible: dynamicScreenSpaceError"),N.appendChild(u("Screen Space Error Density","dynamicScreenSpaceErrorDensitySliderValue",0,1,.005,"dynamicScreenSpaceErrorDensity")),N.appendChild(u("Screen Space Error Factor","dynamicScreenSpaceErrorFactor",1,32,.1)),g.appendChild(N),m.appendChild(c("Performance","performance")),m.appendChild(i),m.appendChild(c("Statistics","showStatistics"));let _=document.createElement("div");_.className="cesium-3dTilesInspector-statistics",_.setAttribute("data-bind","html: statisticsText, visible: showStatistics"),m.appendChild(_),m.appendChild(c("Pick Statistics","showPickStatistics"));let S=document.createElement("div");S.className="cesium-3dTilesInspector-statistics",S.setAttribute("data-bind","html: pickStatisticsText, visible: showPickStatistics"),m.appendChild(S),m.appendChild(c("Resource Cache Statistics","showResourceCacheStatistics"));let w=document.createElement("div");w.className="cesium-3dTilesInspector-statistics",w.setAttribute("data-bind","html: resourceCacheStatisticsText, visible: showResourceCacheStatistics"),m.appendChild(w);let I=document.createElement("div");b.appendChild(I),I.appendChild(document.createTextNode("Color Blend Mode: "));let L=document.createElement("select");L.setAttribute("data-bind",'options: colorBlendModes, optionsText: "text", optionsValue: "value", value: colorBlendMode'),I.appendChild(L);let B=document.createElement("textarea");B.setAttribute("data-bind","textInput: styleString, event: { keydown: styleEditorKeyPress }"),I.className="cesium-cesiumInspector-styleEditor",I.appendChild(B);let U=f("Compile (Ctrl+Enter)","compileStyle");I.appendChild(U);let V=document.createElement("div");V.className="cesium-cesiumInspector-error",V.setAttribute("data-bind","text: editorError"),I.appendChild(V),x.appendChild(c("Show Picked Only","showOnlyPickedTileDebugLabel")),x.appendChild(c("Geometric Error","showGeometricError")),x.appendChild(c("Rendering Statistics","showRenderingStatistics")),x.appendChild(c("Memory Usage (MB)","showMemoryUsage")),x.appendChild(c("Url","showUrl")),T.appendChild(c("Skip Tile LODs","skipLevelOfDetail"));let G=document.createElement("div");G.appendChild(u("Skip SSE Factor","skipScreenSpaceErrorFactor",1,50,1)),T.appendChild(G);let k=document.createElement("div");k.appendChild(u("SSE before skipping LOD","baseScreenSpaceError",0,4096,1)),T.appendChild(k);let W=document.createElement("div");W.appendChild(u("Min. levels to skip","skipLevels",0,10,1)),T.appendChild(W),T.appendChild(c("Load only tiles that meet the max SSE.","immediatelyLoadDesiredLevelOfDetail")),T.appendChild(c("Load siblings of visible tiles","loadSiblings")),be.applyBindings(o,n)}Object.defineProperties(KG.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});KG.prototype.isDestroyed=function(){return!1};KG.prototype.destroy=function(){return be.cleanNode(this._element),this._container.removeChild(this._element),this.viewModel.destroy(),ue(this)};var Mk=KG;function wvt(e){let t;if(l(e)){t="Command Statistics";let n=e.commandsInFrustums;for(let i in n)if(n.hasOwnProperty(i)){let o=parseInt(i,10),r;if(o===7)r="1, 2 and 3";else{let s=[];for(let a=2;a>=0;a--){let c=Math.pow(2,a);o>=c&&(s.push(a+1),o-=c)}r=s.reverse().join(" and ")}t+=`<br>    ${n[i]} in frustum ${r}`}t+=`<br>Total: ${e.totalCommands}`}return t}function LQ(e,t,n){let i=Math.min(n,t);return i=Math.max(i,e),i}var Dvt=new hn,Ivt=new d;function Lk(e,t){let n=this,i=e.canvas,o=new wu(i);this._eventHandler=o,this._scene=e,this._canvas=i,this._primitive=void 0,this._tile=void 0,this._modelMatrixPrimitive=void 0,this._performanceDisplay=void 0,this._performanceContainer=t;let r=this._scene.globe;r.depthTestAgainstTerrain=!0,this.frustums=!1,this.frustumPlanes=!1,this.performance=!1,this.shaderCacheText="",this.primitiveBoundingSphere=!1,this.primitiveReferenceFrame=!1,this.filterPrimitive=!1,this.tileBoundingSphere=!1,this.filterTile=!1,this.wireframe=!1,this.depthFrustum=1,this._numberOfFrustums=1,this.suspendUpdates=!1,this.tileCoordinates=!1,this.frustumStatisticText=!1,this.tileText="",this.hasPickedPrimitive=!1,this.hasPickedTile=!1,this.pickPrimitiveActive=!1,this.pickTileActive=!1,this.dropDownVisible=!0,this.generalVisible=!0,this.primitivesVisible=!1,this.terrainVisible=!1,this.depthFrustumText="",be.track(this,["frustums","frustumPlanes","performance","shaderCacheText","primitiveBoundingSphere","primitiveReferenceFrame","filterPrimitive","tileBoundingSphere","filterTile","wireframe","depthFrustum","suspendUpdates","tileCoordinates","frustumStatisticText","tileText","hasPickedPrimitive","hasPickedTile","pickPrimitiveActive","pickTileActive","dropDownVisible","generalVisible","primitivesVisible","terrainVisible","depthFrustumText"]),this._toggleDropDown=En(function(){n.dropDownVisible=!n.dropDownVisible}),this._toggleGeneral=En(function(){n.generalVisible=!n.generalVisible}),this._togglePrimitives=En(function(){n.primitivesVisible=!n.primitivesVisible}),this._toggleTerrain=En(function(){n.terrainVisible=!n.terrainVisible}),this._frustumsSubscription=be.getObservable(this,"frustums").subscribe(function(u){n._scene.debugShowFrustums=u,n._scene.requestRender()}),this._frustumPlanesSubscription=be.getObservable(this,"frustumPlanes").subscribe(function(u){n._scene.debugShowFrustumPlanes=u,n._scene.requestRender()}),this._performanceSubscription=be.getObservable(this,"performance").subscribe(function(u){u?n._performanceDisplay=new Ag({container:n._performanceContainer}):n._performanceContainer.innerHTML=""}),this._showPrimitiveBoundingSphere=En(function(){return n._primitive.debugShowBoundingVolume=n.primitiveBoundingSphere,n._scene.requestRender(),!0}),this._primitiveBoundingSphereSubscription=be.getObservable(this,"primitiveBoundingSphere").subscribe(function(){n._showPrimitiveBoundingSphere()}),this._showPrimitiveReferenceFrame=En(function(){if(n.primitiveReferenceFrame){let u=n._primitive.modelMatrix;n._modelMatrixPrimitive=new tk({modelMatrix:u}),n._scene.primitives.add(n._modelMatrixPrimitive)}else l(n._modelMatrixPrimitive)&&(n._scene.primitives.remove(n._modelMatrixPrimitive),n._modelMatrixPrimitive=void 0);return n._scene.requestRender(),!0}),this._primitiveReferenceFrameSubscription=be.getObservable(this,"primitiveReferenceFrame").subscribe(function(){n._showPrimitiveReferenceFrame()}),this._doFilterPrimitive=En(function(){return n.filterPrimitive?n._scene.debugCommandFilter=function(u){return l(n._modelMatrixPrimitive)&&u.owner===n._modelMatrixPrimitive._primitive?!0:l(n._primitive)?u.owner===n._primitive||u.owner===n._primitive._billboardCollection||u.owner.primitive===n._primitive:!1}:n._scene.debugCommandFilter=void 0,!0}),this._filterPrimitiveSubscription=be.getObservable(this,"filterPrimitive").subscribe(function(){n._doFilterPrimitive(),n._scene.requestRender()}),this._wireframeSubscription=be.getObservable(this,"wireframe").subscribe(function(u){r._surface.tileProvider._debug.wireframe=u,n._scene.requestRender()}),this._depthFrustumSubscription=be.getObservable(this,"depthFrustum").subscribe(function(u){n._scene.debugShowDepthFrustum=u,n._scene.requestRender()}),this._incrementDepthFrustum=En(function(){let u=n.depthFrustum+1;return n.depthFrustum=LQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._decrementDepthFrustum=En(function(){let u=n.depthFrustum-1;return n.depthFrustum=LQ(1,n._numberOfFrustums,u),n._scene.requestRender(),!0}),this._suspendUpdatesSubscription=be.getObservable(this,"suspendUpdates").subscribe(function(u){r._surface._debug.suspendLodUpdate=u,u||(n.filterTile=!1)});let s;this._showTileCoordinates=En(function(){return n.tileCoordinates&&!l(s)?s=e.imageryLayers.addImageryProvider(new yk({tilingScheme:e.terrainProvider.tilingScheme})):!n.tileCoordinates&&l(s)&&(e.imageryLayers.remove(s),s=void 0),!0}),this._tileCoordinatesSubscription=be.getObservable(this,"tileCoordinates").subscribe(function(){n._showTileCoordinates(),n._scene.requestRender()}),this._tileBoundingSphereSubscription=be.getObservable(this,"tileBoundingSphere").subscribe(function(){n._showTileBoundingSphere(),n._scene.requestRender()}),this._showTileBoundingSphere=En(function(){return n.tileBoundingSphere?r._surface.tileProvider._debug.boundingSphereTile=n._tile:r._surface.tileProvider._debug.boundingSphereTile=void 0,n._scene.requestRender(),!0}),this._doFilterTile=En(function(){return n.filterTile?(n.suspendUpdates=!0,r._surface._tilesToRender=[],l(n._tile)&&n._tile.renderable&&r._surface._tilesToRender.push(n._tile)):n.suspendUpdates=!1,!0}),this._filterTileSubscription=be.getObservable(this,"filterTile").subscribe(function(){n.doFilterTile(),n._scene.requestRender()});function a(u){let f=n._scene.pick({x:u.position.x,y:u.position.y});l(f)&&(n.primitive=l(f.collection)?f.collection:f.primitive),n._scene.requestRender(),n.pickPrimitiveActive=!1}this._pickPrimitive=En(function(){n.pickPrimitiveActive=!n.pickPrimitiveActive}),this._pickPrimitiveActiveSubscription=be.getObservable(this,"pickPrimitiveActive").subscribe(function(u){u?o.setInputAction(a,gn.LEFT_CLICK):o.removeInputAction(gn.LEFT_CLICK)});function c(u){let f,h=r.ellipsoid,p=n._scene.camera.getPickRay(u.position,Dvt),g=r.pick(p,n._scene,Ivt);if(l(g)){let m=h.cartesianToCartographic(g),x=r._surface.tileProvider._tilesToRenderByTextureCount;for(let b=0;!f&&b<x.length;++b){let T=x[b];if(l(T))for(let A=0;!f&&A<T.length;++A){let C=T[A];se.contains(C.rectangle,m)&&(f=C)}}}n.tile=f,n.pickTileActive=!1}this._pickTile=En(function(){n.pickTileActive=!n.pickTileActive}),this._pickTileActiveSubscription=be.getObservable(this,"pickTileActive").subscribe(function(u){u?o.setInputAction(c,gn.LEFT_CLICK):o.removeInputAction(gn.LEFT_CLICK)}),this._removePostRenderEvent=e.postRender.addEventListener(function(){n._update()})}Object.defineProperties(Lk.prototype,{scene:{get:function(){return this._scene}},performanceContainer:{get:function(){return this._performanceContainer}},toggleDropDown:{get:function(){return this._toggleDropDown}},showPrimitiveBoundingSphere:{get:function(){return this._showPrimitiveBoundingSphere}},showPrimitiveReferenceFrame:{get:function(){return this._showPrimitiveReferenceFrame}},doFilterPrimitive:{get:function(){return this._doFilterPrimitive}},incrementDepthFrustum:{get:function(){return this._incrementDepthFrustum}},decrementDepthFrustum:{get:function(){return this._decrementDepthFrustum}},showTileCoordinates:{get:function(){return this._showTileCoordinates}},showTileBoundingSphere:{get:function(){return this._showTileBoundingSphere}},doFilterTile:{get:function(){return this._doFilterTile}},toggleGeneral:{get:function(){return this._toggleGeneral}},togglePrimitives:{get:function(){return this._togglePrimitives}},toggleTerrain:{get:function(){return this._toggleTerrain}},pickPrimitive:{get:function(){return this._pickPrimitive}},pickTile:{get:function(){return this._pickTile}},selectParent:{get:function(){let e=this;return En(function(){e.tile=e.tile.parent})}},selectNW:{get:function(){let e=this;return En(function(){e.tile=e.tile.northwestChild})}},selectNE:{get:function(){let e=this;return En(function(){e.tile=e.tile.northeastChild})}},selectSW:{get:function(){let e=this;return En(function(){e.tile=e.tile.southwestChild})}},selectSE:{get:function(){let e=this;return En(function(){e.tile=e.tile.southeastChild})}},primitive:{get:function(){return this._primitive},set:function(e){let t=this._primitive;e!==t&&(this.hasPickedPrimitive=!0,l(t)&&(t.debugShowBoundingVolume=!1),this._scene.debugCommandFilter=void 0,l(this._modelMatrixPrimitive)&&(this._scene.primitives.remove(this._modelMatrixPrimitive),this._modelMatrixPrimitive=void 0),this._primitive=e,e.show=!1,setTimeout(function(){e.show=!0},50),this.showPrimitiveBoundingSphere(),this.showPrimitiveReferenceFrame(),this.doFilterPrimitive())}},tile:{get:function(){return this._tile},set:function(e){if(l(e)){this.hasPickedTile=!0;let t=this._tile;if(e!==t){this.tileText=`L: ${e.level} X: ${e.x} Y: ${e.y}`,this.tileText+=`<br>SW corner: ${e.rectangle.west}, ${e.rectangle.south}`,this.tileText+=`<br>NE corner: ${e.rectangle.east}, ${e.rectangle.north}`;let n=e.data;l(n)&&l(n.tileBoundingRegion)?this.tileText+=`<br>Min: ${n.tileBoundingRegion.minimumHeight} Max: ${n.tileBoundingRegion.maximumHeight}`:this.tileText+="<br>(Tile is not loaded)"}this._tile=e,this.showTileBoundingSphere(),this.doFilterTile()}else this.hasPickedTile=!1,this._tile=void 0}}});Lk.prototype._update=function(){this.frustums&&(this.frustumStatisticText=wvt(this._scene.debugFrustumStatistics));let e=this._scene.numberOfFrustums;this._numberOfFrustums=e,this.depthFrustum=LQ(1,e,this.depthFrustum),this.depthFrustumText=`${this.depthFrustum} of ${e}`,this.performance&&this._performanceDisplay.update(),this.primitiveReferenceFrame&&(this._modelMatrixPrimitive.modelMatrix=this._primitive.modelMatrix),this.shaderCacheText=`Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`};Lk.prototype.isDestroyed=function(){return!1};Lk.prototype.destroy=function(){return this._eventHandler.destroy(),this._removePostRenderEvent(),this._frustumsSubscription.dispose(),this._frustumPlanesSubscription.dispose(),this._performanceSubscription.dispose(),this._primitiveBoundingSphereSubscription.dispose(),this._primitiveReferenceFrameSubscription.dispose(),this._filterPrimitiveSubscription.dispose(),this._wireframeSubscription.dispose(),this._depthFrustumSubscription.dispose(),this._suspendUpdatesSubscription.dispose(),this._tileCoordinatesSubscription.dispose(),this._tileBoundingSphereSubscription.dispose(),this._filterTileSubscription.dispose(),this._pickPrimitiveActiveSubscription.dispose(),this._pickTileActiveSubscription.dispose(),ue(this)};var Nk=Lk;function ZG(e,t){e=In(e);let n=document.createElement("div"),i=new Nk(t,n);this._viewModel=i,this._container=e;let o=document.createElement("div");this._element=o;let r=document.createElement("div");r.textContent="Cesium Inspector",r.className="cesium-cesiumInspector-button",r.setAttribute("data-bind","click: 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L=document.createElement("div");L.className="cesium-cesiumInspector-tileText",M.className="cesium-cesiumInspector-frustumStatistics",M.appendChild(L),M.setAttribute("data-bind","visible: hasPickedTile"),L.setAttribute("data-bind","html: tileText");let B=document.createElement("div");B.className="cesium-cesiumInspector-relativeText",B.textContent="Select relative:",M.appendChild(B);let U=document.createElement("table"),V=document.createElement("tr"),G=document.createElement("tr"),k=document.createElement("td");k.appendChild(N);let W=document.createElement("td");W.appendChild(_);let j=document.createElement("td");j.appendChild(S),V.appendChild(k),V.appendChild(W),V.appendChild(j);let Q=document.createElement("td"),q=document.createElement("td");q.appendChild(w);let K=document.createElement("td");K.appendChild(I),G.appendChild(Q),G.appendChild(q),G.appendChild(K),U.appendChild(V),U.appendChild(G),M.appendChild(U),O.appendChild(c("Show bounding 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x=em({tagName:"circle",class:"cesium-animation-blank",cx:0,cy:0,r:g}),b=document.createElementNS(HC,"g");b.setAttribute("class","cesium-animation-shuttleRingG"),e.appendChild(o),s.appendChild(b),s.appendChild(p),s.appendChild(a),b.appendChild(c),b.appendChild(h),b.appendChild(this._shuttleRingPointer),p.appendChild(this._knobOuter),p.appendChild(m),p.appendChild(this._knobDate),p.appendChild(this._knobTime),p.appendChild(this._knobStatus),p.appendChild(x),r.appendChild(s),e.appendChild(r);let T=this;function A(O){Lvt(T,O)}this._mouseCallback=A,c.addEventListener("mousedown",A,!0),c.addEventListener("touchstart",A,!0),h.addEventListener("mousedown",A,!0),h.addEventListener("touchstart",A,!0),n.addEventListener("mousemove",A,!0),n.addEventListener("touchmove",A,!0),n.addEventListener("mouseup",A,!0),n.addEventListener("touchend",A,!0),n.addEventListener("touchcancel",A,!0),this._shuttleRingPointer.addEventListener("mousedown",A,!0),this._shuttleRingPointer.addEventListener("touchstart",A,!0),this._knobOuter.addEventListener("mousedown",A,!0),this._knobOuter.addEventListener("touchstart",A,!0);let C=this._knobTime.childNodes[0],E=this._knobDate.childNodes[0],v=this._knobStatus.childNodes[0],D;this._subscriptions=[Sa(t.pauseViewModel,"toggled",function(O){D!==O&&(D=O,D?T._shuttleRingPointer.setAttribute("class","cesium-animation-shuttleRingPausePointer"):T._shuttleRingPointer.setAttribute("class","cesium-animation-shuttleRingPointer"))}),Sa(t,"shuttleRingAngle",function(O){Ovt(T._shuttleRingPointer,T._knobOuter,O)}),Sa(t,"dateLabel",function(O){E.textContent!==O&&(E.textContent=O)}),Sa(t,"timeLabel",function(O){C.textContent!==O&&(C.textContent=O)}),Sa(t,"multiplierLabel",function(O){v.textContent!==O&&(v.textContent=O)})],this.applyThemeChanges(),this.resize()}Object.defineProperties(tw.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});tw.prototype.isDestroyed=function(){return!1};tw.prototype.destroy=function(){l(this._observer)&&(this._observer.disconnect(),this._observer=void 0);let e=this._container.ownerDocument,t=this._mouseCallback;this._shuttleRingBackPanel.removeEventListener("mousedown",t,!0),this._shuttleRingBackPanel.removeEventListener("touchstart",t,!0),this._shuttleRingSwooshG.removeEventListener("mousedown",t,!0),this._shuttleRingSwooshG.removeEventListener("touchstart",t,!0),e.removeEventListener("mousemove",t,!0),e.removeEventListener("touchmove",t,!0),e.removeEventListener("mouseup",t,!0),e.removeEventListener("touchend",t,!0),e.removeEventListener("touchcancel",t,!0),this._shuttleRingPointer.removeEventListener("mousedown",t,!0),this._shuttleRingPointer.removeEventListener("touchstart",t,!0),this._knobOuter.removeEventListener("mousedown",t,!0),this._knobOuter.removeEventListener("touchstart",t,!0),this._container.removeChild(this._svgNode),this._container.removeChild(this._theme),this._realtimeSVG.destroy(),this._playReverseSVG.destroy(),this._playForwardSVG.destroy(),this._pauseSVG.destroy();let n=this._subscriptions;for(let i=0,o=n.length;i<o;i++)n[i].dispose();return ue(this)};tw.prototype.resize=function(){let e=this._container.clientWidth,t=this._container.clientHeight;if(e===this._lastWidth&&t===this._lastHeight)return;let n=this._svgNode,i=200,o=132,r=e,s=t;e===0&&t===0?(r=i,s=o):e===0?(s=t,r=i*(t/o)):t===0&&(r=e,s=o*(e/i));let a=r/i,c=s/o;n.style.cssText=`width: ${r}px; height: ${s}px; position: absolute; bottom: 0; left: 0; overflow: hidden;`,n.setAttribute("width",r),n.setAttribute("height",s),n.setAttribute("viewBox",`0 0 ${r} ${s}`),this._topG.setAttribute("transform",`scale(${a},${c})`),this._centerX=Math.max(1,100*a),this._centerY=Math.max(1,100*c),this._lastHeight=e,this._lastWidth=t};tw.prototype.applyThemeChanges=function(){let e=this._container.ownerDocument;if(!e.body.contains(this._container)){if(l(this._observer))return;let f=this;f._observer=new MutationObserver(function(){e.body.contains(f._container)&&(f._observer.disconnect(),f._observer=void 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t=$0(this._themeNormal),n=$0(this._themeHover),i=$0(this._themeSelect),o=$0(this._themeDisabled),r=$0(this._themeKnob),s=$0(this._themePointer),a=$0(this._themeSwoosh),c=$0(this._themeSwooshHover),u=em({tagName:"defs",children:[{id:"animation_buttonNormal",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":fs(t,Bk)},{tagName:"stop",offset:"12%","stop-color":fs(t,QG)},{tagName:"stop",offset:"46%","stop-color":fs(t,NQ)},{tagName:"stop",offset:"81%","stop-color":fs(t,JG)}]},{id:"animation_buttonHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":fs(n,Bk)},{tagName:"stop",offset:"12%","stop-color":fs(n,QG)},{tagName:"stop",offset:"46%","stop-color":fs(n,NQ)},{tagName:"stop",offset:"81%","stop-color":fs(n,JG)}]},{id:"animation_buttonToggled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":fs(i,Bk)},{tagName:"stop",offset:"12%","stop-color":fs(i,QG)},{tagName:"stop",offset:"46%","stop-color":fs(i,NQ)},{tagName:"stop",offset:"81%","stop-color":fs(i,JG)}]},{id:"animation_buttonDisabled",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-color":fs(o,Pvt)},{tagName:"stop",offset:"75%","stop-color":fs(o,Rvt)}]},{id:"animation_blurred",tagName:"filter",width:"200%",height:"200%",x:"-50%",y:"-50%",children:[{tagName:"feGaussianBlur",stdDeviation:4,in:"SourceGraphic"}]},{id:"animation_shuttleRingSwooshGradient",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":a.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":a.toCssColorString()}]},{id:"animation_shuttleRingSwooshHovered",tagName:"linearGradient",x1:"50%",y1:"0%",x2:"50%",y2:"100%",children:[{tagName:"stop",offset:"0%","stop-opacity":.2,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"85%","stop-opacity":.85,"stop-color":c.toCssColorString()},{tagName:"stop",offset:"95%","stop-opacity":.05,"stop-color":c.toCssColorString()}]},{id:"animation_shuttleRingPointerGradient",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"40%","stop-color":s.toCssColorString()},{tagName:"stop",offset:"60%","stop-color":fs(s,FEe)},{tagName:"stop",offset:"100%","stop-color":fs(s,FEe)}]},{id:"animation_shuttleRingPointerPaused",tagName:"linearGradient",x1:"0%",y1:"50%",x2:"100%",y2:"50%",children:[{tagName:"stop",offset:"0%","stop-color":"#CCC"},{tagName:"stop",offset:"40%","stop-color":"#CCC"},{tagName:"stop",offset:"60%","stop-color":"#555"},{tagName:"stop",offset:"100%","stop-color":"#555"}]},{id:"animation_knobOuter",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":fs(r,Bk)},{tagName:"stop",offset:"60%","stop-color":fs(r,NEe)},{tagName:"stop",offset:"85%","stop-color":fs(r,QG)}]},{id:"animation_knobInner",tagName:"linearGradient",x1:"20%",y1:"0%",x2:"90%",y2:"100%",children:[{tagName:"stop",offset:"5%","stop-color":fs(r,NEe)},{tagName:"stop",offset:"60%","stop-color":fs(r,Bk)},{tagName:"stop",offset:"85%","stop-color":fs(r,JG)}]}]});l(this._defsElement)?this._svgNode.replaceChild(u,this._defsElement):this._svgNode.appendChild(u),this._defsElement=u};var Vk=tw;var Nvt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],Q0=15,nw=105;function kEe(e,t){return e-t}function kQ(e,t){let n=Mo(t,e,kEe);return n<0?~n:n}function Fvt(e,t){if(Math.abs(e)<=Q0)return e/Q0;let n=Q0,i=nw,o,r=0,s;return e>0?(o=Math.log(t[t.length-1]),s=(o-r)/(i-n),Math.exp(r+s*(e-n))):(o=Math.log(-t[0]),s=(o-r)/(i-n),-Math.exp(r+s*(Math.abs(e)-n)))}function Bvt(e,t,n){if(n.clockStep===po.SYSTEM_CLOCK)return Q0;if(Math.abs(e)<=1)return e*Q0;let i=t[t.length-1];e>i?e=i:e<-i&&(e=-i);let o=Q0,r=nw,s,a=0,c;return e>0?(s=Math.log(i),c=(s-a)/(r-o),(Math.log(e)-a)/c+o):(s=Math.log(-t[0]),c=(s-a)/(r-o),-((Math.log(Math.abs(e))-a)/c+o))}function Ed(e){let t=this;this._clockViewModel=e,this._allShuttleRingTicks=[],this._dateFormatter=Ed.defaultDateFormatter,this._timeFormatter=Ed.defaultTimeFormatter,this.shuttleRingDragging=!1,this.snapToTicks=!1,be.track(this,["_allShuttleRingTicks","_dateFormatter","_timeFormatter","shuttleRingDragging","snapToTicks"]),this._sortedFilteredPositiveTicks=[],this.setShuttleRingTicks(Ed.defaultTicks),this.timeLabel=void 0,be.defineProperty(this,"timeLabel",function(){return t._timeFormatter(t._clockViewModel.currentTime,t)}),this.dateLabel=void 0,be.defineProperty(this,"dateLabel",function(){return t._dateFormatter(t._clockViewModel.currentTime,t)}),this.multiplierLabel=void 0,be.defineProperty(this,"multiplierLabel",function(){let s=t._clockViewModel;if(s.clockStep===po.SYSTEM_CLOCK)return"Today";let a=s.multiplier;return a%1===0?`${a.toFixed(0)}x`:`${a.toFixed(3).replace(/0{0,3}$/,"")}x`}),this.shuttleRingAngle=void 0,be.defineProperty(this,"shuttleRingAngle",{get:function(){return Bvt(e.multiplier,t._allShuttleRingTicks,e)},set:function(s){s=Math.max(Math.min(s,nw),-nw);let a=t._allShuttleRingTicks,c=t._clockViewModel;if(c.clockStep=po.SYSTEM_CLOCK_MULTIPLIER,Math.abs(s)===nw){c.multiplier=s>0?a[a.length-1]:a[0];return}let u=Fvt(s,a);if(t.snapToTicks)u=a[kQ(u,a)];else if(u!==0){let f=Math.abs(u);if(f>100){let h=f.toFixed(0).length-2,p=Math.pow(10,h);u=Math.round(u/p)*p|0}else f>Q0?u=Math.round(u):f>1?u=+u.toFixed(1):f>0&&(u=+u.toFixed(2))}c.multiplier=u}}),this._canAnimate=void 0,be.defineProperty(this,"_canAnimate",function(){let s=t._clockViewModel,a=s.clockRange;if(t.shuttleRingDragging||a===Br.UNBOUNDED)return!0;let c=s.multiplier,u=s.currentTime,f=s.startTime,h=!1;if(a===Br.LOOP_STOP)h=Z.greaterThan(u,f)||u.equals(f)&&c>0;else{let p=s.stopTime;h=Z.greaterThan(u,f)&&Z.lessThan(u,p)||u.equals(f)&&c>0||u.equals(p)&&c<0}return h||(s.shouldAnimate=!1),h}),this._isSystemTimeAvailable=void 0,be.defineProperty(this,"_isSystemTimeAvailable",function(){let s=t._clockViewModel;if(s.clockRange===Br.UNBOUNDED)return!0;let c=s.systemTime;return Z.greaterThanOrEquals(c,s.startTime)&&Z.lessThanOrEquals(c,s.stopTime)}),this._isAnimating=void 0,be.defineProperty(this,"_isAnimating",function(){return t._clockViewModel.shouldAnimate&&(t._canAnimate||t.shuttleRingDragging)});let n=En(function(){let s=t._clockViewModel;s.shouldAnimate?s.shouldAnimate=!1:t._canAnimate&&(s.shouldAnimate=!0)});this._pauseViewModel=new Z0(n,{toggled:be.computed(function(){return!t._isAnimating}),tooltip:"Pause"});let i=En(function(){let s=t._clockViewModel,a=s.multiplier;a>0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playReverseViewModel=new Z0(i,{toggled:be.computed(function(){return t._isAnimating&&e.multiplier<0}),tooltip:"Play Reverse"});let o=En(function(){let s=t._clockViewModel,a=s.multiplier;a<0&&(s.multiplier=-a),s.shouldAnimate=!0});this._playForwardViewModel=new Z0(o,{toggled:be.computed(function(){return t._isAnimating&&e.multiplier>0&&e.clockStep!==po.SYSTEM_CLOCK}),tooltip:"Play Forward"});let r=En(function(){t._clockViewModel.clockStep=po.SYSTEM_CLOCK},be.getObservable(this,"_isSystemTimeAvailable"));this._playRealtimeViewModel=new Z0(r,{toggled:be.computed(function(){return e.clockStep===po.SYSTEM_CLOCK}),tooltip:be.computed(function(){return t._isSystemTimeAvailable?"Today (real-time)":"Current time not in range"})}),this._slower=En(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=kQ(c,a)-1;u>=0&&(s.multiplier=a[u])}),this._faster=En(function(){let s=t._clockViewModel,a=t._allShuttleRingTicks,c=s.multiplier,u=kQ(c,a)+1;u<a.length&&(s.multiplier=a[u])})}Ed.defaultDateFormatter=function(e,t){let n=Z.toGregorianDate(e);return`${Nvt[n.month-1]} ${n.day} ${n.year}`};Ed.defaultTicks=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800];Ed.defaultTimeFormatter=function(e,t){let n=Z.toGregorianDate(e),i=Math.round(n.millisecond);return Math.abs(t._clockViewModel.multiplier)<1?`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")}.${i.toString().padStart(3,"0")}`:`${n.hour.toString().padStart(2,"0")}:${n.minute.toString().padStart(2,"0")}:${n.second.toString().padStart(2,"0")} UTC`};Ed.prototype.getShuttleRingTicks=function(){return this._sortedFilteredPositiveTicks.slice(0)};Ed.prototype.setShuttleRingTicks=function(e){let t,n,i,o={},r=this._sortedFilteredPositiveTicks;for(r.length=0,t=0,n=e.length;t<n;++t)i=e[t],o.hasOwnProperty(i)||(o[i]=!0,r.push(i));r.sort(kEe);let s=[];for(n=r.length,t=n-1;t>=0;--t)i=r[t],i!==0&&s.push(-i);Array.prototype.push.apply(s,r),this._allShuttleRingTicks=s};Object.defineProperties(Ed.prototype,{slower:{get:function(){return this._slower}},faster:{get:function(){return this._faster}},clockViewModel:{get:function(){return 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t.activateSuggestion(t._selectedSuggestion),!1;if(t.hideSuggestions(),t.isSearchInProgress)jvt(t);else return Gvt(t,t._geocoderServices,i)}),this.deselectSuggestion=function(){t._selectedSuggestion=void 0},this.handleKeyDown=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38;return(r||s)&&o.preventDefault(),!0},this.handleKeyUp=function(i,o){let r=o.key==="ArrowDown"||o.key==="Down"||o.keyCode===40,s=o.key==="ArrowUp"||o.key==="Up"||o.keyCode===38,a=o.key==="Enter"||o.keyCode===13;return s?UEe(t):r?zEe(t):a&&t._searchCommand(),!0},this.activateSuggestion=function(i){t.hideSuggestions(),t._searchText=i.displayName;let o=i.destination;WEe(t),t.destinationFound(t,o)},this.hideSuggestions=function(){t._showSuggestions=!1,t._selectedSuggestion=void 0},this.showSuggestions=function(){t._showSuggestions=!0},this.handleMouseover=function(i,o){i!==t._selectedSuggestion&&(t._selectedSuggestion=i)},this.keepExpanded=!1,this.autoComplete=y(e.autocomplete,!0),this.destinationFound=y(e.destinationFound,Sd.flyToDestination),this._focusTextbox=!1,be.track(this,["_searchText","_isSearchInProgress","keepExpanded","_suggestions","_selectedSuggestion","_showSuggestions","_focusTextbox"]);let n=be.getObservable(this,"_searchText");n.extend({rateLimit:{timeout:500}}),this._suggestionSubscription=n.subscribe(function(){Sd._updateSearchSuggestions(t)}),this.isSearchInProgress=void 0,be.defineProperty(this,"isSearchInProgress",{get:function(){return this._isSearchInProgress}}),this.searchText=void 0,be.defineProperty(this,"searchText",{get:function(){return this.isSearchInProgress?"Searching...":this._searchText},set:function(i){this._searchText=i}}),this.flightDuration=void 0,be.defineProperty(this,"flightDuration",{get:function(){return 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e=i[0],e.height+=VEe,e}):(e.height+=VEe,Promise.resolve(e))}function zvt(e,t){let n=e._scene,i=n.ellipsoid,o=n.camera,r=n.terrainProvider,s=t,a;return t instanceof se?P.equalsEpsilon(t.south,t.north,P.EPSILON7)&&P.equalsEpsilon(t.east,t.west,P.EPSILON7)?t=se.center(t):a=nC(t,n):t=i.cartesianToCartographic(t),l(a)||(a=Uvt(t,r)),a.then(function(c){s=i.cartographicToCartesian(c)}).finally(function(){o.flyTo({destination:s,complete:function(){e._complete.raiseEvent()},duration:e._flightDuration,endTransform:F.IDENTITY})})}async function Hvt(e,t,n){try{return{state:"fulfilled",value:await e.geocode(t,n),credits:e.credit}}catch(i){return{state:"rejected",reason:i}}}async function Gvt(e,t,n){let i=e._searchText;if(GEe(i)){e.showSuggestions();return}e._isSearchInProgress=!0,e._wasGeocodeCancelled=!1;let o,r;for(o=0;o<t.length;o++){if(e._wasGeocodeCancelled)return;if(r=await 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s=r.offsetTop;s+r.clientHeight>i.clientHeight?i.scrollTop=s+r.clientHeight:s<i.scrollTop&&(i.scrollTop=s)}function jvt(e){e._isSearchInProgress&&(e._isSearchInProgress=!1,e._wasGeocodeCancelled=!0)}function GEe(e){return/^\s*$/.test(e)}function WEe(e){be.getObservable(e,"_suggestions").removeAll()}async function qvt(e){if(!e.autoComplete)return;let t=e._searchText;if(WEe(e),UQ(e),!GEe(t))for(let n of e._geocoderServices){let i=await n.geocode(t,my.AUTOCOMPLETE);if(e._suggestions=e._suggestions.concat(i),i.length>0){let o=!0;i.forEach(r=>{let s=HA.getCreditsFromResult(r);o=o&&!l(s),HEe(e,s)}),o&&VQ(e,n.credit)}if(e._suggestions.length>=5)return}}Sd.flyToDestination=zvt;Sd._updateSearchSuggestions=qvt;Sd._adjustSuggestionsScroll=Wvt;Sd.prototype.isDestroyed=function(){return!1};Sd.prototype.destroy=function(){return UQ(this),ue(this)};var Gk=Sd;var 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n={name:e.name,modelName:e.modelName,disable:be.observable(!1),index:t.sublayers.length};return t.topLayers.push(n),t.sublayers.push(e),n}}function Zvt(e,t){if(KEe(e)){t.sublayers.forEach(i=>i.visibility=!1),t.sublayers[e.index].visibility=!0;let n=document.getElementById("bsl-wrapper");r5(e)?(t.currentLevel=t.selectedLevel,n.style.display="block"):(t.selectedLevel=t.currentLevel,t.currentLevel="All",n.style.display="none")}}async function $vt(e,t){try{let n=e.getAttributeNames();for(let i=0;i<n.length;i++)if(n[i]==="BldgLevel"){let o=e.getAttributeValues(n[i]);for(let r=0;r<o.length;r++)t.push(o[r])}t.sort((i,o)=>i-o),t.unshift("All")}catch(n){console.log(`There was an error getting attributes: ${n}`)}}function Qvt(e){let t=this;this.levels=[],this.viewModel={sublayers:[],levels:this.levels,currentLevel:be.observable(),selectedLevel:"All",topLayers:[{name:"Select a layer to 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}'),o.appendChild(c),be.applyBindings(i,o),this._viewModel=i,this._container=e,this._wrapper=o,this._closeDropDown=function(u){o.contains(u.target)||(i.dropDownVisible=!1)},zt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(u5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});u5.prototype.isDestroyed=function(){return!1};u5.prototype.destroy=function(){return this._viewModel.destroy(),zt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),be.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),ue(this)};var tV=u5;var rwt=new z,f5="-1000px";function nV(e,t,n){this._scene=e,this._screenPositionX=f5,this._screenPositionY=f5,this._tweens=e.tweens,this._container=y(n,document.body),this._selectionIndicatorElement=t,this._scale=1,this.position=void 0,this.showSelection=!1,be.track(this,["position","_screenPositionX","_screenPositionY","_scale","showSelection"]),this.isVisible=void 0,be.defineProperty(this,"isVisible",{get:function(){return this.showSelection&&l(this.position)}}),be.defineProperty(this,"_transform",{get:function(){return`scale(${this._scale})`}}),this.computeScreenSpacePosition=function(i,o){return Gi.worldToWindowCoordinates(e,i,o)}}nV.prototype.update=function(){if(this.showSelection&&l(this.position)){let e=this.computeScreenSpacePosition(this.position,rwt);if(!l(e))this._screenPositionX=f5,this._screenPositionY=f5;else{let t=this._container,n=t.parentNode.clientWidth,i=t.parentNode.clientHeight,o=this._selectionIndicatorElement.clientWidth,r=o*.5;e.x=Math.min(Math.max(e.x,-o),n+o)-r,e.y=Math.min(Math.max(e.y,-o),i+o)-r,this._screenPositionX=`${Math.floor(e.x+.25)}px`,this._screenPositionY=`${Math.floor(e.y+.25)}px`}}};nV.prototype.animateAppear=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:2,stopValue:1,duration:.8,easingFunction:Vr.EXPONENTIAL_OUT})};nV.prototype.animateDepart=function(){this._tweens.addProperty({object:this,property:"_scale",startValue:this._scale,stopValue:1.5,duration:.8,easingFunction:Vr.EXPONENTIAL_OUT})};Object.defineProperties(nV.prototype,{container:{get:function(){return this._container}},selectionIndicatorElement:{get:function(){return this._selectionIndicatorElement}},scene:{get:function(){return this._scene}}});var iV=nV;function d5(e,t){e=In(e),this._container=e;let n=document.createElement("div");n.className="cesium-selection-wrapper",n.setAttribute("data-bind",'style: { "top" : _screenPositionY, "left" : _screenPositionX },css: { "cesium-selection-wrapper-visible" : isVisible }'),e.appendChild(n),this._element=n;let i="http://www.w3.org/2000/svg",o="M -34 -34 L -34 -11.25 L -30 -15.25 L -30 -30 L -15.25 -30 L -11.25 -34 L -34 -34 z M 11.25 -34 L 15.25 -30 L 30 -30 L 30 -15.25 L 34 -11.25 L 34 -34 L 11.25 -34 z M -34 11.25 L -34 34 L -11.25 34 L -15.25 30 L -30 30 L -30 15.25 L -34 11.25 z M 34 11.25 L 30 15.25 L 30 30 L 15.25 30 L 11.25 34 L 34 34 L 34 11.25 z",r=document.createElementNS(i,"svg:svg");r.setAttribute("width",160),r.setAttribute("height",160),r.setAttribute("viewBox","0 0 160 160");let s=document.createElementNS(i,"g");s.setAttribute("transform","translate(80,80)"),r.appendChild(s);let a=document.createElementNS(i,"path");a.setAttribute("data-bind","attr: { transform: _transform }"),a.setAttribute("d",o),s.appendChild(a),n.appendChild(r);let c=new iV(t,this._element,this._container);this._viewModel=c,be.applyBindings(this._viewModel,this._element)}Object.defineProperties(d5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});d5.prototype.isDestroyed=function(){return!1};d5.prototype.destroy=function(){let e=this._container;return be.cleanNode(this._element),e.removeChild(this._element),ue(this)};var oV=d5;function h5(e){this._scene=e,this._orthographic=e.camera.frustum instanceof rn,this._flightInProgress=!1,this.dropDownVisible=!1,this.tooltipPerspective="Perspective Projection",this.tooltipOrthographic="Orthographic Projection",this.selectedTooltip=void 0,this.sceneMode=e.mode,be.track(this,["_orthographic","_flightInProgress","sceneMode","dropDownVisible","tooltipPerspective","tooltipOrthographic"]);let t=this;be.defineProperty(this,"selectedTooltip",function(){return t._orthographic?t.tooltipOrthographic:t.tooltipPerspective}),this._toggleDropDown=En(function(){t.sceneMode===ne.SCENE2D||t._flightInProgress||(t.dropDownVisible=!t.dropDownVisible)}),this._eventHelper=new ur,this._eventHelper.add(e.morphComplete,function(n,i,o,r){t.sceneMode=o,t._orthographic=o===ne.SCENE2D||t._scene.camera.frustum instanceof rn}),this._eventHelper.add(e.preRender,function(){t._flightInProgress=l(e.camera._currentFlight)}),this._switchToPerspective=En(function(){t.sceneMode!==ne.SCENE2D&&(t._scene.camera.switchToPerspectiveFrustum(),t._orthographic=!1,t.dropDownVisible=!1)}),this._switchToOrthographic=En(function(){t.sceneMode!==ne.SCENE2D&&(t._scene.camera.switchToOrthographicFrustum(),t._orthographic=!0,t.dropDownVisible=!1)}),this._sceneMode=ne}Object.defineProperties(h5.prototype,{scene:{get:function(){return this._scene}},toggleDropDown:{get:function(){return this._toggleDropDown}},switchToPerspective:{get:function(){return this._switchToPerspective}},switchToOrthographic:{get:function(){return this._switchToOrthographic}},isOrthographicProjection:{get:function(){return this._orthographic}}});h5.prototype.isDestroyed=function(){return!1};h5.prototype.destroy=function(){this._eventHelper.removeAll(),ue(this)};var rV=h5;var swt="M 28.15625,10.4375 9.125,13.21875 13.75,43.25 41.75,55.09375 50.8125,37 54.5,11.9375 z m 0.125,3 19.976451,0.394265 L 43.03125,16.875 22.6875,14.28125 z M 50.971746,15.705477 47.90625,36.03125 42.53125,46 44.84375,19.3125 z M 12.625,16.03125 l 29.15625,3.6875 -2.65625,31 L 16.4375,41.125 z",awt="m 31.560594,6.5254438 -20.75,12.4687502 0.1875,24.5625 22.28125,11.8125 19.5,-12 0.65625,-0.375 0,-0.75 0.0312,-23.21875 z m 0.0625,3.125 16.65625,9.5000002 -16.125,10.28125 -17.34375,-9.71875 z m 18.96875,11.1875002 0.15625,20.65625 -17.46875,10.59375 0.15625,-20.28125 z m -37.0625,1.25 17.21875,9.625 -0.15625,19.21875 -16.9375,-9 z";function m5(e,t){e=In(e);let n=new rV(t);n._perspectivePath=swt,n._orthographicPath=awt;let i=document.createElement("span");i.className="cesium-projectionPicker-wrapper cesium-toolbar-button",e.appendChild(i);let o=document.createElement("button");o.type="button",o.className="cesium-button cesium-toolbar-button",o.setAttribute("data-bind",'css: { "cesium-projectionPicker-buttonPerspective": !_orthographic, "cesium-projectionPicker-buttonOrthographic": _orthographic, "cesium-button-disabled" : sceneMode === _sceneMode.SCENE2D || _flightInProgress, "cesium-projectionPicker-selected": dropDownVisible },attr: { title: selectedTooltip },click: toggleDropDown'),o.innerHTML='<!-- ko cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64, css: "cesium-projectionPicker-iconPerspective" } --><!-- /ko --><!-- ko cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64, css: "cesium-projectionPicker-iconOrthographic" } --><!-- /ko -->',i.appendChild(o);let r=document.createElement("button");r.type="button",r.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",r.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && _orthographic), "cesium-projectionPicker-none" : !_orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible },attr: { title: tooltipPerspective },click: switchToPerspective,cesiumSvgPath: { path: _perspectivePath, width: 64, height: 64 }'),i.appendChild(r);let s=document.createElement("button");s.type="button",s.className="cesium-button cesium-toolbar-button cesium-projectionPicker-dropDown-icon",s.setAttribute("data-bind",'css: { "cesium-projectionPicker-visible" : (dropDownVisible && !_orthographic), "cesium-projectionPicker-none" : _orthographic, "cesium-projectionPicker-hidden" : !dropDownVisible},attr: { title: tooltipOrthographic },click: switchToOrthographic,cesiumSvgPath: { path: _orthographicPath, width: 64, height: 64 }'),i.appendChild(s),be.applyBindings(n,i),this._viewModel=n,this._container=e,this._wrapper=i,this._closeDropDown=function(a){i.contains(a.target)||(n.dropDownVisible=!1)},zt.supportsPointerEvents()?document.addEventListener("pointerdown",this._closeDropDown,!0):(document.addEventListener("mousedown",this._closeDropDown,!0),document.addEventListener("touchstart",this._closeDropDown,!0))}Object.defineProperties(m5.prototype,{container:{get:function(){return this._container}},viewModel:{get:function(){return this._viewModel}}});m5.prototype.isDestroyed=function(){return!1};m5.prototype.destroy=function(){return this._viewModel.destroy(),zt.supportsPointerEvents()?document.removeEventListener("pointerdown",this._closeDropDown,!0):(document.removeEventListener("mousedown",this._closeDropDown,!0),document.removeEventListener("touchstart",this._closeDropDown,!0)),be.cleanNode(this._wrapper),this._container.removeChild(this._wrapper),ue(this)};var sV=m5;function GC(e,t,n){this._color=e,this._height=t,this._base=y(n,0)}GC.prototype.getHeight=function(){return this._height};GC.prototype.getBase=function(){return this._base};GC.prototype.getStartTime=function(){return this._start};GC.prototype.getStopTime=function(){return this._stop};GC.prototype.setRange=function(e,t){this._start=e,this._stop=t};GC.prototype.render=function(e){let t="";if(this._start&&this._stop&&this._color){let n=Z.secondsDifference(this._start,e.epochJulian),i=Math.round(e.timeBarWidth*e.getAlpha(n)),o=Z.secondsDifference(this._stop,e.epochJulian),r=Math.round(e.timeBarWidth*e.getAlpha(o))-i;i<0&&(r+=i,i=0),i+r>e.timeBarWidth&&(r=e.timeBarWidth-i),r>0&&(t=`<span class="cesium-timeline-highlight" style="left: ${i.toString()}px; width: ${r.toString()}px; bottom: ${this._base.toString()}px; height: ${this._height}px; background-color: ${this._color};"></span>`)}return t};var aV=GC;function $Ee(e,t,n,i){this.interval=e,this.height=t,this.color=n||new H(.5,.5,.5,1),this.backgroundColor=i||new H(0,0,0,0)}$Ee.prototype.render=function(e,t){let n=this.interval.start,i=this.interval.stop,o=t.startJulian,r=Z.addSeconds(t.startJulian,t.duration,new Z);if(Z.lessThan(n,o)&&Z.greaterThan(i,r))e.fillStyle=this.color.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height);else if(Z.lessThanOrEquals(n,r)&&Z.greaterThanOrEquals(i,o)){let s,a,c;for(s=0;s<t.timeBarWidth;++s){let u=Z.addSeconds(t.startJulian,s/t.timeBarWidth*t.duration,new Z);!l(a)&&Z.greaterThanOrEquals(u,n)?a=s:!l(c)&&Z.greaterThanOrEquals(u,i)&&(c=s)}e.fillStyle=this.backgroundColor.toCssColorString(),e.fillRect(0,t.y,t.timeBarWidth,this.height),l(a)&&(l(c)||(c=t.timeBarWidth),e.fillStyle=this.color.toCssColorString(),e.fillRect(a,t.y,Math.max(c-a,1),this.height))}};var cV=$Ee;var WQ=1e12,vd={none:0,scrub:1,slide:2,zoom:3,touchOnly:4},El={none:0,scrub:1,slideZoom:2,singleTap:3,ignore:4},J0=[.001,.002,.005,.01,.02,.05,.1,.25,.5,1,2,5,10,15,30,60,120,300,600,900,1800,3600,7200,14400,21600,43200,86400,172800,345600,604800,1296e3,2592e3,5184e3,7776e3,15552e3,31536e3,63072e3,126144e3,15768e4,31536e4,63072e4,126144e4,15768e5,31536e5,63072e5,126144e5,15768e6,31536e6],cwt=["Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"];function Sl(e,t){e=In(e);let n=e.ownerDocument;this.container=e;let i=n.createElement("div");i.className="cesium-timeline-main",e.appendChild(i),this._topDiv=i,this._endJulian=void 0,this._epochJulian=void 0,this._lastXPos=void 0,this._scrubElement=void 0,this._startJulian=void 0,this._timeBarSecondsSpan=void 0,this._clock=t,this._scrubJulian=t.currentTime,this._mainTicSpan=-1,this._mouseMode=vd.none,this._touchMode=El.none,this._touchState={centerX:0,spanX:0},this._mouseX=0,this._timelineDrag=0,this._timelineDragLocation=void 0,this._lastHeight=void 0,this._lastWidth=void 0,this._topDiv.innerHTML='<div class="cesium-timeline-bar"></div><div class="cesium-timeline-trackContainer"><canvas class="cesium-timeline-tracks" width="10" height="1"></canvas></div><div class="cesium-timeline-needle"></div><span class="cesium-timeline-ruler"></span>',this._timeBarEle=this._topDiv.childNodes[0],this._trackContainer=this._topDiv.childNodes[1],this._trackListEle=this._topDiv.childNodes[1].childNodes[0],this._needleEle=this._topDiv.childNodes[2],this._rulerEle=this._topDiv.childNodes[3],this._context=this._trackListEle.getContext("2d"),this._trackList=[],this._highlightRanges=[],this.zoomTo(t.startTime,t.stopTime),this._onMouseDown=lwt(this),this._onMouseUp=uwt(this),this._onMouseMove=fwt(this),this._onMouseWheel=dwt(this),this._onTouchStart=hwt(this),this._onTouchMove=pwt(this),this._onTouchEnd=mwt(this);let o=this._timeBarEle;n.addEventListener("mouseup",this._onMouseUp,!1),n.addEventListener("mousemove",this._onMouseMove,!1),o.addEventListener("mousedown",this._onMouseDown,!1),o.addEventListener("DOMMouseScroll",this._onMouseWheel,!1),o.addEventListener("mousewheel",this._onMouseWheel,!1),o.addEventListener("touchstart",this._onTouchStart,!1),o.addEventListener("touchmove",this._onTouchMove,!1),o.addEventListener("touchend",this._onTouchEnd,!1),o.addEventListener("touchcancel",this._onTouchEnd,!1),this._topDiv.oncontextmenu=function(){return!1},t.onTick.addEventListener(this.updateFromClock,this),this.updateFromClock()}Sl.prototype.addEventListener=function(e,t,n){this._topDiv.addEventListener(e,t,n)};Sl.prototype.removeEventListener=function(e,t,n){this._topDiv.removeEventListener(e,t,n)};Sl.prototype.isDestroyed=function(){return!1};Sl.prototype.destroy=function(){this._clock.onTick.removeEventListener(this.updateFromClock,this);let e=this.container.ownerDocument;e.removeEventListener("mouseup",this._onMouseUp,!1),e.removeEventListener("mousemove",this._onMouseMove,!1);let t=this._timeBarEle;t.removeEventListener("mousedown",this._onMouseDown,!1),t.removeEventListener("DOMMouseScroll",this._onMouseWheel,!1),t.removeEventListener("mousewheel",this._onMouseWheel,!1),t.removeEventListener("touchstart",this._onTouchStart,!1),t.removeEventListener("touchmove",this._onTouchMove,!1),t.removeEventListener("touchend",this._onTouchEnd,!1),t.removeEventListener("touchcancel",this._onTouchEnd,!1),this.container.removeChild(this._topDiv),ue(this)};Sl.prototype.addHighlightRange=function(e,t,n){let i=new aV(e,t,n);return this._highlightRanges.push(i),this.resize(),i};Sl.prototype.addTrack=function(e,t,n,i){let o=new cV(e,t,n,i);return this._trackList.push(o),this._lastHeight=void 0,this.resize(),o};Sl.prototype.zoomTo=function(e,t){if(this._startJulian=e,this._endJulian=t,this._timeBarSecondsSpan=Z.secondsDifference(t,e),this._clock&&this._clock.clockRange!==Br.UNBOUNDED){let i=this._clock.startTime,o=this._clock.stopTime,r=Z.secondsDifference(o,i),s=Z.secondsDifference(i,this._startJulian),a=Z.secondsDifference(o,this._endJulian);this._timeBarSecondsSpan>=r?(this._timeBarSecondsSpan=r,this._startJulian=this._clock.startTime,this._endJulian=this._clock.stopTime):s>0?(this._endJulian=Z.addSeconds(this._endJulian,s,new Z),this._startJulian=i,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian)):a<0&&(this._startJulian=Z.addSeconds(this._startJulian,a,new Z),this._endJulian=o,this._timeBarSecondsSpan=Z.secondsDifference(this._endJulian,this._startJulian))}this._makeTics();let n=document.createEvent("Event");n.initEvent("setzoom",!0,!0),n.startJulian=this._startJulian,n.endJulian=this._endJulian,n.epochJulian=this._epochJulian,n.totalSpan=this._timeBarSecondsSpan,n.mainTicSpan=this._mainTicSpan,this._topDiv.dispatchEvent(n)};Sl.prototype.zoomFrom=function(e){let t=Z.secondsDifference(this._scrubJulian,this._startJulian);e>1||t<0||t>this._timeBarSecondsSpan?t=this._timeBarSecondsSpan*.5:t+=t-this._timeBarSecondsSpan*.5;let n=this._timeBarSecondsSpan-t;this.zoomTo(Z.addSeconds(this._startJulian,t-t*e,new Z),Z.addSeconds(this._endJulian,n*e-n,new Z))};function jQ(e){return e<10?`0${e.toString()}`:e.toString()}Sl.prototype.makeLabel=function(e){let t=Z.toGregorianDate(e),n=t.millisecond,i=" UTC";if(n>0&&this._timeBarSecondsSpan<3600){for(i=Math.floor(n).toString();i.length<3;)i=`0${i}`;i=`.${i}`}return`${cwt[t.month-1]} ${t.day} ${t.year} ${jQ(t.hour)}:${jQ(t.minute)}:${jQ(t.second)}${i}`};Sl.prototype.smallestTicInPixels=7;Sl.prototype._makeTics=function(){let e=this._timeBarEle,t=Z.secondsDifference(this._scrubJulian,this._startJulian),n=Math.round(t*this._topDiv.clientWidth/this._timeBarSecondsSpan),i=n-8,o,r=this;this._needleEle.style.left=`${n.toString()}px`;let s="",a=.01,c=31536e6,u=1e-10,f=0,h=this._timeBarSecondsSpan;h<a?(h=a,this._timeBarSecondsSpan=a,this._endJulian=Z.addSeconds(this._startJulian,a,new Z)):h>c&&(h=c,this._timeBarSecondsSpan=c,this._endJulian=Z.addSeconds(this._startJulian,c,new Z));let p=this._timeBarEle.clientWidth;p<10&&(p=10);let g=this._startJulian,m=Math.min(h/p*1e-5,.4),x,b=Z.toGregorianDate(g);h>31536e4?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/100)*100,0))):h>31536e3?x=Z.fromDate(new Date(Date.UTC(Math.floor(b.year/10)*10,0))):h>86400?x=Z.fromDate(new Date(Date.UTC(b.year,0))):x=Z.fromDate(new Date(Date.UTC(b.year,b.month,b.day)));let T=Z.secondsDifference(this._startJulian,Z.addSeconds(x,m,new Z)),A=T+h;this._epochJulian=x;function C(k){return Math.floor(T/k)*k}function E(k,W){return 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i=t.clientX-e._topDiv.getBoundingClientRect().left;i<0?(e._timelineDragLocation=0,e._timelineDrag=-.01*e._timeBarSecondsSpan):i>e._topDiv.clientWidth?(e._timelineDragLocation=e._topDiv.clientWidth,e._timelineDrag=.01*e._timeBarSecondsSpan):(e._timelineDragLocation=void 0,e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))}else if(e._mouseMode===vd.slide){if(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0){let i=n*e._timeBarSecondsSpan/e._topDiv.clientWidth;e.zoomTo(Z.addSeconds(e._startJulian,i,new Z),Z.addSeconds(e._endJulian,i,new Z))}}else e._mouseMode===vd.zoom&&(n=e._mouseX-t.clientX,e._mouseX=t.clientX,n!==0&&e.zoomFrom(Math.pow(1.01,n)))}}function dwt(e){return function(t){let n=t.wheelDeltaY||t.wheelDelta||-t.detail;WQ=Math.max(Math.min(Math.abs(n),WQ),1),n/=WQ,e.zoomFrom(Math.pow(1.05,-n))}}function hwt(e){return function(t){let n=t.touches.length,i,o,r=e._topDiv.getBoundingClientRect().left;t.preventDefault(),e._mouseMode=vd.touchOnly,n===1?(i=Z.secondsDifference(e._scrubJulian,e._startJulian),o=Math.round(i*e._topDiv.clientWidth/e._timeBarSecondsSpan+r),Math.abs(t.touches[0].clientX-o)<50?(e._touchMode=El.scrub,e._scrubElement&&(e._scrubElement.style.backgroundPosition=n===1?"-16px 0":"0 0")):(e._touchMode=El.singleTap,e._touchState.centerX=t.touches[0].clientX-r)):n===2?(e._touchMode=El.slideZoom,e._touchState.centerX=(t.touches[0].clientX+t.touches[1].clientX)*.5-r,e._touchState.spanX=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):e._touchMode=El.ignore}}function mwt(e){return function(t){let n=t.touches.length,i=e._topDiv.getBoundingClientRect().left;e._touchMode===El.singleTap?(e._touchMode=El.scrub,e._onTouchMove(t)):e._touchMode===El.scrub&&e._onTouchMove(t),e._mouseMode=vd.touchOnly,n!==1?e._touchMode=n>0?El.ignore:El.none:e._touchMode===El.slideZoom&&(e._touchState.centerX=t.touches[0].clientX-i),e._scrubElement&&(e._scrubElement.style.backgroundPosition="0 0")}}function pwt(e){return function(t){let n,i,o,r,s,a,c=1,u=e._topDiv.getBoundingClientRect().left;e._touchMode===El.singleTap&&(e._touchMode=El.slideZoom),e._mouseMode=vd.touchOnly,e._touchMode===El.scrub?(t.preventDefault(),t.changedTouches.length===1&&(i=t.changedTouches[0].clientX-u,i>=0&&i<=e._topDiv.clientWidth&&e._setTimeBarTime(i,i*e._timeBarSecondsSpan/e._topDiv.clientWidth))):e._touchMode===El.slideZoom&&(o=t.touches.length,o===2?(r=(t.touches[0].clientX+t.touches[1].clientX)*.5-u,s=Math.abs(t.touches[0].clientX-t.touches[1].clientX)):o===1&&(r=t.touches[0].clientX-u,s=0),l(r)&&(s>0&&e._touchState.spanX>0?(c=e._touchState.spanX/s,a=Z.addSeconds(e._startJulian,(e._touchState.centerX*e._timeBarSecondsSpan-r*e._timeBarSecondsSpan*c)/e._topDiv.clientWidth,new Z)):(n=e._touchState.centerX-r,a=Z.addSeconds(e._startJulian,n*e._timeBarSecondsSpan/e._topDiv.clientWidth,new Z)),e.zoomTo(a,Z.addSeconds(a,e._timeBarSecondsSpan*c,new Z)),e._touchState.centerX=r,e._touchState.spanX=s))}}Sl.prototype.resize=function(){let 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gwt(e,t,n,i){i()||(n()?(t.useWebVR=!1,e._locked&&(eSe(),e._locked=!1),e._noSleep.disable(),xr.exitFullscreen(),n(!1)):(xr.fullscreen||xr.requestFullscreen(e._vrElement),e._noSleep.enable(),e._locked||(e._locked=_wt("landscape")),t.useWebVR=!0,n(!0)))}function p5(e,t){let n=this,i=be.observable(xr.enabled),o=be.observable(!1);this.isVRMode=void 0,be.defineProperty(this,"isVRMode",{get:function(){return o()}}),this.isVREnabled=void 0,be.defineProperty(this,"isVREnabled",{get:function(){return i()},set:function(s){i(s&&xr.enabled)}}),this.tooltip=void 0,be.defineProperty(this,"tooltip",function(){return i()?o()?"Exit VR mode":"Enter VR mode":"VR mode is unavailable"});let r=be.observable(!1);this._isOrthographic=void 0,be.defineProperty(this,"_isOrthographic",{get:function(){return r()}}),this._eventHelper=new ur,this._eventHelper.add(e.preRender,function(){r(e.camera.frustum instanceof rn)}),this._locked=!1,this._noSleep=new 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n=e._geocoder,i=e._homeButton,o=e._sceneModePicker,r=e._projectionPicker,s=e._baseLayerPicker,a=e._animation,c=e._timeline,u=e._fullscreenButton,f=e._infoBox,h=e._selectionIndicator,p=t?"hidden":"visible";if(l(n)&&(n.container.style.visibility=p),l(i)&&(i.container.style.visibility=p),l(o)&&(o.container.style.visibility=p),l(r)&&(r.container.style.visibility=p),l(s)&&(s.container.style.visibility=p),l(a)&&(a.container.style.visibility=p),l(c)&&(c.container.style.visibility=p),l(u)&&u.viewModel.isFullscreenEnabled&&(u.container.style.visibility=p),l(f)&&(f.container.style.visibility=p),l(h)&&(h.container.style.visibility=p),e._container){let g=t||!l(u)?0:u.container.clientWidth;e._vrButton.container.style.right=`${g}px`,e.forceResize()}}function Ji(e,t){e=In(e),t=y(t,y.EMPTY_OBJECT);let n=(!l(t.globe)||t.globe!==!1)&&(!l(t.baseLayerPicker)||t.baseLayerPicker!==!1),i=this,o=document.createElement("div");o.className="cesium-viewer",e.appendChild(o);let 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ur;g.add(c.onTick,Ji.prototype._onTick,this);let m;if(!l(t.selectionIndicator)||t.selectionIndicator!==!1){let W=document.createElement("div");W.className="cesium-viewer-selectionIndicatorContainer",o.appendChild(W),m=new oV(W,p)}let x;if(!l(t.infoBox)||t.infoBox!==!1){let W=document.createElement("div");W.className="cesium-viewer-infoBoxContainer",o.appendChild(W),x=new Kk(W);let j=x.viewModel;g.add(j.cameraClicked,Ji.prototype._onInfoBoxCameraClicked,this),g.add(j.closeClicked,Ji.prototype._onInfoBoxClockClicked,this)}let b=document.createElement("div");b.className="cesium-viewer-toolbar",o.appendChild(b);let T;if(!l(t.geocoder)||t.geocoder!==!1){let W=document.createElement("div");W.className="cesium-viewer-geocoderContainer",b.appendChild(W);let j;typeof t.geocoder=="string"?j=[new Kx({scene:p,geocodeProviderType:t.geocoder})]:l(t.geocoder)&&typeof t.geocoder!="boolean"&&(j=Array.isArray(t.geocoder)?t.geocoder:[t.geocoder]),T=new 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0),p.imageryLayers.removeAll(),p.imageryLayers.add(t.baseLayer)),l(t.terrainProvider)&&(n&&(v.viewModel.selectedTerrain=void 0),p.terrainProvider=t.terrainProvider),l(t.terrain)&&(n&&(p.globe.depthTestAgainstTerrain=!0),p.setTerrain(t.terrain));let O;if(!l(t.navigationHelpButton)||t.navigationHelpButton!==!1){let W=!0;try{if(l(window.localStorage)){let j=window.localStorage.getItem("cesium-hasSeenNavHelp");l(j)&&j?W=!1:window.localStorage.setItem("cesium-hasSeenNavHelp","true")}}catch{}O=new $k({container:b,instructionsInitiallyVisible:y(t.navigationInstructionsInitiallyVisible,W)})}let R;if(!l(t.animation)||t.animation!==!1){let W=document.createElement("div");W.className="cesium-viewer-animationContainer",o.appendChild(W),R=new Vk(W,new Uk(u))}let M;if(!l(t.timeline)||t.timeline!==!1){let W=document.createElement("div");W.className="cesium-viewer-timelineContainer",o.appendChild(W),M=new lV(W,c),M.addEventListener("settime",oSe,!1),M.zoomTo(c.startTime,c.stopTime)}let N,_,S;(!l(t.fullscreenButton)||t.fullscreenButton!==!1)&&(S=document.createElement("div"),S.className="cesium-viewer-fullscreenContainer",o.appendChild(S),N=new Hk(S,t.fullscreenElement),_=Sa(N.viewModel,"isFullscreenEnabled",function(W){S.style.display=W?"block":"none",l(M)&&(M.container.style.right=`${S.clientWidth}px`,M.resize())}));let w,I,L;if(t.vrButton){let W=document.createElement("div");W.className="cesium-viewer-vrContainer",o.appendChild(W),w=new dV(W,p,t.fullScreenElement),I=Sa(w.viewModel,"isVREnabled",function(j){W.style.display=j?"block":"none",l(N)&&(W.style.right=`${S.clientWidth}px`),l(M)&&(M.container.style.right=`${W.clientWidth}px`,M.resize())}),L=Sa(w.viewModel,"isVRMode",function(j){Swt(i,j)})}this._baseLayerPickerDropDown=D,this._fullscreenSubscription=_,this._vrSubscription=I,this._vrModeSubscription=L,this._dataSourceChangedListeners={},this._container=e,this._bottomContainer=s,this._element=o,this._cesiumWidget=h,this._selectionIndicator=m,this._infoBox=x,this._clockViewModel=u,this._destroyClockViewModel=f,this._toolbar=b,this._homeButton=A,this._sceneModePicker=C,this._projectionPicker=E,this._baseLayerPicker=v,this._navigationHelpButton=O,this._animation=R,this._timeline=M,this._fullscreenButton=N,this._vrButton=w,this._geocoder=T,this._eventHelper=g,this._lastWidth=0,this._lastHeight=0,this._enableInfoOrSelection=l(x)||l(m),this._selectedEntity=void 0,this._selectedEntityChanged=new me;let B=this._cesiumWidget.dataSources,U=this._cesiumWidget.dataSourceDisplay;g.add(B.dataSourceAdded,Ji.prototype._onDataSourceAdded,this),g.add(B.dataSourceRemoved,Ji.prototype._onDataSourceRemoved,this),g.add(p.postUpdate,Ji.prototype.resize,this);let V=B.length;for(let W=0;W<V;W++)this._dataSourceAdded(B,B.get(W));this._dataSourceAdded(void 0,U.defaultDataSource),g.add(B.dataSourceAdded,Ji.prototype._dataSourceAdded,this),g.add(B.dataSourceRemoved,Ji.prototype._dataSourceRemoved,this);function G(W){let j=nSe(i,W);l(j)?Y.getValueOrUndefined(j.position,i.clock.currentTime)?i.trackedEntity=j:i.zoomTo(j):l(i.trackedEntity)&&(i.trackedEntity=void 0)}function k(W){i.selectedEntity=nSe(i,W)}h.screenSpaceEventHandler.setInputAction(k,gn.LEFT_CLICK),h.screenSpaceEventHandler.setInputAction(G,gn.LEFT_DOUBLE_CLICK),h._canAnimateUpdateCallback=this._updateCanAnimate(this)}Object.defineProperties(Ji.prototype,{container:{get:function(){return this._container}},creditDisplay:{get:function(){return this._cesiumWidget.creditDisplay}},bottomContainer:{get:function(){return this._bottomContainer}},cesiumWidget:{get:function(){return this._cesiumWidget}},selectionIndicator:{get:function(){return this._selectionIndicator}},infoBox:{get:function(){return this._infoBox}},geocoder:{get:function(){return this._geocoder}},homeButton:{get:function(){return this._homeButton}},sceneModePicker:{get:function(){return this._sceneModePicker}},projectionPicker:{get:function(){return this._projectionPicker}},baseLayerPicker:{get:function(){return this._baseLayerPicker}},navigationHelpButton:{get:function(){return this._navigationHelpButton}},animation:{get:function(){return this._animation}},timeline:{get:function(){return this._timeline}},fullscreenButton:{get:function(){return this._fullscreenButton}},vrButton:{get:function(){return this._vrButton}},dataSourceDisplay:{get:function(){return this._cesiumWidget.dataSourceDisplay}},entities:{get:function(){return this._cesiumWidget.entities}},dataSources:{get:function(){return this._cesiumWidget.dataSources}},canvas:{get:function(){return this._cesiumWidget.canvas}},scene:{get:function(){return this._cesiumWidget.scene}},shadows:{get:function(){return this.scene.shadowMap.enabled},set:function(e){this.scene.shadowMap.enabled=e}},terrainShadows:{get:function(){return this.scene.globe.shadows},set:function(e){this.scene.globe.shadows=e}},shadowMap:{get:function(){return this.scene.shadowMap}},imageryLayers:{get:function(){return this.scene.imageryLayers}},terrainProvider:{get:function(){return this.scene.terrainProvider},set:function(e){this.scene.terrainProvider=e}},camera:{get:function(){return this.scene.camera}},ellipsoid:{get:function(){return this._scene.ellipsoid}},postProcessStages:{get:function(){return this.scene.postProcessStages}},clock:{get:function(){return this._clockViewModel.clock}},clockViewModel:{get:function(){return this._clockViewModel}},screenSpaceEventHandler:{get:function(){return this._cesiumWidget.screenSpaceEventHandler}},targetFrameRate:{get:function(){return this._cesiumWidget.targetFrameRate},set:function(e){this._cesiumWidget.targetFrameRate=e}},useDefaultRenderLoop:{get:function(){return this._cesiumWidget.useDefaultRenderLoop},set:function(e){this._cesiumWidget.useDefaultRenderLoop=e}},resolutionScale:{get:function(){return this._cesiumWidget.resolutionScale},set:function(e){this._cesiumWidget.resolutionScale=e}},useBrowserRecommendedResolution:{get:function(){return this._cesiumWidget.useBrowserRecommendedResolution},set:function(e){this._cesiumWidget.useBrowserRecommendedResolution=e}},allowDataSourcesToSuspendAnimation:{get:function(){return this._cesiumWidget.allowDataSourcesToSuspendAnimation},set:function(e){this._cesiumWidget.allowDataSourcesToSuspendAnimation=e}},trackedEntity:{get:function(){return this._cesiumWidget.trackedEntity},set:function(e){this._cesiumWidget.trackedEntity=e}},selectedEntity:{get:function(){return this._selectedEntity},set:function(e){if(this._selectedEntity!==e){this._selectedEntity=e;let t=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(e)?l(t)&&t.animateAppear():l(t)&&t.animateDepart(),this._selectedEntityChanged.raiseEvent(e)}}},selectedEntityChanged:{get:function(){return this._selectedEntityChanged}},trackedEntityChanged:{get:function(){return this._cesiumWidget.trackedEntityChanged}},clockTrackedDataSource:{get:function(){return this._cesiumWidget.clockTrackedDataSource},set:function(e){this._cesiumWidget.clockTrackedDataSource!==e&&(this._cesiumWidget.clockTrackedDataSource=e,YQ(this._timeline,e))}}});Ji.prototype.extend=function(e,t){e(this,t)};Ji.prototype.resize=function(){let e=this._cesiumWidget,t=this._container,n=t.clientWidth,i=t.clientHeight,o=l(this._animation),r=l(this._timeline);if(e.resize(),n===this._lastWidth&&i===this._lastHeight)return;let s=i-125,a=this._baseLayerPickerDropDown;if(l(a)&&(a.style.maxHeight=`${s}px`),l(this._geocoder)){let m=this._geocoder.searchSuggestionsContainer;m.style.maxHeight=`${s}px`}l(this._infoBox)&&(this._infoBox.viewModel.maxHeight=s);let c=this._timeline,u,f=0,h=5,p=3,g=0;if(o&&window.getComputedStyle(this._animation.container).visibility!=="hidden"){let m=this._lastWidth;u=this._animation.container,n>900?(f=169,m<=900&&(u.style.width="169px",u.style.height="112px",this._animation.resize())):n>=600?(f=136,(m<600||m>900)&&(u.style.width="136px",u.style.height="90px",this._animation.resize())):(f=106,(m>600||m===0)&&(u.style.width="106px",u.style.height="70px",this._animation.resize())),h=f+5}if(r&&window.getComputedStyle(this._timeline.container).visibility!=="hidden"){let m=this._fullscreenButton,x=this._vrButton,b=c.container,T=b.style;p=b.clientHeight+3,T.left=`${f}px`;let A=0;l(m)&&(A+=m.container.clientWidth),l(x)&&(A+=x.container.clientWidth),T.right=`${A}px`,c.resize()}!r&&l(this._fullscreenButton)&&(g=this._fullscreenButton.container.clientWidth),this._bottomContainer.style.left=`${h}px`,this._bottomContainer.style.bottom=`${p}px`,this._bottomContainer.style.right=`${g}px`,this._lastWidth=n,this._lastHeight=i};Ji.prototype.forceResize=function(){this._lastWidth=0,this.resize()};Ji.prototype.render=function(){this._cesiumWidget.render()};Ji.prototype.isDestroyed=function(){return!1};Ji.prototype.destroy=function(){return l(this.screenSpaceEventHandler)&&!this.screenSpaceEventHandler.isDestroyed()&&(this.screenSpaceEventHandler.removeInputAction(gn.LEFT_CLICK),this.screenSpaceEventHandler.removeInputAction(gn.LEFT_DOUBLE_CLICK)),this._container.removeChild(this._element),this._element.removeChild(this._toolbar),this._eventHelper.removeAll(),l(this._geocoder)&&(this._geocoder=this._geocoder.destroy()),l(this._homeButton)&&(this._homeButton=this._homeButton.destroy()),l(this._sceneModePicker)&&(this._sceneModePicker=this._sceneModePicker.destroy()),l(this._projectionPicker)&&(this._projectionPicker=this._projectionPicker.destroy()),l(this._baseLayerPicker)&&(this._baseLayerPicker=this._baseLayerPicker.destroy()),l(this._animation)&&(this._element.removeChild(this._animation.container),this._animation=this._animation.destroy()),l(this._timeline)&&(this._timeline.removeEventListener("settime",oSe,!1),this._element.removeChild(this._timeline.container),this._timeline=this._timeline.destroy()),l(this._fullscreenButton)&&(this._fullscreenSubscription.dispose(),this._element.removeChild(this._fullscreenButton.container),this._fullscreenButton=this._fullscreenButton.destroy()),l(this._vrButton)&&(this._vrSubscription.dispose(),this._vrModeSubscription.dispose(),this._element.removeChild(this._vrButton.container),this._vrButton=this._vrButton.destroy()),l(this._infoBox)&&(this._element.removeChild(this._infoBox.container),this._infoBox=this._infoBox.destroy()),l(this._selectionIndicator)&&(this._element.removeChild(this._selectionIndicator.container),this._selectionIndicator=this._selectionIndicator.destroy()),this._destroyClockViewModel&&(this._clockViewModel=this._clockViewModel.destroy()),this._cesiumWidget=this._cesiumWidget.destroy(),ue(this)};Ji.prototype._dataSourceAdded=function(e,t){t.entities.collectionChanged.addEventListener(Ji.prototype._onEntityCollectionChanged,this)};Ji.prototype._dataSourceRemoved=function(e,t){let n=t.entities;n.collectionChanged.removeEventListener(Ji.prototype._onEntityCollectionChanged,this),l(this.selectedEntity)&&n.getById(this.selectedEntity.id)===this.selectedEntity&&(this.selectedEntity=void 0)};Ji.prototype._updateCanAnimate=function(e){return function(t){e._clockViewModel.canAnimate=t}};Ji.prototype._onTick=function(e){let t=e.currentTime,n,i=!1,o=this.selectedEntity,r=l(o)&&this._enableInfoOrSelection;r&&o.isShowing&&o.isAvailable(t)&&(this._cesiumWidget.dataSourceDisplay.getBoundingSphere(o,!0,tSe)!==ct.FAILED?n=tSe.center:l(o.position)&&(n=o.position.getValue(t,n)),i=l(n));let s=l(this._selectionIndicator)?this._selectionIndicator.viewModel:void 0;l(s)&&(s.position=d.clone(n,s.position),s.showSelection=r&&i,s.update());let a=l(this._infoBox)?this._infoBox.viewModel:void 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eJ=Fwt;globalThis.CESIUM_VERSION="1.127";var Bwt="1.127";0&&(module.exports={AlphaMode,AlphaPipelineStage,AnchorPointDirect,AnchorPointIndirect,Animation,AnimationViewModel,Appearance,ApproximateTerrainHeights,ArcGISTiledElevationTerrainProvider,ArcGisBaseMapType,ArcGisMapServerImageryProvider,ArcGisMapService,ArcType,ArticulationStageType,AssociativeArray,Atmosphere,AtmospherePipelineStage,AttributeCompression,AttributeType,AutoExposure,AutomaticUniforms,Axis,AxisAlignedBoundingBox,B3dmLoader,B3dmParser,BaseLayerPicker,BaseLayerPickerViewModel,BatchTable,BatchTableHierarchy,BatchTexture,BatchTexturePipelineStage,Billboard,BillboardCollection,BillboardGraphics,BillboardLoadState,BillboardTexture,BillboardVisualizer,BingMapsGeocoderService,BingMapsImageryProvider,BingMapsStyle,BlendEquation,BlendFunction,BlendOption,BlendingState,BoundingRectangle,BoundingSphere,BoundingSphereState,BoundingVolumeSemantics,BoxEmitter,BoxGeometry,BoxGeometryUpdater,BoxGraphics,BoxOutlineGeometry,BrdfLutGenerator,Buffer,BufferLoader,BufferUsage,CPUStylingPipelineStage,CallbackPositionProperty,CallbackProperty,Camera,CameraEventAggregator,CameraEventType,CameraFlightPath,Cartesian2,Cartesian3,Cartesian4,Cartographic,CartographicGeocoderService,CatmullRomSpline,Cesium3DContentGroup,Cesium3DTile,Cesium3DTileBatchTable,Cesium3DTileColorBlendMode,Cesium3DTileContent,Cesium3DTileContentFactory,Cesium3DTileContentState,Cesium3DTileContentType,Cesium3DTileFeature,Cesium3DTileFeatureTable,Cesium3DTileOptimizationHint,Cesium3DTileOptimizations,Cesium3DTilePass,Cesium3DTilePassState,Cesium3DTilePointFeature,Cesium3DTileRefine,Cesium3DTileStyle,Cesium3DTileStyleEngine,Cesium3DTilesInspector,Cesium3DTilesInspectorViewModel,Cesium3DTilesVoxelProvider,Cesium3DTileset,Cesium3DTilesetBaseTraversal,Cesium3DTilesetCache,Cesium3DTilesetGraphics,Cesium3DTilesetHeatmap,Cesium3DTilesetMetadata,Cesium3DTilesetMostDetailedTraversal,Cesium3DTilesetSkipTraversal,Cesium3DTilesetStatistics,Cesium3DTilesetTraversal,Cesium3DTilesetVisualizer,CesiumInspector,CesiumInspectorViewModel,CesiumTerrainProvider,CesiumWidget,Check,CheckerboardMaterialProperty,CircleEmitter,CircleGeometry,CircleOutlineGeometry,ClassificationModelDrawCommand,ClassificationPipelineStage,ClassificationPrimitive,ClassificationType,ClearCommand,ClippingPlane,ClippingPlaneCollection,ClippingPolygon,ClippingPolygonCollection,Clock,ClockRange,ClockStep,ClockViewModel,CloudCollection,CloudType,Color,ColorBlendMode,ColorGeometryInstanceAttribute,ColorMaterialProperty,Command,ComponentDatatype,Composite3DTileContent,CompositeEntityCollection,CompositeMaterialProperty,CompositePositionProperty,CompositeProperty,CompressedTextureBuffer,ComputeCommand,ComputeEngine,ConditionsExpression,ConeEmitter,ConstantPositionProperty,ConstantProperty,ConstantSpline,ContentMetadata,Context,ContextLimits,CoplanarPolygonGeometry,CoplanarPolygonGeometryLibrary,CoplanarPolygonOutlineGeometry,CornerType,CorrelationGroup,CorridorGeometry,CorridorGeometryLibrary,CorridorGeometryUpdater,CorridorGraphics,CorridorOutlineGeometry,Credit,CreditDisplay,CubeMap,CubeMapFace,CubicRealPolynomial,CullFace,CullingVolume,CumulusCloud,CustomDataSource,CustomHeightmapTerrainProvider,CustomShader,CustomShaderMode,CustomShaderPipelineStage,CustomShaderTranslucencyMode,CylinderGeometry,CylinderGeometryLibrary,CylinderGeometryUpdater,CylinderGraphics,CylinderOutlineGeometry,CzmlDataSource,DataSource,DataSourceClock,DataSourceCollection,DataSourceDisplay,DebugAppearance,DebugCameraPrimitive,DebugInspector,DebugModelMatrixPrimitive,DefaultProxy,DepthFunction,DepthPlane,DequantizationPipelineStage,DerivedCommand,DeveloperError,DeviceOrientationCameraController,DirectionalLight,DiscardEmptyTileImagePolicy,DiscardMissingTileImagePolicy,DistanceDisplayCondition,DistanceDisplayConditionGeometryInstanceAttribute,DoubleEndedPriorityQueue,DoublyLinkedList,DracoLoader,DrawCommand,DynamicAtmosphereLightingType,DynamicEnvironmentMapManager,DynamicGeometryBatch,DynamicGeometryUpdater,EarthOrientationParameters,EarthOrientationParametersSample,EasingFunction,EllipseGeometry,EllipseGeometryLibrary,EllipseGeometryUpdater,EllipseGraphics,EllipseOutlineGeometry,Ellipsoid,EllipsoidGeodesic,EllipsoidGeometry,EllipsoidGeometryUpdater,EllipsoidGraphics,EllipsoidOutlineGeometry,EllipsoidPrimitive,EllipsoidRhumbLine,EllipsoidSurfaceAppearance,EllipsoidTangentPlane,EllipsoidTerrainProvider,EllipsoidalOccluder,Empty3DTileContent,EncodedCartesian3,Entity,EntityCluster,EntityCollection,EntityView,Event,EventHelper,Expression,ExpressionNodeType,ExtrapolationType,FeatureDetection,FeatureIdPipelineStage,Fog,ForEach,FrameRateMonitor,FrameState,Framebuffer,FramebufferManager,FrustumCommands,FrustumGeometry,FrustumOutlineGeometry,Fullscreen,FullscreenButton,FullscreenButtonViewModel,GeoJsonDataSource,GeoJsonLoader,GeocodeType,Geocoder,GeocoderService,GeocoderViewModel,GeographicProjection,GeographicTilingScheme,Geometry,Geometry3DTileContent,GeometryAttribute,GeometryAttributes,GeometryFactory,GeometryInstance,GeometryInstanceAttribute,GeometryOffsetAttribute,GeometryPipeline,GeometryPipelineStage,GeometryType,GeometryUpdater,GeometryUpdaterSet,GeometryVisualizer,GetFeatureInfoFormat,Globe,GlobeDepth,GlobeSurfaceShaderSet,GlobeSurfaceTile,GlobeSurfaceTileProvider,GlobeTranslucency,GlobeTranslucencyFramebuffer,GlobeTranslucencyState,GltfBufferViewLoader,GltfDracoLoader,GltfGpmLoader,GltfGpmLocal,GltfImageLoader,GltfIndexBufferLoader,GltfJsonLoader,GltfLoader,GltfLoaderUtil,GltfMeshPrimitiveGpmLoader,GltfStructuralMetadataLoader,GltfTextureLoader,GltfVertexBufferLoader,GoogleEarthEnterpriseImageryProvider,GoogleEarthEnterpriseMapsProvider,GoogleEarthEnterpriseMetadata,GoogleEarthEnterpriseTerrainData,GoogleEarthEnterpriseTerrainProvider,GoogleEarthEnterpriseTileInformation,GoogleGeocoderService,GoogleMaps,GpxDataSource,GregorianDate,GridImageryProvider,GridMaterialProperty,GroundGeometryUpdater,GroundPolylineGeometry,GroundPolylinePrimitive,GroundPrimitive,GroupMetadata,HeadingPitchRange,HeadingPitchRoll,Heap,HeightReference,HeightmapEncoding,HeightmapTerrainData,HeightmapTessellator,HermitePolynomialApproximation,HermiteSpline,HilbertOrder,HomeButton,HomeButtonViewModel,HorizontalOrigin,I3SBuildingSceneLayerExplorer,I3SBuildingSceneLayerExplorerViewModel,I3SDataProvider,I3SDecoder,I3SFeature,I3SField,I3SGeometry,I3SLayer,I3SNode,I3SStatistics,I3SSublayer,I3SSymbology,I3dmLoader,I3dmParser,ITwinData,ITwinPlatform,Iau2000Orientation,Iau2006XysData,Iau2006XysSample,IauOrientationAxes,IauOrientationParameters,ImageBasedLighting,ImageBasedLightingPipelineStage,ImageMaterialProperty,Imagery,ImageryLayer,ImageryLayerCollection,ImageryLayerFeatureInfo,ImageryProvider,ImageryState,Implicit3DTileContent,ImplicitAvailabilityBitstream,ImplicitMetadataView,ImplicitSubdivisionScheme,ImplicitSubtree,ImplicitSubtreeCache,ImplicitSubtreeMetadata,ImplicitTileCoordinates,ImplicitTileset,IndexDatatype,InfoBox,InfoBoxViewModel,InspectorShared,InstanceAttributeSemantic,InstancingPipelineStage,InterpolationAlgorithm,InterpolationType,Intersect,IntersectionTests,Intersections2D,Interval,InvertClassification,Ion,IonGeocodeProviderType,IonGeocoderService,IonImageryProvider,IonResource,IonWorldImageryStyle,Iso8601,JobScheduler,JobType,JsonMetadataTable,JulianDate,KTX2Transcoder,KeyboardEventModifier,KeyframeNode,KmlCamera,KmlDataSource,KmlLookAt,KmlTour,KmlTourFlyTo,KmlTourWait,Label,LabelCollection,LabelGraphics,LabelStyle,LabelVisualizer,LagrangePolynomialApproximation,LeapSecond,Light,LightingModel,LightingPipelineStage,LinearApproximation,LinearSpline,ManagedArray,MapMode2D,MapProjection,MapboxImageryProvider,MapboxStyleImageryProvider,Material,MaterialAppearance,MaterialPipelineStage,MaterialProperty,Math,Matrix2,Matrix3,Matrix4,Megatexture,MeshPrimitiveGpmLocal,MetadataClass,MetadataClassProperty,MetadataComponentType,MetadataEntity,MetadataEnum,MetadataEnumValue,MetadataPicking,MetadataPickingPipelineStage,MetadataPipelineStage,MetadataSchema,MetadataSchemaLoader,MetadataSemantic,MetadataTable,MetadataTableProperty,MetadataType,MipmapHint,Model,Model3DTileContent,ModelAlphaOptions,ModelAnimation,ModelAnimationChannel,ModelAnimationCollection,ModelAnimationLoop,ModelAnimationState,ModelArticulation,ModelArticulationStage,ModelClippingPlanesPipelineStage,ModelClippingPolygonsPipelineStage,ModelColorPipelineStage,ModelComponents,ModelDrawCommand,ModelDrawCommands,ModelFeature,ModelFeatureTable,ModelGraphics,ModelLightingOptions,ModelMatrixUpdateStage,ModelNode,ModelRenderResources,ModelRuntimeNode,ModelRuntimePrimitive,ModelSceneGraph,ModelSilhouettePipelineStage,ModelSkin,ModelSplitterPipelineStage,ModelStatistics,ModelType,ModelUtility,ModelVisualizer,Moon,MorphTargetsPipelineStage,MorphWeightSpline,MortonOrder,Multiple3DTileContent,MultisampleFramebuffer,NavigationHelpButton,NavigationHelpButtonViewModel,NearFarScalar,NeverTileDiscardPolicy,NodeRenderResources,NodeStatisticsPipelineStage,NodeTransformationProperty,OIT,Occluder,OffsetGeometryInstanceAttribute,OpenCageGeocoderService,OpenStreetMapImageryProvider,OrderedGroundPrimitiveCollection,OrientedBoundingBox,OrthographicFrustum,OrthographicOffCenterFrustum,Packable,PackableForInterpolation,Particle,ParticleBurst,ParticleEmitter,ParticleSystem,Pass,PassState,PathGraphics,PathVisualizer,PeliasGeocoderService,PerInstanceColorAppearance,PerformanceDisplay,PerformanceWatchdog,PerformanceWatchdogViewModel,PerspectiveFrustum,PerspectiveOffCenterFrustum,PickDepth,PickDepthFramebuffer,PickFramebuffer,PickedMetadataInfo,Picking,PickingPipelineStage,PinBuilder,PixelDatatype,PixelFormat,Plane,PlaneGeometry,PlaneGeometryUpdater,PlaneGraphics,PlaneOutlineGeometry,PntsLoader,PntsParser,PointCloud,PointCloudEyeDomeLighting,PointCloudShading,PointCloudStylingPipelineStage,PointGraphics,PointPrimitive,PointPrimitiveCollection,PointVisualizer,PolygonGeometry,PolygonGeometryLibrary,PolygonGeometryUpdater,PolygonGraphics,PolygonHierarchy,PolygonOutlineGeometry,PolygonPipeline,Polyline,PolylineArrowMaterialProperty,PolylineCollection,PolylineColorAppearance,PolylineDashMaterialProperty,PolylineGeometry,PolylineGeometryUpdater,PolylineGlowMaterialProperty,PolylineGraphics,PolylineMaterialAppearance,PolylineOutlineMaterialProperty,PolylinePipeline,PolylineVisualizer,PolylineVolumeGeometry,PolylineVolumeGeometryLibrary,PolylineVolumeGeometryUpdater,PolylineVolumeGraphics,PolylineVolumeOutlineGeometry,PositionProperty,PositionPropertyArray,PostProcessStage,PostProcessStageCollection,PostProcessStageComposite,PostProcessStageLibrary,PostProcessStageSampleMode,PostProcessStageTextureCache,PpeMetadata,PpeSource,PpeTexture,Primitive,PrimitiveCollection,PrimitiveLoadPlan,PrimitiveOutlineGenerator,PrimitiveOutlinePipelineStage,PrimitivePipeline,PrimitiveRenderResources,PrimitiveState,PrimitiveStatisticsPipelineStage,PrimitiveType,ProjectionPicker,ProjectionPickerViewModel,Property,PropertyArray,PropertyAttribute,PropertyAttributeProperty,PropertyBag,PropertyTable,PropertyTexture,PropertyTextureProperty,ProviderViewModel,Proxy,QuadraticRealPolynomial,QuadtreeOccluders,QuadtreePrimitive,QuadtreeTile,QuadtreeTileLoadState,QuadtreeTileProvider,QuantizedMeshTerrainData,QuarticRealPolynomial,Quaternion,QuaternionSpline,Queue,Ray,Rectangle,RectangleCollisionChecker,RectangleGeometry,RectangleGeometryLibrary,RectangleGeometryUpdater,RectangleGraphics,RectangleOutlineGeometry,ReferenceFrame,ReferenceProperty,RenderState,Renderbuffer,RenderbufferFormat,Request,RequestErrorEvent,RequestScheduler,RequestState,RequestType,Resource,ResourceCache,ResourceCacheKey,ResourceCacheStatistics,ResourceLoader,ResourceLoaderState,Rotation,RuntimeError,S2Cell,SDFSettings,SampledPositionProperty,SampledProperty,Sampler,ScaledPositionProperty,Scene,SceneFramebuffer,SceneMode,SceneMode2DPipelineStage,SceneModePicker,SceneModePickerViewModel,SceneTransforms,SceneTransitioner,ScreenSpaceCameraController,ScreenSpaceEventHandler,ScreenSpaceEventType,SelectedFeatureIdPipelineStage,SelectionIndicator,SelectionIndicatorViewModel,SensorVolumePortionToDisplay,ShaderBuilder,ShaderCache,ShaderDestination,ShaderFunction,ShaderProgram,ShaderSource,ShaderStruct,ShadowMap,ShadowMapShader,ShadowMode,ShadowVolumeAppearance,ShowGeometryInstanceAttribute,Simon1994PlanetaryPositions,SimplePolylineGeometry,SingleTileImageryProvider,SkinningPipelineStage,SkyAtmosphere,SkyBox,SpatialNode,Spdcf,SpecularEnvironmentCubeMap,SphereEmitter,SphereGeometry,SphereOutlineGeometry,Spherical,Spline,SplitDirection,Splitter,StaticGeometryColorBatch,StaticGeometryPerMaterialBatch,StaticGroundGeometryColorBatch,StaticGroundGeometryPerMaterialBatch,StaticGroundPolylinePerMaterialBatch,StaticOutlineGeometryBatch,StencilConstants,StencilFunction,StencilOperation,SteppedSpline,Stereographic,StorageType,StripeMaterialProperty,StripeOrientation,StructuralMetadata,StyleCommandsNeeded,StyleExpression,Sun,SunLight,SunPostProcess,SupportedImageFormats,SvgPathBindingHandler,TaskProcessor,Terrain,TerrainData,TerrainEncoding,TerrainFillMesh,TerrainMesh,TerrainOffsetProperty,TerrainProvider,TerrainQuantization,TerrainState,Texture,TextureAtlas,TextureCache,TextureMagnificationFilter,TextureManager,TextureMinificationFilter,TexturePacker,TextureUniform,TextureWrap,TileAvailability,TileBoundingRegion,TileBoundingS2Cell,TileBoundingSphere,TileBoundingVolume,TileCoordinatesImageryProvider,TileDiscardPolicy,TileEdge,TileImagery,TileMapServiceImageryProvider,TileMetadata,TileOrientedBoundingBox,TileProviderError,TileReplacementQueue,TileSelectionResult,TileState,Tileset3DTileContent,TilesetMetadata,TilesetPipelineStage,TilingScheme,TimeConstants,TimeDynamicImagery,TimeDynamicPointCloud,TimeInterval,TimeIntervalCollection,TimeIntervalCollectionPositionProperty,TimeIntervalCollectionProperty,TimeStandard,Timeline,TimelineHighlightRange,TimelineTrack,Tipsify,ToggleButtonViewModel,Tonemapper,TrackingReferenceFrame,Transforms,TranslationRotationScale,TranslucentTileClassification,TridiagonalSystemSolver,TrustedServers,TweenCollection,UniformState,UniformType,UrlTemplateImageryProvider,VERSION,VRButton,VRButtonViewModel,VRTheWorldTerrainProvider,VaryingType,Vector3DTileBatch,Vector3DTileClampedPolylines,Vector3DTileContent,Vector3DTileGeometry,Vector3DTilePoints,Vector3DTilePolygons,Vector3DTilePolylines,Vector3DTilePrimitive,VelocityOrientationProperty,VelocityVectorProperty,VertexArray,VertexArrayFacade,VertexAttributeSemantic,VertexFormat,VerticalExaggeration,VerticalExaggerationPipelineStage,VerticalOrigin,VideoSynchronizer,View,Viewer,ViewportQuad,Visibility,Visualizer,VoxelBoxShape,VoxelCell,VoxelContent,VoxelCylinderShape,VoxelEllipsoidShape,VoxelInspector,VoxelInspectorViewModel,VoxelMetadataOrder,VoxelPrimitive,VoxelProvider,VoxelRenderResources,VoxelShape,VoxelShapeType,VoxelTraversal,VulkanConstants,WallGeometry,WallGeometryLibrary,WallGeometryUpdater,WallGraphics,WallOutlineGeometry,WebGLConstants,WebMapServiceImageryProvider,WebMapTileServiceImageryProvider,WebMercatorProjection,WebMercatorTilingScheme,WindingOrder,WireframeIndexGenerator,WireframePipelineStage,_shadersAcesTonemappingStage,_shadersAdditiveBlend,_shadersAdjustTranslucentFS,_shadersAllMaterialAppearanceFS,_shadersAllMaterialAppearanceVS,_shadersAmbientOcclusionGenerate,_shadersAmbientOcclusionModulate,_shadersAspectRampMaterial,_shadersAtmosphereCommon,_shadersAtmosphereStageFS,_shadersAtmosphereStageVS,_shadersBasicMaterialAppearanceFS,_shadersBasicMaterialAppearanceVS,_shadersBillboardCollectionFS,_shadersBillboardCollectionVS,_shadersBlackAndWhite,_shadersBloomComposite,_shadersBrdfLutGeneratorFS,_shadersBrightPass,_shadersBrightness,_shadersBumpMapMaterial,_shadersCPUStylingStageFS,_shadersCPUStylingStageVS,_shadersCheckerboardMaterial,_shadersCloudCollectionFS,_shadersCloudCollectionVS,_shadersCloudNoiseFS,_shadersCloudNoiseVS,_shadersCompareAndPackTranslucentDepth,_shadersCompositeOITFS,_shadersCompositeTranslucentClassification,_shadersComputeIrradianceFS,_shadersComputeRadianceMapFS,_shadersContrastBias,_shadersConvolveSpecularMapFS,_shadersConvolveSpecularMapVS,_shadersCustomShaderStageFS,_shadersCustomShaderStageVS,_shadersCzmBuiltins,_shadersDepthOfField,_shadersDepthPlaneFS,_shadersDepthPlaneVS,_shadersDepthView,_shadersDepthViewPacked,_shadersDotMaterial,_shadersEdgeDetection,_shadersElevationBandMaterial,_shadersElevationContourMaterial,_shadersElevationRampMaterial,_shadersEllipsoidFS,_shadersEllipsoidSurfaceAppearanceFS,_shadersEllipsoidSurfaceAppearanceVS,_shadersEllipsoidVS,_shadersFXAA,_shadersFXAA3_11,_shadersFadeMaterial,_shadersFeatureIdStageFS,_shadersFeatureIdStageVS,_shadersFilmicTonemapping,_shadersGaussianBlur1D,_shadersGeometryStageFS,_shadersGeometryStageVS,_shadersGlobeFS,_shadersGlobeVS,_shadersGridMaterial,_shadersGroundAtmosphere,_shadersHSBToRGB,_shadersHSLToRGB,_shadersImageBasedLightingStageFS,_shadersInstancingStageCommon,_shadersInstancingStageVS,_shadersIntersectBox,_shadersIntersectClippingPlanes,_shadersIntersectCylinder,_shadersIntersectDepth,_shadersIntersectEllipsoid,_shadersIntersectLongitude,_shadersIntersection,_shadersIntersectionUtils,_shadersLegacyInstancingStageVS,_shadersLensFlare,_shadersLightingStageFS,_shadersMaterialStageFS,_shadersMegatexture,_shadersMetadataStageFS,_shadersMetadataStageVS,_shadersModelClippingPlanesStageFS,_shadersModelClippingPolygonsStageFS,_shadersModelClippingPolygonsStageVS,_shadersModelColorStageFS,_shadersModelFS,_shadersModelSilhouetteStageFS,_shadersModelSilhouetteStageVS,_shadersModelSplitterStageFS,_shadersModelVS,_shadersModifiedReinhardTonemapping,_shadersMorphTargetsStageVS,_shadersNightVision,_shadersNormalMapMaterial,_shadersOctree,_shadersPassThrough,_shadersPassThroughDepth,_shadersPbrNeutralTonemapping,_shadersPerInstanceColorAppearanceFS,_shadersPerInstanceColorAppearanceVS,_shadersPerInstanceFlatColorAppearanceFS,_shadersPerInstanceFlatColorAppearanceVS,_shadersPointCloudEyeDomeLighting,_shadersPointCloudStylingStageVS,_shadersPointPrimitiveCollectionFS,_shadersPointPrimitiveCollectionVS,_shadersPolygonSignedDistanceFS,_shadersPolylineArrowMaterial,_shadersPolylineColorAppearanceVS,_shadersPolylineCommon,_shadersPolylineDashMaterial,_shadersPolylineFS,_shadersPolylineGlowMaterial,_shadersPolylineMaterialAppearanceVS,_shadersPolylineOutlineMaterial,_shadersPolylineShadowVolumeFS,_shadersPolylineShadowVolumeMorphFS,_shadersPolylineShadowVolumeMorphVS,_shadersPolylineShadowVolumeVS,_shadersPolylineVS,_shadersPrimitiveOutlineStageFS,_shadersPrimitiveOutlineStageVS,_shadersRGBToHSB,_shadersRGBToHSL,_shadersRGBToXYZ,_shadersReinhardTonemapping,_shadersReprojectWebMercatorFS,_shadersReprojectWebMercatorVS,_shadersRimLightingMaterial,_shadersSelectedFeatureIdStageCommon,_shadersShadowVolumeAppearanceFS,_shadersShadowVolumeAppearanceVS,_shadersShadowVolumeFS,_shadersSilhouette,_shadersSkinningStageVS,_shadersSkyAtmosphereCommon,_shadersSkyAtmosphereFS,_shadersSkyAtmosphereVS,_shadersSkyBoxFS,_shadersSkyBoxVS,_shadersSlopeRampMaterial,_shadersStripeMaterial,_shadersSunFS,_shadersSunTextureFS,_shadersSunVS,_shadersTexturedMaterialAppearanceFS,_shadersTexturedMaterialAppearanceVS,_shadersVector3DTileClampedPolylinesFS,_shadersVector3DTileClampedPolylinesVS,_shadersVector3DTilePolylinesVS,_shadersVectorTileVS,_shadersVerticalExaggerationStageVS,_shadersViewportQuadFS,_shadersViewportQuadVS,_shadersVoxelFS,_shadersVoxelUtils,_shadersVoxelVS,_shadersWater,_shadersWaterMaskMaterial,_shadersXYZToRGB,_shadersacesTonemapping,_shadersalphaWeight,_shadersantialias,_shadersapplyHSBShift,_shadersapproximateSphericalCoordinates,_shadersapproximateTanh,_shadersbackFacing,_shadersbranchFreeTernary,_shaderscascadeColor,_shaderscascadeDistance,_shaderscascadeMatrix,_shaderscascadeWeights,_shadersclipPolygons,_shaderscolumbusViewMorph,_shaderscomputeAtmosphereColor,_shaderscomputeGroundAtmosphereScattering,_shaderscomputePosition,_shaderscomputeScattering,_shadersconvertUvToBox,_shadersconvertUvToCylinder,_shadersconvertUvToEllipsoid,_shaderscosineAndSine,_shadersdecompressTextureCoordinates,_shadersdegreesPerRadian,_shadersdepthClamp,_shadersdepthRange,_shadersdepthRangeStruct,_shaderseastNorthUpToEyeCoordinates,_shadersellipsoidContainsPoint,_shadersellipsoidTextureCoordinates,_shadersepsilon1,_shadersepsilon2,_shadersepsilon3,_shadersepsilon4,_shadersepsilon5,_shadersepsilon6,_shadersepsilon7,_shadersequalsEpsilon,_shaderseyeOffset,_shaderseyeToWindowCoordinates,_shadersfastApproximateAtan,_shadersfog,_shadersgammaCorrect,_shadersgeodeticSurfaceNormal,_shadersgetDefaultMaterial,_shadersgetDynamicAtmosphereLightDirection,_shadersgetLambertDiffuse,_shadersgetSpecular,_shadersgetWaterNoise,_shadershue,_shadersinfinity,_shadersinverseGamma,_shadersisEmpty,_shadersisFull,_shaderslatitudeToWebMercatorFraction,_shaderslineDistance,_shaderslinearToSrgb,_shadersluminance,_shadersmaterial,_shadersmaterialInput,_shadersmaximumComponent,_shadersmetersPerPixel,_shadersmodelMaterial,_shadersmodelToWindowCoordinates,_shadersmodelVertexOutput,_shadersmultiplyWithColorBalance,_shadersnearFarScalar,_shadersoctDecode,_shadersoneOverPi,_shadersoneOverTwoPi,_shaderspackDepth,_shaderspassCesium3DTile,_shaderspassCesium3DTileClassification,_shaderspassCesium3DTileClassificationIgnoreShow,_shaderspassClassification,_shaderspassCompute,_shaderspassEnvironment,_shaderspassGlobe,_shaderspassOpaque,_shaderspassOverlay,_shaderspassTerrainClassification,_shaderspassTranslucent,_shaderspassVoxels,_shaderspbrLighting,_shaderspbrNeutralTonemapping,_shadersphong,_shaderspi,_shaderspiOverFour,_shaderspiOverSix,_shaderspiOverThree,_shaderspiOverTwo,_shadersplaneDistance,_shaderspointAlongRay,_shadersradiansPerDegree,_shadersray,_shadersrayEllipsoidIntersectionInterval,_shadersraySegment,_shadersraySphereIntersectionInterval,_shadersreadDepth,_shadersreadNonPerspective,_shadersreverseLogDepth,_shadersround,_shaderssaturation,_shaderssceneMode2D,_shaderssceneMode3D,_shaderssceneModeColumbusView,_shaderssceneModeMorphing,_shadersshadowDepthCompare,_shadersshadowParameters,_shadersshadowVisibility,_shaderssignNotZero,_shaderssolarRadius,_shaderssphericalHarmonics,_shaderssrgbToLinear,_shaderstangentToEyeSpaceMatrix,_shaderstextureCube,_shadersthreePiOver2,_shaderstransformPlane,_shaderstranslateRelativeToEye,_shaderstranslucentPhong,_shaderstranspose,_shaderstwoPi,_shadersunpackClippingExtents,_shadersunpackDepth,_shadersunpackFloat,_shadersunpackUint,_shadersvalueTransform,_shadersvertexLogDepth,_shaderswebMercatorMaxLatitude,_shaderswindowToEyeCoordinates,_shaderswriteDepthClamp,_shaderswriteLogDepth,_shaderswriteNonPerspective,addBuffer,addDefaults,addExtensionsRequired,addExtensionsUsed,addPipelineExtras,addToArray,appendForwardSlash,arrayRemoveDuplicates,barycentricCoordinates,binarySearch,buildModuleUrl,buildVoxelDrawCommands,clone,combine,computeFlyToLocationForRectangle,createBillboardPointCallback,createCommand,createDefaultImageryProviderViewModels,createDefaultTerrainProviderViewModels,createElevationBandMaterial,createGooglePhotorealistic3DTileset,createGuid,createMaterialPropertyDescriptor,createOsmBuildingsAsync,createPropertyDescriptor,createRawPropertyDescriptor,createTangentSpaceDebugPrimitive,createTaskProcessorWorker,createUniform,createUniformArray,createWorldBathymetryAsync,createWorldImageryAsync,createWorldTerrainAsync,decodeGoogleEarthEnterpriseData,decodeVectorPolylinePositions,defaultValue,defer,defined,demodernizeShader,deprecationWarning,destroyObject,exportKml,findAccessorMinMax,findContentMetadata,findGroupMetadata,findTileMetadata,forEachTextureInMaterial,formatError,freezeRenderState,getAbsoluteUri,getAccessorByteStride,getBaseUri,getBinaryAccessor,getClipAndStyleCode,getClippingFunction,getComponentReader,getElement,getExtensionFromUri,getFilenameFromUri,getImageFromTypedArray,getImagePixels,getJsonFromTypedArray,getMagic,getMetadataClassProperty,getMetadataProperty,getStringFromTypedArray,getTimestamp,hasExtension,heightReferenceOnEntityPropertyChanged,isBitSet,isBlobUri,isCrossOriginUrl,isDataUri,isLeapYear,knockout,knockout_3_5_1,knockout_es5,loadAndExecuteScript,loadCubeMap,loadImageFromTypedArray,loadKTX2,mergeSort,moveTechniqueRenderStates,moveTechniquesToExtension,numberOfComponentsForType,objectToQuery,oneTimeWarning,parseBatchTable,parseFeatureMetadataLegacy,parseGlb,parseResponseHeaders,parseStructuralMetadata,pickModel,pointInsideTriangle,preprocess3DTileContent,processVoxelProperties,queryToObject,readAccessorPacked,removeExtension,removeExtensionsRequired,removeExtensionsUsed,removePipelineExtras,removeUnusedElements,resizeImageToNextPowerOfTwo,sampleTerrain,sampleTerrainMostDetailed,scaleToGeodeticSurface,srgbToLinear,subdivideArray,subscribeAndEvaluate,updateAccessorComponentTypes,updateVersion,usesExtension,viewerCesium3DTilesInspectorMixin,viewerCesiumInspectorMixin,viewerDragDropMixin,viewerPerformanceWatchdogMixin,viewerVoxelInspectorMixin,webGLConstantToGlslType,wrapFunction,writeTextToCanvas});